Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Elizabeth Buie
Todd wrote:

 On Mar 3, 2008, at 5:26 PM, Elizabeth Buie wrote:
 No, the automatic would come out as the most learnable

 Well, this is one very key factor in determining usability.

Yes, of course.  But it does not constitute usability by its own self; there 
are other factors.

Remember that usability does not exist in a vacuum; it depends on who is using 
the product and in what context.  I worked for a couple of years on an air 
traffic control system, and most learnable in that context would definitely 
NOT have been most usable because it would have slowed them down in operation 
and could have made the skies much less safe.

Elizabeth

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Re: [IxDA Discuss] IxDA Announces New Board of Directors for 2008-2009

2008-03-04 Thread John Gibbard
Just a little follow-up. Having had a response from the IAI it seems
their mentoring process *is* robust and intact ... it seems it might
be my email service that isn't/wasn't.

Happy to clarify on their behalf.

John.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=26528



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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Elizabeth Buie
Brandon Ward writes:

I think everyone could agree that automatic is technically 'easier', 

Depends on by whom.  It really *isn't* easier for me.


Sorry if this isn't very coherent - but I think my point is in there 
somewhere.

I'm not so sure.

I drive a stick, never owned an automatic.
I use a Mac, never owned a Windows machine.

Go figure.

:-)

Elizabeth -- or maybe I'm just weird

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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Todd Zaki Warfel

On Mar 4, 2008, at 9:30 AM, Elizabeth Buie wrote:

 Yes, of course.  But it does not constitute usability by its own  
 self; there are other factors.

That's my point. Many of the usability professionals I run into  
don't see usability as multi-factor. Unfortunately, many of them  
equate usability to efficiency and intuition, which are only a small,  
albeit significant, part of the pie.

While intuition and efficiency are important parts, we can't forget  
about learnability, satisfaction, and the ability to inevitably  
complete a task/goal.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Todd Zaki Warfel

On Mar 4, 2008, at 9:48 AM, Elizabeth Buie wrote:

 I don't know how they can miss it, given how ISO 9241 defines  
 usability.

Elizabeth, there are a lot of people out in the field, especially  
marketing agencies, performing usability studies who haven't got a  
clue that there's an ISO 9241 standard for it. You might be surprised  
by this, but it's true.

 But wait a minute.  In your first post on the subject, you said that  
 the product was less usable but yielded *greater* satisfaction, so I  
 pointed out that your comment ignored the satisfaction component of  
 usability.  Now you're telling *me* that satisfaction is a component  
 of usability?

 What is wrong with this picture?

I include satisfaction in my definition of usability, but as I said  
before, many HCI purists, especially in academia don't see it that  
way. You might not see that in your work, but that might be due to the  
industry you're focused in. Likewise, since I'm not involved in  
government work, where we're not obligated to be bound by ISO  
standards, I see it pretty often.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
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In practice, they are not.


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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread W Evans
Elizabeth, there are a lot of people out in the field, especially
marketing agencies, performing usability studies who haven't got a
clue that there's an ISO 9241 standard for it. You might be surprised
by this, but it's true.
..

To the point:
In the dusty institutions where usability standards gather to party with
each other, ISO 9241 is a bit of a celebrity. It is widely cited by people
who would be hard pushed to name any other standard, and* **parts of it are
virtually enshrined in law in some European countries. *But as is the fate
of many celebrities , *all most usability professionals know about the
standard is its name*.
- http://www.userfocus.co.uk/articles/ISO9241.html





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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Elizabeth Buie
Todd writes:

Elizabeth, there are a lot of people out in the field, especially  
marketing agencies, 

Well, there you have it.  They're marketing folks.  IMNERHO they aren't 
usability 
professionals; they're just calling themselves that.


I include satisfaction in my definition of usability, 

Then would you mind explaining what you had in mind when you said that a design 
was less usable but more satisfying?  Help me out here.  


You might not see that in your work, but that might be due to the  
industry you're focused in. 

I have clients in the government, nonprofit, and commercial sectors.
Which industry did you have in mind?  :-)


Likewise, since I'm not involved in  
government work, where we're not obligated to be bound by ISO  
standards, I see it pretty often.

I am not talking about being bound by ISO standards.  I am talking about 
knowing the definition of usability, which happens to be best captured in 
ISO 9241/11.  This definition comes up rather frequently among people who 
actually *are* usability professionals.  

Elizabeth

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[IxDA Discuss] IxDA London meet-up, more meetings - and money!

2008-03-04 Thread Alexander Livingstone
Hi all,

Last night was a very interesting meeting! It was fantastic to meet
such a wide variety of people and work - education, entertainment,
consultancy, information, engineering (that's me and my boats!) - and
I'm really looking forward to the forum that will be opened inside the
group.

As for decisions about future groups:

We have some sponsorship! My company has kindly agreed to pay for food
/ drink for meetings - I need to sort out the details a bit more, but
you should all be regularly getting a good feed, at the very least.

IxDA London will be meeting on the first Monday and third Thursday of
each month (with the exception of the first meeting - which will be on
the 27th of March). The first one or two meetings will be mixers - a
relax after work, chatting  getting to know each other, our work and
what our challenges are, etc. It will also be a chance to get to know
a bit more about what everyone is after and what people would enjoy
from the group.

