Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector


  


Re: Rule changes in developers room?

I feel the same way.  I haven't looked at the developers section for a long time, with the exception of the guy looking to do a research paper, so I'm not aware of the specifics arguments that may be going on in there right now.  It would be a difficult rule to enforce so maybe the answer is to just jump in as moderators when people start going down that road.I believe people should always be free to discuss and debate just about anything, but I believe severestormsteve is referring to something entirely different.  The times people argue about language X, almost never come after someone Asks about different languages, or which one they should use.  Someone will comment on something they've done or are going to do, and people jump in to advertise and argue for their preferred method.  I'm not sure what it would fall under, but it's a form of hostile thread hijacking that definitely turns people away.People can ignore 
 it, but the hijacking tends to disrupt the entire thread from that point forward.  Ignoring doesn't help much when you can no longer carry on the intended conversation.  Even ignoring wears thing after enough time.  I consider myself to be one of the more stubborn, thick-skinned, and set-in-my-ways developers around and even I find myself avoiding topics that could pull me into programming arguments.  It's a needless headache, but considerably more than that to people who are insecure and just starting out.I'm not sure what the solution is, but I would love to see people openly discussing programming techniques, tips, and ideas without fear of being harassed.

URL: http://forum.audiogames.net/viewtopic.php?pid=233635#p233635




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hey,I've finally found out how to make the rocket launcher, but getting 80 of those iron mass items will take me a while, at least if I keep doing stage 12-4 until I have enough items to make that many. Is there a faster way to get them?Further, can anyone tell me how to get the items required for the super yo-yo or the hyper buster blade?Regarding the piggy bank of contents, it's in 12-4, if I remember correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=233649#p233649




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : fa1ckg via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

the game is fun, you can double tap on screen for listen your coordinate and know the way in from of you. go to the setting for slowly text and go to the forum for know where are the zone, i have the walk trough.Sorry my english is very bad, it's no my language natal.

URL: http://forum.audiogames.net/viewtopic.php?pid=233655#p233655




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

Just don't snag the wires on stuff, don't yank it out of the jack by the wire,pull it from the connector, stuff like that. I've had headphones last me for years and years. I had a nice set of bose though, and it lasted one year, I got them for christmas, and destroyed them next year right around christmas because I cut through the cord with them on, listening to King of the Hill while wrapping presents. I was pissed at myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=233659#p233659




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

You can get a version of the eloquence addon with chinese, japanese, and korean from http://grossgang.com/tts/synthesizers%2 … nvda-addon

URL: http://forum.audiogames.net/viewtopic.php?pid=233662#p233662




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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: Can I use old pipe sounds?

The short answer: not legally, and if somebody did per sue you (either the original sound creators or the game dev) yes, you could potentially be in deep trouble.The longer answer: You can use the same sounds in a game, if you have the libraries they came from. Keep in mind though that a lot of game devs will mix and/or edit multiple sounds together to make what they want, so you'll have to be creative.I can tell you that several (though not all, or even most) of the pipe sounds came from soni's 1001 sound effects collection.This is a great little pack, covering a massive number of different subjects, for sale for $10. Its a great starting collection for any dev, and has a lot of sounds that will work without any editing at all.The specific sounds I remember being used (though I must admit to limited pipe 1.0 exposure and not having the pack open as I'm writing this)  are the movement between pipe sounds. If the cut scenes use the same s
 ounds as pipe 2.0, then the radio voices are also from this pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=233661#p233661




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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Can I use old pipe sounds?

Ok, thanks. Perhaps I need to find a sound designer, because I'm not really good in sound design. I could always use other sounds, but that'd not really make it the way pipe 1.0 was. I looked at the library and based on the samples there are indeed a lot of pipe sounds in there, but I don't know if the sounds I need are there too, do to the limited samples. All I really need would be the sound the water makes when going threw the pipe, the wrong pipe sound, the correct pipe sound and the hammer sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=233663#p233663




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

Hmm, that eloquence driver doesn't seem to recognize the japanese characters, like those used in bk3, as japanese characters. Makes it kind of piontless imho.

URL: http://forum.audiogames.net/viewtopic.php?pid=233664#p233664




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

aminiel is really  Liarfirst of all: He Accused me of Multi accounts, and that's not truesecond: He said that Carl isn't his friend, and that's A Second liealso: i didn't found your personal information in google or any website: I typed aminiel, quentin, quentinc and   no personal information about You

URL: http://forum.audiogames.net/viewtopic.php?pid=233633#p233633




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Re: microsoft eva and mark voices windows10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : animeshhh via Audiogames-reflector


  


Re: microsoft eva and mark voices windows10

shall i send it hear?or u can get it on  skipe?and ya i am using those with n v d a

URL: http://forum.audiogames.net/viewtopic.php?pid=233651#p233651




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Re: microsoft eva and mark voices windows10

2015-10-03 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: microsoft eva and mark voices windows10

send them here!

URL: http://forum.audiogames.net/viewtopic.php?pid=233660#p233660




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : danny via Audiogames-reflector


  


Re: Rule changes in developers room?

Exactly what I was also trying to get across severe storm steve, and that's exactly what's fustrated me as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=233667#p233667




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Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector


  


Re: best free text to speech engine for html 5 for windows 10

Your other option is to just use the web speech API. This will use whatever voices someone has on their operating system. There's also _javascript_ ports of espeak, which won't sound natural but are very small and will work everywhere. You could also use an aria live region if you're targeting specifically screen readers.

