RE: [computer-go] Tweak to MCTS selection criterion

2009-06-07 Thread David Fotland
Many Faces does this. This is kind of interesting. Is anybody measuring their playout performance in real-time at the moment and performing this sort of computation, to check if overtaking the leading move is mathematically impossible? Christian Don Dailey wrote: 2009/6/6

RE: [computer-go] UCT tree pruning

2009-06-01 Thread David Fotland
It seems that it would be better to always expand after one visit, and prune nodes with less than N visits, than to only expand after N visits. I expand after every visit and prune nodes with few visits when I need to. Davdi -Original Message- From: computer-go-boun...@computer-go.org

RE: [computer-go] Congratulations to Steenvreter!

2009-06-01 Thread David Fotland
I planned to enter this one, but I was busy, then overslept and it was already going when I got to my computer. I prefer full size boards, since that's a more difficult problem, and games at 19x19 give me more to work with. Short time limits are fine. Perhaps 19x19 with 15 or 20 minutes each?

RE: [computer-go] Liberties in Many Faces

2009-05-31 Thread David Fotland
To: Computer Go Subject: [computer-go] Liberties in Many Faces On April 6, David Fotland wrote: In Many Faces' playouts I don't keep arrays of liberties. I just keep the counts. In the older program I keep linked lists of liberties. On April 7 he elaborated: Yes, I walk both

RE: [computer-go] Time weighting in opening

2009-05-23 Thread David Fotland
I agree with Don. On 19x19 it is much less critical to put a lot of time up front, since there are many moves in most positions with nearly equal value. 9x9 games can easily be lost in the first 5 moves, so up front time or a good book are critical. On 19x19 it's important to spend a lot

RE: [computer-go] Reflections on a disaster

2009-05-21 Thread David Fotland
as appointing the accused criminal as his own judge and jury: don't expect many convictions. -- Allen Thornton, Laws of the Jungle _ From: David Fotland fotl...@smart-games.com To: computer-go computer-go@computer-go.org Sent: Wednesday, May 20, 2009 10:46:45 PM Subject: RE

RE: [computer-go] Reflections on a disaster

2009-05-21 Thread David Fotland
The last moves in the PV are usually quite weak. They don’t get a lot of playouts. -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Darren Cook Sent: Wednesday, May 20, 2009 11:39 PM To: computer-go Subject:

RE: [computer-go] Reflections on a disaster

2009-05-20 Thread David Fotland
Many Faces' static move generator suggests F1 as the first move to try. Still it needs about 35K playouts before F1 is preferred. For some unknown reason it likes H1 before that. F1 at 35K playouts has a pretty low win rate, about 35%, because the playouts can't figure out the semeai. It needs

RE: [computer-go] Implications of a CPU vs Memory trend on MCTS

2009-05-14 Thread David Fotland
Are you not using rave? If you keep rave counters for each legal move in the node it should be much bigger than this. David -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Michael Williams Sent: Thursday, May

RE: [computer-go] Congratulations to Fuego, the new champion!

2009-05-13 Thread David Fotland
Congratulations to Fuego, Mogo, and Yogo. It's a tremendous accomplishment for an open source program to win the championship. David -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Rémi Coulom Sent: Wednesday,

RE: [computer-go] a ladder example

2009-05-02 Thread David Fotland
I think all uct/mc programs will have this problem unless they add something extra to avoid it. During playouts using random moves the playouts will think that the ladder usually works. Local 3x3 patterns aren't enough since they can't tell the difference between ladders that work and ladders

RE: [computer-go] Value of capture (atari?) heuristic.

