I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT /
443mb RES right after the startup... with just a few mods loaded.. but
no issues at all ...

on peak load (12slots competitive private servers with a couple stv
relays connected) they easely take 900mb RES with no issues at all...

Are your running the servers without mods and purely vanilla?

Il 11/09/2012 00:03, Mike Didiano ha scritto:
> I switched to debian squeeze and I'm still having the memory leak issue.
> This problem is worse when there are 25+ people in the server.  Every map
> change the server adds 50-80mb in memory usage, and once it's around 925 the
> server either crashes at map change, or starts getting choppy/lagging until
> restarted.   I have plenty of CPU and RAM available so this isn't a resource
> issue.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Russell
> Smith
> Sent: Sunday, September 09, 2012 7:12 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] Server Memory Leak?
>
> I don't notice any performance hit on my TF2 servers when it gets to the
> 900MB mark, but I do have a restart script that runs daily because of these
> leaks.
>
> I haven't been able to tell if CS:GO is the same for me in terms of memory
> usage (I assumed so when planning out resources) as like most of the
> community servers it is empty most of the time.
>
> On 09.09.2012 16:05, Absurd Minds wrote:
>> Looks like I'm seeing it on CentOS as well.
>>
>> On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith 
>> <[email protected]> wrote:
>>> I always thought this was par for the course for srcds.  This same 
>>> thing happens to my TF2 servers running on Debian Squeeze.
>>>
>>>
>>> On 9/9/2012 11:28 AM, Mike Didiano wrote:
>>>
>>> Been having issues with memory problems for CS:GO on Windows server 
>>> 2008.
>>> Every map change the memory seems to go up around 50MB(possibly 
>>> caching all
>>> map files?) but they are not released at the next map change.
>>>
>>> After half a day of running a full server memory usage is up over 
>>> 700mb and
>>> usually tops out just over 900mb. The higher the memory usage, the 
>>> worse the
>>> server performance gets.  Tops out just over 900mb and at this point 
>>> the
>>> game is unplayable.
>>>
>>>
>>> Is valve aware of this or are there any fixes other than restarting 
>>> the
>>> server every 4 hours?
>>>
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
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