Re: Design Strategy: Following Party.
I'd say it doesn't matter if you slow down because of a group member. You've got a group in which there's someone with probably good armor so the down side of slowing you down, sounds reasonable to me.So once you make the game determin the speed of each
Re: pyAGE - yet another Python audio game engine
My thumbs are up!
URL: https://forum.audiogames.net/post/609289/#p609289
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Scripting language for audio game creation
Honestly python can do what you asked. Although, do not ever forget that it is on you to code your game/app, not on the language. Most of the famous languages are capable of handling audio games well enough, as audio games have much less calcul
Re: Scripting language for audio game creation
Honestly python can do what you asked. Although, do not ever forget that it is on you to code your game/app, not on the language. Most of the famous languages are capable of handling audio games well enough, as audio games have much less calcul
Re: Scripting language for audio game creation
Honestly python can do what you asked. Although, do not ever forget that it is on you to code your game/app, not on the language. Most of the famous languages are capable of handling audio games well enough, as audio games have much less calcul
Re: Game Dev Internship at GameStreamX for sighted Unity developers
Hello.We're looking for a unity developer who can properly create a Unity game, with all the implementation of the graphics and visual parts of the work. For that reason, the developer must be sighted. The accessibility of
Re: Game Dev Internship at GameStreamX
I'm sorry, My mistake. I'll be editting the topic now to mention that we're looking for sighted developers. The person who is going to work on the unity part of the project has to be sighted.
URL: https://forum.audiogames.net/post/605153/#p605153
Game Dev Internship at GameStreamX
GameStreamX is looking for interns interested in game development. GameStreamX is a startup that aims to create a free, inclusive, safe and simple platform to play games. Skills: Unity (required)C# (required)python (optional)Responsibilities:Creating simpl
Re: why do most people choose python?
Without reading the comments here comes mine. I chose python simply because I heard about it, It was years ago and all I knew was bgt or maybe a little bit of C#. I refrained from learning python for a while because all of the applications powered by py
Re: Can any one please help me with this bullet class, python?
ashley, You need to check the absolute value of bx if you're going to go with your own way of handling bullets. Why? Because if the player is facing left, the x value, as already specified, decreases. Your bullets are not disapp
Re: Help regarding enemies in BGT.
Here's the solution. Everytime the enemy moves, you call the sound positioning 1d function again. According to that, right below each position change we have,position_sound_1d(enemysound, x, enemypos, 1.0, 1.0);Change the pan step and volume step according
Re: do you wreckon this has ever happened?
What you're talking about is what I was thinking some time ago. Up to the point i believed in it and thought there was no way to fix my code, but every time, at the end of the day, I found a piece of code that was not meant to be as it was. And hay
Re: lucia textual tutorials, once and for all
ilyas booneehee, post 13 has exactly what you are looking for. There is the installation instruction along the interductaries. Next chapters are all about the api, AKA how to use it. If you're looking for a bgt-like documentation you're not in m
Re: BGT replacement
Hello, C#Bye.Na. Seriously. It's all about your own taste. You may check C# out and see if that's what you're looking for. Coding style is kind of similar to bgt, You are not required to use indentation, but in return you got some downsides - well if you call these downs
Re: lucia textual tutorials, once and for all
Apparently you need to replace pydocmd with pydoc-markdown. I assume when the guide for building docs was written, we were using an older version of pydoc-markdown so the name of the exe file that was saved in the scripts folder was pydocmd. Eit
Re: C#. SoundPool, Timers, and more?
As for something similar to timers I always found stopwatch very suitable. As for something similar to soundpool though I found not much around. However, you have quite a few choices. There is monogame, there is base, and there is munawar's BPC shared co
Re: Preloading in bgt?
Have you considered increasing the number of sound handles a sound pool can contain?
URL: https://forum.audiogames.net/post/525930/#p525930
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bi
Re: Games with Python
1: I would personally go with pygame. I used pyglet, and I experienced latency issues and found no fix for that. Although in general, your code looks more sorted in pyglet rather than pygame.2. It really depends. Menues are lists after all. Now what matters is the way
Re: Lucia - OpenSource AudioGame engine written in Python
Which one of the two menu classes are you using? Menu or Menu2?
