https://en.wikipedia.org/wiki/Ray_trace
for example
Daniel
2016-03-17 7:47 GMT+01:00 Jawadh Salih Rifath :
> I am sorry for asking this. I searched sources to get the idea of ray trace
> but I couldn't. So please give me a source to get the idea of ray trace. You
>
Plz remove me from this list
On 16-Mar-2016 1:20 pm, "Jawadh Salih Rifath"
wrote:
> Please tel me what is meant by this.
> use the knowledge inherent in the ray about what object it's returning the
> pixel from to group pixels into groups based on objects. From
Got it sir. I'll get if anything.
Thank you.
On 16 Mar 2016 17:35, "Daniel Roßberg" wrote:
> > So there are three main obstacles that we have to achieve.
> > 1. Identifying the objects (Either polygons or NURBS) separately instead
> of
> > going into pixels of the
I am sorry for asking this. I searched sources to get the idea of ray trace
but I couldn't. So please give me a source to get the idea of ray trace.
You have mentioned that look at view.c and viewedge.c . I failed to find
any algorithm of raytrace. please guide me
thank you
On 16 March 2016 at
> So there are three main obstacles that we have to achieve.
> 1. Identifying the objects (Either polygons or NURBS) separately instead of
> going into pixels of the image space
You need to learn the concept of ray-trace and ray-trace generated
images for comprehension. Then "With a ray-trace
Niks,
You may want to have a look at
https://lists.sourceforge.net/lists/listinfo/brlcad-devel
Unsubscribing your e-mail address from a mailing list is something you
should do by yourself. Only in very special cases you could ask an
administrator. (I'm not an administrator.)
Regards,
Sir please correct me if I am wrong
So there are three main obstacles that we have to achieve.
1. Identifying the objects (Either polygons or NURBS) separately instead of
going into pixels of the image space
2. Mapping the objects with their corresponding location. (I think I don't
get this
"use the knowledge inherent in the ray about what object it's
returning the pixel from": If you do a ray-trace with BRL-CAD's librt
you won't only get back the point where the ray hits an object but
this object's name (and some other data) too.
"to group pixels into groups based on objects.": Map