Re: Sandbox games for the blind

2020-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Sandbox games for the blind

Hello,@19: check out:https://forum.audiogames.net/topic/2256 … -possible/post number 17. My English was kind of horrible at that time, somewhat similarly to my C++ coding style.  But similarly as my games from those times, it worked, so... hmmm... Also, don't get excited yet, I still have to get the game myself. And the problem is, that I don't know which version did I release for testing as last, really, I'm totally lost in it.So we'll see. I hope we'll find something, as I spent a lot of time on that project and it would be pity if it just got lost.Best regardsRastislav

URL: https://forum.audiogames.net/post/560575/#p560575




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Re: Sandbox games for the blind

2020-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Sandbox games for the blind

Hello,@19: check out:https://forum.audiogames.net/topic/2256 … -possible/post number 17. My English was kind of horrible at that time, somewhat similarly to my C++ coding style.  But similarly as my games from those time, it worked, so... hmmm... Also, don't get excited yet, I still have to get the game myself. And the problem is, that I don't know which version did I release for testing as last, really, I'm totally lost in it.So we'll see. I hope we'll find something, as I spent a lot of time on that project and it would be pity if it just got lost.Best regardsRastislav

URL: https://forum.audiogames.net/post/560575/#p560575




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Re: Sandbox games for the blind

2020-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Sandbox games for the blind

Hello,@14: I have responded to your pm btw. Well, the development was infact stopped, due to problems with developing a procedural generation equal to thatone of Minecraft. Sadly, as I said in my private response, this is almost impossible to do without working sight, as you have a model, which you have no way to check and thus tune appropriately.It would require to have a good sighted experience with coherent noise functions to use them properly, which I sadly don't have.But I'm considering releasing at least what I've got already, so people can have at least some nostalgia, if not full-fledged play. I've already contacted my friend who used to test Blindcraft in times when it was actively developed, if he has the last version. If yes, it will probably get released, if not.. well, I will see after I get the response. Best regardsRastislav

URL: https://forum.audiogames.net/post/560538/#p560538




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Re: Sandbox games for the blind

2020-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Sandbox games for the blind

Hello,@4: I personally view sandbox games as not simply open world, but a world which you can largely create yourself.For example, GTA is a open world as you can move around and do whatever you want, but you can do very little to change it in any way, the max thing you're allowed to do is to destroy some cars and put them on one place.Minecraft is a very good example of a sandbox game. You can modify the entire world, in a very cool way. Your building options are limited only by your imagination, and you can apply your full creativity to make really beautiful things.Like in a sandbox. It's a very long time since I was in one, but when we travel to sea with family, I always like just sitting on beach, and building colossal structures from a sand. The good thing about beaches is, that the water always brings you a new material to use, so you have unlimited resources for building.Blindcraft, my Minecraft remake for blind was the first full sandbox audiogame to my knowledge. I have demonstrated some of its capabilities on a recording, it was very easy to build any structure above the Earth's surface, but also underground, I've demonstrated building a house, with stairs, ladders, underground part and I've even built a tunnel. The later versions contain even living animals, which you can either kill and grab meat from them, but also use like chicken, which produce eggs from time to time. The sandbox nature of the world allows you to do whatever you want, for example build a house, then wait until chickens walk around and build a fence around them, so they don't leave and you'll have a constant source of food.Also the type of built structures is completely on player's creativity, my house with 5 x 5 basement is my traditional model, but when i was lacking wood in Blindcraft once and I was lazy to go and cut down another trees, I simply used a hill as a back wall of my house, digged a hole for it and then just built the front, so I had large home with minimal material requirements. As I said, complete freedom.I don't know about any audiogame with at least similar possibilities. May be SBYW, but SBYW is a sidescroller and things are built by commands, so it feels to me rather as drawing than real building. Blindcraft has an inventory system and you walk around, get material by digging it and then build everything in 3D space block by block, dig where required, and can physically use some objects like doors or crafting-tables. Plus, Blindcraft has really beautiful, original Minecraft music. Best regardsRastislav

URL: https://forum.audiogames.net/post/560525/#p560525




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Re: hi help

2020-07-21 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: hi help

Hello,@6: possibly Cheat engine?Best regardsRastislav

URL: https://forum.audiogames.net/post/554397/#p554397




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Re: All about Time Of Conflict by GMA Games:

2020-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: All about Time Of Conflict by GMA Games:

Hello,yes, TOC is a great game. I was once fighting on a simmetric map with two islands, one belonging to me and the other to enemy. I've prepared an infantry to protect the island, together with artillery to protect my airspace and near waters.Then I built ships and air forces, prepared an offensive plan and started my big frontal invasion to enemy's island.Then I got out of index error, and the game was over. It was funny though.My last TOC game ended in the same way, just the map was different. It didn't bother me much, as I was losing anyway, but still.The idea is very nice, as well as the game, but this can be quite annoying.best regardsRastislav

URL: https://forum.audiogames.net/post/543414/#p543414




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

@33: putting it simply, I meaned, that just because the new account's name is Techgirl, that doesn't automatically mean that it was hacked by Techgirl, who seems to be a real person. In post #26, I wrote my proofs for that.Also gender of course doesn't really matter here, computers are equally accessible for men as well as women, so anyone can use their potential.it is simple to renew the account, but if real Techgirl once wanted to join this community and it wasn't her who hacked Simter's account, what is very possible, if not directly probable, then she might be mistreatedfor something she didn't do. That's why I'm trying to explayn that true identity of hacker is still UNKNOWN and we shouldn't make guesses without proofs.That's all about post #26.#28 then is just a proof, that account with current name Techgirl really belongs to Simter, despite its quite changed nature.Best regardsRastislav

URL: https://forum.audiogames.net/post/518804/#p518804




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

Wow! A hacked account? Which requested to change his name with spelling the previousone badly? And succeeded? Man, I'm starting to feel like there are miracles happening on this forum. Anyway, as for the posts here, I wouldn't be so quick about assuming, that the person who hacked Simter's account was really this Techgirl person.First of all, in the new signature, there is written, that the person can't use tor here. But Techgirl wasn't here previously at all, was she? I don't know this, as I don't track this forum so often, but because the name was accepted without problems, I gues she would be new here. Thus she wouldn't need to use tor.The next thing is, that in the signature it's written, that the person needs an account, thus she's taking one from Simter, as noone cares about him.But if this was for revenge against the account owner, what would be the point of marking, that it was hacked? That simply doesn't make a sense at all. The most damaging thing you can do with a hacked account is to post bad things in its name, but that assumes you don't say, that it's not him in first place.I don't have any proofs and neither want I say who is or is not guilty.I just want to tell you guys, hold back your horses, until we get a definite proof. You still remember a person banned some time ago, who was stating his comeback and had comflicts with Techgirl, don't you?I'm not saying it was him, I just want to prevent misconceptions.Anyway, this is perhaps the most interesting topic I've seen on this forum recently. Best regardsRastislav

URL: https://forum.audiogames.net/post/518726/#p518726




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

@27: nope, it is his account.Check out this topic:https://forum.audiogames.net/topic/3357 … um/page/2/Post #26 was once Simter's, there is still evidence in the text. Now the name is Techgirl, whoever is hiding behind that name.Best regardsRastislav

URL: https://forum.audiogames.net/post/518750/#p518750




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

Wow! A hacked account? Which requested to change his name with spelling the previousone badly? And succeeded? Man, I'm starting to feel like there are miracles happening on this forum. Anyway, as for the posts here, I wouldn't be so quick about assuming, that the person who hacked Simter's account was really this Techgirl person.First of all, in the new signature, there is written, that the person can't use tor here. But Techgirl wasn't here previously at all, was she? I don't know this, as I don't track this forum so often, but because the name was accepted without problems, I gues she would be new here. Thus she wouldn't need to use tor.The next thing is, that in the signature it's written, that the person needs an account, thus she's taking one from Simter, as noone cares about him.But if this was for revenge against the account owner, what would be the point of marking, that it was hacked? That simply doesn't make a sense at all. The most damaging thing you can do with a hacked account is to post bad things in its name, but that assumes you don't say, that it's not him in first place.I don't have any proofs and neither want I say who is or is not guilty.I just want to tell you guys, hold back your horses, until we get a definite proof. You still remember a person banned some time ago, who was stating his comeback and had comflicts with this Techgirl person, don't you?I'm not saying it was him, I just want to prevent misconceptions.Anyway, this is perhaps the most interesting topic I've seen on this forum recently. Best regardsRastislav

URL: https://forum.audiogames.net/post/518726/#p518726




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

Wow! A hacked account? Which requested to change his name with spelling the previousone badly? And succeeded? Man, I'm starting to feel like there are miracles happening on this forum. Anyway, as for the posts here, I wouldn't be so quick about assuming, that the person who hacked Simter's account was really this Techgirl person.First of all, in the new signature, there is written, that the person can't use tor here. But Techgirl wasn't here previously at all, was she? I don't know this, as I don't track this forum so often, but because the name was accepted without problems, I gues she would be new here. Thus she wouldn't need to use tor.The next thing is, that in the signature it's written, that the person needs an account, thus she's taking one from Simter, as noone cares about him.But if this was for revenge against the account owner, what would be the point of marking, that it was hacked? That simply doesn't make a sense at all. The most damaging thing you can do with a hacked account is to post bad things in its name, but that assumes you don't say, that it's not him in first place.I don't have any proofs and neither want I say who is or is not guilty.I just want to tell you guys, hold back your horses, until we get a definite proof. You still remember a person banned some time ago, who was stating his comeback and had comflicts with this Techgirl person, don't you?I'm not saying it was him, I just want to prevent misconceptions.Anyway, this is perhaps the most interesting topic I've seen on this forum last time. Best regardsRastislav

