Re: [IxDA Discuss] Ajax product configurator examples

2008-01-21 Thread Ferran Alvarez - BRYTE
Hi Michael,

Last year we did this on-line shop with Ajax for a Dutch company:
http://www.zonneman.com/

(For non Dutch users, link on this: http://www.zonneman.com/#besteljaloezie)

Ferran Alvarez
http://www.bryte.biz


-Mensaje original-
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Michael
Micheletti
Enviado el: sábado, 19 de enero de 2008 6:21
Para: IxDA Discuss
Asunto: [IxDA Discuss] Ajax product configurator examples

I'm helping a friend who has a small business (total employees: 1, total
budget: $0 or maybe less) brainstorm ideas for a custom product configurator
for his website. Similar sites might allow you to see the clothes on a model
and change shirt colors, add various designs to a t-shirt, or customize your
new Mercedes colors, wheels, etc. He's curious to find out if this sort of
product configuration can be done well using Ajax/Web 2.0 technologies. He'd
like to avoid Flash if possible.

I've found these two examples so far:

Levolor store beta (pick a product and configure wall and window colors,
etc): http://www.levolor.com/store/
This was pretty fun to play with.

Zazzle t-shirt designs:
http://www.zazzle.com/cr/design/pt-shirt?style=basic_dark_tshirtcolor=black
Not quite as direct and interactive.

Can you guys think of other similar examples?

Even better, do you know of any existing free or affordable code libraries
that do something like this?

Thanks for your help,

Michael Micheletti

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA Register today:
http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED] Unsubscribe 
http://www.ixda.org/unsubscribe List Guidelines 
http://www.ixda.org/guidelines List Help ..
http://www.ixda.org/help


*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] The Designers Accord

2008-01-21 Thread Fredrik Matheson
I agree that we could all keep our products a little – or a lot – longer.
To do this, businesses would have to figure out how to continue making a
mint selling us services instead of products. When this happens, more
durable products will be more profitable. Until then, it won't make sense
for anyone wanting to remain in business to make stuff that lasts. Here's
why:

Highly durable, well-designed products can be sold at a premium to a
customer base that (hopefully) will be quite pleased with your product. So
pleased, in fact, that they don't need to buy anything else from you for
quite some time. Since your products will be more expensive than the
average offerings many potential customers will instead prefer to buy your
product used and not from you. In time you'll be competing with products you
sold long ago. This can kill a company.

An example: Leica Camera sells superbly crafted, highly durable cameras but
only captures about 20% of the worldwide market for Leicas. The other 80% is
captured by individuals and dealers selling used equipment. [1]. Selling
the very best, most durable product will not sustain your business unless
you are a small company that doesn't need to grow, in a growing market with
few or no competitors.

I would much prefer it if everything I used made to last, possible to
repair, useful for years on end and a pleasure to use. I'm sure the planet
would benefit from this as well. Therefore I try to make services instead of
products when I can, but it's a complex task.

For a nuanced, detailed and readable discussion on how we can create
services instead of products and create a more sustainable outcome, I highly
recommend John Thackara's book
In the bubble: designing in a complex world
http://www.amazon.com/Bubble-Designing-Complex-World/dp/0262201577
http://www.thackara.com/inthebubble/

My hat's off to the IDSA for creating the Designer's Accord and I'm going to
spread the word about it at our UXnet meetings here in Oslo.

- Fredrik



1. From a quote by Leica Camera CEO Steven K Lee in Leica Fotografie
International magazine

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jeff White
Are you sure? It seems like a good definition to me - it doesn't
mandate usability testing or the use of personas, etc, it simply
focuses on the concept of involving users throughout the design
process. That is what IxDA members seem to be confused about - how
many times have we heard someone say they think UCD mandates usability
testing, the use of personas, thinking that UCD doesn't care about
things like business goals or technology limitations, etc?. I'm just
not sure if the problem is one of definition, or simply that many
folks don't really understand what UCD is to begin with - it seems
that a lot of people make false assumptions about the practice.

Jeff



On Jan 20, 2008 1:23 PM, Robert Hoekman, Jr. [EMAIL PROTECTED] wrote:
  The UPA has been working on a project to define a Usability Body of
  Knowledge (BoK) since 2004. You can review a definition for UCD and many
  other common terms at http://www.usabilitybok.org/ in the Glossary
  section.
  We also have sections for Methods, Design and other subjects.


 The definition of UCD from UPA's Body of Knowledge glossary:

 An approach or philosophy that emphasizes early and continuous involvement
 of users in the design and evaluation process

 This definition is hardly fulfilling. If UCD could be wrapped up in a single
 sentence, we wouldn't be having this debate every week in the first place.

 -r-

 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help


*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Michele Marut
All,

If this helps in understanding what is already out there, the Human Factors
and Ergonomics Society has a collection of HF and related definitions on
their site at

http://www.hfes.org/Web/EducationalResources/HFEdefinitionsmain.html

Michele Marut

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jeff Seager
Language can express our ideas and ideals in a way that's readily
understood and inclusive to the general population, or it can isolate
us in a world of specialized jargon. A decision should be made about
which is most important to the group -- promoting a broader
understanding, or inventing language that better satisfies the needs
of the specialist.

I'm for the former, and I think that's in line with the founding
principles of this group. But it's not a right or wrong
decision, just a decision. And like all decisions, it has
consequences.

I agree with Mark: These definitions will be the building blocks to
our message. Our audience will not have the same opportunity for
dialog or background. The message will need to be clear simple and
normalized.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jeff Seager
Here's a model definition that I love for its brevity and clarity,
from the weblink Michele has just posted:

Human Factors is concerned with the application of what we know
about people, their abilities, characteristics, and limitations to
the design of equipment they use, environments in which they
function, and jobs they perform.

