On 6/1/13, Brian Schott wrote:
> Textadept 6.6 has been released. Changelog located here[1].
What exactly is the difference against e.g. Scite? I can see it uses
GTK for windowing, which I'm not a fan of, but that's just a nitpick.
Does it have any cool features that are not present in Scite?
On 5/31/13, Andrej Mitrovic wrote:
> On 5/30/13, Andrei Alexandrescu wrote:
>> Hello,
>
> We seem to have a regression affecting the zipped release:
> http://d.puremagic.com/issues/show_bug.cgi?id=10215
Kenji has reduced this, and apparently it's a problem with the act
On 6/2/13, Marco Leise wrote:
> I'm sorry to hear that you ran into the unsigned long problem.
This is why we have core.std.config:
import core.stdc.config : c_long, c_ulong;
On 6/3/13, bearophile wrote:
> Why isn't that linked in this page?
> http://dlang.org/phobos/std_stdint.html
Because it's on this page:
http://dlang.org/interfaceToC.html
> It seems it lacks some of them, this gives an import error:
> import core.stdc.config: c_ulonglong, c_longlong;
Again see
On 6/3/13, Adam D. Ruppe wrote:
> On Sunday, 2 June 2013 at 23:35:28 UTC, Andrej Mitrovic wrote:
>> http://dlang.org/interfaceToC.html
>
> ah then what is this page doing there?
> http://dlang.org/htomodule.html
>
> The documentation could def use a lil cleanup.
On 6/9/13, bearophile wrote:
> The size of "byte" is easy, it's 1 byte, but if you ask me a byte
> is unsigned. I have learnt to be careful with byte/ubyte in D
You, me, and Don, and probably others as well. It's easy to forget
though that bytes are signed.
On 6/9/13, Adam D. Ruppe wrote:
> on Windows, bitmaps are stored upside down so you'd have to draw
> y-inverted too.
I have some vague memory about a trick where using a negative height
would flip the bitmap automatically. (something like that .. maybe
wrong, worth trying though?)
On 6/11/13, Steven Schveighoffer wrote:
> On Mon, 10 Jun 2013 19:19:20 -0400, Anthony Goins
> wrote:
>
>> Will there be video for Andrew Edwards?
>
> IIRC, Andrew specifically requested not to be videotaped. I'm having
> trouble finding the link where that was stated.
>
> A shame too, he did a g
On 6/11/13, Walter Bright wrote:
> Circuit boards, inverters, etc., also fail, and you'd need some assurance
> you
> can get replacement parts for 20 years.
I bet most companies don't even get to live 20 years. And usually the
older a product, the harder (i.e. more expensive) it is to fix it or
g
On Tuesday, 11 June 2013 at 20:47:04 UTC, Walter Bright wrote:
Actually, parts for old cars are a lot cheaper than for new
ones! But I think that's an anomaly.
I guess it totally depends on where you live. :)
On 6/12/13, Adam D. Ruppe wrote:
> No easy way to do this automatically though because the compiler
> doesn't even know what a function can throw. You'd just have to
> do it manually.
Are you sure? A compiler can tell whether a function /can/ throw
(hence why nothrow works), so I assume it has in
On 6/12/13, Adam D. Ruppe wrote:
> On Wednesday, 12 June 2013 at 20:23:43 UTC, Andrej Mitrovic wrote:
>> Are you sure? A compiler can tell whether a function /can/ throw
>> (hence why nothrow works), so I assume it has information on
>> where an exception is thrown.
>
>
On 6/14/13, Andrei Alexandrescu wrote:
> Please vote and discuss on the social channels.
Slides?
On 6/17/13, Andrei Alexandrescu wrote:
> youtube: http://youtube.com/watch?v=ntdKZWSiJdY
There seems to be some audio glitching every couple of seconds (at the
beginning). I've noticed this in other videos as well. It's mostly
minimal though, not much harm done.