We also spoke about notification of IxD related events such as this
evening's 'This happened...'. Everyone is going to take responsibility
for tagging these events with 'ixdalondon' on sites such as
upcoming.org.

I'm going to organise a venue for the next meeting and will keep
everyone in the loop.

All the best!

Alex.

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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Todd Zaki Warfel

On Mar 4, 2008, at 10:59 AM, Elizabeth Buie wrote:

 Well, there you have it.  They're marketing folks.  IMNERHO they  
 aren't usability
 professionals; they're just calling themselves that.

They call themselves that and they are doing usability research.  
Companies are hiring them. I've seen the tapes. I've read the reports.  
Whether we like it or not, and personally I don't really like it, the  
reality is that these people are doing usability work and it's rather  
common.

 Then would you mind explaining what you had in mind when you said  
 that a design was less usable but more satisfying?  Help me out here.

Can't. Satisfaction is included in my definition of usability. But as  
I've said before, not everyone shares my definition of usability  
(remember those marketing agencies doing usability work?).

 I have clients in the government, nonprofit, and commercial sectors.  
 Which industry did you have in mind?  :-)

Based on your site, it looks like your focus is on government and non- 
profit. While we've done work for both, that's not our focus—we focus  
more on commercial businesses. However, whenever we deal with  
government/non-profit, we do have different standards we have to  
abide by. For example, right now, we're doing work for a very large  
bank. Actually, the company was acquired last year by a large bank.  
So, small startup that's now part of one of the world's largest banks.  
Last year, they weren't bound by 508 compliance and a few other  
standards that this bank is. Now they are. So, now part of our work  
is upgrading their systems for them.

And btw, it wasn't that they didn't care before, they weren't aware  
and didn't have the budget for this type of work before. Now they are  
aware and required so they have to create a budget for it.

 I am not talking about being bound by ISO standards.  I am talking  
 about knowing the definition of usability, which happens to be best  
 captured in ISO 9241/11.  This definition comes up rather frequently  
 among people who actually *are* usability professionals.

Last year at UPA, I taught an entire day long tutorial on creating  
data-driven design research persons. Part of that was how to use them  
in the usability process. During our discussion of usability, not one  
single person in the room of 50+ ever once referenced the ISO 9241  
definition of usability. Now, while this isn't conclusive, I'd think  
that a crowd at UPA is a pretty good representation of usability  
professionals.

Additionally, I've spoken at a number of UPA groups and have not once  
heard any reference to ISO 9241. I'm aware there's a standard, but  
I'll bet you that most people I encounter in the field aren't as well  
versed on it as you are and couldn't give me the ISO definition.

I'm not claiming that my experience is the entire total truth, clearly  
it's not. But clearly, there's an entire universe out there doing  
usability work who are totally and completely unaware of the ISO  
standard definition.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
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Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
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In practice, they are not.


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[IxDA Discuss] Usability is more than...

2008-03-04 Thread Jeff Howard
In the past few months I've heard rumblings on the list that  
usability is about more than evaluation (first from Jared and more  
recently from Elizabeth). I'm not a card-carrying member of UPA, but  
this is interesting to me and I'd like to learn more about the point  
of view.

I was taught that Design represents the intersection of three  
attributes:
- the useful
- the usable
- the desirable

My entire context for usability has been as an evaluation tool to  
identify design elements that are initially confusing or that involve  
a high error rate for some ergonomic reason. In that context, short  
term learnability almost always trumps everything else. That can be  
frustrating. I've viewed it as a failing of usability testing;  
something that seems to be baked in.

Now it appears that's not the case. In a recent thread, Elizabeth  
mentioned satisfaction and effectiveness as components of usability.  
That seems to frame usability as an analog for design itself. I'm all  
for disciplinary scope creep, but I want to make sure I understand  
the position correctly.

Without starting a holy war, I'd be interested in opposing  
perspectives on what constitutes usability.

// jeff

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[IxDA Discuss] Job, Interface Designer/Graphic Designer, Pennington, NJ, Recruiter, Full Time Direct Hire

2008-03-04 Thread Christ, Dana (LTM)
Seeking an innovative graphic designer with strong layout, typography
and brand identity skills.  Responsibilities include designing
interfaces for transactional web pages, data intensive applications and
other financial products and services.  Candidates must have experience
in designing web applications, ecommerce or transactional sites a plus.
An on line portfolio of samples must be presented for review.

 

If interested, please share resume and samples in URL or PDF format.

 

 

Dana M. Christ

Merrill Lynch, Corporate Recruiting

Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 

Phone: 609-274-1122


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Re: [IxDA Discuss] Most usable doesn't always mean best solution

2008-03-04 Thread Patricia Garcia
I'm a bit confused.  You reference the fact that the form takes more
time and effort as meaning it's unusable.Efficiency (which is
what I assume you are referring to) doesn't just mean faster, it
means less wasted time.  If the goal if the form was to be more
secure and adding more questions accomplished that goal, how is that
wasted time to look through more questions?  Particularly when the
user satisfaction was high.

I don't know, but I would guess based on your results from testing
that this form is indeed usable.

As for the automatic/manual argument, both pass usablility depending
on your users goals.  It's not a one size fits all solution.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Usability is more than...

