Re: [OSM-dev] world wide PBF exports corrupt

2014-10-20 Thread Peter K
Hi Paul, Hi Simon,

this clarifies the daily vs. weekly and thanks for the osmupdate tool,
should I add this to the wiki? And is there a tool where I can verify
the new PBF or is my only guess the size?

Regarding the corruption indeed osm looks good, but the mirrors don't:
ftp://ftp.spline.de/pub/openstreetmap/pbf/ (only 17gb)
http://ftp.snt.utwente.nl/pub/misc/openstreetmap/ (only 16gb)
http://ftp.heanet.ie/mirrors/openstreetmap.org/pbf/ (only 6gb)

over 1 week old:
http://ftp.osuosl.org/pub/openstreetmap/pbf/
http://ftp5.gwdg.de/pub/misc/openstreetmap/planet.openstreetmap.org/pbf/

So I think there is something wrong in the common toolchain (?). I would
prefer to use mirros to take off load from the main servers and have
more local ones.

Kind Regards,
Peter.


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On 20.10.2014 01:55, Paul Norman wrote:

 On 10/19/2014 3:04 PM, Peter K wrote:
 it looks like all pbf export servers I know have no recent or corrupt
 pbf exports (small file size of 17gb or 6gb instead of 27gb):
 http://wiki.openstreetmap.org/wiki/Planet.osm

 Is this a known issue of some export tool? Or do you know an
 alternative?
 http://planet.openstreetmap.org/pbf/planet-141015.osm.pbf is 26GB,
 which looks normal to me.

 The mirrors are that - mirrors, not export servers.

 Before using the planet file, you can run Osmupdate[1] on it, which
 takes under an hour on most hardware and will give you an up to the
 hour version of the OpenStreetMap database.
 (Also it looks like there are no daily export servers anymore?)
 We've never had planet exports generated daily. If you need a complete
 planet file every day, the standard means is to download one and then
 update it every day, which uses far less bandwidth than downloading a
 new one. This is what is done for taginfo, and what external services
 like OSRM do.

 [1]: http://wiki.openstreetmap.org/wiki/Osmupdate




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[OSM-dev] world wide PBF exports corrupt

2014-10-19 Thread Peter K
Hi there,

it looks like all pbf export servers I know have no recent or corrupt
pbf exports (small file size of 17gb or 6gb instead of 27gb):
http://wiki.openstreetmap.org/wiki/Planet.osm

Is this a known issue of some export tool? Or do you know an alternative?

(Also it looks like there are no daily export servers anymore?)

Regards,
Peter.

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Re: [osmosis-dev] Example code for PBF reading

2014-03-18 Thread Peter K
Osmosis just uses this library, right?

I mean, it is a nicely packaged version of LGPLed OSM-binary:
https://github.com/openstreetmap/osmosis/tree/master/osmosis-osm-binary

Use it in maven via:
dependency
groupIdorg.openstreetmap.osmosis/groupId
artifactIdosmosis-osm-binary/artifactId
version0.43.1/version
/dependency

Regards,
Peter.

 On Di, Mär 18, 2014 at 01:29:57 -0600, Martijn van Exel wrote:
 Are there any examples known to you that use the osmosis code in
 another project? I am specifically interested in using the PBF reading
 code. Or is there perhaps an easier way to add OSM PBF reading to my
 own (Java) project?
 There is some example PBF reading code in the OSM-binary repository
 https://github.com/scrosby/OSM-binary/blob/master/src.java/crosby/binary/test/ReadFileExample.java

 Also I think mkgmap (http://www.mkgmap.org.uk/) has its own PBF reading
 code based on OSM-binary.

 How good those implementations are, I don't know. Reading PBF files is not so
 simple, there are undocumented details that can trip you up. So using either 
 of
 these might be more difficult than with Osmosis.

 Jochen


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Re: [OSM-dev] GSOC 2014 - Introduction

2014-02-13 Thread Peter K
You could spread the word so that there will be more OSM projects
available for gsoc ;)

https://wiki.openstreetmap.org/wiki/Google_Summer_of_Code/2014/Project_Ideas

Regards,
Peter.