URL: http://forum.audiogames.net/viewtopic.php?pid=233647#p233647




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Re: little help needed with the skill tree of smugglers 5

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: little help needed with the skill tree of smugglers 5

hi dark,thanks for your reply. I am playing as a free trader and i tried your suggestion of trying to buy another skill. I ignored the trader skill this time and tried to purchase the skill after that one (advanced connections) needed for the factory skill.but no succes and i have got a promotion to merchant. i will try to buy the thirth in the row, but i don't think it will be a succes either.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=233648#p233648




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Re: little help needed with the skill tree of smugglers 5

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: little help needed with the skill tree of smugglers 5

hi dark,thanks for your reply. I am playing as a free trader and i tried your suggestion of trying to buy another skill. I ignored the trader skill this time and tried to purchase the skill after that one (advanced connections) needed for the factory skill.but no succes. i will try to buy the thirth in the row, but i don't think it will be a succes either.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=233648#p233648




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you can read all the documents in the museum in the extra section of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=233656#p233656




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3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


3.5 mm headphones, how to make them last longer?

Hi, having a problem with 3.5mm headphones. It seems like within 2 weeks to a month of using them, the connection between the headphone cord and the place where they go into the headphone jack gets weaker and weaker. Usually this is accomponied by the loss of sound in one of the ears, or being forced to turn the connection in the jack a certain way to get both channels. I'm not sure what causes this problem, but no one else in my family seems to be having it, even with the cheap $1 headphones because they are able to last them for several months or more before  losing audio. I can tell when this is in danger of happening by the cord slowly leaving the place where you insert it into the jack. I want to know either why this is happening or how to prevent it. I was thinking about maybe taping the two together with duct or packing tape while they were working but not sure if that would affect the audio or even help secure the connection.

URL: http://forum.audiogames.net/viewtopic.php?pid=233657#p233657




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Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : Trenton Goldshark via Audiogames-reflector


  


Re: best free text to speech engine for html 5 for windows 10

Sadly, that ain't my universe.But must I say, that's the closest so frar to a star trek computer that you're gonna find, anywhere!

URL: http://forum.audiogames.net/viewtopic.php?pid=233634#p233634




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

aminiel is really  Liarfirst of all: He Accused me of Multi accounts, and that's not truesecond: He said that Carl isn't his friend, and that's A Second liealso: i didn't found your personal information in google or any website: I typed aminiel, quentin, quentinc and   no personal information about Youso now I believed that Carl is your friendbecause he Knows Your burthday/age, your address and your phone number too

URL: http://forum.audiogames.net/viewtopic.php?pid=233633#p233633




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Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Can I use old pipe sounds?

Hello,I was thinking about creating a game similar to pipe 1.0. I have some ideas conserning multyplayer and such, but that's not relevant yet, since I've not done any coding. I'd just like to have your oppinion, would I be able to use the pipe 1.0 sound effects excluding voice recordings? could I get into serious trouble if I used them?

URL: http://forum.audiogames.net/viewtopic.php?pid=233658#p233658




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

I'm going to be honest. The navigation thing isn't a problem for me. It'd just be super nice to have combat read automatically instead of me swiping to the right like a mad man hoping to get to the right spot.

URL: http://forum.audiogames.net/viewtopic.php?pid=233668#p233668




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Re: Prometheus: The Eternal Wars

2015-10-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!You can now clip many suppliers on your belt. The game will swap automatically to the most powerful one when shooting, until all of them are used. When unclipping them from belts, the game will swap if it detects any that are more powerful than the current one, otherwise the general procedure of armor removal, if armor is on, will be used.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=233670#p233670




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Another nice update, Sam. But really can't wait until we Will be able to actually build those chairs ourselves. And there are currently nun chairs in the dinner (if I am right) even if there are usually a lot of chairs.

URL: http://forum.audiogames.net/viewtopic.php?pid=233636#p233636




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Hi, can someone please tell me how to get into the city? I can't make a boat.

URL: http://forum.audiogames.net/viewtopic.php?pid=233642#p233642




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Last I recall, learn python the hard way was mainly syntax and etc. Has this significantly changed? because you do need to do one, if not LPTHW then some other book. Trying to develop games without completely knowing the syntax is, well...let's just say you won't have much success, heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=233666#p233666




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

OK, that's what I'll do to try and put an end for that drama. @Abdul, me, as a French speaker, could easily find informations about Aminiel, finding them isn't hard at all. Here's a link for the page, and if you couldn't understand google translate, I can volontear to translate them for you as it's my job:http://quentinc.net/presentation

URL: http://forum.audiogames.net/viewtopic.php?pid=233643#p233643




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

That's rather surprising given how indifferent he made out to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=233654#p233654




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


  


Re: Rule changes in developers room?

People can state their opinions as long as they don't do it divisively. That would preclude hostile thread takeovers. This is not dissimilar to the approach taken by sites such as StackOverflow (which is, of course, hardly free of this nonsense either). Having said this, I feel it's important to recognise that programming languages, like everything, have costs and benefits and it's not appropriate to exclude discussion of them.Of course, ignoring only works if you have already concluded that the person you're ignoring is beyond reprieve. I don't say it's an ideal approach in an environment that is hoped to be friendly, but it is an option; if everybody did it, the trolls* would go away. In my opinion, it's a good idea to make a habit of it, both because it minimises the impact of flame wars and because it is a reality on other, more free-for-all forums and mailing lists that people don't know restraint or good manners.* I am re
 luctant to use the word "Troll" in this context because merely being an impolite, grandstanding, self-obsessed and egotistical individual (and thereby being incapable of tolerance towards others) is not actually the same as a deliberate attempt to anger or inflame. But, if the cap fits ...

URL: http://forum.audiogames.net/viewtopic.php?pid=233669#p233669




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

OK, I think you shouldn't spoil and take them into your pocket in that form, I used to damage headphones and buy new ones month per month until I bought my laptop and used them at school. Insert them to your pocket in a neet form and I think they will last a little longer. Also if you are worried by your day, job or school, do not crash them onto the table or where you put them. I bought a pear of headphones by Samsung and they have strong wires. I don't really like some new models of headphones and I always strive to find a pear of new of them. Once, my brother bought me a pear of iPhone 5 headphones, not original, by the way, and they didn't last longer than 1 month.

