Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? What about fmodex and/or bass libraries? URL: http://forum.audiogames.net/viewtopic.php?pid=207503#p207503 ___ Audiogames-reflector mailing list

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-05 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Alright well when you do Ill apply for an admin position. URL: http://forum.audiogames.net/viewtopic.php?pid=207516#p207516 ___ Audiogames-reflector mailing list

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @Gyro, If this is intended as a prequal, then obviously hook, smee etc need to be still around at the end, or maybe it finishes with their pirate steam airship crashing into the sea which explains why the pirates are on a sailing ship in Peter

Re: Beatstar discussion

2015-03-05 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: Beatstar discussion thanks for your guide slj. URL: http://forum.audiogames.net/viewtopic.php?pid=207506#p207506 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG [[wow]], I totally just pre-ordered this game. My question is, will there be a higher sound quality? The zelda-like aspects for gameplay is fantastic, even for Airik the Cleric. The thing that disappoints me with Super Airik right now is the lack

Advice on upgrading RAM in a Lenovo T540P

2015-03-05 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector
Advice on upgrading RAM in a Lenovo T540P Hi all,So Ive decided Im going to invest in a Lenovo T540P notebook. Im usingthis configurationfromComputerUpgradeKing.As configured, Im maxing out on the hard drive space with a solid-state drive and an Intel I7 quad-core processor, with

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Well, about the chm file, its enought to start developing, though some parts of the engine arent docummented yet, it isnt? Like preparing the game, in which you talk about map files but dont details much more...And other minor things in the

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I will send you a MP too tell you some things about how to create new actors and classes for the engine URL: http://forum.audiogames.net/viewtopic.php?pid=207511#p207511 ___ Audiogames-reflector

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-05 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO Hi, I havent gotten the admin forum setup just quite yet, as im still figuring out the best way to do it. URL: http://forum.audiogames.net/viewtopic.php?pid=207513#p207513

other input methods for Swamp

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : ratking1989 via Audiogames-reflector
other input methods for Swamp Hello all,I know that Swamp works well with a mouse, but what other input devices might work as well? Ive considered a gamepad, but not sure if theyd work or what would be the best option if I did get one. Any advice on this would be great. URL:

Re: please, tell me

2015-03-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: please, tell me Ive always wondered, what is in bgt absolute? ;Why -enemy? ;please explain!;If anyone has worked with vectors, please give an example of how to use the vector:;There is a field x50 y50 enemies. ;How to play them in 3d space? ;If there is sighted, I want to make a game

Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-05 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector
Re: Death match a new beginning, online roleplaying science fiction MMO [[wow]] this is really too bad although I can say I saw this coming for a while.@Techmaster, when did all of this stuff happen with your character? Because I was on yesterday and there were very few people on

Re: please, tell me

2015-03-05 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: please, tell me Hi Jonikster.Well if your a beginner programmer youre not going to be able to write this game right away. I am also a beginner trying to learn python and Ive always wanted to make a really complex zombie game. I know Im far from being ready to do this so I havent even

Re: Prometheus: The Eternal Wars

2015-03-05 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!If the option of showing certain items in room descriptions is enabled, and if the amount of those items, such as chairs, is equal to or more than 3, the game now calculates them and prints out the result.Such as:You see four beds next to one

Re: pyglet audiogame examples

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: pyglet audiogame examples What do you mean by scripts? The only thing Pyglet is really good at for an Audiogame is event handling, whether that be input or timing or whatever. Youre going to eventually need everything Pyglet is offering you in that respect, regardless of what you code

Re: Braillemon status update!

2015-03-05 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: Braillemon status update! hello Rachel.i really like this game, but i have one problem:if i move north my Y coordinate is decrease, and if i move south, my coordinate is increase. its really strange . hahaha,its sometime make me confused can you fix that?thanks before and sorry about

Re: Braillemon status update!

