ok then :)

btw... fps limited to 128 (default is still 300 right? why if the
default tickrate is 64?) or 1000 it doens't change the grounds: RT
patches provides a lot of benefits :)

Il 31/08/2012 13:43, Rowien Bolkensteyn ha scritto:
> I saw it here : 
> http://store.steampowered.com/news/8175/ 
>
> - The most important difference is that the game tick rate is now
> shown in the bottom left, which is where "sv:" (server fps) used to
> be. Server fps is not really a useful metric for players except when
> it is below the tick rate (indicating the server is over
>
>
>
> 2012/8/31 Marco Padovan <[email protected] <mailto:[email protected]>>
>
>
>     Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto:
>>     I saw that having FPS superior than tickrate is useless,
>
>     where you saw that?
>
>>     but should I set it a little bit higher in case of a small "drop" ?
>     No idea, I just let them run as high as the developer set them to go
>
>
>>     So it's always at least 128 fps
>     I *suppose* the most important thing is that they do not fluctuate
>     ... and RT kernels with proper processes scheduling are exactly to
>     provide a deterministic behaviour with guaranteed response times
>
>>
>>
>>     2012/8/31 Marco Padovan <[email protected] <mailto:[email protected]>>
>>
>>         On realtime kernels with proper scheduling fps appear to be
>>         more stable (way harder to see it "drop") and "var" always is
>>         very very low with little to no variations...
>>
>>         This is how I run csgo:
>>
>>         https://p.twimg.com/A0rZyhNCYAEU2RR.png
>>
>>         :)
>>
>>
>>         Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto:
>>>         Hi,
>>>
>>>         I know that with CS:GO a server has no point running with
>>>         1000FPS.
>>>
>>>         But my question is : Will the server run better with a RT
>>>         kernel?
>>>
>>>
>>>         Did someone make some benchmarks?
>>>
>>>         I'm organizinga LAN in Switzerland in a couple of weeks with
>>>         CS:GO ;D
>>>
>>>         -- 
>>>         Rowien 'r0w' Bolkensteyn
>>>
>>>
>>>
>>>         _______________________________________________
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>>> <mailto:[email protected]>
>>>         https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>         _______________________________________________
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>>
>>
>>
>>
>>     -- 
>>     Rowien 'r0w' Bolkensteyn
>>
>>
>>
>>     _______________________________________________
>>     Csgo_servers mailing list
>>     [email protected] 
>> <mailto:[email protected]>
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>
>
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>
>
>
>
> -- 
> Rowien 'r0w' Bolkensteyn
>
>
>
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