Re: How to do a 3d movement in bgt?

2016-06-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: How to do a 3d movement in bgt? Hello vlad,I am not a beginner, I am programming in 5 languages, and can read the code.Rotation package can calculate positions, but concrete 3d not. Samtupy as a developer maked one mistake, because as I sayd the result z have no connection to x and y.

How to do a 3d movement in bgt?

2016-06-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
How to do a 3d movement in bgt? Hello developers,I am continuing in programming minecraft for blinds in bgt. I already have maked a blocks world, in which you can move yourself. This movement is in 2d enviromment, only jumps must contain special algorithm to lift player, and give him back

Re: How to do a 3d movement in bgt?

2016-06-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: How to do a 3d movement in bgt? Hello,yeah, It vill faster, but I do not have mathematical formula to do It. I am using sine and cosine to calculate 2d movement, but dont have something, that calculates new position from x, y, angle and length of movement line. I know, that here are

Re: How to do a 3d movement in bgt?

2016-06-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: How to do a 3d movement in bgt? Hello again,I am giving here me created function to calculate 3d movement, if someone interest in. I think that It working good, what you? A small problem is with round, I tryed to give It on values x and y to two decimal numbers, but bgt for some

Re: How to do a 3d movement in bgt?

2016-06-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: How to do a 3d movement in bgt? and here is a last and final version, which is absolute reliable I think. I have implemented It to my minecraft, and make trench to the ground successfully! Code:vector move_3d(double x, double y, double z, double distance, double angle, double zangle)

Re: How to do a 3d movement in bgt?

2016-06-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: How to do a 3d movement in bgt? Hello,thank you too much sneak, that is what I was looking for. Thank you again. URL: http://forum.audiogames.net/viewtopic.php?pid=265000#p265000 ___ Audiogames-reflector mailing list

Some advanced tutorial for BGT

2016-02-09 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Some advanced tutorial for BGT Hello,I am learning the BGT programming language. I am not totalli beginner in programming, I have created some fps games in other languages like c++.In BGT I have writed one first person game too and I vill release It.I have too many questions about BGT and

Is possible to read and edit files on bit level in bgt?

2016-03-24 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Is possible to read and edit files on bit level in bgt? Hi all,I have one unstandard question. Is possible to read and edit files on 1/0 level? I projecting some cypher algorithms, and I need this. I think that bgt do not support this, but I am asking before I vill change programming

Re: Is possible to read and edit files on bit level in bgt?

2016-03-24 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Is possible to read and edit files on bit level in bgt? Hello,ofcourse, but this vill read bytes, no bites. One byte have 8 bites. For example, if I want to read text file with text "a". I need get to the string no "a", but "0101", what is "a" on the deepest part of computer

How to create array of arrays of blocks in bgt?

2016-03-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
How to create array of arrays of blocks in bgt? Hello,I have one problem in bgt. I programming a minecraft for blind and I need make a good movement system. I have thinked one, but I dont know how to make array of arrays of blocks. Block is class with some informations about block, and I

Re: Is possible to read and edit files on bit level in bgt?

2016-04-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Is possible to read and edit files on bit level in bgt? Hello,thank you all for help. My goal is to create a file version of vernam cypher, to protecting my secret files by creating a key file to the external flash drive.I know other languages like java, c++ or delphi, so I vill try to

some version of RSA or other asymetric cyphering algorithm in bgt?

2016-04-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
some version of RSA or other asymetric cyphering algorithm in bgt? Hi all,please apologize a lots of questions from me. I am working on new games, some finished some no and I need know some details before publishing them.This question is about a cyphring server and client communication. I

Must be called function uninstall_keyhook in end of bgt game?

2016-08-11 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Must be called function uninstall_keyhook in end of bgt game? Hello,I am editing source code of one game and fixing some bugs there. What miss me in this game is support for jaws screenreader which is blocking arrow keys and some others. I want to use keyhook. Installation is not problem,

Re: Audio Game Kit for Python

2017-02-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Audio Game Kit for Python Hello,@ashleygrobler04: I looked if someone more experienced will answer your question, but it seems that noone, so I will try to do it.Concrete guide depends on Python version that you use. I will write descryption for version 3.5.2.1. download agk and

Re: This ai isn't working right.