2015-03-05 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: Braillemon status update! hello Rachel.i really like this game, but i have one problem:if i move north my Y coordinate is decrease, and if i move south, my Y coordinate is increase. its really strange . hahaha,its sometime make me confused can you fix that?thanks before and sorry about

Re: please, tell me

2015-03-05 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: please, tell me Im not new to programming URL: http://forum.audiogames.net/viewtopic.php?pid=207518#p207518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: pyglet audiogame examples

2015-03-05 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples The Appsection of pyglet is too confusing. The docks are horrible and if I wish to know how to do something, I have not yet figured out how to find what I am looking for.But pyaudiogame is much, much, much higher level than pyglet. It has, for example, a UI

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? So, Im a little confused about how dictionaries in bgt work. do I just assign the value to a handle of whatever enemy? or, something else. URL: http://forum.audiogames.net/viewtopic.php?pid=207523#p207523

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? The idea is this: its an enemy base class, but some things are going to want to cast down the tree. That is, if a piece of code knows that enemy 53 is actually a tank and needs to do tank things to it, itll cast the enemy class.

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers its still in debug but its working!For BGT casts, you can cast a handle using : MyChildClass@ castedObj = castMyChildClass(NonCastedReference); it returns null

Re: please, tell me

2015-03-05 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: please, tell me Hmmm, Im not understanding then what is the problem your having? URL: http://forum.audiogames.net/viewtopic.php?pid=207522#p207522 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @Dranelement:yes. The id is the key, the enemy is the value.@Genroa:Unless something has majorly changed in the last 6 months, no. You have to write chunks of code in C just to get most libraries to fit BGTs pitiful DLL support.

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Ah, okay. Ill see if I can find the angelscript docs and figure it out. My regret at choosing bgt is growing very fast, though... URL: http://forum.audiogames.net/viewtopic.php?pid=207529#p207529

Re: cody and ake (rare tts voices)

2015-03-05 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: cody and ake (rare tts voices) The last time I tried to use it, which was years ago, it wasnt very usable. Before you could even get started creating your voice, you had to calibrate your microphone, and that process relied on purely visual feedback. URL:

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers its still in debug but its working! How, will you tell me, because it uses a lot of structures? In fact, you only keep the reference of the structure and give

Re: pyglet audiogame examples

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: pyglet audiogame examples The app section of the pyglet documentation looks fine to me; you just call app.run and youre done with it. The thing you might be interested in is pyglet.window, and such. But Ive never even come close to having a need for anything but pyglet.app.run, and it

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Ah, thanks. So then, how would I effect the enemy via the dictionary? From what I understand from the helpfile, Id have to create a generic enemy, then do something like enemies.get(key, enemy);Where enemy is a handle to the

Re: Three Monkeys Prototype for PC

2015-03-05 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Three Monkeys Prototype for PC Hi.Spoiler.The down arrow when walking doesnt seem to work. I know you said there would be bugs but thats the only one Ive found so far.Then again it could be my apple keyboard which has made it impossible for me to use nvda plus control plus down arrow

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Ah, thanks. So then, how would I effect the enemy via the dictionary? From what I understand from the helpfile, Id have to create a generic enemy, then do something like enemies.get(key, enemy);Where enemy is a handle to the

Re: Programming Artificial intelligence in racing games

2015-03-05 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Programming Artificial intelligence in racing games pure basic URL: http://forum.audiogames.net/viewtopic.php?pid=207536#p207536 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Grr. Youve just moved into Angelscript specific territory and consequently are beyond where I can help. Thats the basic idea, but I dont know how Angelscript type casting and polymorphism stuff works well enough to help you finish

Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! Hi.Regarding lack of sound drivers, why not? Why cant they put sound drivers for the most common PC hardware into the Windows PE or what ever is launched when you boot up a Windows image. Dont tell me Microsoft cant do

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? @camlorn : a 3D sound lib is available for BGT, using FMODEx wrappers its still in debug but its working! URL: http://forum.audiogames.net/viewtopic.php?pid=207534#p207534 ___

Re: other input methods for Swamp

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: other input methods for Swamp Hi Ratking1989.Well if I remember right there is joystick support on swamp. You can also use the keyboard to play you just have to change a file I think its called keyboard.ini. I wouldnt recommend that though I tried it once and it wasnt fun at all.

Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! Hmmm, why that big for audio drivers? I mean, the basic TWPE image is only about 300 megs and contains a wide variety of drivers for sound. I could be missing something.No, I am not paying for Winstaller because again, I

help with smugglers 5

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
help with smugglers 5 hi all, yesterday I installed this game, its really fantastic.Im playing it and Im stuck:I go to the finess system, then I go to planet sargath. in this planet I choose to explore, and DR.armstrong needs my help to collect 100 units of robotics.I go to the traid menu,

Re: boat simulator v1.3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: boat simulator v1.3 released Sure the offers still open, and Ive gotten some more libraries in the meantime as well. Hit me up on Skype with a contact request at the username superfreq2|. URL: http://forum.audiogames.net/viewtopic.php?pid=207555#p207555

Behold! Samsung Galaxy Talkback!