URL: https://forum.audiogames.net/post/517185/#p517185
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucuko
Re: Lucia - OpenSource AudioGame engine written in Python
No. You actually can apply effects on sounds using base. But i'm not sure how to do it I'm just aware of the possibilityYou can't do it with lucia though you need to use sound_lib directly
URL: https://forum.audiogames.net/post/5165
Re: Lucia - OpenSource AudioGame engine written in Python
No. You actually can apply effects on sounds using base. But i'm not sure how to do it I'm just aware of the possibility
URL: https://forum.audiogames.net/post/516559/#p516559
--
Audiogames-reflector mailing list
Audiogames-ref
Re: Lucia - OpenSource AudioGame engine written in Python
Yeah. You need to initialize lucia before you do *anything* with it.
URL: https://forum.audiogames.net/post/512438/#p512438
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-g
Re: 3d audio in python
Soloud does not support hrtf officially. I mean you might be able to get it via the openal Backend but you really don't want to use that specific backend as it's laggy and just doesn't worth it. Go with that miniaudio thing or another one that works on mac too, you ca
Re: my new online engine, coded in python
Hay guys. You realize that this isn't the right topic to ask your questions about lucia right? There's a topic dedicated to lucia on this room(developers room), which you can find if you scroll down a bit. That's where you have to ask your questions
Re: Grand theft Access
Lol Me neither. I think they have to make a lot of changes to the code to makei t speak all the menus. Not sure htough. Oh btw gta V can be ocr'd very well but donno if the developer of sybiac adds a support for it as it's a game and sybiac mainly worked on musical s
Re: Grand theft Access
Ok sorry but got something else to ask if you don't mind - I've coded something, but I need it to use the third version of the api not the second version and it keeps using the second version of the api which is that scripthookv.net2.dll file. Do you know any way that
Re: Grand theft Access
Liam wrote:do what I did and change the key to f12Allright. Thanks a ton
URL: https://forum.audiogames.net/post/506965/#p506965
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/li
Re: Grand theft Access
@liam I have a question please. Is there a way that I can make sure I reloaded all the scripts within the scripts folder by pressing insert in the game? I'm trying to do stuff with script hook v.net but for some reason, I feel that it's not reloading my scripts when I
Re: Gauging interest in another 3d audio project
This is awesome. I was going to strongly suggest you to do it and thank you a lot in the end of my post, but now I just thank you a lot as you have started working on this project. I'm very confident that we're going to use it on our upcoming
Re: Battle Field audiogame
sorry for bringing this up again. Ok at post 8 I literally couldn't understand you.but if you possibly meant to say if redspot and firefight could run on bgt why not battlefield, I have to say that they could "run", but couldn't go further - I mean, bgt has border
Re: Battle Field audiogame
oh. Please. It's not a big deal. I mean maybe it was actually meant to question the powers of a specific programming language, in our case python. That's pretty much understandable on my side, as bgt gave too much unpleasant experience of fps-type games and people
Re: the best way to make random events happen in my python game?
So, when you're to do such a thing, you need to know where exactly to put the variable. Nice one to ask because there are cases that programmers make a mess of their program's processor usage due to improperly placed code.You
Re: Lucia - OpenSource AudioGame engine written in Python
@post164 this isn't a bug. I rather say it's a choice of the developers not to have that set of modules imported in __init__.py like other sets because those modules were meant to be utils. Modules that are not necesary for a game. Y
Re: Lucia - OpenSource AudioGame engine written in Python
Hi. We're using the popular way of handling rotation system between the audio game development community. If, however, anyone here thinks that they can help with the correct formulas, feel free to make a pull request or two. If no on
Re: Lucia - OpenSource AudioGame engine written in Python
Hi. We're using the popular way of handling rotation system between the audio game development community. The If, however, anyone here thinks that they can help with the correct formulas, feel free to make a pull request or two. If n
Re: pro sound effects free library
Yeah a link would be great. I even got my order confirmed, but it didn't send the link to my email
URL: https://forum.audiogames.net/post/471212/#p471212
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabah
Re: Lucia - OpenSource AudioGame engine written in Python
at post 103 Our team has been discussing over the issues/pull requests/comments that you guys send on github or in here, to choose the best solution out of the current existing ones. We're not actually sitting there and doing nothing
Re: Lucia - OpenSource AudioGame engine written in Python
Hamad, you need to get the latest openalsoft dll files and put them next to that example. Make sure it's openalsoft though because openal itself won't work
URL: https://forum.audiogames.net/post/471077/#p471077
--
Audiogames-re
Re: Skills and enemies in Python?
In game development, You might think that some of your ways of coding might be wrong due to the large amount of code you write, but in fact you're usually doing it right. i'm talking about the OOP approach. This will work just fine, and is pretty much human
Re: Lucia - OpenSource AudioGame engine written in Python
No. Guys. Never forget to implement a while loop. And in case of lucia, call lucia.process_events() in your while loops. That should solve the problem.