URL: http://forum.audiogames.net/viewtopic.php?pid=233671#p233671




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Re: Silversword IOS game is now accessible

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: Silversword IOS game is now accessible

hiok but maybe who can recording this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=233641#p233641




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Rule changes in developers room?

"just ignore it" is never an answer in my book to forum problems, or indeed any sort of problems, and after all it just lets people get away with whatever the bad behaviour is.The problem about creating rules is as I said, that this is a difficult process to quantify, and I'd be too concerned any dogmatic rule would cause more fear among the innocent than the guilty, which is why I suggested creating a "this has got to stop on pain of punishment" type of topic and then dealing with offenders appropriately, after all the sorts of free discussions of programming languages you describe Aprone would only be to the bennifit of the forum and indeed the community at large.As I said if you want to put together a "Stop or else" moderation message and stick it up in the developer's roomthat would be appreciated and a good start in dealing with any offenders after that point.

URL: http://forum.audiogames.net/viewtopic.php?pid=233639#p233639




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Abdulrahman, you keep saying the same thing over and over.  There is no point in repeating something that cannot be proven to others.I find it funny that you believe Carl is his friend because he knows Aminiel's information.  You said you couldn't find his personal information but I found it all in 2 minutes... plus where he works, where he went to school, and what degrees he earned.  Does this mean I am Aminiel's friend now too?  Just because you have no idea how to look up people on the internet doesn't meant the rest of us don't.  It is extremely easy to find out information about people, so please don't use that as excuse to continually say Aminiel is lying about Carl.Lets please stop dragging out the same arguments, so that maybe this thread can turn into something more productive.  Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=233640#p233640




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

hi,i'm gonna post all audiogames adminsthat's going all drama hereand thanks for explaining quentinkeep up the good jobso bogdan is can log in againso problem has been solvedthat topic have to close permanently

URL: http://forum.audiogames.net/viewtopic.php?pid=233644#p233644




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

spoilerI've finally managed to beat the game on all modes. However there are just a few things.How can I unlock that door on level 1, and ware can I get things like the particle bomb and I think it's called bomb bomb fall.

URL: http://forum.audiogames.net/viewtopic.php?pid=233645#p233645




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

To the person who was asking about the dial, I haven't done anything with it yet, and won't be until I get my defense up to what it was before. I know that some of the numbers will change what weapon appears on 19-1, but nothing else. Also, I just beat the first boss on the second difficulty level, exciting I think, and it dropped a monster guide about the powerfull bear. How do you read all these documents. I also can't read the ones in the stage 24 shop, because they don't show up in collection items.

URL: http://forum.audiogames.net/viewtopic.php?pid=233653#p233653




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : severestormsteve1 via Audiogames-reflector


  


Re: Rule changes in developers room?

I agree with you moderators, -- whatever solves that problem is fine as far as I'm concerned. But here's what really got me ticked.In post 1 of the "Ideal way of creating a map parser?" topic, Omar Alverado wrote,Hello again.This is something that I've been wondering about for a while.Here is what I have theorized.Ideally, I need to create a class/constructor.I should, ideally, load the map into a file, and then deserialize it into a dictionary.Here is where I get a little confused, in terms of logistics, not in terms of code ok, actually both.I get that bgt has a dictionary.exists function. In theory, I could use that, to find my values set in my map file.So let's say I have the ability to set the room's starting x (roomx), ending x (roommaxx), sound (roomsound), and type (roomtype) (footstep sounds) for now.I could use the dictionary.exists function to find those values roomx, roommax
 x, roomsound, and roomtype, assuming those are the values I have defined in my roombuilding class.What I don't know, is how I can get the engine to load the file nicely, in other words prevent the engine from creating a room, on top of a room.Keep in mind this is all sudo code, so I actually haven't sat down to try putting it into bgt code.If I did the engine would probably think I was trying to end the world lols.Thanks for reading!  This strongly emplys he is using bgt,  he says so. It's what he needs help in. Then, post 6 comes out of nowhere, written by Ctoth.*drops a dead horse**pulls out a whip*Ahem.You know, if you used a higher level language, maybe even one inspired by a particular British comedy troop, a lot of this stuff becomes a simple matter of calling a library function that someone's already helpfully written for you.Want to parse your map? Well, write it in YAML or a similar s
 erialized data structure format and just read it in, have stuff transparently and magically go where it belongs.Want to use a physics engine? Go pick one and use it. Box2D is great and easy to use.Want to see how to do something? Use the resources of the full sighted programming community, get access to StackOverflow, to millions of lines of code already written for you.The time it takes to get up to speed in a mainstream language repays itself quickly, and then just keeps paying off.In fact...I feel pretty strongly about this, so why not put my actions behind my words?If anyone wants to come to me with running BGT source code, I will help you port it to Python. I'm pretty busy during the day, but will mentor anyone who wants the help, and even directly help you port the code over an evening or two.That in no way helps Omar. He needed help with BGT as he said. So while I agree with you guys that friendly debates should be allowed, it i
 s my personal belief that when someone asks a question about BGT, only to have another member jump all over them (and was that not a snarky, rude remark?), telling them to switch languages, that's waay too far. It's one thing to debate such issues, another to force someone into debating these issues. So again, if you need to know the source (or final source) of my frustration,http://forum.audiogames.net/viewtopic.php?id=17061

URL: http://forum.audiogames.net/viewtopic.php?pid=233665#p233665




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Re: Could someoone give me some swamp campaigns?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Could someoone give me some swamp campaigns?

hi,try to merge with your sounds folderif didn't worktry to copy and paste ambience folderi don't remember because

URL: http://forum.audiogames.net/viewtopic.php?pid=233638#p233638




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : abdulrahman . essam via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

@aproneI didn't Repeet, but Aminiel is always lying by Saying I'm Swiss-carl, and That's not true@roroCarl know's Aminiel's Lastname, and You couldn't find it using google, but only contacting himI checked the presentition, but there is A Little Info about Aminiel, Carl said and He Translated to mealso Carl knows wich Webhost aminiel used, and he created A Website using dinadot.com@aminiel Carl said that he Studied with you  in Schooldid You Remember him?his Fullname is Carl James Carlos

URL: http://forum.audiogames.net/viewtopic.php?pid=233650#p233650




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3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


3.5 mm headphones, how to make them last longer?