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Behold! Samsung Galaxy Talkback! Well everyone, For those who wish to dive in to Android, and you felt Googles Talkback wasnt good enough, why not try Samsungs Galaxy Talkback! Think Im making this up folks? Check out the Galaxy S6 Manual!http://downloadcenter.samsung.com/conte …

Re: The zombie apocalypse has just started. Look to your left.

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Hi.Oh know Im in huge trouble! The only 2 things to my left are my cd player and my set of the x-files series. I guess I could beat the zombies with my cd player until it breaks then throw the x-files box at them then run as

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Thanks Orin! In this case, well be working with a professional ambience composer and sound technicians, so the quality will be quite a lot higher. Cool, I agree I love Zelda-esque gameplay style. Cool, thanks for the email!Dark, the shadow being a

Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! @Chris, Have you seen the size of the windows install? About 3 GB for the ISO. To put sound drivers for the most common sound drivers on Windows PE environments would increase the size by about 2 to 5 GB, making it 5 to 9

Re: Advice on upgrading RAM in a Lenovo T540P

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: Advice on upgrading RAM in a Lenovo T540P Hi,You have to be very careful. The motherboard is your main issue. The RAM has to be compatible with the motherboard, and you cannot exceed the motherboards maximum memory. I recommend the web site www.pcpartpicker.com, which offers you te

Re: Anyone interested in another racing game?

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Anyone interested in another racing game? Alright! Sounds like the development of this game is moving fast. Cant wait for the audio demo. URL: http://forum.audiogames.net/viewtopic.php?pid=207546#p207546 ___ Audiogames-reflector mailing

Re: Anyone interested in another racing game?

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector
Re: Anyone interested in another racing game? The audio demo was already released, and can be listened to here URL: http://forum.audiogames.net/viewtopic.php?pid=207547#p207547 ___ Audiogames-reflector mailing list

Re: boat simulator v1.3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: boat simulator v1.3 released Dardar the link does not work for me. I can get to the link you put on this topic, but I cant get to the boat simulater: instead of going to http://nathantech.podserver.info/boat1.html, Im redirected to a 404 page. However, this page:

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? I know how one can go about getting libraries which do not work with the BGT FFI to work with the BGT FFI. I have seen the library in question. I am almost certain this is a specific example where someone wrapped FMODEx with a C

Re: Braillemon status update!

2015-03-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! @Ronal this bheabior in computer ciense is completely normal.For computers, the 0,0 coordinates isnt in the down left corner of the screen, instead this is in the uper left corner of the screen.With that,, the y axis, increases to the down, and decreases when

Re: boat simulator v1.3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector
Re: boat simulator v1.3 released Dardar the link does not work for me. I can get to the link you put on this topic, but I cant get to the boat simulater: instead of going to http://nathantech.podserver.info/boat1.html, Im redirected to a 404 page.Also, since youre Nathan the Legend, do I

Re: Advice on upgrading RAM in a Lenovo T540P

2015-03-05 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Advice on upgrading RAM in a Lenovo T540P Two slots on the computer, 1 free by default.204 PIN Sodim, ddr3L 1600MHZ, PC3-12800, unbuffered, non ECC, maximum voltage of 1.5V, 9 CL clock laitency or less.No larger than 8GB per stick, and no more than 16GB total loaded memory.Getting that

Re: Advice on upgrading RAM in a Lenovo T540P

2015-03-05 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Advice on upgrading RAM in a Lenovo T540P Two slots on the computer, 1 free by default.204 PIN Sodim, ddr3L 1600MHZ, PC3-12800, unbuffered, non ECC, maximum voltage of 1.5V, 9 CL clock laitency or less.No larger than 8GB per stick, and no more than 16GB total loaded memory.Getting that

Re: Advice on upgrading RAM in a Lenovo T540P

2015-03-05 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: Advice on upgrading RAM in a Lenovo T540P Two slots on the computer, 1 free by default.204 PIN Sodim, ddr3L 1600MHZ, PC3-12800, unbuffered, non ECC, maximum voltage of 1.5V, 9 CL clock laitency or less.No larger than 8GB per stick, and no more than 16GB total loaded memory.Getting that