2008-03-04 Thread Todd Zaki Warfel

On Mar 4, 2008, at 12:01 PM, Jeff Howard wrote:

 My entire context for usability has been as an evaluation tool to  
 identify design elements that are initially confusing or that  
 involve a high error rate for some ergonomic reason.
[...]
 That seems to frame usability as an analog for design itself[...]

 Without starting a holy war, I'd be interested in opposing  
 perspectives on what constitutes usability.

Jeff, great question. My first response to you would be how did you  
arrive at your view/perspective on usability? And no, it's not a trick  
question or trap.

According to the ISO, usability is defined as effectiveness,  
efficiency and satisfaction with which a specified set of users can  
achieve a specified set of tasks in a particular environment.

While I would personally say that it's really goals rather than tasks,  
I'm not going to get into a semantic debate here on this one. It's  
close enough to get the point across.

While you're correct for the most part about it being an evaluation  
tool/method, in it's most rigid sense, at my company we couple  
usability/research with design. I cannot speak for other firms, but  
that's the way we operate—one informs the other and hold a symbiotic  
relationship to each other.

As for what usability measures/evaluates, well, in my opinion  
effectiveness, efficiency, and satisfaction consist of:
Error frequency, prevention, and recovery—how often are errors made  
and how well does the system support error prevention (first) and  
error recovery (second).

Efficiency and productivity—how does the system support or hinder the  
person from doing their job or accomplishing their goal/activity?

Learnability—is it immediately intuitive? If not, then how quickly can  
someone learn to use the system and maintain that knowledge?

Satisfaction—to what degree do they like/hate using the system?

I'd be interested to hear what others have to say as well.


Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
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--
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In practice, they are not.


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[IxDA Discuss] Upcoming Event: Gel Conference, NYC, April 24-25

2008-03-04 Thread Gloria Petron
Hello,
On behalf of Mark Hurst  Phil Terry and the folks at Creative Good,
I'd like to announce an upcoming event, the 2008 Gel Conference.
I attended this conference last year and was significantly influenced
by the speakers and concepts to which I was introduced (such as
bit literacy, which taught me to how empty out my email InBox at the
end of every day and has since made a big difference in the way I work).

The Gel conference is a two-day event in New York every April. The
name Gel is short for Good Experience Live, and it explores good
experience not just in the online world but in *all* areas - art,
business, technology, creativity, and so on. Gel 2008 is next month -
on Thursday-Friday, April 24-25 - see info here:
http://gelconference.com/c/gel08.php

Past Gel speakers include radio host Ira Glass, artists Christo 
Jeanne-Claude, Bob Mankoff (New Yorker cartoon editor), and many
others - you can see video clips here:
http://gelconference.com/videos.php

On the first day, Thursday, attendees have direct experiences all
across New York City; on Friday, speakers present in the theater for
20 minutes each - this way Gel can fit about 15 speakers into the day.

Gel is a very diverse, multidisciplinary event, both in the speakers
and the attendees. See the range of attendees at last year's conference:
http://gelconference.com/07/attendees.php

By attending an event that mostly features people *outside* our
discipline, we have a better chance of learning patterns and examples
that we can apply *within* our discipline, in new ways.

Sign up soon, since there aren't many tickets left:
http://gelconference.com/c/gel08.php

Regards,
Gloria

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Re: [IxDA Discuss] IxDA London meet-up, more meetings - and money!

2008-03-04 Thread Joe Lanman
Thanks for all your work Alex - It was great to meet everyone last night -
looking forward to further meetings.

Joe

--

http://formd.net

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[IxDA Discuss] Designing an Analytics UI

2008-03-04 Thread Brandon E.B. Ward
I'm about to start designing the UX and UI for the analytics portion of an RIA. 
(Flex)

Anybody have any links/books they'd like to share discussing the display of 
data, interactivity, preferred visualizations etc.?

Thanks,

B

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Re: [IxDA Discuss] Usability is more than...

2008-03-04 Thread Jason Richardson
I agree with Todd's criteria for evaluating usability.  We have the
same criteria plus we branch out learnability into memorability.  In
other words, can someone come into an application, start using it,
walk away for a week or two and then come back in and interact
without having to relearn everything.  We recently built a CMS for
internal sites and have been conducting training.  Users come back a
week or two later with similar questions from before.  In that case,
I think we need to work on memorability and need to adjust a few
things.  

I'll also cast my vote, two if I could, that satisfaction plays a
critical role in usability.  I've observed many sessions where users
aren't thrilled with certain aspects and become reluctant to use it.

Jason


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=26788



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Re: [IxDA Discuss] Usability is more than...

2008-03-04 Thread Charles B. Kreitzberg
Here is how I think of it, Jeff.

Usability is a dimension of design. I like the construct of useful, usable
and desirable which you can think of as three dimensions that a good design
requires.

Each of these dimensions has associated with it various tool and techniques.

Usability testing is a technique that can be used to assess (some aspects
of) usability. Other techniques like persona development also contribute to
usability. 

For me, this makes it all pretty simple. A good design must be usable. But
usability is not the only characteristic of a good design.

Charlie


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Re: [IxDA Discuss] Usability is more than...

2008-03-04 Thread Jeff Howard
Todd wrote:
 My first response to you would be how did you arrive 
 at your view/perspective on usability?  