Hi, having a problem with 3.5mm headphones. It seems like within 2 weeks to a month of using them, the connection between the headphone cord and the place where they go into the headphone jack gets weaker and weaker. Usually this is accomponied by the loss of sound in one of the ears, or being forced to turn the connection in the jack a certain way to get both channels. I'm not sure what causes this problem, but no one else in my family seems to be having it, even with the cheap $1 headphones because they are able to last them for several months or more before  losing audio. I can tell when this is in danger of happening by the cord slowly leaving the place where you insert it into the jack. I want to know either why this is happening or how to prevent it. I was thinking about maybe taping the two together with duct or packing tape while they were working but not sure if that would affect the audio or even help secure the connection.on a related note, if i were to 
 buy a USB headset, would it have this problem? It seems like the connection between USB cables and their connectors is a lot thicker than that of 3.5mm headphone  cords and their connectors.

URL: http://forum.audiogames.net/viewtopic.php?pid=233657#p233657




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi,which dial with you getting troubles?

URL: http://forum.audiogames.net/viewtopic.php?pid=233637#p233637




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Wo what a lot of posts. I'd just like to ask 1 question. Why does the playroom need heavy moderation at all? when you don't like someone, you can block the person in question. The only time this wouldn't work is when someone creates multiple accounts. Perhaps something like a comp check system should be added to prevent that. But I've had multiple instances of people insulting me/others. But when that happens I either block them or simply leave. If they really that annoying, they'll eventually be blocked by nearly all players of the playroom, effectively banning them from each game where humans are envolved.

URL: http://forum.audiogames.net/viewtopic.php?pid=233646#p233646




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : Aftershock via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

spoilerThe shop in stage 17 has a UFO capture. Most of the items for the super yoyo are found in there. You wil also need a regular yoyo.

URL: http://forum.audiogames.net/viewtopic.php?pid=233652#p233652




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

hm. Oh is it now Druv? That would've been a useful tidbit to know when being commanded to read it and switch!

URL: http://forum.audiogames.net/viewtopic.php?pid=233682#p233682




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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help on killing the dark blaze on TDV

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


help on killing the dark blaze on TDV

hi all, especially to dark(who was originally played his role as dark blaze).I'm at the final part of the story mode, which is killing this dark blaze aircraft.I'm at the second round of the fight. I call a refueler, but then the chopper shoots me with a gun and dark blaze always teleport when I fire a cruise missile at him.sometimes, the enemy also fire a cruise missile at me, doing an instant kill to me.does anyone know how do I kill dark blaze(which is actually here also, hahahaha)?

URL: http://forum.audiogames.net/viewtopic.php?pid=233674#p233674




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Re: Can I use old pipe sounds?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Can I use old pipe sounds?

I could help you with sound design. I know of the hollywood edge pack, but that's really for eithe going pro or if you really want your game to sound good, well it's probably hundreds of dollars anyway. Ns Studios has a good sound library and that's a good starting point as well as 1001 sound effects, his library is 50 bucks and also includes some production music.

URL: http://forum.audiogames.net/viewtopic.php?pid=233673#p233673




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

It would definitely come in handy to get headphones with an interchangeable cable if you haven't done so already, because those will last you a lot longer. Usb headsets are definitely the way to go if you can, because those have stronger connection and the only way those break is if the actual connection bends which is hardly likely.

URL: http://forum.audiogames.net/viewtopic.php?pid=233675#p233675




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

Okay, I didn't say that, (and if I have, I apologize), so please don't rage at me. Thanks!  anyhow, yes, yes it is. Also yeah, there aren't much examples of audiogames in python. I'm trying to fix that but i'm neither a math guy nor a physicist so I can't do complex games. I, at least, am a newbie and just trying to post stuff about the programming language I use. I'm not bashing any language. It is really inadvisable to do that here. So i'm just posting stuff that might be helpful if you want to do python. Also Ethin, the oficial python tutorial is kind of confusing. It's good when you become familiar with the language, but as a beginner thing it really sucks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233683#p233683




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Ian Reed via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

I just checked and mine still works.I recently downloaded it from here:http://addons.nvda-project.org/files/in … nvda-addonHTH

URL: http://forum.audiogames.net/viewtopic.php?pid=233697#p233697




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swords and sandals game recording

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


swords and sandals game recording

hi,I made a recording of a game called swords and sandals 2. This game was a very popular game among my sighted friends. It is played from a browser. Basically you are a gladiator trying to become a champion. Here's a link to the recording:https://dl.dropboxusercontent.com/u/920 … ording.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=233708#p233708




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

The game modes are in the extra menu. You also have access to the  jukebox once you get the jukebox key, along with some other cool things.

URL: http://forum.audiogames.net/viewtopic.php?pid=233710#p233710




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Those are not skills, they are flags.As mentioned before, what does your move skill file look like?

