This is new to me Check the net meter screenshot I posted before... I can see the server fps value changing based on the max_fps I set into the server cfg/command line (on Linux ) Il giorno 01/set/2012 00:30, "AnAkIn" <[email protected]> ha scritto:
> fps_max is no longer used on CS GO servers, it's only used on the client. > > 2012/8/31 Marco Padovan <[email protected]> > >> ok then :) >> >> btw... fps limited to 128 (default is still 300 right? why if the default >> tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides >> a lot of benefits :) >> >> Il 31/08/2012 13:43, Rowien Bolkensteyn ha scritto: >> >> I saw it here : >> http://store.steampowered.com/news/8175/ >> >> - The most important difference is that the game tick rate is now shown >> in the bottom left, which is where “sv:” (server fps) used to be. Server >> fps is not really a useful metric for players except when it is below the >> tick rate (indicating the server is over >> >> >> >> 2012/8/31 Marco Padovan <[email protected]> >> >>> >>> Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto: >>> >>> I saw that having FPS superior than tickrate is useless, >>> >>> >>> where you saw that? >>> >>> but should I set it a little bit higher in case of a small "drop" ? >>> >>> No idea, I just let them run as high as the developer set them to go >>> >>> >>> So it's always at least 128 fps >>> >>> I *suppose* the most important thing is that they do not fluctuate ... >>> and RT kernels with proper processes scheduling are exactly to provide a >>> deterministic behaviour with guaranteed response times >>> >>> >>> >>> 2012/8/31 Marco Padovan <[email protected]> >>> >>>> On realtime kernels with proper scheduling fps appear to be more >>>> stable (way harder to see it "drop") and "var" always is very very low with >>>> little to no variations... >>>> >>>> This is how I run csgo: >>>> >>>> https://p.twimg.com/A0rZyhNCYAEU2RR.png >>>> >>>> :) >>>> >>>> >>>> Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto: >>>> >>>> Hi, >>>> >>>> I know that with CS:GO a server has no point running with 1000FPS. >>>> >>>> But my question is : Will the server run better with a RT kernel? >>>> >>>> >>>> Did someone make some benchmarks? >>>> >>>> I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D >>>> >>>> -- >>>> Rowien 'r0w' Bolkensteyn >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing >>>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> >>> -- >>> Rowien 'r0w' Bolkensteyn >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing >>> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> >> -- >> Rowien 'r0w' Bolkensteyn >> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > > -- > Best regards, > AnAkIn > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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