2017-01-17 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: This ai isn't working right. Hello,no you aren't, only I have smaller amount of time now, but here is the code:https://drive.google.com/file/d/0B0IeyG … sp=sharingIt contains those two cycles about which I wrote in my previous post, but also one change with indexes operations, compare

A problem in bgt which I can not understand

2017-01-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
A problem in bgt which I can not understand Hello,normally I searching on Google before asking question somewhere, hovever in this case I haven't any idea what to do or search. My problem is following:I am developing minecraft for the blinds as I noticed few times before. For begin, I

Re: programming games in C++

2016-08-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: programming games in C++ Hello,I edited compilation command to this form:g++ -I inc/ common.cpp common_platform.cpp play_sound.cpp -lfmod -lfmodl -L. -lfmodAnd getting the same errors, for example:undefined reference to `FMOD::System::playSound(FMOD::Sound*, FMOD::ChannelGroup*, bool,

Re: Best way to handle communication between client and server?

2016-10-05 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Best way to handle communication between client and server? Hello,bgt is good programming language for multiplayer games, only think is how you will make them. The base is, that you can not send files through net very often, because of server's upload and client's download speed.

Re: Sound decryption in load_from_memory function does not work in bgt

2016-10-05 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Sound decryption in load_from_memory function does not work in bgt Hello,citation from bgt's manual, concrete from part about function load_from_memory of object sound:"Remarks:The data must be a valid Ogg Vorbis or Wave stream, with or without encryption. If the data is encrypted, the

Sound decryption in load_from_memory function does not work in bgt

2016-10-04 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Sound decryption in load_from_memory function does not work in bgt Hello,I think that this is a mistake in the engine, but writing here because I can possibly do some wrong or if not then autor of engine can repair this mistake.I have the following code:sound zvuk;file reader;string

Re: programming games in C++

2016-08-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: programming games in C++ Hello Visualstudio or someone who can help,Have you ever builded fmod application for example, play_sound example with g++? I am trying It on windows, but absolutli dont know which cpp sources to link, which libraryes and how should look the final compilation

Re: programming games in C++

2016-08-23 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: programming games in C++ Hello,my latest installation of fmod for windows already contains file libfmod.a. I have copyed folder inc with .h and .hpp files to the folder fmod in my c++ directory to test fmod sound system. Also files fmod.dll, libfmod.a, libfmodl.a, common.cpp and common

Re: I have a problem with rotation package in bgt

2016-11-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: I have a problem with rotation package in bgt hello,if you want to able a listener to hear sounds correctly, and you saiyng, that variable facing is not changed while moving back, then variable hering_facing must be identical as facing. Or better if you are using It only for soundpool,

Re: bgt and neural networks, where to start?

2016-11-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: bgt and neural networks, where to start? Hello,thanks too much for usefull tips, I have looked for this book and It seems to be very good, I will study It now when I have time after other projects.I am preparing to learn python some time, I have also downloaded It and does some

Re: I have a problem with rotation package in bgt

2016-11-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: I have a problem with rotation package in bgt hello,if you want to able a listener to hear sounds correctly, and you saiyng, that variable facing is not changed while moving back, then variable hering_facing must be identical as facing. Or better if you are using It only for soundpool,

Re: bgt and neural networks, where to start?

2016-11-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: bgt and neural networks, where to start? Hello,thanks too much for usefull tips, I have looked for this book and It seems to be very good, I will study It now when I have time after other projects.I am preparing to learn python some time, I have also downloaded It and does some

Re: I have a problem with rotation package in bgt

2016-11-22 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: I have a problem with rotation package in bgt Hello,before answering directly the question, I must ask, is there some reason for this conditions? Why do not simply:hering_facing=calculate_theta(facing);because now you are saying to program, if facing is east calculate, if is north

bgt and neural networks, where to start?