URL: http://forum.audiogames.net/viewtopic.php?pid=233711#p233711




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Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Audio games in the Web Browser

Actually, I have fixed and updated example 3. Sorry for not informing you earlier. It happened by chance that example 4 and 5 worked completely with Chrome, so I did the same thing in example 3 to make it work with Chrome (a default value of 0 was missing in a function call).Yes, the initial idea was the sound of music behind the heavy door of a club. To make the door heavier I have used the Audacity effect called "change speed, affecting both Tempo and Pitch", which could be called: "what this object/animal would sound like if it were smaller/bigger?".I wonder if this effect can be done in real time with AudioBufferSourceNode.playbackRate . According to this doc and this example, it is possible, and the parameter can even change during playback:https://developer.mozilla.org/fr/docs/W … aybackRatehttp://mdn.github.io/decode-audio-data/I will try to make an example where you can freeze time and listen to the world slow down (the music, in this example). Then the world would progressively resume at full speed.

URL: http://forum.audiogames.net/viewtopic.php?pid=233712#p233712




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

Is ist possible to get this new eloquence addon on jeffs nvda add-on sight?

URL: http://forum.audiogames.net/viewtopic.php?pid=233688#p233688




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you want specific songs in Rock Band, you can suggest them for inclusion via the Harmonix song request form (please read the instructions carefully

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you want specific songs in Rock Band, you can suggest them for inclusion via the Harmonix song request form (please read the instructions carefullyFinally for now, I believe this particular thread deserves to some input from gamers who will benefit from it.  I'm not saying go on there and scream at them about wanting all the menus to speak or things like that which they have relatively no control over.  As RB4 is 
 t;a platform", in which currently practice mode is not included (according to a fellow gamer who heard the news on a game stream as well as it being posted on the Harmonix forum), suggestions calling for its inclusion as well as the reintroduction of "traditional easy mode" with 3 buttons instead of the 5 buttons+chords thrown in could go along way if pushed for correctly and aimiably.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.Also, on an unrelated note, if you want specific songs in Rock Band, you can suggest them for inclusion via the Harmonix song request form (please read the instructions carefullyFinally for now, I believe this particular thread deserves some input from gamers who will benefit from it.  I'm not saying go on there and scream at them about wanting all the menus to speak or things like that which they have relatively no control over.  As RB4 is "a
  platform", in which currently practice mode is not included (according to a fellow gamer who heard the news on a game stream as well as it being posted on the Harmonix forum), suggestions calling for its inclusion as well as the reintroduction of "traditional easy mode" with 3 buttons instead of the 5 buttons+chords thrown in could go along way if pushed for correctly and aimiably.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: MindWarp

2015-10-03 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: MindWarp

I have no idea how I missed this, but I'm definitely checking this out right now!Brain Warp was my favorite handheld game, in fact I still have one, so I'm really looking forward to checking out the PC equivalent!

URL: http://forum.audiogames.net/viewtopic.php?pid=233690#p233690




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

yes, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=233699#p233699




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi,i beat game finaly!and so that means finish or can i select other modesi don't know how do i can change difficulty mod or other

URL: http://forum.audiogames.net/viewtopic.php?pid=233704#p233704




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

thanks datajake. Just tried that version of eloquence... and to be honest, I'd rather stick with proper voices for those three languages. Eloquence doesn't butcher them, but there's just something about them I don't like... just my opinion, of course. English is the only language I like eloquence in. 

URL: http://forum.audiogames.net/viewtopic.php?pid=233676#p233676




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

@teardrop. You should be able to type in your username, then press enter and type in your password then press enter again. You should get a success message, then you would press enter again to log into the game. This could be something with your connection and the game being unable to connect to the server, you may wish to check your firewall settings. Another idea, is that it could be your antivirus softwhare if you have it, that could be blocking the game from connecting, i've scene many such programs do that. I've also scene a fiew cases whare a said computer wasn't able to connect to the game for no reason that we could figure out. I recommend 1. check your firewall settings to make sure nothing is blocked there, then if you have it, to add stw.exe to your antivirus's whitelist.

URL: http://forum.audiogames.net/viewtopic.php?pid=233678#p233678




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

@burack, what city? The fishing village or the radiated city?

URL: http://forum.audiogames.net/viewtopic.php?pid=233681#p233681




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Re: UltraPower

2015-10-03 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: UltraPower

Greetings!Prometheus Enterprises now has an Ultrapower server running. To connect to it, the details are:host: prometheus-enterprises.comPort: 25560Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=233691#p233691




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hello,I think Instnat Translate has stopped working again, even with the development version. In the nvda log it says http 503 service unavailable once again, so at the moment I can't play this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=233692#p233692




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Re: best free text to speech engine for html 5 for windows 10

2015-10-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: best free text to speech engine for html 5 for windows 10

Ivona has a free speech cloud as well. But you send a post request and it returns chunks of audio data and you can play those chunks.https://www.ivona.com/us/for-business/speech-cloud/

URL: http://forum.audiogames.net/viewtopic.php?pid=233703#p233703




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Re: Bokurano Daibouken 3 : secondary topic

2015-10-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

hi,finaly I've managed finish in stage 25 alreadyI beat the game!can I change other modes now?  or game is finished?anyone can tell me how i can change between the game modes?

URL: http://forum.audiogames.net/viewtopic.php?pid=233704#p233704




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Yes it does have all of those skills. Units aren't automatically moving or attacking.

URL: http://forum.audiogames.net/viewtopic.php?pid=233706#p233706




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

That's skin rot, once you drink it you are basically screwed.

URL: http://forum.audiogames.net/viewtopic.php?pid=233709#p233709




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

@dhruv, you do realize that the Python tutorial is also a good way to learn Python? It's not a good "introductory" course, but it still teaches you Python.

URL: http://forum.audiogames.net/viewtopic.php?pid=233680#p233680




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Re: Survive the Wild!

2015-10-03 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

Hello,@burak, you can go to the village, south there un til you get to the south harber, then press shift enter there, then go east in the ocean. then you Will be in the city, but there is not much interesting there, really.