On Wednesday, 19 June 2013 at 20:40:39 UTC, qznc wrote:
LDC is explicitly mentioned in the LLVM 3.3 Release Notes [0].
In contrast
to other frontends, LDC seems to follow upstream much more
closely (or
maybe is forced to due to bugs?).
Anyhow, kudos to David Nadlinger and whoever else was invo
On 6/21/13, deadalnix wrote:
> The article is quite void of any real content. Still, it means
> that D is gaining traction, which is always a good news !
Yeah, I was gonna say despite it being nice for D being mentioned,
nowadays these popular websites do nothing more than aggregate
content. Ther
On 6/21/13, Andrei Alexandrescu wrote:
> I'll be moving across country
Moving to a new place? :]
https://github.com/AndrejMitrovic/dlibgit
These are the D bindings to the libgit2 library. libgit2 is a
versatile git library which can read/write loose git object files,
parse commits, tags, and blobs, do tree traversals, and much more.
The dlibgit master branch is now based on the recent libgit
On 6/26/13, Sönke Ludwig wrote:
> Great to hear. I've been using dlibgit since some time and actually I've
> already registered a fork with (partially) updated bindings for the
> master version of libgit2: http://registry.vibed.org/packages/dlibgit
Ah, didn't know that. For now you may want to ho
On 6/26/13, Sönke Ludwig wrote:
> I've been using dlibgit since some time
Btw, I'm curious what kind of work you've done using dlibgit (if it's
ok to ask)?
> I've already registered a fork with (partially) updated bindings for the
> master version of libgit2: http://registry.vibed.org/packages/d
On 6/27/13, ixid wrote:
>>-You could start taking donations and hire some people to work on
> A better use of the money is another D conference which has
> been a huge success and generated both ideas and much greater
> interest and exposure for D.
Yes, and some better glue for the microphones. :
On 6/28/13, Sönke Ludwig wrote:
> That sounds great. I wonder if it makes sense to make a separate Deimos
> package for the C bindings?
I'm not fond of Deimos. In fact I think projects like dub largerly
make Deimos largely irrelevant, because discovery of bindings is
automatable. Also, Deimos has
On 6/28/13, Sönke Ludwig wrote:
> It's a CI server that heavily relies on GIT and DUB to provide an almost
> configuration free experience. It's still WIP and just planned for
> internal use for now, though.
Btw, do you have any opinion on whether the API should be struct-based
or class-based? I'
On 7/2/13, Michal Minich wrote:
> I'm really interested about reasons why it doesn't works (without
> dup/cast).
It's probably to avoid implicit memory allocations.
On 7/7/13, Andrei Alexandrescu wrote:
> While doing some unrelated research I stumbled upon my very first email
> to Walter, dated April 26, 2004.
That's a cool teaser, but how did the discussion continue? :)
On 7/7/13, Peter Alexander wrote:
> Still looks like half-assed functional programming to me.
Yep I agree.
> Where's the iteration? Why can't I write this?
>
> template allSatisfy(alias F, T...) {
> foreach(t; T)
> if (!F!(t))
> return false;
> return true;
> }
A
On 7/21/13, Jonathan M Davis wrote:
> Or worse, just think that you have a lower intelligence level than you
> actually have.
It looks like everyone enjoys being an asshole on the internet these
days. Instead of focusing on content these people start min-wars about
capitalization. Give it a rest.
On 8/3/13, Walter Bright wrote:
> /delexe
>
> http://www.digitalmars.com/ctg/ctgLinkSwitches.html#delexecutable
Note that this switch doesn't actually work. We've talked about this
somewhere in an Optlink-related bugzilla issue.
On 8/6/13, David wrote:
> Thanks, I will definitly look into improving it (when I wake up ;))
You should know better than to code when you're sleepwalking!
glad works great for me, I've tested it on Win7 x64. Great project!