2016-11-18 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
bgt and neural networks, where to start? Hello,I am working now on some projects like my own version of ultrapower, accessible Go board game or version of minecraft for blinds. I think, that will be intresting to apply artifficial inteligention for example in up to make smart opponents, or

Re: programming question

2016-11-15 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: programming question Hello,about c++ and jaws, this is not so simple question, because answer is different depends on your preferred system of programming. Important question is also on which operating system want you to develop.So, for example for microsoft windows, I am preferring

Re: Sound decryption in load_from_memory function does not work in bgt

2016-10-12 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Sound decryption in load_from_memory function does not work in bgt hello,so, I tryed both and found this results:If is file encrypted by function string_encrypt, function load_from_memory can not load it. If I used string_decrypt function, all was gód and sound is played, but if I used

Re: Sound decryption in load_from_memory function does not work in bgt

2016-10-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Sound decryption in load_from_memory function does not work in bgt Hello,hmm, important, the sound that I am trying to load is in ogg format, encrypted by file_encrypt function. I thougth, that only difference between file_encrypt and string_encrypt functions is, that file_encrypt

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello again,I am sending the code, it is only connection, things like chat or other game elements are in next cycle, which I haven't included here, because it is not needed.void connect() {connected=false;host.connect(address,port);timer

Re: Not working server in BGT

2017-01-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello,I guess the problem is, that you didn't use event_connect. For that reason, what happens is:You start server, server is running. You start game, game is running. you enter multiplayer section, so connect method of network object is called. This object is

Re: This ai isn't working right.

2017-01-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: This ai isn't working right. Hello,yeah, I must only find version not damaged by my experiments with only these two cycles, I will upload it somewhere.Rastislav URL: https://forum.audiogames.net/viewtopic.php?pid=293286#p293286 ___

Re: Not working server in BGT

2017-01-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Not working server in BGT Hello,I guess the problem is, that you didn't use event_connect. For that reason, what happens is:You start server, server is running. You start game, game is running. you enter multiplayer section, so connect method of network object is called. This object is

Re: This ai isn't working right.

2017-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: This ai isn't working right. Hello,okay, I will tell you what I think, so you can try to make some fixes yourself, and possibly solve the issue, you know your code and style better.So, for first, line which catched me:acter.lock=random(0, opar.length-1);this is in turn procedure of ai

Re: This ai isn't working right.

2017-01-01 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: This ai isn't working right. Hello,okay, I will tell you what I think, so you can try to make some fixes yourself, and possibly solve the issue, you know your code and style better.So, for first, line which catched me:acter.lock=random(0, opar.length-1);this is in turn procedure of ai

Re: This ai isn't working right.

2016-12-28 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: This ai isn't working right. Hello,sorry for long response time, I was vacationing last veeks, but now I am back, and can continue in solving programming issues. I want to ask, is there some difference between ship's inactivity and inexistence? I mean, can inactive ships have influence

Re: A problem in bgt which I can not understand

2017-03-06 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: A problem in bgt which I can not understand Hello all,so I returned to the coding after small pause and begun with this project. I decided to not make directly dll and its joining when I don't know what will be the result, but I decided to take basic surface from bc (blindcraft, I know

Issue with c++ recursive method

2017-08-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Issue with c++ recursive method Hi all,I am continuing with Blindcraft development, adding more and more featuures every day. Yesterday I planned to increase interactivity of the game and make it ready for some first animals and mobs, hovever I encountered a strange problem, which I can

Issue with c++ recursive method

2017-08-10 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Issue with c++ recursive method Hi all,I am continuing with Blindcraft development, adding more and more featuures every day. Yesterday I planned to increase interactivity of the game and make it ready for some first animals and mobs, hovever I encountered a strange problem, which I can

