On 3 October 2015 at 11:58, Jeremy DeHaan via Digitalmars-d
wrote:
> I know a lot of people wish they had new bindings for Qt, so I was going to
> give it a go soon. Is anyone currently working on such a thing? I'd rather
> help someone than compete with them.
On 2 October 2015 at 12:25, Yaser via Digitalmars-d
wrote:
> Are there any critical frameworks or libraries that are holding you back in
> fully investing in D? Obviously I think D is an awesome language, but some
> frameworks/libraries hold me back, wish I could do
On 3 October 2015 at 11:58, Jeremy DeHaan via Digitalmars-d
wrote:
> I know a lot of people wish they had new bindings for Qt, so I was going to>
> give it a go soon. Is anyone currently working on such a thing? I'd rather
> help someone than compete with them.
I've
On 28 September 2015 at 09:51, Walter Bright via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
> On 9/27/2015 12:54 AM, Manu via Digitalmars-d wrote:
>>
>> They simply don't recognise its existence. It's a piece of antiquated
>> detritus, only used by strange pe
On 27 September 2015 at 19:26, Jacob Carlborg via Digitalmars-d
wrote:
> On 2015-09-26 21:30, extrawurst wrote:
>
>> I tried visual studio code and it sucks - it is nothing but a text
>> editor, a notepad with syntax highlighting like sublime only much worse ;)
>
>
>
On 27 September 2015 at 16:52, Jonathan M Davis via Digitalmars-d
wrote:
> On Sunday, 27 September 2015 at 06:34:29 UTC, Walter Bright wrote:
>>
>> On 9/26/2015 10:20 AM, Brad Anderson wrote:
>>>
>>> Just a little aside tip, Windows search these days is actually
On 27 September 2015 at 16:45, Jonathan M Davis via Digitalmars-d
wrote:
> On Sunday, 27 September 2015 at 03:34:31 UTC, Manu wrote:
>>
>> On 24 September 2015 at 01:09, Nick Sabalausky via
>>>
>>> Popularity has no place in decision making here.
>>
>>
>> Sadly,
On 26 September 2015 at 15:35, Walter Bright via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
> On 9/25/2015 8:55 PM, Manu via Digitalmars-d wrote:
>>
>> Editing the path variable is one of the most unenjoyable and annoying
>> things to do in windows. start ->
On 26 September 2015 at 15:17, Walter Bright via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
> On 9/25/2015 9:07 PM, Manu via Digitalmars-d wrote:
>>
>> I did file each one yesterday as I encountered these problems.
>
>
> Ah, wonderful!
>
>> My post
&g
On 26 September 2015 at 16:35, schweik via Digitalmars-d
wrote:
> On Saturday, 26 September 2015 at 05:35:04 UTC, Walter Bright wrote:
>>
>> Polish certainly matters a lot.
>
>
> Improving quality is an exponetial problem. After a while to reach the upper
> level
On 24 September 2015 at 01:09, Nick Sabalausky via Digitalmars-d
wrote:
> On 09/23/2015 08:19 AM, Russel Winder via Digitalmars-d wrote:
>>
>>
>> The most important can be paraphrased as "I had heard of D but as it
>> was getting no traction, I never looked at it
On 25 September 2015 at 01:47, David Nadlinger via Digitalmars-d
wrote:
> Hi all,
>
> [...]
> our resident Mr. Why-Can't-D-Be-More-Like-C++, Manu Evans
Bah, I'm not sure what this means. If you mean I advocate for things
that are perfect how they are in C/C++,
On 25 September 2015 at 04:10, John Colvin via Digitalmars-d
wrote:
> On Thursday, 24 September 2015 at 15:47:45 UTC, David Nadlinger wrote:
>>
>> Hi all,
>>
>> I'm not even referring to the multitude of restrictions in the DMD
>> frontend inliner here. When looking
On 26 September 2015 at 14:24, anon via Digitalmars-d
wrote:
> On Saturday, 26 September 2015 at 01:37:57 UTC, Manu wrote:
>>
>> On 25 September 2015 at 22:17, Kagamin via Digitalmars-d
>> wrote:
>>>
>>> [...]
