Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : sito via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! this is the plase to report it in and just wo warn everyone, bill reported it to sam but as i said i don't see any problems by writing it here URL: http://forum.audiogames.net/viewtopic.php?pid=291626#p291626

Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Unfortunately, I don't believe this is the place to report this kind of behavior. If there's a problem in the game, take it up with Sam. URL: http://forum.audiogames.net/viewtopic.php?pid=291617#p291617

Re: Redspot, blood and paril. First public beta released!

2016-12-31 Thread AudioGames . net Forum — New releases room : blindboyblake via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey all, it's BillBooser. So I would just like to report that we have a bit of an issue going on in RS. I believe someone is spamming the server or something causeing a few peoples systems to completely freeze with no responce from

Re: Redspot, blood and paril. First public beta released!

2016-12-28 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I just got the following BGT error after picking up an item:Call stack size: 21File: D:\coding\redspot\includes\inventory.bgtLine: 9 (1)Function: void give(string, int)File: D:\coding\redspot\game.bgtLine: 753 (1)Function: void

Re: Redspot, blood and paril. First public beta released!

2016-12-27 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I figured out what the problem was.Apparently, Redspot gives me a speedhack detection error when I'm connected to my mobile hotspot. When I'm connected to my home network, it doesn't. URL: http://forum.audiogames.net/viewtopic.php

Re: Redspot, blood and paril. First public beta released!

2016-12-10 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! as jason said go and check those first, and check the changelog too, it will give you a brief look at what's been added and how some of the stuff works. I don't want to be rude but please be sure that you've searched for the answer

Re: Redspot, blood and paril. First public beta released!

2016-12-09 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I find it very confusing as to why some people get speed hack all the time, it never happened to me. @darren: the tracking system, p, w and jumping a lot are your friends in this game. other than that I can't advise you because

Re: Redspot, blood and paril. First public beta released!

2016-10-29 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! dude, using jaws to play games that is written in bgt just doesn't work. i would suggest you to download nvda to play audio games. that's what i'm doing, i'm using nvda to play audio games and jaws for other stuffs. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-10-29 Thread AudioGames . net Forum — New releases room : TJT1234 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! To the person who asked the question in the last post, you might try pressing JAWSKEY+3 on the numbers row before pressing the Redspot keystroke. JAWSKEY+3 on the numbers row passes the next keystroke, whatever it may be, through

Re: Redspot, blood and paril. First public beta released!

2016-10-23 Thread AudioGames . net Forum — New releases room : pokeboss via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Ok, so this is my redspot rant, don't worry, no bad comments here.My questions. First, i'm wondering why there are only, like 3 to 5 people online at a time. One time, there was 2 people online, and I was one of them. This game

Re: Redspot, blood and paril. First public beta released!

2016-10-16 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! funnily enough, I've never even come across moments where there weren't enough players online. More often than not, there are way too many to be able to get your bearings properly, or at least if you aren't very experienced. I

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net Forum — New releases room : arqmeister via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hey sam, just curious, will there ever be a way to play this game offline? I know that's not particularly what you probably made the game for, but i'm thinking if there aren't a lot of people online, it might be fun to play against

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Another issue is you can still walk while tabbing but not shift tabbing. It would be good if you fix that. URL: http://forum.audiogames.net/viewtopic.php?pid=282904#p282904

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Sorry for the double post, but it's been a few hours and it concerns something else. I currently think the inventory system is rather clunky as well because it requires you to tab or shift+tab a lot to find the right item. How about

Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Unfortunately I am still getting completely random speedhack detection warnings. I have seriously tried my best to find a pattern to them, but not with too much luck. They do seem to happen more often when there are a lot of players

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I just realized that you already know about the bugs I mentioned. I missed the MOTD earlier. Sorry about that.I'm really enjoying the update. URL: http://forum.audiogames.net/viewtopic.php?pid=282656#p282656

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hope you can release a client update to fix the errors that people are seeing.  Mainly the inventory bug where it crashes the client.  As well as the lag spikes when items are coming at me, or when I use certain items.Call stack

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Awesome update. I wanted to report a bug I've noticed. If you pick up two gas masks, it usually gives you an air tank instead. The problem is that the air tank it gives you can't be used. It goes into your inventory but nothing

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Awesome update. I wanted to report a bug I've noticed. If yo pick up two gas masks, it usually gives you an air tank instead. The problem is that the air tank it gives you can't be used. It goes into your inventory but nothing

Re: Redspot, blood and paril. First public beta released!

