On Blender ID you can change your username. At the moment this does not
transfer to Gitea, though. The Gitea team is working on making this
possible for us, and I do expect it to be rolled out in the coming month or
so. Renaming users unfortunately is not that simple, because it also ties
into the
Hi Chirag,
Thanks for the offer to help!
If you want to indeed limit yourself to Python, that's fine. It means you
don't have to build Blender and can just edit files & see the changes.
https://wiki.blender.org/wiki/Developer_Intro is the place to start
reading. It'll cover a lot of things that
Hi Martin,
Nice to meet you and welcome to this list.
On Mon, 14 Mar 2022 at 08:30, VDiabloV1 via Bf-committers <
bf-committers@blender.org> wrote:
> Currently, the workflow is very tedious for our animators, where many have
> suggested we develop a python tool similar to that of *Maya's
On Fri, Jan 21, 2022 at 02:27:19PM +0100, Dalai Felinto via Bf-committers
wrote:
> To have studios contributing to Blender is a two-way street. And Blender
> sticking to the VFX is the least the Blender project can do on its end.
This seems to ignore the fact that we've already broken with the
On Sat, 20 Nov 2021 at 05:26, Campbell Barton wrote:
> > Please note that this is not a proposal to immediately start modifying
> all
> > of Blender's sources to put the docs in their new location.
>
> This sounds like header files not ending up as a good central
> reference for API's (which is
Hi all,
Recently there has been a discussion about the location of code
documentation (as in, the in-source documentation comments). The gist of it
is that, in my opinion, documentation of the public interface of some
module should be done in its header file. This promotes black-boxing, and
gives
Hi Sharvane Muralidharan,
There is a lot of info for new developers at
https://wiki.blender.org/wiki/Developer_Intro. If you have any questions
about what's written there, pop over to the #blender-coders channel on
Blender Chat (https://blender.chat/channel/blender-coders).
Before you start
On Thu, 17 Jun 2021 at 07:51, Ryan Inch via Bf-committers <
bf-committers@blender.org> wrote:
> Bundling does make a difference because it marks the add-ons as
> officially endorsed by Blender, they are available to every blender user
> and these add-ons are universally recognized and frequently
On Wed, 2 Jun 2021 at 07:56, Campbell Barton via Bf-committers <
bf-committers@blender.org> wrote:
> If the proposed policies are followed to the letter, we end up in
> situations where extra review iterations would be required for running
> clang-format, stripping what-space and spelling
On Tue, 18 May 2021 at 14:50, Ray Molenkamp via Bf-committers <
bf-committers@blender.org> wrote:
> As much as I picked on them last year for making very
> strange recommendations, I feel they struck a good balance
> for 2022.
>
You make a good point, as usual.
Sybren
Hello,
On Mon, 17 May 2021 at 19:54, Brecht Van Lommel via Bf-committers <
bf-committers@blender.org> wrote:
> There is a draft for the next VFX reference platform up now. Since we had
> some issues with the last one, it would be good to give feedback if
> necessary.
>
Good call.
> Python was
Hi Juan,
On Thu, 4 Mar 2021 at 19:05, Juan Linietsky via Bf-committers <
bf-committers@blender.org> wrote:
>The main topic is the ability for Blender to have a "Metadata Export"
> plugin. This means, that at the time of export,and for each object exported
> (node, material, skeleton, mesh,
On Thu, 4 Mar 2021 at 09:53, Sergey Sharybin via Bf-committers <
bf-committers@blender.org> wrote:
> - Do you have a strong feeling about leaving a .clang-tidy file as it is
> now (where file modification requires manual re-compilation) ?
>
No, not really. Of course it would be nice if changes
In short: yes.
For more info, take a look at https://developer.blender.org/T68908
Sybren
On Tue, 2 Feb 2021 at 05:38, Jacob Merrill via Bf-committers
wrote:
>
> Is there any concern for animation speedups in the long term or short term?
>
> CPU armature skinning is very very slow for
On Fri, 11 Dec 2020 at 18:55, Brecht Van Lommel via Bf-committers
wrote:
> Adding an abstraction layer so theoretically the library can be switched
> out for another is probably not very helpful. If we were using this in many
> places maybe, but in my experience, these kinds of abstraction layers
Hey Philipp.
All these proposals make sense to me.