My initial exposure to usability was self-taught through Nielsen's
Designing Web Usability and Krug's Don't Make Me Think. At Carnegie
Mellon's School of Design, they break design research into three
fluid phases: exploratory, generative and evaluative, with the last
focused on usability testing. None of the phases exist in a bubble
and they all feed back into the design process.

For me, usability mostly involves guerilla cubicle testing, though
I've done a few more formal studies; one for a mobile wayfinding
system and one for a consumer electronics project. Both involved
people with no prior exposure to the design, so learnability was key
to both. Both also stretched over the course of a week with rapid
design iteration between subjects.

In all cases that I'm familiar with, usability testing bears more
resemblance to a cross-sectional study than a longitudinal study.

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Usability is more than...

2008-03-04 Thread Todd Roberts
For those who include satisfaction under usability, is there anything you
include beyond usability in determining whether a design is good or is
usability a synonym for good design?


 I'll also cast my vote, two if I could, that satisfaction plays a
 critical role in usability.  I've observed many sessions where users
 aren't thrilled with certain aspects and become reluctant to use it.


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Re: [IxDA Discuss] Designing an Analytics UI

2008-03-04 Thread Russell Wilson
Tufte's books and particularly Stephen Few's books for dashboard design are
very good.
- Russ
blog: http://www.dexodesign.com/ http://www.dexodesign.com/about.html




On Tue, Mar 4, 2008 at 12:27 PM, Brandon E.B. Ward [EMAIL PROTECTED]
wrote:

 I'm about to start designing the UX and UI for the analytics portion of an
 RIA. (Flex)

 Anybody have any links/books they'd like to share discussing the display
 of data, interactivity, preferred visualizations etc.?

 Thanks,

 B
 
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-- 
Russell Wilson
Vice President of Product Design, NetQoS
Blog: http://www.dexodesign.com

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[IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Celeste 'seele' Paul

One of the things I am interested as a designer is how we can work better with 
developers.  If you are lucky enough to work as part of an in-house team you 
probably (hopefully) have a stronger relationship with developers than those 
of use who only come in as consultants.  Often as a consultant, the only 
contact we have with the development team might be through the project 
manager or technical lead.  So we must rely on our design documents to 
deliver our message.

Although we would all like our deliverables to be developer-friendly, they 
don't always turn out that way.  Many of the guidelines I've read for 
creating client deliverables focus on impressing the client and not 
necessarily getting work done.  Sure, they also try to present the 
information in a way that readers can understand them, but project managers 
are a much different audience than developers who are actually doing the 
work.

Does anyone know of studies or other research that explicitly looks at how 
developers are using design deliverables in practice?  Particularly 
integrating things such as wireframes in to functional specifications.  Or 
even if developers get the wireframes and mockups we give them.  I've found 
that developers prefer annotated slides or a big numbered list of issues to 
having to read anything big, but those types of things don't look as nice as 
a fully written final report for the project manager.

Thoughts?

~ Celeste

-- 
Celeste 'seele' Paul
www.obso1337.org

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Rob Nero

Though I do not have any research to backup your question, I do have a lot
of experience with handing off my designs/code to developers.

Rule #1: Be as specific as possible! :)

Our team typically goes through many iterations of design with the business
clients and project manager before handing anything to developers. With
this audience, we are presenting glossy mockups of the application along
with any necessary large-print diagrams. We are doing everything possible
to sell the design to the clients.

At the point of handing off to developers, we repackage the designs into
something more relevent to the developers. We call this converted document
a User Interface Specification Document. This document has a screenshot of
the mockup with numbers next to all of the screen components (fields,
labels, images, widgets, etc). Later in the document we list the numbers
along with all the necessary data that a developer cares about: field
length, validation, onblur, onfocus, onload, size, height, width, etc...

In this way, we hand off a high-fidelity mockup with a detailed document
explaining how everything works on the screen.

Does that help?
Rob




On Tue, 4 Mar 2008 15:15:33 -0500, Celeste 'seele' Paul
[EMAIL PROTECTED] wrote:
 
 Does anyone know of studies or other research that explicitly looks at
how
 developers are using design deliverables in practice?  Particularly
 integrating things such as wireframes in to functional specifications. 
Or
 even if developers get the wireframes and mockups we give them.  I've
 found
 that developers prefer annotated slides or a big numbered list of issues
 to
 having to read anything big, but those types of things don't look as nice
 as
 a fully written final report for the project manager.
 
 Thoughts?
 
 ~ Celeste



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[IxDA Discuss] Email Registration

2008-03-04 Thread Jason Wei Lee
Hi list, 

When designing sites, I often come up against the question of what required 
fields to include for an Email Registration form.  By Email Registration I mean 
registering for updates/promotions from the site.

I have always felt that less fields is a better approach (ie. just email 
address if possible), but sometimes various stakeholders want to capture other 
data like name and location so it can be used for other marketing efforts.

Any thoughts/research on this?  Like are people people deterred when they see 
too many fields?

Thanks,
Jason

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Jason Zietz
I view design deliverables in the same way as I view whatever it is that 
I'm designing: I'm building something for *someone*, so in order to get 
it right, I must consult with them and understand their needs.  It's 
more important to me that I deliver something that conveys functionality 
and behavior effectively without creating too much noise, i.e., usable 
documentation.

