Re: Doom3/r300 problems.

2006-06-13 Thread Adam K Kirchhoff
Rune Petersen wrote: Adam K Kirchhoff wrote: Rune Petersen wrote: set r_renderer arb r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3 (demo) defaults to arb unlike with Mesa CVS. Another thing: I think we need an up-to-date list of what is working and what is

Re: Doom3/r300 problems.

2006-06-13 Thread Rune Petersen
Adam K Kirchhoff wrote: Rune Petersen wrote: Adam K Kirchhoff wrote: Rune Petersen wrote: set r_renderer arb r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3 (demo) defaults to arb unlike with Mesa CVS. Another thing: I think we need an up-to-date list of what

Re: Doom3/r300 problems.

2006-06-12 Thread Adam K Kirchhoff
Rune Petersen wrote: set r_renderer arb r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3 (demo) defaults to arb unlike with Mesa CVS. Another thing: I think we need an up-to-date list of what is working and what is still missing. I have a small list for my own

Re: Doom3/r300 problems.

2006-06-12 Thread Rune Petersen
Adam K Kirchhoff wrote: Rune Petersen wrote: set r_renderer arb r_renderer arb2 is broken. My guess is that with Mesa 6.5, Doom 3 (demo) defaults to arb unlike with Mesa CVS. Another thing: I think we need an up-to-date list of what is working and what is still missing. I have a small

Re: Doom3/r300 problems.

2006-06-11 Thread Jerome Glisse
On 6/11/06, Rune Petersen [EMAIL PROTECTED] wrote: Another thing: I think we need an up-to-date list of what is working and what is still missing. I have a small list for my own enjoyment, but it is far from complete: http://megahurts.dk/rune/r300_status.html Yes such things is

Re: Doom3/r300 problems.

2006-06-11 Thread Rune Petersen
Jerome Glisse wrote: On 6/11/06, Rune Petersen [EMAIL PROTECTED] wrote: Another thing: I think we need an up-to-date list of what is working and what is still missing. I have a small list for my own enjoyment, but it is far from complete: http://megahurts.dk/rune/r300_status.html

Doom3/r300 problems.

2006-06-10 Thread Adam K Kirchhoff
So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now. With both drivers, I was getting approximately 12 FPS with demo1 (with the r200 renderer, of course). This morning I decided to give

Re: Doom3/r300 problems.

2006-06-10 Thread Tilman Sauerbeck
Adam K Kirchhoff [2006-06-10 17:54]: This morning I decided to give the r300 driver a shot, but ran into some problems: http://68.44.156.246/shot-current.jpg Everything is shiny and textures are all screwed up :-) I guess this is the same problem I reported earlier:

Re: Doom3/r300 problems.

2006-06-10 Thread Rune Petersen
Adam K Kirchhoff wrote: So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now. With both drivers, I was getting approximately 12 FPS with demo1 (with the r200 renderer, of course).

Re: Doom3/r300 problems.

2006-06-10 Thread Adam K Kirchhoff
Rune Petersen wrote: Adam K Kirchhoff wrote: So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now. With both drivers, I was getting approximately 12 FPS with demo1 (with the r200

Re: Doom3/r300 problems.

2006-06-10 Thread Tilman Sauerbeck
Adam K Kirchhoff [2006-06-10 18:33]: Rune Petersen wrote: Adam K Kirchhoff wrote: So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now. With both drivers, I was getting

Re: Doom3/r300 problems.

2006-06-10 Thread Rune Petersen
Adam K Kirchhoff wrote: Rune Petersen wrote: Adam K Kirchhoff wrote: So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now. With both drivers, I was getting approximately 12 FPS with

Re: Doom3/r300 problems.

2006-06-10 Thread Adam K Kirchhoff
Rune Petersen wrote: Adam K Kirchhoff wrote: Rune Petersen wrote: Adam K Kirchhoff wrote: So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now. With both drivers, I

Re: Doom3/r300 problems.

2006-06-10 Thread Rune Petersen
Adam K Kirchhoff wrote: Rune Petersen wrote: Adam K Kirchhoff wrote: Rune Petersen wrote: Adam K Kirchhoff wrote: So last night I decided to give the new vertex programs on the r200 driver a shot and to see how doom3 stacked up with the r200 driver vs the fglrx driver now.

Doom3 + r300

2005-10-27 Thread Adam K Kirchhoff
FYI, doom3 seems to run with the latest r300 drivers. It's slow, and there are definite texture problems (lots of flickering), but it doesn't crash. You can see a screenshot at http://68.44.156.246/doom3.png It looks washed out because I had to increase the brightness in gimp to make

Re: Doom3 + r300

2005-10-27 Thread Ben Skeggs
Am Donnerstag, den 27.10.2005, 19:27 -0400 schrieb Adam K Kirchhoff: FYI, doom3 seems to run with the latest r300 drivers. It's slow, and there are definite texture problems (lots of flickering), but it doesn't crash. You can see a screenshot at http://68.44.156.246/doom3.png I'm not sure