On Sunday, 6 October 2013 at 14:24:56 UTC, ilya-stromberg wrote:
OK, maybe you are right.
Do you have any plans to integrate your code into Phobos?
Nah, a unit testing framework is not really standard lib material.
ArtemisD: A D port of Artemis Entity System Framework
About Artemis
Artemis is a high performance Entity System framework for
games, written in Java,
and is a framework to manage entities in a game world. It is
inspired by
Entity Systems are the future of MMORPG blog series by Adam
Martin.
Am 07.10.2013 11:18, schrieb Elvis Zhou:
ArtemisD: A D port of Artemis Entity System Framework
About Artemis
Artemis is a high performance Entity System framework for
games, written in Java,
and is a framework to manage entities in a game world. It is
inspired by
Entity Systems are the futu
On Monday, 7 October 2013 at 09:31:15 UTC, dennis luehring wrote:
Am 07.10.2013 11:18, schrieb Elvis Zhou:
ArtemisD: A D port of Artemis Entity System Framework
About Artemis
Artemis is a high performance Entity System framework for
games, written in Java,
and is a framework to manage entit
Am 07.10.2013 11:57, schrieb Elvis Zhou:
seem nice - BUT it seems too java oop like and very ungeneric,
is there a real need to derive from component?
It's simple enough without over design IMO.
yes - if the need of beeing part of the hierachy is not a problem :)
most D libraries try to be mo
On Monday, 7 October 2013 at 10:35:32 UTC, dennis luehring wrote:
Am 07.10.2013 11:57, schrieb Elvis Zhou:
seem nice - BUT it seems too java oop like and very ungeneric,
is there a real need to derive from component?
It's simple enough without over design IMO.
yes - if the need of beeing par
Dgame is back, completely overhauled and offers many new features.
In addition, the website has been completely redesigned.
The documentation is now fully applicable and easy to navigate.
And there are now 14 new detailed tutorials to use Dgame.
Have fun but note that Dgame is still in a beta st
On 10/07/2013 02:18 AM, Elvis Zhou wrote:
ArtemisD:
https://github.com/elvisxzhou/artemisd
Just a little note: As it's more readable, you may want to use
1000.msecs instead of dur!("msecs")(1000) in the example program.
1000.msecs is the equivalent of the msecs(1000) function call, which
re
On Monday, 7 October 2013 at 14:19:20 UTC, Ali Çehreli wrote:
On 10/07/2013 02:18 AM, Elvis Zhou wrote:
ArtemisD:
https://github.com/elvisxzhou/artemisd
Just a little note: As it's more readable, you may want to use
1000.msecs instead of dur!("msecs")(1000) in the example
program. 1000.msec
On Monday, 7 October 2013 at 15:21:00 UTC, Elvis Zhou wrote:
On Monday, 7 October 2013 at 14:19:20 UTC, Ali Çehreli wrote:
On 10/07/2013 02:18 AM, Elvis Zhou wrote:
ArtemisD:
https://github.com/elvisxzhou/artemisd
Just a little note: As it's more readable, you may want to use
1000.msecs ins
On Monday, 7 October 2013 at 17:06:40 UTC, Kiith-Sa wrote:
On Monday, 7 October 2013 at 15:21:00 UTC, Elvis Zhou wrote:
On Monday, 7 October 2013 at 14:19:20 UTC, Ali Çehreli wrote:
On 10/07/2013 02:18 AM, Elvis Zhou wrote:
ArtemisD:
https://github.com/elvisxzhou/artemisd
Just a little note
I believe one of the things D needs right now is more
documentation. Therefore, I started writing a tutorial.
It is aimed at people who can already program well in other
languages. This means nothing about loops or structs, because I
expect most people to know this stuff. I do not consider D t
On Monday, 7 October 2013 at 19:18:40 UTC, qznc wrote:
I believe one of the things D needs right now is more
documentation. Therefore, I started writing a tutorial.
It is aimed at people who can already program well in other
languages. This means nothing about loops or structs, because I
expe
On Monday, 7 October 2013 at 19:34:11 UTC, Craig Dillabaugh wrote:
while I got a chuckle out of "D is what C++ wanted to be.", I
might omit this. Insulting C++ isn't likely a great way to
attract the C++ crowd, which is one of our major target
audiences.
Quite the contrary, I can't really ima
On Monday, 7 October 2013 at 19:18:40 UTC, qznc wrote:
Wreck it! :)
The only thing that I don't like about it so far is that it's not
on wiki.dlang.org. If you put it there it will be easier for
learners to discover it, and for the rest of us to help writing
it.
On 10/7/13 2:18 AM, Elvis Zhou wrote:
ArtemisD: A D port of Artemis Entity System Framework
[snip]
Limelight on!
http://www.reddit.com/r/programming/comments/1nxlxt/artemisd_a_d_port_of_artemis_entity_system/
Andrei
On Monday, 7 October 2013 at 19:18:40 UTC, qznc wrote:
I believe one of the things D needs right now is more
documentation. Therefore, I started writing a tutorial.
It is aimed at people who can already program well in other
languages. This means nothing about loops or structs, because I
expe
On 10/7/13 12:47 PM, Dicebot wrote:
On Monday, 7 October 2013 at 19:34:11 UTC, Craig Dillabaugh wrote:
while I got a chuckle out of "D is what C++ wanted to be.", I might
omit this. Insulting C++ isn't likely a great way to attract the C++
crowd, which is one of our major target audiences.
Qui
On Monday, 7 October 2013 at 20:36:46 UTC, Andrei Alexandrescu
wrote:
OP: any chance to adjust that page? Then we'll announce to
reddit.
