[Flashcoders] Flash Player Active X and Plugin ...

2006-10-05 Thread Stephen Ford
Can someone explain (or point to a URL) the difference between Flash Player 
Installer Active X and Flash Player Installer Plugin ???
 
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RE: [Flashcoders] Flash Player Active X and Plugin ...

2006-10-05 Thread Bjorn Schultheiss
I think ActiveX is for IE and plugin is Mozilla, I think 


Regards,
 
Bjorn Schultheiss


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Ford
Sent: Thursday, 5 October 2006 4:07 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Player Active X and Plugin ...

Can someone explain (or point to a URL) the difference between Flash Player
Installer Active X and Flash Player Installer Plugin ???
 
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RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Gaia-Tek
Hi Jason,

That was the initial understanding with which I entered the project, now
they don't want to do that because of the server load and bandwidth if 200
learners access the course simultaneously...

They want the learner to download the course in one go (a smaller swf
hopefully), and then work through it at their own speed.

Any ideas??

Thanks

Don


 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 04 October 2006 14:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Keep all images external and just reference them in the XML.  Then your .swf
is 50k or less, not 6MB.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Gaia-Tek
Sent: Tuesday, October 03, 2006 10:39 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi All,

My client has asked me to create a SWF that reads in some XML and
generates
a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about
6MB -
so suddenly frightened by the implications of this, they've asked me
if I
can develop a SWF, that when run, will generate the same content, but
then
save the resultant SWF to a file, with all images, sound and questions 
embedded in the new SWF - and then score back to the shell application
as
well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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[Flashcoders] geometry // oval around text

2006-10-05 Thread Matthias Dittgen

Hello,

I need a tipp for drawing an oval around a dynamic textfield with
variable line numbers and variable width? Perhaps, someone can point
me to a good tutorial dealing with such geometry questions.
The drawOval methods I am using have width and height as parameters,
but of course I can't use width and height of the textfield without a
padding. How can I calculate an i   appropriate padding?
The drawOval methods:

public function drawOval_Old(x:Number, y:Number, width:Number,
height:Number):Void
{
movieClip.lineStyle(lw, lc, la);
movieClip.moveTo(x,y+height/2);
movieClip.curveTo(x,y,x+width/2, y);
movieClip.curveTo(x+width,y,x+width, y+height/2);
movieClip.curveTo(x+width,y+height, x+width/2, y+height);
movieClip.curveTo(x,y+height, x, y+height/2);
}

public function drawOval(x:Number, y:Number, width:Number, height:Number):Void
{
x+=width/2;
y+=height/2;
width/=2;
height/=2;
var j:Number = width * 0.70711;
var n:Number = height * 0.70711;
var i:Number = j - (height - n) * width/height;
var m:Number = n - (width - j) * height/width;
movieClip.lineStyle(lw, lc, la);
movieClip.moveTo(x+width, y);
movieClip.curveTo(x+width, y-m, x+j, y-n);
movieClip.curveTo(x+i, y-height, x, y-height);
movieClip.curveTo(x-i, y-height, x-j, y-n);
movieClip.curveTo(x-width, y-m, x-width, y);
movieClip.curveTo(x-width, y+m, x-j, y+n);
movieClip.curveTo(x-i, y+height, x, y+height);
movieClip.curveTo(x+i, y+height, x+j, y+n);
movieClip.curveTo(x+width, y+m, x+width, y);
}

Thanks,
Matthias
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SV: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Johan Karlsson
If you load external images when they are to be displayed the will not put 
weight on the until that is current. And if someone chooses to end the course 
prematurely images used later in the course won't hit the bandwidth at all.

And finally when an image is loaded once, it should be in the browser cache. 
(Unless the user for some reason has turned it off). So they should only hit 
the bandwidth once and then never again. That is assuming the swf runs in a 
browser of course.

But of course if the images are really simple it could be better to draw them 
using the drawing API. If not any dynamic creation of the images will probably 
create a higher payload then just loading the images on demand.

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Gaia-Tek
Skickat: den 5 oktober 2006 09:26
Till: 'Flashcoders mailing list'
Ämne: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi Jason,

That was the initial understanding with which I entered the project, now
they don't want to do that because of the server load and bandwidth if 200
learners access the course simultaneously...

They want the learner to download the course in one go (a smaller swf
hopefully), and then work through it at their own speed.

Any ideas??

Thanks

Don


 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 04 October 2006 14:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Keep all images external and just reference them in the XML.  Then your .swf
is 50k or less, not 6MB.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Gaia-Tek
Sent: Tuesday, October 03, 2006 10:39 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi All,

My client has asked me to create a SWF that reads in some XML and
generates
a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about
6MB -
so suddenly frightened by the implications of this, they've asked me
if I
can develop a SWF, that when run, will generate the same content, but
then
save the resultant SWF to a file, with all images, sound and questions 
embedded in the new SWF - and then score back to the shell application
as
well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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RE: [Flashcoders] geometry // oval around text

2006-10-05 Thread Danny Kodicek

 Hello,

 I need a tipp for drawing an oval around a dynamic textfield with
 variable line numbers and variable width? Perhaps, someone can point
 me to a good tutorial dealing with such geometry questions.
 The drawOval methods I am using have width and height as parameters,
 but of course I can't use width and height of the textfield without a
 padding. How can I calculate an i appropriate padding?

