This is new to me

Check the net meter screenshot I posted before... I can see the server fps
value changing based on the max_fps I set into the server cfg/command line
(on Linux )
Il giorno 01/set/2012 00:30, "AnAkIn" <[email protected]> ha scritto:

> fps_max is no longer used on CS GO servers, it's only used on the client.
>
> 2012/8/31 Marco Padovan <[email protected]>
>
>>  ok then :)
>>
>> btw... fps limited to 128 (default is still 300 right? why if the default
>> tickrate is 64?) or 1000 it doens't change the grounds: RT patches provides
>> a lot of benefits :)
>>
>> Il 31/08/2012 13:43, Rowien Bolkensteyn ha scritto:
>>
>> I saw it here :
>> http://store.steampowered.com/news/8175/
>>
>>  - The most important difference is that the game tick rate is now shown
>> in the bottom left, which is where “sv:” (server fps) used to be. Server
>> fps is not really a useful metric for players except when it is below the
>> tick rate (indicating the server is over
>>
>>
>>
>> 2012/8/31 Marco Padovan <[email protected]>
>>
>>>
>>> Il 31/08/2012 03:59, Rowien Bolkensteyn ha scritto:
>>>
>>> I saw that having FPS superior than tickrate is useless,
>>>
>>>
>>>  where you saw that?
>>>
>>>  but should I set it a little bit higher in case of a small "drop" ?
>>>
>>>  No idea, I just let them run as high as the developer set them to go
>>>
>>>
>>> So it's always at least 128 fps
>>>
>>>  I *suppose* the most important thing is that they do not fluctuate ...
>>> and RT kernels with proper processes scheduling are exactly to provide a
>>> deterministic behaviour with guaranteed response times
>>>
>>>
>>>
>>> 2012/8/31 Marco Padovan <[email protected]>
>>>
>>>>  On realtime kernels with proper scheduling fps appear to be more
>>>> stable (way harder to see it "drop") and "var" always is very very low with
>>>> little to no variations...
>>>>
>>>> This is how I run csgo:
>>>>
>>>> https://p.twimg.com/A0rZyhNCYAEU2RR.png
>>>>
>>>> :)
>>>>
>>>>
>>>>  Il 31/08/2012 03:22, Rowien Bolkensteyn ha scritto:
>>>>
>>>>  Hi,
>>>>
>>>>  I know that with CS:GO a server has no point running with 1000FPS.
>>>>
>>>>  But my question is : Will the server run better with a RT kernel?
>>>>
>>>>
>>>>  Did someone make some benchmarks?
>>>>
>>>>  I'm organizinga LAN in Switzerland in a couple of weeks with CS:GO ;D
>>>>
>>>>  --
>>>> Rowien 'r0w' Bolkensteyn
>>>>
>>>>
>>>>
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>>>>
>>>>
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>>>
>>>
>>>
>>>  --
>>> Rowien 'r0w' Bolkensteyn
>>>
>>>
>>>
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>>>
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>>
>>
>>
>>  --
>> Rowien 'r0w' Bolkensteyn
>>
>>
>>
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>>
>>
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>
>
>
> --
> Best regards,
> AnAkIn
>
>
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