I'm sure this isn't needed by now, just thought I'd take it as a fun
challenge.
var rangeMin:int = 0;
var rangeMax:int = 100;
var rangeSample:int = 10;
// copy
var numbers:Array = [];
// original values
var numberList:Array = [];
for ( var i:int = 0; i = (rangeMax - rangeMin); i++ )
Maybe converting the actual time elapsed to a constant rate of motion could
help... who knows?
stage.align = TL;
stage.scaleMode = noScale;
function checkWrap ( o:DisplayObject ):void
{
if ( o.x stage.stageWidth ) o.x = 0;
}
var speed:Number = 1;
var tick:Number = 30;
var
/core_as3_modulu.html
L
Jesse Graupmann a écrit :
Maybe converting the actual time elapsed to a constant rate of motion
could
help... who knows?
stage.align = TL;
stage.scaleMode = noScale;
function checkWrap ( o:DisplayObject ):void
{
if ( o.x stage.stageWidth ) o.x = 0;
}
var speed:Number = 1
http://www.kirupa.com/forum/showthread.php?p=1910480
Jonathan mentioned this before... you're goal isn't to set your text to
display what the loader is. Your goal is to display the content that is
loaded. In order to do that, you need to listen to the load event and get
the data out of there.
An alternate version...
QueueLoader
http://code.google.com/p/queueloader-as3/
http://blog.hydrotik.com/category/queueloader/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Jakub Jankun
Sent: Monday, April 28, 2008 1:10 AM
To: Flash Coders List
http://www.websector.de/blog/2007/08/28/tweener-as3-extension-for-color-prop
erties-_brightness-_contrast-and-_saturation/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of marcellouz
Sent: Friday, March 14, 2008 6:21 AM
To: Flash Coders List
Subject:
To: Flash Coders List
Subject: Re: [Flashcoders] clean scripting
In AS2 it does (and has been discussed here in the past), in AS3 it doesn't.
- Original Message -
From: Jesse Graupmann [EMAIL PROTECTED]
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 12
Muzak,
Maybe I missed something, but instance2 in your example has no data. Only
static members can be shared across all instances - did you mean...
class MyClass
{
private static var myArray:Array = new Array();
public function addItem(item:Object)
{
MyClass.myArray.push(item);
}
I agree with Steven. You may want to put your variable declarations in
another function when they either get suuuper messy or you need more data
(ie. stage.stageWidth).
Going back to style... typically I like to run an INIT() in the constructor
and then break down the tasks into INIT_name(). It
I'm trying to create typed functions using optional parameters sans the
defaults. I'm finding String to be the only thing that allows for null to be
passed. Is there a way to extend that functionality to other types like;
Numbers, Booleans, and/or ints?
NOTE : I am aware of ...rest and passing an
Ha! That works just fine.
Thanks for reminding me Glen.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike
Sent: Friday, February 29, 2008 2:49 AM
To: Flash Coders List
Subject: Re: [Flashcoders] [AS3] optional parameters - sansdefaults for
I've had friends attend;
Vancouver Film School
http://www.vfs.com/
Western Washington
http://www.ac.wwu.edu/~artdept/degreesdetail.html#Bachelor%20of%20Arts%20Des
ign
and
Art Institute of Seattle
http://www.artinstituteseattle.com/programs.php
Whereas I went to;
University of Washington
How are you passing the variable to an email form? You typically never
NEED to create a funky variable name if creative string solutions could do
the job. How about something like f_31 until you have to package it up to
send? And how does the end process know the variable name?
var str:String =
Thanks Adrian, I couldn't have said it better. Sorry for the confusion
folks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Park
Sent: Friday, February 08, 2008 6:16 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How did they do it?? A
1. Create empty MovieClip ( clipC ) on same parent as clipB
2. Create BitmapData from clipA
3. Draw BitmapData to clipC
4. Set mask of clipB to clipC ( check cacheAsBitmap == true )
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Sinning
Sent:
Yup.
