Re: Anyone working on updated Qt bindings?

2015-10-03 Thread Manu via Digitalmars-d
On 3 October 2015 at 11:58, Jeremy DeHaan via Digitalmars-d wrote: > I know a lot of people wish they had new bindings for Qt, so I was going to > give it a go soon. Is anyone currently working on such a thing? I'd rather > help someone than compete with them.

Re: Is Anything Holding you back?

2015-10-03 Thread Manu via Digitalmars-d
On 2 October 2015 at 12:25, Yaser via Digitalmars-d wrote: > Are there any critical frameworks or libraries that are holding you back in > fully investing in D? Obviously I think D is an awesome language, but some > frameworks/libraries hold me back, wish I could do

Re: Anyone working on updated Qt bindings?

2015-10-03 Thread Manu via Digitalmars-d
On 3 October 2015 at 11:58, Jeremy DeHaan via Digitalmars-d wrote: > I know a lot of people wish they had new bindings for Qt, so I was going to> > give it a go soon. Is anyone currently working on such a thing? I'd rather > help someone than compete with them. I've

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-28 Thread Manu via Digitalmars-d
On 28 September 2015 at 09:51, Walter Bright via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On 9/27/2015 12:54 AM, Manu via Digitalmars-d wrote: >> >> They simply don't recognise its existence. It's a piece of antiquated >> detritus, only used by strange pe

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-27 Thread Manu via Digitalmars-d
On 27 September 2015 at 19:26, Jacob Carlborg via Digitalmars-d wrote: > On 2015-09-26 21:30, extrawurst wrote: > >> I tried visual studio code and it sucks - it is nothing but a text >> editor, a notepad with syntax highlighting like sublime only much worse ;) > > >

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-27 Thread Manu via Digitalmars-d
On 27 September 2015 at 16:52, Jonathan M Davis via Digitalmars-d wrote: > On Sunday, 27 September 2015 at 06:34:29 UTC, Walter Bright wrote: >> >> On 9/26/2015 10:20 AM, Brad Anderson wrote: >>> >>> Just a little aside tip, Windows search these days is actually

Re: Indicators and traction…

2015-09-27 Thread Manu via Digitalmars-d
On 27 September 2015 at 16:45, Jonathan M Davis via Digitalmars-d wrote: > On Sunday, 27 September 2015 at 03:34:31 UTC, Manu wrote: >> >> On 24 September 2015 at 01:09, Nick Sabalausky via >>> >>> Popularity has no place in decision making here. >> >> >> Sadly,

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-26 Thread Manu via Digitalmars-d
On 26 September 2015 at 15:35, Walter Bright via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On 9/25/2015 8:55 PM, Manu via Digitalmars-d wrote: >> >> Editing the path variable is one of the most unenjoyable and annoying >> things to do in windows. start ->

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-26 Thread Manu via Digitalmars-d
On 26 September 2015 at 15:17, Walter Bright via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On 9/25/2015 9:07 PM, Manu via Digitalmars-d wrote: >> >> I did file each one yesterday as I encountered these problems. > > > Ah, wonderful! > >> My post &g

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-26 Thread Manu via Digitalmars-d
On 26 September 2015 at 16:35, schweik via Digitalmars-d wrote: > On Saturday, 26 September 2015 at 05:35:04 UTC, Walter Bright wrote: >> >> Polish certainly matters a lot. > > > Improving quality is an exponetial problem. After a while to reach the upper > level

Re: Indicators and traction…

2015-09-26 Thread Manu via Digitalmars-d
On 24 September 2015 at 01:09, Nick Sabalausky via Digitalmars-d wrote: > On 09/23/2015 08:19 AM, Russel Winder via Digitalmars-d wrote: >> >> >> The most important can be paraphrased as "I had heard of D but as it >> was getting no traction, I never looked at it

Re: pragma(inline, true) not very useful in its current state?

2015-09-25 Thread Manu via Digitalmars-d
On 25 September 2015 at 01:47, David Nadlinger via Digitalmars-d wrote: > Hi all, > > [...] > our resident Mr. Why-Can't-D-Be-More-Like-C++, Manu Evans Bah, I'm not sure what this means. If you mean I advocate for things that are perfect how they are in C/C++,

Re: pragma(inline, true) not very useful in its current state?