In my most recent project, I communicated with the developer as I worked 
on the documentation, providing him with samples of different options 
(in the context of the project) so he could choose which type of 
documentation best suited him.

Additionally, I'd recommend encouraging communication during the 
development process when possible as things invariably arise that 
weren't covered in the documentation.




 Does anyone know of studies or other research that explicitly looks at how 
 developers are using design deliverables in practice?  Particularly 
 integrating things such as wireframes in to functional specifications.  Or 
 even if developers get the wireframes and mockups we give them.  I've found 
 that developers prefer annotated slides or a big numbered list of issues to 
 having to read anything big, but those types of things don't look as nice as 
 a fully written final report for the project manager.
   

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Ari Feldman
This is something I deal with nearly every day - especially as we have 2
week dev cycles between product releases.

Everyone who has replied to the thread already has provided sage advice.


Let's put it this way...


most developers never get more than a few bullet points for specs or as
inputs while many others still work in environments of oral history where
deliverables are verbally explained but never written!


So, when a developer gets design docs and/or functional specs - even
imperfect ones, they are often happy.


The more you involve them in the process and the better you are in
communicating with developers as part of your deliverables, the smoother the
experience will be but to actually have something written that illustrates
what the desired output should be and explains what happens if 'user X
clicks on a button' and man, you'll be ahead of the game.



On 3/4/08, Celeste 'seele' Paul [EMAIL PROTECTED] wrote:


 One of the things I am interested as a designer is how we can work better
 with
 developers.  If you are lucky enough to work as part of an in-house team
 you
 probably (hopefully) have a stronger relationship with developers than
 those
 of use who only come in as consultants.  Often as a consultant, the only
 contact we have with the development team might be through the project
 manager or technical lead.  So we must rely on our design documents to
 deliver our message.

 Although we would all like our deliverables to be developer-friendly, they
 don't always turn out that way.  Many of the guidelines I've read for
 creating client deliverables focus on impressing the client and not
 necessarily getting work done.  Sure, they also try to present the
 information in a way that readers can understand them, but project
 managers
 are a much different audience than developers who are actually doing the
 work.

 Does anyone know of studies or other research that explicitly looks at how
 developers are using design deliverables in practice?  Particularly
 integrating things such as wireframes in to functional specifications.  Or
 even if developers get the wireframes and mockups we give them.  I've
 found
 that developers prefer annotated slides or a big numbered list of issues
 to
 having to read anything big, but those types of things don't look as nice
 as
 a fully written final report for the project manager.

 Thoughts?

 ~ Celeste

 --

 Celeste 'seele' Paul
 www.obso1337.org
 
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-- 
--
www.flyingyogi.com
--

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Re: [IxDA Discuss] Email Registration

2008-03-04 Thread Kim Bieler
Jason,

It depends on the offer. If what you're offering is compelling  
enough, people will fill out more fields. If you're asking for  
personal information that doesn't seem (from the customer's POV) to  
be relevant, you've either got to do a good job explaining how  
collecting this data benefits THEM, or the offer has to be so  
worthwhile, it overcomes their resistance.


On Mar 4, 2008, at 3:46 PM, Jason Wei Lee wrote:

 Hi list,

 When designing sites, I often come up against the question of what  
 required fields to include for an Email Registration form.  By  
 Email Registration I mean registering for updates/promotions from  
 the site.

 I have always felt that less fields is a better approach (ie. just  
 email address if possible), but sometimes various stakeholders want  
 to capture other data like name and location so it can be used for  
 other marketing efforts.

 Any thoughts/research on this?  Like are people people deterred  
 when they see too many fields?




-- Kim

+ + + + + + + + + + + + + + + + + +
Kim Bieler Graphic Design
www.kbgd.com
  + + + + + + + + + + + + + + + + + +




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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Celeste 'seele' Paul
On Tuesday 04 March 2008 15:24:03 Rob Nero wrote:
 In this way, we hand off a high-fidelity mockup with a detailed document
 explaining how everything works on the screen.

Do you create a separate client deliverable or give the same thing to you 
project contact (or are you part of an integrated or in-house team so plop 
factor doesn't matter as much).

On Tuesday 04 March 2008 15:46:14 Jason Zietz wrote:
 In my most recent project, I communicated with the developer as I worked
 on the documentation, providing him with samples of different options
 (in the context of the project) so he could choose which type of
 documentation best suited him.

 Additionally, I'd recommend encouraging communication during the
 development process when possible as things invariably arise that
 weren't covered in the documentation.

I always prefer to work closely with developers, but that doesn't always 
happen.  That is why I am so interested (and concerned) about deliverables.  
A wireframe can be both a helpful and dangerous tool, depending on how much 
you read (or don't read) in to it.  Also, developers are used to different 
kinds of documentation, so a written point-by-point specification might 
resonate with them more than a picture.  Who knows?  (That is why I am asking 
these questions).  

On Tuesday 04 March 2008 16:02:55 Ari Feldman wrote:
 most developers never get more than a few bullet points for specs or as
 inputs while many others still work in environments of oral history where
 deliverables are verbally explained but never written!


 So, when a developer gets design docs and/or functional specs - even
 imperfect ones, they are often happy.

I totally agree unless they are handed an 80 page report of 6 months of 
research.  And a cup of coffee.  And some aspirin.