URL: https://forum.audiogames.net/post/470228/#p470228
--
Audiogames-reflec
Re: Lucia - OpenSource AudioGame engine written in Python
Hay guys. just fixed the movement functions. So now if the player is facing at 0 degrees horizontal and 90 degrees vertical, it'll move to 0 0 1 on left handed coordinate system. on right handed it'll be 0 1 0. I tested both of them
Re: Lucia - OpenSource AudioGame engine written in Python
Hay guys. just fixed the movement functions. So now if the player is facing at 0 degrees horizontal and 90 degrees vertical, it'll move to 0 0 1 on left handed coordinate system. on right handed it'll be 0 1 0. I tested both of them
Re: Lucia - OpenSource AudioGame engine written in Python
Ok. Sorry for being too late, Wasn't at home. So at post 69 that's an error that originates from the function that was in the rotation include for bgt. I think I saw alternative functions around. We'll fix it and thanks for reminding
Re: Lucia - OpenSource AudioGame engine written in Python
at post60, that variable "can_activate" was not meant to be there. Thanks for the report. Fixing it now. By the time you re-clone or re-pull that variable is removed.at post63, The list index out of range exception shall be raised wh
Re: Lucia - OpenSource AudioGame engine written in Python
at post63, The list index out of range exception shall be raised when of course something being called from a list that doesn't exist there. The menu2 example works just fine. It should be something of your code. It'll be much better
Re: what happened to the skype group "the sound and audio group
It's still there. But inactive
URL: https://forum.audiogames.net/post/469087/#p469087
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis
Re: Lucia - OpenSource AudioGame engine written in Python
Yeah. It works like that. Actually the item that the player has pressed enter on is put on the 0th index of a list, and the type of it is a dictionary containing all the info you need such as the toggle value, value, etc. And BTW, th
Re: Lucia - OpenSource AudioGame engine written in Python
Yeah. It works like that. Actually the item that the player has pressed enter on is put on the 0th index of a list, and the type of it is a dictionary containing all the info you need such as the toggle value, value, etc. And BTW, th
Re: Lucia - OpenSource AudioGame engine written in Python
The issue has just been solved and closed. Rotation module works as expected now. 0 is north, east is 90, etc. The 3d bass example is also fixed now and should work as expected. Feel free to update.
URL: https://forum.audiogames.net
Re: Lucia - OpenSource AudioGame engine written in Python
We're fixing the rotation module. In fact We're still discussing around this point, whether We keep it that way and just Fix the sound pool to fit with it, Or convert it to the system everyone is used to, Which in that case there's n
Re: Lucia - OpenSource AudioGame engine written in Python
at ironcross. You can find some documentation about the functions/variables that are not documented in lucia docs. I think menu2 Is one of them that you can get a lot of info by looking at its code.
URL: https://forum.audiogames.net
Re: What is the problem with this bgt code
wait(50)? Oh man that will add a big lag.
URL: https://forum.audiogames.net/post/465533/#p465533
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi
Re: What is the problem with this bgt code
Hi. So you're declaring a timer inside a while loop? That's exactly what you should not do. Of course it won't work because it keeps making the timer everytime it iterates through the loop. So it even doesn't get to 1000. You should declare the bat
Re: What is the problem with this bgt code
Hi. So you're declaring a timer inside a while loop? That's exactly what you should not do. Of course it won't work because it keeps making the timer everytime it iterates through the loop. So it even don't get to 1000. You should declare the batty
Re: Howto: Run BGT Servers Under Wine In Linux VPS
You can run a bgt server on wine just fine. Simply specialize your server correctly to work on something that can't show windows and can't play audio. Remove any sound playing from your server, even possibly any dll calling(screen reader sp
Re: Create a game map?
For instance, you may asign 1 through 100 to tile types, 101 through 200 to door types, 201 to 300 to walls. And I'm organizing it like that because you don't know how many tiles/walls you're going to have, And you might gradually increase the amount of them so you re
Re: Create a game map?
For instance, you may asign 1 through 100 to tile types, 101 through 200 to door types, 201 to 300 to walls. And I'm organizing it like that because you don't know how many tiles/walls you're going to have, And you might gradually increase the amount of them so you re
Re: Create a game map?
Nuno You eventually need to check every square the player walks on, and perhaps the surrounding squares so the array is your best bet. It's fast and performant
URL: https://forum.audiogames.net/post/461134/#p461134
--
Audiogames-reflector mailing list
Audiogames
Re: Experience with the Masonasons Game Engine?