2009-04-27 Thread David Fotland
-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Mark Boon David Fotland said he has a low probability on capture, but I don't think he ever gave specific numbers. Mark ___ computer-go mailing list computer-go@computer-go.org

RE: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread David Fotland
Many faces will show group status, but with letters on the stones, not colors. From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of terry mcintyre Sent: Thursday, April 23, 2009 7:04 AM To: computer-go Subject: Re: [computer-go] Roadmap 2020 -

RE: [computer-go] Roadmap 2020 - using analysis mode to improve programs

2009-04-23 Thread David Fotland
For example1, Many Faces' Game Score Graph shows the fight is over around move 208. From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of terry mcintyre Sent: Wednesday, April 22, 2009 6:27 PM To: computer-go Subject: Re: [computer-go] Roadmap 2020

RE: [computer-go] Pseudo liberties: Detect 2 unique liberties?

2009-04-07 Thread David Fotland
Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Lukasz Lew Sent: Tuesday, April 07, 2009 2:32 AM To: computer-go Subject: Re: [computer-go] Pseudo liberties: Detect 2 unique liberties? On Tue, Apr 7, 2009 at 07:40, David

RE: [computer-go] Pseudo liberties: Detect 2 unique liberties?

2009-04-06 Thread David Fotland
In Many Faces' playouts I don't keep arrays of liberties. I just keep the counts. In the older program I keep linked lists of liberties. David -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of w...@swcp.com Sent:

RE: [computer-go] Pseudo liberties: Detect 2 unique liberties?

2009-04-01 Thread David Fotland
Many Faces also counts real liberties, and is quite fast enough. -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Mark Boon Sent: Wednesday, April 01, 2009 1:04 PM To: computer-go Subject: Re: [computer-go]

RE: [computer-go] Congratulations to David Fotland and Many Faces

2009-02-17 Thread David Fotland
to David Fotland and Many Faces On Mon, Feb 16, 2009 at 7:45 PM, Andy andy.olsen...@gmail.com wrote: See attached a copy of the .sgf. It was played private on KGS so you can't get it there directly. One of the admins cloned it and I saved it off locally. I changed the result to be B

RE: [computer-go] Re: static evaluators for tree search

2009-02-17 Thread David Fotland
It is very clear that nonuniform random playouts is a far better evaluator than any reasonable static evaluation, given the same amount of time. Many people (including myself) spent decades creating static evaluations, using many techniques, and the best ones ended up with similar strength

RE: [computer-go] Re: static evaluators for tree search

2009-02-17 Thread David Fotland
Many Faces of Go has a static position evaluator, but it's not spaghetti :) It makes many passes over the board building up higher level features from lower level ones, and it does local lookahead as part of feature evaluation, so it has a lot of code, and is fairly slow. David -Original

RE: [computer-go] static evaluators for tree search

2009-02-17 Thread David Fotland
It's not true that MCTS only goes a few ply. In 19x19 games on 32 CPU cores, searching about 3 million play outs per move, Many Faces of Go typically goes over 15 ply in the PV in the UCT tree. I agree that it is much easier to reliably prune bad moves in go than it is in chess. Many Faces (pre

RE: [computer-go] static evaluators for tree search

2009-02-17 Thread David Fotland
One way to figure out how good your static evaluator is, is to have it do a one ply search, evaluate, and display the top 20 or so evaluations on a go board. Ask a strong player to go through a pro game, showing your evaluations at each move. He can tell you pretty quickly how bad your evaluator

RE: [computer-go] Re: static evaluators for tree search

2009-02-17 Thread David Fotland
Many Faces uses information from the static evaluator to order and prune moves during move generation. For example if the evaluation finds a big unsettled group, the move generator will favor eye making or escaping moves for the big group. David -Original Message- From:

RE: [computer-go] Poll: how long until computers are as strong as pros?

