Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto:
> I saw that having FPS superior than tickrate is useless,

where you saw that?
> but should I set it a little bit higher in case of a small "drop" ?
No idea, I just let them run as high as the developer set them to go

> So it's always at least 128 fps
I *suppose* the most important thing is that they do not fluctuate ...
and RT kernels with proper processes scheduling are exactly to provide a
deterministic behaviour with guaranteed response times
>
>
> 2012/8/31 Marco Padovan <[email protected] <mailto:[email protected]>>
>
>     On realtime kernels with proper scheduling fps appear to be more
>     stable (way harder to see it "drop") and "var" always is very very
>     low with little to no variations...
>
>     This is how I run csgo:
>
>     https://p.twimg.com/A0rZyhNCYAEU2RR.png
>
>     :)
>
>
>     Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto:
>>     Hi,
>>
>>     I know that with CS:GO a server has no point running with 1000FPS.
>>
>>     But my question is : Will the server run better with a RT kernel?
>>
>>
>>     Did someone make some benchmarks?
>>
>>     I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D
>>
>>     -- 
>>     Rowien 'r0w' Bolkensteyn
>>
>>
>>
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>
>
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>
>
>
> -- 
> Rowien 'r0w' Bolkensteyn
>
>
>
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