There are other reasonable definitions of the same term that aren't
as satisfying to me. One thing I really like about this one is the
simple language. Another is the application of *what we know* ...
because what we know will change with time and practice. That's a
nice touch.

On the other hand, I'd clarify the same definition by rewriting it
like this: Human Factors [as applied to design, engineering ...]
considers what we know about people -- their abilities,
characteristics and limitations -- and applies that knowledge to the
design of equipment they use, environments in which they function,
and jobs they perform.

User-center design may be described or defined as a subset of that.
You can think of others. Not that there need be a hierarchy as such,
but such structure helps with comprehension, acceptance and adoption.
Those three factors are as important to me as accuracy, where
definitions are concerned.

We have a lot in common with related disciplines, and a willingness
to adopt longstanding definitions only adds to our credibility. We
need not reinvent the wheel if we can just shave off some of the
rough edges.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Robert Hoekman, Jr.
 Are you sure? It seems like a good definition to me


I've seen whiteboard notes that were more comprehensive.


 That is what IxDA members seem to be confused about - how
 many times have we heard someone say they think UCD mandates usability
 testing, the use of personas, thinking that UCD doesn't care about
 things like business goals or technology limitations, etc?.


The definition of UCD should include discussion of how it's practiced. Same
for ACD, and so on. The method of practice is the key distinction between
these approaches. Without these differences, they're all just 
interchangeable words.

-r-

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Ajax product configurator examples

2008-01-21 Thread Michael Micheletti
These examples are great. I really like the use of simple illustrations on
the Zonneman site. Another example sent me off list is the Old Navy site,
which has simple rollovers to show shirts in different colors:
http://www.oldnavy.com

Would love to see even more examples if you know of them - they're giving us
lots of ideas on how to simplify and do a good job. Much appreciated,

Michael Micheletti

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jim Leftwich

Dan Saffer wrote:

You can object to the term, but that horse might have left the stable
and you might have to let it go eventually. I see it all over this
list and elsewhere now. Heck, even Jakob Nielsen has used it:

http://www.useit.com/alertbox/genius-designers.html

But I'm a little tired of the semantics debate. We should prototype
the messaging around our discipline on a wiki and be done with it,
rather than have these debates crop up year after year. 

 
- - -

No horse has left any barn.  I fundamentally disagree with the notion
of a process being *either* user-centric or designer-centric.  This is
just so oversimplified as to be misleading.  All good design is done
in the service to the product and the end user.  And no one process
or approach owns user-centricity.

As for the importance of whether Jakob Nielsen has repeated this
term, well, I would disagree that this means the matter is settled.

I suppose I can understand why someone coining a term would like to
see the debate over and done with, but it's not quite that simple.

As long as loaded terminology is employed (and let's be honest -
there is much rhetorical loading to a great deal of the terminology
and labels used in the design field), we will have disagreement. 
These debates are going to continue to crop up, as long as
terminology such as genius design, and ego-centric are used
to label individual or small expert team efforts that don't
incorporate what's being labeled user-centered design.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Dan Saffer

On Jan 21, 2008, at 11:45 AM, Jim Leftwich wrote:


 No horse has left any barn.  I fundamentally disagree with the notion
 of a process being *either* user-centric or designer-centric.  This is
 just so oversimplified as to be misleading.  All good design is done
 in the service to the product and the end user.  And no one process
 or approach owns user-centricity.

You are now confusing intent with approach. All good design intends to  
benefit the user. The differences we're speaking of are the  
approaches, all of which can be used to create this benefit. User- 
centric design is a technical term to describe a set of methods and a  
philosophy, not just that the designer intends to help the user. (Duh.)

As I have also pointed out in the book and elsewhere, the different  
approaches can all be used on the same project at different times. I'm  
agnostic about the approach--all four have their merits and flaws. I  
know I drift frequently between genius design, UCD, and ACD. I'd argue  
the best designers are those that can do this sort of shifting between  
approaches, in fact. Rigid ideology causes you to lose tools in your  
toolkit.


 As for the importance of whether Jakob Nielsen has repeated this
 term, well, I would disagree that this means the matter is settled.

It's not only Jakob. I was mostly kidding about his using it, although  
it does signify the term has moved beyond the core community here. The  
more important point is that the term has been adopted and used by the  
IxD community. Nothing better has been proposed, codified or adopted.

 I suppose I can understand why someone coining a term would like to
 see the debate over and done with, but it's not quite that simple.

You are free to write your own book and coin your own terms. :)

 These debates are going to continue to crop up, as long as
 terminology such as genius design, and ego-centric are used
 to label individual or small expert team efforts that don't
 incorporate what's being labeled user-centered design.

As I stated above, the term UCD implies a core set of methods  
(generative user research being the core of the core IMHO). This isn't  
to say that practitioners who use the other approaches don't care  
about users or serving their needs, just that they don't go about that  
in a way that is traditionally called user-centered design.

Dan


*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jim Leftwich
One test of the validity of any label to a particular approach is
whether or not groups of practitioners can reasonably be expected to
apply it to themselves and advocate it as part of their offering.

I highly doubt any designers that work in individual, small expert
team, rapid style would hold out their approach to the field and
potential clients or companies as genius design, or
ego-centric.

This is at the heart of why both of these labels fail, even if you
are willing to apply them to the approach you say you use from time
to time.