Re: Few ideas about fully accessible ide

2017-07-12 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Few ideas about fully accessible ide Hello,nvda plugin is great idea, it have potential to link our minds with modern ides, so there would be less work and better results. Hovever I can not create nvda plugin yet, I looked into documentation few times and it seems there are many things

Re: While Loops, Do While Loops, or For Loops in BGT

2017-07-09 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: While Loops, Do While Loops, or For Loops in BGT Hi,basic difference between while loop and do while loop is, that while while loop first checks if it should to run, do while loop first run and after it checks, if it should to run again. You will not use probably this very often, but

Re: Few ideas about fully accessible ide

2017-07-12 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Few ideas about fully accessible ide Hi again,well, I finished something like code browser,, literally, you can not edit code, just browse it. Hovever it is great example of the navigation system, it demonstrates basic navigational principles I talked about. I would like to public it

Re: Few ideas about fully accessible ide

2017-07-06 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Few ideas about fully accessible ide Hello,thank you for your replies.@TJ.Breitenfeldt: Yes, can you please send me ED Sharp? I can not say if it provides what I am talking about or not if I do not see it. I think that there is no need to use ide when creating Java gui applications, I

Few ideas about fully accessible ide

2017-07-05 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Few ideas about fully accessible ide Hello all,I was on the trip in mountains of High Tatras, really nice place btw. I though there about programming and taked few interesting ideas.Note: this post will be generally about Python, but can be adapted to more languages.So, who knows me,

Re: What's wrong with this piece of C++ code?

2017-05-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What's wrong with this piece of C++ code? Hello,the reason why c++ considers variable beer as undeclared is, that you:a. missed { and } in for cycle.b. Declared variable in cycle that means it can be used only in it's block of code, which makes in this case that one std::cout command,

Re: What's wrong with this piece of C++ code?

2017-05-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What's wrong with this piece of C++ code? Hello again,yeah, I understand now. Next problem in your code is, that you wrote for cycle with never true condition. Your code:for (int beer = 99; beer == 1; beer--) // The only declared varset variable beer to 99 and start cycle. Hovever in

Re: What's wrong with this piece of C++ code?

2017-05-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What's wrong with this piece of C++ code? Great, I completed my last post just now, audiogames successfully breaked my lines and deleted half of message, but now it's fixed, hovever it is not important when you have what you need.Happy coding:Rastislav URL:

Re: What's wrong with this piece of C++ code?

2017-05-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What's wrong with this piece of C++ code? Hello again,yeah, I understand now. Next problem in your code is, that you wrote for cycle with never true condition. Your code:for (int beer = 99; beer == 1; beer--)set variable beer to 99 and start cycle. Hovever in process where program

Re: What's wrong with this piece of C++ code?

2017-05-03 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What's wrong with this piece of C++ code? Hello again,yeah, I understand now. Next problem in your code is, that you wrote for cycle with never true condition. Your code:for (int beer = 99; beer == 1; beer--)set variable beer to 99 and start cycle. Hovever in process where program

Re: BGT bonus code

2017-05-14 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: BGT bonus code Hi,well, there are few ways to do it. If you have simple sidescroller track with no z axis, it can be done like this://main.bgttimer bonustimer;int track_length=100, bonus=track_length+20; //we do not want to make bonus spawn on the position of the player, so we move it

Re: BGT bonus code

2017-05-13 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: BGT bonus code Hello,can you please specify a bit what exactly you mean? I understand it as you have a track on whych you want bonus to appear every 20 seconds in different place, am I right?GreetingsRastislav URL: http://forum.audiogames.net/viewtopic.php?pid=310827#p310827

Re: What language is easy?

2017-06-20 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What language is easy? Hello,@Jonikster: great description, I will add three things only.First for C#, similar as Java this programming language is packaging its code to the executable, so it is decompilable like Java or Python.Second: Is true, that Python 2 have more libraryes, but i

Re: What language is easy?