2015-09-25 Thread Manu via Digitalmars-d
On 25 September 2015 at 04:10, John Colvin via Digitalmars-d wrote: > On Thursday, 24 September 2015 at 15:47:45 UTC, David Nadlinger wrote: >> >> Hi all, >> >> I'm not even referring to the multitude of restrictions in the DMD >> frontend inliner here. When looking

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 26 September 2015 at 14:24, anon via Digitalmars-d wrote: > On Saturday, 26 September 2015 at 01:37:57 UTC, Manu wrote: >> >> On 25 September 2015 at 22:17, Kagamin via Digitalmars-d >> wrote: >>> >>> [...] >> >> >> This is because I

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 26 September 2015 at 02:06, Dicebot via Digitalmars-d wrote: > On Friday, 25 September 2015 at 15:40:54 UTC, Kagamin wrote: >> >> On Friday, 25 September 2015 at 13:03:47 UTC, Dicebot wrote: >>> >>> Hm, so is the correct approach on Windows to provide separate

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 25 September 2015 at 22:17, Kagamin via Digitalmars-d wrote: > On Friday, 25 September 2015 at 09:03:35 UTC, John Colvin wrote: >> >> Realistically, no-one except an experienced full-time windows developer is >> ever going to get this right. > > > It's not a simple

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 26 September 2015 at 02:30, Jonathan M Davis via Digitalmars-d wrote: > On Friday, 25 September 2015 at 16:06:44 UTC, Kagamin wrote: >> >> I suppose, PATH variable on windows works the same as on unix? And path >> hell can be easily reproduced on unix too. Nothing

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 26 September 2015 at 09:15, Brad Anderson via Digitalmars-d wrote: > On Friday, 25 September 2015 at 00:25:54 UTC, Manu wrote: >> >> I update DMD yesterday, it couldn't work out where it was installed and >> the uninstall fails, then complains and errors when

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 26 September 2015 at 13:20, Walter Bright via Digitalmars-d wrote: > On 9/25/2015 6:03 AM, Dicebot wrote: >> >> Hm, so is the correct approach on Windows to provide separate shell for >> each >> application that has console utilities? X_x > > > VS 10 does that, and

Re: Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-25 Thread Manu via Digitalmars-d
On 26 September 2015 at 13:29, Walter Bright via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On 9/25/2015 8:23 PM, Walter Bright wrote: >> >> On 9/25/2015 6:39 PM, Manu via Digitalmars-d wrote: >>> >>> Renaming optlink to optlink.exe would h

Pathing in the D ecosystem is generally broken (at least on windows)

2015-09-24 Thread Manu via Digitalmars-d
I update DMD yesterday, it couldn't work out where it was installed and the uninstall fails, then complains and errors when trying to install over the failed uninstall, requiring manual intervention. Then I try and build with LDC, it can't link anymore because paths are messed up and when looking

Re: Member function pointers

2015-09-09 Thread Manu via Digitalmars-d
On 10 September 2015 at 04:55, Walter Bright via Digitalmars-d wrote: > On 6/10/2013 7:33 AM, Manu wrote: >> >> [...] > > > Sorry to say, your n.g. poster is back to its old tricks :-) We've resolved this issue since 6/10/2013 no? ;)

Re: dmd codegen improvements

2015-09-06 Thread Manu via Digitalmars-d
On 6 September 2015 at 18:57, Jacob Carlborg via Digitalmars-d wrote: > On 2015-09-06 02:54, Walter Bright wrote: > >> It probably is a rampant problem. I notice it with you because >> Thunderbird gives a line count for a message, and yours are usually in >> the

Re: dmd codegen improvements

2015-09-05 Thread Manu via Digitalmars-d
On 6 September 2015 at 07:20, Walter Bright via Digitalmars-d wrote: > On 9/5/2015 5:54 AM, Adam D. Ruppe wrote: >> >> On Saturday, 5 September 2015 at 08:15:06 UTC, Walter Bright wrote: >>> >>> And your post did it too. >>> >>> If you're using the Thunderbird news

Re: dmd codegen improvements

2015-09-04 Thread Manu via Digitalmars-d
On 5 Sep 2015 12:32 am, "rsw0x via Digitalmars-d" < digitalmars-d@puremagic.com> wrote: > > On Thursday, 3 September 2015 at 22:53:01 UTC, deadalnix wrote: >> >> On Thursday, 3 September 2015 at 21:08:51 UTC, Ola Fosheim Grostad wrote: >>> >>> On Thursday, 3 September 2015 at 10:04:58 UTC,