Sybren
On Mon, 23 Nov 2020 at 15:08, Philipp Oeser via Bf-committers
wrote:
>
> Hi all,
> there was some recent talk amongst triagers about some issues / open
> questions in our triaging process. This mail tries to sum them up and bring
>
On Tue, 17 Nov 2020 at 13:33, Brecht Van Lommel via Bf-committers
wrote:
> For example in this specific case it's easy to either:
> * Copy an implementation from another library known to work
> * Switch to using
> * Tweak the code to not use 64 bit atomics
I'm assuming you mean D9577 with "this
On Mon, 16 Nov 2020 at 17:58, Brecht Van Lommel via Bf-committers
wrote:
> The difference is between:
> * Providing active support for a processor architecture
> * Rejecting or fixing code that only builds on a specific processor
> architecture
>
> Developers should not write code which e.g.
Hello list,
Blender 2.80 was the last version of Blender for which 32-bit builds
were officially supported. This was announced by Brecht in [1].
That announcement was a bit unclear to me, which I let pass because it
wasn't that relevant for my position back then. However, now that I'm
the Linux
Hey all,
Today's Animation & Rigging module meeting notes are available on
devtalk:
https://devtalk.blender.org/t/2020-10-29-animation-rigging-module/15933
Cheers,
Sybren
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://devtalk.blender.org/t/quaternion-interpolation/15883
Cheers,
Sybren
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https
Hi all,
Yesterday we had another Animation & Rigging meeting. As usual, the
meeting notes are available on devtalk [1]. The next meeting will be in
two weeks.
[1]
https://devtalk.blender.org/t/2020-10-15-animation-rigging-module/15773/2
Cheers,
Sybren
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Ble
My mail got a response, and with that it was fairly easy to remove the
hack. The exact changes are linked from https://developer.blender.org/T80320
Sybren
On 31-08-2020 15:37, Sybren A. Stüvel via Bf-committers wrote:
> Hi,
>
> I agree with Bastien, and have sent an email to the USD
gt; Bastien
>
>
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'm aiming for most of all, is that it becomes a normal part of the
bug reporting culture. Just as attaching an example blend file is
becoming more standard, so should IMO be testing with older versions.
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es.
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emoved at some
point? I can't find any description about this on this mailing list or
on the code blog post.
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Dear macOS platform maintainers,
This is a gentle reminder to build the USD library for macOS. If there
is any difficulty with this, please let me know.
Cheers,
Sybren
On 13-12-19 10:43, Sybren A. Stüvel wrote:
> Dear list,
>
> I just committed the USD exporter
and
commit to SVN. I think this only applies to Arto, because LazyDodo
already did this for Windows and I already did this for Linux/CentOS.
Cheers,
Sybren
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Sybren
[1] https://devtalk.blender.org/t/partial-animation-module-meeting/10817
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of TBB, 2019.9 was
already in versions.cmake.
Thanks,
Sybren
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I have committed the new Alembic libraries for Linux to
lib/linux_centos7_x86_64.
Sybren
On 20-11-19 10:26, Sybren A. Stüvel wrote:
> Dear platform maintainers,
>
> I've just bumped Alembic from 1.7.8 to 1.7.12. This is not a
> needs-to-be-updated-right-now update, but it d
ing
> decisions too?
I think we should distinguish between "capable" and "responsible". AFAIK
module members are capable of making decisions, but the
owner/coordinator is the one with the final say in things, i.e.
responsible for the final outcome.
I agree with your othe
made bad assumptions because
it hard-coded 24 FPS.
Currently only the Alembic library is upgraded from 1.7.8 to 1.7.12.
Writing this new DCC FPS hint will be done in a separate commit once the
platform libraries have been updated.
Cheers,
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On 13-11-19 06:07, Nathan Craddock wrote:
> Most of the new features there would be best shown with a video or GIF though.
Please use video files (MP4/h.264 or WebM/VP9), GIF has a horrible
compression ratio for video (among other downsides).
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ar versions? Or
is it just a matter of someone taking the time to update them?
Sybren
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On 03/11/2019 03:19, Campbell Barton wrote:
> I see no reason to stick to Python-3.7x for Blender-2.82 release.
Me neither, looking forward to using assignment expressions
Sybren
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https://cloud.blender.
Hey all,
I want to change how Blender imports/exports mesh normals from/to
Alembic files. If you're interested, please have a look at
developer.blender.org/T71246. Either give it a ♥ token if you like it,
or pitch in with a comment if you see problems with it.
Best,
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e that it scares people of. If we want to make it
tempting to use daily builds (which helps us find & fix bugs sooner in
the release cycle) we should make it as non-scary as possible.
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library.
This is not urgent, but would be nice if it happens relatively soon.
Thanks,
Sybren
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ded space to discuss things.
> Do we have a list of targets yet, or do we need to come up with something?