Hi,

Assuming your bezier curve is at least an approximate ellipse (I haven't
done the maths to be sure), here's how you can find an ellipse that contains
a particular rectangle. Suppose the rectangle has half-width w and
half-height h. You want an ellipse of half-width a and half-height b such
that the point (w,h) lies on it (assume it's centred on (0,0): you can add
the x,y coordinates at the end). The locus of a point P on an ellipse
aligned with the axes is:

P = (a * cos(t), b * sin(t)), where t lies between 0 and 2*pi (we only need
to think about t between 0 and pi/2, though).

So we need to find a and b such that a*cos(t) = w and b*sin(t) = h, for some
t. Notice that since we've got three variables and two equations, there are
an infinite number of possible solutions. If you pick any value of t between
0 and pi/2, you can simply read off the values of a and b as a = w/cos(t), b
= h/sin(t). So the only tricky bit is choosing a value of t that makes your
ellipse fit the rectangle reasonably tightly. I think I'd do it ideally by
trying to minimise the value of (a-w)^2 + (b-h)^2, thus minimising the
distance of the extremes from the rectangle edges, but that's a bit ugly. In
practice, I think you could do it by choosing t based on the ratio w/h (try
w*(pi/4)/h if wh, pi/4 + h*(pi/4)/w if wh as a first thought, but I
haven't tried it)

HTH
Danny

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Re: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Peter O'Brien

How can a swf generate a swf?

I've been asked about the subject of dynamically creating a bunch of swfs. I
guess mtasc, swfmill and perhaps ant tasks - tho i know next to nothing
about ant tasks.  Another way would be to use jsfl.

but how can a swf generate swfs?
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[Flashcoders] setting global TextInput Styles v2

2006-10-05 Thread Michael Stuhr
how do i set global textinput styles for the v2 components if i want a different focusIn and 
focusOut style ?


micha
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SV: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Johan Karlsson
Simple put: it can't! It can't create anything outside the running player on 
its own. It needs a 3rd party projector generator like Zinc or some kind of 
serverside technology to create new files...

/Johan

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Peter O'Brien
Skickat: den 5 oktober 2006 10:51
Till: Flashcoders mailing list
Ämne: Re: [Flashcoders] Creating a SWF to dynamically create SWF';s

How can a swf generate a swf?

I've been asked about the subject of dynamically creating a bunch of swfs. I
guess mtasc, swfmill and perhaps ant tasks - tho i know next to nothing
about ant tasks.  Another way would be to use jsfl.

but how can a swf generate swfs?
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RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Marc Hoffman
It's late, and I may not be thinking clearly, but it seems to me that 
the effect on server load and bandwidth is going to be the same 
whether those 200 learners download the whole swf in one go or they 
download it as they work their way through the course (well, I guess 
if they're going to revisit and replay the course, then it DOES save 
bandwidth for them to download once and play back locally, but not if 
the assets are cached).


The critical thing for keeping the size down is managing the asset 
sizes, particularly bitmaps, audio, and video. And I would be frank 
with the client, and give them examples of those assets compressed to 
different levels, so they can see what the trade-offs are -- either 
they compress things more (poorer quality), or use fewer assets, or 
stretch out the timeline so less bandwidth is used. The options are 
limited, and the reality may be that the client is not equipped to 
deliver to as many learners as anticipated, and may have to bite the 
bullet and pay for more server bandwidth.


Marc Hoffman

At 12:26 AM 10/5/2006, you wrote:

Hi Jason,

That was the initial understanding with which I entered the project, now
they don't want to do that because of the server load and bandwidth if 200
learners access the course simultaneously...

They want the learner to download the course in one go (a smaller swf
hopefully), and then work through it at their own speed.

Any ideas??

Thanks

Don




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 04 October 2006 14:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Keep all images external and just reference them in the XML.  Then your .swf
is 50k or less, not 6MB.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions






-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Gaia-Tek
Sent: Tuesday, October 03, 2006 10:39 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi All,

My client has asked me to create a SWF that reads in some XML and
generates
a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about
6MB -
so suddenly frightened by the implications of this, they've asked me
if I
can develop a SWF, that when run, will generate the same content, but
then
save the resultant SWF to a file, with all images, sound and questions
embedded in the new SWF - and then score back to the shell application
as
well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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Re: [Flashcoders] geometry // oval around text

2006-10-05 Thread Matthias Dittgen

Hello Danny,

thank you, that sounds great. I'll take a closer look at your
formulas. I also thought of a nearing solution that uses the ratio of
textfieldWidth and textfieldHeight. I was drawing different rectangles
on a paper in front of me and surrounding them with ovals. :-) I don't
want a mathematical perfect solution, I just need a good
approximation.