Re: dmd codegen improvements

2015-09-04 Thread Manu via Digitalmars-d
On 5 September 2015 at 14:14, Walter Bright via Digitalmars-d <digitalmars-d@puremagic.com> wrote: > On 9/4/2015 7:52 AM, Manu via Digitalmars-d wrote: >> >> [...] > > > Sadly, your newsgroup software is back to doing double posts - once in > plaintext, once i

Re: dmd codegen improvements

2015-09-04 Thread Manu via Digitalmars-d
Actually, in the point cloud on the web demo I've linked before, which is EXTREMELY compute intensive code, we experience a barely measurable loss in performance between pnacl and native code. 20% loss would be huge, but we see nothing like that, probably within 5% is closer to our experience. On

Re: dmd codegen improvements

2015-09-03 Thread Manu via Digitalmars-d
On 3 September 2015 at 13:57, Walter Bright via Digitalmars-d wrote: > On 9/2/2015 7:48 PM, Adam D. Ruppe wrote: >> >> but still i'm meh on the practical usefulness of such things. I guess if >> you >> target a canvas and run your code in it that makes more sense but

Re: Object.factory() and exe file size bloat

2015-08-22 Thread Manu via Digitalmars-d
On 21 August 2015 at 15:06, Walter Bright via Digitalmars-d digitalmars-d@puremagic.com wrote: This function: http://dlang.org/phobos/object.html#.Object.factory enables a program to instantiate any class defined in the program. To make it work, though, every class in the program has to

Re: Matrix API support - start with formats?

2015-08-20 Thread Manu via Digitalmars-d
On 15 August 2015 at 05:11, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Friday, 14 August 2015 at 18:51:51 UTC, David Nadlinger wrote: On Friday, 14 August 2015 at 15:11:39 UTC, ponce wrote: Are sparse matrices a common scenario? Yes. They tend to pop up in virtually

Re: D for Game Development

2015-08-10 Thread Manu via Digitalmars-d
On 11 August 2015 at 01:15, jmh530 via Digitalmars-d digitalmars-d@puremagic.com wrote: On Monday, 10 August 2015 at 14:13:53 UTC, Manu wrote: I really hope this is a top-priority goal for the switch to DDMD. My understanding is that 2.069 is supposed to bring DDMD support. I think there

Re: D for Game Development

2015-08-10 Thread Manu via Digitalmars-d
On 10 August 2015 at 05:00, Jacob Carlborg via Digitalmars-d digitalmars-d@puremagic.com wrote: On 09/08/15 13:38, Manu via Digitalmars-d wrote: In fact, we've been discussing for a few months that we'd have have another very promising opportunity to use D at work in a really appropriate

Re: D for Game Development

2015-08-10 Thread Manu via Digitalmars-d
On 10 August 2015 at 06:51, Walter Bright via Digitalmars-d digitalmars-d@puremagic.com wrote: On 8/9/2015 4:38 AM, Manu via Digitalmars-d wrote: On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d But waiting for someone else to discover the same thing on some other piece of code

Re: D for Game Development

2015-08-09 Thread Manu via Digitalmars-d
On 9 August 2015 at 15:31, Walter Bright via Digitalmars-d digitalmars-d@puremagic.com wrote: On 8/8/2015 7:40 PM, Manu via Digitalmars-d wrote: 1. DMD has unsatisfactory codegen for anything other than debug builds. Do you mean the codegen is slower? But consider that the bottleneck in most

Re: D for Game Development

2015-08-09 Thread Manu via Digitalmars-d
On 9 August 2015 at 20:04, Dmitry Olshansky via Digitalmars-d digitalmars-d@puremagic.com wrote: On 09-Aug-2015 12:33, Manu via Digitalmars-d wrote: On 9 August 2015 at 13:34, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 9/08/2015 2:40 p.m., Manu via Digitalmars-d

Re: D for Game Development

2015-08-09 Thread Manu via Digitalmars-d
On 9 August 2015 at 13:34, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 9/08/2015 2:40 p.m., Manu via Digitalmars-d wrote: [...] Don't worry about it! But I see your point. All we can do is truck on. You will enjoy my latest blog post I think[0]. I reiterate

Re: D fund

2015-08-09 Thread Manu via Digitalmars-d
Andrei has been working on a D foundation. I'm not sure where it's at. On 9 August 2015 at 19:15, ref2401 via Digitalmars-d digitalmars-d@puremagic.com wrote: Does the fund exist? Are there sponsors? How can one donate some money to D?