It's on https://developer.blender.org/, click on Animation in the
right-hand column.
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Schleifer (Amazon) in the Animation module user team.
Welcome on board Looch!
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On 02-09-19 21:40, Nathan 'jesterKing' Letwory wrote:
> * Feedback handling of bi-weekly meeting.
'bi-weekly' is an ambigious term [1]. Shall we use 'twice-a-week' or
'fortnightly' instead?
[1] https://en.wikipedia.org/wiki/Biweekly
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ht
there when editing). This
would cut down on the times we see things like "Based on the default
startup or an attached .blend file (as simple as possible)" in the reports.
Of course a more complete multi-step wizard would be better, but maybe
the above can already improve the quality of
t second step because it's
trying to use Make and I use Ninja. Or maybe the build tool is something
that could be detected and used automatically?
I can't comment on other aspects just yet, haven't tested the new
settings well enough.
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PS: This is not an urgent needs-to-be-done-on-Friday-afternoon update.
We could decide to defer updating the platform libs a bit and do more
library updates in one go? Then again, if then something breaks it's
harder to tell which library update caused it.
On 02-08-19 16:55, dr. Sybren A. Stüvel
Dear platform maintainers,
I've just modified versions.cmake and install_deps.sh to install the
latest version of Python, namely 3.7.4. Please update the platform
libraries accordingly.
https://developer.blender.org/rB454daf9b6b87d008e66650927109511f1c1befd2
Kind regards,
Sybren
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onsor a willing and
able developer a Spacemouse, then that developer may be able to do it.
> Is there anyway to improve compatibility in the upcoming blender 2.80 release?
Nope, it's far too close to the release date to get new features into 2.80.
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ecksum files
I would recommend using a Yubikey for this, stored in a safe at the
Blender Institute. Getting the right key is easy once it's poured into
hardware.
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On 15-07-19 14:38, Brecht Van Lommel wrote:
> 2) Weekly Reports
My weekly report is at
https://wiki.blender.org/wiki/User:Sybren/Reports/2019#July_8-14
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join the Animation module team, and I'm talking
with an external animator to get an outside perspective too.
Cheers,
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can also invest
some time into adding Captchas and blocking of IP ranges to Blender ID.
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with
the Blender Cloud add-on, and sees active development.
You can find BAT at https://developer.blender.org/project/profile/79/
Best,
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account, and chat away!
If you have any issues, please let me know in a private mail or via
blender.chat.
Just for clarity: we will only move away from IRC if there is
considerable support for this move.
Best,
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https://stuvelfoto.nl/
https://stuvel.eu
On 12-02-19 11:57, dr. Sybren A. Stüvel wrote:
> Furthermore, it allows static type checking with mypy <https://mypy.org/>.
Oops, that should have been http://mypy-lang.org/
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_
there aren't
already multiple ways of doing the same thing. Furthermore, it allows
static type checking with mypy <https://mypy.org/>. I'm actively using
mypy in other Blender Institute Python projects and it helps
considerably in catching mistakes early.
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On 08/10/2018 23:14, Alexander Kampmann wrote:
> Maybe the alternatives you pointed to should be more visible, I could
> not find them when I googled.
Does that mean you're volunteering to do marketing & SEO work for us?
Sybren
(lead developer of Flamenco)
console; it should work on a fresh macOS install.
Arto, is this something you can look into? It's has been a problem for a
while (T56329 and T56275 are fairly recent examples, but I remember this
going wrong months ago too).
Cheers,
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https://stuvel.eu
On 23/07/2018 19:43, Brecht Van Lommel wrote:
> * Python 3.7.0 (or should we wait until there is a 3.7.1 or so with
> bugfixes?)
Let's go to 3.7.0, unless somebody already knows of actual bugs that'll
influence our use.
Sybren
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ld have code to merge
sequences of Alembic files.
If not Alembic, what would be a good cache file format? Ideally I'd like
to use something that's already proven technology, rather than thinking
up something ourselves.
[1]
https://groups.google.com/d/msg/alembic-discussion/X-2ue86pw5g/Z2fZpW1eAgA
veloper.blender.org/rB002dcd200178c602474c3794c3c21e3b212e6e25
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already
(and they are probably well tested too)
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On 06/05/2018 10:29, Christian Hubert wrote:
> I don't know if all are already ported. But if I can help, feel free to
> propose me one or two to work on (I'll give a look if I can be able to do it
> before accepting).
I'm keeping https://developer.blender.org/T54737 up to date. Currently
I'm
only work with the CoW enabled, so start Blender with
`--enable-copy-on-write`.
