Re: Awesome navigation APP on Android - Dotwalker PRO

2017-06-13 Thread AudioGames . net Forum — Off-topic room : arbuz via Audiogames-reflector


  


Re: Awesome navigation APP on Android - Dotwalker PRO

I'm not sure why it does that, however it is really good for turn-by-turn directions. I know the way to get around this, just find your place with simple Google Search Query, and then enter the place address in order to get instructions. If you want to get all the places around you, use Google Maps and then enter an address to the Dotwalker PRO to guide you.

URL: http://forum.audiogames.net/viewtopic.php?pid=315287#p315287





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Re: Braille Sense U2 sounds

2017-06-13 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Re: Braille Sense U2 sounds

It sounds fine.I like all the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=315284#p315284





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Re: PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: PhantasyRPG: Old Browser-Based RPG, New Direction

Okay, here we go.Human: vanilla. Both male and female have good physical attackers and good mages. By "good mage", I mean a character whose stat requirements will tend toward the magical side of things. Thankfully, this game has stat enhancers (called eggs, actually) with which you can increase your stats, so you can essentially build your character however you want).Rhizard: tend a bit more toward strength than any other stat, but a couple of the females (abby and wraith) have decent wisdom and mage potential. Rhizards are lizard-like creatures with scales and claws. They're reptilian.Eldron: Females are almost entirely magic-based with only one or two exceptions. Males are more magic-based than most other races, but not entirely. Think of Eldron kind of like elves, basically. Females are generally called Shyde, and there's in-game lore about them.Hounzalid: These are sort of anthropomorphic dog or wolflike creatures which are almost i
 dentical male to female. The male has two lines that the female doesn't, the female has one line that the male doesn't, but in almost every other way they're identical, gameplay-wise. Hounzalid can't use magic, but instead of getting 2HP and 0.2 energy per vitality point, they get 3HP and 0.3 energy. They also get 1 extra AP (ability point) every third level (so they get 10 every 3 levels, while all other races get 9). At early levels, played well, a hounzalid will be very strong, but the lack of magic hurts them later. They have a potion-making system in the works, but it's in pretty bad shape and is not priority #1.So yeah, those are your four main races at this point.

URL: http://forum.audiogames.net/viewtopic.php?pid=315285#p315285





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Re: Blastbay Film Score Themes

2017-06-13 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Re: Blastbay Film Score Themes

Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=315286#p315286





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Re: Warsim, text based randomly generated stratogy

2017-06-13 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hi, Thanks! Sorry to say I've got another one for you, though.In what seems to be a terrifying mimicry of real life, when I enter the black market slums, typing 0 will not allow me to exit, and I am stuck there until I exit the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=315283#p315283





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : Farhad Ali Bhatti via Audiogames-reflector


  


Re: death match project alpha update public beta

where is my answer danny??? question about offline mode. when we go to second flor when boms blossting, so where should we have to tracter the battery? because there is no any objectaround us which tell us for battery.

URL: http://forum.audiogames.net/viewtopic.php?pid=315282#p315282





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Re: The official "Extended Clok mod"!

2017-06-13 Thread AudioGames . net Forum — New releases room : snow via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

i'm here,many crafting system and skills,i'm a newbie,not good is large map.

URL: http://forum.audiogames.net/viewtopic.php?pid=315281#p315281





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: death match project alpha update public beta

@Danny: Back on my Linux system here and for whatever reason, the tracking and other new things don't work here and I'm gona assume they needed a client update, right? I hit T, nada, tab, nada, so not sure what's up with that currently

URL: http://forum.audiogames.net/viewtopic.php?pid=315280#p315280





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Strange Volume Behavior with Jaws using accessible_output2 and pygame

2017-06-13 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Strange Volume Behavior with Jaws using accessible_output2 and pygame

my apppoligies , I originally posted this about NVDA, I meant jaws.Hi, I have noticed this problem for a while, and I can't figure out why this is happening. When ever i have Jaws speak something using accessible_output2 in python while the pygame mixer is playing music in the background, jaws volume seems to fluctuate, going quiet, and gradually getting louder, and then softer again.Does anyone know why this is happening and how to fix it?TJ Breitenfeldt

URL: http://forum.audiogames.net/viewtopic.php?pid=315224#p315224





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : JLove via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Still having the same issue.  Try to sign up.  Get my code sent to email.  Then copy code into correct form field.  Nothing occurs after submission.  Tried twice with two different codes.  Help please.

URL: http://forum.audiogames.net/viewtopic.php?pid=315279#p315279





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hey guys!Hope you guys doing well there.By the way my friend was donate his Money to developer but still did not get his inkit back.So right now still blank to contact them though.Do you guys got any some suggestion for that?I did email to the developer already but still blank though.That's why I don't know where to go next.That's why need you guys suggestion for that.Best!Bee!

URL: http://forum.audiogames.net/viewtopic.php?pid=315278#p315278





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Re: PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: PhantasyRPG: Old Browser-Based RPG, New Direction

Can you list the races? i want to pick something knowing there strengths and weaknesses, not pick and pray it's something I'll like.