>>
>>
>> This is because I
On 26 September 2015 at 02:06, Dicebot via Digitalmars-d
wrote:
> On Friday, 25 September 2015 at 15:40:54 UTC, Kagamin wrote:
>>
>> On Friday, 25 September 2015 at 13:03:47 UTC, Dicebot wrote:
>>>
>>> Hm, so is the correct approach on Windows to provide separate
On 25 September 2015 at 22:17, Kagamin via Digitalmars-d
wrote:
> On Friday, 25 September 2015 at 09:03:35 UTC, John Colvin wrote:
>>
>> Realistically, no-one except an experienced full-time windows developer is
>> ever going to get this right.
>
>
> It's not a simple
On 26 September 2015 at 02:30, Jonathan M Davis via Digitalmars-d
wrote:
> On Friday, 25 September 2015 at 16:06:44 UTC, Kagamin wrote:
>>
>> I suppose, PATH variable on windows works the same as on unix? And path
>> hell can be easily reproduced on unix too. Nothing
On 26 September 2015 at 09:15, Brad Anderson via Digitalmars-d
wrote:
> On Friday, 25 September 2015 at 00:25:54 UTC, Manu wrote:
>>
>> I update DMD yesterday, it couldn't work out where it was installed and
>> the uninstall fails, then complains and errors when
On 26 September 2015 at 13:20, Walter Bright via Digitalmars-d
wrote:
> On 9/25/2015 6:03 AM, Dicebot wrote:
>>
>> Hm, so is the correct approach on Windows to provide separate shell for
>> each
>> application that has console utilities? X_x
>
>
> VS 10 does that, and
On 26 September 2015 at 13:29, Walter Bright via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
> On 9/25/2015 8:23 PM, Walter Bright wrote:
>>
>> On 9/25/2015 6:39 PM, Manu via Digitalmars-d wrote:
>>>
>>> Renaming optlink to optlink.exe would h
I update DMD yesterday, it couldn't work out where it was installed
and the uninstall fails, then complains and errors when trying to
install over the failed uninstall, requiring manual intervention.
Then I try and build with LDC, it can't link anymore because paths are
messed up and when looking
On 10 September 2015 at 04:55, Walter Bright via Digitalmars-d
wrote:
> On 6/10/2013 7:33 AM, Manu wrote:
>>
>> [...]
>
>
> Sorry to say, your n.g. poster is back to its old tricks :-)
We've resolved this issue since 6/10/2013 no? ;)
On 6 September 2015 at 18:57, Jacob Carlborg via Digitalmars-d
wrote:
> On 2015-09-06 02:54, Walter Bright wrote:
>
>> It probably is a rampant problem. I notice it with you because
>> Thunderbird gives a line count for a message, and yours are usually in
>> the
On 6 September 2015 at 07:20, Walter Bright via Digitalmars-d
wrote:
> On 9/5/2015 5:54 AM, Adam D. Ruppe wrote:
>>
>> On Saturday, 5 September 2015 at 08:15:06 UTC, Walter Bright wrote:
>>>
>>> And your post did it too.
>>>
>>> If you're using the Thunderbird news
On 5 Sep 2015 12:32 am, "rsw0x via Digitalmars-d" <
digitalmars-d@puremagic.com> wrote:
>
> On Thursday, 3 September 2015 at 22:53:01 UTC, deadalnix wrote:
>>
>> On Thursday, 3 September 2015 at 21:08:51 UTC, Ola Fosheim Grostad wrote:
>>>
>>> On Thursday, 3 September 2015 at 10:04:58 UTC,
On 5 September 2015 at 14:14, Walter Bright via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
> On 9/4/2015 7:52 AM, Manu via Digitalmars-d wrote:
>>
>> [...]
>
>
> Sadly, your newsgroup software is back to doing double posts - once in
> plaintext, once i
Actually, in the point cloud on the web demo I've linked before, which is
EXTREMELY compute intensive code, we experience a barely measurable loss in
performance between pnacl and native code. 20% loss would be huge, but we
see nothing like that, probably within 5% is closer to our experience.
On
On 3 September 2015 at 13:57, Walter Bright via Digitalmars-d
wrote:
> On 9/2/2015 7:48 PM, Adam D. Ruppe wrote:
>>
>> but still i'm meh on the practical usefulness of such things. I guess if
>> you
>> target a canvas and run your code in it that makes more sense but
On 21 August 2015 at 15:06, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
This function:
http://dlang.org/phobos/object.html#.Object.factory
enables a program to instantiate any class defined in the program. To make
it work, though, every class in the program has to
On 15 August 2015 at 05:11, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Friday, 14 August 2015 at 18:51:51 UTC, David Nadlinger wrote:
On Friday, 14 August 2015 at 15:11:39 UTC, ponce wrote:
Are sparse matrices a common scenario?