Re: D for Game Development

2015-08-09 Thread Manu via Digitalmars-d
On 9 August 2015 at 23:52, Dmitry Olshansky via Digitalmars-d digitalmars-d@puremagic.com wrote: On 09-Aug-2015 15:27, Manu via Digitalmars-d wrote: On 9 August 2015 at 20:04, Dmitry Olshansky via Digitalmars-d digitalmars-d@puremagic.com wrote: On 09-Aug-2015 12:33, Manu via Digitalmars-d

Re: D for Game Development

2015-08-08 Thread Manu via Digitalmars-d
On 6 August 2015 at 21:46, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 6/08/2015 11:30 p.m., Manu via Digitalmars-d wrote: On 6 August 2015 at 21:23, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 6/08/2015 11:18 p.m., Manu via

Re: D for Game Development

2015-08-06 Thread Manu via Digitalmars-d
On 5 August 2015 at 05:13, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 5/08/2015 6:59 a.m., develop32 wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good candidate for developing a game. Are there any guys out there

Re: D for Game Development

2015-08-06 Thread Manu via Digitalmars-d
On 6 August 2015 at 21:23, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 6/08/2015 11:18 p.m., Manu via Digitalmars-d wrote: On 5 August 2015 at 05:13, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 5/08/2015 6:59 a.m., develop32 wrote

Re: D for Game Development

2015-08-06 Thread Manu via Digitalmars-d
On 5 August 2015 at 06:12, ref2401 via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 4 August 2015 at 19:13:44 UTC, Rikki Cattermole wrote: On 5/08/2015 6:59 a.m., develop32 wrote: On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote: D is really cool and makes a good

Re: std.experimental.color, request reviews

2015-08-04 Thread Manu via Digitalmars-d
On 4 August 2015 at 05:47, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote: https://github.com/D-Programming-Language/phobos/pull/2845 I'm getting quite happy with it. I think it's a good and fairly minimal but useful

Re: std.experimental.color, request reviews

2015-08-04 Thread Manu via Digitalmars-d
On 4 August 2015 at 22:13, Suliman via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 4 August 2015 at 11:01:58 UTC, Manu wrote: On 4 August 2015 at 05:47, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote:

Re: std.experimental.color, request reviews

2015-08-04 Thread Manu via Digitalmars-d
On 4 August 2015 at 21:01, Manu turkey...@gmail.com wrote: On 4 August 2015 at 05:47, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote: https://github.com/D-Programming-Language/phobos/pull/2845 I'm getting quite happy with

Re: What is the current status of D build systems?

2015-07-31 Thread Manu via Digitalmars-d
On 31 July 2015 at 13:20, Yuxuan Shui via Digitalmars-d digitalmars-d@puremagic.com wrote: On Friday, 31 July 2015 at 02:00:41 UTC, Mike Parker wrote: On Friday, 31 July 2015 at 00:13:42 UTC, Yuxuan Shui wrote: are there any other build systems I should look into? Premake [1] supports

Re: Rant after trying Rust a bit

2015-07-25 Thread Manu via Digitalmars-d
On 25 July 2015 at 18:48, Walter Bright via Digitalmars-d digitalmars-d@puremagic.com wrote: On 7/24/2015 11:10 PM, Jonathan M Davis wrote: So, maybe we should look at something along those lines rather than proliferating the top-level function overloading like we're doing now. Consider the

Re: LDC for iOS prebuilt binaries

2015-07-09 Thread Manu via Digitalmars-d-announce
Possible to make cross compilers for other hosts? Who uses a mac? ;) On 9 July 2015 at 16:32, Dan Olson via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I've made a set of binaries and universal libs for the LDC iOS cross-compiler. It is based on LDC 0.15.1 (2.066) and

Re: Initial feedback for std.experimental.image

2015-07-07 Thread Manu via Digitalmars-d
On 7 July 2015 at 01:34, ponce via Digitalmars-d digitalmars-d@puremagic.com wrote: On Monday, 6 July 2015 at 13:48:53 UTC, Rikki Cattermole wrote: If reviewing the code itself is too much of a hassel, please review the specification document.