URL: http://forum.audiogames.net/viewtopic.php?pid=315277#p315277





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

pardin me fore saying this, but she does sound pritty cute. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=315276#p315276





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Thanks I'll give it a shot!

URL: http://forum.audiogames.net/viewtopic.php?pid=315275#p315275





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Re: Redspot, blood and paril. First public beta released!

2017-06-13 Thread AudioGames . net Forum — New releases room : The Dwarfer via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

I do enjoy the game myself, but agree with some of what others have been saying here. However, maybe it wouldn't be so bad if people couldn't collect 83 K hp and use like 35 suicide bombs without getting hurt, only killing someone running from them because they don't have a chance. As it stands currently, the way suicide bombs work is that for low stats players, they're a suicide bomb. But for high stats players, they're an easy, too lazy to fight kill switch. Most of the other weapons are okay, because there is actually a chance of running from them, but not these. You just hear the noise, and you're dead, but the attacker doesn't suffer the loss of a single hp.Also I do agree about projectiles and robots. If not a cap, then something should be done to stop them from freezing the whole game up for everyone in a 40 tile radius.But guys, Blaze otherwise known as Alec Olson or whoever you guys are used to knowing him as on Redspot, stat
 ed that Redspot was for the hard core gamer, the ones willing to put in hours of work to collect those items. As for me? I don't really agree... since even though it's fun to set up a base and defend it for a while, the main point of this game is, still, to kill and be killed. And that, my friends, it will always be.

URL: http://forum.audiogames.net/viewtopic.php?pid=315273#p315273





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Re: Second Castaways 2 public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : Kodanna via Audiogames-reflector


  


Re: Second Castaways 2 public beta

yeah, i've only been able to play on the single player and i've ran into an issue or maybe that's the games design. every time i run out of food energy i can no longer use a worker of mine. maybe that is suppose to happen as a penelty to running out of food. not sure. also, in the single player there is no way to get more materials if you no longer have the materials needed to build the "settleing on new plot" hope that's different in the multiplayer. i'd like to try it to get the full effect of the game. love it so far

URL: http://forum.audiogames.net/viewtopic.php?pid=315274#p315274





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

Could be the speed of the cd drive or usb controller, depending on what you're using for the p e, disk or usb flash drive. And yes, that definitely did change. For plug-n-play devices, anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=315272#p315272





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Re: Is Visual Studio not too advanced for the beginner?

2017-06-13 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector


  


Re: Is Visual Studio not too advanced for the beginner?

I had it, it should show up at visual C#

URL: http://forum.audiogames.net/viewtopic.php?pid=315271#p315271





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Ha, we definitely do not have that kind of money. That said, I think she's definitely good enough to be in triple-A games, but nobody in our cast has made it to that level of commercial success...yet!

URL: http://forum.audiogames.net/viewtopic.php?pid=315270#p315270





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

It would e cool if the person who played Bastila played Gwen.

URL: http://forum.audiogames.net/viewtopic.php?pid=315269#p315269





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: CodeFactory Eloquence

It worked on my Lenovo music laptop after a bit of tinkering with the boot menu in bios. Turned out boot lock was the issue.The only difference I can see between my desktop and the others is that the desktop has three devices listed in the sound options and the other two only have one. It has an HDMI first then for some reason 2 high definition audio devices, one is the default, and the other is disabled. I've tried simply uninstalling the drivers for these two other devices that are disabled, but windows reinstalls them again on restart. I'll have to borrow a set of peepers tomorrow to find out which one PE is trying to use as default, and see what to do from there. I'll try a USB audio interface, but it did say in the readme that USB audio was not supported at this time. Maybe that changed and the readme didn't reflect it.The other difference was that the two laptops loaded PE in under a minute, but the desktop took a ridiculous 8 minutes. Can
 9;t imagine why this is.

URL: http://forum.audiogames.net/viewtopic.php?pid=315265#p315265





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: CodeFactory Eloquence

It worked on my Lenovo music PC after a bit of tinkering with the boot menu in bios. Turned out boot lock was the issue.The only difference I can see between my desktop and the others is that the desktop has three devices listed in the sound options and the other two only have one. It has an HDMI first then for some reason 2 high definition audio devices, one is the default, and the other is disabled. I've tried simply uninstalling the drivers for these two other devices that are disabled, but windows reinstalls them again on restart. I'll have to borrow a set of peepers tomorrow to find out which one PE is trying to use as default, and see what to do from there. I'll try a USB audio interface, but it did say in the readme that USB audio was not supported at this time. Maybe that changed and the readme didn't reflect it.The other difference was that the two laptops loaded PE in under a minute, but the desktop took a ridiculous 8 minutes. Can't 
 imagine why this is.

URL: http://forum.audiogames.net/viewtopic.php?pid=315265#p315265





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I won't say anything about the specific skill set of the necromancer class—I think that for a lot of people, discovering the different abilities of the different classes will be one of the most fun parts, so I don't want to give anything away. I will say that some enemies, particularly humanoid enemies, will use attacks that can be learned by different player controlled classes, but plenty of enemies have unique skills as well.I never really thought about it, but yeah, Gwen's voice does remind me of Bastila a bit. I'm trying to figure out when and where I told you her name was Gwen, until I remembered that she's referred to by name in the demo.