2017-06-21 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: What language is easy? Hello,well, there is easy help, learn them both. For example also great advantage of Python for me is pip, package management system, you do not need to search something on the net first, then download, then compile which probably results in fail, because you

Re: lets code, we're trying the folder again

2017-05-29 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: lets code, we're trying the folder again Hi,I would like to join too, I have dropbox registered to address:rastik.k...@gmail.comThanks.Best regardsRastislav URL: http://forum.audiogames.net/viewtopic.php?pid=312975#p312975 ___

Re: Some simple c++ network library?

2017-06-02 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Some simple c++ network library? Hello,@Visualstudio: Thank you in advance, it looks like Enet is exactly what I am looking for. I have readed tutorial to the point of server and client initialization, after it I found that I am unable to compile it because of unreferenced methods in a

Re: Some simple c++ network library?

2017-06-02 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Some simple c++ network library? Hello,@Visualstudio: Thank you in advance, it looks like Enet is exactly what I am looking for. I have readed tutorial to the point of server and client initialization, after it I found that I am unable to compile it because of unreferenced methods in a

Re: Is it worth it to develop games on BGT?

2017-06-19 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Is it worth it to develop games on BGT? Hello guys,I must say that reactions on bgt bit surprised me. So I will write few things about it.For first, if you don't know how to do something, it do not means, that it is inpossible. For example I am getting absolute no idea how to install

Re: the bgt Rotation package needs an update!

2017-05-08 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: the bgt Rotation package needs an update! Good evening,well, an other nice bug is in move_3d method, which's algorithm is little bit unreal, when you are for example facing 90 degrees of z_angle and call this method, it will get you also forward. I wrote fix for this some time ago,

Some simple c++ network library?

2017-05-30 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Some simple c++ network library? Hello all,so, I made a progress with my bgt_kit package for c++, many things needed to develop audiogames are much much easyer than in default state for me, like playing and positioning sounds, grabbing keyboard input, reading and saving files etc. Only

Creating a sapi 5 voice, how to do it?

2017-08-24 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Creating a sapi 5 voice, how to do it? Hello all,well, searching about this topic did not returned any useful results, so I must to ask more experienced programmers. What should I to do to make a sapi 5 compatible voice?Now I have a code (not mine), which takes text and returns it speaked

Re: Issue with c++ recursive method

2017-08-21 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Issue with c++ recursive method Hi,ouh, so it seems I must code a newone algorithm without recursion, which will do some linear processing. Thank you for your help, I did not know anything about stack memory before, but it looks important to know for program's run.Best regardsRastislav

Re: Questions

2017-10-07 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Questions Hi,well, it is not that complicated as it seems.1. someones will not agree with me, but I am still thinking, that notepad and command line is the best practice to code in all languages.2. Just try, don't ask if you will or will not know how to do it. Problems will solve

Re: Creating a sapi 5 voice, how to do it?

2017-10-07 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Creating a sapi 5 voice, how to do it? Hi guys,thank you all for your help, I have still lots of to learn, because as I see I know nothing about com objects and such stuffs. Anyway thank you, I will try to learn it and after I will be able to construct something usable... hope.Hovever,

Re: Ride, new code editor for blinds

2017-12-16 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds @Amit:Oh, thank you for announcing me, I think I know why is that updating error. Runner.exe is program coded in C++ to overcome some limitations of bgt to make for example updating mechanism run properly. Hovever c++ does require some libraries to run,

Re: Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Re: Ride, new code editor for blinds Oh, and i forgot one thing, when writing compile or run command, Ride offers you also variable, you can use:%file_path%for path to current file and:%file_folder%to folder of current file. So when compiling for example bgt code, compilation command may

Ride, new code editor for blinds

2017-12-02 Thread AudioGames . net ForumDevelopers room : Rastislav Kiss via Audiogames-reflector
Ride, new code editor for blinds Hello all,after few veeks of hard work, I am happy to announce, that I managed to develop new code editor for blinds called Ride.And in what is this editor different from many others? I will copy here a part from the documentation, sorry for my

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