Re: Initial feedback for std.experimental.image

2015-07-07 Thread Manu via Digitalmars-d
On 7 July 2015 at 12:33, ketmar via Digitalmars-d digitalmars-d@puremagic.com wrote: On Mon, 06 Jul 2015 13:48:51 +, Rikki Cattermole wrote: Please destroy! have no real opinion, but for me everything is looking good. i don't really care about ideal design, only about usable design. and

Re: auto ref is on the docket

2015-06-27 Thread Manu via Digitalmars-d
On 28 June 2015 at 08:50, Jonathan M Davis via Digitalmars-d digitalmars-d@puremagic.com wrote: [..] That's what auto ref was originally introduced to do. The reason that it works only with templates is because Walter misunderstood what Andrei was proposing. So, it makes sense to use it for

Re: std.experimental.color, request reviews

2015-06-25 Thread Manu via Digitalmars-d
How about HSx ? That's the best I've got! :P On 25 June 2015 at 15:45, Manu turkey...@gmail.com wrote: On 25 June 2015 at 15:18, Danni Coy via Digitalmars-d digitalmars-d@puremagic.com wrote: I would probably go with perceptual or something like it That sounds like you're talking about Lab

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 24 June 2015 at 17:58, Andrea Fontana via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote: https://github.com/D-Programming-Language/phobos/pull/2845 I'm getting quite happy with it. I think it's a good and fairly minimal but useful

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 24 June 2015 at 17:18, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Wednesday, 24 June 2015 at 04:47:35 UTC, Manu wrote: They work fine. Just cast between color structs with different component orders: BGR8 a = Color.white; RGB8 b = a; // - did swizzle Is there a

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 24 June 2015 at 20:11, Guillaume Chatelet via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote: https://github.com/D-Programming-Language/phobos/pull/2845 I'm getting quite happy with it. I think it's a good and fairly minimal but

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 25 June 2015 at 05:59, Adam D. Ruppe via Digitalmars-d digitalmars-d@puremagic.com wrote: On Wednesday, 24 June 2015 at 05:30:50 UTC, Manu wrote: Right, and this was what I had in mind. I think the average user would want to: import std.color, and that's it. They will probably want RGB8 or

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 25 June 2015 at 07:14, Guillaume Chatelet via Digitalmars-d digitalmars-d@puremagic.com wrote: On Wednesday, 24 June 2015 at 21:08:03 UTC, Guillaume Chatelet wrote: On Wednesday, 24 June 2015 at 16:05:31 UTC, Manu wrote: On a tangent, I need a name for the struct that will represent

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 25 June 2015 at 15:18, Danni Coy via Digitalmars-d digitalmars-d@puremagic.com wrote: I would probably go with perceptual or something like it That sounds like you're talking about Lab or CAM. On Thu, Jun 25, 2015 at 2:39 PM, Danni Coy danni@gmail.com wrote: Wikipedia at least refer

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On a tangent, I need a name for the struct that will represent HSL/HSV/HSI/HCY. They're all basically identical, and might as well be a parameter to a shared type... but I can't think of a name for that type! _ I can't reasonably call it any of those or it would be confused, rather, each of those

Re: std.experimental.color, request reviews

2015-06-24 Thread Manu via Digitalmars-d
On 25 June 2015 at 07:05, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Wednesday, 24 June 2015 at 08:47:50 UTC, Manu wrote: Ah okay. Yeah, it's an interesting idea. It's only applicable to RGB colours. What's a bit awkward, is it's not entirely clear where the result of

std.experimental.color, request reviews

2015-06-23 Thread Manu via Digitalmars-d
https://github.com/D-Programming-Language/phobos/pull/2845 I'm getting quite happy with it. I think it's a good and fairly minimal but useful starting point. It'd be great to get some reviews from here.

Re: std.experimental.color, request reviews

2015-06-23 Thread Manu via Digitalmars-d
On 24 June 2015 at 03:11, Adam D. Ruppe via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 16:14:59 UTC, Marc Schütz wrote: But that's more an argument against putting anything _except_ the basic definitions into package.d, no? Then you can always exclude the more

Re: std.experimental.color, request reviews

2015-06-23 Thread Manu via Digitalmars-d
On 24 June 2015 at 08:46, Mike via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35 UTC, Manu wrote: It'd be great to get some reviews from here. I would like to see the packed implementatiin finished before this is pulled, but I won't stand in its way.

