Hi,
I am encountering a strange problem with the IDE (CS3) drawing of my
graphics on stage... It's happened a couple of times now, but the
problem seems to be that the IDE is getting mixed up with what it is
supposed to be drawing for my symbols.
I have a clip on stage with nested
Hmm,
Teddy bear gave me the answer - well more by accident than anything...
I had two symbols in my library, in different sub-folders, with the
same name... Deleting one of them fixed the problem.
Glen...
Glen Pike wrote:
Hi,
I am encountering a strange problem with the
Hi;
First, a bit of a rant. A lister here offered to help me by looking directly
at my code and resolving my problem. That was 10 days ago. I was patient. I
kept in touch with him. He kept saying he'd get to it. He never did. The
result is that I am now 10 days further behind on a project I'm now
Hi
Maybe I'm missing the obvious but perhaps you are hitting a variable naming
problem. Why not try to give each variable a distinct name so that there is
less chance of confusion. For example you have 3 different variable
declarations for myHandInstance2, 2 of which are local and one is
Well gee after that intro, let me jump all over helping you. You should
know people here are volunteering their free time and that's the price
you pay when someone offers to help for free. For free. Free that is.
I saw a LOT of people here trying to help you over the past few weeks,
you had
and above all, play nice.
Well said, Jason! Let me just say that this list is the most valuable asset in
my Flash work by far, and I truly appreciate every response I get from it.
Jason happens to be more than generous in the amount of questions he responds
to and I think many others will
Seems like this should be simple:
how do I replace x with arrayName[i] in the following:
_root.x._alpha = 0;
it is in a for loop...
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_root[ arrayName[i] ]._alpha = 0;
Leandro Ferreira
On Mon, Dec 7, 2009 at 15:28, Lehr, Theodore ted_l...@federal.dell.comwrote:
Seems like this should be simple:
how do I replace x with arrayName[i] in the following:
_root.x._alpha = 0;
it is in a for loop...
Lehr, Theodore wrote:
Seems like this should be simple:
how do I replace x with arrayName[i] in the following:
_root.x._alpha = 0;
it is in a for loop...
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Beno,
First, a bit of a rant.
These people have given you so much, and they have to make progress too.
We know it's a struggle but you really must help yourself.
Please advise.
When I started I read Colin Mook's book from start to finish:
sorry - I know I tried that before and it did not work - must have had a
typo... thanks
From: flashcoders-boun...@chattyfig.figleaf.com
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Leandro Ferreira
[dur...@gmail.com]
Sent: Monday, December
On Mon, Dec 7, 2009 at 1:00 PM, Mendelsohn, Michael
michael.mendels...@fmglobal.com wrote:
and above all, play nice.
Well said, Jason!
Disagree. If someone tells you, Hey, I'm going to help you. Just give me a
couple of days and I'll take a personal look at your code and walk you
through
OK - imagine:
_root.._alpha = 0;
_root.mc1..mc2.onRollOver = function() {
if (findValue(, arrayName) == 1) {
_root.._alpha = 100;
}
}
_root.mc1..mc2.onRollOut = function() {
_root.._alpha=0;
}
Now, I have to repeat this code like 50 times for 50
Beno wrote:
That's abusive, period.
Ok, now I'm really motivated to help Beno when I have time.
Cordially,
Kerry Thompson
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That person didn't put you in a difficult position, you put yourself in it.
What's funny is, you are relying on others to do your work. You should never
stop just because one person said they will help. Go find the answer or
solution yourself. I think you have received so much help with so much
Jason's suggestion of adding a trace to see if the class is even being
activated was excellent, thank you. No, it is not being activated.
I tried to comment out the mcHandInstance2 as per Mark's suggestion:
public function init():void {
hatAndFace();
eyeball1();
eyeball2();
Beno wrote:
First, a bit of a rant.
Actually, Beno does have a somewhat valid gripe. I was the one who offered
to look at the code, and I wasn't able to provide him a solution.
I did look through the code, and ran it in the debugger. I also advised him
to do the same, and explained how to do
On Mon, Dec 7, 2009 at 1:41 PM, John McCormack j...@easypeasy.co.uk wrote:
Beno,
First, a bit of a rant.
These people have given you so much, and they have to make progress too.
We know it's a struggle but you really must help yourself.
Please advise.
When I started I read Colin
On Mon, Dec 7, 2009 at 1:58 PM, Kerry Thompson al...@cyberiantiger.bizwrote:
Beno wrote:
First, a bit of a rant.
Actually, Beno does have a somewhat valid gripe. I was the one who offered
to look at the code, and I wasn't able to provide him a solution.
S**t happens ;)
beno
beno - wrote:
Disagree. If someone tells you, Hey, I'm going to help you. Just give me a
couple of days and I'll take a personal look at your code and walk you
through it. and you believe him and he strings you along and wastes 10 of
your precious days, you mean to tell me that's all good? You
If someone tells you, Hey, I'm going to help you. Just give me a
couple of days and I'll take a personal look at your code and walk you
through it. and you believe him
and you believe him - that's the root of the problem right there- you
need to realize you can't rely on free help - people will
On Mon, Dec 7, 2009 at 2:06 PM, Nathan Mynarcik nat...@mynarcik.com wrote:
That person didn't put you in a difficult position, you put yourself in it.