Thank you,
Matthias
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RE: [Flashcoders] Flash Player 9 FullScreen Mode

2006-10-05 Thread Mike Mountain
Doesn't work in win ie 6.0.2 for me 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Radley Marx
 Sent: 05 October 2006 05:24
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Flash Player 9  FullScreen Mode
 
 
 
 
 bwah ha ha ha ha.
 
 Mac. OSX. Full screen didn't happen.
 
 mac wulez!
 
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[Flashcoders] Flash based desktop mate

2006-10-05 Thread Shane Casey
Hey all,

I'm looking into the possibility of building a desktop buddy type
application in Flash. Basically it would need to be a full-screen projector
file but with a transparent background that would allow the user to interact
with other windows etc.

Any ideas?




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Re: [Flashcoders] Rendering flash 8 to video

2006-10-05 Thread Count Schemula

It's cheating, but I think there is a Director 30 day trial.

Not a long term solution, but, will get you through an immediate need.


  A lot cheaper than Director ;)


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[Flashcoders] Unsubscribe me please

2006-10-05 Thread Everett Bryant
Unsubscribe me please

- Original Message 
From: Serge Jespers [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, October 1, 2006 3:39:32 AM
Subject: Re: [Flashcoders] jsp - Flash

Did you already have a look at Flash Remoting: http://www.adobe.com/ 
devnet/flashremoting/java_jsp.html
You can buy it from Adobe or try this open source alternative: http:// 
www.osflash.org/openamf

Serge


 I need to build som kind of serverside solution in jsp to connect  
 with Flash
 (and sql on the serverside).
 XML.sendAndLoad from Flash would be nice, but some other solution  
 may work better.
 Anyone knows some good tutorials on this?

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Re: [Flashcoders] Unsubscribe me please

2006-10-05 Thread Count Schemula

On 10/5/06, Everett Bryant [EMAIL PROTECTED] wrote:

Unsubscribe me please


No.

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Re: [Flashcoders] Unsubscribe me please

2006-10-05 Thread Miguel Angel Sánchez

LOL

Count Schemula escribió:

On 10/5/06, Everett Bryant [EMAIL PROTECTED] wrote:

Unsubscribe me please


No.


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[Flashcoders] AMFPHP - gateway.php

2006-10-05 Thread iestyn lloyd

Hi List,

A quick question for any AMFPHP users:
Within Gateway.php, I need to detect which function is being called.
Does anyone know if this is possible with some PHP?
I need to make a nasty hack..

any advice appreciated..!

Cheers

iestyn
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Re: [Flashcoders] Unsubscribe me please

2006-10-05 Thread Micky Hulse

Miguel Angel Sánchez wrote:

LOL

Count Schemula escribió:

On 10/5/06, Everett Bryant [EMAIL PROTECTED] wrote:

Unsubscribe me please


No.



Hehe, funny. Esp. after a few beers. :)


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RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Merrill, Jason
they don't want to do that because of the server load and bandwidth if
200
learners access the course simultaneously...
They want the learner to download the course in one go 

Wow, that isn't very good reasoning on their part, and quite obtuse if
they supposedly know much about webservers.  If 200 users access the
course simultaneously, and it's all in one big .swf, that's much much
harder on the server than a single small .swf with external media files
which load on demand.  Either way, data is data.  It may be *slightly*
compressed as 100% .swf format, but not enough to relieve the server and
cause any noticeable difference from a user or server perspective.  From
a user perspective, they are going to see a lng download and then
the course, instead of an instant download and the content on-demand.
Putting all your content in one .swf is just a bad idea in my opinion -
from all three perspectives of the developer, the IT Admin, and the
user.  I guess, you still haven't convinced me this has to all be in one
.swf.  :)   

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 


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RE: [Flashcoders] Flash Player Active X and Plugin ...

2006-10-05 Thread Merrill, Jason
ActiveX is for IE and the Plugin is for Netscape and other Mozilla
browsers like Firefox.

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Stephen Ford
Sent: Thursday, October 05, 2006 2:07 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Player Active X and Plugin ...

Can someone explain (or point to a URL) the difference between Flash
Player
Installer Active X and Flash Player Installer Plugin ???

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[Flashcoders] [JOB] Web Designer / Developer - Delft, The Netherlands - Full Time-contract

2006-10-05 Thread [EMAIL PROTECTED]

Web Designer / Developer

Location: Delft, The Netherlands

XD designers is looking for a Web Designer with developer skills.

