Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto: > I saw that having FPS superior than tickrate is useless,
where you saw that? > but should I set it a little bit higher in case of a small "drop" ? No idea, I just let them run as high as the developer set them to go > So it's always at least 128 fps I *suppose* the most important thing is that they do not fluctuate ... and RT kernels with proper processes scheduling are exactly to provide a deterministic behaviour with guaranteed response times > > > 2012/8/31 Marco Padovan <[email protected] <mailto:[email protected]>> > > On realtime kernels with proper scheduling fps appear to be more > stable (way harder to see it "drop") and "var" always is very very > low with little to no variations... > > This is how I run csgo: > > https://p.twimg.com/A0rZyhNCYAEU2RR.png > > :) > > > Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto: >> Hi, >> >> I know that with CS:GO a server has no point running with 1000FPS. >> >> But my question is : Will the server run better with a RT kernel? >> >> >> Did someone make some benchmarks? >> >> I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D >> >> -- >> Rowien 'r0w' Bolkensteyn >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> <mailto:[email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > <mailto:[email protected]> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > -- > Rowien 'r0w' Bolkensteyn > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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