URL: http://forum.audiogames.net/viewtopic.php?pid=233679#p233679




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Re: That's not fair! problem at Quentin C's playroom

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Moderation!I am going to close this topic. This thread does not seem to getting productive. My suggestion now would be to contact Quentin in private, but please, be kind about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=233687#p233687




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Rock Band 4 is on its way

I definitely hope they'll include practice mode back in down the line. I'm wondering whether this update coming soon will address some of those issues, as November is when ease of access is supposed to hit xbox one it would be interesting if they do stuff to do with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=233701#p233701




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Re: Rule changes in developers room?

2015-10-03 Thread AudioGames . net Forum — Site and forum feedback : Aprone via Audiogames-reflector


  


Re: Rule changes in developers room?

Dark I'd be happy to make such a post, I'm just not sure where to start, or what exactly it should contain.  I'll give it some thought.

URL: http://forum.audiogames.net/viewtopic.php?pid=233702#p233702




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

how does an interchangeable cable work? And woud those be 3.5mm or usb/

URL: http://forum.audiogames.net/viewtopic.php?pid=233677#p233677




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Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Integrating korean, japanese and chinese into NVDA's eloquence addon?

Your welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=233685#p233685




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other, but mostly avoiding off topic posting.  Omar's original post was looking for help in how to do something in BGT, so that is what this entire thread was created for.  Starting from post 6 this thread was hijacked, and done so in the hostile way that my fellow programmers take such a delight in.  This was simply not called for, and it needs to stop happening each and every time someone brings up a programming question!Moderation over.I'm going to rant a bit now, as just another guy, not a moderator.Pointing out that someone else is wrong and you are right, seems to be the reason most people even become programmers.  Half of the developers floating around type more lines in
 to holier-than-thou rants then they type as code in their projects.  For decades I have see how much these people light up, with huge smiles on their faces, the moment they can butt in on a conversation to shower people with their godlike knowledge.  Who in the  thinks this is appropriate?!Imagine a person posts something about a sick relative in the hospital, and in the message gives a major clue about their religion.  Would any of you think it was appropriate if someone replied with a long rant about how wrong they are for being that religion?  What if they've spent more years in their religion (and must therefore know better)?  What if they can cite crap out of 10 times as many books or talk to a larger number of people at their church?  None of that matters at all, because no one Asked for a religious debate!  Slop down pages upon pages of junk trying to show that the sick relative is following the wrong deity, and all you'
 re doing is becoming a bigger and bigger douche.I don't have to mention names for everyone here to know exactly who the most hostile people have been.  To those people I'd like to say that if anyone cared to hear about your programming opinions, they'd have made a thread asking for them.  If you want to stand above everyone, preaching your programming wisdom, then go make your own thread dedicated to it.  I am sick and tired of everything being just 1 more excuse to stand up and preach!  It is none of your business what people choose to do, and if you don't want to answer their questions then don't.It was basically said that this community is held back because it uses the wrong languages and tools.  It was also stated that the mainstream language-specific communities have their own versions of these huge arguments.  Do you know why that is, because I do.  The people who always feel the need to jump in and 
 t;correct" others are themselves the broken ones.  Even if you gave them their way and everyone started using the same tools, they'd just go around looking for the next thing to argue about.  You have to show other people that you know more than them, and you have to point out the flaws of others to feel superior right?  It will never stop with those people, and I'm saying so out of experience.  I don't know how I compare to everyone else on this forum, but I've been dealing with programmers for 18 years now.  I've seen these same people from the time I was in high school, through university life, and out in the real world.  The self righteous pricks never grow out of that need to feel superior, and they continue to pull the same crap over and over.  They like to think that everyone else has a problem when at their core they have a problem much worse than choosing the "wrong" tool for a project.I reall
 y am sick of this crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=233686#p233686




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

First I have to say that my wife and I have had a lot of fun and entertainment playing the Wastes. I eagerly await the updates! I do have one question though. Sometimes I will drink a vile and I'll notice my health continually decrease even when I'm not getting attacked. What causes it, and is there a cure?Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=233693#p233693




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Did my instructions fix your problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=233698#p233698




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Would anyone know why enemy units are just constantly spamming the stock defend skill on a map pack I'm trying to make? I copied the starting out maps and just started replacing units. Movement occurs by spending movement points instead of actions and attack skills still use them. The default units file gives them more than enough points to use the skill multiple times per turn, yet they just constantly sit there and spam defense. The default units file also gives the attack, defend and move skills by default and the units I have set up don't add the skill multiple times or anything.

URL: http://forum.audiogames.net/viewtopic.php?pid=233700#p233700




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Re: ideal way of creating a map parcer?

2015-10-03 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: ideal way of creating a map parcer?