2016-10-10 Thread AudioGames . net Forum — New releases room : Telemachus via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Every time I run this game, or STW, on my Windows XP virtual machine, as that's the only way I can play your games on my mac, I get a speedhack detected message. Could you please please please please please remove this, so I can

Re: Redspot, blood and paril. First public beta released!

2016-10-08 Thread AudioGames . net Forum — New releases room : katil2008 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi guys,personaly, redspot addicted me so much, redspot is realy good game.only problem, redspot needs an admin team, like in stw, because a lot of spammers around, and this is making game not playable.Greetings. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-10-08 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It's easy to destroy them. Pretty easy. Just jump n shoot. Or use a fire_ball on them, they bring down jets pretty quickly, and the fire continues even after they leave the jet. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Redspot, blood and paril. First public beta released!

2016-10-08 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! i didn't know about being able to avoid bombs in the jet. but guys, really it needs to be stopt. if bomb blows up close to the jet, you'll get killed. most likely. so eather change jets start, reduce there hp, or take them out

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you may have misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaw that I pointed out with the jets. I never said they were hard to destroy. I said they were allowing

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you may have misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you completely misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Here's a recording that shows what I'm talking about with the jets and tower: https://clyp.it/3bujty2wIt's an instant teleport to the bottom. You can get out of the jet much faster but I wanted to let it finish reading

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you completely misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Here's a recording that shows what I'm talking about with the jets and tower: https://clyp.it/3bujty2w URL: http://forum.audiogames.net/viewtopic.php?pid=281772#p281772

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think you completely misunderstood my post, because you just said everything I had already pointed out, and didn't notice the flaws that I pointed out with the jets. I never said they were hard to destroy. I said they were being

Re: Redspot, blood and paril. First public beta released!

2016-10-07 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! it's time for me to pop in,@starflate, the jet thing doesn't make any sence to me, because if u enter the jet u r inside the jet, not outside, so the jet is being hit instead as how it is now. About the jet escaping, u can simply

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know how jets could be modified to negate the issues they cause. They always take damage instead of the player when someone is inside of it, so I don't know how you could go about changing them so that people can't abuse

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know how jets could be modified to negate the issues they cause. They always take damage instead of the player when someone is inside of it, so I don't know how you could go about changing them so that people can't abuse

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know how jets could be modified to negate the issues they cause. They always take damage instead of the player when someone is inside of it, so I don't know how you could go about changing them so that people can't abuse

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi everyone.This may be an unpopular opinion, but I think jets should be removed. They don't serve a purpose anymore. They only thing people use them for is to hide. You can drop a suicide bomb, then quickly jump into your jet

Re: Redspot, blood and paril. First public beta released!

2016-10-06 Thread AudioGames . net Forum — New releases room : stargate via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi everyone.This may be an unpopular opinion, but I think jets should be removed. They don't serve a purpose anymore. They only thing people use them for is to hide. You can drop a suicide bomb, then quickly jump into your jet

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! what's daddy? my father? URL: http://forum.audiogames.net/viewtopic.php?pid=279824#p279824 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know though, it's pretty easy for you to get a lot of health without cheating.  I've gotten over 3200 before, and had only a few kills, and I know that the same has happened with the character daddy. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I don't know though, it's pretty easy for you to get a lot of health without cheating.  I've gotten over 7500 before, and had only a few kills, and I know that the same has happened with the character daddy. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I haven't had any problems with speedhacking in quite a while. I was on last night and there were no issues. URL: http://forum.audiogames.net/viewtopic.php?pid=279817#p279817

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! The source code for the function he is using to detects is actually on his site, so people that know BGT could have a look at it if they want. URL: http://forum.audiogames.net/viewtopic.php?pid=279771#p279771

Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Glad it's not just me. I'd love to give more info on why this happens, but it just seems to be very random... I played a bit more yesterday, and in at least 3 cases I got a speedhack detection right after I died, before I even

Re: Redspot, blood and paril. First public beta released!