2009-02-13 Thread David Fotland
Self play results are much better than play against another opponent (since the faster version sees everything the slower one does, plus more). At stronger levels, the win rate for a stone difference is higher. Pure computer power increase will take much longer than your estimate. On the other

RE: [computer-go] Re: remote time measurement

2009-02-04 Thread David Fotland
What do you mean by operator at remote end? In my case, the program was running on a cluster at Microsoft in some computer data center. There was no operator at Microsoft. The cluster was operated from Beijing through a remote desktop. The operator was at the contest site. David

RE: [computer-go] MC and Japanese rules

2009-02-04 Thread David Fotland
This is what I do in Many Faces, and score seki Japanese style at the end. David Other than that, I'd take a different approach: - play out as usual. Instead of counting stones + eyes on the board, you count eyes + prisoners + nr-opponent's passes during playout. - don't count passes

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-04 Thread David Fotland
A big multicore program can’t repeat the move. Timing differences between nodes and communication delays can make it nondeterministic. For any program, keeping data from prior searches makes it hard to do a new search in isolation and get the same result. If random seeds are not kept for each

RE: [computer-go] MC and Japanese rules

2009-02-04 Thread David Fotland
, 2009 2:05 AM To: computer-go Subject: Re: [computer-go] MC and Japanese rules David Fotland a écrit : This is what I do in Many Faces, and score seki Japanese style at the end. David Other than that, I'd take a different approach: - play out as usual. Instead of counting stones

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
I'm in favor of starting rounds on time, with remote machines either getting a time penalty or playing locally (their choice). The clock should run for the remote machine as soon as the round is scheduled to start. Once a round is started the remote program cannot switch. For example if it

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
I like having something mandatory, so we don’t need to ask for it. Many Faces did not have this, because the backend and the GUI only communicated moves. But the backend was creating a log file and it would be easy to display the log with regular updates in a different window. To prevent

RE: [computer-go] Rules for remote play at the Computer Olympiad

2009-02-01 Thread David Fotland
I think any requirement to show thinking in real time must apply to all programs equally. Otherwise some programs are at a disadvantage because they have to code a thinking display instead of making the program stronger. David -Original Message- From:

RE: [computer-go] How to properly implement RAVE?

2009-01-18 Thread David Fotland
I think it is too expensive to read ladders during playouts. I remember that you have faster ladders search code so it might not cost you as much. My playout code has no ability to undo a move or do any kind of lookahead. David Some examples: David Fotland wrote he does light playouts

RE: [computer-go] Re: GCP on ICGA Events 2009 in Pamplona

2009-01-14 Thread David Fotland
There have been several hundred thousand Igowin downloads, so many westerners have been exposed to the game. David -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of George Dahl Sent: Wednesday, January 14, 2009

RE: [computer-go] Re: GCP on ICGA Events 2009 in Pamplona

2009-01-14 Thread David Fotland
Bridge is also far more popular than chess in the USA. -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Mark Boon Sent: Wednesday, January 14, 2009 7:07 AM To: computer-go Subject: Re: [computer-go] Re: GCP on

RE: [computer-go] Official results (Re: UEC cup)

2008-12-25 Thread David Fotland
Thanks for the links. I'm surprised that there was a rank 3-4 game between Many faces and Katsunari, but there was not a rank 2-3 game between Many Faces and Fudogo. Since Many Faces and Fudogo both only lost to Crazystone, I think it would be interesting to see how they would do against each

RE: [computer-go] 19x19 results (so far)

2008-12-24 Thread David Fotland
I do something similar to this in Many Faces. -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go-boun...@computer-go.org] On Behalf Of Don Dailey Sent: Wednesday, December 24, 2008 5:47 AM To: computer-go Subject: [computer-go] 19x19 results (so far) 19x19

RE: [computer-go] Nullmoves in MCTS and UCT?

2008-12-20 Thread David Fotland
Many Faces of go uses alpha-beta full board search with null move for the levels that don’t use monte carlo search. Monte carlo search is used in the 2 kyu level. Alpha beta is used by 4 kyu to 9 kyu. The weaker levels just do a single ply search. Null move helps, but I never tested how much

RE: Results of the 2nd UEC Cup (Re: [computer-go] UEC cup)

2008-12-17 Thread David Fotland
Subject: Re: Results of the 2nd UEC Cup (Re: [computer-go] UEC cup) David Fotland wrote: Congratulations to Remi for Crazystone's second UEC cup victory, and solid win over a professional. David Thank you David. For some reason, games between Crazy Stone and MFG are always complicated