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ow to fix it for now.
I wouldn't know how stable 2.8 is on Windows currently, maybe someone
else can comment on this?
> Should I "git checkout temp-modifier-rm-cddm"? Simply and only that?
That should be enough, yes, but since it's been merged in 2.8 you can
simply use the blend
les")
>
> import bpy
>
>
> fd = open(sys.argv[1], "rb")
> cz = fd.read()
> cp = zlib.decompress(cz)
> c = pickle.loads(cp)
>
> pp = pprint.PrettyPrinter(indent=4)
> pp.pprint(c)
>
>
>
>
> Thanks for any hints,
&g
in the diff than here on the
mailing list.
Please also be aware of the work I'm doing in the temp-modifier-rm-cddm
branch (also see D3155), which changes the interface for modifier code.
If you have questions about this, don't hesitate to ask here too.
Kind regards,
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htt
this can change from frame to frame). In the
current code this distinction is exclusive, that is, a modifier is
either deforming or constructing, but AFAIK can't be both. I just want
to point out that in future code we may want to allow a modifier to do both.
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https
Hey guys,
Will it be possible to include 14e7ba0c8ac [1] in 2.79b? Joshua took a
look at the commit as well, and it has his blessing.
[1] https://developer.blender.org/rB14e7ba0c8ac7f229a1b025103a786f267dfb938
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ablo) by showing instead of describing your design, I'm
sure he'd be happy to look.
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eople don't read. They don't see that 2.8 is not released
yet, they just follow the Eevee hype and then are stumped when things
aren't stable.
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h
Hi Isaac,
On 25/02/2018 00:58, Isaac Weaver wrote:
A while ago I filled out these two bug reports for BAM which are holding up
a project I'm working on
BAM is hard to maintain, as over the years the functionality has grown
way beyond its initial design limitations. As a matter of fact, I hit
Hey list,
Ton suggested to me at some point that we should only accept GSoC
students who already have worked on Blender in the past (submitted
patches that actually got a positive review, or who already are active
Blender developers). I fully agree that this is a good idea, as GSoC is
not
Hi Ounan Ding,
On 12/02/2018 08:14, Ounan Ding wrote:
Recently I found a paper about analytic drawing [1], and then I try to
prototype it in Blender as an add-on. Here is a video of the prototype
running:
https://youtu.be/Nz_3_yRUxv0
That looks potentially pretty cool.
I would like to know
Hey,
On 03/02/2018 23:48, Dan McGrath wrote:
I opened up a beta of the discourse forum to the public at
https://devtalk.blender.org/ for people to poke around in.
Please take a look at
https://github.com/discourse/discourse-oauth2-basic and support OAuth2
authentication with Blender ID.
ix T53572: Alembic imports UV maps incorrectly
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.
The commits are:
commit 6cdbffbc229bf263fa4b9b82a6e33b591c32934c
Author: Sybren A. Stüvel <syb...@stuvel.eu>
Date: Fri Dec 15 10:13:04 2017 +0100
Updated Blender ID add-on to version 1.4.1
- Improved error reporting when validating a token fails due to
connection
errors.
On 2017-12-11 11:39, Dalai Felinto wrote:
Aren't you mixing color space and lens deformation? Troy is referring to
the former, while you seem to be talking about the latter.
Yes, and that's on purpose, as it shows the danger of trying to extract
semantics from file names.
That said, if you
On 2017-12-11 06:48, Troy Sobotka wrote:
With this patch, filenames such as rubber_srgb.png, treealbedo_linear.tiff,
facescan_acescg.tiff, etc. will all honour the colourspace if it is found
in the
given configuration.
What would this do when I have two versions of the same scene, one shot
iscord before and heard different people say they use it, but never
heard of Ponder).
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t; exporters?
Historical; this was part of the patch given to use by DwarfLabs [1]. My
guess is that they mimicked the Collada exporter, which is
bpy.ops.wm.collada_export [2].
[1] https://developer.blender.org/D1783
[2]
https://docs.blender.org/api/current/bpy.ops.wm.html#bpy.ops.wm.collada_export
Chee
On Wed, Oct 25, 2017 at 04:54:36PM +0200, Ton Roosendaal wrote:
> For example, Nils Thuerey did it for fluids.
> It's not about a PhD having free time, it's combining the PhD work
> with Blender.
Yes, ok, that might work indeed. I did the same with my work on the
Game Engine.
-
his salt has time to join the GSoC. I finished my Ph.D. with a big
surplus of vacation days that I would never be able to use, simply
because the progress of my research demanded all of my time. Would we
want to attract a Ph.D. student who claims to have months of free time
available?