 Hello all,

 I am a MS by research student(Computer Science) at Lab for Spatial
 Informatics, International Institute of Information Technology,
 Hyderabad - India.

 I am interested in taking part in GSOC 2014 and developing for OSM
 projects. What would be the next steps to get involved and contribute?


 Thanks and Regards,
 Varun Saraf
 Lab for Spatial Informatics
 International Institute of Information Technology
 Hyderabad, India
 +91-90308-74699

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[OSM-dev] GraphHopper Maps 0.2

2013-11-25 Thread Peter K
Hi there,

yesterday we released the second public version of our fast and Open
Source routing engine called GraphHopper in 100% Java. You can also try
our web application http://graphhopper.com/maps/ with world wide
coverage. See the full anouncement here.
http://karussell.wordpress.com/2013/11/25/releasing-graphhopper-0-2-further-faster-road-routing/

Let me know if you encounter problems or if you have questions!

Kind Regards,
Peter.
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Re: [OSM-dev] Standard for Map Key

2013-09-17 Thread Peter K
Thanks Yves for the pointer!

Also the cloudmade support brought another project to my attention:
http://humangeo.github.io/leaflet-dvf/

See below where it reads: /Legends - Useful for visually informing users
about the dynamic styles associated with your L.DataLayer instances/
and
/L.Control.Legend - Add this control to your map to automatically
display a dynamic legend for any L.DataLayer based instance that you add
to your map/

Regards,
Peter.

 I spent some time 3 years ago on the subject, and came out with that:
 https://github.com/yvecai/RenderLegend
 Unfortunately, the demo website that was showing mapkeys for various
 styles, in various languages, and changing when zooming the map is not
 anymore.

 It's not usefull to try to create the legend automatically from a
 style. It was in xml at the time, but I doubt today's css change a lot
 in this matter: you'll need a full fledged sql parser.
 I ended up with this as the entry point:
 https://github.com/yvecai/RenderLegend/blob/master/legend_compact.xml
 This kind of file should probably come in 2 version: a short one and a
 to-be-complete one.

 Hope this helps,
 Yves

 On 09/16/2013 11:55 AM, Peter K wrote:
 Hi,

 is there a kind of a standard or suggestion on how to retrieve the map
 key? Like an http API or a leaflet plugin? On osm.org there is only the
 'map key' data available for the default layer in the right box. And not
 all details are given like here:
 http://wiki.openstreetmap.org/wiki/DE:Map_Features

 Someone knows some open source effort for more details and for support
 of the various providers like mapquest, osm.de, cloudmade, ...?

 Kind Regards,
 Peter.

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[OSM-dev] Standard for Map Key

2013-09-16 Thread Peter K
Hi,

is there a kind of a standard or suggestion on how to retrieve the map
key? Like an http API or a leaflet plugin? On osm.org there is only the
'map key' data available for the default layer in the right box. And not
all details are given like here:
http://wiki.openstreetmap.org/wiki/DE:Map_Features

Someone knows some open source effort for more details and for support
of the various providers like mapquest, osm.de, cloudmade, ...?

Kind Regards,
Peter.

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Re: [OSM-dev] Standard for Map Key

2013-09-16 Thread Peter K
Hi!

 Peter Wendorff:
 Hi,
 as far as I know all map keys are created by hand.
 I'm not sure what you refer to exactly, but basically I see two things
 which would be great to have:

 1) some kind of standard to retrieve a map key for a given tile set;
 e.g. tile-URL is tile.openstreetmap.org/{z}/{x}/{y}.png, then search for
 map key information (in a structured format, not html) at
 tile.openstreetmap.org/mapkey.xml
 As far as I know there is nothing like that yet.

Yes, that was what I meant and I think Tom already mentioned similar stuff

 2) it would be really great to have some automatic map key generation
 out of the style files. For Mapnik that's incredible ugly as mapnik does
 not have any semantic connection between e.g. highway casing, fill and
 label. For CartoCSS (which is used since a while for the default style)
 this might be possible in parts.
 In any case it would require additional information like which label to
 use for a particular feature in the map key, which items should NOT be
 displayed (as Tom mentioned) or in which order items should be displayed.

