I'mm not using any apikey...
just
host_workshop_collection 125499818
as we need _se maps...
Il 07/02/2013 20.17, Anders Ekman ha scritto:
Same problem here as well, sounds like it must have something to do
with the API key, but that's just a wild guess
2013/2/7 Marco Padovan e...@evcz.tk
When changing
sv_password
we randomly get that error an nobody is able to login...
any workaround?
is that a known issue?
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i've downloaded a sh*tload of directx installers Oo
on linux... into the steamfolder...
is that ok? Oo
Il 23/01/2013 19.48, Ido Magal ha scritto:
We hope to have a patch ready within the next few hours.
Thanks.
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Following letter by letter this guide:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
I start it with:
srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1
+mapgroup mg_bomb +map de_dust
but can't connect to it as i get this error on the
de_nuke
de_vertigo
de_nuke_ve
de_mirage_csgo
}
}
}
}
Il 11/01/2013 13.08, Marcin Paterek ha scritto:
Did you set up gamemodes_server.txt config?
2013/1/11 Marco
No,
it's afully vanilla server.
Should it work out of the box without any change?
Il 11/01/2013 13.43, Marcin Paterek ha scritto:
Looks ok, how about server.cfg? Do you have custom config for your
game mode in /cfg folder?
2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
I
13.56, Marcin Paterek ha scritto:
It should, but how did you set up password without editing any configs?
2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
No,
it's afully vanilla server.
Should it work out of the box without any change?
Il 11/01/2013 13.43
seems like the issue is only with steam?
ifi open the game
type:
password psw
connect ip:port
it works... anyone else?
Il 11/01/2013 00.44, Marco Padovan ha scritto:
Password is properly set using rcon.
on map change the password is reported properly into the console log...
like:
L 01
ok thanks!
Il 11/01/2013 14.21, Marcin Paterek ha scritto:
If you want to get rid of bots, add this to your config:
bot_quota_mode normal
2013/1/11 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
well, yeah
server.cfg is:
hostname new
rcon_password new
This is the startup log(centos 6.3)
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
.
2012/12/16 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
This is the startup log(centos 6.3)
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event
same issue here
Il 07/12/2012 11.57, Thiago Abreu ha scritto:
Same here, can't update.
2012/12/7 Matthew Nappo m...@eoreality.net mailto:m...@eoreality.net
Seeing this issue as well with the ERROR! Failed to install app
'740' (Invalid platform)
On Thu, Dec 6, 2012 at 8:01 PM,
force_install_dir ../
pipes.cpp (194) : Assertion Failed: m_dwThreadID == ThreadGetCurrentId()
Assert( Assertion Failed: m_dwThreadID == ThreadGetCurrentId()
):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/pipes.cpp:194
Installing breakpad exception handler
Revertto a community server while waiting for them to allow matchmaking
traffic on community servers too ;)
Il 04/12/2012 14.33, mf_mete...@yahoo.com ha scritto:
Dear Valve,
Actually I am from Indonesian and have a bit problem about finding
matchmaking. It's too annoying me when finding
my BlackBerry® smartphone from Sinyal Bagus
XL, Nyambung Teruuusss...!
-Original Message-
From: Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
Sender: csgo_servers-boun...@list.valvesoftware.com
mailto:csgo_servers-boun
Play on a community server ;)
Il 28/11/2012 21.30, j.pard...@redline-hosting.eu ha scritto:
Hello,
This server is got 10~15 of tickrate
hostname: Valve CS:GO Server #9 (srcds098.lux-1.valve.net)
version : 1.21.3.1/12131 5114 secure
udp/ip : 146.66.152.107:27023 (public ip:
ones :)
Il 29/11/2012 11.16, FX BTR ha scritto:
Stupid answer :) MM is a great feature, probably the thing that'll
make CSGO the best CS esport-wise.
2012/11/29 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
Play on a community server ;)
Il 28/11/2012 21.30, j.pard...@redline
you're not a social gamer. The silent, COD types probably love MM.