You are not fully describing the complex set of approaches that
experienced non-UCD-practicing designers utilize and advocate for
many real-world situations.  The section of your book on genius
design is a fraction of the size and depth of the other
methodologies you describe.

I concur that most design efforts overlap Expert-Rapid/ACD/UCD.

I'll advocate Expert-Rapid Design as it's descriptive of both
what's necessary to employ such an approach and the time-constraints
found in many real-world situations that generally lead to its use. 
It's a non-judgemental, psychologically-centric, or anti-term
(coined by advocates of other, implied better methodologies), and
can be legitimately advocated in a variety of real-world situations.

It would be intersting to give UCD and ERD practitioners the same
project, (say a medical device) with a small budget and extreme time
constraints and see the results in the finished product.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Ajax product configurator examples

2008-01-21 Thread Jeff Seager
Land's End does something similar to Old Navy's approach, Michael,
except Land's End uses clickable swatches as the trigger:
http://tinyurl.com/39k3gx


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24768



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Christian Crumlish
if the cow really has left the silo, maybe call it GD to take some of the
sting out of the word genius
but them that may imply, uh... Guru Design? God Design? Gut Design?

But mybe it hasn't. So... well, auteur design since one person is judge,
jury, and executioner? or shoestring design because you're making do with
what you've got in your head.?

Intuitive design? (ducking)

Experience design? (taken by another meaning)

Expert design? that's a bit less loaded but still fairly accurate.

--xian

On Mon, 21 Jan 2008 12:41:35, Jim Leftwich [EMAIL PROTECTED] wrote:


 I highly doubt any designers that work in individual, small expert
 team, rapid style would hold out their approach to the field and
 potential clients or companies as genius design, or
 ego-centric.


Maybe rapid design


 I'll advocate Expert-Rapid Design as it's descriptive of both
 what's necessary to employ such an approach and the time-constraints
 found in many real-world situations that generally lead to its use.
 It's a non-judgemental, psychologically-centric, or anti-term
 (coined by advocates of other, implied better methodologies), and
 can be legitimately advocated in a variety of real-world situations.


Pick one. Both together sounds too much like Express Rarebit Design or
Extra Rabbit Design


 It would be intersting to give UCD and ERD practitioners the same
 project, (say a medical device) with a small budget and extreme time
 constraints and see the results in the finished product.


Like that insulin pump thing Adaptive Path did? That's a great idea. How can
we set it up?

 --xian

-- 
Christian Crumlish  http://xianlandia.com
Yahoo! pattern detective  http://developer.yahoo.com/ypatterns
IA Institute director of technology  http://iainstitute.org

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jim Leftwich
I advocate the non-loaded, mostly descriptive Expert Rapid Design
(ERD).

Guru Design, God Design are both sort of ad hominem.  They're aimed
at the individual, rather than the method, and as I'd laid out, you
can't seriously imagine practitioners self-labeling themselves with
those terms, or seriously advocating them.  They right off the bat
are open to unimaginable rounds of fighting and confusion.

I'm advocating an actual, legitimate, viable, and often necessary
design approach.  An approach that can be learned and honed over time
by a much wider variety of designers than presently practice it, or
believe such a thing is possible.  And it's not limited to just
individuals, and is separate from the issue of ego or personality.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Dan Saffer

On Jan 21, 2008, at 3:04 PM, Jim Leftwich wrote:

 I advocate the non-loaded, mostly descriptive Expert Rapid Design
 (ERD).

Let me do you the favor of deconstructing this term the same way as  
has been done with Genius Design.

Expert: Expert implies greatly skilled and experienced. Do you have to  
be an expert to practice it?  If so, how come many non-trained or  
beginning designers use this method (with terrible results)?

Rapid: The iPod and iPhone took several years to create using this  
method. Rapid according to whom?


 I'm advocating an actual, legitimate, viable, and often necessary
 design approach.

Is anyone really questioning this? This seems like a strawman  you've  
built up.





*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Andrei Herasimchuk

On Jan 21, 2008, at 3:04 PM, Jim Leftwich wrote:

 I advocate the non-loaded, mostly descriptive Expert Rapid Design
 (ERD).

As a first note, I'd like to say I completely concur with all of  
Jim's comments and viewpoints on this. I'm sure Jim is going to have  
to find a way to not have his jaw removed from the floor once he  
reads that. 8^)

Second -- and this might give Jared an opening to faint as well -- I  
don't find the distinctions between styles of design as it pertains  
to the team to be of much use at all. UCD and ERD really are both  
sides of the same sword as near as I can tell precisely because of  
many of the things Jim noted earlier. Using them as labels or as a  
means to define the design process will cut you equally in the pain  
it can bring. To that degree, I think none of those terms are of much  
practical use, and it's largely why I make the claim UCD is a poor  
approach to design if not outright incorrect.

What I do find useful, and the thing I think resonates with clients,  
executives, or the people who fund design, is the simple term  
Research. That is to say, what is required is research, research  
and more research. More data and more research is never bad in my  
opinion. You simply can't have enough of it or enough time for time  
it. And by research, I mean across all facets. Design patterns,  
technology, feasibility, customers, market factors, trends, etc. The  
more I know, the more likely I am to make better design decisions in  
my experience. It simply cannot be silo'd to favor one aspect of what  
goes into a product.

It's quite clear to me that research is needed no matter how a single  
designer or a team approach the actual design process. When quality  
research is present, the final quality of the work is significantly  
increased than when it's not.