On 8/7/13, Johannes Pfau wrote:
> http://dpaste.dzfl.pl/0f23146f
> There's no difference in the generated code, but this way the compiler
> will complain if you pass a non-nothrow function to
> glfwSetWindowCloseCallback.
Although this only stops Exception types from propagating. Error and
Throwa
On 8/8/13, Walter Bright wrote:
> I agree that C callbacks called from C code should be nothrow.
>
> At a minimum, the C code that calls the callback is not going to be
> expecting an
> exit via exception, and so may leave things in an indeterminate state.
What about Error and Throwable? I think
On 8/27/13, Tobias Pankrath wrote:
> If all tests pass, great. If one fails, it's hard to know why.
Quoting you but responding to OP:
There was a pull I made to make assert print out some more info on
failure, but it never passed the test-suite.
Pull:
https://github.com/D-Programming-Language/d
On 8/27/13, Dicebot wrote:
> By the way, can we currently in 2.064 attach UDA's to unittest
> blocks?
Yes. E.g.:
-
alias Seq(T...) = T;
struct RunTest { }
struct SkipTest { }
@RunTest unittest { }
@SkipTest unittest { }
void main()
{
alias Tests = Seq!(__traits(getUnitTests, test));
On 8/28/13, linkrope wrote:
> On Tuesday, 27 August 2013 at 15:42:28 UTC, Andrej Mitrovic wrote:
>> I have some of these functions here:
>> https://github.com/AndrejMitrovic/minilib/blob/master/src/minilib/core/test.d
>
> Where is your 'assertOp' from the comme
On 9/13/13, Rainer Schuetze wrote:
> I have converted the documentation to DDoc. Here's the result:
> http://rainers.github.io/visuald/visuald/StartPage.html
I'm not sure if I mentioned this before, but I have to comment on the
following section:
```
Library search path not passed to linker
Eve
On 9/13/13, Rainer Schuetze wrote:
> I have converted the documentation to DDoc. Here's the result:
> http://rainers.github.io/visuald/visuald/StartPage.html
Looks sweet! Btw, I suggest making that picture in the lower-right
clickable so you can zoom in to get the full resolution picture.
On 10/8/13, Nick Sabalausky wrote:
> Yea. And it's not as if it's worded like "D is the programming
> salvation that the steaming turd C++ only wishes in its pathetic
> dreams it could be." *THAT* is what "insulting" means.
There are pictures of C with a broken back and a C++ anchor at the
bottom
On Monday, 14 October 2013 at 20:07:08 UTC, Robert wrote:
Best regards,
Robert
Link:
https://github.com/phobos-x/phobosx/blob/master/source/phobosx/signal.d
On 10/13/13, Tourist wrote:
> I'm wondering whether there will be the nifty changelog like it
> was for 2.063?
> Andrej? :D
We'll see if someone else volunteers to do it. I'm not doing it out of protest.
On 10/16/13, Andrei Alexandrescu wrote:
> What are you protesting against?
Walter.
On 10/16/13, Sönke Ludwig wrote:
> It's still all a little rough around the edges. Any bugs can be reported
> on the issue tracker [3] or discussed in the forum [4].
>
> [1]: http://code.dlang.org
> [2]:
> https://github.com/rejectedsoftware/dub-registry/blob/master/categories.json
> [3]: https://
On 10/17/13, Sönke Ludwig wrote:
> Having a single compact name reduces the
> chances for errors
Speaking of which, if I forget to add the license to a package file is
there any way to get this information from the server? I mean like a
page saying that my package was rejected because it's missin
On 10/16/13, Brad Roberts wrote:
> That's not a what, that's a who.
- We do not have any vision or major plans ahead for the language.
Currently we're stuck in a bug-driven development environment, where
bugs are arbitrarily picked off of bugzilla and fixed. But there's no
major plans ahead, e.g.