It's never too late to make the switch to AS3. You'll also sleep better at
night if you do.
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn,
Michael
Sent: Thursday, February 07, 2008 11:14 AM
To: Flash Coders List
Subject: RE:
://www.sephiroth.it/tutorials/flashPHP/scrollRect/
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
Sent
to initialize another
// once it hit the stage
mcB.Y.initialize ( mcA.X.getInitData () );
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
With magic!
Unfortunately if you haven't learned it by now you'll never be able to
understand its full potential.
Full screen - FLASH and HTML
http://www.kirupa.com/developer/mx2004/fullscreen.htm
http://gotoandlearn.com/player.php?id=31
CSS
http://www.kirupa.com/developer/mx2004/css.htm
a movieclip?
Jesse Graupmann wrote:
function callMom ()
{
trace( YOU NEVER CALL );
}
While we appreciate your code sample, Jesse, and we're all supportive of
you, Flashcoders isn't a surrogate for your group therapy sessions. ;)
Steven Sacks
Flash Maestro
Los Angeles, CA
--
blog: http
These looked promising - never used em' though.
http://lab.polygonal.de/ds/ AS3 Data Structures for Game Developers
http://lab.polygonal.de/motor_physics/ Motor2
http://lab.polygonal.de/2007/12/31/motor-physics-released/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
play through a reference with static type
flash.display:DisplayObjectContainer.
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
Maybe try;
var myStr:String = String( aArray[i] );
or
var myStr:String = aArray[i].toString();
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, September 10, 2007 8:30 PM
To: Flash Coders
Subject: [Flashcoders]
SOURCE
http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm
?context=LiveDocs_Partsfile=2210.html
NOTES
- Max 100 MB for download
- Only 1 download at a time
//
//
//
//
import flash.net.FileReference;
var listener:Object =
, to );
return o;
}
var tweenerObject:Object = {time:4, transition:'easeOutCubic'};
var effectObject:Object = typeEffect( myText, This is a Basic Tweener
Typewriter, tweenerObject );
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
http://www.debreuil.com/docs/ch01_Intro.htm
http://www.kirupa.com/developer/oop2/AS2OOPindex.htm
---
http://proto.layer51.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
Only you know your project, and that works just fine.
One idea to consider would be to try and minimize the memory footprint.
By not messing up the MovieClip prototype, you keep your adjustments to only
relevant MovieClips that need those properties rather than every MovieClip.
Creating a
Just look around, go to a contemporary bookstore and read up on design
history, and then see how it has evolved.
http://witcombe.sbc.edu/ARTHLinks.html
http://www.architectureweek.com/2001/0905/culture_1-1.html
http://www.typorganism.com/
http://typographica.org/
AS 2.0 is case sensitive. You can start by changing Movieclip to MovieClip
Not sure why you are using a function as a multiplier, so you might want to
get rid of theMover reference inside itself.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of coker
This works, but it's not really doing anything specific to AS2.0.
MovieClip.prototype.mcbounceload = function()
{
this.bounce = 0.4;
this.speed = 0.9;
this.x = this.xpos = this._x;
this.y = this.ypos = this._y;
};
MovieClip.prototype.mcbounceenter = function()
{
;
// interaction
onPress = onPress_EVENT;
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
On the TextField properties, try Embed Include these characters ÷
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: Tuesday, August 14, 2007 2:41 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] division
http://www.visicam.de/ - Panorama360 ( Papervision3D )
http://www.popforge.de/ - CubicVR360
___
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To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
var array = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ];
var array2 = [].concat(array);
array2.sort ( function (){ return Math.round(Math.random()); } );
trace( array ); // 0,1,2,3,4,5,6,7,8,9
trace( array2 ); // 8,2,3,6,5,4,1,7,0,9
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
;
__width = val;
calculateArea();
}
function calculateArea ():Void
{
__area = __height * __width;
}
width = 2;
height = 10;
trace ( area ) // 20
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
) this[i] = props[i];
}
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Karim
Beyrouti
Sent
med: 0 mov: 0,2,2,-1,3,3,-5,-1,-3,0
0,6,3,1,2,8,7,4,5,9
ttl: 22 avg: 2.2 med: 0 mov: 1,6,0,0,0,4,-1,-1,0,-9
9,0,2,3,4,6,7,1,8,5
++ org
0,1,2,3,4,5,6,7,8,9
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
@Mark - Thanks for the suggestion
@Steven - Thanks for the code! This does work better than the others.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
Sent: Monday, August 13, 2007 3:16 PM
To: flashcoders@chattyfig.figleaf.com
Subject:
+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x,
-Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
),
onUpdateParams:[ circle_obj ]
});
}
// starts draw and tween
INIT();
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
();
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jesse
Graupmann
Sent: Monday, August 06, 2007 4:24 PM
To: flashcoders
Cryzto,
I think this gets you one step closer.