Given that baseline, I'm even willing to concede to let a single  
person or a collaborative team take a user centered design approach  
from that sort of in-depth, qualitative research vantage point, where  
they weigh their design decisions to favor users for whatever reason.  
I say this, because in my experience, once you have to weigh  
technology considerations and business decisions that come from  
concrete research and data, it's nearly impossible to favor any of  
them (user, technology or business) without driving yourself mad in  
the process. To that degree, Research is ultimate equalizer and the  
ultimate path to a solid foundation for any type of product design,  
and the very thing that often makes what comes out as a good product  
to being an extraordinary one.

I also believe the approach Jim is referring to often occurs from  
people, either as a team or on their own, who have a lot of prior  
experience in designing something. This experience acts as research,  
to the degree that their ultimate design process doesn't favor or  
look like UCD. It's just works from a basis of solid, concrete  
knowledge about the thing they are designing.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jim Leftwich
 
Dan Saffer wrote:

Expert: Expert implies greatly skilled and experienced. Do you have
to be an expert to practice it? If so, how come many non-trained or
beginning designers use this method (with terrible results)?
 
.

- - -

Yes, absolutely one should be expert to the degree of design and
complexity that they're attempting.

Part of the ERD model is that young designers not start right out on
their own taking on projects beyond their capabilities and
experience.  Working with older designers is an excellent way to
learn by doing, and incorporate the skills necessary to take on
complex projects in this manner.

I'm not advocating this being used in the way you describe.  And
certainly we know that terrible results are achievable through
the use of all so-called methodologies.  It's not just the problem
of ERD.

 
Dan Saffer wrote:

I find it hard to believe that many designers sell themselves (or
self-identify) as a user-centered designer or an
activity-centered designer.
 


- - -

A Google search on user centered designer brings up over a
thousand results.  Including both self-descriptions as well as job
descriptions seeking candidates.

 
Dan Saffer wrote:
And also mostly because it, unlike other approaches, does not have a
core set of activities or philosophies that guide the process.
 

 
- - -

That's not true.  It might be true that those practicing it haven't
taken time out to write books, but that doesn't mean that they don't
have a core set of activities and philosophies guiding their work.

And as for why a comparitive test (which may be unfeasible for other
reasons) woud be valuable - it's because many have made claims that
ERD approaches cannot produce successful products and systems.  This
is not *your* argument.  You made this clear in your book.  But
you're not the only one adding to this ongoing conversation.


 
Dan Saffer wrote:

You seem to think that the approaches are in conflict, and one can be
judged better than the other. That's fundamentalist thinking. We
should be advocates for pluralism.
 


- - -

I'm not at all saying the approaches are in conflict.  In fact, if
you go back and read my previous posts you'll see I clearly stated
the following:

It's my belief that our field will benefit most from avoiding hard
categorical definitions, and instead embrace the diversity of
approaches and combinations of pursuits inherent among our wide range
of pracitioners.

I take exception only with unhelpful and inadequately descriptive
labels such as genius design and ego-centric.  And I favor
the term Rapid Expert Design (ERD)

And that no more means that everything using that approach must be
done with the same level of rapidity or expertness.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] [JOB] - Sr. User Experience Design Consultant - Dublin, Ireland - iQ Content - Full Time

2008-01-21 Thread John Wood
iQ Content (www.iqcontent.com) is a user experience design consultancy  
based in Dublin, Ireland. We help smart organisations design and build  
websites and web applications that are better for their users and  
better for their businesses. We have an opportunity for a senior user  
experience design professional to join our growing consulting team.  
Senior Analysts are responsible for researching, designing and  
communicating user-centred design solutions for our clients.

RESPONSIBILITIES
As a Senior Analyst you serve as the principal user centred design  
expert on a project. You will work on a variety of projects for  
clients of all sizes, in the public and private sector and in many  
different industries. You will work alone or as part of a small team  
that may include other UxD professionals, a project manager, a graphic  
designer, web developers and client stakeholders.
You will plan and conduct requirements gathering and user research  
activities aimed at understanding the needs of our business clients  
and their users. You are responsible for creating the architecture,  
navigation, task flows, search functionality, information and  
interaction design elements on a project and for communicating these  
to the client and to other team members. You will provide ongoing  
consultancy to clients to help them implement and evolve their user  
experience strategy, including training and mentoring client staff.
In a wider context, you will contribute to sales and client  
relationship management activities. You will also help define and  
improve our tools and techniques and to train and mentor less  
experienced colleagues.

REQUIRED SKILLS AND EXPERIENCE
You will have substantial practical experience of user experience  
design, preferably in a commercial environment. Experience in  
consultancy is a definite advantage. You should have proven ability in  
two or more of the following skill sets:
* Usability evaluation and usability testing methodologies

* Interaction design

* Information architecture

* Web analytics

* Using personas and scenarios to model user behaviours

* Designing business processes for content management

* Web accessibility

* Writing for the web and the creation of usable, persuasive content

In addition, you should have the following characteristics:
* Strong communicator. You must have the ability to articulate complex  
ideas and concepts in a simple and straightforward manner, either  
verbally, in writing or using designs and illustrations.

* Presenter and facilitator. Presenting ideas and running workshops  
are part and parcel of what we do. You must have expertise in both.

* Consensus builder. Our clients often have diverse and conflicting  
ideas and objectives. You must be able to consolidate these  
requirements and build consensus through high-quality designs and  
solutions.

* Delivery focused. Good solutions are useless if they are not  
delivered on time. You must have a strong delivery-focused ethic and  
the ability to get things done.

* Technology savvy. This is not a technical role, but you must be  
comfortable talking to our clients about content management systems,  
style sheets, XML and other basic aspects of web development.