On 10/18/13, eles wrote:
> IIRC, Walter wanted that file to always be named dmd.zip or
> dmd2.zip or whatever, in order to allow a permanent download
> link, while guaranteeing the file to be the latest version of the
> tool.
This is the wrong approach. There should be a "latest_beta" file which
On 10/18/13, Andrei Alexandrescu wrote:
> I don't think that makes a large difference. Probably the better thing
> to do is trimming the contents of the archive.
Right, but this is more general. He also dislikes non-zip archives in
bugzilla attachments.
On 10/18/13, Andrei Alexandrescu wrote:
> nobody has the time and inclination to actually _be_ the
> build czar (which is entirely understandable).
Building something should be a command on the command-line. The whole
issue is about currently having a person in place of a tool.
> You yourself di
https://github.com/AndrejMitrovic/dchip
What is Chipmunk2D?
===
Chipmunk2D[1] is a 2D rigid body physics library distributed under the
MIT license. It is intended to be blazingly fast, portable,
numerically stable, and easy to use. It’s been used in hundreds of
games across just a
On 11/3/13, simendsjo wrote:
> Nothing I have the need for, but very cool nontheless. It would
> be interesting if you wrote about your experience on porting a C
> codebase this size.
Nothing much new compared to the last time I ported C, which I wrote about here:
http://forum.dlang.org/thread/ma
On 11/3/13, Andrej Mitrovic wrote:
> without no API changes.
I meant without "any" API changes.
On 11/5/13, Sergei Nosov wrote:
> Here's a little bug report. Don't know if it's my bad.
It's not your fault. And thanks for the report!
> First-off, it complained about several 'cannot cast ulong to
> int'. I've fixed that with explicit casts.
This is mostly the cause of the old C code which c
On 11/3/13, Andrej Mitrovic wrote:
> https://github.com/AndrejMitrovic/dchip
>
> What is Chipmunk2D?
> ===
Btw, I know the documentation and resources for the C library are a
little bit scarce at the moment. In particular most tutorials seem to
target ObjectiveC bind
On 11/6/13, Sergei Nosov wrote:
> It seems to work now! I've send you a little pull request fixing
> glu loading on my Ubuntu setup.
Merged. And thanks!
On 11/6/13, Szymon Gatner wrote:
> There is a a bug in the "new eponymous syntax" example in the
> changelog
This was fixed, the website hasn't been updated.
On 11/6/13, Sergei Nosov wrote:
> It seems to work now! I've send you a little pull request fixing
> glu loading on my Ubuntu setup.
Btw, which compiler are you using? Could you try running on LDC/GDC if
you have that installed and see if there's any performance difference?
I would have tried th
On 11/7/13, Suliman wrote:
>>The C library is relatively small, clocking in at about ~11.000
> lines
> Do I right understand that rewriting code from C to D did not
> make it's more compact? I tried to calculate D source lines, and
> get ~11.000
I did not refactor, it's a straight port.
On 11/7/13, Sergei Nosov wrote:
> I don't have the numbers (I
> didn't find where to look for the FPS), but it hinders exactly
> the same as dmd.
Hmm, I have the same issue. It might be an issue with the port. Or
worse-case scenario, something wrong with the front-end (since all 3
major compilers
On 11/3/13, evilrat wrote:
> https://github.com/evilrat666/directx-d
Nice!
I tried porting one of the samples from the SDK but it uses
D3DX11CompileFromFile which is missing in the bindings.
MSDN says they recommend not using it (well.. why are they using it in
the samples then?:
http://msdn.mi
On 11/7/13, Andrej Mitrovic wrote:
> Hmm, I have the same issue. It might be an issue with the port.
I did some profiling. I had some excessive opengl error check calls,
which I've fixed in git-head. And I was wrong about -O not working, it
works but it takes ~1-2 minutes to compile.
A
On 11/8/13, Andrej Mitrovic wrote:
> Anyway in -release -inline -O -noboundscheck mode the sample now works
> perfectly smooth!