Bump Mapping in Flash
http://drawk.wordpress.com/2007/04/18/bump-mapping-in-flash/
found via:
3D Materials, Texturing and Mapping in AS3 and the Limits of Flash and
Software Rendering
switching from any of these to another?
- Size
- Syntax
- Sequencing
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
WWMND - What would Muzak not do? Yes, Jesse?
Tweener makes you jump higher, live longer, save the world, AND gives you
more attractive examples http://labs.blitzagency.com/?p=314
oh boy..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent:
Check it out, and see if you can 'steal' this game - it is yours for the
taking:
Instead of Alert! you should have wrote, Congrats! This game is yours!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frederic
Caron
Sent: Tuesday, July 17, 2007 9:32 AM
;
}
function fadeInMc ( )
{
this._alpha += 5;
if ( this._alpha = 100 )
{
trace( 'faded: ' + this );
this.onEnterFrame = null;
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
onEnterFrame()
- Original Message -
From: Jesse Graupmann [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 18, 2007 12:49 AM
Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()
You could make it just a bit more lean than that...
Except that fadeInMc
-
From: Jesse Graupmann [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 18, 2007 1:34 AM
Subject: RE: [Flashcoders] onEnterFrame() and delete onEnterFrame()
I was just making an example based on this article.
http://timotheegroleau.com/Flash/articles/scope_chain.htm
;
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
Cryzto
Sent: Tuesday, July 17, 2007 6:58 PM
To: flashcoders@chattyfig.figleaf.com
}) }
}
function eventHandler ( evt:Object )
{
trace( evt.type + '\t\t\t' + evt.target );
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
(){this.dispatchEvent ({type:event,
target:this }) }
}
function eventHandler ( evt:Object )
{
trace( evt.type + '\t\t\t' + evt.target );
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original
, this, xml_parse );
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews
Sent: Sunday, July 08, 2007 12:22 PM
Muzak, we all know you bought stock in Delegate back in the day - you're
just protecting your assets. I'm still curious what the Delegate tattoo
looks like...
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Sunday, July 08, 2007 3:57 PM
One way is to create a MyButton clip in the library and attach a class
to it. - Ricky | Good Angel
Instead of Delegate, use the Proxy class from Person13.com. It will make
you happy. - Adam | Bad Angel
___
Flashcoders@chattyfig.figleaf.com
To
http://labs.blitzagency.com/?p=171
http://labs.blitzagency.com/?p=51
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave
Mennenoh
Sent: Saturday, July 07, 2007 10:11 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] SEO Question
We're
)
{
if ( success ) xml_loaded (); else trace( 'nada' );
}
function xml_loaded ()
{
var total = xmlData.firstChild.firstChild.childNodes.length;
trace ( xml_loaded :: total: + total ); // 4
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com
You could totally do it with magic. ;)
http://lab.andre-michelle.com/bitmap-particles-2
http://lab.andre-michelle.com/bitmap-particles
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
Sent: Saturday, June 30, 2007 1:32 PM
To: Rákos Attila;
think its more like the effect Jesse Graupmann posted.