URL: https://forum.audiogames.net/post/518726/#p518726




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

Wow! A hacked account? Which requested to change his name with spelling the previousone badly? And succeeded? Man, I'm starting to feel like there are miracles happening on this forum. Anyway, as for the posts here, I wouldn't be so quick about assuming, that the person who hacked Simter's account was this Techgirl person.First of all, in the new signature, there is written, that the person can't use tor here. But Techgirl wasn't here previously at all, was she? I don't know this, as I don't track this forum so often, but because the name was accepted without problems, I gues she would be new here. Thus she wouldn't need to use tor.The next thing is, that in the signature it's written, that the person needs an account, thus she's taking one from Simter, as noone cares about him.But if this was for revenge, what would be the point of marking, that the account was hacked? That simply doesn't make a sense at all. The most damaging thing you can do with a hacked account is to post bad things in its name, but that assumes you don't say, that it's not him in first place.I don't have any proofs and neither want I say who is or is not guilty.I just want to tell you guys, hold back your horses, until we get a definite proof. You still remember a person banned some time ago, who was stating his comeback and had comflicts with this Techgirl person, don't you?I'm not saying it was him, I just want to prevent misconceptions.Anyway, this is perhaps the most interesting topic I've seen on this forum last time. Best regardsRastislav

URL: https://forum.audiogames.net/post/518726/#p518726




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Re: clones are nice

2020-04-12 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: clones are nice

Wow! A hacked account? Which requested to change his name with spelling the previousone badly? And succeeded? Man, I'm starting to feel like there are miracles happening on this forum. Anyway, as for the posts here, I wouldn't be so quick about assuming, that the person who hacked Simter's account was this Techgirl person.First of all, in the new signature, there is written, that the person can't use tor here. But Techgirl wasn't here previously at all, was she? I don't know this, as I don't track this forum so often, but because the name was accepted without problems, I gues she would be new here. Thus she wouldn't need to use tor.The next thing is, that in the signature it's written, that the person needs an account, thus she's taking one from Simter, as noone cares about him.But if this was for revenge, what would be the point of marking, that the account was hacked? That simply doesn't make a sense at all. The most damaging thing you can do with a hacked account is to post bad things in his name, but that assumes you don't say, that it's not him in first place.I don't have any proofs and neither want I say who is or is not guilty.I just want to tell you guys, hold back your horses, until we get a definite proof. You still remember a person banned some time ago, who was stating his comeback and had comflicts with this Techgirl person, don't you?I'm not saying it was him, I just want to prevent misconceptions.Anyway, this is perhaps the most interesting topic I've seen on this forum last time. Best regardsRastislav

URL: https://forum.audiogames.net/post/518726/#p518726




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Commentary screenreader gets vertical navigation!... from me

2020-03-21 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Commentary screenreader gets vertical navigation!... from me

Hi guysI have been thinking where to post this, and because it strongly relates to games, I decided for the General game discussion. Feel free to move it, if it's at wrong place.Just Recently, few simple CSR plugins found a way to my hands, so I finally had an opportunity to study, how the plugin system of this great screenreader for Android works. It was a really interesting experience and after few hours of analyzing, decompiling, writing and trying, I have successfully developed my own CSR plugins.Yeah, not just one, but two, thanks to which I can now officially announce, that Commentary screenreader is the first Android screenreader, which from now on supports vertical navigation!What is vertical navigation and why is it important?So, that's nice, but what is this vertical navigation stuff? i will try to explain it on a simple example.Imagine your Android home screen, in Windows known as desktop. Imagine this home screen full of icons to various important apps.Icons on home screens are normally placed in a grid, let's say 6 x 6. And imagine you're on the icon in first row and first column i.e. in top left corner of the screen.If you want to move one icon to the right, you need to swipe right one time. That's quite simple and intuitive, isn't it?If there was an icon to the left, you'd need one swipe to the left to move on it, that's also quite obvious.But what if you want to move one icon down? I would intuitively think of one swipe down, like you press down arrow on your computer.But for some reason, there isn't any screenreader for Android, which could do this. really None of them can move straight down, instead you need to make 6 swipes to the right in this case to get there.If you want to move two icons down, instead of two swipes, as would be the case for right or left direction, you need to swipe tvelve times to get there.three icons down - eighteen swipes to the right.And if you want to make it to the bottom of the column, what is 5 icons down, instead of simple 5 swipes, you need to do 30 swipes to the right to get there.Yeah, in this case, you could take a shortcut by using the left direction instead, what would lead through top of the screen to the bottom, through docker and the last row of icons, but that won't work either in larger grids, if you were somewhere in middle, or even on home screen, if your screenreader after crossing top of the screen moves you to previous home screen instead of current's bottom.This problem can be partially solved using the explore by touch functionality by moving your finger on the screen. But this solution has three major problems:* Individual squares get very small in larger grids, and are easy to miss.* Exploring itself is quite troublesome, especially if you want to make a more complex image about the grid. After some time you lose exact perpendicular directions, so the navigation becomes inaccurate.* If the exploring takes longer time, fingers start hurting very quickly, so the exploration becomes very exhaustive and painful.Especially in games, these problems are very significant. Board games such as chess, checkers, minesweeper, battleship are all based on grids of tiles, which are quite large (a medium board of minesweeper has size about 16 x 16 tiles).One chess match can last for three hours against human, half the time against computer. Good luck with that, when I lastly played chess on my phone, I felt like my fingers are going to fall of before I get to the middle game.Interesting is, that we have quite lot of games of this kind for Android, many of them in a very good quality, but sadly I had to state all of them unplayable, as these problems were simply too big.But now, thanks to CSR's scriptability and two simple plugins, this is finally going to change. From:https://rastisoftslabs.com/?smd_process … oad_id=348You can download my pack, which adds vertical navigation to CSR.The .zip file contains two files, NavigateUp.ppk and NavigateDown.ppk. They are CSR plugins, you can install them by opening them in your favourite files browser, the extension should be recognized automatically and Commentary should ask you to install them.Next you simply need to assign both plugins to gestures, what is the most efficient way to use them. I recommend swipe up and swipe down, as they are probably the most intuitive choices and their default functions are infact useless (at least in my opinion).Sadly this also means, that only users with paid licences will be able to get the most out of this plugins. Though I can greatly recommend purchasing the licence, if you didn't so yet, the price is very small and benefits really impressive.A sidenote, my vertical navigation doesn't work in web yet. It doesn't really matter if you use one gestures theme, but if you have a specialone for your browser like me, with up and down swipes assigned to headings movement, or some other useful stuff, you can keep i

Re: Are you guys interested of having a job simulator

2020-01-26 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Are you guys interested of having a job simulator

Infact, I have always wanted to have an accessible nuclear plant simulator.i.e. a game where you could control the whole nuclear plant, like Chernobil - control supplies of urane, rise or descend grafen bars in reactors, and of course the legendary AZ5 button, although it would depend on type of reactors as it's not included in newer models.It would be very funny, nuclear plants control rooms contain whole panels of buttons and controls, so there are many things to play with in such a game.When I imagine, how I have unintentionally destroied 5 installations of Linux, I would be really interested, how fast I can detonate the whole thing along with everything upto 50 km radius. It's true however, that this isn't one of the simple to do things. Even i can not do it at the moment, although that is going to change in near future.The problem isn't in programming, one Czech nuclear plant actually made a simulator for Windows 2000, so it shouldn't be problem to do it nowadays.The really problematic part is, that you need to know the underlying mechanics and formulas to make it realistic, as unrealistic nuclear simulator doesn't make much sense.And to get familiar with the mechanics, people normally use simulators, so they verify that what they assume is actually true. But we can't do that because... Making one is exactly what we want to do, as it's pointless to make a simulator based on a simulator when there is actually already the first simulator, what means, that there is no simulator at all... Or, no usableone at least.Another way to go around this would be the same, as the creator of the very first nuclear simulator did, to have actual experiences from a real nuclear plant, and then simulating this job in computer.But with my Linux history, I don't thing that this would be good idea either. Alternatively, don't you guys know a country, which wouldn't mind being destroyed during my experiments, for sake of improving education accessibility? I could do this in Hungary, as a revenge for their invasion into Slovakia in 10th century, but I don't speak Hungarian, so this doesn't seem like a way either.Anyway, we'll be learning nuclear physics in school next year, what includes nuclear plants as well, so I will try to build up some imagination, connect it with available resources and may be even make the simulator. But how realistic it'll actually be... I don't know yet. Best regardsRastislav

URL: https://forum.audiogames.net/post/496079/#p496079




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Re: Are you guys interested of having a job simulator

2020-01-25 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Are you guys interested of having a job simulator

I suggest an one job simulator. The job would be audiogames developer. It would simulate going to work first, drinking some coffee, and then developing an audiogame in bgt, and when the player is done, it would get published on your website as your product. That would be one of the most productive games out there. Best regardsRastislav

URL: https://forum.audiogames.net/post/495844/#p495844




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Re: best audio games of the last decade

2020-01-15 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: best audio games of the last decade

I would go with Swamp as well, it's the best game I have ever played. Although I thought, that it's more than decade old, but I don't really know when it was released.But never mind that, another thing is taking my attention right now. Why only Three-D velocity starts with a capital letter?!Best regardsRastislav

URL: https://forum.audiogames.net/post/493125/#p493125




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A Road to rage cheating tournament

