Rune Petersen wrote:
Adam K Kirchhoff wrote:
Rune Petersen wrote:
set r_renderer arb
r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3
(demo) defaults to arb unlike with Mesa CVS.
Another thing:
I think we need an up-to-date list of what is working and what is
Adam K Kirchhoff wrote:
Rune Petersen wrote:
Adam K Kirchhoff wrote:
Rune Petersen wrote:
set r_renderer arb
r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3
(demo) defaults to arb unlike with Mesa CVS.
Another thing:
I think we need an up-to-date list of what
Rune Petersen wrote:
set r_renderer arb
r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3
(demo) defaults to arb unlike with Mesa CVS.
Another thing:
I think we need an up-to-date list of what is working and what is
still missing.
I have a small list for my own
Adam K Kirchhoff wrote:
Rune Petersen wrote:
set r_renderer arb
r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3
(demo) defaults to arb unlike with Mesa CVS.
Another thing:
I think we need an up-to-date list of what is working and what is
still missing.
I have a small
On 6/11/06, Rune Petersen [EMAIL PROTECTED] wrote:
Another thing:
I think we need an up-to-date list of what is working and what is still
missing.
I have a small list for my own enjoyment, but it is far from complete:
http://megahurts.dk/rune/r300_status.html
Yes such things is
Jerome Glisse wrote:
On 6/11/06, Rune Petersen [EMAIL PROTECTED] wrote:
Another thing:
I think we need an up-to-date list of what is working and what is still
missing.
I have a small list for my own enjoyment, but it is far from complete:
http://megahurts.dk/rune/r300_status.html
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver vs
the fglrx driver now. With both drivers, I was getting approximately 12
FPS with demo1 (with the r200 renderer, of course).
This morning I decided to give
Adam K Kirchhoff [2006-06-10 17:54]:
This morning I decided to give the r300 driver a shot, but ran into some
problems:
http://68.44.156.246/shot-current.jpg
Everything is shiny and textures are all screwed up :-)
I guess this is the same problem I reported earlier:
Adam K Kirchhoff wrote:
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver vs
the fglrx driver now. With both drivers, I was getting approximately 12
FPS with demo1 (with the r200 renderer, of course).
Rune Petersen wrote:
Adam K Kirchhoff wrote:
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver vs
the fglrx driver now. With both drivers, I was getting approximately
12 FPS with demo1 (with the r200
Adam K Kirchhoff [2006-06-10 18:33]:
Rune Petersen wrote:
Adam K Kirchhoff wrote:
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver vs
the fglrx driver now. With both drivers, I was getting
Adam K Kirchhoff wrote:
Rune Petersen wrote:
Adam K Kirchhoff wrote:
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver vs
the fglrx driver now. With both drivers, I was getting approximately
12 FPS with
Rune Petersen wrote:
Adam K Kirchhoff wrote:
Rune Petersen wrote:
Adam K Kirchhoff wrote:
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver vs
the fglrx driver now. With both drivers, I
Adam K Kirchhoff wrote:
Rune Petersen wrote:
Adam K Kirchhoff wrote:
Rune Petersen wrote:
Adam K Kirchhoff wrote:
So last night I decided to give the new vertex programs on the r200
driver a shot and to see how doom3 stacked up with the r200 driver
vs the fglrx driver now.
FYI, doom3 seems to run with the latest r300 drivers. It's slow, and
there are definite texture problems (lots of flickering), but it doesn't
crash. You can see a screenshot at http://68.44.156.246/doom3.png
It looks washed out because I had to increase the brightness in gimp to
make
Am Donnerstag, den 27.10.2005, 19:27 -0400 schrieb Adam K Kirchhoff:
FYI, doom3 seems to run with the latest r300 drivers. It's slow, and
there are definite texture problems (lots of flickering), but it doesn't
crash. You can see a screenshot at http://68.44.156.246/doom3.png
I'm not sure
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