Yes. They tend to pop up in virtually
On 11 August 2015 at 01:15, jmh530 via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Monday, 10 August 2015 at 14:13:53 UTC, Manu wrote:
I really hope this is a top-priority goal for the switch to DDMD.
My understanding is that 2.069 is supposed to bring DDMD support. I think
there
On 10 August 2015 at 05:00, Jacob Carlborg via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 09/08/15 13:38, Manu via Digitalmars-d wrote:
In fact, we've been discussing for a few months that we'd have have
another very promising opportunity to use D at work in a really
appropriate
On 10 August 2015 at 06:51, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 8/9/2015 4:38 AM, Manu via Digitalmars-d wrote:
On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d
But waiting for someone else to discover the same thing on some other
piece
of code
On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 8/8/2015 7:40 PM, Manu via Digitalmars-d wrote:
1. DMD has unsatisfactory codegen for anything other than debug builds.
Do you mean the codegen is slower? But consider that the bottleneck in most
On 9 August 2015 at 20:04, Dmitry Olshansky via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 09-Aug-2015 12:33, Manu via Digitalmars-d wrote:
On 9 August 2015 at 13:34, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 9/08/2015 2:40 p.m., Manu via Digitalmars-d
On 9 August 2015 at 13:34, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 9/08/2015 2:40 p.m., Manu via Digitalmars-d wrote:
[...]
Don't worry about it!
But I see your point. All we can do is truck on.
You will enjoy my latest blog post I think[0].
I reiterate
Andrei has been working on a D foundation. I'm not sure where it's at.
On 9 August 2015 at 19:15, ref2401 via Digitalmars-d
digitalmars-d@puremagic.com wrote:
Does the fund exist?
Are there sponsors?
How can one donate some money to D?
On 9 August 2015 at 23:52, Dmitry Olshansky via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 09-Aug-2015 15:27, Manu via Digitalmars-d wrote:
On 9 August 2015 at 20:04, Dmitry Olshansky via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 09-Aug-2015 12:33, Manu via Digitalmars-d
On 6 August 2015 at 21:46, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/08/2015 11:30 p.m., Manu via Digitalmars-d wrote:
On 6 August 2015 at 21:23, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/08/2015 11:18 p.m., Manu via
On 5 August 2015 at 05:13, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 5/08/2015 6:59 a.m., develop32 wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a game. Are
there any guys out there
On 6 August 2015 at 21:23, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/08/2015 11:18 p.m., Manu via Digitalmars-d wrote:
On 5 August 2015 at 05:13, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 5/08/2015 6:59 a.m., develop32 wrote
On 5 August 2015 at 06:12, ref2401 via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 4 August 2015 at 19:13:44 UTC, Rikki Cattermole wrote:
On 5/08/2015 6:59 a.m., develop32 wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good
On 4 August 2015 at 05:47, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:
https://github.com/D-Programming-Language/phobos/pull/2845
I'm getting quite happy with it.
I think it's a good and fairly minimal but useful
On 4 August 2015 at 22:13, Suliman via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 4 August 2015 at 11:01:58 UTC, Manu wrote:
On 4 August 2015 at 05:47, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:
On 4 August 2015 at 21:01, Manu turkey...@gmail.com wrote:
On 4 August 2015 at 05:47, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:
https://github.com/D-Programming-Language/phobos/pull/2845
I'm getting quite happy with
On 31 July 2015 at 13:20, Yuxuan Shui via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Friday, 31 July 2015 at 02:00:41 UTC, Mike Parker wrote:
On Friday, 31 July 2015 at 00:13:42 UTC, Yuxuan Shui wrote:
are there any other build systems I should look into?
Premake [1] supports
On 25 July 2015 at 18:48, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 7/24/2015 11:10 PM, Jonathan M Davis wrote:
So, maybe we should look at something along those lines rather than
proliferating the top-level function overloading like we're doing now.
Consider the
Possible to make cross compilers for other hosts?
Who uses a mac? ;)
On 9 July 2015 at 16:32, Dan Olson via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I've made a set of binaries and universal libs for the LDC iOS
cross-compiler. It is based on LDC 0.15.1 (2.066) and
On 7 July 2015 at 01:34, ponce via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Monday, 6 July 2015 at 13:48:53 UTC, Rikki Cattermole wrote:
If reviewing the code itself is too much of a hassel, please review the
specification document.
