bearophile wrote:
> (I am sorry, the online forum has posted this email in the main D newsgroup).
> Stewart Gordon, all the older Blaze demos have worked for me, but this time
> it gives me:
>
> ...
> Registering widget: Angle
> Registering widget: SceneView
> derelict.util.exception.SharedLibLoa
On Mon, 16 Mar 2009 22:56:50 -0400, Mason Green wrote:
> Tom S wrote:
> The performance could be improved, cause
>> my simple profiling attempts seem to indicate that Blaze is abusing the
>> GC a bit.
>
> Yes, I still need to dig a bit more into profiling. Any suggestions, or
> contributions :
On Tue, Mar 17, 2009 at 12:18 PM, Jarrett Billingsley
wrote:
> On Mon, Mar 16, 2009 at 9:56 PM, Bill Baxter wrote:
>> On Tue, Mar 17, 2009 at 10:33 AM, Jarrett Billingsley
>> wrote:
>>> On Mon, Mar 16, 2009 at 9:24 PM, Bill Baxter wrote:
The video card you have, and which drivers you
On Mon, Mar 16, 2009 at 9:56 PM, Bill Baxter wrote:
> On Tue, Mar 17, 2009 at 10:33 AM, Jarrett Billingsley
> wrote:
>> On Mon, Mar 16, 2009 at 9:24 PM, Bill Baxter wrote:
>>>
>>> The video card you have, and which drivers you are using for it, might
>>> be more relevant factors than the speed o
Tom S wrote:
The performance could be improved, cause
my simple profiling attempts seem to indicate that Blaze is abusing the
GC a bit.
Yes, I still need to dig a bit more into profiling. Any suggestions, or
contributions :-), for improving GC performance would be much appreciated!
On Mon, Mar 16, 2009 at 7:38 PM, Jarrett Billingsley
wrote:
> On Mon, Mar 16, 2009 at 3:44 PM, Mason Green wrote:
>> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
>> testBed examples have been completely overhauled with Hybrid and Dog!
>>
>> Project page:
>> http://ww
Jarrett Billingsley wrote:
On Mon, Mar 16, 2009 at 3:44 PM, Mason Green wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Te
This is another good one:
http://letmegooglethatforyou.com/?q=bellman+blaze+finger+entwined
On Tue, Mar 17, 2009 at 11:22 AM, Mason Green wrote:
> Denis Koroskin wrote:
>>
>> http://justfuckinggoogleit.com/ :)
>
> LOL... I'll have save this one for later. :-p
>
Denis Koroskin wrote:
http://justfuckinggoogleit.com/ :)
LOL... I'll have save this one for later. :-p
On Tue, Mar 17, 2009 at 10:33 AM, Jarrett Billingsley
wrote:
> On Mon, Mar 16, 2009 at 9:24 PM, Bill Baxter wrote:
>>
>> The video card you have, and which drivers you are using for it, might
>> be more relevant factors than the speed of your CPU.
>
> GeForce 8600 512MB, version 181.22 of the off
On Mon, Mar 16, 2009 at 9:24 PM, Bill Baxter wrote:
>
> The video card you have, and which drivers you are using for it, might
> be more relevant factors than the speed of your CPU.
GeForce 8600 512MB, version 181.22 of the official drivers.
On Mon, Mar 16, 2009 at 9:04 PM, Mason Green wrote:
> Jarrett Billingsley Wrote:
>> I get really strange performance. It runs.. choppy. Not slow
>> framerate, just really choppy, in a nondeterministic manner.
>
> Don't know what to tell you it even runs fast for me on a Linux virtual
> mach
On Tue, Mar 17, 2009 at 8:38 AM, Jarrett Billingsley
wrote:
>
> On Mon, Mar 16, 2009 at 3:44 PM, Mason Green wrote:
> > Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
> > testBed examples have been completely overhauled with Hybrid and Dog!
> >
> > Project page:
> > ht
Jarrett Billingsley Wrote:
> I get really strange performance. It runs.. choppy. Not slow
> framerate, just really choppy, in a nondeterministic manner.
Don't know what to tell you it even runs fast for me on a Linux virtual
machine (vmware Fusion) running on my MacBook Pro.
Please compil
On Tue, 17 Mar 2009 03:59:52 +0300, Mason Green wrote:
Christopher Wright Wrote:
"Just the place for a Blaze!" the Bellman cried,
As he landed his crew with care;
Supporting each man on the top of the tide
By a finger entwined in his hair.
"Just the place for a Blaze! I have said it twice:
Th
bearophile Wrote:
> And stops.
> The DevIL.dll is present beside the exe.
Maybe you have an older devil.dll somewhere on your system? It works on both
my work and home Windows machine...
If you're really interested, you can always compile it!
Christopher Wright Wrote:
> "Just the place for a Blaze!" the Bellman cried,
> As he landed his crew with care;
> Supporting each man on the top of the tide
> By a finger entwined in his hair.
>
> "Just the place for a Blaze! I have said it twice:
> That alone should encourage the crew.
> Just the
On Mon, Mar 16, 2009 at 3:44 PM, Mason Green wrote:
> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
> testBed examples have been completely overhauled with Hybrid and Dog!
>
> Project page:
> http://www.dsource.org/projects/blaze/wiki/WikiStart
>
> Testbed examples (wi
Mason Green wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.dsource.org/projects
(I am sorry, the online forum has posted this email in the main D newsgroup).
Stewart Gordon, all the older Blaze demos have worked for me, but this time it
gives me:
...
Registering widget: Angle
Registering widget: SceneView
derelict.util.exception.SharedLibLoadException: Failed to load shared
Clay Smith wrote:
Mason Green wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here.
The testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.d
Mason Green wrote:
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.dsource.org/projects
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.dsource.org/projects/blaze/downloads/blaz
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.dsource.org/projects/blaze/downloads/blaz
Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The
testBed examples have been completely overhauled with Hybrid and Dog!
Project page:
http://www.dsource.org/projects/blaze/wiki/WikiStart
Testbed examples (win32 binary):
http://svn.dsource.org/projects/blaze/downloads/blaz
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