The question is how ja shows the image backside???
I have no idea how to combine the image distortion to switch from
front to
backside and vice versa?
Any ideas?
Peter
-Ursprüngliche Nachricht-
Von: [EMAIL
;
}
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul V.
Sent: Friday, June 29, 2007 12:49 PM
To: Flash Coders
Subject: [Flashcoders
);
mc.swapDepths(0);
mc.removeMovieClip();
if(mcTemp != undefined)
{
mcTemp.swapDepths(0);
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
http://www.reflektions.com/miniml/template_permalink.asp?id=344
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Geller
Sent: Thursday, June 28, 2007 11:29 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Turn image around effect?
Hi
;
content._y = dY;
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of O. Fouad
Sent: Monday, June 25, 2007 1:15 AM
Using Macromedia Flash MX as a multilingual authoring tool
http://www.adobe.com/support/flash/languages/flashlocalization/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
Duenas
Sent: Monday, June 25, 2007 11:50 AM
To:
in an XML format.
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rostislav
Hristov
Sent: Saturday, March 17, 2007 12:13 PM
]
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jiri
Heitlager | dadata.org
Sent: Saturday, June 16, 2007 5:16 AM
To: flashcoders
= function()
{
this.onEnterFrame = null;
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric e.
dolecki
Sent: Wednesday
/
LightBox
http://www.huddletogether.com/projects/lightbox/
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Carl Welch
Sent
);
obj.dispatchEvent ( {type:'click', target:obj } );
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
cryzto.ch
)
{
_root.lang_xml.load(conf_+evt.lang+.xml);
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
cryzto.ch
Sent: Tuesday, June 12
As someone that doesn't read Flash help, will not do a Google search, will
never register or participate on a Flash forum, will ask the same question
enough times an re: has to be added to the beginning to keep it fresh, will
always asks the list before logically thinking through any project,
this is just logic.
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ben deroo
Sent: Saturday, June 09, 2007 11:10 AM
To: flashcoders
So I gave you links to loading, parsing, and querying - all that is left is
creating.
Create and Edit XML in Flash
http://www.kirupa.com/developer/actionscript/create_edit_xml.htm
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
(0,100);
lineTo(0,0);
endFill();
}
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From
addEventListener:Function;
public var removeEventListener:Function;
public var dispatchEvent:Function;
public function myClass (m:Model) {
super();
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
I'm not saying you have to create a new instance but was just getting as
close to your example as I could, which looks like a new instance to me;
var myBox:DrawBox(boxname);
myBox._y = 100;
myBox._alpha = 50;
this is just an example..
u know i wanted to apply some custom effect to a movieClip
(DFDelegateTest.onTextAreaChange);
_textArea.removeEventListener(change, arguments.callee.self );
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto
in copy) trace('\tcopy.' + i + ' = ' + copy[i]);
//
mc: _level0.mc
mc.prop = this is a prop
mc.copy = _level0.mc.copy
copy: _level0.mc.copy
copy.prop = this is a prop
_
Jesse Graupmann
);
var row = (Math.floor( i/rows ));
t._x = width * col;
t._y = height * row;
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto
Since Surface will only support WPF and not Flash, that doesn't mean you
can't build your own for under $500
http://www.lumenlab.com/forums/index.php?showtopic=17532st=0
Then get some Flash AS3 code to play around with
http://nuigroup.com/log/comments/touchlib_flash_clients/
Muzak,
You bring this up every time proxy is mentioned. Do you mind sharing an
actual code example that is just as quick and easy?