2016-09-20 Thread AudioGames . net Forum — New releases room : pokeboss via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I get speed hacked every 10 minutes in survive the wild and redspot as well URL: http://forum.audiogames.net/viewtopic.php?pid=279739#p279739 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-09-20 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! yeah I know that it's easy to have 8000 health but when you fight others you inevitably lose some of it, and I don't think that some can have 6 health and only 4 kills. that's definitely a cheat in my opinion. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! So after several months I finally decided to put my sceptical feelings aside and try this game. Within ten minutes, the game had already closed on me twice because of a supposed speedhack detection. I don't even have anything

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Actually, I have discovered that it is in fact quite easy to get 8000 health without cheating. Just get a bunch of item grabbers, and if you have poison drinks or antibiotics, you can quite easily get massive amounts of health. URL

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! i don't think random guns would be a good idea, maybe shot gun, handgun, oh, and kills counter won't be good as well. i still think finding guns is much better then start out with all of them URL: http://forum.audiogames.net

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I agree. iit would be cool if you got like 3 random guns when you respawn and you would have to get the rest of them in items. cheaters are present in the game again, I saw different people with health over 5, one had about

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think it would be interesting if you started with a few guns and to get more guns you would have to get a certain number of kills for each gun. URL: http://forum.audiogames.net/viewtopic.php?pid=279591#p279591

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think it would be interesting if yz started with a few guns and to get more guns you would have to get a certain number of kills. URL: http://forum.audiogames.net/viewtopic.php?pid=279591#p279591

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : Luke 2 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! It annoys me when people keep asking for the game to be made easier, it's not meant to be easy. Also with online games it can't really be made easy because it's also easier for the oponent URL: http://forum.audiogames.net

Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! a little suggestion, can you reduce the time that motion bombs take to detonate when they detect a player? now it's very easy to get away from one by jumping. I suggest a time of 1 or 2 seconds. URL: http://forum.audiogames.net

Re: Redspot, blood and paril. First public beta released!

2016-09-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! your insaulting my speed? i'll let you know that even if you run players can shoot you, and i'm not sitting there, i'm trying to get items, understand? URL: http://forum.audiogames.net/viewtopic.php?pid=279506#p279506

Re: Redspot, blood and paril. First public beta released!

2016-09-18 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! If you're gonna play redspot, you must be as fast as you can. IF you sit there, it's not the game's fault you're dead. URL: http://forum.audiogames.net/viewtopic.php?pid=279497#p279497

Re: Redspot, blood and paril. First public beta released!

2016-09-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! sure sure, then i'm not playing redspot because i don't have a chants to do anything,  fucking poison kills me before i can get gas things. URL: http://forum.audiogames.net/viewtopic.php?pid=279496#p279496

Re: Redspot, blood and paril. First public beta released!

2016-09-18 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Decrease the dranage of pistols? What? They have been decreased already. You used to fire once and kill another player. And it was much more fun that way. No, please don't decrease them more. That will make the pistol pathetic. URL

Re: Redspot, blood and paril. First public beta released!

2016-09-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! ok, update is grate in some way, in other ways though, it sucks. first of all, right now, there are 34 players online, or there were last time i came back in. do you see the problems it could cause? on one hand, more people play

Re: Redspot, blood and paril. First public beta released!

2016-09-17 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! connor142 wrote:because having a lock on system isn't actually as poppular as people think, its one reason why aprone never added it even when people suggested making it togglable. Do you have a problem with aiming accuratly? Use

Re: Redspot, blood and paril. First public beta released!