Probably it is easier to generate a list with all things and
select/order it manually.


 Andy Allan:
 ... I've been developing something that does this. 
 I aim to make it configurable enough to recreate what we have at the
 moment, and to make it easy/feasible for me to create legends for my
 other styles, and to add more functionality like sprite images. The
 ultimate goal is to be able to create legends like the Ordnance survey
 have - for those not familiar with them, have a look at
 https://github.com/gravitystorm/mapnik-legendary and check out the way
 that the railway crossings in the 1:25,000 or water features in the
 1:50,000 maps are shown for some inspiration.

 Overall, I have no intention of manually updating the legend that we
 have at the moment. If anyone wants to take it on then feel free, but
 my efforts are going into mapnik-legendary

Nice! How does the output look like at the moment? Identical to what Tom
mentioned? At the end it would make no difference if this file is
manually created or by a script. But you should define (with Tom?) a
'standard map key' format!?

IMO a file like the key.yml is all we need and supporting an image
sprite is easy possible via a lookup by the name/id (plus ignoring the
provided png).

Kind Regards,
Peter.


Am 16.09.2013 11:55, schrieb Peter K:
 Hi,

 is there a kind of a standard or suggestion on how to retrieve the map
 key? Like an http API or a leaflet plugin? On osm.org there is only the
 'map key' data available for the default layer in the right box. And not
 all details are given like here:
 http://wiki.openstreetmap.org/wiki/DE:Map_Features

 Someone knows some open source effort for more details and for support
 of the various providers like mapquest, osm.de, cloudmade, ...?

 Kind Regards,
 Peter.

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[OSM-dev] Default map style on osm.org

2013-08-28 Thread Peter K
Hi there,

I know that this is highly subjective: But why has the default map style
to be that ugly? I don't mean it as a rant, I know how difficult it is
to create something like this. I only say that it is 'ugly' because I
know there are a lot better and several alternatives.

What do I mean with 'ugly'? I mean, besides the ugly bing-magenta for
country lines and some texts the style is very confusing - too many
unimportant information are packed on especially the higher zoom levels
(smaller than 12). Or the contrast to see main roads is just too low.
Not sure.

So, why is not something better used like the style from
openstreetmap.de http://openstreetmap.de/karte.html, mapquest open or
cloudmade? I know I can change that easily in 'Map Layers' - but why is
this the default? Or at least: will this default style be further
developed and improved?

It is especially bad for people new to OSM which almost always think: uh
this map from OSM is ugly. I keep using goo...

Kind Regards,
Peter.
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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Peter K
Hi Andy, hi Frederik, hi Maarten,

 I know that this is highly subjective: But why has the default map
 style to be that ugly? I don't mean it as a rant, I know how difficult
 it is to create something like this. I only say that it is 'ugly'
 because I know there are a lot better and several alternatives.

 What do I mean with 'ugly'? I mean, besides the ugly bing-magenta for
 country lines and some texts the style is very confusing - too many
 unimportant information are packed on especially the higher zoom
 levels (smaller than 12). Or the contrast to see main roads is just
 too low. Not sure.

 As you say: it's highly subjective.
 I have no problem with the default OSM style at all. The only thing is
 that from zooms 8 and lower I think the landuse may be less prominent.
 Some time ago someone showed a new lowzoom renderer that looked rather
 nice.
 I also don't see a big difference between the .de and the default map.
 The two differences are that .de has red-yellow motorways (in the
 style of a lot of paper maps) and that the general theme is less red
 and more green.

Yes, .de and default are not that different. But I think .de is one step
into a good direction with somehow more contrast colours. And yes, the
landuse is also one thing which is confusing to me (and others).


 If you follow these lists for a while (and possibly the enhancement
requests filed in trac or github for the map style)
 then you will see that we have many many people keen on adding more
and more detail to the map.

Exactly that is what is the problem: too detailed on overview zoom
levels. But it is good to hear that there will be progress on the style
- not only on the internals (which is of course really great - see below).


