Re: Deadcode on github

2015-03-26 Thread ketmar via Digitalmars-d-announce
On Thu, 26 Mar 2015 14:17:16 +, Jonas Drewsen wrote: On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote: On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote: Definitely. I've now made a branch linux on github where linux compiles and links successfully and that also

Re: Deadcode on github

2015-03-26 Thread Jonas Drewsen via Digitalmars-d-announce
On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote: On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote: Definitely. I've now made a branch linux on github where linux compiles and links successfully and that also includes steps towards abstracting stuff. Thanks a lot.

Re: Deadcode on github

2015-03-25 Thread Dicebot via Digitalmars-d-announce
On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote: Definitely. I've now made a branch linux on github where linux compiles and links successfully and that also includes steps towards abstracting stuff. Thanks a lot. Sadly this branch still doesn't seem to compile because of

Re: Deadcode on github

2015-03-17 Thread Dicebot via Digitalmars-d-announce
On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote: On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on

Re: Deadcode on github

2015-03-17 Thread Jonas Drewsen via Digitalmars-d-announce
On Tuesday, 17 March 2015 at 11:08:07 UTC, Dicebot wrote: On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote: On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote: On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. I got bunch of

Re: Deadcode on github

2015-03-16 Thread Dicebot via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode GitHub README.md is a natural place for such information. How far you estimate it from being

Re: Deadcode on github

2015-03-16 Thread extrawurst via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com Changelog:

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: BTW, you need to prominently place a couple paragraphs describing: what Deadcode is why someone should be interested in Deadcode GitHub README.md is a natural place

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote: On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. i tried to build it,

Re: Deadcode on github

2015-03-16 Thread Jonas Drewsen via Digitalmars-d-announce
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote: On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote: On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com

Re: Deadcode on github

2015-03-16 Thread ketmar via Digitalmars-d-announce
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. i tried to build it, but no luck: it can't build libdparse. ah, the joy of

Re: Deadcode on github

2015-03-16 Thread Dicebot via Digitalmars-d-announce
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with bit of luck it is not that hard. I got bunch of errors from windowdragger.d amd guiapplication.d modules

Re: Deadcode on github

2015-03-16 Thread ketmar via Digitalmars-d-announce
On Mon, 16 Mar 2015 16:57:34 +, Jonas Drewsen wrote: On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote: On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote: Meanwhile I'm happy to assist anyone willing to give a shot on building it on linux. It is currently based on SDL so with

Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce
Hi Some people have shown interest in getting access to the source code of the Deadcode editor. I haven't done this earlier because of lots of dirty bits I wanted to clean up first. But I figured that it was better to get early feedback on dirty code than too late feedback on shiny code.

Re: Deadcode on github

2015-03-15 Thread matovitch via Digitalmars-d-announce
Hi, Great news ! But you didn't gave the direct link so I will (;)) : https://github.com/jcd/deadcode.

Re: Deadcode on github

2015-03-15 Thread Jonas Drewsen via Digitalmars-d-announce
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote: On 3/15/2015 2:39 PM, Jonas Drewsen wrote: Here you go... Website: http://deadcode.steamwinter.com Changelog: http://deadcode.steamwinter.com/downloads/Changelog.txt Trello:https://trello.com/b/ufLqwxVW Thank you! BTW,