Re: [Computer-go] (no subject)

2016-04-01 Thread Michael Alford
On 4/1/16 9:40 AM, Petr Baudis wrote: On Fri, Apr 01, 2016 at 07:08:34AM +0200, Robert Jasiek wrote: On 01.04.2016 02:22, djhbrown . wrote: kogo is great for corner openings Kogo contains many mistakes. Too many kyus got their hands on it. It would be better to spend 3+ weeks using kombilo

Re: [Computer-go] (no subject)

2016-04-01 Thread Petr Baudis
On Fri, Apr 01, 2016 at 07:08:34AM +0200, Robert Jasiek wrote: > On 01.04.2016 02:22, djhbrown . wrote: > >kogo is great for corner openings > > Kogo contains many mistakes. Too many kyus got their hands on it. > > It would be better to spend 3+ weeks using kombilo on GoGoD and create a new >

Re: [Computer-go] (no subject)

2016-03-31 Thread Robert Jasiek
On 01.04.2016 02:22, djhbrown . wrote: kogo is great for corner openings Kogo contains many mistakes. Too many kyus got their hands on it. It would be better to spend 3+ weeks using kombilo on GoGoD and create a new joseki tree. A summary of such an effort (with some interesting,

Re: [Computer-go] (no subject)

2016-03-31 Thread djhbrown .
on the subject of tools for learning josekis, i would love to have to the help of a computerised assistant who could show me a flip-through "photo album" of how alternative paths in a joseki end up, without having to plod along the paths (which to me is a dark and mysterious tree of paths in a

Re: [Computer-go] (no subject)

2016-03-31 Thread Robert Jasiek
On 31.03.2016 16:54, Bill Whig wrote: Wouldn't you agree that a lot of people (most?) might might advance more swiftly > with move suggestions rather than text that they have to work through like a textbook? I say the opposite. Move suggestions without any additional information are

[Computer-go] (no subject)

2016-03-31 Thread Bill Whig
Message: 1 Date: Thu, 31 Mar 2016 14:33:39 +0200 From: Robert Jasiek <jas...@snafu.de> To: computer-go@computer-go.org Subject: Re: [Computer-go] new challenge for Go programmers Message-ID: <56fd1923.4080...@snafu.de> Content-Type: text/plain; charset=UTF-8; format=flowed On 31.0

Re: [computer-go] (no subject)

2010-01-04 Thread Nick Wedd
In message 20100104070048.50...@gmx.net, Ingo Althöfer 3-hirn-ver...@gmx.de writes Hello all, especially hello Nick, http://www.weddslist.com/kgs/future.html are there already plans for KGS bot tournaments in 2010? Yes. I must set up a schedule this week. I plan to continue last year's

Re: [computer-go] (no subject)

2010-01-04 Thread Alain Baeckeroot
Le 04/01/2010 à 14:19, Nick Wedd a écrit : I have discussed these extra events in the past, and received feedback here; which, unfortunately, I have forgotten. So please, anyone who is interested, make your suggestions now. As a spectator i would like an Hanh tournament on 19x19, not too

Re: [computer-go] (no subject)

2010-01-04 Thread Petr Baudis
On Mon, Jan 04, 2010 at 01:19:25PM +, Nick Wedd wrote: In message 20100104070048.50...@gmx.net, Ingo Althöfer 3-hirn-ver...@gmx.de writes Hello all, especially hello Nick, http://www.weddslist.com/kgs/future.html are there already plans for KGS bot tournaments in 2010? Yes. I

Re: [computer-go] (no subject)

2010-01-04 Thread Nick Wedd
In message 201001041753.46668.alain.baecker...@laposte.net, Alain Baeckeroot alain.baecker...@laposte.net writes Le 04/01/2010 à 14:19, Nick Wedd a écrit : I have discussed these extra events in the past, and received feedback here; which, unfortunately, I have forgotten. So please, anyone

Re: [computer-go] (no subject)

2010-01-04 Thread Peter Drake
On Jan 4, 2010, at 9:09 AM, Petr Baudis wrote: I don't think Hahn tournament would be that interesting, it would require some extensive modifications of especially the top programs and involve a lot of work in the tournament setup as well. I agree -- the Hahn game changes the victory

