Re: [Bf-committers] GSoC 2017: Introduction, Sequencer Playback Optimization

2017-04-02 Thread jrn73_
Hello Tom, Thanks for the welcome and introduction. I had actually forgotten to post a link to my draft proposal in my original post (oops!), so to all those who are interested: https://docs.google.com/document/d/1iWuIHo6Xb34Wq3k-9jms6EcKJCgipSYqJ9RBzlnf-rs/edit?usp=sharing

Re: [Bf-committers] GSoC 2017: Introduction, Sequencer Playback Optimization

2017-04-02 Thread Tom M
Hi Johnathon, Looking forward to seeing your proposal. It is quite close to the deadline (less than 24 hours away for student proposals to be submitted to https://summerofcode.withgoogle.com/ ) Please see https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017 and specifically - http

Re: [Bf-committers] GSoC 2017 - Cycles Motion Blur Improvements

2017-04-02 Thread Stefan Werner
His paper could also be of interest: http://gruenschloss.org/msbvh/msbvh.pdf -Stefan > On 02 Apr 2017, at 16:28, Sergey Sharybin wrote: > > Hi again, and sorry for the spam. > > Totally forgot about one more moblur-related project: moblur support for > volumetric data (smoke, fire, clouds, tor

Re: [Bf-committers] GSoC 2017 - Cycles Motion Blur Improvements

2017-04-02 Thread Tom M
My apologies that was a copy and paste error regarding that paper - that wasn't the link I meant to provide, deeply apologize for the error and confusion. Tom M. LetterRip On Sun, Apr 2, 2017 at 7:20 AM, Sergey Sharybin wrote: > Hi, > > 1. Guess the technique is called Sampled motion blur, comb

Re: [Bf-committers] GSoC 2017 - Cycles Motion Blur Improvements

2017-04-02 Thread Sergey Sharybin
Hi again, and sorry for the spam. Totally forgot about one more moblur-related project: moblur support for volumetric data (smoke, fire, clouds, tornadoes..) On Sun, Apr 2, 2017 at 4:20 PM, Sergey Sharybin wrote: > Hi, > > 1. Guess the technique is called Sampled motion blur, combined with the

Re: [Bf-committers] GSoC 2017 - Cycles Motion Blur Improvements

2017-04-02 Thread Sergey Sharybin
Hi, 1. Guess the technique is called Sampled motion blur, combined with the importance sample over the camera shutter time. 2. I do not see how those algorithms are connected to motion blur and also not clear which exact algorithm you're referring to. Is it a generic quesiton or you see how this i

Re: [Bf-committers] GSoC 2017 - student introduction

2017-04-01 Thread Tom M
Hi Michael, the deadline for submissions is April 3rd. Congratulations on your international olympiad success. Here is information about what UDIM is, https://www.fxguide.com/featured/udim-uv-mapping/ http://bneall.blogspot.com/p/udim-guide.html So whereever UVs are mapped to images in blende

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-29 Thread Tianwei Shen
Hi Dalai, Thanks for noting the existence of blender-vfx mailing list, and your reply. But I think you might have misunderstood the goal of this project. Maybe the name ‘camera breathing’ is misleading because it refers to the shifting of angle view of lens when changing the focus. However, thi

Re: [Bf-committers] GSoC 2017: Anamorphic Breathing in Cycles(Wanxuan Sun)

2017-03-29 Thread Sergey Sharybin
Hi, Just a small detail: Cycles is licensed by Apache2. So model should be compatible with that, and that will make it compatible with GPL as well. I'm also not sure how you can license model itself, so don't see big issue here. There are several work done in related topics: - Custom lens mappin

Re: [Bf-committers] GSoC 2017: Anamorphic Breathing in Cycles(Wanxuan Sun)

2017-03-29 Thread Dalai Felinto
Hi, 1) We want to reproduce a realistic camera breathing effect that matches the expected behaviour for the lens settings. How is that not clear? 2) If the "models" are compatible with our (GPL) license, and can be integrated in Cycles I can't see why not. 3) That's the closer we ever had (read

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-29 Thread Dalai Felinto
Hi Tianwei, This was cross-posted on bf-vfx, and if you are not in that mailing list, check the replies here: https://lists.blender.org/pipermail/bf-vfx/2017-March/000478.html In particular my reply is: https://lists.blender.org/pipermail/bf-vfx/2017-March/000480.html Regards, Dalai -- blendern

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-28 Thread Levon
apologies, noticed i forgot the change the subject line for my previous reply. ive had a read of your proposal. ill read through it more thoroughly over the weekend and give you some feedback. > From: Tianwei Shen > Subject: Re: [Bf-committers] GSoC 2017: Camera breathing support &g

Re: [Bf-committers] GsoC 2017, need instructions.