 We're trying to keep the default map usable but at the same time it is
also used by mappers to get feedback on their edits;

Ok, that is an argument. But I expect mappers to be able to switch the
layer in their settings in comparison to an average 'luser'.


 See the following video for some background regarding the current
state of the main map style
http://vimeopro.com/openstreetmapus/state-of-the-map-us-2013/video/68093876
 Since the conference, the new openstreetmap-carto stylesheets are now
live, and many small improvements are starting to show up.

I know. This is a really nice direction and lots of possibilities are
opened via this. But I've always heard/read that the style has to stay
the same. Could it be an option with Carto-CSS (in the future) that the
default style is less detailed and mappers can enable this if they want?
Who can decide and develop this in the future?

Regards,
Peter.


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Re: [OSM-dev] Default map style on osm.org

2013-08-28 Thread Peter K
Am 28.08.2013 17:33, schrieb Andy Allan:
 On 28 August 2013 16:26, Holger Jeromin mailgm...@katur.de wrote:

 I think the rewrite in carto wanted to maintain the visual result to be
 sure to be able to switch the main rendering. Otherwise the switch could
 be stopped by some for visual reasons.
 Good point - that's probably the source of the confusion.

Yeah, that was the source of confusion. Also it is nice to hear that
you're open to change and some people agree with me that osm.org needs
one style for the normal user and one for the mapper.


 The primary goal of the default style is to expose as much of the OSM
data as possible.

I see osm.org as the main reference for OpenStreetMap. And everytime I
suggest friends to have a look at this great source of information I
hear it is not clear or even ugly. Also they miss a router but that is
another topic ;)

I think (and it would probably be also in the sense of all mappers) that
OSM should gain even more (at)traction. And to do this one simple thing
could be to improve the default style.


 As Frederik mentioned, the default style is a mapper's map. It's there
to provide instant feedback to mapping efforts.

Why? Who decides this? Why not a normal user map as default and the
mapper can choose its own preferred layer?

This decission process is not clear to me here at OSM. Not to bash this
and the community of course! Is there some process how to establish
consent? Could it be probably easier for all to handle it like the
Apache Foundation ... ?

Regards,
Peter.


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Re: [OSM-dev] The new link on the OSM map

2013-08-08 Thread Peter K
As there are redirects I do not see an issue here and I really like the
progress which is going on!

... why not introduce a policy how to make changes to osm.org to avoid
'social' or other issues in the future?

I would suggest instead of discussion everything on the dev mailing
list, do it like it is done in the Apache Foundation per issue or per
release:

 * define: who is core committer to openstreetmap-website (or any other
project of OSM)
 * for every issue, release etc the committers vote:
http://www.apache.org/foundation/voting.html
 * To become a new commiter or get voting rights you have to be included
from existing committers

Once voted (or before?) one could 'inform' on the dev list that some
breaking changes could occur after deploying it. This way everyone could
join the discussion but only a subset of them decide, which speeds up
development but avoids a 'restricted horizon'.

 What's more as this was done unannounced (no, an internal issue tracker is
 not an announcement), all these applications are failing now as a surprise
 for their users.

I disagree here. Developer have to decide. osm.org should be pushed even
faster forwards. I don't think that github is internal as you can
easily watch the discussion and stay informed via email.

Regards,
Peter.



 On Thu, Aug 8, 2013 at 1:56 PM, Maarten Deen md...@xs4all.nl
 mailto:md...@xs4all.nl wrote:

  I'm sorry, but IMHO this is yet another step backward.


 I don't know how it's hard to see that this is an offensive liner to
 anyone who works on openstreetmap.org http://openstreetmap.org.
 Sorry. yet another alludes to a steady decline brought about by
 people who keep your web site up. It's exactly the passive
 aggressive stuff that gets us into long and _exhausting_ tit for tat
 arguments on mailing lists all the time.

 Let's have more fun together.