Re: [computer-go] (no subject) wish hahn

2010-01-04 Thread Alain Baeckeroot
Le 04/01/2010 à 18:09, Petr Baudis a écrit : I don't think Hahn tournament would be that interesting, As a physicist i like to experiment first, and think later, to understand what happened, which obviously was not foreseen ;-) I believe it will reveal some hidden aspect of the stronger engines,

[computer-go] (no subject)

2010-01-03 Thread Ingo Althöfer
Hello all, especially hello Nick, http://www.weddslist.com/kgs/future.html are there already plans for KGS bot tournaments in 2010? Cheers, Ingo. -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

[computer-go] (no subject)

2009-08-19 Thread Ingo Althöfer
Jeff Nowakowski wrote: On Wed, Aug 19, 2009 at 07:27:00AM -0700, terry mcintyre wrote: Consider the game when computer is black, with 7 stones against a very strong human opponent. ... Didn't this game actually happen? Didn't MoGo *beat* a pro with 7 stones? It was long ago: in

Re: [computer-go] (no subject)

2009-08-19 Thread Don Dailey
PS: Once again I would like to mention my report on Laziness of Monte Carlo, at http://www.althofer.de/mc-laziness.pdf In the meantime, a student has found the same phenomenon in UCT search (instead of basic MC). Also in discrete online optimization (so outside of combinatorial games) it

Re: [computer-go] (no subject)

2009-04-21 Thread Łukasz Lew
I like the idea very much. But the coding effort is mostly in the GUI so it depends whether gogui's (or other GUIS's) author will like the idea. It has great commercial/popularity potential. But it is not so important for research. Lukasz On Tue, Apr 21, 2009 at 07:35, Ingo Althöfer

Re: [computer-go] (no subject)

2009-04-21 Thread Don Dailey
Yes, this is a powerful feature that all chess interfaces have. There is one issue with GTP that will have to be kludged around - there is no way to stop an engine from thinking that is provided naturally by gtp. GTP has the nice feature that you can pipe in commands from a file, but it's not an

Re: [computer-go] (no subject)

2009-04-21 Thread Don Dailey
My email got cut off near the end.My final thought was that it would be preferable to stick with GTP, just a revised asynchronous version. - Don 2009/4/21 Don Dailey dailey@gmail.com Yes, this is a powerful feature that all chess interfaces have. There is one issue with GTP that

[computer-go] (no subject)

2007-04-11 Thread esa . seuranen
Hello, a small set of a low dan datapoints: I've been playing 9x9 go against MoGoBot on KGS as white (with guest acount guest47) with komi 0,5. My result sofar is 4 wins and 9 losses, which was a nice surprise for me (as an European 3 dan), since I wasn't expecting MoGoBot to be that strong.

Re: [computer-go] (no subject)

2007-04-11 Thread Sylvain Gelly
Hello, I'm curious to know, how many playouts (in Sensei's 100k is mentioned for CGOS) MoGoBot plays, i.e., how serious version is it? This version plays on a intel core2 duo, and on a 10 minutes game, it makes between 40 and 5 playouts per move (more at the beginning). The current

[computer-go] (no subject)

2007-04-11 Thread esa . seuranen
This version plays on a intel core2 duo, and on a 10 minutes game, it makes between 40 and 5 playouts per move (more at the beginning). snip I hope I answer here your questions. Sylvain Thanks for the info, my desire of MoGoBot knowledge has been satisfied ;) -Esa

Re: [computer-go] another subject?

2007-03-26 Thread Erik van der Werf
On 3/25/07, forrest curo [EMAIL PROTECTED] wrote: Does this bunch ever get around to the merits of various ways of representing the board and arriving at moves? Sure, e.g.: http://computer-go.org/pipermail/computer-go/2006-December/thread.html#7452 For example, something I suggested the

Re: [computer-go] another subject?

2007-03-26 Thread Don Dailey
For example, something I suggested the last time I was on a computer go list, back in the 90's: Take an array of 7 64-bit integers... I believe very similar techniques are pretty common - I don't know how common but it's been used before. I believe you might as well just use use

Re: [computer-go] another subject?

2007-03-25 Thread forrest curo
Since I signed up for this list, I've been receiving all sorts of material about how to test existing programs against one another. Does this bunch ever get around to the merits of various ways of representing the board and arriving at moves? For example, something I suggested the last time