On 7 July 2015 at 12:33, ketmar via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Mon, 06 Jul 2015 13:48:51 +, Rikki Cattermole wrote:
Please destroy!
have no real opinion, but for me everything is looking good. i don't
really care about ideal design, only about usable design. and
On 28 June 2015 at 08:50, Jonathan M Davis via Digitalmars-d
digitalmars-d@puremagic.com wrote:
[..]
That's what auto ref was originally introduced to do. The reason that it
works only with templates is because Walter misunderstood what Andrei was
proposing. So, it makes sense to use it for
How about HSx ? That's the best I've got! :P
On 25 June 2015 at 15:45, Manu turkey...@gmail.com wrote:
On 25 June 2015 at 15:18, Danni Coy via Digitalmars-d
digitalmars-d@puremagic.com wrote:
I would probably go with perceptual or something like it
That sounds like you're talking about Lab
On 24 June 2015 at 17:58, Andrea Fontana via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:
https://github.com/D-Programming-Language/phobos/pull/2845
I'm getting quite happy with it.
I think it's a good and fairly minimal but useful
On 24 June 2015 at 17:18, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Wednesday, 24 June 2015 at 04:47:35 UTC, Manu wrote:
They work fine. Just cast between color structs with different component
orders:
BGR8 a = Color.white;
RGB8 b = a; // - did swizzle
Is there a
On 24 June 2015 at 20:11, Guillaume Chatelet via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:
https://github.com/D-Programming-Language/phobos/pull/2845
I'm getting quite happy with it.
I think it's a good and fairly minimal but
On 25 June 2015 at 05:59, Adam D. Ruppe via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Wednesday, 24 June 2015 at 05:30:50 UTC, Manu wrote:
Right, and this was what I had in mind.
I think the average user would want to: import std.color, and that's
it. They will probably want RGB8 or
On 25 June 2015 at 07:14, Guillaume Chatelet via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Wednesday, 24 June 2015 at 21:08:03 UTC, Guillaume Chatelet wrote:
On Wednesday, 24 June 2015 at 16:05:31 UTC, Manu wrote:
On a tangent, I need a name for the struct that will represent
On 25 June 2015 at 15:18, Danni Coy via Digitalmars-d
digitalmars-d@puremagic.com wrote:
I would probably go with perceptual or something like it
That sounds like you're talking about Lab or CAM.
On Thu, Jun 25, 2015 at 2:39 PM, Danni Coy danni@gmail.com wrote:
Wikipedia at least refer
On a tangent, I need a name for the struct that will represent HSL/HSV/HSI/HCY.
They're all basically identical, and might as well be a parameter to a
shared type... but I can't think of a name for that type! _
I can't reasonably call it any of those or it would be confused,
rather, each of those
On 25 June 2015 at 07:05, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Wednesday, 24 June 2015 at 08:47:50 UTC, Manu wrote:
Ah okay.
Yeah, it's an interesting idea. It's only applicable to RGB colours.
What's a bit awkward, is it's not entirely clear where the result of
https://github.com/D-Programming-Language/phobos/pull/2845
I'm getting quite happy with it.
I think it's a good and fairly minimal but useful starting point.
It'd be great to get some reviews from here.
On 24 June 2015 at 03:11, Adam D. Ruppe via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 16:14:59 UTC, Marc Schütz wrote:
But that's more an argument against putting anything _except_ the basic
definitions into package.d, no? Then you can always exclude the more
On 24 June 2015 at 08:46, Mike via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:
It'd be great to get some reviews from here.
I would like to see the packed implementatiin finished before this is
pulled, but I won't stand in its way.
They work fine. Just cast between color structs with different component orders:
BGR8 a = Color.white;
RGB8 b = a; // - did swizzle
Is there a specific api you miss?
On 24 June 2015 at 05:34, Tofu Ninja via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 23 June 2015 at 14:58:35
On 23 June 2015 at 05:09, weaselcat via Digitalmars-d
digitalmars-d@puremagic.com wrote:
I never seem to use them for anything, has anyone else done anything
interesting with them?
I've used them for attributing struct members with some information
about their semantic meaning, which allows
Hey cool. I haven't thought about tiled for years!
I contributed the terrain painting system years ago ;)
Nice to see a lib in D!
On 22 June 2015 at 13:45, rcorre via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
dtiled v0.2 is out, and for better or worse, it got hit by a
Hey cool. Glad to hear you had no problems.