2016-09-17 Thread AudioGames . net Forum — New releases room : slender via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! @connor142, You might want to remove the reference to voice chat, because it doesn't exist anymore. URL: http://forum.audiogames.net/viewtopic.php?pid=279321#p279321 ___ Audiogames

Re: Redspot, blood and paril. First public beta released!

2016-09-17 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I am happy to say that my redspot guide now contains all the new items and weapons, and I've done some general cleanup and improvements. Check out the new and updated version at:http://forum.audiogames.net/viewtopic.php?id=18883

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! the thing with items is even if there's a little server lag, you won't pick it up in a lot of cases. For some reason, if you simply jump up and down a few times right on the coords of the item, you'll pick it up right away. URL

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Nice change on the pistol Sam, and I also didn't realize that W was also a tracking key.  Only other complaint I have is that the radius of items seems to be really small.  I have circled an item several times, and not picked it up

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Actually, he did.  He put in not only the beacons for places, but also the player tracker which made a constant noise. URL: http://forum.audiogames.net/viewtopic.php?pid=279117#p279117

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! because having a lock on system isn't actually as poppular as people think, its one reason why aprone never added it even when people suggested making it togglable. Do you have a problem with aiming accuratly? Use a shotgun

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Interesting update to the game, but I think that new pistol is way to overpowered, as one shot kills everything pretty much.   Also, the same complaint I had before still stands.  Tracking and movement keys are really hard to play

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! sam, you should kind of rename the candies to something like stimm packs, adrenalin pills, and change the sound for using them. Candies on a battle field wouldn't make much sence. What would make sence is for pills and neadles lying

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Interesting update to the game, but I think that new pistol is way to overpowered, as one shot kills everything pretty much.   Also, the same complaint I had before still stands.  Tracking and movement keys are really hard to play

Re: Redspot, blood and paril. First public beta released!

2016-09-16 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I'm not sure how NVDA isn't reading the chat, making sure reading chats is enabled with the f7 key. In the next ver I will make it disable sound. About the lag... Just, i'm working on it. Lag is the hardest thing to fix. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-09-11 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hi sam I donno if it is still have this. but the warfare ambience are making lag I have the older version though. I've not try this game a long time ago I will download it and see how it will work. hope to see you soonThanksIshan

Re: Redspot, blood and paril. First public beta released!

2016-09-10 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Sam, while a feature to not read chat messages is very nice and all, could you at least make it so it disables the sound, too? Because the people are spamming all the time. I tried to play earlier but there are a fiew idiots who

Re: Redspot, blood and paril. First public beta released!

2016-09-08 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I unfortunately I'm banned with no appereant reazon to combat that metros! URL: http://forum.audiogames.net/viewtopic.php?pid=278205#p278205 ___ Audiogames-reflector mailing list

Re: Redspot, blood and paril. First public beta released!

2016-09-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! hello,I am sorry to say that there are cheep guys who cheat on their shields. At least that's what I think. I enter the game and every time I see the same guys shielded. URL: http://forum.audiogames.net/viewtopic.php?pid=278200

Re: Redspot, blood and paril. First public beta released!

2016-09-01 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Yeah happened to me that, AFK could fix it. URL: http://forum.audiogames.net/viewtopic.php?pid=277224#p277224 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Redspot, blood and paril. First public beta released!

2016-08-31 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! A critical bug!When you press t just as the freez timer of the bullet bomb stops and press escape, you can move no more. URL: http://forum.audiogames.net/viewtopic.php?pid=277163#p277163

Re: Redspot, blood and paril. First public beta released!

2016-08-30 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Lol, downloaded and ran the game, get an earshattering sound saying speedhack detected. What a great game. URL: http://forum.audiogames.net/viewtopic.php?pid=277042#p277042

Re: Redspot, blood and paril. First public beta released!