ABOUT iQ CONTENT
iQ Content is a user experience design consultancy based in Dublin,  
Ireland. Our client base is largely in Ireland and the UK, although we  
have undertaken engagements in the United States and continental  
Europe. We pride ourselves on the quality of our work and on being a  
great place to work. iQ Content is dedicated to building a smart,  
motivated team and a great working environment. We try to provide our  
people with every opportunity to learn and to grow in their roles.  
Every member of the team has the opportunity to contribute to the  
growth and culture of the company in a real way, and to help build  
what we consider to be one of the best little companies in Ireland (or  
anywhere else).

HOW TO APPLY
If you are interested in applying for this role, email your resume or  
CV to [EMAIL PROTECTED] with the subject line Senior Analyst  
application. Applicants should be eligible to work in the EU.

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Gretchen Anderson
Out of curiosity (I'm very confused by this thread) is the issue with
user-centered design the fear that it's somehow ignoring biz  tech? 

I've always thought about it as generative research that fuels design
(or whatever Dan Saffer said so eloquently) where as expert design to
me means design based on my knowledge of the user/domain as an expert,
no research?

I tend to think of myself as user-centered in that I partner with
clients, marketers, developers, engineers, etc. who tend to (over-)
represent business and technology. But also because I use tools that I
think of falling into that camp. Not that I don't care or know about
business/tech, but it's not my center.

The semantics here are a bit overwhelming, but differentiating styles
of design helps me with clients often. Some problems require me to deep
dive on users, others I can design for without using UCD tools. To scope
a project and manage client expectations, I find it useful to educate
them about the two. Sometimes. ;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andrei Herasimchuk
Sent: Monday, January 21, 2008 4:17 PM
To: IxDA List
Subject: Re: [IxDA Discuss] Defining UCD (and other things)


On Jan 21, 2008, at 3:04 PM, Jim Leftwich wrote:

 I advocate the non-loaded, mostly descriptive Expert Rapid Design
 (ERD).

As a first note, I'd like to say I completely concur with all of  
Jim's comments and viewpoints on this. I'm sure Jim is going to have  
to find a way to not have his jaw removed from the floor once he  
reads that. 8^)

Second -- and this might give Jared an opening to faint as well -- I  
don't find the distinctions between styles of design as it pertains  
to the team to be of much use at all. UCD and ERD really are both  
sides of the same sword as near as I can tell precisely because of  
many of the things Jim noted earlier. Using them as labels or as a  
means to define the design process will cut you equally in the pain  
it can bring. To that degree, I think none of those terms are of much  
practical use, and it's largely why I make the claim UCD is a poor  
approach to design if not outright incorrect.

What I do find useful, and the thing I think resonates with clients,  
executives, or the people who fund design, is the simple term  
Research. That is to say, what is required is research, research  
and more research. More data and more research is never bad in my  
opinion. You simply can't have enough of it or enough time for time  
it. And by research, I mean across all facets. Design patterns,  
technology, feasibility, customers, market factors, trends, etc. The  
more I know, the more likely I am to make better design decisions in  
my experience. It simply cannot be silo'd to favor one aspect of what  
goes into a product.

It's quite clear to me that research is needed no matter how a single  
designer or a team approach the actual design process. When quality  
research is present, the final quality of the work is significantly  
increased than when it's not.

Given that baseline, I'm even willing to concede to let a single  
person or a collaborative team take a user centered design approach  
from that sort of in-depth, qualitative research vantage point, where  
they weigh their design decisions to favor users for whatever reason.  
I say this, because in my experience, once you have to weigh  
technology considerations and business decisions that come from  
concrete research and data, it's nearly impossible to favor any of  
them (user, technology or business) without driving yourself mad in  
the process. To that degree, Research is ultimate equalizer and the  
ultimate path to a solid foundation for any type of product design,  
and the very thing that often makes what comes out as a good product  
to being an extraordinary one.

I also believe the approach Jim is referring to often occurs from  
people, either as a team or on their own, who have a lot of prior  
experience in designing something. This experience acts as research,  
to the degree that their ultimate design process doesn't favor or  
look like UCD. It's just works from a basis of solid, concrete  
knowledge about the thing they are designing.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help

*Come to IxDA Interaction08 | 

Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Uday Gajendar
This thread seems to have run its course, but just wanted to quickly
share a link to my blog (www.ghostinthepixel.com) where I'm re-capping
the CMU approach to design (Carnegie Mellon Univ) which folks like
Jeff Howard, Jack Moffet, Dan Saffer, Jon Kolko, and myself come from.
This may help clarify where some of us come from in terms of
interpreting interaction design as a field of thought and practice.

(note: Dan Saffer kept an excellent account of his CMU design days
online; mine is after a few years in the field before i forget it
all :-)

This particular post offers a summary of core ideas and definitions,
drawn from the writings of Dick Buchanan:

http://www.ghostinthepixel.com/?p=88

Interaction design emerged in contemporary consciousness around
problems of the digital medium and the relationship between people and
computers. However, interaction design has greater significance than
its application to the digital products that increasingly surround us
and influence our lives. Interaction design offers new insight into
visual communication, physical artifacts, activities and services, and
the systems and environments within which all products exist. — R.
Buchanan, PhD.

I hope this contribution helps. (or if not, at least now you'll see
where some of us are coming from, and why we think the way we do :-)
Enjoy!

Uday Gajendar,
Senior Designer
Involution Studios LLC

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] The Designers Accord

2008-01-21 Thread Valerie Casey
I'm happy to join this conversation since I've been lurking for a
few days. I'm the founder of the Designers Accord
(www.designersaccord.org). 