2019-12-17 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


A Road to rage cheating tournament

Hi guys,I have got this idea some time ago and recalled it just now.We know, that cheating is banned on almost every multiplayer game, due to obvious reasons. It can break the game logic quite a bit, and bring inequalities to not cheating players, so it stops being funny.However, have you even been thinking, how it would be like if cheating was the main purpose of the game?Especially in games like Road to rage, this could bring number of possible weapons and tactics for players to think out, prepare and use in the battle.because it depends only on player's phantasy, what he / she is able to do beyond the game's limits, just the part of finding out, what other players are able to do and what not would be funny.Just imagine it, you're playing the old good Road to rage with Doom 90 as the default weapon in a deadmatch fight. You're fighting with another player, both of you seem to have unlimited ammo. However you are somewhat more skilled in shooting, so you're quickly getting the upper hand. Your opponent has low health, so he starts to retreat. You don't want to give up on your prey, so you pursue him and eventually push him to corner.You're starting to celebrate, just one shoot and he will be down. When your enemy suddenly disappears and reappears behind the wall."Fuck you!" you say, you haven't such capability. So after a while of glaring to the wall, you have no option but to turn around and look somewhere else. When all of sudden your enemy teleports again, appearing behind you and killing you in few shots. "Fuck you again!"This is just one of many possible scenarios, which you could encounter on such an event. Because being able to do something and being able to use it efficiently in battle are two different things, I think we could see many exciting fights under such conditions.Only limit would be to ban things, which would make you unkillable, like locking your health, because the game wouldn't have sense in that case, however this is even not possible in rtr, as the health of individual players is stored on server, so it should work.In the end, player with the most kills would be the best cheater in blind community. We could also make a competition for the best cheat in the game.What you guys think about this? A big furious battle, full of superfast, teleporting, or autoreloading players, trying to catch on each other's tricks?If there was a tournament or fight like this, would you participate? I have no idea how many at least basically skilled CheatEngine users we have in our community, so I don't know if it would be possible or not, but the idea seems quite entertaining to me.Best regardsRastislav

URL: https://forum.audiogames.net/post/486308/#p486308




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Reviving Ultra Power, old servers and history

2019-09-24 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Reviving Ultra Power, old servers and history

Hi there,the recent topic about Ultrapower have reminded me one question I was thinking about some time ago and might be worth asking before mods give the up theme on the blacklist.Does someone have servers of old up games?You know, I mean the good old version, before items were added to it, with the casino on the safezone and a roof, where you could provoke stronger players by shooting to them and then hiding yourself on a staircase.It had a central server, however if the application was available, it shouldn't be problem to forward its traffic to my own computer.I have the game itself, just server is missing. I thought it could be quite nostalgic to play, it was a great game when people were equal and it was all about raging, instead of wasting time by searching for items.Also the completely first version would be great as well, I don't remember it much, so having an opportunity to play it again would be pleasant.I have again the game, server is missing.Only thing I was able to get out of those two were sounds, and they were quite nostalgic as well. Yeah, and could possibly someone who remembers it better than I do write out a bit of Ultra Power  history on one place? i mean who have been developing it since its birth of version 1.0 to the latest about 20, how was the development going etc. I have read somewhere that UP and STW were originally the same project and STW has just branched out of it, is that true? If yes, were there also other branches?When got it open-sourced, where and why? or was it just a code leak?if yes, is there an evidence, how has it happened?You know, the entire story behind Ultra power, from its ambitious beginning to its cloneful end, and how has it influenced our community.And please try to not attack anyone if possible. Even if there were conflicts, there are always ways how to write it neutrally. I would like this to be a constructive discussion with some nice memories.Ultrapower is unique game in my view, as it is most likely the audiogame with the highest amount of comebacks in history.And I don't mean clones, but the main line of the game. i remember it was stated abandonned about four times, and there were four big returns, May be more, as I don't remember the entire history.Many ag concepts like sidescroller battles or writing maps in text files were strongly supported exactly by Ultra Power, although they weren't completely new. So it seems to me like an important part of audiogames history, which should be written before the memories get lost, so future generations can have an imagination, how was audiogaming developing and what was it to play an audiogame in 2012 for example.May be I am wrong now, and the influence of UP wasn't so strong at all, I wasn't spending that much time with tracking audiogames field. but here again jumps out the idea of having some written history, like there was a discussion about camera's origin some time ago, so  one can build an image of our blind story through the time.But overall history is thing for another topic, so back to Ultra Power, what was its destiny?Best regardsRastislav

URL: https://forum.audiogames.net/post/464064/#p464064




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Re: Survey about games

2019-09-24 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Survey about games

Game of my dreams?Hmm... wait a bit...What about a super ultra shiny new clone of The killer? There wasn't any for almost a month! heh, I'm just joking, I have filled the survei and wish you good luck in development, hope to see a release from you soon. Best regardsRastislav

URL: https://forum.audiogames.net/post/464044/#p464044




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Re: what are people playing these days?

2019-07-27 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: what are people playing these days?

Hi there,Heh, may be I will get banned now, because this is actually a gaming forum, but seriously, @1: what about finding some other kind of entertainment?There are so many things you can do in this world even as a blind. What about getting some musical instrument? My favorite is violin, they're so sophisticated... But it doesn't matter really at all, piano, guitar or accordion are very interesting as well. For just few tens of dollars, you can get years of fun.Or you aren't a musical type? Although I personally think, that learning a musical instrument can only help to everyone including thatones with absolutely no musical skills, there are still many other activities to try out.What about learning some foreign language? Although english is very popular in the world, there are still many informations which are not available in it plus you will get a great knowledge about your chosen country, its culture and people.Or what about programming? You don't even need to stand up from your chair, everything is directly under your fingers. I guarantee you, that you can spend days just with getting image about current languages scene, months with learning and years with improving your skills. One plus when comparing to learning foreign languages here is, that you'll see results of your work almost immediately i.e. when you learn how to read from and write to the console, you can already make a game. Simple, but a game.Or do you consider all of these too exhausting? Then what about trying chess for example? Don't worry if you aren't a genius who can sit for five hours behind the chessboard and think 10 moves forward all the time. A chess game can be as long as a week, but also a thing just for 15 minutes. It's here to teach its players patience, logical thinking and predicting, not to require them. I don't say other games don't do this as well, just the chess has a slight advantage in my eyes in fact, that it has a tactile board, which can a blind player touch and get its big part at once, instead of focusing just on one square at a time.And beside all these benefits, it's also very funny even on beginner's level. There are even more interesting possibilities like Arimaa, but here you need at least basic sense for strategy and tactics imo. Although rules are simple enough, that a four years old kid can understand them, actual game is one of the most complex games in the world, and it's still explored just from a part.All of these possibilities, and those are just few mentioned, will enhance your personality noticeably in some way, and the work spent on them will repay during your whole life.I don't want to say by this, that games are bad. I find them great as well, especially pieces like Swamp, Tactical battle or Sound rts, although Sound rts had always very strange communication problems when I was playing it, like I received a message about action performed 10 minutes ago. But it was playable and except this, it's an amazing game.I was just reacting to your statement, that you're dying from boredom. I think that games should be just a part of relax, supplementing to other activities, like those mentioned above, and not the whole time killer.That's at least my opinion. Get it just as an idea. Best regardsRastislav

URL: https://forum.audiogames.net/post/451528/#p451528




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Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: More tools for devs; Unreal engine screenreader support

Hi there,what does this apply for? I mean, does it mean, that there is support for screenreaders in their development environment, or just in apps developed with it?It would be fantastic if UnrealEngine became accessible, it's as far as I know the most popular choice for 3D games development, especially for its 3D rendering abilities. However when I tried the editor some time ago, it was completely unaccessible, and I wasn't able to get the VisualStudio plugin running, so I would see if at least this option is usable for us.If this was changed, it would be a news of the year. Best regardsRastislav

URL: https://forum.audiogames.net/post/450793/#p450793




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Re: More tools for devs; Unreal engine screenreader support

2019-07-24 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: More tools for devs; Unreal engine screenreader support

Hi there,what does this apply for? I mean, does it mean, that there is support for screenreaders in their development environment, or just in apps developed with it?It would be fantastic if UnrealEngine became accessible, it's as far as I know the most popular choice for 3D games development, especially for its 3D rendering abilities. However when I tried the editor some time ago, it was completely unaccessible, and I wasn't able to get the VisualStudio plugin running, so I would see if at least this option is usable for us.If this was changed, it would be a new of the year. Best regardsRastislav

URL: https://forum.audiogames.net/post/450793/#p450793




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Re: any accessible chess games?

2019-07-10 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: any accessible chess games?

@9: I would say BG chess challenge searches to some depth, with a quite simple evaluation function. Expert level has thicker defence than beginner in sense that it won't give you figures for free, without using some tactics, although playing b6 against advancing pawn to b4, when second pawn is on a4 and his bishop on a6 to prevent b5! is too complex for him. Anyway, I played few nice matches against it. Only mistake, that would be good to fix is, that taking material seems for its engine like better choice than preventing checkmate. so even if you lost your queen, you have still great chance to win. Best regardsRastislav

URL: https://forum.audiogames.net/post/447999/#p447999




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Re: any accessible chess games?

2019-07-10 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: any accessible chess games?

@9: I would say BG chess challenge searches to some depth, with a quite simple evaluation function. Expert level has thicker defence than beginner in sense that it won't give you figures for free, without using some tactics, although playing b6 against advancing pawn to b4, when second pawn is on a4 and his bishop on a6 to prevent b5! is too complex for him. Anyway, I played few nice matches against it. Only mistake, that would be good to fix is, that taking material seems for its engine like better choice than preventing checkmate. so even if you lost your queen, you have still great chances to win. Best regardsRastislav

URL: https://forum.audiogames.net/post/447999/#p447999




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Re: any accessible chess games?

2019-07-09 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: any accessible chess games?