- High level graphic and webdesign skills
- Experience with actionscript 1, 2, OOP, HTML, CSS, Javascript, PHP, mySQL

Please send your resume, portfolio and a short letter to [EMAIL PROTECTED]

*More information on our company: www.xd.nl*

*Job-description in Dutch Language (we are looking for someone living 
nearby Delft)



*

*XD designers is per direct op zoek naar een: 
Internetontwerper/-vormgever (40 uur)*


* 
Wie ben je?*


Bij elk nieuw ontwerp ga je tot het uiterste. Je denkt mee met de klant 
en weet zijn wensen te vertalen in een passende oplossing. Je bent trots 
op je werk en draagt dat ook uit. Je bent een absolute perfectionist met 
oog voor detail en vormgeving. Je interesses op vormgevingsvlak gaan 
verder dan alleen Internet en typografie. Naast je vakinhoudelijke 
talenten, beschik je over goede communicatieve vaardigheden en 'voel' je 
goed aan wat een klant wil.


*Wat ga je doen?*

Het werk bestaat voor een groot deel uit het zelfstandig ontwerpen en 
vormgeven van dynamische internetpagina's en -applicaties. Onze sites 
worden over het algemeen voorzien van ons eigen content management 
systeem en hebben een herkenbare stijl. De vormgeving en directe 
uitstraling van onze sites zijn voor ons en onze klanten zeer 
belangrijk. Wij zijn van mening dat ontwerp en uitwerking hand in hand 
gaan. Naast het ontwerpen en vormgeven zul je dus ook een deel van de 
technische uitwerking voor je rekening nemen. Er zal moeten worden 
gewerkt aan flash-animaties en actionscript-applicaties, html, 
css-styling en php-implementaties. Voor de technische vraagstukken kun 
werk je meestal samen met één van onze programmeurs.


*Wat moet je kunnen?*

Wij verwachten een professionele 'handen-uit-de-mouwen'-instelling. Je 
beschikt over een bovengemiddelde beheersing van Illustrator, Fireworks, 
Photoshop, Flash, Actionscript 1 en 2. Je beschikt over een 
bovengemiddeld talent voor vormgeving en hebt minimaal 3 jaar ervaring 
in het vakgebied. Je hebt verstand van beeldscherm-ergonomie en 
--typografie en weet hier op creatieve wijze telkens gebruik van te maken.


*Opleiding en werkervaring*

Een afgeronde opleiding op HBO- of WO-niveau en minimaal 3 jaar ervaring 
in dit vakgebied. Een rijbewijs is pré.


*Wat bieden wij?*

Wij bieden een vaste plek in ons veelzijdige team. Een goed salaris en 
bijkomende secundaire voorwaarden, waaronder een pensioenregeling.


*Wat bieden wij?*

Wij bieden een vaste plek in ons veelzijdige team. Een goed salaris en 
bijkomende secundaire voorwaarden, waaronder een pensioenregeling.


*Interesse?
*Denk jij dat je goed past in bovenstaand profiel en wil je nader 
kennismaken? Stuur dan je CV, portfolio en een korte sollicitatiebrief 
naar [EMAIL PROTECTED]


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RE: [Flashcoders] geometry // oval around text

2006-10-05 Thread Andreas Weber
Instead of re-inventing the wheel (which can be a lot of fun!) you might
find it easier to use an already existing Spline class, e.g. my CatmullRom
Spline:

http://www.motiondraw.com/md/as_samples/t/CatmullRomSpline/closedShape.html

The advantage is that you can just pass in the corner points of the
textfield (or, if you want some 'padding', it's easy to calculate the
corners of the outer rectangle) - the spline will automatically curve
through these points.


If you are interested in the Math of Splines, don't miss the in-depth
tutorials by Jim Armstrong:
http://www.2112fx.com/

hth
--
Andreas Weber


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias
Dittgen
Sent: Donnerstag, 5. Oktober 2006 09:41
To: Flashcoders mailing list
Subject: [Flashcoders] geometry // oval around text


Hello,

I need a tipp for drawing an oval around a dynamic textfield with variable
line numbers and variable width? Perhaps, someone can point me to a good
tutorial dealing with such geometry questions. The drawOval methods I am
using have width and height as parameters, but of course I can't use width
and height of the textfield without a
padding. How can I calculate an i   appropriate padding?
The drawOval methods:

public function drawOval_Old(x:Number, y:Number, width:Number,
height:Number):Void {
movieClip.lineStyle(lw, lc, la);
movieClip.moveTo(x,y+height/2);
movieClip.curveTo(x,y,x+width/2, y);
movieClip.curveTo(x+width,y,x+width, y+height/2);
movieClip.curveTo(x+width,y+height, x+width/2, y+height);
movieClip.curveTo(x,y+height, x, y+height/2);
}

public function drawOval(x:Number, y:Number, width:Number,
height:Number):Void {
x+=width/2;
y+=height/2;
width/=2;
height/=2;
var j:Number = width * 0.70711;
var n:Number = height * 0.70711;
var i:Number = j - (height - n) * width/height;
var m:Number = n - (width - j) * height/width;
movieClip.lineStyle(lw, lc, la);
movieClip.moveTo(x+width, y);
movieClip.curveTo(x+width, y-m, x+j, y-n);
movieClip.curveTo(x+i, y-height, x, y-height);
movieClip.curveTo(x-i, y-height, x-j, y-n);
movieClip.curveTo(x-width, y-m, x-width, y);
movieClip.curveTo(x-width, y+m, x-j, y+n);
movieClip.curveTo(x-i, y+height, x, y+height);
movieClip.curveTo(x+i, y+height, x+j, y+n);
movieClip.curveTo(x+width, y+m, x+width, y);
}

Thanks,
Matthias


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Re: [Flashcoders] Flash based desktop mate

2006-10-05 Thread Seb L

Zinc can do this and so can IceProjector, IIRC.