[computer-go] MCTS vs tradional go

2008-12-17 Thread David Fotland
One of my customers tried a tournament between Many Faces and Go++ 7.0, one of the strongest traditional programs. He says: Good news first: after 30 games MFGo12 (32min) vs. Go++7.0 (level 5) your program showed to be much stronger even on my slow PC - result so far would be 22 - 8 ! David

RE: Results of the 2nd UEC Cup (Re: [computer-go] UEC cup)

2008-12-17 Thread David Fotland
...@ybb.ne.jp wrote: David Fotland: 00ca01c95fa2$5ee6bb50$1cb431...@com: Is it true that the final was a single elimination tournament, and not a Swiss tournament? It seems that Many Faces never played Fudo Go. In future tournaments, please consider using the Swiss tournament system. Most

RE: Results of the 2nd UEC Cup (Re: [computer-go] UEC cup)

2008-12-17 Thread David Fotland
I see AI Igo was one of the prizes. If it was the new AI Igo 17, it has the Monte Carlo engine. David -Original Message- From: computer-go-boun...@computer-go.org [mailto:computer-go- boun...@computer-go.org] On Behalf Of Hiroshi Yamashita Sent: Wednesday, December 17, 2008 12:27 PM

RE: Results of the 2nd UEC Cup (Re: [computer-go] UEC cup)

2008-12-16 Thread David Fotland
Thank you for the results. Thank you for providing a machine and letting Many Faces participate, even though I could not travel to Japan. Is it true that the final was a single elimination tournament, and not a Swiss tournament? It seems that Many Faces never played Fudo Go. In future

RE: [computer-go] Re: WMSG - Scoring

2008-12-06 Thread David Fotland
It should make almost no difference, since on odd sized boards with area counting the game result will be the same unless there is a seki with an odd number of shared liberties. This kind of seki is rare. I'd guess less than one in a hundred games ends with such a seki on the board. AGA rules

RE: [computer-go] Re: WMSG - Scoring

2008-12-06 Thread David Fotland
When White is the first player to pass than komi is changed from 6.5 to 7.5 . On Sat, Dec 6, 2008 at 11:02 PM, David Fotland [EMAIL PROTECTED] wrote: It should make almost no difference, since on odd sized boards with area counting the game result will be the same unless there is a seki

RE: [computer-go] Re: WMSG - Scoring

2008-12-06 Thread David Fotland
-Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Michael Goetze Sent: Saturday, December 06, 2008 2:15 PM To: computer-go Subject: Re: [computer-go] Re: WMSG - Scoring David Fotland wrote: AGA rules also have the effect of changing

RE: [computer-go] Re: WMSG - Scoring

2008-12-06 Thread David Fotland
No, I wouldn't say that :) Read what I wrote... -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Michael Goetze Sent: Saturday, December 06, 2008 4:05 PM To: computer-go Subject: Re: [computer-go] Re: WMSG - Scoring David Fotland

RE: [computer-go] Skynet likes Go

2008-11-26 Thread David Fotland
Traffic to my site and igowin downloads jumped 20% yesterday, so the show did generate some interest in go. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of grok Sent: Tuesday, November 25, 2008 4:19 PM To: computer-go Subject:

RE: [computer-go] On Don Dailey's first chess program

2008-11-22 Thread David Fotland
I see about 100 downloads of Igowin for every purchase of Many Faces, so it is certainly true that free is far, far more popular than not-free. David However, I would say to developers to not worry too much about a seemingly high rate of piracy. Most software pirates are those who would not

RE: [computer-go] On Don Dailey's first chess program

2008-11-22 Thread David Fotland
is an effective marketing strategy, even if I'm too cheap :) I've always wondered if we'll see igowin on CGOS or as a competitor in the open division KGS tournament Sent from my iPhone On Nov 22, 2008, at 2:20 PM, David Fotland [EMAIL PROTECTED] wrote: I see about 100 downloads