There are lots of things that should happen in a project -- clear product 
goals and documentation, communicating with developers, writing perfect 
reports, lots of extras to tape on the wall -- but they don't always happen.  
Maybe it is just the capacity I work in (aka miracle worker) that nothing 
goes as planned.  I usually get called in to the middle of a project which is 
in serious trouble and get caught between backfilling necessary user research 
and fixing it now. It is really about making the best of what you got and 
hoping your message gets across.  And being thankful the client is thinking 
about these things at all.

Is there a SIG for Guerrilla Design?

-- 
Celeste 'seele' Paul
www.obso1337.org

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[IxDA Discuss] web-Second Life registration process

2008-03-04 Thread Patrick Grizzard
I'm working on a project for a client that has a presence in Second  
Life, but wants their customers to register through their own site  
first. This is partly so they can customize the user's SL experience,  
and partly because some of the target audiences may not be familiar  
with SL. Putting aside the rather large question of whether SL is in  
fact the appropriate platform for what they're trying to accomplish  
(which has been raised repeatedly), I'm wondering if anyone can share  
examples of similar web/SL hybrid experiences.

The one I have found thus far that mirrors the approach my client  
wishes to take is the CSI:NY Virtual Experience:

http://alpha.cbs.com/primetime/csi_ny/second_life/
http://csi-ny.reg.electricsheepcompany.com/join-secondlife/csi-ny/avatar

The CSI web site has a registration wizard that allows you select a  
custom avatar, name, etc. Then, when you download and run the SL app,  
it drops you into a special CSI:NY orientation island that explains  
the rules of the CSI game. Is anyone aware of any similar  
registration processes - where the registration takes place partly or  
entirely outside of SL?

Thanks,

Patrick


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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread mark schraad
We have moved away from comprehensive PRD, DRD and TRD's. They are slow,
painful. They also tend to reduce dialog. As a designer, I really like the
interaction and realtime dialog with the dev group. They are included up
front so that the communication during the dev cycle is pretty open. This
helps to make the dev review a little less harsh.
As for docs, we deliver mocks - typically as pdf with layered annotation.
Often times we script the interactions with flash or html, but that is
fairly rare. We also have a wiki for nearly every project and nearly daily
team updates.

Mark



On Tue, Mar 4, 2008 at 3:15 PM, Celeste 'seele' Paul [EMAIL PROTECTED]
wrote:


 One of the things I am interested as a designer is how we can work better
 with
 developers.  If you are lucky enough to work as part of an in-house team
 you
 probably (hopefully) have a stronger relationship with developers than
 those
 of use who only come in as consultants.  Often as a consultant, the only
 contact we have with the development team might be through the project
 manager or technical lead.  So we must rely on our design documents to
 deliver our message.

 Although we would all like our deliverables to be developer-friendly, they
 don't always turn out that way.  Many of the guidelines I've read for
 creating client deliverables focus on impressing the client and not
 necessarily getting work done.  Sure, they also try to present the
 information in a way that readers can understand them, but project
 managers
 are a much different audience than developers who are actually doing the
 work.

 Does anyone know of studies or other research that explicitly looks at how
 developers are using design deliverables in practice?  Particularly
 integrating things such as wireframes in to functional specifications.  Or
 even if developers get the wireframes and mockups we give them.  I've
 found
 that developers prefer annotated slides or a big numbered list of issues
 to
 having to read anything big, but those types of things don't look as nice
 as
 a fully written final report for the project manager.

 Thoughts?

 ~ Celeste

 --
 Celeste 'seele' Paul
 www.obso1337.org
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... [EMAIL PROTECTED]
 Unsubscribe  http://www.ixda.org/unsubscribe
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[IxDA Discuss] JOB - User Interface Architect ~ San Francisco area ~ Cisco Systems ~ Full Time

2008-03-04 Thread Dave Lloyd -X (dalloyd - Spherion at Cisco)
COMPANY NAME: Ironport division of Cisco
LOCATION: San Bruno, CA (just south of San Francisco)
JOB TITLE: User Interface Architect
DURATION: Full Time Employment
CONTACT: dalloyd at cisco.com
 
JOB DESCRIPTION:
IronPort, acquired by Cisco in April 2007, is a proven leader of
anti-spam, anti-virus and anti-spyware appliances for organizations
ranging from small businesses to the Global 2000. The IronPort User
Interface Development team is looking for a leader to develop and
architect the next generation of its Email and Web Security Appliance
GUIs. 
 
Responsibilities: The UI Development team is looking for a candidate
with strong technical leadership skills, enthusiasm for new technology,
leadership in building scalable, efficient and flexible UI platforms.
This individual will collaborate with product management and engineering
architects to help identify and prioritize product requirements; work
closely with design consultants to design new features and improve
existing functionality and behavioral paradigms; and organize,
participate in, and ensure the success of the ongoing development
activities for the products' CLI and web based GUIs. 
 