Hi,it depends, at which level do you want to play.Yes, BG chess challenge is a great game, like others from spoonbil games, but it isn't very hard to defeat it even on expert level.If you are a club player, then Fritz 16 would be better for you, as it has many features like rated games, hints, games analysis, ability to force openings for training, your own match databases etc.And if you want to just play, there is also possibility to play against engines directly through command line. it isn't very confortable, but it works for all popular games including chess, but also Arimaa, Go and others.Best regardsRastislav

URL: https://forum.audiogames.net/post/447899/#p447899




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Re: Looking for Blind Users for a Study on Audiogames and mouse

2019-06-08 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Looking for Blind Users for a Study on Audiogames and mouse

@lucas_kill_09: great,  I have sent you a pm with my contact info.Best regardsRastislav

URL: https://forum.audiogames.net/post/439498/#p439498




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Re: Eurofly is driving me crazy!

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly is driving me crazy!

@nolan: thank you for playing Eurofly. It's true that game mechanics may seem bit complicated for first time. Sadly there probably isn't other way than trying, there are resources on:http://eurofly.stefankiss.sk/modules.ph … Helpcenterwhich can help you.to clarify what means Eurofly is a flight simulator. What's unique on Eurofly is, how it handles its world map. While many games use a simple 2D map to move around, this approach is very inaccurate when you want to work with spheroid like Earth is. Thus Eurofly uses special mathematical formulas to calculate realistic movement on 3D object rather than flattened 2D plane. That's why it's called flight simulator, it simulates a plane flying on Earth, so you travel on the same track like real plane would.now if this is what you want, then Eurofly looks like a good option for you.If you are looking for a realistic physical simulation of plane, then Eurofly probably wouldn't suit your needs.Also another note on this topic, there are many blind people out there, who claims themselves to be super aviation experts. I don't know what and where they have studied. But one thing I am sure about is, that none of this guys has ever piloted a plane.And it's for a reason. Basically, if you make 100% realistic simulation, with plane physics, airport traffic etc. then you most likely wouldn't even be able to take off, neither land or wait near airports to land. it isn't pleasant to hear, but it's a fact. Our ears are too weak when compared with sight, I was sighted for about 11 years, so i know what I'm talking about.Now, to be more optimistic, there are approaches, which for example help you in critical parts of flight, and let you controll those parts where sight isn't that important. You can search for them if you want a near realistic simulation.so, why don't we introduce those assistive technologies as well?Answer is simple, to keep it all simple. Omitting fact that coding realistic flight simulator is extremely hard, what you can see exactly on those aviation experts, who have presented nothing at all, even when they have few people who claim themselves as experienced programmers, it would be too hard for average player to learn it. many have had problems in this version already, I can't imagine our contact channels if we introduced a fully realistic flight simulator.there are few people who want it, we're okay with it, but there are thousands others who don't. Features like the ability to go backward, was requested by users. We are trying to make some compromises to improve realisticity, but there are limits.Having that said, you should now be able to decide if it's worth for you to continue with Eurofly or not. if you are interested in world's geography, then I strongly recommend it.if you want a realistic simulator and the map isn't important for you, then it would probably be better for you to look for another simulator.Anyway I wish you good luck and fun.:)best regardsRastislav

URL: https://forum.audiogames.net/post/426080/#p426080




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Re: Eurofly is driving me crazy!

2019-04-10 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly is driving me crazy!

@nolan: thank you for playing Eurofly.It's true that game mechanics may seem bit complicated for first time. Sadly there probably isn't other way than trying, there are resources on:http://eurofly.stefankiss.sk/modules.ph … Helpcenterwhich can help you.to clarify what means Eurofly is a flight simulator. What's unique on Eurofly is, how it handles its world map. While many games use a simple 2D map to move around, this approach is very inaccurate when you want to work with spheroid like Earth is. Thus Eurofly uses special mathematical formulas to calculate realistic movement on 3D object rather than flattened 2D plane. That's why it's called flight simulator, it simulates a plane flying on Earth, so you travel on the same track like real plane would.now if this is what you want, then Eurofly looks like a good option for you.If you are looking for a realistic physical simulation of plane, then Eurofly probably wouldn't suit your needs.Also another note on this topic, there are many blind people out there, who claims themselves to be super aviation experts. I don't know what and where they have studied. But one thing I am sure about is, that none of this guys has ever piloted a plane.And it's for a reason. Basically, if you make 100% realistic simulation, with plane physics, airport traffic etc. then you most likely wouldn't even be able to take off, neither land or wait near airports to land. it isn't pleasant to hear, but it's a fact. Our ears are too weak when compared with sight, I was sighted for about 11 years, so i know what I'm talking about.Now, to be more optimistic, there are approaches, which for example help you in critical parts of flight, and let you controll those parts where sight isn't that important. You can search for them if you want a near realistic simulation.so, why don't we introduce those assistive technologies as well?Answer is simple, to keep it all simple. Omitting fact that coding realistic flight simulator is extremely hard, what you can see exactly on those aviation experts, who have presented nothing at all, even when they have few people who claim themselves as experienced programmers, it would be too hard for average player to learn it. many have had problems in this version already, I can't imagine our contact channels if we introduced a fully realistic flight simulator.there are few people who want it, we're okay with it, but there are thousands others who don't. Features like the ability to go backward, was requested by users. We are trying to make some compromises to improve realisticity, but there are limits.Having that said, you should now be able to decide if it's worth for you to continue with Eurofly or not. if you are interested in world's geography, then I strongly recommend it.if you want a realistic simulator and the map isn't important for you, then it would probably be better for you to look for another simulator.Anyway I wish you good luck and fun.:)best regardsRastislav

URL: https://forum.audiogames.net/post/426080/#p426080




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Re: The racing auditory display (RAD)

2018-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: The racing auditory display (RAD)

Hi there,heh, it is very funny and sad as well how people are constantly considering themselves as experts on something they never saw.Rad is going to be released in April 2018, but our great community already knows it is bad, it is for nothing, blah.Testers of this prototype considered it as better than Topspeed or Mach1, best racing audiogames on the market. But we know true, it isn't, they were just drugged without a real consciousness what are they talking about, because we heared the video.Little stupid? Well, this is exactly how I see these greatly optimistic posts above. I have nothing against a meaningful criticism, but sorry, I really can't think about these statements as meaningful.I have no courage to write my own review before I will actually try it. For example, I have considered seeing by sound as absolutely pointless, even I heared demo recordings and read the description.Just when I actually tried it in Audiocraft, I found it to be very useful, when applied correctly.So my recommendation, wait for the first release, try it and criticise after.It is greatly possible that hardcore players will refuse this. And that they'll not as well. I am not interested. I have no time to train myself to the race master level.But I have a time for racing freely with my friends, and if this utility will allow me to do so, it approached its goal perfectly. Because I want to see a sighted player, who will play Topspeed with me. Real players of rad, not just criticisers, have described they have much more control about the concrete track than with current top racing audiogames. I can not tell if they were true before i actually try, but if yes, I see also this as a great improvement, all improvements are good.@Ethin: I don't want to argue with you about your words, you have your own opinion, I am just interested if you was a sighted player before, or if you were completely blind at all.Because your statements looks like you read how commercial audiogames were created, compared it with audiogames creation process, and wrote post 6.I was a sighted player for a long time. I haven't played much titles, but I always tried current hits. So I played games like NHL, The sims 3, Counter strike 1.6, Battlefield bad company 2 or GTA San Andreas. Oh, and the Minecraft with Technocraft as well.In my opinion, our community have no less experience than a sightedone. Because... As far as I remember, the most popular games haven't theyr status for the perfect sound effects or graphics. heh, does someone here remember first versions of Minecraft? It had very basic graphics, and just few sound effects. And now? It is the second most sold game in the world.The state of sound effects is poor too, I know what I am talking about, I analysed it for Blindcraft and was forced to add many of my own effects to the game, because it was impossible to build an audio version on top of the materials provided by Mojang.But people still like it and play actively.I am not saying, that games for sighted players are not more developed than audiogames. It would be stupid, because it is clear that more interest is going into them.But writing, that our audiogames are craps in comparison with commercial games for sighted gamers, that is another extreme I think.For example, I personally don't see the difference between the old Counter strike and The road to rage. Or yes, there is one, trtr have better sound effects.I mean of course that old great version of Trtr, where your force wasn't derived from the time spent on the server. Only real advantage of Counter strike is its 3dness, this is however still an open question of our market, if we will ever be able to shoot in 3d.May be yes, may be no, we will see.That's all I wanted to say, originally I wasn't willing to post here, but when I see these posts, it is hard to ignore the ill will of our community against new things.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=355275#p355275





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Re: Question to Minecraft players

2017-12-31 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Question to Minecraft players

Hi,@Dragonlee: thumbs up for a great description. Ladders for example are already included in Blindcraft, I used them a lot when climbing high mountains, now I modified terrain bit, so gradient is smaller and can be climbed easier.I was thinking about automjumping, but during concrete play it would be rather disadvantage than advantage, from what I know already. Jumping is not problem in places like forest, where are now many hillocks and similar stuffs, but is harder on mountains, where it however is required I think to climb be not that easy. Anyway thanks much, I will try to optimise terrain to be most confortable, but also challenging. Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344841#p344841





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Question to Minecraft players

2017-12-25 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Question to Minecraft players