I announced the endorsement of the Accord by AIGA and IDSA this
weekend, but this initiative wasn't created by either organization.
I work at IDEO, but the Accord is not attached to one firm in
particular. The Designers Accord is a discipline-agnostic
not-for-profit organization. 

In fact, I am an interaction designer with about 15 years of
experience designing all sorts of things %u2013 from UI to physical
products and environments. 

When I started this project it was easiest to focus on the tangibles
in our environment -- both in terms of describing the concept and
making the mission real to people. 

However, I am eager to ask this community about how you think social
and environmental sustainability fits with interaction design. Many
people just focus on energy efficient hosting and virtual
communities. I know there's more.

My goal is to include all designers in this movement, especially my
own tribe!

- Valerie




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24609



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Book proposals to look at

2008-01-21 Thread pedro
A book release it's as posted by Dan Brown, a group of factors that
create the product. But above all the relation between the publisher
and the author it's essential, many of the great works, books,
films, music etc... comes from author creating it's publishing
conditions, the do it your self it's the guarantee of publishing
without any restrictions for the author. Personally this is my
experience, with some friends we have created magazines, movies in
dvd, and even books, all at our risk, and from our point of view
it's always worthy.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24623



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] job - Sr. Interaction Designer - Redwood City, CA or Seattle, WA

2008-01-21 Thread Steve Silvers
Please contact me off list.

Thx

-Steve

 

Description:

Visto is seeking a Senior Interaction Designer to join our Product
Design team in Redwood Shores. The Interaction Designer will design user
interactions across all of Visto's enterprise, mobile, web and desktop
applications. This is a demanding role in a fast-paced environment that
offers the right candidate a chance to work on and extend one of the
most exciting mobile application platforms on the market today.

 

A successful candidate will be well trained in design, illustrate an
ability to apply business goals and user priorities to design work,
possess an understanding of both work flow and user tasks, and will be
known for having usability focus and aesthetic values. Candidate will
have worked as a hands-on UI design practitioner.

 

Responsibilities include:

* Produce high level flows and detailed storyboards, mock-ups
and prototypes to effectively communicate designs

* Create user interaction models of key customer experiences and
projects, concentrating on end-to-end scenarios and top user tasks

* Work with usability findings to validate designs and rapidly
iterate on findings

* Maintain current knowledge of what's possible with the
technologies and interface standards across a broad range of Internet
and mobile platforms

* Work with all customer-focused product teams to create a
superior end-user/customer experience for all Visto product lines and
relegated online interfaces

* Work collaboratively with product design managers to create
product specifications

* Create necessary UI resources (icons, graphics, text, CSS)

* Work closely with engineering teams to implement final designs

* Design and conduct usability test plans that map to user
scenarios

* Work closely with product team to define products that fit
with our customers' goals and workflows

 

Educational Requirements:

* Four-year product/interaction design degree, computer-human
interface degree, computer science degree, graphic design degree, or
related experience

 

Required Skills  Experience:

* 4-6 years experience designing usable interfaces for web-based
and desktop platforms, PDA's, and wireless handheld devices

* Specific experience with Windows Mobile and/or Symbian
platforms

* Experience designing desktop applications for Windows

* Experience designing complex enterprise solutions

* Experience designing web applications

* Knowledge of CSS and HTML standards

* Experience with user-centered design methodology

* Demonstrated work experience in human factors and usability
engineering

* Strong information and interaction design experience

* Strong visualization and presentation skills (illustration,
graphic design)

* Proficient with a variety of design tools including: Visio,
Photoshop, Word and PowerPoint

* Ability to work in a team-based development environment

* Passionate about design, usability and human factors

* Strong portfolio

* Experience iteratively improving designs based on usability
feedback

* Experience with paper or Flash prototyping of designs for
usability testing

* Ability to work independently.

* Excellent communication skills, both written and verbal

 

Bonus Points for:

* Experience with complex, telecommunication or messaging
enterprise solutions

* Experience designing for J2ME or BREW platforms

* Fluency in Mandarin Chinese, French, Italian, German, Spanish
or Japanese

* Experience with DHTML, XSLT and XML

* Experience designing applications for AJAX/Web 2.0 style
interactions

* Experience designing for Apple's Mac OS

* Experience reading or creating UML diagrams for user
interactions

 

 

 

 

Steve Silvers
Product Design Manager
Visto Corporation
Work: 1.650.486.6080
Cell:  1.650.245.8880
Email:  [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
Web:  http://www.visto.com http://www.visto.com/ 

 

 
attaa0c6.gif
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help

Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread pedro
Since I've eared about IxD, I have imagined the design of the
invisible, maybe, 
the optimisation of reaction moment.

Pedro Soares Neves
userdesign.org


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24685



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Robert Hoekman, Jr.
Update:

Anyone who volunteered already has been sent a Welcome email to a Basecamp
project I set up for this Design Definitions project.

We'll post something to the list for feedback as soon as we can. In the
meantime, feel free to keep making yourselves crazy. ;)

-r-

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] 1 opening - Job Code # 1174- Design/Usability Analyst- Full Time Opportunity at Lumension Security in Scottsdale- Posted by Corporate Recruiter at lumension

2008-01-21 Thread Azita Arshadi
 Lumension Security, formed by the combination of PatchLink and
SecureWave, is a leading global security management company, providing
unified protection and control of all enterprise endpoints, applications
and devices. The ineffectiveness of silo endpoint solutions has sparked
demand for a shift in the security paradigm as organizations look to a
more holistic approach to unified security management. 
Founded in 1991, Lumension pioneered the patch management market segment
and led the charge in effective security and vulnerability management. 
Since its inception, Lumension has made two key acquisitions to round
out its product portfolio: STAT Vulnerability Assessment technology from

Harris Corporation, and SecureWave's award-winning Sanctuary Device and
Application Control. Lumension is maximizing the synergies between three
best-of-breed, policy-based solutions to deliver definitive protection
and control over your corporate endpoints. Today, with more than 5,100
customers worldwide, Lumension continues its tradition of redefining the
security market by delivering unified solutions that allow enterprises
to effectively manage endpoint risk. 