Re: nvda using alot of cpu

2015-03-05 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: nvda using alot of cpu exactly, Jaws and firefox can crash the whole system, I mean, you cant do, almost everything. and Yeah, I do find sited help most of the time. URL: http://forum.audiogames.net/viewtopic.php?pid=207491#p207491 ___

Re: My Story Outline

2015-03-05 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: My Story Outline That sounds quite badass! Good luck! To you and the humans in this universe; theyll need it... URL: http://forum.audiogames.net/viewtopic.php?pid=207492#p207492 ___ Audiogames-reflector mailing list

Re: your_adventure alpha version 3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: your_adventure alpha version 3 released hello,I have desided to build some more patches before we will go over to a full blown release. i have tweaked some things in the code, what enables that the combat script can be used later on in the game. i have added two extra creatures:- a

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I already created a very simple Inventory class, and im nearly done with a standart Weapon class which will be the superclass of every weapon in game i can post these two classes here even if they are not finished or in the current released

Re: How to recover lost htc contacts?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : hacker via Audiogames-reflector
Re: How to recover lost htc contacts? Just so you know, there is a lot easier way to do this that does not invlove rooting. First of all, if you sign in with your google account upon first boot, you do not have to worry about backing up your contacts as they are all synced to your google

Re: your_adventure alpha version 3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: your_adventure alpha version 3 released hello,I have desided to build some more patches before we will go over to a full blown release. i have tweaked some things in the code, what enables that the combat script can be used later on in the game. i have added two extra creatures:- a

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games I already created a very simple Inventory class, and im nearly done with a standart Weapon class which will be the superclass of every weapon in game i can post these two classes here even if they are not finished or in the current released

Re: Swamp Account GiveAway

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : hadi . gsf via Audiogames-reflector
Re: Swamp Account GiveAway Hi sneak. pm sent.Im excited!CheersHadi URL: http://forum.audiogames.net/viewtopic.php?pid=207496#p207496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Three Monkeys Prototype for PC

2015-03-05 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: Three Monkeys Prototype for PC [[wow]], downloading. URL: http://forum.audiogames.net/viewtopic.php?pid=207497#p207497 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Who's going to watch the apple event next Monday?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : FM94 via Audiogames-reflector
Re: Who's going to watch the apple event next Monday? Hi.As far as I know the event will be at 5P.M in the UK.Francois URL: http://forum.audiogames.net/viewtopic.php?pid=207498#p207498 ___ Audiogames-reflector mailing list

Re: Who's going to watch the apple event next Monday?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : FM94 via Audiogames-reflector
Re: Who's going to watch the apple event next Monday? Hi.As far as I know the event will be on Monday at 5P.M in the UK.Francois URL: http://forum.audiogames.net/viewtopic.php?pid=207498#p207498 ___ Audiogames-reflector mailing list

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @Aaron, steampunk is a style of world and technology which began in the 1970s as a counter to the cyberpunk movement. Where as cyberpunk was busy imagining futuristic dystopean worlds based on current technology such as computers and the internet,

Re: lets erge microsoft to develop a fully functional screen reader!

2015-03-05 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: lets erge microsoft to develop a fully functional screen reader! You have to realize that the problem with initial setup is that sound drivers are not always installed... and without those, narrator cant work. Nevertheless a good suggestion, and well see what comes of it. URL:

Re: Heat Engine, a game engine for BGT games

2015-03-05 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: Heat Engine, a game engine for BGT games Hello,I have downloaded the chm file and Im reading.Genroa, where do you discus about the engine? Tell me what to do and Ill start working. Have you started coding that inventory class? If not, Ill do. Or any other thing needed.Contact me at:

Three Monkeys Prototype for PC

2015-03-05 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector
Three Monkeys Prototype for PC The Three Monkeys Prototype DemoPosted Mar 4 2015Hello! Firstly, a huge thank you to everybody thats backed, shared or supported the Three Monkeys Kickstarter campaign in any way so far. Weve had some absolutely fantastic messages and comments, and have been

Re: your_adventure alpha version 3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector
Re: your_adventure alpha version 3 released Hi,it would be great if the sounds would be included before the patch. I like sounds for stuff, and Im not that impatient that I couldnt wait for them. URL: http://forum.audiogames.net/viewtopic.php?pid=207495#p207495