2016-08-29 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I've tried this game. I've asked for help on how to aim and people just keep killing me  I think the readme needs to be more in depth not just a bunch of commands. Also sounds way too loud other than that, interesting concept URL

Re: Redspot, blood and paril. First public beta released!

2016-08-27 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! doesn't mean it can't be realistic. URL: http://forum.audiogames.net/viewtopic.php?pid=276480#p276480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Redspot, blood and paril. First public beta released!

2016-08-27 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! This is not survive the wild. URL: http://forum.audiogames.net/viewtopic.php?pid=276474#p276474 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Redspot, blood and paril. First public beta released!

2016-08-27 Thread AudioGames . net Forum — New releases room : nibar via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! hi guys, here is some thoughts about redspot.toda when i plaied redspot, suddonly i thought about the rocket sounds, they are nice  and it's a nice explosion when they land, further i thought, why dos something not happpen because

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! First, it's very hard to get 70 80 shields or 15 items of same kind. It took me about 3 hours to get 100 shielded shots, 25 claymores, 13 jets etc. And what if it just goes away because of a client crash or unresponsive client? I've

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! @momo7807:If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! @momo7807:If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! @momo7807:If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! If the game saved your items, that would cause many more problems than it would solve. Take your recent messages for example. Let's say someone doesn't want to die. If they were about to die, all they would have to do is to quickly

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Once again, I must disagree with the idea of a saving system. URL: http://forum.audiogames.net/viewtopic.php?pid=275774#p275774 ___ Audiogames-reflector mailing list Audiogames

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : Amine via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Sam_Tupy wrote:I think I am going to add a timer. If you go offline you can't come back again for 5 minutes. I think that this is justified. If you have to go eat, use AFK. If you are done, you'll go offline and not come back

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! How about making an afk timer. So, you can't use weapons right after turning off afk. Even if not doing something like cheating this way is mentioned in the rules file, I still see a lot of people doing it. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Another serious bug. It is possible for a player to turn afk on while in a jet, then press enter to takeoff and actually shoot someone, or escape from a player.And seriously Sam, we need a temperary saving system. The game causes

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : roelvdwal via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I like the idea that you can not login right after you go offline. But in addition, it might be a good idea to frese players for something like 15 seconds before there logged out. That way, people will not be able to go offline

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Could we just start getting rid of people who do stupid stuff like that? Since the timer thing would hurt people who are really trying to play, could something else be done about it? Does this game have a ban system or something

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Could we just start getting rid of people who do stupid stuff like that? Since the timer thing would hurt people who are really trying to play, could something else be done about it? Does this game have a ban system or something

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Could we just start getting rid of people who do stupid stuff like that? Since the timer thing would hurt people who are really trying to play, could something else be done about it? Does this game have a ban system or something

Re: Redspot, blood and paril. First public beta released!

2016-08-23 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! @Sam_Tupy, that's a nice idea In theory, but a lot of players (like me) get kicked do to random speedhack warnings or just because the program stops responding. It would be annoying to have to wait 5 minutes each time. Also, I saw

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Neat idea. The only problem I see is when someone gets kicked off due to lag or if the client crashes. URL: http://forum.audiogames.net/viewtopic.php?pid=275744#p275744

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! That would be awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=275736#p275736 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! There is already a confirm to exit, in the options menu URL: http://forum.audiogames.net/viewtopic.php?pid=275719#p275719 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! That's a move that makes sence, however, if you are doing it this way, can you please add a question and a reminder when we press escape, so players like me who forget the AFK command can be directed to use it? Thank you. URL: http

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! I think I am going to add a timer. If you go offline you can't come back again for 5 minutes. I think that this is justified. If you have to go eat, use AFK. If you are done, you'll go offline and not come back for a bit. It would

Re: Redspot, blood and paril. First public beta released!

2016-08-22 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! About the cave. With the amount of players that are on redspot, dying is a completely normal thing. Adding this would just probably turn into a complete mess. Players just waiting for other players to die by the cave

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