I don't think it's ready.
If you want to promote a tutorial, I think that (at least for
now) it should be the book of Ali Çehreli.
Also I thought that mayb
GtkD is a D binding and OO wrapper of Gtk+ and is released on the LGPL
license.
This release updates the Gtk and Gstreamer Bindings to 3.10 and 1.2.
There is a new binding for libvte provided by deadalnix. This allows you
to embed a virtual terminal in your GtkD application.
GtkD 2.3.0 is now
On 10/07/2013 01:42 PM, Tourist wrote:
> the book of Ali Çehreli.
>
> Also I thought that maybe it's worth to turn his book into an
> interactive tutorial.
I thought about the same thing just the other day. :) I want to finish
the translation first, which I really am doing.
To the OP: I will
A note on memory management: you can do your own reference
counting with structs, and it works reasonably well.
On Monday, 7 October 2013 at 20:36:46 UTC, Andrei Alexandrescu
wrote:
On 10/7/13 12:47 PM, Dicebot wrote:
On Monday, 7 October 2013 at 19:34:11 UTC, Craig Dillabaugh
wrote:
while I got a chuckle out of "D is what C++ wanted to be.", I
might
omit this. Insulting C++ isn't likely a great way to a
On Monday, 7 October 2013 at 20:21:17 UTC, Brian Schott wrote:
On Monday, 7 October 2013 at 19:18:40 UTC, qznc wrote:
Wreck it! :)
The only thing that I don't like about it so far is that it's
not on wiki.dlang.org. If you put it there it will be easier
for learners to discover it, and for t
On Monday, 7 October 2013 at 22:00:53 UTC, Adam D. Ruppe wrote:
A note on memory management: you can do your own reference
counting with structs, and it works reasonably well.
Port shared_ptr (or intrusive_ptr) to D?
On Monday, 7 October 2013 at 20:47:52 UTC, Mike Wey wrote:
GtkD is a D binding and OO wrapper of Gtk+ and is released on
the LGPL
license.
This release updates the Gtk and Gstreamer Bindings to 3.10 and
1.2.
There is a new binding for libvte provided by deadalnix. This
allows you to embed a
On Monday, 7 October 2013 at 20:31:27 UTC, Andrei Alexandrescu
wrote:
On 10/7/13 2:18 AM, Elvis Zhou wrote:
ArtemisD: A D port of Artemis Entity System Framework
[snip]
Limelight on!
http://www.reddit.com/r/programming/comments/1nxlxt/artemisd_a_d_port_of_artemis_entity_system/
Andrei
Al
On Monday, 7 October 2013 at 19:18:40 UTC, qznc wrote:
I believe one of the things D needs right now is more
documentation. Therefore, I started writing a tutorial.
It is aimed at people who can already program well in other
languages. This means nothing about loops or structs, because I
expe
On Mon, 07 Oct 2013 21:47:13 +0200
"Dicebot" wrote:
> On Monday, 7 October 2013 at 19:34:11 UTC, Craig Dillabaugh wrote:
> > while I got a chuckle out of "D is what C++ wanted to be.", I
> > might omit this. Insulting C++ isn't likely a great way to
> > attract the C++ crowd, which is one of ou
On Tue, 08 Oct 2013 02:29:32 +0200
"Meta" wrote:
> On Monday, 7 October 2013 at 19:18:40 UTC, qznc wrote:
> > I believe one of the things D needs right now is more
> > documentation. Therefore, I started writing a tutorial.
> >
> > It is aimed at people who can already program well in other
> >
On 10/8/13, Nick Sabalausky wrote:
> Yea. And it's not as if it's worded like "D is the programming
> salvation that the steaming turd C++ only wishes in its pathetic
> dreams it could be." *THAT* is what "insulting" means.
There are pictures of C with a broken back and a C++ anchor at the
bottom
On 10/07/2013 03:18 PM, qznc wrote:
I believe one of the things D needs right now is more documentation.
Therefore, I started writing a tutorial.
http://beza1e1.tuxen.de/d-tut-0.1/index.html
Thanks for writing that. I found it useful already.
It would be nice if there is a "Last Updated" d
On Monday, 7 October 2013 at 20:31:27 UTC, Andrei Alexandrescu
wrote:
On 10/7/13 2:18 AM, Elvis Zhou wrote:
ArtemisD: A D port of Artemis Entity System Framework
[snip]
Limelight on!
http://www.reddit.com/r/programming/comments/1nxlxt/artemisd_a_d_port_of_artemis_entity_system/
Andrei
Th
On Monday, 7 October 2013 at 17:06:40 UTC, Kiith-Sa wrote:
On Monday, 7 October 2013 at 15:21:00 UTC, Elvis Zhou wrote:
On Monday, 7 October 2013 at 14:19:20 UTC, Ali Çehreli wrote:
On 10/07/2013 02:18 AM, Elvis Zhou wrote:
ArtemisD:
https://github.com/elvisxzhou/artemisd
Just a little note
On 2013-10-07 21:18, qznc wrote:
I believe one of the things D needs right now is more documentation.
Therefore, I started writing a tutorial.
For GUI libraries there's DWT as well. Works on Windows and Linux, uses
native drawing and doesn't have any runtime dependencies expect for the
system
On 2013-10-07 21:18, qznc wrote:
I believe one of the things D needs right now is more documentation.
Therefore, I started writing a tutorial.
Run-time errors
You might want to add that D automatically handles uncaught exceptions
and prints a stacktrace when one is thrown.
Optimization
I t
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