On 05/10/06, Shane Casey [EMAIL PROTECTED] wrote:

Hey all,

I'm looking into the possibility of building a desktop buddy type
application in Flash. Basically it would need to be a full-screen projector
file but with a transparent background that would allow the user to interact
with other windows etc.

Any ideas?




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[Flashcoders] Re: setting global TextInput Styles v2

2006-10-05 Thread Michael

2006/10/5, Michael Stuhr [EMAIL PROTECTED]:

how do i set global textinput styles for the v2 components if i want a 
different focusIn and
focusOut style ?

micha



hmm, i'm currently trying to use focusManger (i know, i know !) - the
docs say that it inherits the Events from UIComponent, but it seems it
does not:

here's what i have tried:

function onComponentFocusIn (evt:Object)
{
var c = evt.target;
trace (c[i].className); // doesn't fire ?
if (c[i].className == TextInput || c.className == TextArea ) {
// setting style here
}
}
function onComponentFocusOut (evt:Object)
{
var c = evt.target;
if (c[i].className == TextInput || c.className == TextArea ) {
//setting style here
}
}
focusManager.addEventListener ('focusIn', onComponentFocusIn);
focusManager.addEventListener ('focusIn', onComponentFocusOut);

maybe there's another focusManager flying around which i can use.

if anyone has an idea ...

micha
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Re: [Flashcoders] geometry // oval around text

2006-10-05 Thread Matthias Dittgen

Hello Andreas,
thank you a lot for your open sources! Your work with splines is
impressive. I asked my question here on the list, BECAUSE I don't want
to re-invent the wheel. So I am happy now to find the solution.

Hello Ivan,
thank you for the link.

Matthias
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Re: [Flashcoders] Flash based desktop mate

2006-10-05 Thread Gustavo Teider - Adobe Flash Developer

Shane Casey escreveu:

Hey all,

I'm looking into the possibility of building a desktop buddy type
application in Flash. Basically it would need to be a full-screen projector
file but with a transparent background that would allow the user to interact
with other windows etc.

Any ideas?
  

Screenweaver too is very very very god ...
I was use ...

--
Gustavo Teider ( gugateider )
www.gugateider.com
Curitiba - PR






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Re: [Flashcoders] Flash based desktop mate

2006-10-05 Thread Adrian Ionut Beschea
I used mProjector and it's quite ok. It comes with tones of samples.

Gustavo Teider - Adobe Flash Developer [EMAIL PROTECTED] wrote: Shane Casey 
escreveu:
 Hey all,

 I'm looking into the possibility of building a desktop buddy type
 application in Flash. Basically it would need to be a full-screen projector
 file but with a transparent background that would allow the user to interact
 with other windows etc.

 Any ideas?
   
Screenweaver too is very very very god ...
I was use ...

-- 
Gustavo Teider ( gugateider )
www.gugateider.com
Curitiba - PR




 
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[Flashcoders] Scrollpane thumb problem

2006-10-05 Thread Mendelsohn, Michael
Hi list...

I have a scrollpane component whose content is a movie clip with a
changing height, so the vertical scrollbar appears/hides when necessary.
(vScrollPolicy = auto)

The problem is when the vertical scrollbar appears: the draggable thumb
is drawn too high, overlapping the up button.  Only if I call the event
which draws the vScrollBar twice in a row does the scrollbar thumb
adjust itself to the correct position.  Anyone encounter this problem?
Below is what I'm trying to figure out for preventing this
too-high-thumb, but nothing's working.  Any suggestions are appreciated.

// adjust scrollbar
ui.m.contentPanel.invalidate();
ui.m.contentPanel.vPosition = 0;
ui.m.contentPanel.redraw(true);
ui.m.contentPanel.onEnterFrame = function() {
ui.m.contentPanel.scrollPosition = 0;
// also, the line below doesn't seem to work
ui.m.contentPanel.onEnterFrame = undefined;
};

Thanks,
- Michael M.

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Re: [Flashcoders] Flash Player 9 FullScreen Mode

2006-10-05 Thread Eric Priou

bwah ha ha ha ha.
Mac. OSX. Full screen didn't happen.
mac wulez!