Well, as long as you use float and not double via
-version=CHIP_USE_DOUBLES . Chipmunk actually uses doubles by default,
although I'm not sure whether it use
On 11/8/13, evilrat wrote:
> its already in the bindings
> https://github.com/evilrat666/directx-d/blob/master/src/directx/d3dx11async.d#L79
>
> however i may forgot to add public import this module in d3dx11.
Ah, I forgot to check for updates. Awesome, there's a triangle example
now. Thanks!
On 11/8/13, ponce wrote:
> I've been thinking about this for a while, maybe you know about
> SharpDX.
> https://github.com/sharpdx/SharpDX
>
> It parses DirectX SDK headers and provide C# DirectX bindings +
> marshalling code (based on gccxml C++ parser).
If you need a gccxml XML loader you could
On 11/8/13, Andrej Mitrovic wrote:
> Don't even ask about that project though, it's something I /might/ get
> back to at one point, but I'm way too busy with other stuff.
This is referring to dgen, not gccxml.
On 11/7/13, Jacob Carlborg wrote:
> The changelog is missing issue 10700. I though that part was
> automatically generated.
The list of issues fixed were generated on October 20th, and that bug
was not marked as fixed in bugzilla at the time. There's likely a set
of additional bugs which are not
On 10/16/13, Sönke Ludwig wrote:
> The DUB package registry [1] has finally gained support for the text and
> category based search of packages.
Is it possible to add a feature to sort the view by the added date of
a package (rather than just updated/name sorting)? Sometimes I'd like
to see which
On 11/10/13, Sönke Ludwig wrote:
> I've also thought about that in the past days, shouldn't be difficult to
> add (an RSS feed could also be interesting).
I didn't want to appear needy, but yes an RSS feed would be awesome.
On 11/11/13, Sergei Nosov wrote:
> I've done some experiments regarding dmd/ldc comparison.
>
> Machine: Ubuntu 12.04 (x86_64), Intel® Core™ i5-3470 CPU @
> 3.20GHz × 4
> Compilers: DMD64 D Compiler v2.064, LDC - the LLVM D compiler
> (0.12.0):
>based on DMD v2.063.2 and LLVM 3.3.1
>Defaul
On 11/10/13, Andrej Mitrovic wrote:
> On 11/10/13, Sönke Ludwig wrote:
>> I've also thought about that in the past days, shouldn't be difficult to
>> add (an RSS feed could also be interesting).
>
> I didn't want to appear needy, but yes an RSS feed would
On 11/12/13, Sergei Nosov wrote:
> In my version of dub it's "-release -inline -O". I've tried also
> adding the -noboundscheck flag and it yielded the same results. I
> guess the setup for ldc is similar.
What about using -version=CHIP_USE_DOUBLES ? I get quite a slowdown
when using it with DMD,
On 11/12/13, Sergei Nosov wrote:
> For some reason, DMD (v2.064.2) fails to compile with that flag.
> The error is:
> Internal error: ../ztc/cg87.c 331
> Error: DMD compile run failed with exit code 1
Aww. If only dub knew how to automatically run dustmite.
> LDC slows down for about 20-25%.
In
On 12/16/13, eles wrote:
> The best way to properly pronounce it is to get the Russian
> citizenship. :P
All you have to do is star in a few French films, wet yourself while
on an airplane, and gain a lot of weight. :P
On 12/29/13, Sönke Ludwig wrote:
> DDOX [1] has just gained support for a JavaScript based live search
> function.
> [2]: http://vibed.org/temp/dlang.org/library/index.html
Nice! I have a few notes/suggestions:
- The result bubble should likely hide when you select another part of
the website (w
On 1/25/14, Brad Anderson wrote:
> I'm the CEO of Best Buy, an Executive at Microsoft..
Agent Smith has been looking for you.
On 1/31/14, Brian Schott wrote:
> Textadept, Zeus, Sublime, and Kate are up to date as far as I
> know.