Please note. If you're using bgt then It might come helpful. Otherwise not
URL: https://forum.audiogames.net/post/459241/#p459241
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucuk
Re: why does this code not work
You may not put the braces if your if statement is only going to contain one line of code as its conclusion. i hope that makes sense. To make it more clear, here's an example that will work.void main(){int age=3;if(age==3)alert("3", "you are 3 years old");els
Re: slope formula or someting similar?
What you need to do is drawing a stair case in your map. Like you said, a real one. Thus you need to draw tiles one after the other, and as you proceed with drawing tiles, you go one step forwards and one step upwards. This way you have the shape of th
Re: slope formula or someting similar?
What you need to do is drawing a stair case in your map. Like you said, a real one. Thus you need to draw tiles one after the other, and as you proceed with drawing tiles, you go one step forwards and one step upwards. This way you have the shape of th
Re: An implementation of bgt running on the .net framework
Oh? Wait. I thought you couldn't interact with angel script that soon. Good to hear that. Then keep this up. Make sure it won't die like many projects in our community. At least keep developing it to the point where it's actually so
Re: problem with agk3 by paul iobo
pip install attrs
URL: https://forum.audiogames.net/post/454981/#p454981
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
nvda stopped reading intellesense results
Hi guys. My nvda suddenly stopped reading intellesense results in visual studio. Is there any solutions for it? My nvda was reading them fine before but it suddenly stopped. I'm using the beta version now but when I installed the previous version th
Re: learning pygame?
You are probably getting an error when you press any key. You should send your code here so we can find the errors and tell you about them
URL: https://forum.audiogames.net/post/448811/#p448811
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-g
Re: how can you change variables in the options menu
Both is fine. get item name however is more reliable as you might mistake the item positions when doing mres==1 or so. Simply check when the item is "disable playing of logo" set the int to 0 and go back to the menu, and when it is "enabl
Re: List of resources for programmers, developers, and more
Ethin, Could you add websites that provide programming tutorials for example tutorialspoint? Or dive into python iwthin the python resources section?Oh also if any of those books are free, It'd be better if you could mark them as f
Re: maxseer, blind accessibility automation for Monogame
at post1,Great to hear and I really do admire your work. Unfortunately monogame is so much lost in our community but it has to finally claim a position on the bord for itself. From my experience it is very usable and your classes and
Re: Can you sell me on Microsoft Visual Studio?
I also used vs for some CSharp development. As ethin stated above it sometimes gets slow and in my case sometimes when it wants to perform a heavier action it freezes. What makes it strange is that my system specs are farely high inter CorI7 P
Re: what is a good way to get started in php?
Ok. I'm tired of this. Jonikster keeps saying these are the developers who haven't released a project ever, whenever people say something he doesn't like. It's a bad attitude. It is just like insulting the developers here. You've been arguing wi
Re: I made a game but it won't run
That's completely fine to stick with bgt, as long as you like. If you don't hit the borders, You won't encounter any problems. No jokes or anything. You should not expect for example a high quality fps with lots of objects or high quality networking in a
Re: I made a game but it won't run
Come on. That's got old.
URL: https://forum.audiogames.net/post/446071/#p446071
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I made a game but it won't run
If you provide no code, we can't help you much. Just make sure you have your while loop there and you're showing a window
URL: https://forum.audiogames.net/post/446055/#p446055
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucu
Re: A data folder, in bgt?
So from what I could understand, You want to store all those for instance 10 save slots in a pack file as you're talking about savefiles.dat not savefile.dat. Here's how to do it.Some people do use dictionaries and serialize them to store their save data in a file
Re: Cython, really secure?
at post 21 that worked thank you.At defender yeah that's a good idea. And it is very likely to work as people are going to have a hard time converting the .pyd files to pure and readable code, so it's very likely that they won't even find out about the licence or
Re: Cython, really secure?
But the token should work fine. You can have a maybe a 10 digits token so guessing it is nearly impossible too
URL: https://forum.audiogames.net/post/445908/#p445908
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://s
Re: C++ vs C#
He listed the problems for you in post6. Whether you use C++ along side python or just use C++ in your game you're going to face what he said or maybe you have a different understanding of how two programming languages can be used along side each other. Actually when two progr
Re: Cython, really secure?