URL: http://forum.audiogames.net/viewtopic.php?pid=315268#p315268





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

As far as I know, you can do the task in whatever planes are available. The only time I noticed a destination not showing up in the menus was when it was too far away for the fuel capacity of the plane I was flying. Try either picking a plane with a larger fuel capacity or landing at an airport half way and refuelling then seeing if the airport you want is now available. You can find the specs of all the planes somewhere in the documentation folder. Think it might be under floatilla.

URL: http://forum.audiogames.net/viewtopic.php?pid=315267#p315267





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Re: The official "Extended Clok mod"!

2017-06-13 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: The official "Extended Clok mod"!

Hi! Would it be possible to get this in a .zip file instead of a .rar? I would prefer not to download a program that opens .rar files since they have always screwed up the way I extract things. If not, I will probably do it eventually, I'm just lazy and like the default windows extractor.

URL: http://forum.audiogames.net/viewtopic.php?pid=315266#p315266





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: CodeFactory Eloquence

It worked on my Lenovo music PC after a bit of tinkering with the boot menu in bios. Had to enable something called boot lock which I didn't see the point of because if you change the boot order then that's the order you obviously want, but for some reason it wouldn't boot in the order the list showed unless this lock thing was enabled.The only difference I can see between my desktop and the others is that the desktop has three devices listed in the sound options and the other two only have one. It has an HDMI first then for some reason 2 high definition audio devices, one is the default, and the other is disabled. I've tried simply uninstalling the drivers for these two other devices that are disabled, but windows reinstalls them again on restart. I'll have to borrow a set of peepers tomorrow to find out which one PE is trying to use as default, and see what to do from there. I'll try a USB audio interface, but it did say in the readme that USB
  audio was not supported at this time. Maybe that changed and the readme didn't reflect it.The other difference was that the two laptops loaded PE in under a minute, but the desktop took a ridiculous 8 minutes. Can't imagine why this is.

URL: http://forum.audiogames.net/viewtopic.php?pid=315265#p315265





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: CodeFactory Eloquence

It worked on my Lenovo music PC after a bit of tinkering with the boot menu in bios. Had to enable something called boot lock which I didn't see the point of because if you change the boot order then that's the order you obviously want, but for some reason it wouldn't boot in the order the list showed unless this lock thing was enabled.The only difference I can see between my desktop and the others is that the desktop has three devices listed in the sound options and the other two only have one. It has an HDMI first then for some reason 2 high definition audio devices, one is the default, and the other is disabled. I've tried simply uninstalling the drivers for these two other devices that are disabled, but windows reinstalls them again on restart. I'll have to borrow a set of peepers tomorrow to find out which one PE is trying to use as default, and see what to do from there.The other difference was that the two laptops loaded PE in under a mi
 nute, but the desktop took a ridiculous 8 minutes. Can't imagine why this is.

URL: http://forum.audiogames.net/viewtopic.php?pid=315265#p315265





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: CodeFactory Eloquence

It worked on my Lenovo music PC after a bit of tinkering with the boot menu in bios. Had to enable something called boot lock which I didn't see the point of because if you change the boot order then that's the order you obviously want, but for some reason it wouldn't boot in the order the list showed unless this lock thing was enabled.The only difference I can see between my desktop and the others is that the desktop has three devices listed in the sound options and the other two only have one. It has an HDMI first then for some reason 2 high definition audio devices, one is the default, and the other is disabled. I've tried simply uninstalling the drivers for these two other devices that are disabled, but windows reinstalls them again on restart. I'll have to borrow a set of peepers tomorrow to find out which one PE is trying to use as default, and see what to do from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=315265#p315265





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

That's where I stopt, I decided to release the update with the newer bug fixes and get that out of the way. For everyone who's ever had trouble with manual pilot. I'm proud to announce that i'm coding in a much better turning system like what lone wolf has. You now no longer hold the aero down, what you do is to start a turn, you press the aero key once, or you can press it multiple times to increase how far you turn/how quickly you turn. When you wanna stop, simply press the oppisit aero until you return to strate ahead. This should be much easier for everyone to figure out, though it'll require a client update. I'll let you know when its finished.

URL: http://forum.audiogames.net/viewtopic.php?pid=315264#p315264





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Never heard of the game/film/anime or other thing is that, but guen sounds nice. I think she has an russian acent or a german one, or i didn't listened correctly to her 

URL: http://forum.audiogames.net/viewtopic.php?pid=315263#p315263





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Re: BitBurner: Cyberpunk hacking idol game

2017-06-13 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: BitBurner: Cyberpunk hacking idol game

we are in need of more steampunk hacking games. Preferibly with sound effects and great voice acting. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=315262#p315262





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Has anyone gotten past task 31? If so how?

URL: http://forum.audiogames.net/viewtopic.php?pid=315261#p315261





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: death match project alpha update public beta

guys, whet supose I have to do after found the electric trap?