RE: [computer-go] Selling a computer go program

2008-11-21 Thread David Fotland
I've sold 3 copies of Many Faces of Go in China, but when I travel to China I check in computer stores, they always have it available for a low price. I have a collection of Chinese versions of Many Faces, one with a 30 page Chinese language manual explaining all the features in Chinese. I would

RE: [computer-go] Selling a computer go program

2008-11-21 Thread David Fotland
My sales in Japan through AI IGO are 10x or more the sales of Many Faces English. English sales are about evenly split between USA and Europe. I have more sales to Finland than to China. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On

RE: [computer-go] Re: Opportunity to promote ...

2008-11-18 Thread David Fotland
Many Faces gained 5 ranks when I added MCTS to it (with about 7 months of full time work), so I have to agree that Monte Carlo changed our world. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Michael Williams Sent: Tuesday,

RE: [computer-go] Re: Opportunity to promote ...

2008-11-18 Thread David Fotland
]; computer-go Subject: Re: [computer-go] Re: Opportunity to promote ... On 18-nov-08, at 14:32, Don Dailey wrote: On Tue, 2008-11-18 at 08:28 -0800, David Fotland wrote: Many Faces gained 5 ranks when I added MCTS to it (with about 7 months of full time work), so I have to agree

RE: [computer-go] Re: Congratulations to Many Faces of Go!

2008-11-18 Thread David Fotland
One for each. Actually they were running on a 128 core cluster. The current code only scales to 32 cores, so only half the cluster was used. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Hideki Kato Sent: Tuesday, November 18,

RE: [computer-go] FW: computer-go] Monte carlo play?

2008-11-16 Thread David Fotland
: [computer-go] FW: computer-go] Monte carlo play? On Nov 16, 2008, at 11:18 AM, David Fotland [EMAIL PROTECTED] games.com wrote: I thought Valkyria does local search (ladders) during the playouts. Many Faces is lighter on the playouts. I have 17 local 3x3 patterns, then go to uniform

RE: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread David Fotland
Many Faces of Go's Monte Carlo engine plays strongly using Japanese rules. It's required for sales in American and japan (as AI Igo). I don't use Remi's trick, since there are sometimes points remaining when your opponent passes when playing against weaker players. David -Original

RE: [computer-go] Windows HPC and Computer Go

2008-11-05 Thread David Fotland
The cluster uses Windows HPC operating system. Many Faces was running on the cluster using MPI. The Demo used a Cray computer running Windows HPC. A gorgeous GUI was developed for Surface (by Vectorform) that can talk to any GTP engine. I made a GTP engine that uses MPI and runs on a cluster,

RE: [computer-go] MC programs vs. top commercial programs?

2008-10-31 Thread David Fotland
The release version of Many Faces 12, available now, should be compatible with Wine. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of terry mcintyre Sent: Monday, October 27, 2008 12:31 PM To: computer-go Subject: Re:

[computer-go] Many Faces version 12 is released

2008-10-31 Thread David Fotland
Free trial download at www.smart-games.com, registration keys available for purchase. The discount price is still available for the weekend. David ___ computer-go mailing list computer-go@computer-go.org

RE: [computer-go] MC programs vs. top commercial programs?

2008-10-27 Thread David Fotland
programs? GNU Go won the tournament at the US Go Congress against several MC programs including Many Faces and Leela, but the Many Faces that competed was not quite the newest. David Fotland was working on the program while in Portland and only got the multi-core (to use both cores of a duo

RE: [computer-go] The 2nd Comuputer Go UEC Cup

2008-10-27 Thread David Fotland
Do we have to show up in person, or can our programs be operated for us? David Fotland -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of TAKESHI ITO Sent: Monday, October 27, 2008 7:22 PM To: computer-go@computer-go.org Subject

RE: [computer-go] MC programs vs. top commercial programs?

