Re: The Official D Blog is Live

2016-06-03 Thread bachmeier via Digitalmars-d-announce
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The D Blog was born at DConf this year. With help from Jack Stouffer, it is now live at: http://dlang.org/blog/ This is a big deal for marketing the language. Thanks for doing it. With respect to blog comments, this article talks

Re: The Official D Blog is Live

2016-06-03 Thread Walter Bright via Digitalmars-d-announce
Pretty dazz! Thanks, Mike!

Re: The Official D Blog is Live

2016-06-03 Thread Adam D. Ruppe via Digitalmars-d-announce
On Saturday, 4 June 2016 at 01:17:10 UTC, Mike Parker wrote: The blog will potentially attract people who do not frequent the forums. From that perspective, I think we should give comments a try. I agree, part of the fun of a blog is the comments!

Re: The Official D Blog is Live

2016-06-03 Thread Mike Parker via Digitalmars-d-announce
On Friday, 3 June 2016 at 21:15:46 UTC, Steven Schveighoffer wrote: On 6/3/16 4:50 PM, Rory McGuire via Digitalmars-d-announce wrote: Would be nice if the comment section was an interface to a specific news group here. Keeping things in one place. Yes. That would be cool if posting a

Re: The Official D Blog is Live

2016-06-03 Thread Mike Parker via Digitalmars-d-announce
On Friday, 3 June 2016 at 20:34:53 UTC, Jack Stouffer wrote: IMO we should disable the comment section. Right now we are just asking for spam, and I don't think we want to be in the position of moderating each of these sections. Plus, all of the D tech discussions happen on reddit, HN, or on

Re: The Official D Blog is Live

2016-06-03 Thread Mike Parker via Digitalmars-d-announce
On Friday, 3 June 2016 at 19:34:22 UTC, WebFreak001 wrote: On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The theme is not set in stone, so if you have any suggestions fire away. The font is way too big! Jack touched up the theme a bit. Looks better now.

Re: Facebook is using D in production starting today

2016-06-03 Thread Meta via Digitalmars-d-announce
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu wrote: Today I committed the first 5112 lines of D code to Facebook's repository. The project is in heavy daily use at Facebook. Compared to the original version (written in C++) we've measured massive wins in all of source code

Re: The Official D Blog is Live

2016-06-03 Thread Steven Schveighoffer via Digitalmars-d-announce
On 6/3/16 4:50 PM, Rory McGuire via Digitalmars-d-announce wrote: On 03 Jun 2016 22:35, "Jack Stouffer via Digitalmars-d-announce" > wrote: On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The D

Re: The Official D Blog is Live

2016-06-03 Thread Rory McGuire via Digitalmars-d-announce
On 03 Jun 2016 22:35, "Jack Stouffer via Digitalmars-d-announce" < digitalmars-d-announce@puremagic.com> wrote: > > On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: >> >> The D Blog was born at DConf this year. With help from Jack Stouffer, it is now live at: >> >> http://dlang.org/blog/

Re: The Official D Blog is Live

2016-06-03 Thread Jack Stouffer via Digitalmars-d-announce
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The D Blog was born at DConf this year. With help from Jack Stouffer, it is now live at: http://dlang.org/blog/ IMO we should disable the comment section. Right now we are just asking for spam, and I don't think we want to be in the

Re: The Official D Blog is Live

2016-06-03 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The theme is not set in stone, so if you have any suggestions fire away. The font is way too big!

The Official D Blog is Live

2016-06-03 Thread Mike Parker via Digitalmars-d-announce
The D Blog was born at DConf this year. With help from Jack Stouffer, it is now live at: http://dlang.org/blog/ The inaugural post is a short list of some of the work Andrei is doing with the D Foundation. That's one of the things you can expect to see -- updates on what's going on behind

Re: Beta D 2.071.1-b2

2016-06-03 Thread Johan Engelen via Digitalmars-d-announce
On Monday, 30 May 2016 at 09:24:21 UTC, Johan Engelen wrote: On Sunday, 29 May 2016 at 21:53:23 UTC, Martin Nowak wrote: Second beta for the 2.071.1 release. http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.071.1.html Please report any bugs at https://issues.dlang.org

Re: Battle-plan for CTFE

2016-06-03 Thread Stefan Koch via Digitalmars-d-announce
On Monday, 9 May 2016 at 16:57:39 UTC, Stefan Koch wrote: I will post more details as soon as I dive deeper into the code. Okay I briefly evaluated the current IR dmd uses for backend communication, and it seems usable for the purposes of a CTFE-Interpreter/JIT. The Memory-Management

Re: Beta D 2.071.1-b2

2016-06-03 Thread Jack Stouffer via Digitalmars-d-announce
On Sunday, 29 May 2016 at 21:53:23 UTC, Martin Nowak wrote: Second beta for the 2.071.1 release. http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.071.1.html Please report any bugs at https://issues.dlang.org -Martin Please consider pulling

Re: Fast Deterministic Selection

2016-06-03 Thread Stefan Koch via Digitalmars-d-announce
On Friday, 3 June 2016 at 12:27:13 UTC, Andrei Alexandrescu wrote: I just put a pre-publication draft of a paper on a new algorithm for the selection problem. I'll submit an implementation to D's standard library in the near future. http://arxiv.org/pdf/1606.00484v1.pdf