URL: http://forum.audiogames.net/viewtopic.php?pid=315260#p315260





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

Notify me in a pm what you want your new password to be and i'll change it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315259#p315259





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Re: The Eye Conditions Topic

2017-06-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Eye Conditions Topic

@fatihYeah, Things got pretty dark for me during those years when I went from very usable 20/60 vision down to legally blind where they tested my vision with hand motions.I remember thinking that if I had to be blind, that maybe it would have been better if I had stayed blind from birth, instead of loosing my vision later in life after I had gotten used to being able to see.But now, I'm thankful for all those sighted years. I have lots of good memories from them, while I have few, if any, really good memories from after I started losing my vision.But then, since I was declared legally blind only three to four years ago, I consider myself a rank beginner, still wet behind the ears, at being blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=315258#p315258





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Re: keynote gold synthesizer

2017-06-13 Thread AudioGames . net Forum — Off-topic room : MatthewWar via Audiogames-reflector


  


Re: keynote gold synthesizer

Affordable Protect your rights Lawyer in NYC Get the results you deserve.

URL: http://forum.audiogames.net/viewtopic.php?pid=315257#p315257





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Re: keynote gold synthesizer

2017-06-13 Thread AudioGames . net Forum — Off-topic room : MatthewWar via Audiogames-reflector


  


Re: keynote gold synthesizer

Affordable Protect your rights Lawyer in NYC Get the results you deserve.

URL: http://forum.audiogames.net/viewtopic.php?pid=315256#p315256





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

I would guess that most older audio hardware works too. The NVDA installed in the Windows PE works fine on my nine year old Dell laptop.

URL: http://forum.audiogames.net/viewtopic.php?pid=315254#p315254





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: death match project alpha update public beta

is their a way i can get my password changed? I forgot it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315255#p315255





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

is it me or does Gwen                                                                                                                  sound a bit like Bastla from knights of the old republic?

URL: http://forum.audiogames.net/viewtopic.php?pid=315253#p315253





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: CodeFactory Eloquence

I would guess that most older audio hardware works too. Narrator works fine on my nine year old Dell laptop.

URL: http://forum.audiogames.net/viewtopic.php?pid=315254#p315254





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

@gamecreator I've fixt your ship. @those who had difficulty using autopilot. This isn't mentioned in any instructions, but remember to toggle your autopilot to on. It doesn't start on by default, nore does it stay on after arriving at a destination. Also remember that speed and engine power are different. When your autopilot is neer a destination, the power of your engines will be reduced. This doesn't mean your speed will instantly drop to 0, just meaning that your autopilot has reduced your engine power for the ship to slow down to speed 0. Thus, you'll have to wait for your ship to hit speed 0 before autopilot will register that your at your destination. This depends on your ships acceleration.

URL: http://forum.audiogames.net/viewtopic.php?pid=315252#p315252





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Re: What is the first thing I need to do in private detective school.

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Jack, thanks for the info, I'd have no qualms about paying any shipping costs as well as paying for the game, and of course, if it can be duplicated, I'd make sure they got a copy at no cost to them. All I can do is try.

URL: http://forum.audiogames.net/viewtopic.php?pid=315251#p315251





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Re: The Eye Conditions Topic

2017-06-13 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: The Eye Conditions Topic

I was born prematurelly and I have premature retinopathy. I don't have sight at all and I am fine with it. If I had sight before and I had lost it I have probably gone crazy for a few months at best.

URL: http://forum.audiogames.net/viewtopic.php?pid=315250#p315250





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Oh thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=315249#p315249





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Re: What is the first thing I need to do in private detective school.

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

That list is called blind buy-sell-trade blind-...@groups.io although the problem with this game is that not everyone will be willing to quote unquote give up their possibly only copy of the game, unless they could use a free-matter for the blind shipment to ship to a location desired free of charge provided the recipient attempts to find a way to break the drm for them.

URL: http://forum.audiogames.net/viewtopic.php?pid=315247#p315247





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Re: Does anyone have a copy of mission b?

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

Ok, I see. Regarding the game, I sent you a pm just now.

URL: http://forum.audiogames.net/viewtopic.php?pid=315248#p315248





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Re: CodeFactory Eloquence

2017-06-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: CodeFactory Eloquence

Usb audio usually works.

URL: http://forum.audiogames.net/viewtopic.php?pid=315246#p315246





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Re: Blastbay Film Score Themes

2017-06-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Blastbay Film Score Themes

sounddogs.com

URL: http://forum.audiogames.net/viewtopic.php?pid=315244#p315244





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Re: Braille Sense U2 sounds

2017-06-13 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Braille Sense U2 sounds

It is in deed legal, and possible, to extract the u2 sounds. I can upload the entire archive if you like.

URL: http://forum.audiogames.net/viewtopic.php?pid=315245#p315245





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

I don't think you can. When you're free to change aircrafts it tells you when you press A.

URL: http://forum.audiogames.net/viewtopic.php?pid=315243#p315243





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

yep, to go to the bloody plains, you have to find the scarlet horse in the desert an you need 1 gold and 100 contribution. for the devil plains, you only need go to the zuma temple, find the devil guard and use 1000 gold and 100 contribution.

URL: http://forum.audiogames.net/viewtopic.php?pid=315242#p315242





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-13 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I think  you can't

URL: http://forum.audiogames.net/viewtopic.php?pid=315241#p315241





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Hmm, and where is any portal or something, to go there?