It doesn't really work for me using TextAdept 7.1 on Win7. A console
window quicky pops up and vanishes when I press the period, or
ctrl+enter (I'm assuming this is TA's autocomplete shortcut).
On 2/1/14, Brian Schott wrote:
> The popen function in Lua on Windows has been a pain for a while
> now. I think until a better fix is added to Textadept's process
> handling code I'm going to have to say that TA is not supported
> on Windows.
Fair enough, I don't really use TA, I was just testin
On Friday, 31 January 2014 at 23:30:19 UTC, Andrej Mitrovic wrote:
On 2/1/14, Brian Schott wrote:
If you do manage to make a SciTE plugin, let me know.
I'll give it a go tomorrow.
Well I can make it work, but the problem is the command window
pops up for a split second, which is extr
On 2/1/14, Brian Schott wrote:
> If you do manage to make a SciTE plugin, let me know.
Well I'm getting close. I've managed to configure a Lua script that
gets run and can emit a listbox with suggestions, I just have to
figure out how to call the DCD client from within Lua. Never used Lua
before.
On 2/1/14, Andrej Mitrovic wrote:
> On 2/1/14, Brian Schott wrote:
>> If you do manage to make a SciTE plugin, let me know.
>
> Well I'm getting close. I've managed to configure a Lua script that
> gets run and can emit a listbox with suggestions, I just have to
>
On Tuesday, 4 February 2014 at 20:34:29 UTC, Andrei Alexandrescu
wrote:
I'm happy to announce that Scott Meyers will deliver a keynote
talk at the upcoming DConf 2014. Details of the talk are
forthcoming.
I guess he heard someone mention at the last DConf that having an
Effective D book is in
On 2/16/14, "Nordlöw" wrote:
> I'm however not sure how serialization of base and superclasses
> should be implemented in the most convenient way. Maybe somehow
> has a good suggestion for this.
One way to do it:
https://github.com/msgpack/msgpack-d#use-own-deserialization-routine-for-class-and-s
On 2/16/14, Dicebot wrote:
> No, it should just serialize the pointed value and make the same
> difference upon deserialization - if it is a value, write to it,
> otherwise allocate new instance on heap and assign its address.
Speaking of related things like pointers and cyclic references I have
On 2/17/14, Vladimir Panteleev wrote:
> https://github.com/CyberShadow/Digger
Now I understand how you've managed to find offending pull requests
for regressions so fast. Will try the tool as soon as there's a new
regression :p. Thanks!
On 2/20/14, Steven Schveighoffer wrote:
> Fixing a bug in an open source project with very minor implications on
> Facebook's code base is MASSIVELY different than having an app with half a
> billion users that instantly expands Facebook's potential into millions
> worth of revenue.
If anything,
On 3/3/14, Andrei Alexandrescu wrote:
> http://dconf.org
Note that the main site doesn't have links to the 2014 schedule (it
only has a top link to dconf 2013). You have to manually move to
http://dconf.org/2014/ which is the link that's missing.
On 3/4/14, Walter Bright wrote:
> Perhaps refresh your browser cache?
Yeah I had to CTRL+F5 instead of F5, thanks. (I really don't
understand why browsers have to be stupid-by-default instead of
useful-by-default).
On 3/4/14, Andrei Alexandrescu wrote:
> Not sure I understand. When you navigate to http://dconf.org you should
> be forwarded to http://dconf.org/2014/index.html. Then clicking
> "Schedule" on the menu takes you to the schedule.
As Walter said it was just a caching issue, it works as intended. :
On 3/10/14, Walter Bright wrote:
> On 8/3/2013 1:54 PM, Andrej Mitrovic wrote:
>> On 8/3/13, Walter Bright wrote:
>>> /delexe
>>>
>>> http://www.digitalmars.com/ctg/ctgLinkSwitches.html#delexecutable
>>
>> Note that this switch doesn't a
On 3/11/14, Jacob Carlborg wrote:
> I just wanted to let everyone know that I have implemented D/Objective-C
> for 64bit.