What's funny is, you are relying on others to do your work. You should never
stop just because one person said they will help. Go find the
I really feel like you are trying to build a ferrari without taking one
automotive class. To understand the logic, you need to establish a firm
foundation of understand as3. Then build your skill level on that. If you build
a house without a good foundation, you are going to have issues during
Hi Beno
What I meant was to start with something like this:
public function init():void {
hatAndFace();
eyeball1();
eyeball2();
myRightHand();
mcHandInstance2 = new mcHand();
addChild(mcHandInstance2)
}
What you did would have thrown an error because you hadn't assigned a value ot
beno - wrote:
On Mon, Dec 7, 2009 at 2:06 PM, Nathan Mynarcik nat...@mynarcik.com wrote:
That person didn't put you in a difficult position, you put yourself in it.
What's funny is, you are relying on others to do your work. You should never
stop just because one person said they will help.
Beno, Jason mentions trace. This one is really essential.
You can use trace inside any part for code, it is inside methods or
directly in frame code. Add these trace lines to your code and start
playing with them:
public function Main():void
{
trace(Who I am ? I must be: + this);
On Mon, Dec 7, 2009 at 2:46 PM, mark.jonk...@comcast.net wrote:
Hi Beno
What I meant was to start with something like this:
public function init():void {
hatAndFace();
eyeball1();
eyeball2();
myRightHand();
mcHandInstance2 = new mcHand();
addChild(mcHandInstance2)
}
Changes tested.
On Mon, Dec 7, 2009 at 3:04 PM, Paul Andrews p...@ipauland.com wrote:
One part of me thinks you were foolish and arrogant to build a commitment
to a client on the basis of technology that you have little grasp of. It's
not as though it's a natural choice for anyone, despite bad circumstances.
First, a bit of a rant. A lister here offered to help me by looking directly
at my code and resolving my problem. That was 10 days ago. I was patient. I
kept in touch with him. He kept saying he'd get to it. He never did. The
result is that I am now 10 days further behind on a project I'm now
Beno,
Persuade a library to buy the books.
Without the grounding you will grow into the subject with all sorts of
misunderstanding that will bite you later.
I really didn't feel ready to code until I had fully digested Mook's book.
John
___
I have not bitten any hand, nor would I. Are you offended when people
point out to you your faults?
If so, how can you ever mature?
The greatest of the great are known by their eagerness to have their
faults *correctly* pointed out to them.
It is the foolish that hate that, you know.
Man
Hi Beno,
If i ever get into intolerable difficulties I ;
1. Go back to the books - grow insight.
2. Buy help or
3. Re-think the project from inside current skill-set and from
functional/expressive intention.
Since you have no time i recommend 2
Cheers Ian
On 08/12/2009, at 6:40 AM,
After reading all of the back and forth on this, I'm reminded of Forgetting
Sarah Marshall.
I was gonna listen to that, but then, um, I just carried on living my
life.
But I have to agree with Jason. That kind of talk will get you a pool cue
across the jaw at our watering hole.
let me get this straight:
1. you had some talented offshore web contacts in the Ukraine 5 years ago.
2. you 'went into the jungle' and were off the grid for 5 years.
3. you get back and agree to a flash ecommerce project, not having
talked to a flash outsourcer(5 years ago an ecommerce site in
My suggetion to you bueno is to rewrite your code using the
suggestions provided by this list. Keep all variables different. If
your attaching multiple instances , use the for loop to assign their
names. Trace trace trace.
Sometimes rewriting your code line by line (while gruling it can
Hi,
Not sure what your findValue function does, but I am guessing you
are looking for the name in an array of names
Anyway, you could create an array of names that you are going to use
and loop throught these to attach your onRollover / onRollout
functionality. To make if work
Bill Jones wrote:
I was gonna listen to that, but then, um, I just carried on living my
life.
Reminds me of my favorite English folk singer, Bill Jones.
Cordially,
Kerry Thompson
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Ian Hobbs wrote:
If i ever get into intolerable difficulties I ;
1. Go back to the books - grow insight.
2. Buy help or
3. Re-think the project from inside current skill-set and from
functional/expressive intention.
There's a fourth option. I recently got a long-term contract offer I
That made me snort soda up my nose. Thanks!
On Mon, Dec 7, 2009 at 17:07, jared stanley jared.stan...@gmail.com wrote:
let me get this straight:
1. you had some talented offshore web contacts in the Ukraine 5 years ago.
2. you 'went into the jungle' and were off the grid for 5 years.
3. you
There is nothing arrogant about pointing out people's errors, especially
when you are truly trying to help them become better people. Indeed, it is
just the opposite. It's good work :)
I have not bitten any hand, nor would I. Are you offended when people point
out to you your faults? If so,
If I were in your shoes, I would shoot myself too for being such an idiot.
I just bet you'd do
the exact same thing I'm doing if you were in my shoes...or shoot yourself
;)
BTW, any answers to my questions?
TIA,
beno
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If I were in your shoes, I would shoot myself too for being such an idiot.
OK, it's probably a good idea to end this pile-on, enjoyable as it
might be. Otherwise, I might be forced to shoot myself. And then I
will shoot all of you. And since I'm the list admin, I have all your
email addresses,
Nice.
Karl
On Dec 7, 2009, at 6:14 PM, Steven Sacks wrote:
There is nothing arrogant about pointing out people's errors,
especially
when you are truly trying to help them become better people.
Indeed, it is
just the opposite. It's good work :)
I have not bitten any hand, nor would I.
Beno,
New or used? Take your pick.
Hell what's your address I'll buy you one for Christmas if it means
this thread can end.
Pay it forward I always say.. :)
http://www.amazon.com/gp/offer-listing/0596526946/ref=rdr_ext_uan
Karl DeSaulniers
Design Drumm
http://designdrumm.com
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