Re: [Csgo_servers] CS:GO Patch 1.22.2.0

2013-02-07 Thread Marco Padovan
I'mm not using any apikey... just host_workshop_collection 125499818 as we need _se maps... Il 07/02/2013 20.17, Anders Ekman ha scritto: Same problem here as well, sounds like it must have something to do with the API key, but that's just a wild guess 2013/2/7 Marco Padovan e...@evcz.tk

[Csgo_servers] #Valve_Reject_Bad_Password

2013-01-29 Thread Marco Padovan
When changing sv_password we randomly get that error an nobody is able to login... any workaround? is that a known issue? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] CSGO update

2013-01-23 Thread Marco Padovan
i've downloaded a sh*tload of directx installers Oo on linux... into the steamfolder... is that ok? Oo Il 23/01/2013 19.48, Ido Magal ha scritto: We hope to have a patch ready within the next few hours. Thanks. ___ Csgo_servers mailing

[Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
Following letter by letter this guide: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers I start it with: srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_bomb +map de_dust but can't connect to it as i get this error on the

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
de_nuke de_vertigo de_nuke_ve de_mirage_csgo } } } } Il 11/01/2013 13.08, Marcin Paterek ha scritto: Did you set up gamemodes_server.txt config? 2013/1/11 Marco

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
No, it's afully vanilla server. Should it work out of the box without any change? Il 11/01/2013 13.43, Marcin Paterek ha scritto: Looks ok, how about server.cfg? Do you have custom config for your game mode in /cfg folder? 2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk I

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
13.56, Marcin Paterek ha scritto: It should, but how did you set up password without editing any configs? 2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk No, it's afully vanilla server. Should it work out of the box without any change? Il 11/01/2013 13.43

Re: [Csgo_servers] getting Valve_Reject_Bad_Password randomly when connecting

2013-01-11 Thread Marco Padovan
seems like the issue is only with steam? ifi open the game type: password psw connect ip:port it works... anyone else? Il 11/01/2013 00.44, Marco Padovan ha scritto: Password is properly set using rcon. on map change the password is reported properly into the console log... like: L 01

Re: [Csgo_servers] MapGroup mg_bomb not part of type classic mode competitive

2013-01-11 Thread Marco Padovan
ok thanks! Il 11/01/2013 14.21, Marcin Paterek ha scritto: If you want to get rid of bots, add this to your config: bot_quota_mode normal 2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk well, yeah server.cfg is: hostname new rcon_password new

[Csgo_servers] [LINUX] Server is hibernating not coming online and unable to wake up anymore

2012-12-16 Thread Marco Padovan
This is the startup log(centos 6.3) #Console initialized. #Loading VPK file hashes for pure server operation. #Game.dll loaded for Counter-Strike: Global Offensive #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown.

Re: [Csgo_servers] [LINUX] Server is hibernating not coming online and unable to wake up anymore

2012-12-16 Thread Marco Padovan
. 2012/12/16 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk This is the startup log(centos 6.3) #Console initialized. #Loading VPK file hashes for pure server operation. #Game.dll loaded for Counter-Strike: Global Offensive #CGameEventManager::AddListener: event

Re: [Csgo_servers] SteamCMD Install/Update Problem

2012-12-07 Thread Marco Padovan
same issue here Il 07/12/2012 11.57, Thiago Abreu ha scritto: Same here, can't update. 2012/12/7 Matthew Nappo m...@eoreality.net mailto:m...@eoreality.net Seeing this issue as well with the ERROR! Failed to install app '740' (Invalid platform) On Thu, Dec 6, 2012 at 8:01 PM,

Re: [Csgo_servers] SteamCMD Install/Update Problem

2012-12-07 Thread Marco Padovan
force_install_dir ../ pipes.cpp (194) : Assertion Failed: m_dwThreadID == ThreadGetCurrentId() Assert( Assertion Failed: m_dwThreadID == ThreadGetCurrentId() ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp:194 Installing breakpad exception handler

Re: [Csgo_servers] Too long waiting when finding matchmaking

2012-12-04 Thread Marco Padovan
Revertto a community server while waiting for them to allow matchmaking traffic on community servers too ;) Il 04/12/2012 14.33, mf_mete...@yahoo.com ha scritto: Dear Valve, Actually I am from Indonesian and have a bit problem about finding matchmaking. It's too annoying me when finding

Re: [Csgo_servers] Too long waiting when finding matchmaking

2012-12-04 Thread Marco Padovan
my BlackBerry® smartphone from Sinyal Bagus XL, Nyambung Teruuusss...! -Original Message- From: Marco Padovan e...@evcz.tk mailto:e...@evcz.tk Sender: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun

Re: [Csgo_servers] Matchmacking server

2012-11-29 Thread Marco Padovan
Play on a community server ;) Il 28/11/2012 21.30, j.pard...@redline-hosting.eu ha scritto: Hello, This server is got 10~15 of tickrate hostname: Valve CS:GO Server #9 (srcds098.lux-1.valve.net) version : 1.21.3.1/12131 5114 secure udp/ip : 146.66.152.107:27023 (public ip:

Re: [Csgo_servers] Matchmacking server

2012-11-29 Thread Marco Padovan
ones :) Il 29/11/2012 11.16, FX BTR ha scritto: Stupid answer :) MM is a great feature, probably the thing that'll make CSGO the best CS esport-wise. 2012/11/29 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk Play on a community server ;) Il 28/11/2012 21.30, j.pard...@redline

Re: [Csgo_servers] Matchmacking server

2012-11-29 Thread Marco Padovan
you're not a social gamer. The silent, COD types probably love MM. On Thu, Nov 29, 2012 at 4:16 AM, FX BTR fre...@gmail.com mailto:fre...@gmail.com wrote: Stupid answer :) MM is a great feature, probably the thing that'll make CSGO the best CS esport-wise. 2012/11/29 Marco Padovan e

[Csgo_servers] esl plugin not working on centos5?

2012-11-15 Thread Marco Padovan
Hi, can someone confirm if it is just the ESL plugin being broken? I've only got 1 centos5 box to test it on... all the others are running centos6 and for now they have no problems with that plugin ___ Csgo_servers mailing list

Re: [Csgo_servers] esl plugin not working on centos5?

2012-11-15 Thread Marco Padovan
. :) On Thu, Nov 15, 2012 at 5:23 PM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: Hi, can someone confirm if it is just the ESL plugin being broken? I've only got 1 centos5 box to test it on... all the others are running centos6 and for now they have no problems

Re: [Csgo_servers] setting up rsync

2012-10-06 Thread Marco Padovan
pros: you need less space you just need to update one directory you can make use of advanced disk caching as all the servers are accessing to the same disk sectors (standard disks + SSD caches) cons: a single update issue will break all your servers I personally make use of symlink only for

Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server

2012-09-21 Thread Marco Padovan
it's not 128tick being slower. it's 64tick being faster. To make everybody happy hpe they will take away the 64tick option and force the servers to run only at 128tick. So who wants 128tick can have it, and who wants locked tickrate have it too :) Il 18/09/2012 14:44, Babis ha scritto: Is

Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server

2012-09-19 Thread Marco Padovan
LOL, what's wrong with your email signature? :D Il 20/09/2012 00:45, Steven Hartland ha scritto: Remove the option and there will be no demand and that's solves both issues :) - Original Message - *From:* Valtteri Kiviniemi mailto:kiviniemi.valtt...@gmail.com *To:*

Re: [Csgo_servers] Specators

2012-09-18 Thread Marco Padovan
:D Il 18/09/2012 13:02, Jason ha scritto: Catheters? But seriously, why are you trying to boost a stat like in-game time spans? This isn't WoW. Baldric On 9/18/2012 6:45 AM, Adam Piatek wrote: Does anyone know the reasoning behind restricting it to 2 slots? We can't be the only ones

Re: [Csgo_servers] Autoupdating

2012-09-15 Thread Marco Padovan
worked fine for me... make sure each server is running a different steam user if they are all running the same user it will keep failing as a user can login to steam only from one place a time... if all servers are restarting and updating at the same time they will all fail (or in the best

Re: [Csgo_servers] csgo 1.19.0.x

2012-09-14 Thread Marco Padovan
suddenly saw impressive cpu spikes on some boxes... 32slot servers that were there empty just for testing were filled immediately :D v1.19.0.0 (Linux, Dedicated, Protocol 17) Il 14/09/2012 23:55, FX BTR ha scritto: indeed 2012/9/14 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk went

Re: [Csgo_servers] banned from session

2012-09-14 Thread Marco Padovan
Someone blocked you on steam and you cannot join servers where they are playing? Il 15/09/2012 01:01, Absurd Minds ha scritto: I have multiple servers. I was playing in one with some clan members, and realized that there were a few randoms in another server, so I went to join them. Of course,

Re: [Csgo_servers] Server Memory Leak?

2012-09-11 Thread Marco Padovan
I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT / 443mb RES right after the startup... with just a few mods loaded.. but no issues at all ... on peak load (12slots competitive private servers with a couple stv relays connected) they easely take 900mb RES with no issues at

Re: [Csgo_servers] Real-time Kernel

2012-08-31 Thread Marco Padovan
fps I *suppose* the most important thing is that they do not fluctuate ... and RT kernels with proper processes scheduling are exactly to provide a deterministic behaviour with guaranteed response times 2012/8/31 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk On realtime kernels with proper

Re: [Csgo_servers] Real-time Kernel

2012-08-31 Thread Marco Padovan
/ - The most important difference is that the game tick rate is now shown in the bottom left, which is where sv: (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is over 2012/8/31 Marco Padovan e

Re: [Csgo_servers] Real-time Kernel

2012-08-31 Thread Marco Padovan
, it's only used on the client. 2012/8/31 Marco Padovan e...@evcz.tk ok then :) btw... fps limited to 128 (default is still 300 right? why if the default tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides a lot of benefits :) Il 31/08/2012 13:43, Rowien Bolkensteyn ha

Re: [Csgo_servers] Can't join server after a while?