URL: http://forum.audiogames.net/viewtopic.php?pid=315240#p315240





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Re: Bokurano Daibouken 3 : secondary topic

2017-06-13 Thread AudioGames . net Forum — New releases room : razvitasca via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi all!this question mai sound very stupid, cause I can't really know if it can be done. can you open the third door in stage 1.1? the one leading to the northern building. if yeah, what do you need for it?

URL: http://forum.audiogames.net/viewtopic.php?pid=315239#p315239





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Re: BitBurner: Cyberpunk hacking idol game

2017-06-13 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: BitBurner: Cyberpunk hacking idol game

hmm... maybe for running another programs while the home server's ram are full?

URL: http://forum.audiogames.net/viewtopic.php?pid=315238#p315238





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

I had a chance to play with it too. and it hasn't actually changed much since Marvel Vs. capcom 3... othe than the fact that you now have four attack buttons, it's pretty much played the same way, at least right now. I think I read somewhere that the command is one of the triggers, and I don't quite remember the conditions you have to be under to activate them. wish this demo had given us more of a glimpse or just a mode to try fights in. Wish language options were available too, if there are any.

URL: http://forum.audiogames.net/viewtopic.php?pid=315237#p315237





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: death match project alpha update public beta

I really don't know what is going on, but, I have the latest version of the game and still, I am unable to walk or do anything else both off and on line. I can at least chat while online. Also, it tells me to please wait while the map is being downloaded, but, it just seems to sit there not doing anything, and the only thing I hear while online, is an ambiance sound. I have a windows 10 64 bit machine with a 500 GB internal hard drive, and 16 GB of ram. It also has, I think, a quad core processor in it. I can play other games just fine on here.

URL: http://forum.audiogames.net/viewtopic.php?pid=315236#p315236





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: death match project alpha update public beta

hello guyson building a room / walls, when the game ask me to input the left to right thing, how do I type this? , is it a single number? , or it should 1 2 for example? , I tryed that, but got an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=315235#p315235





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PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


PhantasyRPG: Old Browser-Based RPG, New Direction

Hey there,So, it's been forever since I've been on the forum, but here I am, and some of you might be interested in what follows.In the past, I've mentioned a game called PhantasyRPG (yeah yeah, bit of a silly name, I know, but bear with me). Some of my posts have been good, and some have been...well, not so good. The game has had a pretty colourful history.But the reason I'm writing now is that it's appeared to have turned a corner. Ownership has passed to a new and much more forward-thinking person who has both more time and more resources to give the game the love it needs if it wants to survive and flourish. Development is much more active now, and the atmosphere is friendly and quite welcoming.So now you might be asking, "Okay, so what's it all about?"Well, PhantasyRPG is a browser-based RPG with unique races, unique classes, magic, mining, blacksmithing, fishing, quests and a friendly player base. Som
 e features are still being worked on and are thus incomplete, but there's a lot of active development on stuff, and I have a lot of faith that this is a very good time to get in on the ground floor.The game is about 98% accessible, with only a couple of hurdles to jump. I play it using Jaws and IE, but NVDA works as well. You get around the map using links, and the compass, if you want to go that route instead, is accessible as well. Each "tile", or room if you prefer, has its own text (except in a few areas), so you can sometimes remember an area because of the text there.The game is very newbie-friendly, with a small but pretty helpful player base. The Hounzalid race gets more HP and a few more stats than other races, but can't use magic at all, so they might be considered harder to play. That said, my main character is a Hounzalid, and I love it.If any of this sounds interesting to you, check out the following link:http://www.phantasyrpg.comA quick note if you decide to sign up: you will see eight check boxes in a row. If you're using Jaws, they're not properly labelled (they weren't for me, anyway). The first four boxes are the male versions of each race, and the next four are female (so the fifth box would be human female, instead of something like rhizard male). In any case, this is one of only a few small accessibility goofs, and I'm working hard with the development team trying to iron these out.Another such hurdle is an end-game area called the Temple of Shadow. It's full of puzzles and interesting bosses and the like. If you get that far, I will personally assist you with this area, since there are no really good landmarks and it's difficult to know where you're going or what you have to do.Anyway, I hope to see some of you there!

URL: http://forum.audiogames.net/viewtopic.php?pid=315234#p315234





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PhantasyRPG: Old Browser-Based RPG, New Direction

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


PhantasyRPG: Old Browser-Based RPG, New Direction

Hey there,So, it's been forever since I've been on the forum, but here I am, and some of you might be interested in what follows.In the past, I've mentioned a game called PhantasyRPG (yeah yeah, bit of a silly name, I know, but bear with me). Some of my posts have been good, and some have been...well, not so good. The game has had a pretty colourful history.But the reason I'm writing now is that it's appeared to have turned a corner. Ownership has passed to a new and much more forward-thinking person who has both more time and more resources to give the game the love it needs if it wants to survive and flourish. Development is much more active now, and the atmosphere is friendly and quite welcoming.So now you might be asking

URL: http://forum.audiogames.net/viewtopic.php?pid=315234#p315234





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Re: Redspot, blood and paril. First public beta released!