Re: std.experimental.color, request reviews

2015-06-23 Thread Manu via Digitalmars-d
They work fine. Just cast between color structs with different component orders: BGR8 a = Color.white; RGB8 b = a; // - did swizzle Is there a specific api you miss? On 24 June 2015 at 05:34, Tofu Ninja via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 23 June 2015 at 14:58:35

Re: What have you done with UDAs?

2015-06-22 Thread Manu via Digitalmars-d
On 23 June 2015 at 05:09, weaselcat via Digitalmars-d digitalmars-d@puremagic.com wrote: I never seem to use them for anything, has anyone else done anything interesting with them? I've used them for attributing struct members with some information about their semantic meaning, which allows

Re: dtiled v0.2 - a library for tilemapped games

2015-06-22 Thread Manu via Digitalmars-d-announce
Hey cool. I haven't thought about tiled for years! I contributed the terrain painting system years ago ;) Nice to see a lib in D! On 22 June 2015 at 13:45, rcorre via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: dtiled v0.2 is out, and for better or worse, it got hit by a

Re: color library

2015-06-22 Thread Manu via Digitalmars-d
Hey cool. Glad to hear you had no problems. Sorry, I missed it. I had an early night last night (sunday night _) .. Are there recordings to review? It's an interesting idea; knowing if a colour is convertible to some other colour without loss... it sounds like it leads to implicit conversion, but

Re: auto ref is on the docket

2015-06-22 Thread Manu via Digitalmars-d
On 22 June 2015 at 23:49, Jonathan M Davis via Digitalmars-d digitalmars-d@puremagic.com wrote: On Monday, 22 June 2015 at 13:23:47 UTC, Marc Schütz wrote: On Monday, 22 June 2015 at 04:11:41 UTC, Andrei Alexandrescu wrote: Walter and I discussed what auto ref for templates should look like

color library

2015-06-21 Thread Manu via Digitalmars-d
I've been working on a submission for a std.color library. I'm starting to become happy with it. I'd like to get API criticism/review, such that if there are no more major changes, then I'll start the fine-details and documenting. https://github.com/D-Programming-Language/phobos/pull/2845

Re: color library

2015-06-21 Thread Manu via Digitalmars-d
Did any of the recent ddoc improvement suggestions get through? I'm really not enjoying writing $() everywhere. On 21 June 2015 at 19:11, Manu turkey...@gmail.com wrote: I've been working on a submission for a std.color library. I'm starting to become happy with it. I'd like to get API

Re: D could catch this wave: web assembly

2015-06-19 Thread Manu via Digitalmars-d
On 18 June 2015 at 18:07, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 18/06/2015 8:05 p.m., John Colvin wrote: This appears to have involvement from all major browser vendors, which provides hope it might actually catch on properly. An llvm backend will be created

Re: N-dimensional slices is ready for comments!

2015-06-15 Thread Manu via Digitalmars-d-announce
Is awesome! Incidentally, I've been needing static foreach a lot the last few days too. On 15 June 2015 at 18:40, Ilya Yaroshenko via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hi All, PR and Examples: https://github.com/D-Programming-Language/phobos/pull/3397 DUB

Re: DIP80: phobos additions

2015-06-12 Thread Manu via Digitalmars-d
On 12 June 2015 at 15:22, Ilya Yaroshenko via Digitalmars-d digitalmars-d@puremagic.com wrote: On Friday, 12 June 2015 at 00:51:04 UTC, Manu wrote: On 10 June 2015 at 02:40, Ilya Yaroshenko via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu

Re: DIP80: phobos additions

2015-06-11 Thread Manu via Digitalmars-d
On 10 June 2015 at 02:40, Ilya Yaroshenko via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu wrote: On 10 June 2015 at 01:26, Ilya Yaroshenko via Digitalmars-d digitalmars-d@puremagic.com wrote: I believe that Phobos must support some common

Re: DIP80: phobos additions

2015-06-11 Thread Manu via Digitalmars-d
On 10 June 2015 at 03:04, John Colvin via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 9 June 2015 at 16:45:33 UTC, Manu wrote: On 10 June 2015 at 02:32, John Colvin via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu wrote:

Re: DIP80: phobos additions

2015-06-09 Thread Manu via Digitalmars-d
On 10 June 2015 at 01:26, Ilya Yaroshenko via Digitalmars-d digitalmars-d@puremagic.com wrote: I believe that Phobos must support some common methods of linear algebra and general mathematics. I have no desire to join D with Fortran libraries :) D definitely needs BLAS API support for

