Re: Sandbox MUD

2021-02-21 Thread AudioGames . net Forum — Developers room : hawgpadre via Audiogames-reflector
Re: Sandbox MUD camlorn wrote:There was a mud called Wayfar 1444, built on top of Moo. It was exactly what you're describing.  It ran fine without swapping things to disk, except that the coder who wrote it had zero programming experience and made all of his algorithms O(n^2) because he'd

Re: Sandbox MUD

2020-12-11 Thread AudioGames . net Forum — Developers room : JasonBlaze via Audiogames-reflector
Re: Sandbox MUD will be cool if you could rebuild something like wayfar though... damn I miss that game. URL: https://forum.audiogames.net/post/597580/#p597580 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Sandbox MUD

2020-12-09 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD @keyIsFull, I had not seen ChatMUD before. It's difficult to tell from the doc what it does, but it sounds much the same. If it already has every feature you think you will need, then it sounds like what you should go for.Given the general thrust of comments here is &quo

Re: Sandbox MUD

2020-12-05 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: Sandbox MUD I tried to click the web interface link in Brave and it just didn't work, but my main question is how does this differ from something like ChatMUD which also has custom building and programming support, besides the idea of a custom scripting language? URL: https

Re: Sandbox MUD

2020-12-02 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Sandbox MUD I just want to be on the record as saying that, unless Jython has special sandboxing support, Python sandboxing literally just isn't possible.  It's not an option unless your goal is now to be a normal hack and slash mud where the focus isn't on user-created content.  Every

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD @NicklasMCHD - I was going to say that Jython hasn't been updated in 5 or so years, but I just checked and there is a 2020 edition. So that certainly is an option.I've written a number of scripting engines over the years. Mostly to add macro languages to both personal

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Sandbox MUD Agreed, if programmer permissions give you access to something that can escape the environment, someone could either inadvertently, or intentionally damage the machine or database it's running under. URL: https://forum.audiogames.net/post/594596/#p594596 -- Audiogames

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Sandbox MUD The programming language needs to be sandboxed and, ideally, you need to be able to limit execution time.  Jython isn't suitable for either.  JS is suitable for sandboxing as long as the Java Js implementation (nashorn I think) doesn't expose the standard library.  Lua can

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector
Re: Sandbox MUD @jjaquinta would Jython work in this instance (python running on the JVM).It's been a long time since I've worked with Java, so don't really know much about it's ecosystem these days URL: https://forum.audiogames.net/post/594448/#p594448 -- Audiogames-reflector

Re: Sandbox MUD

2020-12-01 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD I'm glad you like the concept. I had thought about player acquired buildings, mostly in the context of setting up guilds. But there is no reason it couldn't be more widespread. It's not like there is a shortage of them! Right now I'm adding in contents to the houses, so

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector
Re: Sandbox MUD Oh wow!I wonder if this MUD has/will have apartments.This is gonna be fun!I'm not into the RPG  enforced kind of life, but more power to those who are.By the way, if you see a character named Sulien, that would be me.The name Sulien is a boy's name of Welsh origin meaning

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector
Re: Sandbox MUD Oh wow!I wonder if this MUD has/will have apartments.This is gonna be fun!I'm not into the RPG  enforced kind of life, but more power to those who are.By the way, if you see a character named Sulien, that would be me.The name Sulien is a boy's name of Welsh origin meaning

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector
Re: Sandbox MUD Oh wow!I wonder if this MUD has/will have apartments.This is gonna be fun!I'm not into the RPG  enforced kind of life, but more power to those who are.Now to go and try to find a good Sun name for said mud. URL: https://forum.audiogames.net/post/593855/#p593855

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : queenslight via Audiogames-reflector
Re: Sandbox MUD Oh wow!I wonder if this MUD has/will have apartments.This is gonna be fun!If you see a character by the name of Sulien, that would be me.The name Sulien is a boy's name of Welsh origin meaning "sun born". URL: https://forum.audiogames.net/post/59385

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD @moaddye - in trying to be a like a modern LambdaMOO, there are two layers. The low level fundamental intrinsics are in Java. The City of Thieves concept I have up now is an example where a procedural world was built up, in Java, on top of that layer. The Sandbox concept I