Wrong ! Works here.
Be sure to update your…
---
Eric Priou
(aka erixtekila)
In progress tech blog : http://blog.v-i-a.net/
Oregano XML Socket forum : http://forum.v-i-a.net/
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[Flashcoders] Weak bounce easing equation

2006-10-05 Thread Jake Prime

Hi

Is there anywhere I can find a greater range of Penner type easing
equations than are normally around? Specifically I want a much weaker
bounce than the usual easeOutBounce. All my searches come up with
the same basic equations.

I have tried editing the bounce function resulting in something
looking more like a teleporting UFO than a bouncing ball :o)

Thanks
Jake
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Re: [Flashcoders] Flash based desktop mate

2006-10-05 Thread Ramon Miguel M. Tayag

Gotta watch the memory though when you use alpha.  Tried it on
mProjector before and the program didn't work well because it was on
alpha.

--
Ramon Miguel M. Tayag
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RE: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Mendelsohn, Michael
Take a look at the Tween class and its various easing methods documented
under the components language reference in the help.  There's a good
variety there, and you can control many facets about the tween.

- MM

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RE: [Flashcoders] Google code search

2006-10-05 Thread Mike Mountain
Already loving

http://krugle.com/ 

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of slangeberg
 Sent: 05 October 2006 16:02
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; Flashcoders 
 mailing list; flexcoders@yahoogroups.com
 Subject: [Flashcoders] Google code search
 
 Not sure how many have seen this yet, but I'd be intrigued to 
 see what kinds of good stuff people might turn up. As it is, 
 I'm not even real sure where to start!:
 
 http://news.zdnet.com/2100-3513_22-6122819.html?part=rsstag=f
 eedsubj=zdnn
 
 
 : : ) Scott
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[Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode

2006-10-05 Thread slangeberg

Throws errors in IE and Firefox for me:

ReferenceError: Error #1065: Variable flash.display::StageDisplayState is
not defined.
   at main/goFullScreen()

Scott


On 10/4/06, l u c h y x [EMAIL PROTECTED] wrote:


Yesss it here.! now available.
Detailed example here  http://www.riaevolution.com/blog/?p=44



--
l   u   c   h   y   x
r i a e v o l u t i o n (r)
[EMAIL PROTECTED]
http://www.riaevolution.com
Phone: +54 (11) 4931-7006
--
haXe - an open source web programming language
http://haxe.org





--

: : ) Scott
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[Flashcoders] Google code search

2006-10-05 Thread slangeberg

Not sure how many have seen this yet, but I'd be intrigued to see what kinds
of good stuff people might turn up. As it is, I'm not even real sure where
to start!:

http://news.zdnet.com/2100-3513_22-6122819.html?part=rsstag=feedsubj=zdnn


: : ) Scott
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Re: [Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode

2006-10-05 Thread l u c h y x

You need the latest version of the player
version: 9.0.18

On 10/5/06, slangeberg [EMAIL PROTECTED] wrote:


Throws errors in IE and Firefox for me:

ReferenceError: Error #1065: Variable flash.display::StageDisplayState is
not defined.
at main/goFullScreen()

Scott


On 10/4/06, l u c h y x [EMAIL PROTECTED] wrote:

 Yesss it here.! now available.
 Detailed example here  http://www.riaevolution.com/blog/?p=44



 --
 l   u   c   h   y   x
 r i a e v o l u t i o n (r)
 [EMAIL PROTECTED]
 http://www.riaevolution.com
 Phone: +54 (11) 4931-7006
 --
 haXe - an open source web programming language
 http://haxe.org




--

: : ) Scott
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--
l   u   c   h   y   x
r i a e v o l u t i o n (r)
[EMAIL PROTECTED]
http://www.riaevolution.com
Phone: +54 (11) 4931-7006
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Re: [Flashcoders] Google code search

2006-10-05 Thread Matthias Dittgen

and it just works!
example search term to finde out, if Actionscript is searchable:
file:\.as$ aral balkan
http://google.com/codesearch?hl=enlr=q=file%3A%5C.as%24+aral+balkanbtnG=Search

:-)
Matthias

2006/10/5, Mike Mountain [EMAIL PROTECTED]:

Already loving

http://krugle.com/

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of slangeberg
 Sent: 05 October 2006 16:02
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; Flashcoders
 mailing list; flexcoders@yahoogroups.com
 Subject: [Flashcoders] Google code search

 Not sure how many have seen this yet, but I'd be intrigued to
 see what kinds of good stuff people might turn up. As it is,
 I'm not even real sure where to start!:

 http://news.zdnet.com/2100-3513_22-6122819.html?part=rsstag=f
 eedsubj=zdnn


 : : ) Scott
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Re: [Flashcoders] Re: [haXe] Flash Player 9 FullScreen Mode

2006-10-05 Thread Muzak
read details here first please..
http://labs.adobe.com/wiki/index.php/Flash_Player:9:Update:Full-Screen_Mode

..and
back to coding..