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Re: [OSM-dev] Routing on OSM.org (was GraphHopper Maps 0.1)

2013-07-25 Thread Peter K

 Although I do very much hope that something like this will eventually
make its way onto osm.org. Kai

I've created an issue for it:
https://github.com/openstreetmap/openstreetmap-website/issues/381

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Re: [OSM-dev] GraphHopper Maps 0.1

2013-07-24 Thread Peter K
 I took the liberty of comparing the result on that page to the direct
 call. How realistic are the results?

 If I run a route e.g. from Heroldsberg to Biograd, I get greatly different
 times:

 http://apmon.dev.openstreetmap.org/routing: 9,5s
 directly on http://graphhopper.com/maps/:  0.017s

 So it seems that the result of the compare page is off by a factor of more
 than 500 times. Why?

 bye, Nop
 The actual requests get sent from the server backend on the osm dev server
 (rails app) and are then transcoded from json to kml before getting passed
 on to the user. Unfortunately, the dev servers rails system seems to be
 incredibly slow! Even just simply loading the pages takes a long time.

Would be nice if you could somehow include the actual response size and
time in the output to have a feeling for that too. Would you mind to
print an error message if some vehicles or routing types are not
supported instead of printing results for the default? Eg. graphhopper
does not support shortest in the web API and OSRM does not support
foot etc

PS: there seems to be a small bug when I enter a new location so I have
to click twice on 'find route'.

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[OSM-dev] GraphHopper Maps 0.1

2013-07-23 Thread Peter K
Hi there,

yesterday we released the first public version of our fast and Open
Source routing engine called GraphHopper. This could be especially
interesting for Java developers. You can also try our web application
http://graphhopper.com/maps/ with world wide coverage. See the full
anouncement here.
https://karussell.wordpress.com/2013/07/22/graphhopper-maps-high-performance-and-customizable-routing-in-java/

Let me know if you encounter problems or if you have questions!

Regards,
Peter.
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Re: [OSM-dev] GraphHopper Maps 0.1

2013-07-23 Thread Peter K
Thanks! I've created an issue for it!

Peter.


 Hi Peter,

 Nice to see new stuff. Works nice in long distances.

 I noticed that it does not like roads with tram rails. (highway=*,
 railway=tram)
 See 
 http://graphhopper.com/maps/?point=56.949977%2C24.120226point=56.952645%2C24.122061

 Viesturs


 On Tue, Jul 23, 2013 at 10:22 AM, Peter K peat...@yahoo.de
 mailto:peat...@yahoo.de wrote:

 Hi there,

 yesterday we released the first public version of our fast and
 Open Source routing engine called GraphHopper. This could be
 especially interesting for Java developers. You can also try our
 web application http://graphhopper.com/maps/ with world wide
 coverage. See the full anouncement here.
 
 https://karussell.wordpress.com/2013/07/22/graphhopper-maps-high-performance-and-customizable-routing-in-java/

 Let me know if you encounter problems or if you have questions!

 Regards,
 Peter.

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Re: [OSM-dev] GraphHopper Maps 0.1

2013-07-23 Thread Peter K
Hi Eugene,

thanks for your feedback!

 1. It seems turn restrictions are not taken into account in the routing?

yes

 2. It seems that the internal routing graph has too few nodes from
 where you can start or end. I think this might be a result of the
 optimizations you have performed to make the router fast. So if you
 wanted to route to a POI along a one-way street, you might get routed
 to the point at the end of the one-way street and the route does not
 pass through that one-way street.

 Here's an example to make the second issue clearer:
 http://graphhopper.com/maps/?point=14.557141%2C121.021051point=14.559306%2C121.020455

Indeed. This will be fixed with the next release as it is not only
important for car but also for hiking etc:
https://github.com/graphhopper/graphhopper/issues/27

Regards,
Peter.


 Hi,

 Here's some feedback:

 1. It seems turn restrictions are not taken into account in the routing?

 2. It seems that the internal routing graph has too few nodes from
 where you can start or end. I think this might be a result of the
 optimizations you have performed to make the router fast. So if you
 wanted to route to a POI along a one-way street, you might get routed
 to the point at the end of the one-way street and the route does not
 pass through that one-way street.