Job Description:

Design Analyst/Usability Analyst is responsible for creating detailed
interaction and UI designs based on User Centered Design techniques and
logical processes. Major deliverables include user testing data and
detailed specification documents.
Other key responsibilities of the Design Analyst include: feature
research, use case scenarios, UI design, usability, and user testing.
The ideal candidate will have at least 2 years of experience in visual
design of Windows and/or web applications.
Day-to-day responsibilities include the management and execution of
plans to develop specific features for existing products and services,
including:
* Creating developer ready detailed functional design specifications
for new product features based on defined business requirements. 
* Assisting in the visual design of graphical user interfaces utilizing
User Centered Design techniques. 
* Offering solutions to complex design issues during the all phases of
the product development cycle 
* Working collaboratively with Product Management, Development,
Documentation and QA team members to come up with the best functionality
possible, while maintaining ownership of the feature throughout the
design, development and testing process.

Required Skills:

Must demonstrate quality software and user interface design expertise in
a commercial business application software environment with at least 2
years of Windows software or web design experience. 
* Experience in Security Management or IT operations PC, server hardware
and software, security, or firewall experience is ideal
* Must be able to independently research user topics and represent the
user in definition of product feature enhancements. 
* Must have exceptional problem solving, analytical, interpersonal and
communication skills to be able to resolve issues during the product
development cycle. 
* Must be able to perform as a member of a team interacting with a large
RD group, and be able to take direction while retaining the ability to
work on their own initiative with limited supervision. 
* Should be able to complete multiple and varied tasks in a changing
environment, be able to work to strict deadlines, and have a high
attention to detail. 
* Experience using the tools utilized in program implementation
[Microsoft: Word, Visio, Outlook, and Adobe Photoshop] is a plus. 
* Must have excellent verbal communication skills, and must be able to
work independently and as part of a team. 
* Understanding unique requirements of international markets is ideal
Ability to travel up to 25% as required by this position
* Bachelor's Degree or equivalent is required

 

Submitting a resume online at a job site (i.e. Monster, HotJobs,
Careerbuilder, etc) could cause valuable screening information to be
missed.

Please apply directly at:
http://hostedjobs.openhire.com/epostings/jobs/submit.cfm?fuseaction=dsp
jobjobid=241376company_id=15612jobboardid=24 
http://hostedjobs.openhire.com/epostings/jobs/submit.cfm?fuseaction=dspj
objobid=241376company_id=15612jobboardid=24
http://hostedjobs.openhire.com/epostings/jobs/submit.cfm?fuseaction=dsp
jobjobid=241376company_id=15612jobboardid=24 


PatchLink is an Equal Opportunity Employer. EOE M/F/D/V

 
 
Thank you for your attention.

Azita Arshadi 
corporate recruiter

  http://www.lumension.com/   

15880 N. Greenway-Hayden Loop, Suite 100 | Scottsdale, AZ 85260 | 
www.lumension.com http://www.lumension.com/  

office : 480.444.1619 | fax : 480.941.8015
email : [EMAIL PROTECTED]   

This email message is for the sole use of the intended recipient(s) and
may contain confidential and privileged information. Any unauthorized
review, use, disclosure or distribution is prohibited. If you are not
the intended recipient, please contact the sender by 

Re: [IxDA Discuss] Liquid Blueprint

2008-01-21 Thread Dan Harrelson
I'd argue that the debate is long over. CSS-based layout wins.

Tables should not be used for layout, they should be used to display  
tabular data (rows and columns).

CSS should be used for page layout.

...Dan


On Jan 21, 2008, at 8:33 AM, Oleg Krupnov wrote:


 Could someone please enlighten me, whether the heated debate regarding
 Table-based layout vs. CSS-based layout is ultimately over? Is CSS the
 winner, or it depends on concrete applications? What are the  
 guidelines?



*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Ajax product configurator examples

2008-01-21 Thread Michael Micheletti
On Mon, 21 Jan 2008 16:26:30, Justin English [EMAIL PROTECTED]
wrote:

 I would not call a person who wants free design and coding work a
 friend.


Justin,

I have had an active volunteer practice going on now for more than 10 years.
During that time, I've engaged in many free design and coding projects,
making new friends in places as far away as Botswana, Albania, and
Kyrgyzstan.

In volunteer work, schedules are forgiving. New technologies or design
approaches can be pursued. Your portfolio grows more interesting. Plus your
world view may expand. I'm paid well by my employers for professional
design services and don't have any real need to make money on side
projects, so I usually turn away paid freelance requests to avoid any
conflicts of interest. Volunteer design work can be very satisfying; if your
day job ever gets stale, consider helping others in need as a way to keep
engaged in your craft. All the best,

Michael Micheletti

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Ajax product configurator examples

2008-01-21 Thread mary keitelman

I personally think istock Photo has excellent user interaction: 

mouseover of an image produces tags, image title, and a larger view of the 
image.

http://www.istockphoto.com

Mary Keitelman

 Date: Mon, 21 Jan 2008 10:39:28 -0800
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 CC: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] Ajax product configurator examples
 
 These examples are great. I really like the use of simple illustrations on
 the Zonneman site. Another example sent me off list is the Old Navy site,
 which has simple rollovers to show shirts in different colors:
 http://www.oldnavy.com
 
 Would love to see even more examples if you know of them - they're giving us
 lots of ideas on how to simplify and do a good job. Much appreciated,
 
 Michael Micheletti
 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/
 
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help

_
Helping your favorite cause is as easy as instant messaging. You IM, we give.
http://im.live.com/Messenger/IM/Home/?source=text_hotmail_join

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jared M. Spool

On Jan 21, 2008, at 1:12 PM, Robert Hoekman, Jr. wrote:

 The definition of UCD should include discussion of how it's practiced.