Hi folks,there are hollydays, so it is time to continue in our projects, ideas, works etc.I started next part of Blindcraft development after successful change of the used world system. It is targeted to improve generation algorithms. So, after my thought systems, I managed to include modern procedural terrain generation system, based on few types of coherent noises, joined together to give best results.Now all works fine, there are flatlands, valleys, mountains etc. but one problem appeared, which I am unable to solve.Or better sayd, I don't know, how solution for this should look like. To introduce my problem, imagine a mountain. Because Minecraft is created by cubes, you must also glue this hill together with cubes of dirt, or some other material. When you do it, you can see high perpendicular parts as the mountainsides.And this is exactly the problem. These walls are often about 5 blocks tall, so you can not jump on them, Minecraft jump is 1.25 meters high, Blindcraft 1 meter. You also can not climb like in STW for example, that is not allowed in Minecraft.So, what should I do now?One way is to make bigger mountains bases, what will decrease theyr gradients, so it will be no more than 1 or 2 blocks. This hovever have disadvantage that there will be no dangerous parts, only hills, hills and hills, so you will have no places to die.Second way is... Hmm... What else is possible to do?Sadly I can not remember how it was in Minecraft, I always loved creating stuffs, where mountains were obstacles, so I searched primary for flatlands.So, my question is, are there some active or former Minecraft players, who can tell me, what was the gradient of mountains in it?Thank you much, terrain generation is something not pleasant to develop in blindness, so I hope I will finish this part soon.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=343604#p343604





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A curious bug in redspot or bgt

2017-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


A curious bug in redspot or bgt

Hello all,well, I read changelog of Redspot and I found some changes interesting, so i wanted to try about what is the game now. But I encountered a problem, which I did have also in HVR, but I wasn't solving it.When I launch Redspot and join to the server, first minutes of gameplay are normal. I can go around, take weapons etc. Then I fire, ready to fight. And after some time of playing, my keyboard freezes. Totally, no keys work, no response from game as well as from NVDA or system. Game runs normally, I can hear other players fighting, also they can kill me, but i can't do anything, I am totally freezed as I sayd. Only thing that helps is restarting my computer, after it all works, until I start to play Redspot again.Previous versions did not bugs like this, so may be some piece of code in update caused it. I don't think that it is because of an external program, in time when HVR freezed in the same way, Redspot was ok. Did someone encountered a
  similar issue?GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=334726#p334726





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Re: The Future and past of audio games

2017-10-22 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: The Future and past of audio games

Hi,oh, GMA Tank Commander, how could I forget it? Yeah, that is imo how audiogame shold look like. Now just combine it with RTR and 3DV, and we have an audio version of Battlefield.@Aprone very good description, this is exactly the reason why I don't believe sighted and blind players can play together. Or I believe, but not with current technologies.There is no way to get sighted players to play without theyr sight. That is unreal, when I invited my friend onetime to play a race with wheel on Topspeed, he get scared and told, that he don't want to be blind. Yeah, some sighted people are scaring to close theyr eyes, that is reality. So this isn't a way to go on. instead we must adapt to theyr world, we must learn to play games on sighted level. What we don't have to do it? Yeah, sight. So we must substitute it with something, that will help 
 us. And what can do best this work?My answer is computer. When we substitute our sight with a computer, then we can play with sighted players. Heh, i can imagine your face now, so I will explayn it better.Sight is of course important, but it isn't thinking itself. Important are informations, that sighted people are getting from it, like wall on left, car on right, and an elefant infront.There is not a difference between how sighted and not sighted players are thinking. When sighted player see from gass station, that there is a man targeting him with m40 from a roof of factory (btw, isn't a safezone between them?), he/she will try to shoot him down, or hide if he/she isn't equipped very well. That is logical. And blind player will do exactly the same, he only needs to know that there is such a danger. And here is that difference, sighted player gets that information from sight, but from where can get it blind player? And this is also the point, where
  computer goes, or would go.To better understand it, I will take an example. Aprone, do you know, how long time taked me to get out from a first floor of the hospital? I do not remember it exactly, but it was a very long journei. But why? What information did I missed when I was bumping to the walls and getting lost in the complex of corridors? How sighted people can get out from this labyrinth? Yeah, exact position of walls and doors. But this is just a halfstep. On higher level, where they are planning and thinking, they see only corridors like lines on map, not walls. i mean the level of mapping, the way how they know where to go. Of course, it is a bit individual, but everyone have this level too, even if strongly supported by photographical memory for example.And that is something we don't have. I mean we as blinds. Only things we can learn in vr is 
 how to turn and where to turn, but when we want more details about the surface, we must experiment with bumping and so. And this exactly would be role of the computer. Sighted players will look to the corridor, calculate distance between walls and his position, and will imagine a line, where he will go. Now for us. Computer will look into corridor, calculate distance between walls and our position and represent to us a line, where we can go.Next step. Sighted player goes around the bench with a death rabbit. That is something he doesn't see everyday, he will save it to the memory. For us. Computer see, that we are going around a bench with deadh rabbit. That is something it didn't expected. Because it don't know to which context classify it, it will inform the blind player, that there is a deadh rabbit on the bench.Now, sighted player becomes an intersection. He see three ways to continue. That number is important for orientation, he will save it to the me
 mory and continue by one of them. For us, blind player arrives the intersection. Computer see three ways to continue, it will inform player about it and show, where next corridors are. Now, blind player can save it to his memory and select, in which direction to continueAfter some time of turning off on interceptions, both players get lost.Sighted player goes in a corridor. And suddenly, he see an bench with a deadh rabbit. That is not a normal situation, where did he saw it? And now he remembers, end of lostness. For us, blind player enters the corridor. Computer see a bench with deadh rabbit. That it didn't expected. It can't classify it, so it will inform player about a rabbit. Hmm, deadh rabbit, that sounds familiar. And really, he remembers for that corridor, end of the lostness.Heh, I can imagine one my blind friend saying: "That is just a puppet like game!" But it isn't. Are sighted people just puppets of theyr sights? I t
 hink not. And the same is also check if this game system is applied successfully, if yes, computer never should to control player, only show him a potential ways in which he might want to move. sighted people are simplifying world around them too, so why it would be bad when did with computer? Only limitation is, that ears have limited amoun

Re: The Future and past of audio games

2017-10-14 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: The Future and past of audio games

Hello,and when also good titles are worsing themselves, that is very hard for us too. Typically RTR, it was perfect first person shooter comparable to Counter strike for example and where is it now? Best is not thatone player, who have best skills but thatone, who have most of health and best weapons, what is that like game about? In Counterstrike good player can shoot you down with 9 mm pistol if he/she is experienced enough, in RTR from new update is it inpossible. I know what I am talking about, I played CS when I was sighted a lot.I must to state about week ago, that there haven't remained any good pvp fpss, and more sad is, that only normal fps now is Swamp and probably Slender: lost vision. Yeah, there are still Redspot or The killer, I heard from my friend that Samtupy did some changes in Redspot, which make it more equal for players.Theyr can be good for someones, but for me as an exsighted player theyr are just a toys far from mainstream games, unti
 l devs doesn't include support for a mouse and usable full 360 degree movement. In mainstream this is standard, in Audiogames are three games using it and two from them are playable!I don't know what the situation is about rpgs, I never played them much. Genre of games like Battlefield or Meet the Robinsons, what is excellent game too is better to not talk about, when our community have problems to make normal fps, this looks like an dream under a strong influence of drugs.Of course, by this I don't want to criticize our devs. Conditions in which they're working are uncomparable with sighted devs, it is amazing that theyr produced what theyr produced already, especially our top devs like Aprone or Samtupy, because they did a very complex job. I am just comparing possibilities of the both markets, sighted and not sighted, pointing that we are very behindhand.Vr is of course needed to manage, but seriously guys, many players have problem to fami
 liarize with a classical mouse. So what will they do, when you give them glasses with 3D audio and say them to use it for gaming? Many players have problem to purchase a mouse, what is about $5 stuff. So how will they purchase Oculus or Sony vr for hundreds of dollars? I see a huge potential in vr for blind gamers, my opinion is that we must take our market to the level of mainstream games, but that can't be done from day to day, we must begin to familiarize our players with 360 degree active, not passive movement and after they understand what is 3D space about, just after that we can think about virtual reality, because players will have desire to use it, unlike now, when is enough to use arrows in fight for them.And how can be done this? Yeah, with producing more and more games like swamp, that allows player to use active 3D movement. We don't must to force them to use it, we can make classical arrow keys for passive 3D movement opened for use, but they will leave
  it themselves, because active 3D movement vs. passive 3D movement is like bow against a sword on a plain.For explanation about what I mean by active 3D movement and passive 3D movement: by a3Dm I mean a movement system, where you can change you angle direction accurately whenever you want, also during the fight and have still fingers on fire and movement buttons, so you can move, turn and fire at the same time. By passive 3D movement I mean a moving system, where you can do only one thing in a time. For example, you can not turn and move at the same time in STW, not including a firing from weapon and also fact, that basic 360 degree movement in it is thatlike unpractical and slow, that it is better to satisfy with arrow keys in fight.So, that is all for now, I hope I did not forget anything, if yes, I will write it later. future of audiogames is something I am solving often, because it is very important segment for us and also for me, i am remembering times when I use
 d my pc only for gaming, titles like GTA, CS and of course MC, it was very pleasant. I want all of this genres also in audio form, sadly i am not able to work on all of them at the same time. So I choosed Minecraft, because it is hardest and so no AG developers choosed it, and I hope that remaining game styles will be processed by other devs, because we have technologies for them already, just connect them to the working complex and nice mainstream like game is on the world.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=54#p54





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Re: Blindcraft release, is it possible?