2017-03-27 Thread Ton Roosendaal
Hi, You can discuss this here or in irc.freenode.net #blendercoders. We always welcome original contributions based on student's own competences. Note however that the UI and usability are not good projects for beginners typically, it's entangled code that touches everything in Blender. I would

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-27 Thread Tianwei Shen
Hi all, FYI, you can check out my proposal draft on this project at https://docs.google.com/document/d/1J0iFVL45Ha_rFcXtO_fGQdP5hqdPKVQH2P-DYFuAXgk/edit , if you are interested. Thanks, Tianwei > On Mar 25,

Re: [Bf-committers] GSOC 2017 improving python editor

2017-03-26 Thread Andreas Klostermann
It may be possible to use Blender as a Jupyter "kernel". Using asyncio, it may be possible to implement the jupyter protocol which in turn uses zeromq. However, the zmq libraries have C extensions and I have not been able to import them in Blender properly. On Sun, Mar 26, 2017 at 5:16 PM, andij.

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-24 Thread Jacob Merrill
what about using a object of known scale to calibrate (like a 3d printed susan?) On Fri, Mar 24, 2017 at 8:27 AM, Tianwei Shen wrote: > Hi Levon, > > Thank you so much this long reply. First of all, I’ve been looking for > user tests and suggestions for the multi-view reconstruction project. I

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-24 Thread Tianwei Shen
Hi Levon, Thank you so much this long reply. First of all, I’ve been looking for user tests and suggestions for the multi-view reconstruction project. If you have ideas for making it better, just feel free to drop me emails. On the other hand, it is still a quite large patch. So we need time to

Re: [Bf-committers] GSoC 2017: Camera breathing support

2017-03-24 Thread Levon
> > > > Message: 1 > Date: Fri, 24 Mar 2017 02:26:38 +0800 > From: Tianwei Shen > Subject: [Bf-committers] GSoC 2017: Camera breathing support > To: bf-blender developers > Message-ID: <3b4ba086-116b-417d-a288-c8f1ca7a8...@gmail.com> > Content-

Re: [Bf-committers] GSoC 2017: Cycles features & Package management

2017-03-22 Thread Sybren A . Stüvel
On Wed, Mar 22, 2017 at 02:41:19PM +0100, Andreas Klostermann wrote: > Regarding a package manager: I think one of the key features should > be a way to handle dependencies between addons. I think the scope is already pretty well defined at https://wiki.blender.org/index.php/Dev:2.8/Source/Package

Re: [Bf-committers] GSoC 2017: Cycles features & Package management

2017-03-22 Thread Andreas Klostermann
Regarding a package manager: I think one of the key features should be a way to handle dependencies between addons. One example would be the asyncio functionality. Yes, asyncio is already in the standard library, but the loop implementation is not. If there are multiple addons using asyncio it wou

Re: [Bf-committers] GSoC 2017: Cycles features & Package management

2017-03-22 Thread Sybren A . Stüvel
Hey, On Fri, Mar 17, 2017 at 07:46:10PM -0700, gandalf3 wrote: > Package manager: > My first thought is: what exactly would a "package" be? I see the > design doc[1] mentions they may contain things besides addons. What > else might a package contain, and how would different kinds of > content be

Re: [Bf-committers] GSoC 2017

2017-03-20 Thread Jacob Merrill
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017 On Mar 20, 2017 3:25 PM, "Jacob Merrill" wrote: > Best thing you can do is get on irc, #blendercoders > > I think there may be a gsoc link in the group description * > > On Mar 20, 2017 3:24 PM, "Alexandros Zanias" > wrote: > >>

Re: [Bf-committers] GSoC 2017

2017-03-20 Thread Jacob Merrill
Best thing you can do is get on irc, #blendercoders I think there may be a gsoc link in the group description * On Mar 20, 2017 3:24 PM, "Alexandros Zanias" wrote: > Hi there, > > It is the first time I participate to a GSoC and I would like to know how > this project works. > > Thank you. > __

Re: [Bf-committers] GSoC 2017: Cycles features & Package management

2017-03-17 Thread David McSween
God luck with your application. While I am no authority it does seem that lens breathing and other artifacts like softness or dispersion and reflections would be lens specific. How lenses are characterised could be an extensive list. Would you make variables to play with and eye match? Audio nodes

Re: [Bf-committers] GSoC-2017

2016-12-01 Thread Mike Erwin
On Thu, Dec 1, 2016 at 11:35 PM, Jacob Merrill wrote: > > The 2.8 project will also undoubtedly have sections that need work, so I > would get on the viewport mail list, and also look into openGL/ glsl, and > vulkan etc. (if you plan on working with the graphics pipeline) > shadertoy.com is cool f

Re: [Bf-committers] GSoC-2017

2016-12-01 Thread Jacob Merrill
checkout rightclickselect.com and then investigate what these features would take. in general game logic will need a bunch of work. (but is a bit of a tangle)(bricks ui to cycles nodes for example) pbvhtree was added in a previous gsoc and someone should in theory be able to accelerate a bunch of

Re: [Bf-committers] GSoC-2017

2016-12-01 Thread Sebastián Barschkis
Dear Varun, Yes, with strong Python and C skills you should be able to navigate the code base. In addition to that, I think it would also be helpful to know the basics of computer graphics. Especially in the area that you would like to work in. To get started with Blender, I'd suggest you do th