MODERATION.I really really hate to have to come here and put myself into this heaping mess, but this thread finally caught my attention and someone needs to step in.The first things that come to mind here are the rules about being nice to each other, but mostly avoiding off topic posting.  Omar's original post was looking for help in how to do something in BGT, so that is what this entire thread was created for.  Starting from post 6 this thread was hijacked, and done so in the hostile way that my fellow programmers take such a delight in.  This was simply not called for, and it needs to stop happening each and every time someone brings up a programming question!Moderation over.I'm going to rant a bit now, as just another guy, not a moderator.Pointing out that someone else is wrong and you are right, seems to be the reason most people even become programmers.  Half of the developers floating around type more lines in
 to holier-than-thou rants then they type as code in their projects.  For decades I have seen how much these people light up, with huge smiles on their faces, the moment they can butt in on a conversation to shower people with their godlike knowledge.  Who in the  thinks this is appropriate?!Imagine a person posts something about a sick relative in the hospital, and in the message gives a major clue about their religion.  Would any of you think it was appropriate if someone replied with a long rant about how wrong they are for being that religion?  What if they've spent more years in their religion (and must therefore know better)?  What if they can cite crap out of 10 times as many books or talk to a larger number of people at their church?  None of that matters at all, because no one Asked for a religious debate!  Slop down pages upon pages of junk trying to show that the sick relative is following the wrong deity, and all you'
 ;re doing is becoming a bigger and bigger douche.I don't have to mention names for everyone here to know exactly who the most hostile people have been.  To those people I'd like to say that if anyone cared to hear about your programming opinions, they'd have made a thread asking for them.  If you want to stand above everyone, preaching your programming wisdom, then go make your own thread dedicated to it.  I am sick and tired of everything being just 1 more excuse to stand up and preach!  It is none of your business what people choose to do, and if you don't want to answer their questions then don't.It was basically said that this community is held back because it uses the wrong languages and tools.  It was also stated that the mainstream language-specific communities have their own versions of these huge arguments.  Do you know why that is, because I do.  The people who always feel the need to jump in and 
 ot;correct" others are themselves the broken ones.  Even if you gave them their way and everyone started using the same tools, they'd just go around looking for the next thing to argue about.  You have to show other people that you know more than them, and you have to point out the flaws of others to feel superior right?  It will never stop with those people, and I'm saying so out of experience.  I don't know how I compare to everyone else on this forum, but I've been dealing with programmers for 18 years now.  I've seen these same people from the time I was in high school, through university life, and out in the real world.  The self righteous pricks never grow out of that need to feel superior, and they continue to pull the same crap over and over.  They like to think that everyone else has a problem when at their core they have a problem much worse than choosing the "wrong" tool for a project.I real
 ly am sick of this crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=233686#p233686




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Rock Band 4 is on its way

if this Harmonix forum topic doesn't solve the problem, I@ll have a look around and see if I can find the other page, I'm sure there was another one.This should give you enough information to get started with theoretically.

URL: http://forum.audiogames.net/viewtopic.php?pid=233689#p233689




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

What does your move skill file look like?Does it have all of these flags?tilemove_selfai_moverange=1move_keys

URL: http://forum.audiogames.net/viewtopic.php?pid=233705#p233705




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Re: Python crash course

2015-10-03 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: Python crash course

classesA class is like a template. You say "I want to make a cat" and you create a cat class:class Cat(object):    passNow you have a class for a cat. Next we need to figure out what a cat has and what it does. A cat has an age, so we can identify an age. It also has a name, so we can name it. It also purrs and it catches mice.So lets create this template for a class with age, name, purr and catch mice.We are going to use something called an init function. init is short for initialize and is run every time you create an object. We can pass the init function arguments, so we will do that. We can identify the attributes of the cat class by using the "self" keyword. So in the init function we pass in some variables as arguments and we set the self.variables to equal the passed in variables.Cat class:class Cat(object):    def __init__(self, name, age):      
 bsp; self.name = name        self.age = age    def purr(self):        print("purr... purr...")    def catch_mice(self):        print("%s goes and stocks a hapless mouse and at the last moment the cat pounces on it! Yummm..." % self.name)OK, so now we have a cat class with a self.age and a self.name. This Cat class is not a cat, it is all cats, so we need to create a cat that we can pet and play with:midnight = Cat("midnight", 3)Now we have a cat named midnight. Lets look at his age:print(midnight.age)3This means that when we were creating the Cat class "self" just identified this nebulous, unidentified object. We needed to actually "create" a cat by saying "I am god, let there be midnight that is a Cat!" Now if you needed to change something to only midnight, you woul
 d need to use midnight rather than self. Otherwise you would change all cats.For example:midnight.age = 5print(midnight.age)5So we have midnight who is an object of Cat. What else can he do? He can purr! Lets watch him purr:midnight.purr()purr... purr...Awesome! Now your midnight cat purrs and has an age. He also has a catch_mice function he can do as well! But what happens if we try and make our midnight bark? We will get an error that midnight doesn't have that function. We can make it though:def bark():    print("Midnight expands his neck into a veritably massive lump of flesh and lets out the strangest woof ever!")midnight.bark = barkSo now we have, in a sense, trained our midnight to bark. Lets say we would like another cat, lets create one:frisky = Cat("Frisky", 7)Now we have 2 cats, frisky and midnight. Lets check that they are both cats:prin
 t(frisky.age)7print(midnight.age)5frisky.purr()purr... purr...midnight.purr()purr... purr...midnight.bark()Midnight expands his neck into a veritably massive lump of flesh and lets out the strangest woof ever!frisky.bark()ERROR ERROR Cats can't bark!Frisky has all the properties of a cat, but not the special property we gave to midnight. we would have to give him special training in order to have him bark.This is a class. It is really simple, so sorry for taking such a long post to explain it. A class is just a template, like a document or email. You create the class which has fields and properties that you specify (an email has subject, to and body for the properties and send, reply and forward for the functions). Then you create an instance of that object. midnight = Cat("Midnight", 3). When we create the object, our __init__ function is run, setting the self.name as name and th
 e self.age as age. Then it replaces self with midnight.That's all, when you create midnight, you are saving that specific template under the name of midnight. It is an instance of the template Cat, but is it THE template Cat? no! midnight is just 1 Cat.

URL: http://forum.audiogames.net/viewtopic.php?pid=233707#p233707




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Re: Rock Band 4 is on its way

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Rock Band 4 is on its way

I know I've exported RB1, 2 and Green Day. I have Lego RB, but that code has probably expired.How do I get in contact with these reps you speak of?Not sure how to search my purchase history, I can't remember if I exported Lego.

URL: http://forum.audiogames.net/viewtopic.php?pid=233672#p233672




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Re: 3.5 mm headphones, how to make them last longer?

2015-10-03 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: 3.5 mm headphones, how to make them last longer?

My headphones use a patch cable that has two audio-in connections, one end of the cable goes into the headphones, and one goes into the audio jack on the device in quesiton.

