Re: [brlcad-devel] An Explanation

2016-03-19 Thread Daniel Roßberg
https://en.wikipedia.org/wiki/Ray_trace for example Daniel 2016-03-17 7:47 GMT+01:00 Jawadh Salih Rifath : > I am sorry for asking this. I searched sources to get the idea of ray trace > but I couldn't. So please give me a source to get the idea of ray trace. You >

Re: [brlcad-devel] An Explanation

2016-03-19 Thread Niks Chaudhary
Plz remove me from this list On 16-Mar-2016 1:20 pm, "Jawadh Salih Rifath" wrote: > Please tel me what is meant by this. > use the knowledge inherent in the ray about what object it's returning the > pixel from to group pixels into groups based on objects. From

Re: [brlcad-devel] An Explanation

2016-03-19 Thread Jawadh Salih Rifath
Got it sir. I'll get if anything. Thank you. On 16 Mar 2016 17:35, "Daniel Roßberg" wrote: > > So there are three main obstacles that we have to achieve. > > 1. Identifying the objects (Either polygons or NURBS) separately instead > of > > going into pixels of the

Re: [brlcad-devel] An Explanation

2016-03-19 Thread Jawadh Salih Rifath
I am sorry for asking this. I searched sources to get the idea of ray trace but I couldn't. So please give me a source to get the idea of ray trace. You have mentioned that look at view.c and viewedge.c . I failed to find any algorithm of raytrace. please guide me thank you On 16 March 2016 at

Re: [brlcad-devel] An Explanation

2016-03-19 Thread Daniel Roßberg
> So there are three main obstacles that we have to achieve. > 1. Identifying the objects (Either polygons or NURBS) separately instead of > going into pixels of the image space You need to learn the concept of ray-trace and ray-trace generated images for comprehension. Then "With a ray-trace

Re: [brlcad-devel] An Explanation

2016-03-19 Thread Daniel Roßberg
Niks, You may want to have a look at https://lists.sourceforge.net/lists/listinfo/brlcad-devel Unsubscribing your e-mail address from a mailing list is something you should do by yourself. Only in very special cases you could ask an administrator. (I'm not an administrator.) Regards,

Re: [brlcad-devel] An Explanation

2016-03-16 Thread Jawadh Salih Rifath
Sir please correct me if I am wrong So there are three main obstacles that we have to achieve. 1. Identifying the objects (Either polygons or NURBS) separately instead of going into pixels of the image space 2. Mapping the objects with their corresponding location. (I think I don't get this

Re: [brlcad-devel] An Explanation

2016-03-16 Thread Daniel Roßberg
"use the knowledge inherent in the ray about what object it's returning the pixel from": If you do a ray-trace with BRL-CAD's librt you won't only get back the point where the ray hits an object but this object's name (and some other data) too. "to group pixels into groups based on objects.": Map