Sorry. I sent that on Friday.
My ISP had issues over the weekend. :)
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote:
> Did you unsubscribe using the link at the b
Did you unsubscribe using the link at the bottom of the emails?
That works just fine.
Good luck,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 28, 2012, at 8:42 PM, Oren B. wrote:
> ok,
> its getting really ann
af.com] On Behalf Of Bryan
> Thompson
> Sent: Sunday, October 28, 2012 9:04 PM
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] Game physics programming needed.
>
> Oren, it's so simple. There is a link at the bottom of every message you
> get.
> Click th
...@chattyfig.figleaf.com] On Behalf Of Bryan
Thompson
Sent: Sunday, October 28, 2012 9:04 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Game physics programming needed.
Oren, it's so simple. There is a link at the bottom of every message you
get.
Click this: http://chatty
r 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:
sider giving up computing and look into
basket weaving.
Bryan
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoder
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)
thanks,
Oren
On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson wrote:
> Hi, just a quick comment.
> I like the grap
Thanks Roger.
You are right. We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.
Take care and good luck to everyone on the east coast of the US!
Kurt
On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson wrote:
> Hi, just a quick comm
Hi, just a quick comment.
I like the graphics and general "feel" of the game. But since it looks
like it's supposed to be a kids game, maybe there should be only two or
three "steps" on the z-axis. And it runs very fast on my old machine
(Chrome / winxp / 2 GHz duo) so there's not very much tim
Thank you Karim.
We'll look into Nape.
JC menioned Box2d, but I don't think that would work for us because the
character moves in the z axis a little.
any other thoughts are very much welcomed!
Kurt
On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti wrote:
> I would also have a look at NAPE: h
I would also have a look at NAPE: https://github.com/deltaluca/nape .
CDK can be quite slow in comparison to vector maths.
Karim Beyrouti
t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti
109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
On 27 Oct
Thank you JC. My partner was excited about it, but then something happened
that dissuaded him from using it.
I'll run it by him again and find out why.
Thanks for the note!
Kurt
On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman wrote:
> Hi Kurt,
>
> sorry don't have the time to help you out, wou
Hi Kurt,
sorry don't have the time to help you out, would love to though:) but
maybe it isn't necessary...
have you thought about using box2d instead of CDK?
regards,
JC
On 27/10/2012 16:49, Kurt Dommermuth wrote:
Hello People,
Someone is helping me program a game, but neither he nor I can
13 matches
Mail list logo