Hasta,
Jesse
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Saturday, June 02, 2007 2:53 PM
To:
://muzakdeezign.com/flashcoders/create_component/MyButton.html
regards,
Muzak
- Original Message -
From: Jesse Graupmann [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, June 03, 2007 1:43 AM
Subject: RE: [Flashcoders] AS 2 Delegate question
Muzak,
You bring this up
()
{
var evt = {};
evt.type = type;
evt.target = this;
this.dispatchEvent ( evt );
}
}
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
;
}
}
}
}
//
function INIT ()
{
drawSlicedImage ();
addSliceInteraction ();
}
INIT ();
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Colin Moock's book Essential ActionScript 2.0 - page 288 - set2/#6
6. At frames 4 and 15 of the labels layer, add a new keyframe.
Colin Moock's book Essential ActionScript 2.0 - page 288 - set3/#12
1. At frame 5 of the scripts layer, add a new keyframe
2. With frame 5 of the scripts layer
Trigonometry
http://www.codylindley.com/Tutorials/trigonometry/
Trig Tutorial
http://www.albinoblacksheep.com/flash/trig
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ash Warren
Sent: Wednesday, May 23, 2007 9:58 AM
To:
};
btn.poa.text = btn.data.text;
btn.onRelease = function(){
target.text = this.data.title + : +
this.data.text;
}
}
}
menus.load(txt/poa.xml);
_
Jesse Graupmann
function ArrayUtils () {
}
public static function sortArray (array:Array )
{
var a = [].concat ( array );
a.sort();
return a;
}
}
_
Jesse Graupmann
www.jessegraupmann.com
/camera_interact.html
Collision detection with Recursive Dimensional Clustering
http://lab.polygonal.de/articles/recursive-dimensional-clustering/
2-Dimensional Collisions
http://www.geocities.com/vobarian/2dcollisions/
_
Jesse Graupmann
www.jessegraupmann.com
flash.filters.ColorMatrixFilter ( matrix );
mc.filters = [ filter ];
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
= 0; ilen; i++)
{
var btn = holder [ 'btn_' + dataArray [i].section ];
dataArray[i].id = btn.id = i;
dataArray[i].btn = btn;
btn.onPress = proxyBEFORE ( this, button_onPress, btn );
}
_
Jesse Graupmann
Out - by Big Space Ship
http://labs.bigspaceship.com/blog/?p=28
...it does make it a lot easier to scan through large volumes of trace()
output and find the information you're looking for by formatting it nicely.
This means that every line traced out is prefixed with the classname of the
instance
http://www.reflektions.com/miniml/ has a ton of info on this and more.
Check out:
http://www.reflektions.com/miniml/template_permalink.asp?id=356
http://www.reflektions.com/miniml/template_permalink.asp?id=108
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
];
clearAllIntervalsExcept ( exceptionArray ); // only _4 and _5 will run
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
: 2 i: 4 obj: 2_e
curInx: 13
deleting inx: 3 i: 0 obj: 3_a
deleting inx: 3 i: 1 obj: 3_b
deleting inx: 3 i: 2 obj: 3_c
deleting inx: 3 i: 3 obj: 3_d
deleting inx: 3 i: 4 obj: 3_e
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
onInterval: f: 3c: 9
onInterval: f: 3c: 7
onInterval: f: 3c: 8
onInterval: f: 3c: 8
onInterval: f: 3c: 8
onInterval: f: 3c: 9
onFrame:f: 3c: 85
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog
More orientated to designers front end developers - but still interesting:
AIGA|Aquent Salary Survey
http://www.aiga.org/content.cfm/salary-survey
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kelly Smith
Sent: Tuesday, April 17, 2007 11:37 AM
To:
));};
}
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Ngo
Sent: Friday, April 06, 2007 12:30 PM
To: flashcoders
);
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: Tuesday, April 03, 2007 12:30 PM
To: Flashcoders mailing list
Subject
};
this.addProperty ('CONSTANT', getCONSTANT, null ); // set getter / setter
trace( CONSTANT )
// VER 2 - AS 2.0 approach
import com.project.MyClass
public function get CONSTANT (){ return MyClass.some_CONSTANT }
public function myFunction(){ trace( CONSTANT ) }
_
Jesse
trace( this.target ) // 5
}
traceTargets ( 'a_string' );
_
Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
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