2017-06-13 Thread AudioGames . net Forum — New releases room : the player via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

LOL. Post 810 had me laughing really hard. I mean, strategy in Redspot is like wanting to shape a snowball in the firy pits of hell. It just won't work. That's why I gave up on this game a long time ago. Seriously. If that game doesn't get any limits, it will probably never attract any new players. When the bases were added, I thought, things maybe would become different. But there was no change. No change at all.I mean, it is ok, if the developer is comfortable with the regular base of players. But in my eyes such a game should be fair for everyone. But at the moment, it is nothing but a constant hunt for items, and nothing more.

URL: http://forum.audiogames.net/viewtopic.php?pid=315233#p315233





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

I need to look at dragon ball fighterZ, I forgot about that one.However, I've also played through this and I can say I'm quite impressed. Yes it's cheasey but crucially, I got to play around with the combo system and boy what a system it is. I haven't been as excited for a combo system since Skullgirls. You can do a hyper move and then tag in the other character while they're being hypered, continuing to hit the opponent with a combo.You can also extend combos as well so you could do light punch, light punch, medium punch, tag, light punch, light punch, medium punch, down + heavy punch, into air combo.So there's some pretty crazy stuff going on here already.Does anyone know how to activate the stone's second ability? I think lb on xbox (l1 on ps4) seems to activate the normal ability but I don't know how to do the fully charged variations, I think it's a different command.

URL: http://forum.audiogames.net/viewtopic.php?pid=315232#p315232





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Hmmm I'm not sure. I know sometimes the airports are named different than the destanation but I guess that's not the case. It gave me a Bowing 737. Can I still do the task if I change the plane? I made the 2 stops it told me too.

URL: http://forum.audiogames.net/viewtopic.php?pid=315230#p315230





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

Just curious as to why not? I like the way this feels... and I'm always a sucker for new MVC games. Played the heck out of 3, and every one before it. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=315231#p315231





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Blastbay Film Score Themes

2017-06-13 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Blastbay Film Score Themes

Hi,Does some one know, iis it still possible to buy the Blastbay Film Score Themes music somewhere on the internet.I don't want to buy it right know, but it's good to know for the future.Best regards... and sorry for my English.

URL: http://forum.audiogames.net/viewtopic.php?pid=315229#p315229





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Braille Sense U2 sounds

2017-06-13 Thread AudioGames . net Forum — Off-topic room : akse0435 via Audiogames-reflector


  


Braille Sense U2 sounds

Hi,Does some one know, is it possible to extract the Braille Sense U2 sounds?I really like the U2 startup and shutdown sound, and i will like to use it to other Things if it's possible and legal.Regards:... and sorry for my English.

URL: http://forum.audiogames.net/viewtopic.php?pid=315228#p315228





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

you can use it for go to the bloody plains or devil plains. in the bloody plains you can defeat various animals and you can make they your mount

URL: http://forum.audiogames.net/viewtopic.php?pid=315227#p315227





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Re: calling all killer instinct players

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: calling all killer instinct players

I mean it doesn't have to be those particular hits, I just found that whenever I did it after that, specifically with jago I couldn't seem to cancel into a normal double and I didn't think to try recapturingedit: still trying to pick this recapture up, lol go figure... I had it working fine in training, but then once I started actual matches it stopped working again, went back into training and I lost itsecond part of reaping never lands, I have a feeling the timing on this is pretty tight

URL: http://forum.audiogames.net/viewtopic.php?pid=315204#p315204





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Re: carrier grade nat?

2017-06-13 Thread AudioGames . net Forum — Off-topic room : roelvdwal via Audiogames-reflector


  


Re: carrier grade nat?

if there is no way to forward any kind of port in your router or your connection is filtered, the only way that I know of is to route your traphic elsewhere. You could do this with a vps and openvpn, connect with your pc to your openvpn server, transfer the ports you need or all of them to the client connected. You can also buy vpn services elsewhere, but you'll generally only get one port, not of your choosing. For games like crazy party, sound rts en dragon pong this is not a problem, but games like topspeed and other games that won't let you customize your ports will not work that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=315226#p315226





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

I wasn't impressed at all lol..doubt I will grab this one at launch, just depends on if im bored with my fighting games at the time it releases.much more hype for dragon ball fighterz.plan on getting the special edition for that title and all

URL: http://forum.audiogames.net/viewtopic.php?pid=315225#p315225





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Strange Volume Behavior with NVDA using accessible_output2 and pygame

2017-06-13 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Strange Volume Behavior with NVDA using accessible_output2 and pygame

Hi, I have noticed this problem for a while, and I can't figure out why this is happening. When ever i have NVDA speak something using accessible_output2 in python while the pygame mixer is playing music in the background, NVDA's volume seems to fluctuate, going quiet, and gradually getting louder, and then softer again.Does anyone know why this is happening and how to fix it?TJ Breitenfeldt

URL: http://forum.audiogames.net/viewtopic.php?pid=315224#p315224





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Re: E3 2017 topic

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: E3 2017 topic

Ok, my bad then. sorry.Midway released another fighting game on the xbox? Interesting... flew right under my radar. Nice to see backwards compatibility, though... wish Sony would get moving on that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=315222#p315222





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

The xbox store should also have it. And I just played through it... gotta say, I'm pretty impressed! SF's story mode was pretty campy, and this one is as well... but like SF, it looks like it'll be an entertaining romp if not a terribly deep one.