On Thu, Nov 29, 2012 at 4:16 AM, FX BTR fre...@gmail.com
mailto:fre...@gmail.com wrote:
Stupid answer :) MM is a great feature, probably the thing that'll
make CSGO the best CS esport-wise.
2012/11/29 Marco Padovan e
Hi,
can someone confirm if it is just the ESL plugin being broken?
I've only got 1 centos5 box to test it on... all the others are running
centos6 and for now they have no problems with that plugin
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. :)
On Thu, Nov 15, 2012 at 5:23 PM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
Hi,
can someone confirm if it is just the ESL plugin being broken?
I've only got 1 centos5 box to test it on... all the others are
running centos6 and for now they have no problems
pros:
you need less space
you just need to update one directory
you can make use of advanced disk caching as all the servers are
accessing to the same disk sectors (standard disks + SSD caches)
cons:
a single update issue will break all your servers
I personally make use of symlink only for
it's not 128tick being slower.
it's 64tick being faster.
To make everybody happy hpe they will take away the 64tick option and
force the servers to run only at 128tick.
So who wants 128tick can have it, and who wants locked tickrate have
it too :)
Il 18/09/2012 14:44, Babis ha scritto:
Is
LOL, what's wrong with your email signature? :D
Il 20/09/2012 00:45, Steven Hartland ha scritto:
Remove the option and there will be no demand and that's solves both
issues :)
- Original Message -
*From:* Valtteri Kiviniemi mailto:kiviniemi.valtt...@gmail.com
*To:*
:D
Il 18/09/2012 13:02, Jason ha scritto:
Catheters?
But seriously, why are you trying to boost a stat like in-game time
spans? This isn't WoW.
Baldric
On 9/18/2012 6:45 AM, Adam Piatek wrote:
Does anyone know the reasoning behind restricting it to 2 slots? We
can't be the only ones
worked fine for me...
make sure each server is running a different steam user if they are
all running the same user it will keep failing as a user can login to
steam only from one place a time...
if all servers are restarting and updating at the same time they will
all fail (or in the best
suddenly saw impressive cpu spikes on some boxes... 32slot servers that
were there empty just for testing were filled immediately :D
v1.19.0.0 (Linux, Dedicated, Protocol 17)
Il 14/09/2012 23:55, FX BTR ha scritto:
indeed
2012/9/14 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
went
Someone blocked you on steam and you cannot join servers where they are
playing?
Il 15/09/2012 01:01, Absurd Minds ha scritto:
I have multiple servers. I was playing in one with some clan members,
and realized that there were a few randoms in another server, so I
went to join them. Of course,
I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT /
443mb RES right after the startup... with just a few mods loaded.. but
no issues at all ...
on peak load (12slots competitive private servers with a couple stv
relays connected) they easely take 900mb RES with no issues at
fps
I *suppose* the most important thing is that they do not fluctuate ...
and RT kernels with proper processes scheduling are exactly to provide a
deterministic behaviour with guaranteed response times
2012/8/31 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
On realtime kernels with proper
/
- The most important difference is that the game tick rate is now
shown in the bottom left, which is where sv: (server fps) used to
be. Server fps is not really a useful metric for players except when
it is below the tick rate (indicating the server is over
2012/8/31 Marco Padovan e
, it's only used on the client.
2012/8/31 Marco Padovan e...@evcz.tk
ok then :)
btw... fps limited to 128 (default is still 300 right? why if the default
tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides
a lot of benefits :)
Il 31/08/2012 13:43, Rowien Bolkensteyn ha
wrong maps loaded...
make sure the map that is loaded is actually into the mapgroup you set
in the startup command line
Il 26/08/2012 22:22, DontWannaName! ha scritto:
Me too, been getting this for a long time. I have no idea what's
causing it.
Sent from my iPhone 4
On Aug 26, 2012, at
mailto:crazydog...@gmail.com wrote:
Alright, I'll try that.
