Hi Arvid,
I have discussed these issues in some detail in the IRC channel. I believe
I can answer your questions and propose solutions, sadly I lack the talent
to make any changes.
> There are a few things that we are both annoyed with though. One is the
key press handling. If I "walk" by holding
I'd be of the view, if it isn't reducing a functionality but
re-implementing it in a more useful way (be it more flexible, faster, or
any other good reason) then it has my support.
Perhaps another perspective is that if you change it, and things don't work
out, it is a lot easier to backtrack and t
Hi Team,
You may have noticed that I have been furiously updating the content in the
wiki (http://wiki.metalforge.net/doku.php). I have added a new section
called "the sworn book of scorn" which is designed to be a reasonably
detailed account of the way crossfire works without being a spoiler. I h
Hi Crossfire,
I have had an itch to tidy up the Wiki pages and today put my ideas into
effect. I wanted to make the pages more clearly separated to (I hope) make
it easier to find information. A lot of pages were dated around 2008 and
appear to have drifted out of date or out of position. The chan
Hi,
I'm very glad to see an overall positive response to these changes and it
does motivate me to continue to improve this resource. I can now say that I
know the content on the wiki backwards as a result but If you were to ask
me how far progressed the wiki pages are as a project, i'd probably be
Hi Ruben,
Can I encourage you to go step by step through this page, it includes every
step required to compile a crossfire server:
http://wiki.cross-fire.org/dokuwiki/doku.php/server:server_compiling
Let me know if you get stuck at any point.
Saru
On Tue, Sep 20, 2016 at 8:49 AM, Ruben Safir w
Hi, I'm currently using a 1.71 build of the gtk client on Windows 10. It
works well with only two issues.
1. The Meta server doesn't work
2. The default numpad key bindings don't work and have to be bound manually.
I'm happy to help bug test a gtk client (and the Java client) for this
release. Gi
Hi guys and gals,
I've been spending a lot of time playing crossfire lately and the
discussion around a new release prompted me to think about some potential
balance improvements that could be made. I am thinking about some of the
more fundamental aspects of the game such as player race attributes
27 PM, Ruben Safir wrote:
> On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote:
> > Hi guys and gals,
> >
> > I've been spending a lot of time playing crossfire lately and the
> > discussion around a new release prompted me to think about some potential
> &g
worthless monsters. They seem to usually have wands but
> never use them. I seem to recall they used their wands at one point in the
> past, making them randomly dangerous.
>
> On 07/30/17 00:05, David Hurst wrote:
>
> Hi guys and gals,
>
> I've been spending a lot of
Just wanted to add my 2 cents and say that anything that makes the client
more accessible on windows is a big plus to me. Even though i'm happy to
set the game up on linux, most of my friends are not, by offering support
to windows we can gain access to a larger player base.
Regards,
Saru
On Tue,
Hi all,
I'm working on improving the messages that players get in general. Today I
was working on spell messages which are provided when learning spells (new)
and viewing learnt spells via the spell menu (commit #20501).
While working on this I noticed some odd places for spells such as ball
ligh
> exceptions or at least give some good thought to how moving them would
> impact the balance of the skills.
>
> On 08/20/17 02:53, David Hurst wrote:
>
> Hi all,
>
> I'm working on improving the messages that players get in general. Today I
> was working on spell
x27;t mind. icestorm into sorcery,
create food into evocation.. etc.
Saru
On Mon, Aug 21, 2017 at 4:29 PM, Ruben Safir wrote:
> what?
> On Sun, Aug 20, 2017 at 04:53:04PM +1000, David Hurst wrote:
> > Hi all,
> >
> > I'm working on improving the messages that players get i
Yeah been playing since 2001. Not sure what your point is really. I don't
think adding a definition to a skill is an aspect of core playability at
all.
Saru
On Mon, Aug 21, 2017 at 10:49 PM, Ruben Safir wrote:
> On 08/20/2017 08:10 PM, David Hurst wrote:
> > I'm working on
ght)
Summoning - Spells that call and control monsters (golems, pets, etc)
Praying - Spells gifted by channeling your gods wishes through prayer
Thoughts?
Saru
On Tue, Aug 22, 2017 at 9:10 AM, Rick Tanner wrote:
> On 8/20/17 1:53 AM, David Hurst wrote:
> >
> > While working on this
n?)
Pyromancy - Spells that add energy (fire, lightning, light)
Summoning - Spells that call and control monsters (golems, pets, etc)
Praying - Spells gifted by channeling your gods wishes through prayer
On Tue, Aug 22, 2017 at 2:29 PM, Mark Wedel wrote:
> On 08/21/2017 05:49 PM, David Hu
On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng wrote:
> On 09/14/2017 06:03, David Hurst wrote:
> > To try and make some progress on this front I created a visualisation to
> > see what these changes might look like. Take a look here
> > <https://public.tableau.com
On Fri, Sep 15, 2017 at 9:18 AM, David Hurst
wrote:
> Hi Kevin,
>
> Aside from flipping sorcery and evocation, the spells that needed
> reassigning were bullets,a couple of odd ball summoning spells and ball
> lightning:
>
> Level Spell Current Manual
> 1 Create Missi
Brilliant fix, the old location of these was very counter intuitive.
Saru
On Tue, 3 Mar 2020 at 15:02, Kevin Zheng wrote:
> Thanks to those who chimed in with feedback.
>
> Committed in r21127 and r21128.
>
> This changes how release tarballs need to be generated. Specifically,
> when creating
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