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sandbox MUD sounds cool. cept, what coding language will this be in? how will players get programmer status if I'm understanding this right? etcetera URL: https://forum.audiogames.net/post/593828/#p593828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Sandbox MUD

2020-11-29 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sandbox MUD sounds cool. cept, what coding language will this be in? etcetera URL: https://forum.audiogames.net/post/593828/#p593828 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Sandbox MUD

2020-11-28 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD I moved my prototype Six Thieves over to the new engine.Web interface: http://audio.servegame.com:8080Telnet interface telnet://audio.servegame.com I had to juggle some of the internals, but the core can now discover all possible commands for any given game point. I've used

Re: Sandbox MUD

2020-11-24 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD It was down last night, but I kicked it up again this morning. You need to be sure to use http not https, and you need the colon 80 80 at the end of it. No spaces. URL: https://forum.audiogames.net/post/592389/#p592389 -- Audiogames-reflector mailing list Audiogames

Re: Sandbox MUD

2020-11-24 Thread AudioGames . net Forum — Developers room : moaddye via Audiogames-reflector
Re: Sandbox MUD lol I connected toaudio.servegame.com 8080 and just keeps connecton closeding me URL: https://forum.audiogames.net/post/592357/#p592357 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Sandbox MUD

2020-11-24 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD So, I've been thinking about this, and have some ideas.In what I've got so far, the fundamental objects are JSON objects. The Java wrappers just provide convenience functions for accessing them. This is not a requirement of the system, but it could be. Either way, the Data

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Tab completion is a very interesting idea. For fuzzy matching I'd have to span the entire possible input space anyway, and that would make tab completion possible as well.Yes, I am sighted, and came into this via doing Alexa stuff. The only people who really played my more

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Sandbox MUD @jjaquintaYou can solve the entire input problem by just supporting tab completion and telling us that you support tab completion.  Maybe I don't know how to spell something but it's not hard to guess that it starts with a specific letter or set of letters and tab.  I'm

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net Forum — Developers room : rings2006 via Audiogames-reflector
Re: Sandbox MUD ok i am not 100 percent sure how to conect with mush client. i am kinda new to muds so sorry if theirs a place to ask or learn URL: https://forum.audiogames.net/post/591814/#p591814 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Hmm. I think I might need to throw something together to illustrate some of my points. In Star Lanes, for example, there is an expansive stellar landscape with the points named for medium sized cities on Earth. It's a nice, thematic thing, and it's a problem on voice

Re: Sandbox MUD

2020-11-22 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
Re: Sandbox MUD as a developer I definitely have gotten used to using a versioning system like git as a safety net. the fact I can make experimental changes stress free, knowing I can get back to a sane version of my project with a single "git restore ."but maybe some basic

Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Good points, @camlorn. Unlike LambdaMOO, objects are not required to be persisted in memory. They are only instantiated when needed, and discarded afterwards. I do have a cache for speed, but that can be managed within whatever the memory constraints are. The whole object

Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Sandbox MUD If you're modelling things such that even exits are objects, expect scaling issues even for muds, primarily around memory usage but also potentially CPU as well if you push that viewpoint far enough.My first thought is that I'm not sure what the point is, given

Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Re: Sandbox MUD Great feedback!Many commands have aliases, but lacking L for look was a dumb oversight on my part. Directions are different, since they aren't hard coded verbs, but depend on the name given to them. I had put that off because to support that I'd have to support aliases

Re: Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : ironcross32 via Audiogames-reflector
Re: Sandbox MUD Probably the most glaring thing is the fact that commands don't have common aliases which most MUDs tend to share, such as, 'l', for look, and exits aliased to either one or two letters, such as, 'n', 'u', or for non-cardinal directions, 'ne'.There are also grammatical

Sandbox MUD

2020-11-21 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector
Sandbox MUD Web interface: http://audio.servegame.com:8080/Telnet interface audio.servegame.comThis is a very basic MUD where the users can create the content from within the game. I'll put it up on New Releases in a day or two, but I thought I'd pre-post here, in case anyone finds any