Sorry, I missed it. I had an early night last night (sunday night _)
.. Are there recordings to review?
It's an interesting idea; knowing if a colour is convertible to some
other colour without loss... it sounds like it leads to implicit
conversion, but
On 22 June 2015 at 23:49, Jonathan M Davis via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Monday, 22 June 2015 at 13:23:47 UTC, Marc Schütz wrote:
On Monday, 22 June 2015 at 04:11:41 UTC, Andrei Alexandrescu wrote:
Walter and I discussed what auto ref for templates should look like
I've been working on a submission for a std.color library.
I'm starting to become happy with it. I'd like to get API
criticism/review, such that if there are no more major changes, then
I'll start the fine-details and documenting.
https://github.com/D-Programming-Language/phobos/pull/2845
Did any of the recent ddoc improvement suggestions get through?
I'm really not enjoying writing $() everywhere.
On 21 June 2015 at 19:11, Manu turkey...@gmail.com wrote:
I've been working on a submission for a std.color library.
I'm starting to become happy with it. I'd like to get API
On 18 June 2015 at 18:07, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 18/06/2015 8:05 p.m., John Colvin wrote:
This appears to have involvement from all major browser vendors, which
provides hope it might actually catch on properly. An llvm backend will
be created
Is awesome!
Incidentally, I've been needing static foreach a lot the last few days too.
On 15 June 2015 at 18:40, Ilya Yaroshenko via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Hi All,
PR and Examples: https://github.com/D-Programming-Language/phobos/pull/3397
DUB
On 12 June 2015 at 15:22, Ilya Yaroshenko via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Friday, 12 June 2015 at 00:51:04 UTC, Manu wrote:
On 10 June 2015 at 02:40, Ilya Yaroshenko via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu
On 10 June 2015 at 02:40, Ilya Yaroshenko via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu wrote:
On 10 June 2015 at 01:26, Ilya Yaroshenko via Digitalmars-d
digitalmars-d@puremagic.com wrote:
I believe that Phobos must support some common
On 10 June 2015 at 03:04, John Colvin via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 9 June 2015 at 16:45:33 UTC, Manu wrote:
On 10 June 2015 at 02:32, John Colvin via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu wrote:
On 10 June 2015 at 01:26, Ilya Yaroshenko via Digitalmars-d
digitalmars-d@puremagic.com wrote:
I believe that Phobos must support some common methods of linear algebra
and general mathematics. I have no desire to join D with Fortran libraries
:)
D definitely needs BLAS API support for
On 10 June 2015 at 02:17, Manu turkey...@gmail.com wrote:
... If we defined the properties along with their properties ...
*operators* along with their properties
On 10 June 2015 at 02:32, John Colvin via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu wrote:
On 10 June 2015 at 01:26, Ilya Yaroshenko via Digitalmars-d
digitalmars-d@puremagic.com wrote:
I believe that Phobos must support some common
On 9 June 2015 at 17:32, Joakim via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Monday, 8 June 2015 at 03:53:52 UTC, Manu wrote:
I've been humoring the idea of porting my engine to D. It's about 15
years of development, better/cleaner than most proprietary engines
I've used at game
On 9 June 2015 at 16:54, Shachar Shemesh via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 08/06/15 22:24, Walter Bright wrote:
Unified call syntax. This proposal, by Bjarne, seeks to unify the
member (x.f(y)) and non-member (f(x, y)) call syntaxes by allowing
functions of either kind
On 9 June 2015 at 15:52, Marco Leise via Digitalmars-d
digitalmars-d@puremagic.com wrote:
Am Mon, 1 Jun 2015 13:48:21 +1000
schrieb Manu via Digitalmars-d digitalmars-d@puremagic.com:
Please declare a standard unix location for D 'includes'. Nobody
agrees where in the filesystem D files
On 9 June 2015 at 08:58, bitwise via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Mon, 08 Jun 2015 16:17:33 -0400, Namespace rswhi...@gmail.com wrote:
Yes, the same goes for Dgame.
closed-source projects can also accept rvalue-refs now ;)
How?
On 8 June 2015 at 13:08, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 8/06/2015 2:50 p.m., Tofu Ninja wrote:
On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote:
Phobos is awesome, the libs of go, python and rust only have better
marketing.
As
On 8 June 2015 at 13:15, weaselcat via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote:
Phobos is awesome, the libs of go, python and rust only have better
marketing.
