Wow, very cool!
On Jul 6, 2016 17:02, "Rick Tanner" wrote:
> All available release files I had access to or were given (thank you
> mwedel!) are available at:
>
> http://crossfire.real-time.com/download/archive/
>
> I also discovered I had a very old copy of historic content
All available release files I had access to or were given (thank you
mwedel!) are available at:
http://crossfire.real-time.com/download/archive/
I also discovered I had a very old copy of historic content from
ftp.ifi.uio.no which is now located at:
That name rings a bell from way back when. Not quite "cauldron.exe"
time, but near.
Matthew Giassa, MASc, BASc, EIT
Security and Embedded Systems Specialist
linkedin: https://ca.linkedin.com/in/giassa
e-mail: matt...@giassa.net
On Mon, 16 May 2016, Mark Wedel wrote:
It also looks (via a quick grep of 'skill *.README') that the skill code
first appeared in 0.92.1. Before that time, each character just had a single
experience total and level, and that overall level determined things like
ability to cast spells,
> Use polymorph spell on the summoned pet until they morphed in to the
Hyperkobold.
It took enough tries to get a hyperkobold that it usually helped to first
summon an entire "cloud" of pets, on the order of 15 or 20, so you could
polymorph half a dozen with one bolt.
Also, me and my brother
On 6/27/16 4:06 PM, Matthew Giassa wrote:
> How did that hyperkobold 'sploit work?
The method I am aware of was - summon one of the many pet monsters. Use
polymorph spell on the summoned pet until they morphed in to the
Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up
big
, MASc, BASc, EIT
Security and Embedded Systems Specialist
linkedin: https://ca.linkedin.com/in/giassa
e-mail: matt...@giassa.net
website: www.giassa.net
> Original Message
> Subject: Re: [crossfire] building very old versions
> From: DraugTheWhopper <norkthed...@gmail
> A question would be what exactly are you looking for in those old
versions? The retro graphics, old maps, old gameplay, etc?
Like many things Linux, I cut my teeth on whatever was included with SuSE
7.2 Pro. I think it was something in the .90 era, probably color. Some
highlights:
The layout
On 5/17/16 1:07 AM, Mark Wedel wrote:
>
> I can certainly make any of the versions available if desired.
I am very interested in obtaining any and all versions that you have
available for a historical and archive standpoint.
___
crossfire mailing
> Here's it running (the window is X-forwarded from my Linux box):
> http://i.imgur.com/n9PNRgG.png
Nicely done!
Oh the memories!
> Are there any copyright/licensing issues with me just bundling up
> these slightly modified versions and sticking them up to download
> somewhere?
As far as I
Wow, that brings me back.
Matthew Giassa, MASc, BASc, EIT
Security and Embedded Systems Specialist
linkedin: https://ca.linkedin.com/in/giassa
e-mail: matt...@giassa.net
website: www.giassa.net
On 04/30/16 09:59, John Floren wrote:
I got the client and server building from these with very little
hacking. I had to prevent it from building crossedit, which was having
some issues with includes.
Here's it running (the window is X-forwarded from my Linux box):
http://i.imgur.com/n9PNRgG.png
Are there any copyright/licensing
calls in the various libraries.
Original message
From: Neil Muller <drnlmuller+crossf...@gmail.com>
Date: 4/29/2016 22:29 (GMT+01:00)
To: Crossfire Discussion Mailing List <crossfire@metalforge.org>
Subject: Re: [crossfire] building very old versions
On 29 April 2
lmuller+crossf...@gmail.com>
> Date: 4/29/2016 22:29 (GMT+01:00)
> To: Crossfire Discussion Mailing List <crossfire@metalforge.org>
> Subject: Re: [crossfire] building very old versions
>
>
>
> On 29 April 2016 at 21:15, Rick Tanner <r...@tanners.org> wrote:
>&g
be deprecated function calls in
the various libraries.
Original message From: Neil Muller
<drnlmuller+crossf...@gmail.com> Date: 4/29/2016 22:29 (GMT+01:00) To:
Crossfire Discussion Mailing List <crossfire@metalforge.org> Subject: Re:
[crossfire] building very old versi
Near as I can guess, Redhat 6.2 (released April 2000) would be just
about situated to have shipped the CVS code from 1999... "svn log"
shows me checkins going back that far.
Maybe the best thing to do is install 6.2 in a VM and just grab the
packages... or maybe install a similarly-aged Debian /
Sounds like you are looking for source code that was in place before
Crossfire started to use revision control (originally cvs from 1999 to
2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM
days.
Looking back at my collected archive or releases, I don't have anything
Hi!
I have some very fond memories of installing Crossfire from a Redhat
6.2 disk way back in the day; I seem to remember the game being
monochrome, with much simpler maps, but still very fun.
I was hoping someone might have some tips on what revisions I should
check out in the svn repo (I'm not
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