- Original Message - 
From: slangeberg [EMAIL PROTECTED]
To: The haXe compiler list [EMAIL PROTECTED]
Cc: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 5:11 PM
Subject: [Flashcoders] Re: [haXe] Flash Player 9  FullScreen Mode


 Throws errors in IE and Firefox for me:

 ReferenceError: Error #1065: Variable flash.display::StageDisplayState is
 not defined.
at main/goFullScreen()

 Scott




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Re: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Jake Prime

On 05/10/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:


Take a look at the Tween class and its various easing methods documented
under the components language reference in the help.


Unless I'm missing something, you don't get any control over the
quantity of bounce there. The only thing it depends on is the distance
travelled. If I want to tween a movieclip quite a long way, but only
want a small bounce effect I can't see how to do that.

IIf I can't find a pre-written easing equation, it's not the end of
the world, I can always just string together a few normal tweens one
after the other to create the same effect. Always nice to do it in one
line if you can though :o)

Jake
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RE: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Mendelsohn, Michael
You could probably tween something using the None easing method for a
long distance, giving it linear movement, then when the tween is done,
call onMotionFinished, and give it a new tween, but this time, over a
short distance, and with bounces.  I don't think you can control the
amount of bounces.

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[Flashcoders] RE: VitalStream Bandwidth detection

2006-10-05 Thread Brian Weil
I solved this. This is actually part of the final solution. The problem is,
the code returns an empty value for onBWCheck and onBWcomplete never fires.
I finally discovered the key piece of code after a lot of trial and error.
There is a boolean being passed to the server in the following code:

//We have the stream, app and server, call the connect function
VSConnect(serverName, appName, true, streamName);

That third argument is a switch that tells the server to check the users
bandwidth or not. In the example provided by VitalStream it was set to false
so the bandwidth check was never performed by the server. Once I switched it
to true the variable p_bw does contain the users bandwidth and it was a
breeze from there. Just an if statement comparing p_bw to the bitrate of the
encoded .flv files. Now everything is working great. 

It's funny I had a support ticket open with VitalStream for about one month
going back and forth on this issue. They insisted that their was no
bandwidth detection in their code and I would have to write the code myself
but I could see parts of the bandwidth detection code in their source. It
was as simple as switching a variable from false to true to make it work. I
hope this helps someone else with the same issue.

Brian

 looks like bwcheck to me. i'd just use p_bw in a condition where p_bw is
detected bandwidth.

 if p_bw is less than than x play stream1, else if p_bw is greater than x
and less than y play stream2, else play stream3. 
ie. stream1=56kbps; stream2=150kbps; stream3=300kbps;

 i usually run the bwcheck on an interval several times and get an average
bw figure to go by and even dynamically change streams-- you can do it
seemlessly by bookmarking ns.time and seeking to it once new stream has
loaded.


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[Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Aaron Roberson

I want to create a preloader that plays through even if the rest of
the timeline has been loaded. I saw a tutorial on this some time back
but can't find it now.

Forgive me if this is a common request or something but I have
searched and searched but can't find it. The problem is probably that
I'm not sure what keywords to use for a good search.

Anyways, any help would be appreciated.

-Aaron
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Re: [Flashcoders] Find point after rotation

2006-10-05 Thread Jason C Reynolds
Hoping you can elaborate just a bit with this... I've created just a simple 
test movie for this just using code in the timeline.
I have a movieclip 'myBox', which is 50X100, and located at 0,0 on the 
stage. Then I put a circle movie clip 'myDot', which hopefully will be 
following that bottom center point I'm trying to get at. Taking your 
example, this is what it comes to:


var r=-45;
myBox._rotation = r;

var x = myBox._width / 2;
var y = myBox._height;

var c = Math.cos(r);
var s = Math.sin(r);

var rotX = c * x - s * y;
var rotY = s * x + c * y;

myDot._x = rotX - myBox._width;
myDot._y = rotY - myBox._height;


I'm getting the same crazy, I don't know what's going on results using this. 
Is there something I'm missing?


Thanks everyone for the replies, much appreciated!!!

- Original Message - 
From: Mark Winterhalder [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 04, 2006 7:19 PM
Subject: Re: [Flashcoders] Find point after rotation


Lets say I have a rectangle (height  width). I need to know the bottom 
middle point. That would be point(clipWidth / 2, clipHeight).


So we'll say:
var x = clipWidth / 2;
var y = clipHeight;


Closest I've gotten is using:
x=ClipWidth / 2 + Math.cos(angle)
y=ClipWidth / 2 - Math.sin(angle)


That's pretty close already -- it's what you would use to draw a
circle (by iterating the angle and connecting the resulting dots).

What you need is those two values:
var cos = Math.cos( angle );
var sin = Math.sin( angle );

Then do the following with x and y from above (your vector for the
rotation matrix):
var rotX = cos * x - sin * y;
var rotY = sin * x + cos * y;

rotX and rotY are your coordinates (relative to the rectangle clip's
position on its parent clip).