Re: Swamp Account GiveAway

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector
Re: Swamp Account GiveAway Its just the year payment. After that its up to the winners to figure alternative means. Though, I think Ill be doing this as a yearly thing now, it just depends on my own finantial situation. URL: http://forum.audiogames.net/viewtopic.php?pid=207478#p207478

Re: Swamp, zombie FPS by Aprone

2015-03-05 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hello there all, well i talked about here that, but i dont know whats happened the map 4s loot, some people told me about that composite is gone again, server power lost, and after we cant find any, but thats interesting we found map 4 mask, steel

Re: boat simulator v1.3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : razvitasca via Audiogames-reflector
Re: boat simulator v1.3 released hi. I try to download the game on another day and the link brochen. What I do ? Please dont thinc about me Im a fearry person. Im fearry because Im on an English site for first time. My English is not better but I do what I can to increase my English

Re: cody and ake (rare tts voices)

2015-03-05 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector
Re: cody and ake (rare tts voices) Archive.org is the site that runs the wayback machine, so its the same thing.Speaking of Model Talker, whatever happened to that project? URL: http://forum.audiogames.net/viewtopic.php?pid=207501#p207501

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @Dark Steampunk and Civil War go nicely together. The 1700s essence in pirates flows nicely through the eras. Steampunk Neverland ranges with quite a story time-span. Pan doesnt age and was born much early than Wendy. Since this is an origin story,

Re: boat simulator v1.3 released

2015-03-05 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: boat simulator v1.3 released hello allsorry ive not been on here in ages so first of all the link is broken?seems rather oddhave look here, see if you can download it:http://nathantech.podserver.info/my.html@Defenderyou make a good sales pitch heh, ok, im reconsidering, that is, if the

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Libaudioverse isnt a base. Libaudioverse isnt even really aimed at audiogames specifically. Libaudioverse equivalents exists in exactly two forms currently. One is GPL with no option for dual licensing, available only in Python,

Re: Swamp, zombie FPS by Aprone

2015-03-05 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I just wanted to make those who read this aware that speed is reduced even when you block hits with the riot shield. Im all for it reducing it when you get hit, but if you block it, it really shouldnt slow you down, and I am seriously against this part of

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? Hi there,I fully agree, Genroa. A lot of people cannot develop cause they are reinventing the wheel again and again.Hum, curious, Camlorn saying we dont need more basis... But he is developing another audio library. Wait, wait, I

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Interestingly, Steampunk is actually an offshoot of Cyberpunk, rather than a direct controdiction, and it seems strange, but the term Cyberpunk was first used to describe what the teenagers of the mature internet age might be like, in the eyes of a

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Interestingly, Steampunk is actually an offshoot of Cyberpunk, rather than a direct controdiction, and it seems strange, but the term Cyberpunk was first used to describe what the teenagers of the mature internet age might be like, in the eyes of a

Re: Looking for opponents

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : zseli via Audiogames-reflector
Re: Looking for opponents I want to play, but my game always sais server error, for every game that i tried. Can someone help me with this, because if you can then i can play with you. URL: http://forum.audiogames.net/viewtopic.php?pid=207474#p207474

Re: Pyaudiogame Problem with getting any script whatsoever to run

2015-03-05 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Pyaudiogame Problem with getting any script whatsoever to run OK, there is now an email list!send an email to:pyaudiogame-requ...@freelists.orgwith the subject ofsubscribeThere you can ask me questions! URL: http://forum.audiogames.net/viewtopic.php?pid=207467#p207467

Re: Beatstar discussion

2015-03-05 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector
Re: Beatstar discussion hi. I like your games.keep the good work.but i have an other question.how can I create packs with the pack creation tool? URL: http://forum.audiogames.net/viewtopic.php?pid=207466#p207466 ___ Audiogames-reflector

Re: Pyaudiogame Problem with getting any script whatsoever to run

2015-03-05 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: Pyaudiogame Problem with getting any script whatsoever to run OK, there is now an email list!send an email to:pyaudiog...@freelists.orgwith the subject ofsubscribeThere you can ask me questions! URL: http://forum.audiogames.net/viewtopic.php?pid=207467#p207467

Re: pyglet audiogame examples

2015-03-05 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector
Re: pyglet audiogame examples Hello,I did some stuff with piglet, but didnt like their documentation or the way they handle scripts. I didnt get past the first part.I am in the process of writing a python librarypyaudiogamethat is much more simple to use than piglet (but so far, without

Re: Swamp, zombie FPS by Aprone

2015-03-05 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone Just a quick note to pay a compliment to Sneak for putting up some accounts for folks who cannot get on Swamp. Well done, you are clearly one of the good guys URL: http://forum.audiogames.net/viewtopic.php?pid=207465#p207465

Re: The zombie apocalypse has just started. Look to your left.