2017-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi,for first, thank you all for your support, your reactions are motivation for me to continue in development of this game, because I see there is interest about it.@Caejones: I like way you can describe things and problems, you are of course true. There really isn't way how to avoid compass and radar in 3d game. Hovever, what is hard to tell is what is compass, and what is radar?I will take an example here - Audioslenderman. In the game for sighted persons is no light in rooms of dark house, you have only flashlight, which can show you one point on the wall, floor etc. I played it as sighted too, it is a small cyrcle of light in darkness, where you can recognize small area with your eyes. And here is question: can this be called radar?I thought similar system for my Audioslenderman game, where is hovever no light, but sound point playing in space, where normally light should to come back from. So you have something like flashlight, hovever with soun
 d instead of light. Sadly I haven't coded it yet, hovever it seems to me like it can give you very detailed picture about room, where you are currently standing, when you are rotating slowly and hearing, how is the wall builded. And here is again question: can this be called radar?Similar situation I described with compass. For sighted people is no problem to create virtual compass in theyr heads, because they see for example how far are they turning, while blind players doesn't have chance to detect it, because they haven't compass. Of course, in Blindcraft as I sayd you can repair your orientation with surround, hovever it is not that fast and accurate like sighted people can do, and I did not found any technique to made it, so Blindcraft will contain the compass as an compensation for blindness.Hovever, that is not situation of radar. Caejones wrote, that he did not played any fully accessible 3d game yet, and that only our accessibility feature is hr
 tf. My opinion is, that we don't have fully accessible 3d game yet, and that hrtf is not an accessibility feature.Heh, I can imagine how are likers of 3d sound feeling, but I think it is right. Yeah, hrtf is good thing, I also like it, hovever only when it is made good, otherwise it will not help you much and you can get more from sound with simple behaviour rules, which you know already. And because is very hard to get really good hrtf yet for free, I decided to not depend on it.Instead of doing it, I thought a new 3d accessibility technology, which I did not saw used in any audiogame yet. I assume it will work, hovever sadly I can not try it, first is needed to develop world itself to final form, only after it add new technologies. So if you are asking if this will be revolution or not, i can tell you, that I am asking the same question myself and have no answer. About development, it was pretty lazy last week, probably because hard things was done before, so I needed break, hovever now I am back and want to add first animals. That is the last thing necessary for survival mode to work survivally, so when it will be done, I can record a small recording of me, trying to cut some trees in forest and grab wood from them, build a house on place, which is not that easy to find as it can look, craft some basic items needed to survive like the crafting table or sword and trying to catch some meet from animals to defeat my hunger. All excepting hunts is done already, so I hope myself it will not take a long time to finish survival mode.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=325384#p325384





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Re: Blindcraft release, is it possible?

2017-08-10 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi guys,so, I see I made a little furore here, so I will bring things to the right form.First, about mouse and keyboard. I of course wish that all blind players encouter a playing with mouse, it is really fantastic and can not be defeated by any keys, because you do have more accuracy in your hand, than in pressing the keys. Hovever for first, this is mainly my opinion, others can have theyrs and second, I realise that many blind players doesn't have mouse and don't want to spend moneys to it, also when taking in fact, that it is very cheap game controller. So, Blindcraft will be of course ready also for this kind of players, hovever using of mouse will be possible too for those from us, who wants it.About Survive the wild, this is for another topic, hovever it do have difference from Blindcraft, or few differences. For first, rotation is very important. Of course, normally person doesn't have compass, but he does have eyes. So he don't need
  to know where is north, south or west, he know where is infront, where left and right. Hovever this is not case of stw. If you rotate yourself in stw to direction different than 0, 90, 180 or 270, you are getting lost, because your orientation is totally broken, and your can not fix it. Sighted person, when he turns to some specific angle always returns back, knowing where to rotate from trees around, from mountains in farness etc. Heh, I want to see you how you find your original direction in stw from direction of tree.In Blindcraft, this is possible because it do have full 3d. And this is again a difference from STW. I am not talking about audio now, I am talking about the surround. Tree is a good example. Let's compare what do means tree in STW and what do means tree in Bc. If you do have tree in Stw, you can climb there, you can cut it, you can break your bike on it. Hovever, when you climb that tree, you aren't climbing real tree. From programs side, there is a
 n object called tree on the map, and based on this program allows you to make your z coordinate higher, climb on it. Hovever there is no real tree, just one object, with few parameters. For this reason I am calling Stw simulated 3d. When you take tree from Blindcraft, that is not object. I sayd it in other topic already, Bc doesn't know, that there is tree. Because this tree is real, it was constructed in generation process from wood and leaves, and result of this building you see when going near it. So, you can look with your camera to the real crown and see, how it is rotated, next fix your angle with it.There are more good examples, for example notice simple fact, that when you are moving on landscape of Stw, in most cases you are still on one layer of something, grass, stone etc. and under you is nothing or air. Of course, there are exceptions, for example in parts where you must climb up, for example in mountains. In Blindcraft, this is different, all mountains, all
  hills and all objects are real, built from tile to tile by generation engine, because you may want to mine in it, and it will be bad, if you fall to the nothingness after digging one block to the ground.Of course, I am not saying by this that Stw system of map processing, and its system of objects is wrong or bad. Do not take also my words like I want to laud my game or something like it, that really isn't purpose of them. I am saying only in what is Blindcraft different, I think we did have many clons of games before, so I want to show in what is my game new.@Lirin: I absolutely disagree with you. Swamp is best ambienced game I ever saw, not meaned to amount of tracks, but for reality of ambiences placement, Aprone placed them on many parts, hovever he leaved also places where is quiet or only small wind or something, that is very realistic, in real world you also do not have ambiences everywhere. I think also you played Swamp only few minutes, or you wasn'
 t very successful, because declaration that there is nothing on maps is absolutely out of reality. Not saying this with emotions, it is simple fact. For example map multi1, there is large shop, Gass station, river, bridge crossing it, factory, church, about 5 streets crossing full map and all its mainpoints, what more you want on a map? Of course this is not all, hovever I think it's enough to say, that Swamp maps are full of things, it is not true they are empty. Only reason why you may have this feeling is, that you get lost before the safezone and needed much time to return back, if not get killed. I don't mean this as critique, it is absolutely normal for beginners, do you know how many times have I get lost? Hovever only on beginning, after I adapted myself to map, it was great.Yeah, and before you get used in map, it feels very large to you, hovever after it it is small, you can believe me. You sayd too, that when playing swamp, you feel as playing inaccessible game. This is also very important thing, I will describe why.  Are 

Re: Strange Eurofly problem - airplane much slower than it should be

2017-08-10 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Strange Eurofly problem - airplane much slower than it should be

Hi,that is not problem, but feature. Eurofly dev has discussed influence of a wind to aircraft with real pilot, and did similar mechanism in Eurofly. Winds are often used by pilots to long flights, especially above oceans, because in high altitudes are strong winds and when these are blowing from behind of you, they are speeding up your aircraft, so you are saving fuel. Hovever it also works reversed, when wind is blowing from infront of you, it is slowing down your aircraft. Good pilot can track this and fly from altitude to altitude depend on wind strength, so when wind is from infront, he descend to altitude where it is weaker, when it is from back, he goes up to go faster. Wind from sides does not affect your aircraft, so don't scare you will be out of course. Hope it helps.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=323691#p323691





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Re: Blindcraft release, is it possible?

2017-08-08 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi,@shotgunshell: thank you for review.  True is, that I wanted to write to Microsoft, hovever on the end of development, when will be clear if release will or will not to be.If you like the concept of game, I guess you heared the recording, it may be good new to you and all other mc fans, that it is just a half of feelings, which Blindcraft should to offer. Or quarter, because survival mode is not presented yet, that will be in third recording. Hovever survival and creative mode and all similarities with mc are only half as I sayd, I will describe why.As someones probably know, I consider Swamp to be the best game ever created. Why? Because when I am walking Swamp maps, running on the streets, hiding behind buildings, clearing theyr interiers, I feel as in reality. I am absolute free, can look everywhere, go everywhere as in real world without limitations. Rtr is 
 similar to it, hovever it haven't that good maps like in Swamp, sorry Gorthalon, but it's true for me. Hovever that's not important. As I sayd, I feel as in reality when walking in the zombified swamp city, with mouse of course, I can not imagine this kind of game without it.Next, after some time stw was released. With its simulated 3d environment and actions like cutting down trees and cooking fishs on hand-crafted fire, I though it will be better than swamp. Hovever it wasn't. Why? Because i have not feeled as in reality. limited to general 4 directions, north, east, south and west to go i feeled as on a large chessboard instead of a real world. It was too accurate to real world, too regular. Of course, you can turn in full 360 degrees, hovever, for me this was thatlike inpractical, that I refuted to use it, especially when compass was needed to know directions. Sighted persons do know where is infront, back, left and right without needing of have compas
 s, so why I need to have one in game? Avoiding fact, that 5 seconds to get your facing is far from reality of course. The same situation came in Redspot, it was too limited to general 4 directions, again because of inpractical degree turning, so it was again more than game like reality.As you know from recording, Blindcraft do need accuracy. Blind player do need it when building his house, he need to have splitted space in his head to small blocks, so he knows, where to place next block. You probably heared, that I was using general 4 directions in Bc too, when I recorded building of my house. Hovever I don't want to make Blindcraft only like this. This is good for building, not for real playing. For that reason I decided to combine best things from STW and Swamp in Blindcraft, and create game which do have both sides, world splitted to blocks good for building, hovever also free part, for example mobs killing where you can forget that there are some blocks, run freely n
 avigated with you mouse and kill what goes under your sword, or what is shootable with your bow, like in Swamp, absolute freedom, which with inaccuracy gives feelings like in reality. Of course, there is one problem and that is you can unlike in Swamp fall from escarpment because of full 3D space, hovever I have solution for this already which do not needs looking with camera, what is very unrealistic because it reminds you regularity I think.I hope it was understandable, I tried to describe what I feel when playing as best as I can with my english. I am not promising anything, doing something like it never helped me, I am just saying how I want Blindcraft to be like, what I want try to do and if I finish it, what is not sure, you can judge how successful it was.And that's all for now, thank you for reading, I am going to sleep now.Best regardsRast
 islav

URL: http://forum.audiogames.net/viewtopic.php?pid=323493#p323493





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Re: Blindcraft release, is it possible?

