On 20/05/14 15:14, Colden Cullen wrote:
Right now we're using X11 on Linux and Win32 on Windows, but we are
thinking about creating an adapter for SDL, which would provide OSX
support. Theoretically the only thing holding us back is the windowing
system.
I see.
--
/Jacob Carlborg
On Tuesday, 20 May 2014 at 13:40:43 UTC, John Colvin wrote:
I presume you force a collection before the main loop starts?
Yup! As of very recently :)
https://github.com/Circular-Studios/Dash/commit/2535556f970752e8ab41a03e4416394c2ce9c79d
On Tuesday, 20 May 2014 at 13:12:30 UTC, Colden Cullen wrote:
On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote:
Wow, good stuff, very impressive, I'm making a engine myself
called Breaker Engine (Coded in D), and I might just have to
take a few tips from your engine.
Although I've neglec
On Tuesday, 20 May 2014 at 05:22:54 UTC, Mineko wrote:
Wow, good stuff, very impressive, I'm making a engine myself
called Breaker Engine (Coded in D), and I might just have to
take a few tips from your engine.
Although I've neglected it for about 2 months now lol, I've
been gathering data as
On Tuesday, 20 May 2014 at 06:26:50 UTC, Jacob Carlborg wrote:
This looks awesome :), but no support for OS X :(. What system
is used to render windows, custom or something like SDL?
Right now we're using X11 on Linux and Win32 on Windows, but we
are thinking about creating an adapter for SDL,
On 19/05/14 21:50, Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game engine[1] is
finally stable and ready for public use! I’m currently the Lead Engine
Programmer at Circular Studios[2] (the group behind Dash). We had 14
people working on the team, 6
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2]
(the group behind Dash). We had 14 people
Wow, good stuff, very impressive, I'm making a engine myself
called Breaker Engine (Coded in D), and I might just have to take
a few tips from your engine.
Although I've neglected it for about 2 months now lol, I've been
gathering data as my math is not so good..
If anything I make in my eng
On 20/05/2014 2:21 p.m., Colden Cullen wrote:
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote:
Awesome to see!
Will be looking forward to what ever you guys get up to.
Only thing I can suggest, is get UML diagrams ext. Up on docs.
Says the author of Duml :)
It's definitely so
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote:
Awesome to see!
Will be looking forward to what ever you guys get up to.
Only thing I can suggest, is get UML diagrams ext. Up on docs.
Says the author of Duml :)
It's definitely something I want to do, I just haven't gotten the
On 20/05/2014 7:50 a.m., Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game engine[1] is
finally stable and ready for public use! I’m currently the Lead Engine
Programmer at Circular Studios[2] (the group behind Dash). We had 14
people working on the te
On 05/19/2014 03:50 PM, Colden Cullen wrote:
> Hi everyone,
>
> I’m super excited to be able to announce that the Dash game engine[1] is
> finally stable and ready for public use! I’m currently the Lead Engine
> Programmer at Circular Studios[2] (the group behind Dash). We had 14 people
> worki
On Monday, 19 May 2014 at 21:01:57 UTC, w0rp wrote:
This is all awesome. I'll have to check this out.
I hate to be the guy who says "you missed a spot," but you did
name one module in your source tree "core." You might want to
rename that to avoid issues with core modules.
You're definitely
On Monday, 19 May 2014 at 21:05:01 UTC, Daniel Jost wrote:
On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote:
For now all criticism I can give is that
http://dash.circularstudios.com/v1.0/docs is completely
useless with NoScript. At least put a warning for NoScript
users.
We'll be swit
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2]
(the group behind Dash). We had 14 people
On Monday, 19 May 2014 at 20:58:52 UTC, Kiith-Sa wrote:
For now all criticism I can give is that
http://dash.circularstudios.com/v1.0/docs is completely useless
with NoScript. At least put a warning for NoScript users.
We'll be switching off of readme.io to homebrew docs[1] hosted on
Github.
On 5/19/2014 1:55 PM, Colden Cullen wrote:
Good call, check it out here[1]. We also have an /r/gamedev post[2], where we've
gotten some good D-related questions.
[1]
http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_game_engine_coded_in_d/chm21bv
[2]
http://www.reddit.com/r
On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2]
(the group behind Dash). We had 14 people
On Monday, 19 May 2014 at 20:52:04 UTC, Walter Bright wrote:
On 5/19/2014 12:50 PM, Colden Cullen wrote:
I’m super excited to be able to announce that the Dash game
engine[1] is finally
stable and ready for public use!
http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_gam
On Monday, 19 May 2014 at 20:45:51 UTC, Justin Whear wrote:
Very exciting! Thank for the very liberal license; this is a
great
contribution to the community.
I know you guys are probably crunching on the million things
that stand
between alpha and release, but when you have time, a series of
On 5/19/2014 12:50 PM, Colden Cullen wrote:
I’m super excited to be able to announce that the Dash game engine[1] is finally
stable and ready for public use!
http://www.reddit.com/r/programming/comments/25yw89/dash_an_opensource_game_engine_coded_in_d/
I recommend posting your message text on
On Mon, 19 May 2014 19:50:35 +, Colden Cullen wrote:
> Hi everyone,
>
> I’m super excited to be able to announce that the Dash game engine[1] is
> finally stable and ready for public use! I’m currently the Lead Engine
> Programmer at Circular Studios[2] (the group behind Dash). We had 14
> pe
Hi everyone,
I’m super excited to be able to announce that the Dash game
engine[1] is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios[2] (the
group behind Dash). We had 14 people working on the team, 6
engine programmers and 8 game develop
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