Re: DIP80: phobos additions

2015-06-09 Thread Manu via Digitalmars-d
On 10 June 2015 at 02:17, Manu turkey...@gmail.com wrote: ... If we defined the properties along with their properties ... *operators* along with their properties

Re: DIP80: phobos additions

2015-06-09 Thread Manu via Digitalmars-d
On 10 June 2015 at 02:32, John Colvin via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 9 June 2015 at 16:18:06 UTC, Manu wrote: On 10 June 2015 at 01:26, Ilya Yaroshenko via Digitalmars-d digitalmars-d@puremagic.com wrote: I believe that Phobos must support some common

Re: DIP80: phobos additions

2015-06-09 Thread Manu via Digitalmars-d
On 9 June 2015 at 17:32, Joakim via Digitalmars-d digitalmars-d@puremagic.com wrote: On Monday, 8 June 2015 at 03:53:52 UTC, Manu wrote: I've been humoring the idea of porting my engine to D. It's about 15 years of development, better/cleaner than most proprietary engines I've used at game

Re: [OT] Modules dropped out of C++17

2015-06-09 Thread Manu via Digitalmars-d
On 9 June 2015 at 16:54, Shachar Shemesh via Digitalmars-d digitalmars-d@puremagic.com wrote: On 08/06/15 22:24, Walter Bright wrote: Unified call syntax. This proposal, by Bjarne, seeks to unify the member (x.f(y)) and non-member (f(x, y)) call syntaxes by allowing functions of either kind

Re: Make dub part of the standard dmd distribution

2015-06-09 Thread Manu via Digitalmars-d
On 9 June 2015 at 15:52, Marco Leise via Digitalmars-d digitalmars-d@puremagic.com wrote: Am Mon, 1 Jun 2015 13:48:21 +1000 schrieb Manu via Digitalmars-d digitalmars-d@puremagic.com: Please declare a standard unix location for D 'includes'. Nobody agrees where in the filesystem D files

Re: rvalue references

2015-06-08 Thread Manu via Digitalmars-d
On 9 June 2015 at 08:58, bitwise via Digitalmars-d digitalmars-d@puremagic.com wrote: On Mon, 08 Jun 2015 16:17:33 -0400, Namespace rswhi...@gmail.com wrote: Yes, the same goes for Dgame. closed-source projects can also accept rvalue-refs now ;) How?

Re: DIP80: phobos additions

2015-06-07 Thread Manu via Digitalmars-d
On 8 June 2015 at 13:08, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 8/06/2015 2:50 p.m., Tofu Ninja wrote: On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote: Phobos is awesome, the libs of go, python and rust only have better marketing. As

Re: DIP80: phobos additions

2015-06-07 Thread Manu via Digitalmars-d
On 8 June 2015 at 13:15, weaselcat via Digitalmars-d digitalmars-d@puremagic.com wrote: On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner Schadek wrote: Phobos is awesome, the libs of go, python and rust only have better marketing. As discussed on dconf, phobos needs to become big and

Re: DIP80: phobos additions

2015-06-07 Thread Manu via Digitalmars-d
On 8 June 2015 at 13:54, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 8/06/2015 3:48 p.m., Manu via Digitalmars-d wrote: On 8 June 2015 at 13:08, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 8/06/2015 2:50 p.m., Tofu Ninja wrote

Re: DIP80: phobos additions

2015-06-07 Thread Manu via Digitalmars-d
On 8 June 2015 at 13:59, Rikki Cattermole via Digitalmars-d digitalmars-d@puremagic.com wrote: On 8/06/2015 3:53 p.m., Manu via Digitalmars-d wrote: On 8 June 2015 at 13:15, weaselcat via Digitalmars-d digitalmars-d@puremagic.com wrote: On Sunday, 7 June 2015 at 18:27:16 UTC, Robert burner

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 01:04, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: http://beta.forum.dlang.org/ Many major and minor improvements. Some major ones: - dlang.org theme, fully responsive and mobile-friendly - keyboard navigation in all views -

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 11:45, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 5 June 2015 at 01:42:20 UTC, Manu wrote: Also, oauth? There is no way I would register an account to make a post unless I was *really* motivated. What gave you the