2008-10-27 Thread David Fotland
You can also try the free version of Many Faces of Go 12 at www.smart-games.com. Many Faces version 11 worked under wine, so this one should too. If you try it please let me know if it works. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On

RE: [computer-go] survey : Debuging a board implementation.

2008-10-22 Thread David Fotland
I have many assertions, but no unit tests. When I use incremental data structures I have code to in the debug build to calculate the same results non-incrementally, and assert if they don’t compare. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL

RE: [computer-go] Go/Games with modified scores

2008-10-19 Thread David Fotland
I started writing my first go program I think in 1981 or '82. It was influence based and I threw it away and started over with something that did tactical search instead, in '82 or '83. I think its first tournament was in 1984, and I started selling it in 1986 (as Cosmos). It was renamed Many

RE: [computer-go] reference bots testing.

2008-10-18 Thread David Fotland
Is your reference compiled java version on cgos? I'd like to cut back Many Faces to your spec and see how it does. Maybe find some bugs. -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Saturday, October 18, 2008 6:26 AM

RE: [computer-go] Go/Games with modified scores

2008-10-14 Thread David Fotland
Many Faces uses quite light playouts, and is 1 kyu 19x19 on KGS when run on 32 cores. So I think you can make a fairly strong program using light playouts. My playouts are certainly far lighter than Crazystone or Mogo. David -Original Message- From: [EMAIL PROTECTED]

RE: [computer-go] Go/Games with modified scores

2008-10-14 Thread David Fotland
I use Many Faces' knowledge in the search, but not the playouts. I made them as light and fast as I could. I don't have a way any more to just do playouts without the uct search. In your position after a few thousand playouts, it gets over 95% win for white and 5% win for black (depending on who

RE: [computer-go] simple MC reference bot and specification

2008-10-11 Thread David Fotland
If you don't have sueperko, I think you need a maximum moves stopping criteria too. -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Saturday, October 11, 2008 6:11 AM To: computer-go Subject: [computer-go] simple MC

RE: [computer-go] 2nd GPW Cup Computer Go Tournament in Hakone, Japan

2008-10-11 Thread David Fotland
Google translate does a pretty god job of translating these pages. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Hideki Kato Sent: Saturday, October 11, 2008 12:13 PM To: computer-go@computer-go.org Subject: [computer-go] 2nd

RE: [computer-go] Congratulations to David Fotland!

2008-10-08 Thread David Fotland
It was 4x 8-cores. -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of terry mcintyre Sent: Wednesday, October 01, 2008 9:23 AM To: computer-go Subject: Re: [computer-go] Congratulations to David Fotland! I'm curious -- was this an 8 x

RE: [computer-go] 7.5-komi for 9x9 in Beijing

2008-10-08 Thread David Fotland
I suggest you filter all but the very strongest players, to get a more accurate komi, from the strongest games. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Wednesday, October 08, 2008 7:03 PM To: Erik van der

RE: [computer-go] komi for 9x9

2008-10-08 Thread David Fotland
Integer komi has a problem for many MCTS implementations, since a playout only returns win or loss. This would require playouts to also return drawn. My playouts work this way. I know Erik's can return draw. I don’t know about mogo or leela. Davdi -Original Message- From: [EMAIL

RE: [computer-go] Congratulations again to David Fotland !

2008-10-04 Thread David Fotland
Subject: [computer-go] Congratulations again to David Fotland ! Hello, Many Faces of Go has won also the 19x19 competition in the 13th International Computer Games Championships, with a 100 % score. The silver medal goes to MoGo (only loss against MFoG), Leela achieves Bronze (only two losses, against

RE: [computer-go] Congratulations again to David Fotland !

2008-10-04 Thread David Fotland
that uses tradition program knowledge (like Many Faces). David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Osgood Sent: Saturday, October 04, 2008 9:21 AM To: computer-go Subject: Re: [computer-go] Congratulations again to David Fotland ! On Oct 4, 2008

RE: [computer-go] Congratulations again to David Fotland !