2015-03-05 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: The zombie apocalypse has just started. Look to your left. Guahahahaha! more meet for me and the rest of my zombie hoard! give me your brains! URL: http://forum.audiogames.net/viewtopic.php?pid=207480#p207480 ___ Audiogames-reflector

Re: please, tell me

2015-03-05 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: please, tell me if (absolute(player_position-enemy_position)=10) {// The player is within 10 paces of the enemy.// Maybe see if the attacker is facing the right direction?if(enemy_face==east and player_position=enemy_position) {// to the east.}else {// to the west.}}Thats for 1

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @Defender, I said steampunk was a contradiction of cyberpunk because Neel Gayman reccords the term in his forward to his novella, A study in Emerald (a Cthulhu version of the Sherlock holmes story with some steampunk elements), as one that he along

Re: echo location?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: echo location? http://behindthecurtain.us/2012/05/08/e … woodstock/IIRC, he distinguishes between passive echolocation (which most of us probably do whether we realize it or not) and active (the kind with clicks). URL: http://forum.audiogames.net/viewtopic.php?pid=207482#p207482

Re: echo location?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : lauren . downie96 via Audiogames-reflector
Re: echo location? Hi Dhruv,Yes, I also use this. The only sight I have is light perception and Ive used echo location since I was about 4. I can tell where barriers, doors, walls, fences, tables, cars and even curbs are and where the gaps are in them. I can also tell the difference

Re: Beatstar discussion

2015-03-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Beatstar discussion You can read my guide on how to create soundpacks at the following link:https://dl.dropboxusercontent.com/u/979 … atStar.rtf URL: http://forum.audiogames.net/viewtopic.php?pid=207469#p207469 ___ Audiogames-reflector

echo location?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : dhruv via Audiogames-reflector
echo location? Has anyone else relyably done this? I can avoid pillars, walls, doors etc. I can also distinguish open doors from closed ones. Has anyone else done this (if yes, do you have any tips?). I dont do it with clicking or any other stuff, I just use my environmental sound. URL:

Re: Swamp Account GiveAway

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: Swamp Account GiveAway this seems very cool sinse I know a few People who dont have an account and would like to have one, but there is just one question. is payment for aditional munths for the account to be done by the one who gets it, or will there be someone else taking over

Re: Swamp, zombie FPS by Aprone

2015-03-05 Thread AudioGames . net Forum — New releases room : keba via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone hmm, interesting, from what aprone was telling me, the shields block shouldnt slow you down. bug maybe? URL: http://forum.audiogames.net/viewtopic.php?pid=207476#p207476 ___ Audiogames-reflector mailing list

Re: Looking for opponents

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Re: Looking for opponents When do you get the error? URL: http://forum.audiogames.net/viewtopic.php?pid=207477#p207477 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: suggestions on how to deal with destruction of a class?

2015-03-05 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: suggestions on how to deal with destruction of a class? This is exaclty what im trying to do with my own projects : providing ready-to-use classes like characters, weapons and items, all working together with a big Game class. I dont think it will remove the easy part from BGT, but it

Re: echo location?

2015-03-05 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: echo location? hi,I used to be extremely good at this when I was a kid. However, my tinnitus alters my perseption of sound in a way in which the information I gain from echolocation is rather limited. Also, my hearing is in the limit of the normal range apparently which might have an

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG Thanks Orin! In this case, well be working with a professional ambience composer and sound technicians, so the quality will be quite nice and ambient. I agree I love Zelda-esque gameplay style. Thanks for the email!Dark, the shadow being a part of

Re: Steampunk Neverland - Zelda-esque RPG

2015-03-05 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector
Re: Steampunk Neverland - Zelda-esque RPG @Dark Steampunk and Civil War go nicely together. The 1700s essence in pirates flows nicely through the eras. Steampunk Neverland ranges with quite a story time-span. Pan doesnt age and was born much early than Wendy. Since this is an origin story,

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