Michael Williams wrote:
Just allow any login to superceed any previous login.
This should go on the cgos-developers list.Briefly, I want to know
what the bug is so that I'm not just sweeping it under the rug.Also
I don't want to allow log in if you are actually playing a game or
Everyone is looking at the top end of the scalability study
http://cgos.boardspace.net/study/
But what happens in the low end? Both programs show linear progress to begin
with, then a corner, and more (almost?) linear development.
Fatman's curve has a clear break at 3 doublings, when it
Heikki,
The numbers of games are about 200 and their ratings' standard
deviations (right of Elo) are 70 to 100, right now. To get 95% of
reliability, you have to double them. Don't you think it's too early
to conclude any?
-Hideki
Heikki Levanto: [EMAIL PROTECTED]:
Everyone is looking at
it's a natural tendency to look for patterns
in data as soon as you have any data at
all. some of these patterns i'd be willing to
bet will hold up over time -- but the bayesian
in me would say that is simply because they have
further given evidence for my prior beliefs.
requiring everyone to
On Thu, Jan 24, 2008 at 10:34:42PM +0900, Hideki Kato wrote:
The numbers of games are about 200 and their ratings' standard
deviations (right of Elo) are 70 to 100, right now. To get 95% of
reliability, you have to double them. Don't you think it's too early
to conclude any?
Well, I am
On Jan 24, 2008 8:00 AM, Heikki Levanto [EMAIL PROTECTED] wrote:
Everyone is looking at the top end of the scalability study
http://cgos.boardspace.net/study/
But what happens in the low end? Both programs show linear progress to
begin
with, then a corner, and more (almost?) linear
Quoting Heikki Levanto [EMAIL PROTECTED]:
Of course we can wait until we get more data. I just wanted to share my
observation that the curves seem to change around the level where MC playouts
tend to flatten out, and hear if anyone would have some insightful comments
to that. Even with the risk
On Thu, Jan 24, 2008 at 03:19:52PM +0100, Magnus Persson wrote:
Nothing wrong with that, I do it myself all the time for my own tests.
But I have tricked myself at lot of time plotting curves like this.
Ok, when three people all tell me that I am jumping to conclusions, I am
willing to
Michael,
Your code works just fine as far as it is concerned,
provided that the board already prevents simple-kos,
and detects 2 passes as end of game and that you
repeat the triple ko twice. This is your code:
if(move[n-1] == move[n- 7]
move[n-2] == move[n- 8]
Hi Hideki,
No need to stop any of the weaker games since 99% of the compute time is
consumed by the strongest half.
Also, only the new mogo's will be scheduled to play until they catch up
- however their opponent will almost always be the stronger players.
The probability of one of them
Yes, several comments are right on the money. You cannot trust data
based on less than a few hundred games - although you can clearly see
very general trends (programs tend to get stronger.)
You may have noticed the scale has been expanding ever since we
started. Mogo13 was one time around
Le jeudi 24 janvier 2008, Don Dailey a écrit :
Hi Hideki,
No need to stop any of the weaker games since 99% of the compute time is
consumed by the strongest half.
Also, only the new mogo's will be scheduled to play until they catch up
- however their opponent will almost always be the
FatMan is a CPU hog, I think it would be good to get a lot of data
first, and then perhaps see what happens with FatMan 14.I would not
put 15 in unless 14 showed an improvement.
I hope to find an explanation for the sudden flattening out of FatMan,
which could point to a general
Hello
http://www.theregister.co.uk/2008/01/18/fischer_dead/
Alain.
___
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
Ok, what the heck.
Not enough data to draw any conclusions, but I broke out the white and
black win percentages when both players were within specific 200 point
ELO windows.I ignored all other games.
rangewh bl wperc bperc
- --- --- - -
1000-1199
I also checks what the results were when both players were within 200
ELO of each other and BOTH were at least 2400 ELO and the score is 89 -
88 in white's favor.
So there doesn't seem to be any overwhelming advantage at these levels.
- Don
Don Dailey wrote:
Ok, what the heck.
Not
Don Dailey: [EMAIL PROTECTED]:
Hi Hideki,
No need to stop any of the weaker games since 99% of the compute time is
consumed by the strongest half.
Also, only the new mogo's will be scheduled to play until they catch up
- however their opponent will almost always be the stronger players.
The
steve uurtamo: [EMAIL PROTECTED]:
it's a natural tendency to look for patterns
in data as soon as you have any data at
all. some of these patterns i'd be willing to
bet will hold up over time -- but the bayesian
in me would say that is simply because they have
further given evidence for my prior
On Thu, Jan 24, 2008 at 06:07:30PM -0500, Don Dailey wrote:
FatMan is a CPU hog, I think it would be good to get a lot of data
first, and then perhaps see what happens with FatMan 14.I would not
put 15 in unless 14 showed an improvement.
Fair enough! Although it is too early to say
19 matches
Mail list logo