2008-10-04 Thread David Fotland
to David Fotland ! Ingo, thanks for the info. Congrats to David Fotland, also to the Mogo and Leela teams! What were the time controls on the 19x19 games? - Original Message From: Ingo Althöfer [EMAIL PROTECTED] Many Faces of Go has won also the 19x19 competition in the 13th

RE: [computer-go] Congratulations to David Fotland!

2008-10-03 Thread David Fotland
Of Michael Markefka Sent: Thursday, October 02, 2008 10:18 AM To: computer-go Subject: Re: [computer-go] Congratulations to David Fotland! So, when are we going to see distributed computing? [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED] With Go engines that scale well to increased

RE: [computer-go] 7.5-komi for 9x9 in Beijing

2008-10-03 Thread David Fotland
It seems likely now that the correct komi for 9x9 is 7.0. If so, I'd prefer 6.5 komi to 7.5, since 6.5 would have black winning most games, and most other games have a first player advantage. This would give 9x9 go a similar first player advantage. David -Original Message- From: [EMAIL

RE: [computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-03 Thread David Fotland
No. on 9x9 without sekis, the score must be odd, 5, 7, or 9. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Antonin Lucas Sent: Thursday, October 02, 2008 12:16 PM To: computer-go Subject: Re: [computer-go] On ranks 2 and 3 of 9x9 in Beijing On Thu, Oct 2, 2008 at 6:13 PM,

RE: [computer-go] Congratulations to David Fotland!

2008-10-03 Thread David Fotland
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Boon Sent: Thursday, October 02, 2008 7:57 PM To: computer-go Subject: Re: [computer-go] Congratulations to David Fotland! Is Microsoft now selling computers? Interesting... Let me chime in with my

RE: [computer-go] On ranks 2 and 3 of 9x9 in Beijing

2008-10-03 Thread David Fotland
in a seki situation? - Don On Fri, 2008-10-03 at 05:29 -0700, David Fotland wrote: No. on 9x9 without sekis, the score must be odd, 5, 7, or 9. From:[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Antonin Lucas Sent: Thursday, October 02, 2008 12:16 PM To: computer-go

RE: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Fotland
: Wednesday, October 01, 2008 8:56 AM To: computer-go Subject: Re: [computer-go] Congratulations to David Fotland! Congratulations! Yes, well done David. I see Many Faces won even without getting the loss to Mogo reversed. I was surprised to hear that there were now only thirteen entrants. Why

RE: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Fotland
PROTECTED] On Behalf Of Ian Osgood Sent: Wednesday, October 01, 2008 8:47 AM To: computer-go Subject: Re: [computer-go] Congratulations to David Fotland! Congratulations! Both for the gold, and for defeating Mogo. I never thought I'd see the day that the Go tournaments would bring heavier hardware

RE: [computer-go] Congratulations to David Fotland!

2008-10-02 Thread David Fotland
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of terry mcintyre Sent: Wednesday, October 01, 2008 9:23 AM To: computer-go Subject: Re: [computer-go] Congratulations to David Fotland! I'm curious -- was this an 8 x quad-core box? Should be able to fit all those

RE: [computer-go] Congratulations to David Fotland!

2008-10-01 Thread David Fotland
Althöfer Sent: Wednesday, October 01, 2008 12:30 AM To: computer-go@computer-go.org Subject: [computer-go] Congratulations to David Fotland! His program Many Faces of Go has become winner in the 9x9-Go competition in the 13th International Computer Games Championship, held in Beijing. Rank 2 for MoGo

RE: [computer-go] Results of recent Computer Go events

2008-09-28 Thread David Fotland
Many Faces of Go participated in the main Cotsen tournament, playing against people, on a 2 core machine, run by volunteer Terry McIntyre. It lost 3 times to 3 kyu, beat a 4 kyu, and beat a 5 kyu. The Computer game Olympiad in Beijing is being played now. 9x9 results are up after each round