Excellent! One thing that's hard to implement right now in D is drag &
drop support on OSX, at least when I tried to do it. The problem is I
need to call ObjC functions or pro
Many C/C++ game development demos and apps tend to use the
popular AntTweakBar parameter tweaking library. AntTweakBar is
used to manipulate user-defined parameters in real-time by
providing a GUI-like interface in an OpenGL / DirectX environment.
AntTweakBarD[1][2] is just a simple D binding
On 3/13/14, Vladimir Panteleev wrote:
> However, the biggest problem is the open pull request count. What
> good is authoring a patch if no one wants to take time to review
> it?
>
> IMHO, we don't need more bug bounties - we need REVIEWER
> bounties. Some way to convince more experienced D develo
On 3/15/14, Dicebot wrote:
> This is one of best D-related things I have heard lately.
> Looking forward to it!
They'll get to experience that fast pull/review/merge cycle we're so used to. :P
On 3/19/14, Nick Sabalausky wrote:
> Speaking of, I learned a lot about DMD's inliner while doing that, so
> I've posted an explanation of it on the Wiki:
>
> http://wiki.dlang.org/DMD_Source_Guide#Inliner
I was really impressed by the write-up. I never touched the inliner
before so these docs co
On 3/26/14, FrankLike <1150015...@qq.com> wrote:
> If you are programming on win32,now,DFL can be used by D2.065.
> Please git clone http://github.com/FrankLike/dfl
> Open the folder w32 ->dflexe double click the 'makedflexe.bat'
FYI: you've changed one hardcoded path to another. I also don't
un
On 3/30/14, ixid wrote:
> Perhaps we should unleash a community effort to match clang?
Sounds like wasted effort, why improve tools for parsing C++ instead
of improving tools for parsing D?
On 3/30/14, Peter Alexander wrote:
> 3. It shows that D lives up to its performance claims.
Maybe. But there's a sore thumb in that codebase: GC.disable();
And that will do exactly the opposite for its performance claims (with
regards to advertising it).
On 3/30/14, Walter Bright wrote:
> Not really. It proves that you can absolutely get work done in D without
> using the GC.
But D has to prove that you can get work done *with* using the GC. So
warp really sends the opposite message.
On 4/3/14, Don wrote:
> https://www.sociomantic.com/dunnhumby-acquires-sociomantic/
Congrats!
I don't suppose there will be a blog post showcasing a successful exit
of a startup that used D as its core technology? It could be a nice
advertisement for D. :)
On 4/5/14, Peter Alexander wrote:
> Well, I didn't considering this D.announce worthy, but Andrei
> suggested I post the news.
Congrats!
> As the title suggests, after over 5 years in the games industry
> I've decided to shake things up a bit and join Facebook at their
> London office.
>
> It wi
On 4/8/14, FrankLike <1150015...@qq.com> wrote:
> I build the anchovy's guidemo,
> but can't get the gui.lib,
> the err is :timemanager.d(153) instantiated from
> here:sort!(a.)
> std\range.d(2188) can't be declared be a funtion
>
> you can test the build ,you will see it.
In the future ple
On 4/9/14, Brad Roberts wrote:
> Tonight at 11pm pacific time, about 3 hours from now, the D bugzilla is
> going to go read-only for
> some much needed maintenance and upgrading.
Interesting. So what's new in this version of bugzilla (or rather what
was the old version and which is the new versio
On 4/9/14, Andrej Mitrovic wrote:
> - All links are underlined by default (a little bit ugly, but I can
> use a stylish script to override this)
Here's what I use for the Stylish[1] addon:
-
@-moz-document url-prefix('https://issues.dlang.org'),
1 - 100 of 606 matches
Mail list logo