As discussed on dconf, phobos needs to become big and
On 8 June 2015 at 13:54, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 8/06/2015 3:48 p.m., Manu via Digitalmars-d wrote:
On 8 June 2015 at 13:08, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 8/06/2015 2:50 p.m., Tofu Ninja wrote
On 8 June 2015 at 13:59, Rikki Cattermole via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 8/06/2015 3:53 p.m., Manu via Digitalmars-d wrote:
On 8 June 2015 at 13:15, weaselcat via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner
On 5 June 2015 at 01:04, Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://beta.forum.dlang.org/
Many major and minor improvements.
Some major ones:
- dlang.org theme, fully responsive and mobile-friendly
- keyboard navigation in all views
-
On 5 June 2015 at 11:45, Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 5 June 2015 at 01:42:20 UTC, Manu wrote:
Also, oauth?
There is no way I would register an account to make a post unless I
was *really* motivated.
What gave you the
On 5 June 2015 at 11:39, Manu turkey...@gmail.com wrote:
On 5 June 2015 at 01:04, Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
http://beta.forum.dlang.org/
Many major and minor improvements.
Some major ones:
- dlang.org theme, fully responsive
On 5 June 2015 at 11:42, Vladimir Panteleev via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On Friday, 5 June 2015 at 01:39:48 UTC, Manu wrote:
If I click to select some text, the page bounces downwards on the
mouse-up event.
If I click again to select some other text,
On 3 June 2015 at 06:51, weaselcat via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 2 June 2015 at 08:23:08 UTC, Manu wrote:
Curious to know if anyone here uses Premake, or cares...?
would care more if it had ninja support, ninja is vastly superior to
makefiles when using a
On 3 June 2015 at 17:50, Jacob Carlborg via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 2015-06-03 01:08, Manu via Digitalmars-d wrote:
It's fairly large to cover everything I think is important, and
there's a few tools missing still; I can't finish without some way to
know the SIMD
On 2 June 2015 at 18:22, Manu turkey...@gmail.com wrote:
Perhaps of interest, I have been maintaining D support in Premake for
years (as an extension).
It was finally merged into mainline... so Premake now officially
supports D out-of-the-box. Huzzah!
What is Premake I hear you ask?
It's a
On 2 June 2015 at 18:28, extrawurst via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 2 June 2015 at 08:23:08 UTC, Manu wrote:
Perhaps of interest, I have been maintaining D support in Premake for
years (as an extension).
It was finally merged into mainline... so Premake now
On 2 June 2015 at 05:00, deadalnix via Digitalmars-d
digitalmars-d@puremagic.com wrote:
After discussion at DConf, it ends up that union have some lack of
specification, and some nonsensical behavior right now. Here are some points
discussed and possible solutions :
1/ .init for unions is not
Perhaps of interest, I have been maintaining D support in Premake for
years (as an extension).
It was finally merged into mainline... so Premake now officially
supports D out-of-the-box. Huzzah!
What is Premake I hear you ask?
It's a project gen, more-or-less like cmake and friends, except that
On 3 June 2015 at 08:50, Andrei Alexandrescu via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/2/15 1:48 AM, Manu via Digitalmars-d wrote:
On 2 June 2015 at 05:00, deadalnix via Digitalmars-d
digitalmars-d@puremagic.com wrote:
After discussion at DConf, it ends up that union have
On 2 June 2015 at 04:03, Johannes Pfau via Digitalmars-d
digitalmars-d@puremagic.com wrote:
Am Mon, 1 Jun 2015 15:26:51 +1000
schrieb Manu via Digitalmars-d digitalmars-d@puremagic.com:
So, DMD/LDC/GDC know where to look to find these packages?
IIRC no.
What
happens if the package includes
On 3 June 2015 at 07:18, weaselcat via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Tuesday, 2 June 2015 at 18:20:51 UTC, Jonathan M Davis wrote:
On Tuesday, 2 June 2015 at 17:54:38 UTC, Iain Buclaw wrote:
I was being deliberately quizzical because there are different takes on
what
On 3 June 2015 at 07:21, Andrei Alexandrescu via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/2/15 11:19 AM, Jonathan M Davis wrote:
On Tuesday, 2 June 2015 at 18:05:20 UTC, Namespace wrote:
AFAIK Andrei wanted 'auto ref' as the syntax which accepts both,
lvalues and rvalues. That's
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