2017-08-06 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi Magurp,I tryed your code now, and getting this error:AttributeError: function 'alcGetStringiSOFT' not foundI used Pyglet, because it do have support for python 3.x, along with your code. I searched this error on Google and found one topic on Audiogames, where you sayd, that it can be by 32-bit dll, and replacing it with 64-bit may help. So what exactly am I supposed to do? Rename 64-bit openalsoft dll (I downloaded binary distribution from theyr site, thanks for link) to openal32.dll and past it into the folder? Or check, if there is not openal dll in path?Thank you in advance.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=323119#p323119





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Re: Blindcraft release, is it possible?

2017-08-03 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi,heh, when I force myself to read enet tutorial to the end, there will be possibly multiplayer too. I am of course planning to support multiplayer, it was planned to have it in January of this year, hovever I stopped work on it because bgt was not that powerfull to parse full 3d map, so I was forced to change programming language to c++, which does not have problems with string parsing, so I was and I still am without proper wrapper to Enet library, hovever I will write it when I add few new bioms, animals and few other basic things to the game, so it will be ready to accept multiplayer mode.Yeah, and I recommend you to wait with donations until first release or beta, I am expert in protracting a development time. GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=322769#p322769





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Re: Blindcraft release, is it possible?

2017-08-02 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi all,thanks for your reviews and support, it's good to know that further development does have sense. Blindcraft is made completely from scratch, it does not using any Minecraft api if something like that exists. I needed full controll of game to make full accessibility, for example in generation process, as I sayd in other topic Blindcraft is zoning all what it generates, like trees in forest, dunes on desert or mountains at mountains biom. I will continue in development and possibly record another recording, when there will be animals, mobs and health to show you how does survival mode works.Yeah and playing is very funny for me, I have get lost in desert successfully today and get bugged in the ground because of mistake in code, so that is another motivation for me. Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=322619#p322619





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Re: Blindcraft release, is it possible?

2017-08-01 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi all,well, I have recorded second Blindcraft demo, now in english and upload ended few minutes ago, so I will post it here. Let me know what you are thinking about it please, I will be happy to hear your opinions.And sorry for my english, this is my first english recording I ever created, so few things aren't did very well like saying mining instead of digging, because I wasn't able to remember right word or my announcement I am turned to two thousand seventy degrees. Hope you will understand it, so here is the link:https://drive.google.com/file/d/0B0IeyG … sp=sharingBest regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=322452#p322452





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Re: Making Sims Accessible?

2017-07-31 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Making Sims Accessible?

Hi,hem, interesting topic, I have figured it now, don't know where I did have my virtual eyes before. :)Well, I played Sims as a sighted player and never was interested in design. I had fun from achieving goals and exploring things. I remember very good how lucky I was when I taked to my family my first ghost, because his wife slept with him in elevator and she made ghost baby, don't know how to write it correctly in english. :DI wanted also to get death into my virtual family by similar way, hovever it was much harder and I lost my sight before I was able to finish it.But, back to reality, The sims can be of course made accessible, hovever there are many things to do. I have doubts devs will ever do it, but I will try to describe what I think is needed to do.Hmm, don't know where to start, wtf? Okay, try from the beginning of game.Designing your sims (sim is one virtual man / woman, I don't know if it is normal in english, but I will use it.)Here would be good
 , if game get some basic describing ability. By it I mean description of clothes, add-ons but also character you are currently working on, for example:

URL: http://forum.audiogames.net/viewtopic.php?pid=322080#p322080





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Re: Blindcraft release, is it possible?

2017-07-30 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hey Magurp, I wanted to ask you some time ago, how did you managed to code im2s engine? Did Peter Meijer released some example python script, or it is your handy work? Audiocraft do have great im2s sound, which I am not able to produce, but I would like to have it in bc, can you please guide me a bit how to produce it? Bc is coded in combination of Python and c++, so I have advantages of both languages.Thank you a lot, this stuff can help much blind minecraft players to search for resources in surround.GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=321626#p321626





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Re: Blindcraft release, is it possible?

2017-07-30 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi,oh, audiocraft, I remember it from days when it was released. It was great idea, seeing with sound engine in Minecraft done perfect work in recognizing your surround, only what was not very well thought was building, probably for fact that Magurp did not modified general code, just added accessibility improvements on it, so he was very limited. Blindcraft is more accurate in this, because it is designated for 3d building without see, so you can make whatewer you want without scare you have holes in it. Hovever I am saying, saying and nothing real here, so I will record a small recording in few days, yesterday I rewrited the inventory code, so it can be normally used now, great start. Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=321624#p321624





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Re: Blindcraft release, is it possible?

2017-07-29 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hi,@Orko: of course, you are true, hovever is bit difference $20 and $1200. Another fact is, that for example in my class all people do have mc, hovever only few as I know boot it, I think it will not be different in blind comunity. I am not urging anyone to use cracks, I just saying, that they are there, what is simply fact and can not be missed.And bc itself will be free, that is also important to tell.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=321551#p321551





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Re: Blindcraft release, is it possible?

2017-07-29 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Blindcraft release, is it possible?

Hello all,thank you for your replies. Main difference between bc and mc is, that while mc is programmed in Java, bc have its code in fast c++, so it can not be confused or considered as a clon. About sounds, here is situation more complicated. Few people already told me I should to find my own sounds and include them in bc. I hovever don't want to do this, for two reasons. First, smaller is, that there are hundred of sounds and collecting of them for free would take much time. Second, much bigger reason is, that I am highly nostalgic for Minecraft, I love its sounds and music and playing with non original is not the right stuff for me.I readed Minecraft licence and from it I understand, that distributing game content is illegal. Hovever, there is nothing about playing game content. So if I distribute only blindcraft.exe, which will automatically search computer for sounds from original Minecraft, I should to be safe. What are you thinking about this kind of soluti
 on? I will read Minecraft eula and other licence parts again, if I don't find some restriction about it, but I think there wasn't one. And if I find some problems, I can still contact Mojang itself for agreement, all can be allowed as I understand from eula. Theyr should to give me permission I think, all they will get from that are few new players for work of someone else, remember player must buy original first if he/she want to play Blindcraft. Only problem is how to contact Mojang? I haven't found any way, there is strange support system, I haven't solution for now.Yeah, about betas, I can not provide them yet, inventory is in general reconstruction, so you can not build anything. hovever when I get it working, I can record a small demo how things works, there is one already, but it is in Slovak language and from older bc version, which haven
 't all features that actual do have.Anyway, Blindcraft have long way to go, basic characteristics are near, but Minecraft is very complex and remake of all that sighted persons have already will take a long time, but basic idea about building is at this time reality, and that is important for me, all other stuffs are just add-ons.GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=321539#p321539





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Blindcraft release, is it possible?

2017-07-29 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Blindcraft release, is it possible?

hello all,so, let's say I programmed something like remake of mc, hovever fully accessible for blind players. You can move in the generated world full of forests, mountains, rivers, ponds, cut down trees in forest block by block and build a house of your dreams, not limited by anything or anyone, build large bridges between your buildings or tunnel under them, all in accurate 3d space, where you are builder. You can also craft your tools like sword and go out to fight some enemyes, or simply kill few anymals to get food, of course if you are not vegetarian.  Something from this is reality, something near future, that is not important now hovever. I am interested in fact, how is mc licensed. i want to make more people able to play Blindcraft, not only me as a dev, especially if there will be multiplayer mode, what I don't know yet. So, my question is if I
  write to the licence and info about the game, that it is inspired from Mojang minecraft and ideas in it are not mine, can I publish it? I am not using theyr code, not copying theyr sounds, I am not profitting from the game because it is free and all is created by me, what I am not sure about is if for example fact, that sword is crafted bi stick on b1 and for example stone on b2 and b3 is not licenced somehow, and also craftingtable in general. I want to make bc as reliable as possible, so I will not remove craftingtable and crafting principles from it, but here can be potential law conflict, can someone tell me please, how is this done and if there are some ways how to avoid it?Thank you in advance.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=321476#p321476





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Re: The old „The blind eye

2017-05-13 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: The old „The blind eye

Hello,from me also, I searched this game for long time, but without result, thank you a lot.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=310826#p310826





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Re: A short Eurofly question!

2017-02-28 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: A short Eurofly question!

Hello,try to press f1 key, that should to enable speaking in graphical interface of the game, in case of this key is also possible you pressed it mistakenly.Hope this helps.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=299628#p299628





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Re: strange eurofly issue

2016-12-30 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: strange eurofly issue

Hello,@Daniel, thanks for playing our game. If you crashes at some point and you do not know why, you can try to check plane's blackbox, which is stored default in %documents%\moje dáta Kissoft\Eurofly, but is also opened by game after crashing. In this document, you can see your plane's setting, altitude, speed etc. and also reason of crashing. Next you can try to take off correctly by yourself, or if you don't know how to prevent crashing, copy blackbox content here, and we can hint you, how to do It.Hope this helps.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291504#p291504





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Re: best games 2016!

2016-12-29 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: best games 2016!