URL: http://forum.audiogames.net/viewtopic.php?pid=233684#p233684




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

Open the map pack settings.txt file for the map pack that is doing this.Then remove the line that says:load_scripts=ian_reedOr if there are multiple people's names on that line, just remove the ian_reed portion.My scripts don't do anything useful in normal game play.They are just for demonstration purposes for people learning about scripting in TB.Out of curiosity, which map pack was doing this?

URL: http://forum.audiogames.net/viewtopic.php?pid=233694#p233694




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Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Instant Translate 4.0 has stopped working

Hello all,Well, it's happened. Instant Translate has once again stopped working, the NVDA log says https 503 service unavailable.So, we once again have to wait for an update.

URL: http://forum.audiogames.net/viewtopic.php?pid=233695#p233695




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

I've been trying to remake zombies live from storm 8 into a map campagne.

URL: http://forum.audiogames.net/viewtopic.php?pid=233696#p233696




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

In the default units file I gave them attack, defend and move.

URL: http://forum.audiogames.net/viewtopic.php?pid=233719#p233719




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Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: Appology and other things

It has been brought to my attention that I am being immature. I fell in love with a girl online, that's immature apparently. I apparently act haughty and arrogant because I roleplay. I apparently use my girlfriend as an excuse to be a jerk. I do not use my girlfriend for anything. I love her. So, I'm appologizing for all of those things. Thank you guys, for being here and giving me advice. I'll see you all someday.

URL: http://forum.audiogames.net/viewtopic.php?pid=233724#p233724




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Re: Appology and other things

2015-10-03 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Appology and other things

you might as well ignore them. They are apparently... class A trolls or something. It's none of their business... and you may as well ignore it. People like that basically don't know what the word stop means or how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=233734#p233734




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

Mine worked for a few translates, then it acted up. Mine is showing the following, I removed the path though:instantTranslate\globalPlugins\instantTranslate\translator.py", line 79, in runHTTPError: HTTP Error 503: Service UnavailableIt's still showing this, and it's still version 4. I'm not sure what's happened on my end.

URL: http://forum.audiogames.net/viewtopic.php?pid=233717#p233717




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Re: Tactical battle 2.0 dev 6 released, big changes

2015-10-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Tactical battle 2.0 dev 6 released, big changes

By the way, you will want to create some kind of attack skill, otherwise the units won't see any purpose in moving anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=233718#p233718




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Re: Audio games in the Web Browser

2015-10-03 Thread AudioGames . net Forum — Developers room : SoundMUD via Audiogames-reflector


  


Re: Audio games in the Web Browser

I have added example 6, music with a "slow down everything" button:http://jlpo.free.fr/webaudioAs far as I understood, the "slow down" parameter only works on the AudioBufferSourceNode, so the room echo wouldn't be affected. It would be nice if the simulation would slow down too. Anyway this effect could be interesting to enter menu mode to inform the player that the game is slowing down or freezing while the player is in the menu. Another use is for an acceleration potion or power where the player character have the impression that everything is slowing down, which is very useful because this would give more time for the player to identify the surroundings and make various actions that would be too hard in real time.

URL: http://forum.audiogames.net/viewtopic.php?pid=233725#p233725




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects

URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726




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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-10-03 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Hay wastelander, I like some of the new editions you've added that we can load at the start of a game.I would like to request something like an almost perky edition; or something like that; where you start with 3 to 5 perks a level until you reach the point where you'd get 6; if that happens at some point.The reason is that I've used the perky edition to test some things and thing that; while it does give the player a hand up at the beginning, I feel that something like I just described could help players out without making them to OP.Thanks for reading.Later!PS: good work so far, Can't wait for the full version; as in 1.0.

URL: http://forum.audiogames.net/viewtopic.php?pid=233727#p233727




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Re: Instant Translate 4.0 has stopped working

2015-10-03 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Instant Translate 4.0 has stopped working

I haven't been able to get it to work at all. The command insert shift t does nothing, and yes, I've done the new layered keystrokes as well. It acts like the key command is conflicting with something else, because it sometimes reads the title bar when I do this. Using the latest version of NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=233731#p233731




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Accessible java environments

2015-10-03 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Accessible java environments

I'm looking for an accessible java compiler/runner etc. Eclipse seems to work... ok, but if there's something better out there I'd really like to know about it. Any suggestions would be appreciated, although I am limited to jaws on the laptop I'm using for java. I might be able to bug the IT people to download and install nvda, since they'd have to do thejava software anyways, but I'd rather not.

URL: http://forum.audiogames.net/viewtopic.php?pid=233733#p233733




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Core-Exiles and overall accessibility?

2015-10-03 Thread AudioGames . net Forum — General Game Discussion : csm120 via Audiogames-reflector


  


Core-Exiles and overall accessibility?

Hello. I've been playing CE for a while now. However I'm a little concerned about overall accessibility in general. I know that there is a VI mode and I've turned that on. However, I know that Coops and the other dev that I can't remember his name have started a new game that doesn't have total accessibility built in. My first question was why? Core has a VI mode so coops presumably has a good idea of what's involved in general accessibility for web pages and the like. So why wasn't this used from the start? Then today I found out that they have finally done away with the flash based chat interface in game. Coops announced that they have a new html5 based chat room. However, it's not accessible. It's powered by Kiwi IRC. It is open source, so it could be made accessible I would think?https://kiwiirc.com/I don't know how many blind/VI players are out there. But I have spent a lot 
 of time and enjoyment playing core. I have also spent some money because of it. I am disturbed about the lack of accessibility especially in new projects when the developer has some familiarity. Does anyone have some info here? I would like to write coops and ask him, but I'm not sure how to explain web apps and games accessibility in a coherent way as I'm not a programmer and can't really talk the talk too much.Thanks for any thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=233720#p233720




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