From what I know, You can't monkey patch the dir function unless the person whose trying to dir your .pyd file, do from dotpydfile import * to get their dir function replaced with the function you specefy in the .pyd file. Or maybe there's another way of monkey pa
Re: Programming language for online games and Android
First thing. What you are sure of, can't be the TruethSecond. Who did say python is the primary language on those websites. I, myself always said those websites are "using" python.third. It's now obvious, really really really obvious tha
Re: Input for Blind Users
post3 is rightSome of our blind Gamers do use mouse regulary in games, specially fps-type games so if You want to have support for FPS-type games, add a mouse handling support. Explaning thing by looking at them whether by mouse or by keyboard is a good idea, but i
Re: Programming language for online games and Android
Jonikster what did you want to prove by sending that link? From what my screen reader says, Python is used in the first three websites ranked there. I can't get your pointat post12 thanks to interducing that software. Didn't know about i
Re: Programming language for online games and Android
Jonikster what did you want to prove by sending that link? From what my screen reader says, Python is used in the first three websites ranked there. I can't get your point
URL: https://forum.audiogames.net/post/445728/#p445728
--
A
Re: Programming language for online games and Android
Jonikster what did you want to prove by sending that link? From what my screen reader says, Python is used in the fist three websites ranked there. I can't get your point
URL: https://forum.audiogames.net/post/445728/#p445728
--
Au
Re: Programming language for online games and Android
the server is using python at least. And that's what is important for an online game. Oh btw add instagram to another social application that is using python.
URL: https://forum.audiogames.net/post/445660/#p445660
--
Audiogames-ref
Re: Programming language for online games and Android
Google it dude. I see no C++ written there and the server is pure python at least. And that's what is important
URL: https://forum.audiogames.net/post/445660/#p445660
--
Audiogames-reflector mailing list
Audiogames-reflector@sabaha
Re: Programming language for online games and Android
At post1 The statement you stated is not right. Python is really fine with long-time running servers. Not only for audio games, but for video games that have a much more heavier playerbass than an audio game. I say it again. Please take
Re: Programming language for online games and Android
At post1 The statement you stated is not right. Python is really fine with long-time running servers. Not only for audio games, but for video games that have a much more heavier playerbass than an audio game. I say it again. Please take
Re: Cython, really secure?
So If I compile all .py files in my application to .pyd with cython, and assuming that my code is optimized, Do I still get the speed increase bennifit without compiling the used modules such as pyglet or pyperclip?
URL: https://forum.audiogames.net/post/445413/#
Re: moving players in angles like in FPS type games
Makes sense. Thanks
URL: https://forum.audiogames.net/post/445086/#p445086
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflec
Re: moving players in angles like in FPS type games
At 6 could you explane the z angle? Like 45 is half up so if the player goes a step forward from 0 0 0 with a z angle of 45 he ends up on 0 0.5 0.5 or what? And how about half down and straight down? are they 135 and 180 degrees respective
Re: moving players in angles like in FPS type games
for example I think snapleft and snapright were bugged. Or maybe one of them. They are small bugs. Just you have to avoid landing on 360 degrees. For example if you ever saw if(x > 360) change it to if(x >= 360), Where x is a variable. You
Re: moving players in angles like in FPS type games
You might want to check out this:http://www.samtupy.com/dev/rotation_package_1.1.zipAlthough I have to warn you that this include has a few bugs you need to fix yourself. I have the fixed versions of it around but they are for my other gam
Re: For beginners. Why is C# better than Python for audio game development
Then C++ is also the kid's language and it is just for training because you need to include different libraries for nearly everything mid level you want to do. Even if you want to have strings you gotta include a lib
Re: For beginners. Why is C# better than Python for audio game development
Then C++ is also the kid's language and it is just for training because you need to include different libraries for nearly everything mid level you want to do. Even if you want to have strings you gotta include a lib
Re: For beginners. Why is C# better than Python for audio game development
Then C++ is also the kid's language and it is just for training because you need to include different libraries for nearly everything mid level you want to do. Even if you want to have strings you gotta include a lib
Re: For beginners. Why is C# better than Python for audio game development
Then C## is also the kid's language and it is just for training because you need to include different libraries for nearly everything mid level you want to do. Even if you want to have strings you gotta include a lib
Re: using multiple of the same class in bgt
very welcome
URL: https://forum.audiogames.net/post/444676/#p444676
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: using multiple of the same class in bgt
Ok. What you're doing isn't right. I would declare an array of type player before the for loop like this:player@[] players;now in the for loop, I do this:players.insert_last(player());This should create 5 players in the players array. Then you can
Re: I really need help.
Although I didn't find the tgt file or anything like that in the first post, But here you can do this:if(key_down(KEY_LEFT) and wtimer.elapsed>=wspeed){if(x>0){x-=1;spool.play_stationary("sounds/step"+random(1,3)+".ogg", false, false);spool.update_listener_1d(x);wtim
1 - 100 of 308 matches
Mail list logo