Key responsibilities include:
Define UI architecture and roadmap
Manage UI coding standards and guidelines
Strategic planning of UI platform development
Task level planning and management of project deliverables
Ownership of the quality of all code written by UI developers 
 
Required Experience and Skills: 
Demonstrated success in the development and deployment of enterprise
application GUI. 
10-15 years of industry experience with 8-10 years programming
experience preferably in one or more of these scripting languages:
Python, PHP, Perl, ASP.NET, Ruby, etc.
Practical experience with XHTML, CSS2, and JavaScript.
Strong attention to detail and exceptional organization, logic, and
analytic skills
Communicate effectively throughout all phases of the life cycle with
product management, software development, technical documentation and QA
Demonstrated ability to ask appropriate questions, communicate
effectively and persuasively convey design solutions to a broad range of
stakeholders including product managers, engineers, interaction
designers, and customers 
 
Desired Experience and Skills:
Experience developing thin-client, browser-based, commercial appliance,
server application administration, or consumer-oriented user interfaces.

Experience developing commercial or corporate intranet applications is
also a plus.
An understanding of Internet and email standards, UNIX system
administration, enterprise networking topologies and security is highly
desirable.
Experience with open source mail, spam detection programs, caching web
proxies, anti-spyware, anti-virus and integration of database technology
to customer systems a definite plus.
Experience collaborating with remote development teams is a plus

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Rob Nero

I am apart of an integrated in-house team. Everyone involved with a given
project is employed by the same company. So that does give me an advantage
that I can easily go over to any developer's cube and chat with him/her
about my design or what they need.

We will create separate deliverables depending on the recipient. The
business clients and project manager will receive just the screen designs
and high-level diagrams of flow and interaction. The developers would
receive the ultra-detailed spec documents of each screen in the
application. We typically create a separate spec doc for each screen in a
web app.

Like you say… things usually never go as planned. Even though I can
create the frontend html code and hand that off with a full spec doc for
each screen… the final app typically does not look exactly how I had
envisioned it. Things get lost in translation. :)



On Tue, 4 Mar 2008 16:23:56 -0500, Celeste 'seele' Paul
[EMAIL PROTECTED] wrote:
 On Tuesday 04 March 2008 15:24:03 Rob Nero wrote:
 In this way, we hand off a high-fidelity mockup with a detailed document
 explaining how everything works on the screen.
 
 Do you create a separate client deliverable or give the same thing to you
 project contact (or are you part of an integrated or in-house team so
 plop
 factor doesn't matter as much).
 


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[IxDA Discuss] Call for participation: Study #07-12643 Persona Usage Evaluation in Design Field

2008-03-04 Thread Yen-ning Chang
Dear Sir/Madam:


This is Yen-ning Chang, second year master student in School of Informatics,
Indiana University, Bloomington.
I am doing a research about the usage of persona in design field. Your
participation in this study will help me
understand how professionals use persona in practice, also your values and
ideas about that.



This study is a brief online survey which aims to know your experience and
reflection of using or not-using persona.
It is completely anonymous and will take about 15 minutes of your time.
Your opinions will provide valuable input to my research.



If you wish to participate in this study, please visit the survey page by
clicking on the link below,
where you will find a study information sheet:



http://www.surveymonkey.com/s.aspx?sm=2W0kbn4HUFcTFBEavPKjuQ%3d%3d





Thanks very much for your time.



Wish you have a wonderful day,





Best,

Yen-ning Chang

Human-Computer Interaction Design

School of Informatics

Indiana University, Bloomington





PS: Please feel free to forward this invitation to any other list or person
who may be interested in the experiment. Thank you.

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Scott Berkun
From: Celeste 'seele' Paul [EMAIL PROTECTED]

 Does anyone know of studies or other research that explicitly looks at how
 developers are using design deliverables in practice?  Particularly
 integrating things such as wireframes in to functional specifications.  Or
 even if developers get the wireframes and mockups we give them.  I've
found
 that developers prefer annotated slides or a big numbered list of issues
to
 having to read anything big, but those types of things don't look as nice
as
 a fully written final report for the project manager.

Some opinions/questions:

1. Why only have one deliverable? If you're convinced developers want
something diferent from what the client liason wants, design your
deliverables that way. Have a section in your spec marked For developers
or create two seperate documents for the two different purposes.

2. By far the most common thing I've seen developers do with design
documents, if anything at all, is hold up screenshots in the printed doc
next to the screen and work to make 'em match.  In fact I've had many
programmers tell me they skip through the spec, and mostly focus on the
screens. Like Rob suggests, make sure any screenshots you have are labeled
with font names, Hex codes for colors, font sizes, pixel widths, etc. to
make it as easy as possible to get those details right. The easier you make
those precise details to understand, the higher the odds the developer will
actually do them.

2+. Do an informal usability study on your deliverables - Seriously, have
you ever watched someone actually use what you make? Or gotten feedback from
them on how it could have been more useful? Or gone back later to see how
much of what was in your deliverable actually made it into the final
release? If you treat your delvierables like a user experience, you can
apply tons of basic UX techniques to your specs, prototypes, wireframes,
reports, etc.

3. Ask, early, to have at least one meeting with an actual developer, even
if it's with the project liason from your client also there. That will give
you a chance to ask the developer directly how they like to work, what
they're most concerned about and what the best way is to help them with your
talents. Even a 5 minute meeting will make it more comfortable to follow up
later and ask questions. Design documents are worthless without a
relationship behind them - there are always assumptions and interpretations
and without a relationship there is no effective way to resolve them.
Initiate contact, ask for feedback, and follow up later to ask if there are
questions or problems.

