David Malouf writes:
Q:
Like Jonas I have another question regarding education. When you
speak of "junior designers" have these designers been through at
least a formal bachelor design education like yourself? Are there
things that designers should look for in that formal education, such
as strong
Silence is golden. Leave it without a name. I've had plenty of people in
other languages not know how to convey their feeling in English (My one and
only tongue). They always get that look in their eyes and say what I want to
tell you I don't know the English equivalent for the word or phrase or th
I was thinking that maybe "sound design" might not be the right way
to call it, since it can be directly associated with film, if I'm not
mistaken, it was Ben Burtt and Walter Murch who came up with the
"sound design" term. And they work within the film industry.
I know looking for terms c
yea, it's been like that since 2003. i think bazo got married.
it's funny you say that though. when people send me some link to a polished
design it really turns me off. i would never buy anything from a site that
had beveled buttons.
A developer just sent me a link for that browser...something -a
A rather frugal website.
On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote:
http://www.bazooie.com/
Leonardo Parra Agudelo
lpa...@uniandes.edu.co
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268
_
I'm game, count me in!
: )
(a) sound is under-represented within interaction design, (b) there
are more
questions than answers in terms of how it can be encouraged, and (c)
this makes it a very exciting field to work in. Join me in my
journey...
Leonardo Parra Agudelo
Full Time Faculty
It's nice to hear someone else who is interested in this area -
having spent several years of my life doing a PhD thesis on sound, I
have a lot to say on the subject, so I'll keep it brief!
Personally, I don't believe sound design, as a discipline, gets the
recognition it deserves. From my experie
doppler effect?
On Thu, Jan 29, 2009 at 8:25 PM, Jeremy Yuille wrote:
> interesting thread..
>
> one of the things that I find most different with sound as an
> interactive element is the way it is experienced in relation to
> itself.. its waaay relative
> let me explain: because sound is a time
interesting thread..
one of the things that I find most different with sound as an
interactive element is the way it is experienced in relation to
itself.. its waaay relative
let me explain: because sound is a time based medium and must be
listened to over time to be comprehended, it's hard to tal
Ask this guy: http://www.bazooie.com/
We used to test video games together. We worked on the first sony online
music game 'frequency'
I distinctly remember laughing walking down the camera lined observation
hallways both in guitar pose saying pretty soon we are going to battle each
other playing g
>>could you point at some references?
Not off hand. I would have to do some digging.
I'm not remembering the term;but, their is one for the sound that
accompanies a character and cues the audience of that characters presence.
Think of the movie JAWS or Friday the 13th. The sound sets the stage for
Not quite familiar with theatre myself, could you point at some
references?
- Leonardo.
On Jan 26, 2009, at 6:01 PM, Angel Marquez wrote:
Theatre has been doing it for centuries.
On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo wrote:
Hi All,
I just started working with sound a
Here is the complete list of publications from my lab.
http://sonify.psych.gatech.edu/publications/index.html
I recommend this tech report, in particular, to get started:
Yalla, P., & Walker, B. N. (2007). Advanced Auditory Menus. Georgia
Institute of Technology GVU Center Technical Report # GIT
What you're asking for doesn't exist -- while there are some basic
principles for 'sound design' in interactive devices, there are no
Grand Principles for a broad-based experience design/utility
design/service design in sound...you're ahead of the curve.
That doesn't mean people aren't doing it. W
Hey Leonardo,Do read it, it is very good. It is only one page; but,
everything on that one page is right on.
I could ramble on for days about how I would use sound in exactly the manner
you described.
I will give you this. It should be a subtle embellishment that complements
the design.
I wish I
So, if I said music theory tells me that major chords induce a happy state
and minor chords the opposite. Are you saying that is not a must know in
progressive menu system? I agree with you though. Someone does not have to
know it has been labeled and studied with these traits to convey their
emoti
You might want to contact Graeme Coleman ( http://www.computing.dundee.ac.uk/acstaff/gcoleman/
)at the University of Dundee in the UK who recently successfully
defended a PhD thesis on exactly this topic - tools to help designers
understand soundscapes in order to inform the sound elements of
Well, I'm not thinking of the interface, what I'm trying to do is to
find a way to look at sound from a design perspective, as a non-
musician and non-sound expert, I find extremely complicated to look
at sound, and think of it as a useful medium in design, even though
in some cases sound
Here's a list of postings related to sound in product design - scroll
to the bottom for basic information on acoustics and sound -
http://tinyurl.com/c2r65g
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37669
I am currently exploring the use of sound in auditory menus through my
research at Georgia Tech. A colleague recently compiled a tech report
on this topic, full of recent trends (mostly academic) and publication
references. If anyone on this list is interested in obtaining a copy,
please contact
Yes, I recommend the Chion text too! I referred to it often in a course on
sound editing I taught at California Design College a couple years ago. The
terms are helpful, because they are conceptual, and entirely unique to
sound, whereas some theorists will try to adapt language from other
discipl
The issue of Interactions that Dan mentioned is here (with some
comments by people too): http://interactions.acm.org/content/?p=1214
Paul Robare's site is here - http://www.paulrobare.com/index.html -
might be worth getting in touch with him.
It's an interesting and oft overlooked area of i
i'd recommend reading this book by Michel Chion.
http://www.amazon.co.uk/Audio-Vision-Sound-Screen-M-Chion/dp/0231078994
although it is conceived as a response to the use of sound in film
there is strong cross over to interactive media. the critical
discussion touches on innate human factors and p
http://www.designingforinteraction.com/toc.html
Page 51.
On Mon, Jan 26, 2009 at 4:40 PM, Dan Saffer wrote:
> Good article by Paul Robare and Jodi Forlizzi in the recent issue of
> Interactions magazine: "Sound in Computing: A Short History" if you can
> track it down.
>
> Dan
>
>
>
> __
Good article by Paul Robare and Jodi Forlizzi in the recent issue of
Interactions magazine: "Sound in Computing: A Short History" if you
can track it down.
Dan
Welcome to the Interaction Design Association (IxDA)!
To post to t
Theatre has been doing it for centuries.
On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo <
lpa...@uniandes.edu.co> wrote:
>
> Hi All,
>
>
> I just started working with sound as a source of information, among other
> things, and my starting point was Gestalt, and basic design principles to
Hi All,
I just started working with sound as a source of information, among
other things, and my starting point was Gestalt, and basic design
principles to study sound pieces, from sound artists to raw pop, it
seems to me there's a need to put together some sort of document
which talks
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