Hello,this can be funny for someone, but I am woting for Eurofly. I will also explayn why, and It is not for work on this game from myself.Problem here is, that I can not assess these games objectively by method of choosing game which I play much, because all of us like different game genres and styles, and these games are representing completely different styles.so, I tryed to assess games by successibility in theyr genres, and gave following results:- Crazy party, It not intrested me much, especially after unable to complete task for unclear assigment for me, but quality was good and there was more game styles included in one product, so It is good game.- Tube sim, this game intrested me very lot, especially for simple fact that It is simulator, and brings some informations from reality to us by funny way, so It has large potential. It has
  quality sounds, processing and original mind of game is perfectly represented and done, Its developer made really good work.- Eurofly, also great simulator and not only simulator, many peoples does not see it I thing, but original mind of Eurofly was not to bring flight simulator, but geographical atlas for blinds, only later option to make flights was added. Also by amount of data used, which have about one gb at this time I think, that Eurofly is possibly heretofore hugest audiogame, that was developed completely for blinds.Games that was not included I haven't tryed yet.So, clear winner for me is eurofly. Other two audiogames are also good, I am now playing Tube sim every day for few hours, but when I look at quality, Eurofly is largest.But as you can see, quality representation can be also different for each player, so this is not fully objective too, so I end comparison with note, that all from us have own comparison method, and own favourite au
 diogame. Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291406#p291406





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Where to get The blind eye?

2016-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Where to get The blind eye?

Hello,I searched this game on the net, and found nothing. Something was on this forum, but all links I tryed was broken.Can please someone upload It? And why this can not be available on site like agarchive? I think there are some problems with license, but developing of this game seems to not exists anymore.Thanks too much, I think that this game is something like historical artefact, one of first 3d fps games in world of blinds.GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=291229#p291229





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Re: Audiogame hub needs your help!

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Audiogame hub needs your help!

Hello,I love audiogamehub and I want to support development on kickstarter, only I am not sure, if I understand things right. You are saying, that you will make 5 games. But in list of games you have 12 titles. So, if I back It, I will must to select my 5 favorite titles from list, and you will develop 5 titles with highest amount of votes?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=285752#p285752





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Searching for speakers with english pronunciation to Eurofly game

2016-11-02 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Searching for speakers with english pronunciation to Eurofly game

Hello,I was receive recommendation to create this topic, so now It is here. As you can see in the new releases room, there is new flight simulator game from Slovakia called Eurofly. More about It can you read in It's topic, I will not go trough It here. The main problem of this game at this time is, that it is only in slovak language. Deweloping team is actively working on translation, but this will take some time. We have good translators here, but they can only do text to text translation, no voice recordings for towers, stewardess and menu. So we need people with good english pronunciation, who can do these recordings. Annoucement was already posted in Eurofly topic, three peoples already sent theyr work but I think, that no all good speakers are reading Eurofly topic, because there is lots of communication about game play.So I want to post annoucement also here, if you have good english pronunciation, good microphone and want to help us to finish english trans
 lation, please write me to address:rastisoftsl...@gmail.comand I will send you one from two roles - towers / stewardess. You can also say which role you want, I will accept It if there will ideal ratio between towers and stewardess, for example if we have enough from towers and stewardess, I can accept your choice, but if we have enough towers but not inaf stewardess, I will probably propose stewardess role to you.And that's all, if you think that you can make these recordings, please let me know, hope we will finish translation as quickly as possible.thanks for your help.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=285031#p285031





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Re: A pleasure from Eurofly

2016-10-24 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: A pleasure from Eurofly

Hi Giovany,because of no response in kissoft's mailing list, I posted message about searching for native english speakers, best from USA or UK, in the new releases - eurofly topic some time ago. So for other people that will read this, you can find contact informations to me in It. I have already received some offerings, so now I am working on effectivest possible working system.GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=283935#p283935





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Accessible version of arimaa?

2016-08-31 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Accessible version of arimaa?

Hello,I have asked on this forum some time a go to accessible version of Go board game. It seems like that It is not exists. Now I want to ask, If is there any accessible version of game arimaa? I have a physical chessboard, on which arimaa can be played, so any program that we can insert in input position of my figures and read computers moves will be good choice. Are someone know about something?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=277149#p277149





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: How to rip files baked into executables

Hello,if you are under aac thinking adwenture at C, dragon unpacker can open It and extract sounds without problem. All you need to do is open dragon unpacker, press ctrl+o. Select aac.exe. Du will show hyperripper dialog, you must switch to tab formats, here is a list of formats to search. check ogg, wav and some others you want. Next switch to the "search" tab, and here click on search button. After done scanning, click ok. On status bar is information about number of sounds on screen, in aac It is about 200. Now you can export them, I think that you will have not problem with this.

URL: http://forum.audiogames.net/viewtopic.php?pid=272854#p272854





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: How to rip files baked into executables

Hi Ethin,concrete for aac is luck, that It have not encrypted sounds. They are in standard ogg format. You can use tools to search sounds in streams, for example dragon unpacker, which work on this game.If sounds in game are encrypted, you must apply reverse engineering to find keys and cyphering algorithm. As someone sayd in this discussion, for example bgt scrypts are encrypted theyselves in exe files. Yeah, that is right but nothing will stop a determined attacker. But reverse engineering is out of audiogames topics, you can find more specific informations on google.I will add to the end, that some peoples saying is possible to extract encrypted sounds from memory dumps, because in memory they can not be encrypted. I have never applyed this successfully to bgt games, so I dont know.

URL: http://forum.audiogames.net/viewtopic.php?pid=272792#p272792





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Re: android accessible games please?

2016-04-03 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: android accessible games please?

Hello all,why are you writing that a blind legend is not awailable for android? It is a very long time, about six month I think. The link is:https://play.google.com/store/apps/deta … lindLegendMy rating is "Verry amazing!!!"I have not played ever better adwenture. I have finished It successfully after three days by only playng all of the afternoon. That is my rating.

URL: http://forum.audiogames.net/viewtopic.php?pid=255961#p255961





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Some accessible version of board game go for PC

2016-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Some accessible version of board game go for PC

Hello,know someone about any accessible go game idealli with computer oponent?I have searched the internet but no result.Thanks for help.

URL: http://forum.audiogames.net/viewtopic.php?pid=253484#p253484





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Some accessible version of board game go for PC

2016-03-11 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Some accessible version of board game go for PC

Hello,know someone about any accessible go game idealli with computer oponent?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=253484#p253484





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Re: where to find audio archery for android?

2016-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: where to find audio archery for android?

Hello Liam,for example Shine + dont work normal on several devices, but is not pulled from google play.In android, lots of companies makes different systems, so nobady can make game for all devices.I thank Fabik for apk file, I have downloaded It, install and working perfectli.LG l90 d405, android 5.0.2.I dont see reason for not distributing on google play, if game is maked.And last think, android have large user base, but if no games are developed, base vill not increase. But make games and users vill see, that android is good platform for games too.That is my think.P.S. When we discussing here about games from L-Works on android, have someone lockpick?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=245521#p245521





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Re: where to find audio archery for android?

2016-01-04 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: where to find audio archery for android?

Hello Liam,for example Shine + dont work normal on several devices, but is not pulled from google play.In android, lots of companies makes different systems, so nobady can make game for all devices.I thank Fabik for apk file, I have downloaded It, install and working perfectli.LG l90 d405, android 5.0.2.I dont see reason for not distributing on google play, if game is maked.And last think, android have large user base, but if no games are developed, base vill not increase. But make games and users vill see, that android is good platform for games too.That is my think.P.S. When we discussing here about games from L-Works on android, have someone lockpick?Thanks.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=245521#p245521





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where to find audio archery for android?

2016-01-02 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


where to find audio archery for android?

Hi all,I found on internet some info about audio archery for android from L-works but I can not find It on google play.I have contacted L-works support with this question, but I have not receive answer.Where can I download audio archery? I dont want download and install from unknown places.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=245144#p245144





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Re: Grand Theft Auto V

2015-12-28 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Grand Theft Auto V

Hi,but can blind person driwe car, steal a car, kill peoples and make missions and more thinks typical for GTA? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=244511#p244511





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Re: simulators and games archive

2015-12-27 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: simulators and games archive

Hey RichYamamoto,your link to com audio is broken, can you fix It please?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=244351#p244351





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Re: Grand Theft Auto V

2015-12-27 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Grand Theft Auto V

Hi,is possible to play gta V on pc if I am blind?And if yes, how to simple make It accessible?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=244347#p244347





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Games for android

2015-11-27 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Games for android

Hello,I have device with android version 5.0.2. I have installed a blind legend, smart tennis and droid flip games. Are some other for android?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=240224#p240224





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Re: A couple of problems with Swamp Map Editer

2015-11-26 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: A couple of problems with Swamp Map Editer

Hello,you must save map with different name, because rewriting make a problem.I have problem with making story. Without It is map good, but if I make It swamp vil shutdown.

URL: http://forum.audiogames.net/viewtopic.php?pid=240119#p240119





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Re: simulators and games archive

2015-11-22 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: simulators and games archive

Hello,autoit is no problem, because it is very popular scrypting language. You can find it on google.I need com audio because I can not find it.please upload comaudio and I can try compile all of the games in autoit. I programming in Java, php, html and delphi but one my friend programming in autoit.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=239560#p239560





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Three D velocity multiplayer

2015-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Three D velocity multiplayer

Hello,is possible to play multiplayer three D velocity flyght simulator? I have last version and in manual is writed, that is possible to play mp. But in mods I have not a multiplayer. I have contacted technical support, but I have not received ansver.I have last version.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=239443#p239443





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Re: Where to download last ultra power game?

2015-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: Where to download last ultra power game?

Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=239437#p239437





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Re: simulators and games archive

2015-11-21 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: simulators and games archive

Hello,can someone upload comaudio please? I can not find it on internet. And dropbox link is broken.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=239433#p239433





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Where to download last ultra power game?

2015-11-09 Thread AudioGames . net ForumGeneral Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Where to download last ultra power game?

Hello,I have played ultra power game 8 on the main server. But now if I open it, I read that my version is not actual, but official website of soundworks is unavailable. I have read, that in last version 9 is possible make a server and play on it.Where can i download last version?Thanks.R.K.

URL: http://forum.audiogames.net/viewtopic.php?pid=237957#p237957





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