4. Every consultancy and client are different - so if you're not sure how
the stuff you make is being used on any project, go find out. It's entirely
reasonable for you to ask your clients about this, since the more you know
about how your stuff is used (even if it's being mostly ignored) the higher
the odds you'll make something more useful next time.

-Scott

Scott Berkun
www.scottberkun.com


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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Celeste 'seele' Paul
On Tuesday 04 March 2008 17:11:23 Scott Berkun wrote:
 1. Why only have one deliverable? If you're convinced developers want
 something diferent from what the client liason wants, design your
 deliverables that way. Have a section in your spec marked For developers
 or create two seperate documents for the two different purposes.

Personally I create two deliverables, the big fat report for project manager 
to put on his shelf and then something more useful for developers to refer to 
that corresponds with the report and is easier to flip through and print.  

Basically I asked these questions because I was curious to see how other 
people are handling this problem.

 2+. Do an informal usability study on your deliverables - Seriously, have
 you ever watched someone actually use what you make? Or gotten feedback
 from them on how it could have been more useful? Or gone back later to see
 how much of what was in your deliverable actually made it into the final
 release? If you treat your delvierables like a user experience, you can
 apply tons of basic UX techniques to your specs, prototypes, wireframes,
 reports, etc.

^ This is something I'm planning on doing.  I brought up this discussion to 
fill in anything I might not have thought of.

-- 
Celeste 'seele' Paul
www.obso1337.org

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Joe Sokohl
Also, I highly, highly recommend Dan Brown's book Designing
Documentation. Pretty much covers most deliverables for a project.

That said, I always try to do some interviews with developers to find
out what speaks to them.

joe


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26800



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Re: [IxDA Discuss] Usability is more than...

2008-03-04 Thread Jim Hoekema
Charles B. Kreitzberg wrote:
 Here is how I think of it, Jeff.

 Usability is a dimension of design. I like the construct of useful, usable
 and desirable which you can think of as three dimensions that a good design
 requires.
   
Very well put -- and with apedigree going back to Vitrivius' desired 
qualities in a building: Firmness, Commodity, and Delight

 - Jim

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Re: [IxDA Discuss] Design Deliverables and Developers

2008-03-04 Thread Michael Micheletti
Hi Celeste,

I work with an in-house dev team and find they are truly grateful when I
document a handful of details in addition to the general broad brush-strokes
of wireframes, layouts, etc:

- Error and status messages, especially when a consistent word order format
is used.
- Dimensions of images and graphical assets.
- State charts of complex controls (you click this here and that lights up
there, except when this other deelie is held down).

What these have in common is they're all head-scratchers that take the poor
developer out of flow and make them puzzle over what really ought to happen
in a situation. They have to stop being a developer and start being a
designer. I know (from trying to switch back the other way sometimes) that
this is a difficult leap to make quickly.

Some simple web forms get total documentation of a quickie Visio wireframe
drawing and a page of accompanying text and that's it, everybody's happy,
but more complex rich client components may end up with many pages of
detailed docs plus some sort of prototype to play with.

Oh one other thing I've noticed is that product managers and marketing folks
love to extract high-level feature lists from development requirements docs
and use them for their own nefarious purposes. So I've been putting this
information in tables lately in an intro section to make it easier for them.

Michael Micheletti

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Re: [IxDA Discuss] web-Second Life registration process

2008-03-04 Thread Jennifer Berk
A few more uses of Second Life's custom registration portal API:
http://secondlife.reuters.com/stories/2007/05/04/new-orientation-islands-take-off/
http://www.timewarner.com/corp/newsroom/pr/0,20812,1675445,00.html
http://freshtakes.typepad.com/sl_communicators/2007/06/slbc_meeting_tr.html
http://blogs.electricsheepcompany.com/cory/?p=30
http://virtualworlds.nmc.org/wp-content/uploads/2008/01/press-release-nmc-virtual-worlds-2008-plans.pdf

More information about the API is at
http://wiki.secondlife.com/wiki/RegAPI .  Looks like they're limiting
new signups, but I have no idea how strictly.  My company does Second
Life work, so I might get to find out sometime soon

Jennifer Berk
Amplify Public Affairs

On Tue, Mar 4, 2008 at 4:30 PM, Patrick Grizzard [EMAIL PROTECTED] wrote:
 I'm working on a project for a client that has a presence in Second
  Life, but wants their customers to register through their own site
  first. This is partly so they can customize the user's SL experience,
  and partly because some of the target audiences may not be familiar
  with SL. Putting aside the rather large question of whether SL is in
  fact the appropriate platform for what they're trying to accomplish
  (which has been raised repeatedly), I'm wondering if anyone can share
  examples of similar web/SL hybrid experiences.

  The one I have found thus far that mirrors the approach my client
  wishes to take is the CSI:NY Virtual Experience:

  http://alpha.cbs.com/primetime/csi_ny/second_life/
  http://csi-ny.reg.electricsheepcompany.com/join-secondlife/csi-ny/avatar

  The CSI web site has a registration wizard that allows you select a
  custom avatar, name, etc. Then, when you download and run the SL app,
  it drops you into a special CSI:NY orientation island that explains
  the rules of the CSI game. Is anyone aware of any similar
  registration processes - where the registration takes place partly or
  entirely outside of SL?

  Thanks,

  Patrick

  
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