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 11:39, Manu turkey...@gmail.com wrote: On 5 June 2015 at 01:04, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: http://beta.forum.dlang.org/ Many major and minor improvements. Some major ones: - dlang.org theme, fully responsive

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 11:42, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 5 June 2015 at 01:39:48 UTC, Manu wrote: If I click to select some text, the page bounces downwards on the mouse-up event. If I click again to select some other text,

Re: Premake officially gains D support

2015-06-03 Thread Manu via Digitalmars-d
On 3 June 2015 at 06:51, weaselcat via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 2 June 2015 at 08:23:08 UTC, Manu wrote: Curious to know if anyone here uses Premake, or cares...? would care more if it had ninja support, ninja is vastly superior to makefiles when using a

Re: Use SIMD to accelerate comment lexing

2015-06-03 Thread Manu via Digitalmars-d
On 3 June 2015 at 17:50, Jacob Carlborg via Digitalmars-d digitalmars-d@puremagic.com wrote: On 2015-06-03 01:08, Manu via Digitalmars-d wrote: It's fairly large to cover everything I think is important, and there's a few tools missing still; I can't finish without some way to know the SIMD

Re: Premake officially gains D support

2015-06-02 Thread Manu via Digitalmars-d
On 2 June 2015 at 18:22, Manu turkey...@gmail.com wrote: Perhaps of interest, I have been maintaining D support in Premake for years (as an extension). It was finally merged into mainline... so Premake now officially supports D out-of-the-box. Huzzah! What is Premake I hear you ask? It's a

Re: Premake officially gains D support

2015-06-02 Thread Manu via Digitalmars-d
On 2 June 2015 at 18:28, extrawurst via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 2 June 2015 at 08:23:08 UTC, Manu wrote: Perhaps of interest, I have been maintaining D support in Premake for years (as an extension). It was finally merged into mainline... so Premake now

Re: Union redux

2015-06-02 Thread Manu via Digitalmars-d
On 2 June 2015 at 05:00, deadalnix via Digitalmars-d digitalmars-d@puremagic.com wrote: After discussion at DConf, it ends up that union have some lack of specification, and some nonsensical behavior right now. Here are some points discussed and possible solutions : 1/ .init for unions is not

Premake officially gains D support

2015-06-02 Thread Manu via Digitalmars-d
Perhaps of interest, I have been maintaining D support in Premake for years (as an extension). It was finally merged into mainline... so Premake now officially supports D out-of-the-box. Huzzah! What is Premake I hear you ask? It's a project gen, more-or-less like cmake and friends, except that

Re: Union redux

2015-06-02 Thread Manu via Digitalmars-d
On 3 June 2015 at 08:50, Andrei Alexandrescu via Digitalmars-d digitalmars-d@puremagic.com wrote: On 6/2/15 1:48 AM, Manu via Digitalmars-d wrote: On 2 June 2015 at 05:00, deadalnix via Digitalmars-d digitalmars-d@puremagic.com wrote: After discussion at DConf, it ends up that union have

Re: Make dub part of the standard dmd distribution

2015-06-02 Thread Manu via Digitalmars-d
On 2 June 2015 at 04:03, Johannes Pfau via Digitalmars-d digitalmars-d@puremagic.com wrote: Am Mon, 1 Jun 2015 15:26:51 +1000 schrieb Manu via Digitalmars-d digitalmars-d@puremagic.com: So, DMD/LDC/GDC know where to look to find these packages? IIRC no. What happens if the package includes

Re: Use SIMD to accelerate comment lexing

2015-06-02 Thread Manu via Digitalmars-d
On 3 June 2015 at 07:18, weaselcat via Digitalmars-d digitalmars-d@puremagic.com wrote: On Tuesday, 2 June 2015 at 18:20:51 UTC, Jonathan M Davis wrote: On Tuesday, 2 June 2015 at 17:54:38 UTC, Iain Buclaw wrote: I was being deliberately quizzical because there are different takes on what

Re: rvalue references

2015-06-02 Thread Manu via Digitalmars-d
On 3 June 2015 at 07:21, Andrei Alexandrescu via Digitalmars-d digitalmars-d@puremagic.com wrote: On 6/2/15 11:19 AM, Jonathan M Davis wrote: On Tuesday, 2 June 2015 at 18:05:20 UTC, Namespace wrote: AFAIK Andrei wanted 'auto ref' as the syntax which accepts both, lvalues and rvalues. That's

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