Re: D/Objective-C 64bit

2014-12-18 Thread Jacob Carlborg via Digitalmars-d-announce
On 2014-12-17 20:51, Christian Schneider wrote: OMG, what did you do? all my beautiful appkit and foundation header files are destroyed! do you plan any other such attacks? Hopefully no :) lol, i must admit, i was a bit shocked about this sudden surprise. what is the main motivation? i

Re: Facebook is using D in production starting today

2014-12-18 Thread Rune Christensen via Digitalmars-d-announce
On Monday, 18 November 2013 at 17:23:25 UTC, Andrei Alexandrescu wrote: On 11/18/13 6:03 AM, Gary Willoughby wrote: On Friday, 11 October 2013 at 00:36:12 UTC, Andrei Alexandrescu wrote: In all likelihood we'll follow up with a blog post describing the process. Any more news on this Andrei?

Re: Travis-CI support for D

2014-12-18 Thread Mathias LANG via Digitalmars-d-announce
On Thursday, 11 December 2014 at 12:50:04 UTC, Martin Nowak wrote: Nice, that I can finally get hold of you Brad. Need your help on three topics. Cam we please rework the download folder structure? It's a PITA to work with, see

Re: Programming in D book, decent ebook versions

2014-12-18 Thread Walter Bright via Digitalmars-d-announce
On 12/15/2014 2:25 AM, Ali Çehreli wrote: - Removed the unrelated Turkish menu from the English pages - Improved the ebook formats - Removed the download page and linked the ebook versions directly from the main page instead I consider these beta quality: http://ddili.org/ders/d.en/ (I

Re: Programming in D book, decent ebook versions

2014-12-18 Thread Ali Çehreli via Digitalmars-d-announce
On 12/18/2014 10:09 AM, Walter Bright wrote: On 12/15/2014 2:25 AM, Ali Çehreli wrote: I consider these beta quality: http://ddili.org/ders/d.en/ This is outstanding work! Thank you! So, it is readable on your Kindle, right? Have you noticed the book does not have any foreword? ;)

Re: D/Objective-C 64bit

2014-12-18 Thread Christian Schneider via Digitalmars-d-announce
The reason for the change is that the old syntax, [foo:bar:], required language changes wheres the new syntax, @selector(foo:bar:), doesn't. When D/Objective-C was initially created D didn't support UDA's, that's why a new syntax was invented. If D had supported UDA's back then, that would

Re: Programming in D book, decent ebook versions

2014-12-18 Thread Walter Bright via Digitalmars-d-announce
On 12/18/2014 11:26 AM, Ali Çehreli wrote: So, it is readable on your Kindle, right? Haven't checked. Have you noticed the book does not have any foreword? ;) Looking at my shoe ...

C# to D Compiler :)

2014-12-18 Thread Ronald Adonyo via Digitalmars-d-announce
Hi Everyone, In my spare time over the last 3 weeks, I've been working on a C# to D Compiler based on Roslyn. Please check it out and give comments. I would also like this to be a basis to provide both Libraries in D and allow building native C# applications with the help of D. Its available

Re: C# to D Compiler :)

2014-12-18 Thread Ronald Adonyo via Digitalmars-d-announce
This is the Current Feature List Basic PInvoke Arrays including initializers Fields/ Properties/Methods with correct hiding semantics Properties are better implemented String Int/Double/Bool Classes and Polymorphism … we follow C# model Some benchmarks - basic linpack, fannkuch, nbody

Online documentation for DSFML exists!

2014-12-18 Thread Jeremy DeHaan via Digitalmars-d-announce
It's not the best, but it's a start. Check it out here: http://dsfml.com/doc.html I would love some feed back on this. I already have a few things I would like to change, namely the layout and adding some examples, but I would like to hear what everyone thinks on what I have up. Just a

Re: 2D game engine written in D is in progress

2014-12-18 Thread Kiith-Sa via Digitalmars-d-announce
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991 wrote: I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games. Features: -Support for parallax scrolling, and multiple sprite and tile layers

Re: Online documentation for DSFML exists!

2014-12-18 Thread Dmitry via Digitalmars-d-announce
Great! Thank you!

Re: Online documentation for DSFML exists!

2014-12-18 Thread MattCoder via Digitalmars-d-announce
On Friday, 19 December 2014 at 00:58:57 UTC, Jeremy DeHaan wrote: Check it out here: http://dsfml.com/doc.html I would love some feed back on this. I liked and nice job! Matheus.

Re: C# to D Compiler :)

2014-12-18 Thread Stefan Koch via Digitalmars-d-announce
On Thursday, 18 December 2014 at 23:56:54 UTC, Ronald Adonyo wrote: Hi Everyone, In my spare time over the last 3 weeks, I've been working on a C# to D Compiler based on Roslyn. Please check it out and give comments. I would also like this to be a basis to provide both Libraries in D and allow

Re: 2D game engine written in D is in progress

2014-12-18 Thread Joakim via Digitalmars-d-announce
On Friday, 19 December 2014 at 01:00:30 UTC, Kiith-Sa wrote: It's not a dethroner for the Unreal Engine 4, but I try my best to get it into work. It's current name is VDP engine, but if you can come up with a better name I might change it. I still haven't decided to make it open or closed

Re: C# to D Compiler :)

2014-12-18 Thread Jacob Carlborg via Digitalmars-d-announce
On 2014-12-19 00:56, Ronald Adonyo wrote: Hi Everyone, In my spare time over the last 3 weeks, I've been working on a C# to D Compiler based on Roslyn. Please check it out and give comments. I would also like this to be a basis to provide both Libraries in D and allow building native C#