2012-08-26 Thread Marco Padovan
wrong maps loaded... make sure the map that is loaded is actually into the mapgroup you set in the startup command line Il 26/08/2012 22:22, DontWannaName! ha scritto: Me too, been getting this for a long time. I have no idea what's causing it. Sent from my iPhone 4 On Aug 26, 2012, at

Re: [Csgo_servers] Can't join server after a while?

2012-08-26 Thread Marco Padovan
mailto:crazydog...@gmail.com wrote: Alright, I'll try that. It'd be nice if it would figure out what game type it's SUPPOSED to be running on, and change it to that. --- Jonah Hirsch On Sun, Aug 26, 2012 at 1:39 PM, Marco Padovan e...@evcz.tk

Re: [Csgo_servers] CSGO update 1.17.5.1

2012-08-24 Thread Marco Padovan
Yes, autoupdate has always been like that Il 24/08/2012 00:38, Nick Emson ha scritto: My linux server has picked up the notification and is sat there with the message: MasterRequestRestart Your server will be restarted on map change. So, until a lobby connects and changes level

Re: [Csgo_servers] Tick Rate command line?

2012-08-24 Thread Marco Padovan
for literally no extra performance over 128 though? I can understanding wanting to keep some kind of buffer over 128 (because we as humans feel computer should work a certain way), but letting it get up to 990 just seems like a waste. On Thu, Aug 23, 2012 at 12:26 PM, Marco Padovan e...@evcz.tk

Re: [Csgo_servers] tickrate + fps = 1000 is absurd

2012-08-24 Thread Marco Padovan
Just set your maxfps to whatever you prefer so you can use less cpu. Nobody is forcing you to run a 1000fps server O.o Il 24/08/2012 01:08, Krillins World ha scritto: From our 12 years of running HL1 servers, having a 1000FPS server is nothing but hype and bragging rights. It doesn't provide

Re: [Csgo_servers] CSGO patch today

2012-08-24 Thread Marco Padovan
But they said that existing sessions get kicked out when opening new sessions with a specific account :| Il 24/08/2012 11:53, JKavs(ek ha scritto: I used one. 2012/8/24 Peter Svensson min.satans.facebook.m...@gmail.com mailto:min.satans.facebook.m...@gmail.com Do we need a steam account

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Marco Padovan
If I'm not mistaken that's how a big worldwide GSP does for tf2 and css and that's everybody using that specific GSP are mad at them because servers get restarted randomly with no control over them... even during an ongoing match... Il 24/08/2012 16:12, Saint K. ha scritto: If you have a 100

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Marco Padovan
same account too? or just multiple instances but with different accounts? Il 25/08/2012 03:02, Taylor Sherman ha scritto: Hi All, This is a regression, I'll try to figure out why it doesn't work anymore. Sorry for the trouble. Taylor

Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO

2012-08-24 Thread Marco Padovan
. otherwise, try deleting the package folder in your steamcmd install directory, to force a self-update Taylor *From:*csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Marco Padovan *Sent:* Friday, August 24, 2012 6:08 PM

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread Marco Padovan
@list.valvesoftware.com *Sent:* Thursday, August 23, 2012 12:37:05 PM *Subject:* Re: [Csgo_servers] Tick Rate command line? And setting the FPS above 128 is obviously pointless. 2012/8/23 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk Currently tickrate can be as high as 128tick server fps can

Re: [Csgo_servers] steamcmd errors when running as crontab

2012-08-22 Thread Marco Padovan
denied Or you can not use relative pathing. I am using absolute and there are no problems. On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk mailto:e...@evcz.tk wrote: As currently csgo do not support autoupdate I have to frequently run steamcmd from crontab. The only

Re: [Csgo_servers] steamcmd errors when running as crontab

2012-08-22 Thread Marco Padovan
: //.steampid: Permission denied Or you can not use relative pathing. I am using absolute and there are no problems. On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk [3] wrote: As currently csgo do not support autoupdate I have to frequently run steamcmd from crontab

Re: [Csgo_servers] Hashing all VPK files for pure server operation

2012-08-21 Thread Marco Padovan
Hope they will provide cached files for the standard maps as currently it's overkilling to check them at each start Il 21/08/2012 13:39, Henrik Adolfsson ha scritto: Hi, I'm getting the message pasted below after the latest update. This causes our servers to hold for 3-4 minutes before it

Re: [Csgo_servers] Test

2012-08-20 Thread Marco Padovan
it went :) Il 20/08/2012 13:00, Dusan Tomic ha scritto: This is just a test guys, not sure if my messages get trough. Sry for spam :) -- Kind regards, Dusan Tomic ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

[Csgo_servers] autoupdate and steam

2012-08-17 Thread Marco Padovan
Once the beta will be publicy available will the servers files will be available using the usual steam binary instead of steamcmd? Additionally: will -autoupdate command line switch will be finally supported by csgo too? ___ Csgo_servers mailing list

Re: [Csgo_servers] autoupdate and steam

2012-08-17 Thread Marco Padovan
17.08.2012 21:45, schrieb Marco Padovan: biggest issue now is exactly that login thing. As we are running multiple server we find sometime ourself getting weird errors when our automatic tools login with the same user account. Additionally the autoupdate was an essential part of the old steam

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