Ok, then just amend practiced at the whim of the practioner.

Oh, by the way, add that also for interaction design, information  
architecture, visual design, and every other UX sub-discipline.

Jared


*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jared M. Spool

On Jan 21, 2008, at 1:12 PM, Robert Hoekman, Jr. wrote:


 The definition of UCD should include discussion of how it's  
 practiced. Same
 for ACD, and so on.

Robert,

I think you're grand and really smart. I love your work.

But I think you gotta quit with the Activity-Centered-Design-Is- 
Better-Than-User-Centered-Design stuff. It's just not going anywhere,  
man.

First, as you've discovered, there is no standard definition of User  
Centered Design. This is because the term doesn't stand alone.

It's a relative term, originally coined to deal with people who  
designed things without ever considering users, their activities, or  
their needs. In those days, (and I was there when it was coined,)  
common practice was to create products with features, functionality,  
and interaction models that satisfied business goals without any  
attention to who used it, why they used it, or how they used it.

So, by starting to talk about a user-centric process, people could  
communicate with the then designer-cum-programmer who was all about  
shipping code without actually thinking about use. And it basically  
worked.

I've heard/read you go on and on about activity-centered design. (To  
be fair, I've been known to go on and on about things. In fact, I've  
been thinking about joining a support group about going on and on.  
It's called On And On Anon. :) )

To restate what I've heard from you when you start talking about  
activity-centric process, you say that the differences between users  
don't matter as long as you focus on the activity. That if you focus  
on activity, you cover the needs and create great designs without all  
the heavy lifting involved in studying differences in users.

I think for some applications, that is correct. One I've heard you  
talk about is photographic sharing sites, like a Flickr.com or  
Photobucket.com. If you focus on the activities, such as uploading,  
designating friends to share with, printing, and manipulating  
photos (red-eye removal, cropping, rotation, color adjustment), it  
doesn't matter what the differences are. After all, uploading is  
uploading and printing is printing, no matter how smart, tall, or  
redheaded the user is.

To some extent, I think you're correct about this.

However, not all apps are the same. Imagine the same application, but  
not used by the general public, but instead professional  
photographers. Imagine the business, because they are a niche market,  
trying to go for as many specialties as possible: wedding  
photographers, industrial photographers, mall photo studio chains,  
and private photo studios that do yearbook pictures.

Now the functionality and interface needs to change, not just because  
the business needs are different for each one, but because of the  
nature of the work. For example, where the person doing the uploading  
may be the photographer themselves in the wedding photographer  
instance, with the private studio it likely to be an assistant who  
has little photographic expertise (such as a part-time college  
student). Providing sophisticated image manipulation functionality  
for the former audience may be dangerous to the end product if  
provided the same way to the latter audience. Here, audience  
differences *do* matter and designing for them requires attention.

Instead of constantly harking in a mine-is-better-than-yours format,  
why don't you start helping us understand how, as designers walking  
into a new project, we can begin to determine if we can get away with  
only applying budget and resources to activities, or if we're in one  
of these situations where we need to really think about the  
subtleties in user differences.

(And don't cop out with a you never need to think about user  
differences answer, because you  I both know that isn't true. Never  
is never the right word. :) )

Hugs  kisses,

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: [EMAIL PROTECTED] p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks


*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Defining UCD (and other things)

2008-01-21 Thread Jeff White
On Jan 21, 2008 7:28 PM, Gretchen Anderson [EMAIL PROTECTED] wrote:
 Out of curiosity (I'm very confused by this thread) is the issue with
 user-centered design the fear that it's somehow ignoring biz  tech?


No, the issue is that a bunch of really opinionated people can't seem
to read and digest things that have been long established. Just my two
cents :-)

I am very confused by the thread as well. But, I can grasp what UCD is
without any problem whatsoever. Wa--HOO!

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] Don Norman on ACD at Apple?

2008-01-21 Thread Jeff Howard
Don Norman in Business Week earlier this month re-framing Apple's  
design process as what sounds a little like activity centered design.  
It's just a brief quote in a much longer article:

http://www.businessweek.com/magazine/content/08_02/ 
b4066000313325_page_2.htm

 Apple's approach isn't about targeting hipsters, says Donald A.  
 Norman, a professor at Northwestern University and author of The  
 Design of Future Things. Rather, the company's design genius lies  
 in its dedication to making simple, elegant devices for specific  
 activities, not demographic types, he says. Its early markets were  
 learning and publishing; now they're creativity and entertainment.  
 The proper way to design is not to target an individual type of  
 customer. You want 100 million customers, says Norman.

Also, just to stir up the anthill a little more, I tend to think of  
genius design as extemporaneous design (no fancy acronym) I don't  
view it as a perjorative. The metaphor is to extemporaneous acting,  
which is unrehearsed and takes quite a bit of skill to do well since  
it depends on intuition and the ability to synthesize bits from past  
experience on the fly.

// jeff

*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help