Re: Facebook is using D in production starting today

2016-06-03 Thread Steven Schveighoffer via Digitalmars-d-announce
On 6/3/16 2:27 AM, Animesh wrote: On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu wrote: Today I committed the first 5112 lines of D code to Facebook's repository. The project is in heavy daily use at Facebook. Compared to the original version (written in C++) we've measured

Fast Deterministic Selection

2016-06-03 Thread Andrei Alexandrescu via Digitalmars-d-announce
I just put a pre-publication draft of a paper on a new algorithm for the selection problem. I'll submit an implementation to D's standard library in the near future. http://arxiv.org/pdf/1606.00484v1.pdf https://www.reddit.com/r/programming/comments/4mclsd/fast_deterministic_selection_pdf/

Re: Beta release vibe.d 0.7.29-beta.2

2016-06-03 Thread Sönke Ludwig via Digitalmars-d-announce
Am 03.06.2016 um 11:01 schrieb Martin Tschierschke: On Thursday, 2 June 2016 at 08:27:03 UTC, Sönke Ludwig wrote: The release candidate is planned for the 6th, so please take a moment to test this release. [...] All changes: https://github.com/rejectedsoftware/vibe.d/blob/master/CHANGELOG.md

Re: D's Auto Decoding and You

2016-06-03 Thread Steven Schveighoffer via Digitalmars-d-announce
On 6/2/16 5:33 PM, Andrei Alexandrescu wrote: On 6/2/16 5:27 PM, Steven Schveighoffer wrote: On 6/2/16 5:21 PM, jmh530 wrote: On Tuesday, 17 May 2016 at 14:06:37 UTC, Jack Stouffer wrote: If you think there should be any more information included in the article, please let me know so I can

Re: Beta release vibe.d 0.7.29-beta.2

2016-06-03 Thread Martin Tschierschke via Digitalmars-d-announce
On Thursday, 2 June 2016 at 08:27:03 UTC, Sönke Ludwig wrote: The release candidate is planned for the 6th, so please take a moment to test this release. [...] All changes: https://github.com/rejectedsoftware/vibe.d/blob/master/CHANGELOG.md DUB package:

Re: Button: A fast, correct, and elegantly simple build system.

2016-06-03 Thread Dicebot via Digitalmars-d-announce
On Wednesday, 1 June 2016 at 04:34:23 UTC, Jason White wrote: Why is having dependencies so damaging for build systems? Does it really matter with a package manager like Dub? If there is another thread that answers these questions, please point me to it. Rephrasing one famous advice, "every

Re: D's Auto Decoding and You

2016-06-03 Thread Rory McGuire via Digitalmars-d-announce
On Fri, Jun 3, 2016 at 8:58 AM, tsbockman via Digitalmars-d-announce wrote: > On Friday, 3 June 2016 at 06:37:59 UTC, Rory McGuire wrote: >> >> This dpaste shows a couple of issues with combining chars in D. >> >> https://dpaste.dzfl.pl/4b006959c5c0 >> >> The

Re: [Blog post] Operator overloading for structs in D

2016-06-03 Thread Mike Parker via Digitalmars-d-announce
On Friday, 3 June 2016 at 06:47:40 UTC, Minas Mina wrote: Also, if you post your own articles, Reddit is likely to put you on their auto-ban list :-( What can I do about this? Announce the post here and ask someone to post it to reddit for you.

Re: D's Auto Decoding and You

2016-06-03 Thread tsbockman via Digitalmars-d-announce
On Friday, 3 June 2016 at 06:37:59 UTC, Rory McGuire wrote: This dpaste shows a couple of issues with combining chars in D. https://dpaste.dzfl.pl/4b006959c5c0 The compiler actually can't handle a combining character literal either. see line 10. Your paste behaves as expected: the

Re: D's Auto Decoding and You

2016-06-03 Thread tsbockman via Digitalmars-d-announce
On Friday, 3 June 2016 at 03:16:33 UTC, jmh530 wrote: I'm just looking over std.uni's section on normalization and realizing that I had basically no idea what it is or what's going on. The wikipedia page on unicode equivalence is a bit clearer. This might help a bit, as well:

Re: [Blog post] Operator overloading for structs in D

2016-06-03 Thread Minas Mina via Digitalmars-d-announce
On Thursday, 2 June 2016 at 20:53:18 UTC, Walter Bright wrote: On 6/2/2016 11:34 AM, Minas Mina wrote: I have written a blog post about operator overloading for structs. You can find it here: https://www.reddit.com/r/programming/comments/4m8mgr/operator_overloading_for_structs_in_d/

Re: D's Auto Decoding and You

2016-06-03 Thread Rory McGuire via Digitalmars-d-announce
On Fri, Jun 3, 2016 at 5:16 AM, jmh530 via Digitalmars-d-announce wrote: > On Thursday, 2 June 2016 at 21:33:02 UTC, Andrei Alexandrescu wrote: >> >> >> Should I assume some normalization occurred on the way? >> > > I'm just looking over std.uni's section on

Re: Facebook is using D in production starting today

2016-06-03 Thread Animesh via Digitalmars-d-announce
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu wrote: Today I committed the first 5112 lines of D code to Facebook's repository. The project is in heavy daily use at Facebook. Compared to the original version (written in C++) we've measured massive wins in all of source code