It'd be nice if it would figure out what game type it's SUPPOSED
to be running on, and change it to that.
---
Jonah Hirsch
On Sun, Aug 26, 2012 at 1:39 PM, Marco Padovan e...@evcz.tk
Yes,
autoupdate has always been like that
Il 24/08/2012 00:38, Nick Emson ha scritto:
My linux server has picked up the notification and is sat there with the
message:
MasterRequestRestart
Your server will be restarted on map change.
So, until a lobby connects and changes level
for literally no extra
performance over 128 though? I can understanding wanting to keep some
kind of buffer over 128 (because we as humans feel computer should
work a certain way), but letting it get up to 990 just seems like a waste.
On Thu, Aug 23, 2012 at 12:26 PM, Marco Padovan e...@evcz.tk
Just set your maxfps to whatever you prefer so you can use less cpu.
Nobody is forcing you to run a 1000fps server O.o
Il 24/08/2012 01:08, Krillins World ha scritto:
From our 12 years of running HL1 servers, having a 1000FPS server is
nothing but hype and bragging rights. It doesn't provide
But they said that existing sessions get kicked out when opening new
sessions with a specific account :|
Il 24/08/2012 11:53, JKavs(ek ha scritto:
I used one.
2012/8/24 Peter Svensson min.satans.facebook.m...@gmail.com
mailto:min.satans.facebook.m...@gmail.com
Do we need a steam account
If I'm not mistaken that's how a big worldwide GSP does for tf2 and css
and that's everybody using that specific GSP are mad at them because
servers get restarted randomly with no control over them... even during
an ongoing match...
Il 24/08/2012 16:12, Saint K. ha scritto:
If you have a 100
same account too?
or just multiple instances but with different accounts?
Il 25/08/2012 03:02, Taylor Sherman ha scritto:
Hi All,
This is a regression, I'll try to figure out why it doesn't work
anymore. Sorry for the trouble.
Taylor
. otherwise, try deleting the package folder in your steamcmd
install directory, to force a self-update
Taylor
*From:*csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of
*Marco Padovan
*Sent:* Friday, August 24, 2012 6:08 PM
@list.valvesoftware.com
*Sent:* Thursday, August 23, 2012 12:37:05 PM
*Subject:* Re: [Csgo_servers] Tick Rate command line?
And setting the FPS above 128 is obviously pointless.
2012/8/23 Marco Padovan e...@evcz.tk mailto:e...@evcz.tk
Currently tickrate can be as high as 128tick
server fps can
denied
Or you can not use relative pathing. I am using absolute and there are
no problems.
On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk
mailto:e...@evcz.tk wrote:
As currently csgo do not support autoupdate I have to frequently run
steamcmd from crontab.
The only
: //.steampid:
Permission
denied
Or you can not use relative pathing. I am using absolute and there are
no problems.
On Wed, Aug 22, 2012 at 8:24 AM, Marco Padovan e...@evcz.tk [3]
wrote:
As currently csgo do not support autoupdate I have to frequently run
steamcmd from crontab
Hope they will provide cached files for the standard maps as currently
it's overkilling to check them at each start
Il 21/08/2012 13:39, Henrik Adolfsson ha scritto:
Hi,
I'm getting the message pasted below after the latest update. This causes our
servers to hold for 3-4 minutes before it
it went :)
Il 20/08/2012 13:00, Dusan Tomic ha scritto:
This is just a test guys, not sure if my messages get trough. Sry for
spam :)
--
Kind regards,
Dusan Tomic
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Once the beta will be publicy available will the servers files will be
available using the usual steam binary instead of steamcmd?
Additionally: will -autoupdate command line switch will be finally
supported by csgo too?
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17.08.2012 21:45, schrieb Marco Padovan:
biggest issue now is exactly that login thing.
As we are running multiple server we find sometime ourself getting
weird errors when our automatic tools login with the same user
account.
Additionally the autoupdate was an essential part of the old steam
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