URL: http://forum.audiogames.net/viewtopic.php?pid=315223#p315223





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Re: E3 2017 topic

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: E3 2017 topic

@Assault: I don't believe I'm saying this, but we're talking about original xbox compatability now. The crowd went absolutely nuts when they announced it, and for me, I had no idea it was coming and my jaw nearly fell onto the floor. They have announced that one of the first games to take advantage of this, will be Chrimson Skies, and more info will be given later this year. If they bring Midway Arcade Treasures back, I am absolutely down for this. Also, what was that midway fighting game called they released as well? Lotus fist or something like that? Released a long time ago. Also what other games could we be talking about here when this happens?Oh, and marvel vs capcom infinite got a new story trailer.

URL: http://forum.audiogames.net/viewtopic.php?pid=315221#p315221





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

Is this a ps4 only demo or does the xbox store also get it?

URL: http://forum.audiogames.net/viewtopic.php?pid=315220#p315220





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: death match project alpha update public beta

Oh, I got it lol. sorry.

URL: http://forum.audiogames.net/viewtopic.php?pid=315217#p315217





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I'm one of those strange people who uses their phone as a communication and information device and don't play media or games on it, so if I look for a game, it will be one that runs on my Windows PC.

URL: http://forum.audiogames.net/viewtopic.php?pid=315219#p315219





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Re: What is the first thing I need to do in private detective school.

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Is there a web site where a user can offer to buy something like this game and if someone who has it and is willing to sell it can respond, kind of like eBay in reverse?

URL: http://forum.audiogames.net/viewtopic.php?pid=315218#p315218





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Re: Mobile Action Game - Blind Samurai

2017-06-13 Thread AudioGames . net Forum — New releases room : chadfahlman via Audiogames-reflector


  


Re: Mobile Action Game - Blind Samurai

How would you all classify this game? I chose the action genre, but would Beat 'Em Up be more specific?

URL: http://forum.audiogames.net/viewtopic.php?pid=315214#p315214





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

Please. can someone tell me how can I use contribution points?

URL: http://forum.audiogames.net/viewtopic.php?pid=315213#p315213





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Re: death match project alpha update public beta

2017-06-13 Thread AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector


  


Re: death match project alpha update public beta

the link did not workso no it's not.

URL: http://forum.audiogames.net/viewtopic.php?pid=315216#p315216





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Re: The Eye Conditions Topic

2017-06-13 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: The Eye Conditions Topic

At least I can be thankful I had vision for most of my life so I have my memories. Other than the words, those who have never had vision have no concept of what color is. On the other hand, you can't miss what you've never had either.

URL: http://forum.audiogames.net/viewtopic.php?pid=315215#p315215





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Re: BitBurner: Cyberpunk hacking idol game

2017-06-13 Thread AudioGames . net Forum — New releases room : Warcat via Audiogames-reflector


  


Re: BitBurner: Cyberpunk hacking idol game

hidoes anybody know why you can purchase servers and what you can do with them?

URL: http://forum.audiogames.net/viewtopic.php?pid=315212#p315212





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : shrike via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

hi jeff,that's confusing,   it shows up on mine if I choose a cat 2 aircraft.   could it be because its out of range and you have to stop for re fuelling?

URL: http://forum.audiogames.net/viewtopic.php?pid=315211#p315211





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Re: The Eye Conditions Topic

2017-06-13 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: The Eye Conditions Topic

Lol, I do know I'm lucky with colour, especially being synaesthesic since goodness knows what would happen if I could still experience colour and not see it. that would drive me screwy.

URL: http://forum.audiogames.net/viewtopic.php?pid=315210#p315210





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Re: splinter cell pandora to morowl it is accessible?

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: splinter cell pandora to morowl it is accessible?

Hi.No, this game is not accessible. Only a few parts are playable. The sound scape in those games are fantastic though, and if there has been added more sounds, I think the games would have been playable.Yes, you have to sneak up on people and kill them. Those parts are not accessible, because there aren't enough sounds. In other missions the object is not to be seen. This requires you to see the light through a window or something simular.Other missions are shooting missions, however I don't know if there are other ways to kill people which would make it more accessible.So, the strait answer is no. This game is not accessible. I have tried. But maybe you can figure out some ways which will make the game more playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=315207#p315207





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Re: What is the first thing I need to do in private detective school.

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

This program didn't made any difference then I tried it a lot of years ago. But maybe the program have been improved. I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=315209#p315209





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well if you like fp games you might want to check out the first person shooter and first person adventure genre catagories on this forum, sadly a few of the better ones on Ios have been dropped by dev support but there are still some ggood things around. There are several turn based games I can think of, crazy party's battle mode is worth playing, however I'd recommend perhaps reconsidering online games as I have been playing them for years and rarely run  nastiness.alteraeon has an extremely friendly player base and indeed a large number of players are blind, so no problem on that score. There are also many online browser based text games that have a good online reputations, puppet nightmares, drakor  and core exiles are some personal favourites. If your looking for purely turn based stuf fyou might also want to investigate gamebooks, such as those on the fighting fantasy project site, age of fable, such as sthose from choiceofgames
  or hosted games, which can be played online, or in Ios or android.Anyway if we start random recommendations we could be hear all day so I think I'll stop . Hopefully yuou will enjoy the Vg storm stuff, but if not, there is a lot of choice out there, indeed it's quite stagger how much things have changed since I first got involved with audiogames and this community in 2006.