RE: [computer-go] MoGo v.s. Kim rematch

2008-09-24 Thread David Fotland
This is an interesting idea, but do you have any actual results? If you implement this kind of rave formula do you get a stronger program? David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of Jason House Sent: Wednesday, September 24,

RE: [computer-go] MFG 12 and Cotsen Tournament

2008-09-22 Thread David Fotland
: Monday, September 22, 2008 6:43 AM To: computer go Subject: [computer-go] MFG 12 and Cotsen Tournament David Fotland graciously permitted me to enter a development version of Many Faces of Go in the Cotsen Tournament. It played five games, losing the first three to 3 kyu players

RE: [computer-go] MoGo v.s. Kim rematch

2008-09-22 Thread David Fotland
AMAF certainly helps to do move ordering when there is little other information. With good prior heuristics or enough actual playouts, it should not be weighted very highly. AMAF finds good moves, but it often bias heavily for or against moves. In ManyFaces, AMAF (actually RAVE) is worth

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
Some comments: First, I've seen tournament games between beginners where both agreed on the death of a group because it was bent 4 in the corner when in fact the shape was not bent-4 and the group was alive. It's very hard for observers not so say something when the game is scored incorrectly.

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
] On Behalf Of Robert Jasiek Sent: Tuesday, September 16, 2008 9:56 AM To: computer-go Subject: Re: [computer-go] Re: Disputes under Japanese rules David Fotland wrote: Japanese rules' [...] the actual counting [...] The position is preserved Japanese counting destroys the position

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
be possible to at least calculate where you stand by looking at the board and basing this on what you know for sure. - Don On Tue, 2008-09-16 at 18:56 +0200, Robert Jasiek wrote: David Fotland wrote: Japanese rules' [...] the actual counting [...] The position is preserved

RE: [computer-go] Re: Disputes under Japanese rules

2008-09-16 Thread David Fotland
told that good players don't think like that, they just grab at everything. - Don On Tue, 2008-09-16 at 10:06 -0700, David Fotland wrote: I was speaking of how people count, not computers. Chinese players count by taking all the stones off the board and putting them in piles of ten

RE: [computer-go] Disputes under Japanese rules

2008-09-15 Thread David Fotland
If I'm playing Japanese rules I would not respond to your pass by removing the stone. I would pass and end the game. If we disagree on the group status, you get to play first and make it live. If you fail to make it live, then we now agree on the status of the group, and we restore the position

[computer-go] 9x9 go Principle Variation with perfect play

2008-09-13 Thread David Fotland
At this point I think everyone would agree that E5 is the optimal first move for black on 9x9. Now that I have deeper and more accurate search, my engine favors E7 in response to E5 by a large margin. Do the other strong programs also find that E7 is best response? After E5 E7, there are

[computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
I made a change over the weekend, which looks like it makes 9x9 150 ELO weaker and 19x19 over 200 ELO stronger. Very strange. David ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
09, 2008 9:20 AM To: computer-go Subject: Re: [computer-go] 9x9 to 19x19 scaling strangeness David Fotland wrote: I made a change over the weekend, which looks like it makes 9x9 150 ELO weaker and 19x19 over 200 ELO stronger. Very strange. David

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
So I guess you have seen the same effect. I have no size dependent code. Can you tell us some of the things that make a big difference between 19x19 and 9x9? Do you turn off progressive unpruning for 9x9? Do you have a different balance between exploration and exploitation? David

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
Actually I see that I didn’t test on 19x19 for a couple of weeks, so the improved strength can be from any of a dozen changes I made and only tested on 9x9. David -Original Message- From: [EMAIL PROTECTED] [mailto:computer-go- [EMAIL PROTECTED] On Behalf Of David Fotland Sent

[computer-go] CGOS 9x9 seems to be stuck

2008-09-06 Thread David Fotland
It looks like it hasn't scheduled any games for the last few hours. David ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] cgos 9x9 is back up, but without anchors.

2008-09-06 Thread David Fotland
___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

<    1   2   3   4   5   >