On Thu, 26 Mar 2015 14:17:16 +, Jonas Drewsen wrote:
On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote:
On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote:
Definitely. I've now made a branch linux on github where linux
compiles and links successfully and that also
On Thursday, 26 March 2015 at 00:26:58 UTC, Dicebot wrote:
On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote:
Definitely. I've now made a branch linux on github where
linux compiles and links successfully and that also includes
steps towards abstracting stuff.
Thanks a lot.
On Tuesday, 17 March 2015 at 12:39:00 UTC, Jonas Drewsen wrote:
Definitely. I've now made a branch linux on github where
linux compiles and links successfully and that also includes
steps towards abstracting stuff.
Thanks a lot. Sadly this branch still doesn't seem to compile
because of
On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote:
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot
on building it on linux. It is currently based on
On Tuesday, 17 March 2015 at 11:08:07 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 20:17:05 UTC, Jonas Drewsen wrote:
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give
On Monday, 16 March 2015 at 18:27:52 UTC, Dicebot wrote:
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with bit
of luck it is not that hard.
I got bunch of
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
BTW, you need to prominently place a couple paragraphs
describing:
what Deadcode is
why someone should be interested in Deadcode
GitHub README.md is a natural place for such information.
How far you estimate it from being
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
Changelog:
On Monday, 16 March 2015 at 10:07:16 UTC, Dicebot wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
BTW, you need to prominently place a couple paragraphs
describing:
what Deadcode is
why someone should be interested in Deadcode
GitHub README.md is a natural place
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote:
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building
it on linux. It is currently based on SDL so with bit of luck
it is not
that hard.
i tried to build it,
On Monday, 16 March 2015 at 09:52:55 UTC, extrawurst wrote:
On Sunday, 15 March 2015 at 22:33:34 UTC, Jonas Drewsen wrote:
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on building
it on linux. It is currently based on SDL so with bit of luck it is not
that hard.
i tried to build it, but no luck: it can't build libdparse. ah, the joy
of
On Monday, 16 March 2015 at 15:14:03 UTC, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with bit
of luck it is not that hard.
I got bunch of errors from windowdragger.d amd guiapplication.d
modules
On Mon, 16 Mar 2015 16:57:34 +, Jonas Drewsen wrote:
On Monday, 16 March 2015 at 15:37:00 UTC, ketmar wrote:
On Mon, 16 Mar 2015 15:14:02 +, Jonas Drewsen wrote:
Meanwhile I'm happy to assist anyone willing to give a shot on
building it on linux. It is currently based on SDL so with
Hi
Some people have shown interest in getting access to the source
code of the Deadcode editor. I haven't done this earlier because
of lots of dirty bits I wanted to clean up first.
But I figured that it was better to get early feedback on dirty
code than too late feedback on shiny code.
Hi,
Great news ! But you didn't gave the direct link so I will (;)) :
https://github.com/jcd/deadcode.
On Sunday, 15 March 2015 at 22:07:04 UTC, Walter Bright wrote:
On 3/15/2015 2:39 PM, Jonas Drewsen wrote:
Here you go...
Website: http://deadcode.steamwinter.com
Changelog:
http://deadcode.steamwinter.com/downloads/Changelog.txt
Trello:https://trello.com/b/ufLqwxVW
Thank you!
BTW,
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