 Here's an example to make the second issue clearer:
 http://graphhopper.com/maps/?point=14.557141%2C121.021051point=14.559306%2C121.020455

 I would expect the route to pass along the one-way street.

 Eugene


 On Tue, Jul 23, 2013 at 3:22 PM, Peter K peat...@yahoo.de
 mailto:peat...@yahoo.de wrote:

 Hi there,

 yesterday we released the first public version of our fast and
 Open Source routing engine called GraphHopper. This could be
 especially interesting for Java developers. You can also try our
 web application http://graphhopper.com/maps/ with world wide
 coverage. See the full anouncement here.
 
 https://karussell.wordpress.com/2013/07/22/graphhopper-maps-high-performance-and-customizable-routing-in-java/

 Let me know if you encounter problems or if you have questions!

 Regards,
 Peter.


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Re: [OSM-dev] GraphHopper Maps 0.1

2013-07-23 Thread Peter K
Hi Frederik,

 I read that I can run GraphHopper with or without CH.

this is true. Currently you have the choice between A*/Dijkstra (simple,
bidirectional, bidirectional CH)


 or is the speed profile baked into the routing graph

The online demo is CH based and requires 3*16GB. If you'd use a none-CH
graph you would have all the flexibility BUT as you already said you
have to take care that the shortest path tree won't eat all the
available RAM (e.g. use a memory bound dijkstra). Or you'll have to make
compromises in the quality/'exactness' of the routes. With graphhopper
you have the choice. If you only need a rather smallish area like
bavaria (or even germany can work with tuning) you don't need CH.

All that was said under the fact that you are using the in-memory data
access method of graphhopper. But you can try graphhopper via a memory
mapped data access which is the default for Android and you won't need
lots of RAM which could be want you want for the CH-based stuff and
multiple profiles. But of course this will slow things down too, but I
don't know how much (will still depend on how many RAM is available).

Regards,
Peter.


 Hi,

 On 23.07.2013 09:22, Peter K wrote:
 yesterday we released the first public version of our fast and Open
 Source routing engine called GraphHopper.

 I'd like to understand better where this fits in between the purely A*
 gosmore and the CH-based osrm.

 With osrm, it is difficult to have multiple routing profiles on one
 machine because you have do compile a routing graph for each profile -
 a world-wide setup for car, bike, foot would take something like 150
 GB of memory on the server.

 With gosmore, this is easy since you only need one routing graph to
 support a multitude of profiles - not only car, bike, foot, but also
 motorcycle, HGV, and others. This flexibility comes at a noticeable
 speed penalty.

 I read that I can run GraphHopper with or without CH. Does that mean
 that when I run it without, I get the gosmore-like flexibility to
 evaluate edges at runtime, or is the speed profile baked into the
 routing graph (and therefore your demo server needs something like 64
 GB of RAM because it has three routing graphs)?

 Bye
 Frederik



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Re: [OSM-dev] GraphHopper Maps 0.1

2013-07-23 Thread Peter K
 The online demo is CH based and requires 3*16GB

Forgot to mention that if one would reuse the base graph of ~9GB one
could reduce this to something like 25GB (would take a bit development
effort)

Peter.

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Re: [OSM-dev] GraphHopper Maps 0.1

2013-07-23 Thread Peter K
Thanks!

 Hi,

 this looks like an interesting addition to the set of routing engines
 already available for OSM data.

 I was curious to see how it compares in speed and quality of calculated
 routes to the other engines, so I took the liberty to add it to
 http://apmon.dev.openstreetmap.org/routing

 That page allows you to use all of the main routing engines (OSRM,
 YOURS, Mapquest Open, Cloudmade and now Graphhopper) through a single
 web interface and therefore allows to compare the calculated routes
 quite easily and how they behave with the various OSM constructs and
 tagging schema.

 I hope adding it was OK with you. If not, then I will of cause remove it
 again immediately. But given that that demo page produces pretty much no
 traffic and graphhopper seems pretty fast, I thought it wouldn't cause
 any issues.