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ifically, I'd like to include a wheel for
> aiohttp.
>
> Thanks,
>
> ~ Isaac
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Hey,
On 03/10/17 12:25, Francesco Siddi wrote:
> The Blender ID add-on requires explicit user actions in order to connect to
> the Internet (the user has to enter credentials and press Login).
Same for the Blender Cloud add-on. No network connection unless
initiated by the user.
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piling or linking.
Scons has been deprecated for a while now.
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https://cloud.blender.org/
https://stuvelfoto.nl/
https://stuvel.eu/
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Sergey, could this be due to the recent work on Proog?
On 2017-09-10 21:03, Jacob Merrill wrote:
yeah I have not been getting it either
On Sep 10, 2017 10:52 AM, "INTERLICHTSPIELHAUS" <
interlichtspielh...@gmail.com> wrote:
Aaron Carlisle wrote:
Hi, You can fix this by visiting
""
> return {'FINISHED'}
>
> class ConvertToUECollisionButtonBox(bpy.types.Operator):
> bl_label = "Convert to box (UBX)"
> bl_idname = "object.converttoboxcollision"
> bl_description = "Convert selected mesh(s) to U
Hey list,
I've just fixed an Alembic crash that would be great to have in
RC3/release: 696f4dc85f7faa8bc21e2e48302c6b680a5bb09e
Cheers,
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Sybren A. Stüvel
https://stuvelfoto.nl/
https://stuvel.eu/
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gt; ac88a3942e4 Alembic import: fix crash when face color index is out of
> bounds.
> f20d7bed142 Alembic import: report object name in face color index out of
> bounds error
> 3d677d91900 Fix OSX duplicate path in Python's sys.path
> cdfeebd1393 Alembic: Renamed variable assigned_n
interface, and trying to run the operator concurrently doesn't import the
> files
>
> Is there a better way of doing this? or is it a bug?
>
> Tested in blender Buildbot july 27th 5c963128ea2
>
> Thanks.
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> Bf
interface, and trying to run the operator concurrently doesn't import the
> files
>
> Is there a better way of doing this? or is it a bug?
>
> Tested in blender Buildbot july 27th 5c963128ea2
>
> Thanks.
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er all my recent changes in master still do not
> show up in blender2.8 regardless what i try.
You can use 'gitk' or 'git log --graph' to see what merge commit was
created.
Cheers,
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Sybren A. Stüvel
https://stuvelfoto.nl/
https://stuvel.eu/
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D
Hi Sarthak,
Welcome to this list :) A good place to start reading is
https://wiki.blender.org/index.php/Dev:Contents, especially the column
titled "Getting Started" contains heaps of useful info. Once you've read
that and you still have more specific questions, don't hesitate to ask here.
e
files.
We have some ideas on how to extend this to render nodes at Google
Cloud or AWS nodes. If you want to help implementing such features,
that would be great.
Cheers,
--
Sybren A. Stüvel
https://cloud.blender.org/
https://stuvelfoto.nl/
https://stuvel.eu/
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ere is anything to be done other than report and if I
> reload Blender from synaptic will I be able to re-compile it as
> Mechanical in some way?
>
> Many thanks
>
> Steve
>
>
>
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On Mon, May 22, 2017 at 11:39:26AM +0200, Sergey Sharybin wrote:
> We are going to the latest stable version of 3.5.x series, which is
> 3.5.3.
>
> We do NOT go 3.6.x for 2.79 release.
Yeah, that's what I figured, but Ton's mail got me confused ;-)
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Sybren A. S
On Sun, May 21, 2017 at 05:57:18PM +0200, Ton Roosendaal wrote:
> - Python library in Blender is getting updated to latest stable version.
The latest stable version is 3.6.1 -- is it correct that we're going
to 3.6 for 2.79?
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Sybren A. Stüvel
https://cloud.blender.org/
https://stuvelfoto
Thanks.
On Sat, May 06, 2017 at 10:48:18PM +0200, Brecht Van Lommel wrote:
> macOS 10.9 libs updated now to include the Alembic binaries.
>
> On Fri, Apr 28, 2017 at 12:13 PM, Sybren A. Stüvel <syb...@stuvel.eu> wrote:
> > Hello all,
> >
> > For the Alembic exp
erely hope that this is a temporary thing; I'm not too happy
parsing the output of an external binary. Unfortunately, the Alembic
Python bindings are still only available for Python 2.x, and testing
from C is also not an option (since each test would be as big as a
full Blender debug build).
Cheers,
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Sybren
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