Re: [crossfire] building very old versions

2016-07-06 Thread John Floren
Wow, very cool! On Jul 6, 2016 17:02, "Rick Tanner" wrote: > All available release files I had access to or were given (thank you > mwedel!) are available at: > > http://crossfire.real-time.com/download/archive/ > > I also discovered I had a very old copy of historic content

Re: [crossfire] building very old versions

2016-07-06 Thread Rick Tanner
All available release files I had access to or were given (thank you mwedel!) are available at: http://crossfire.real-time.com/download/archive/ I also discovered I had a very old copy of historic content from ftp.ifi.uio.no which is now located at:

Re: [crossfire] building very old versions

2016-06-29 Thread Matthew Giassa
That name rings a bell from way back when. Not quite "cauldron.exe" time, but near. Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: https://ca.linkedin.com/in/giassa e-mail: matt...@giassa.net

Re: [crossfire] building very old versions

2016-06-28 Thread Robert Brockway
On Mon, 16 May 2016, Mark Wedel wrote: It also looks (via a quick grep of 'skill *.README') that the skill code first appeared in 0.92.1. Before that time, each character just had a single experience total and level, and that overall level determined things like ability to cast spells,

Re: [crossfire] building very old versions

2016-06-27 Thread DraugTheWhopper
> Use polymorph spell on the summoned pet until they morphed in to the Hyperkobold. It took enough tries to get a hyperkobold that it usually helped to first summon an entire "cloud" of pets, on the order of 15 or 20, so you could polymorph half a dozen with one bolt. Also, me and my brother

Re: [crossfire] building very old versions

2016-06-27 Thread Rick Tanner
On 6/27/16 4:06 PM, Matthew Giassa wrote: > How did that hyperkobold 'sploit work? The method I am aware of was - summon one of the many pet monsters. Use polymorph spell on the summoned pet until they morphed in to the Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up big

Re: [crossfire] building very old versions

2016-06-27 Thread Matthew Giassa
, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: https://ca.linkedin.com/in/giassa e-mail: matt...@giassa.net website: www.giassa.net > Original Message > Subject: Re: [crossfire] building very old versions > From: DraugTheWhopper <norkthed...@gmail

Re: [crossfire] building very old versions

2016-06-27 Thread DraugTheWhopper
> A question would be what exactly are you looking for in those old versions? The retro graphics, old maps, old gameplay, etc? Like many things Linux, I cut my teeth on whatever was included with SuSE 7.2 Pro. I think it was something in the .90 era, probably color. Some highlights: The layout

Re: [crossfire] building very old versions

2016-05-18 Thread Rick Tanner
On 5/17/16 1:07 AM, Mark Wedel wrote: > > I can certainly make any of the versions available if desired. I am very interested in obtaining any and all versions that you have available for a historical and archive standpoint. ___ crossfire mailing

Re: [crossfire] building very old versions

2016-04-30 Thread Rick Tanner
> Here's it running (the window is X-forwarded from my Linux box): > http://i.imgur.com/n9PNRgG.png Nicely done! Oh the memories! > Are there any copyright/licensing issues with me just bundling up > these slightly modified versions and sticking them up to download > somewhere? As far as I

Re: [crossfire] building very old versions

2016-04-30 Thread Matthew Giassa
Wow, that brings me back. Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: https://ca.linkedin.com/in/giassa e-mail: matt...@giassa.net website: www.giassa.net On 04/30/16 09:59, John Floren wrote:

Re: [crossfire] building very old versions

2016-04-30 Thread John Floren
I got the client and server building from these with very little hacking. I had to prevent it from building crossedit, which was having some issues with includes. Here's it running (the window is X-forwarded from my Linux box): http://i.imgur.com/n9PNRgG.png Are there any copyright/licensing

Re: [crossfire] building very old versions

2016-04-30 Thread Matthew Giassa
calls in the various libraries. Original message From: Neil Muller <drnlmuller+crossf...@gmail.com> Date: 4/29/2016 22:29 (GMT+01:00) To: Crossfire Discussion Mailing List <crossfire@metalforge.org> Subject: Re: [crossfire] building very old versions On 29 April 2

Re: [crossfire] building very old versions

2016-04-29 Thread John Floren
lmuller+crossf...@gmail.com> > Date: 4/29/2016 22:29 (GMT+01:00) > To: Crossfire Discussion Mailing List <crossfire@metalforge.org> > Subject: Re: [crossfire] building very old versions > > > > On 29 April 2016 at 21:15, Rick Tanner <r...@tanners.org> wrote: >&g

Re: [crossfire] building very old versions

2016-04-29 Thread mwedel
be deprecated function calls in the various libraries.     Original message From: Neil Muller <drnlmuller+crossf...@gmail.com> Date: 4/29/2016 22:29 (GMT+01:00) To: Crossfire Discussion Mailing List <crossfire@metalforge.org> Subject: Re: [crossfire] building very old versi

Re: [crossfire] building very old versions

2016-04-29 Thread John Floren
Near as I can guess, Redhat 6.2 (released April 2000) would be just about situated to have shipped the CVS code from 1999... "svn log" shows me checkins going back that far. Maybe the best thing to do is install 6.2 in a VM and just grab the packages... or maybe install a similarly-aged Debian /

Re: [crossfire] building very old versions

2016-04-29 Thread Rick Tanner
Sounds like you are looking for source code that was in place before Crossfire started to use revision control (originally cvs from 1999 to 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM days. Looking back at my collected archive or releases, I don't have anything

[crossfire] building very old versions

2016-04-29 Thread John Floren
Hi! I have some very fond memories of installing Crossfire from a Redhat 6.2 disk way back in the day; I seem to remember the game being monochrome, with much simpler maps, but still very fun. I was hoping someone might have some tips on what revisions I should check out in the svn repo (I'm not