 Kai

 On 07/23/2013 01:22 AM, Peter K wrote:
 Hi there,

 yesterday we released the first public version of our fast and Open
 Source routing engine called GraphHopper. This could be especially
 interesting for Java developers. You can also try our web application
 http://graphhopper.com/maps/ with world wide coverage. See the full
 anouncement here.
 https://karussell.wordpress.com/2013/07/22/graphhopper-maps-high-performance-and-customizable-routing-in-java/

 Let me know if you encounter problems or if you have questions!

 Regards,
 Peter.



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Re: [OSM-dev] API threw unexpected NoMethodError exception

2013-04-07 Thread Peter K
Hey Martin,

without giving us an example of your exact problem we can just say: for
us this would work...

IMO your step by step approach is not sufficient to work properly.
You'll need a the driver's final destination and full path.
Why? Assume a route A-B-C (where B would have a traffic light) but the
fastest
or best route would be A-D-E-C (where D has no traffic light). A-B and
A-D have the same direction.
Now you app would tune the speed (or acceleration) after A regarding B
and not E if it does not know the full path.

A-D--B

  |  |

  E--C

Also here in my city (Germany) several junctions have a separate lane
for turning right.
And this lane has no traffic light, but the junction has one!
So without knowing the final destination your application would assume
there is a traffic light in this direction ...
And IMO hitting a server for every turn or road is a waste of resources
(battery, bandwith costs etc)

Regards,
Peter.

-- 
GraphHopper.com Your way is our destination!


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Re: [OSM-dev] API threw unexpected NoMethodError exception

2013-04-07 Thread Peter K
Hi Martin,

 Also here in my city (Germany) several junctions have a separate lane
 for turning right.
 And this lane has no traffic light, but the junction has one!
 you got it. 
 and i can't solve it without a defined junction.

All the examples I mean are properly defined (Ie. only if you really
cross the junction you'll pass a traffic signal, turning right is mapped
as a separate lane without traffic light).

So give us the concrete example you mean.

Peter.

PS: using abbreviations that only google knows doesn't really help to
understand your problem ;) (regarding glosa etc)


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Re: [OSM-dev] API threw unexpected NoMethodError exception

2013-04-07 Thread Peter K
Hi Martin(s),


 All the examples I mean are properly defined (Ie. only if you really
 cross the junction you'll pass a traffic signal, turning right is mapped
 as a separate lane without traffic light).

 So give us the concrete example you mean.


 but of course there are also situations without a separate lane for
 turning right, e.g. here going from Alberstraße to Stuttgarter
 Str.: 
 http://www.openstreetmap.org/?lat=48.528626lon=9.077531zoom=18layers=M


Of course, there are such situations without separate lanes :)
I meant an example of where he has problems with. This particular
junction won't be a problem for him IMO


 the wiki says

 there is no well established convention

 how to map traffic signals.


Ok, this is an argument but still I would like to see a concrete example
which is problematic for you.



http://wiki.openstreetmap.org/wiki/Tag:highway%3Dtraffic_signals#How_to_map

 take this example:


http://wiki.openstreetmap.org/wiki/File:Traffic_signals_alternative_mapping.png

 tell me an algo that solves this question:


Still don't get it. Why would this junction be a problem for you?
The traffic light is mapped only once on the road: For every
combinations of directions you'll get only one traffic signal. See
http://www.openstreetmap.org/edit?bbox=3.09915%2C50.95096%2C3.10087%2C50.95144

But probably this all is a big misunderstanding on my side ...

Peter.

-- 
GraphHopper.com Your way is our destination!

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Re: [OSM-dev] API threw unexpected NoMethodError exception

2013-04-06 Thread Peter K
Martin,

 routing is not enough

Why not? I don't see your problem. Do you have an example?

 how can i import data partially and consistent?

Regarding routing: IMO this is possible when you just import the ways in
your current boundary (and all of the involved nodes).

 one junction = one relation, this is already proposed since many years and 

You can generate the data you like out of OSM like all routing software
is doing these days ...

Regards,
Peter.

 routing is not enough

 martin


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