URL: http://forum.audiogames.net/viewtopic.php?pid=315208#p315208





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Re: Moderation! Looking for a user from Iran

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Moderation! Looking for a user from Iran

Hi.I think his english is so poor so he simply don't understand what we write in english on the forum.In a topic in the generel games discussions room, I tried very clearly to explain to him how to solve the issue he is having by downloading games, when websites are being blocked in his country. The answers I got was like he don't understood my point at all. Then, people included me tried to tell him that he needs someone who is better at english from his own country to translate what we were saying to him. Even not those messages was understood successfully. So I think all this simply is because he don't understand enough english.

URL: http://forum.audiogames.net/viewtopic.php?pid=315206#p315206





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Re: eurofly a flight audio simulator from slovakia

2017-06-13 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: eurofly a flight audio simulator from slovakia

Rusha isn't showing up in Asia. Also it has to be the right plane and airport since its a task.

URL: http://forum.audiogames.net/viewtopic.php?pid=315205#p315205





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Re: calling all killer instinct players

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: calling all killer instinct players

I mean it doesn't have to be those particular hits, I just found that whenever I did it after that, specifically with jago I couldn't seem to cancel into a normal double and I didn't think to try recapturing

URL: http://forum.audiogames.net/viewtopic.php?pid=315204#p315204





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Re: marvel vs capcom infinite demo available now

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: marvel vs capcom infinite demo available now

My wifi would have to be down right now, wouldn't it? I will grab it as soon as I can... if possible. Are there any menus you can tell us? Language options and such?

URL: http://forum.audiogames.net/viewtopic.php?pid=315203#p315203





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Re: calling all killer instinct players

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: calling all killer instinct players

ahhh ok lol the part I didn't know was waiting after the third series of hits, I have to try this, thanks a mil

URL: http://forum.audiogames.net/viewtopic.php?pid=315202#p315202





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : alisson via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

https://mega.nz/#!W5EwyZKS!hWyzvl66u9ed … 3xsIf7OEfA

URL: http://forum.audiogames.net/viewtopic.php?pid=315201#p315201





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Re: VG Storm games and JAWS

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

When I make the switch to NVDA it will probably be the same way I quit smoking almost nine years ago, cold frogging turkey! My current SMA will allow me to try JAWS 19 when it comes out this fall, but probably by then I'll have switched and won't be interested in messing with it.I have the three VG Storm games I'm interested installed and JAWS set up to go into suspend mode while they are running, but haven't yet done anything with them.I've never been a fan of multiplayer online games because of bad experiences with cheaters and people who were intolerant of my vision limitations slowing me down, and the general rudeness of some. I decided that if that's the way online game players are going to behave, I'd just stick to single player games with my computer as my opponent. I may not be able to beat it, but at least it doesn't cheat, nor is it rude or intolerant.I also tend to prefer turn based games where speed and fast 
 reflexes aren't needed since I don't do well in those types of games. So I'm not sure I'll even like any of these VG Storm games, I'm just getting tired of having nothing but card games and looking for something new to play.I also like FPSs like Blindside. That was a great game except that it was way too short and the developers never released the rest of the story.Hopefully I'll get some time before then, but definitely plan to spend the weekend playing games.

URL: http://forum.audiogames.net/viewtopic.php?pid=315199#p315199





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Re: BitBurner: Cyberpunk hacking idol game

2017-06-13 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: BitBurner: Cyberpunk hacking idol game

I got the same error too but, I change the code to:while(true)hack('foodnstuff')and that's work somehow.

URL: http://forum.audiogames.net/viewtopic.php?pid=315200#p315200





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Re: BitBurner: Cyberpunk hacking idol game

2017-06-13 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: BitBurner: Cyberpunk hacking idol game

hello, why can't I do automated hacking? My code for some reason doesn't work, I do:while(true) {  hack('foodnstuff'); }; as shown in the tutorial and the documentation for their scaled down programming language, but it still refuses to work. I get expected punctuation errors. This is my bgt frustrations all over again... 

URL: http://forum.audiogames.net/viewtopic.php?pid=315198#p315198





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Re: E3 2017 topic

2017-06-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: E3 2017 topic

Cae, I guess I didn't mention those.. since Super Butouden 3 was the last one I played before all the budokai and budokai wannabe games. Can't comment on any of the ones you mentioned, as a result. lol But if I forgot to include other 2d dbz fighters, then my bad. hahaha. Super Butouden was epic... some of the most fun I've ever had with a game that wasn't street fighter, Mortal Kombat or Tekken.

URL: http://forum.audiogames.net/viewtopic.php?pid=315197#p315197





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Re: Return Of The King multilanguage version released

2017-06-13 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Return Of The King multilanguage version released

But, where to find this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=315196#p315196





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