One more thing:
_rotation is stored as one byte, so it's rounded to 360 / 255. That's
something you will have to take in account for the angle if you want
to be exact, easiest would be to read the angle from the _rotation
property after you've changed that.

HTH,
Mark




On 10/4/06, Jason C Reynolds [EMAIL PROTECTED] wrote:

Hi, having some math problems... hoping someone can help

Lets say I have a rectangle (height  width). I need to know the bottom 
middle point. That would be point(clipWidth / 2, clipHeight).
But I am having a hard time keeping track of this point after I rotate 
that clip. If I rotate the clip 40 degrees (clip._rotation = -40), where 
on the stage is that bottom middle point now?


I have searched the forums, and came up with alot of finding the angles, 
but all seem to assume I know 2 points.

Closest I've gotten is using:
x=ClipWidth / 2 + Math.cos(angle)
y=ClipWidth / 2 - Math.sin(angle)

Sorry, I'm s rusty with math and hoping someone can push me in the 
right direction. Right now I'm trying to figure out the radius of the 
'circle' that is formed while rotating, but that isn't going anywhere 
(fast anway).


Thanks for any tips,
Jason
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Re: [Flashcoders] Creating a SWF to dynamically create SWF';s

2006-10-05 Thread Robert r. Sanders
As a point of comparision we do eLearning, making heavy use of Flash 
video; it is fairly typical for one of our courses to top 100MB, or 
approx. 20x what your dealing with.


I think there is some confusion (possibly on the part of your client) as 
to how the web works; so I'll provide the alternatives.


1. User loads a small SWF which then loads an XML file; these typically 
stay resident in the browser cache for a while.  As the user interacts 
with the SWF, and based on the XML content, this triggers the SWF to 
download images and/or audio, etc.. from the web server as needed.  In 
effect the SWF is acting as a (limited) custom web browser running 
inside the web browser.  This is what you originally planned on (I 
think); total file size ~6MB, but downloaded in a just-in-time mode, a 
file at a time, so if 200 users are online at once, the chances of them 
actually sync'ing their mouse clicks (or whatever) and triggering 
downloads in parallel are really, really small.


2. User downloads a large SWF which contains all content (XML, images, 
audio, etc...); total size (guess) ~5MB, but this happens in one big 
piece; much higher chance (although still fairly small) that users all 
hit the file/site at the same time.


3. Pipe-dream: User loads a small SWF in their browser which (magically) 
programmatically re-creates all the assets needed on the client side 
using algorithms (for some types of relatively repetitive stuff this can 
be made to work).  Note that in this case you are NOT building the 
images and audio into the SWF, but instead creating algorithms which can 
generate various pieces of content as needed.  See - 
http://en.wikipedia.org/wiki/Demoscene for more info on the concept.




Gaia-Tek wrote:

Hi Jason,

That was the initial understanding with which I entered the project, now
they don't want to do that because of the server load and bandwidth if 200
learners access the course simultaneously...

They want the learner to download the course in one go (a smaller swf
hopefully), and then work through it at their own speed.

Any ideas??

Thanks

Don


 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 04 October 2006 14:45
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Creating a SWF to dynamically create SWF';s

Keep all images external and just reference them in the XML.  Then your .swf
is 50k or less, not 6MB.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

  

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Gaia-Tek

Sent: Tuesday, October 03, 2006 10:39 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Creating a SWF to dynamically create SWF';s

Hi All,

My client has asked me to create a SWF that reads in some XML and
  

generates
  

a course depending on the amount of questions images etc. in the XML.
They found out today that the XML with all the images comes to about
  

6MB -
  

so suddenly frightened by the implications of this, they've asked me
  

if I
  

can develop a SWF, that when run, will generate the same content, but
  

then
  
save the resultant SWF to a file, with all images, sound and questions 
embedded in the new SWF - and then score back to the shell application
  

as
  

well...

Is this even possible??

.NET is NOT an option...

Thanks...

Don

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___

 


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--
   Robert r. Sanders
   Chief Technologist
   iPOV
   (334) 821-5412
   www.ipov.net

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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Michael Stuhr

Aaron Roberson schrieb:

I want to create a preloader that plays through even if the rest of
the timeline has been loaded. I saw a tutorial on this some time back
but can't find it now.

Forgive me if this is a common request or something but I have
searched and searched but can't find it. The problem is probably that
I'm not sure what keywords to use for a good search.



you cannot find *anything* about how a *preloader* is made in flash ?

is the list archive down ?
is flashkit down ?
is google down ?

micha
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Re: [Flashcoders] Find point after rotation

2006-10-05 Thread Jason C Reynolds
Oops, those last lines shoudn't be subtracting the width and height, was 
just me playing but still have same problem!
- Original Message - 
From: Jason C Reynolds [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 11:24 AM
Subject: Re: [Flashcoders] Find point after rotation


Hoping you can elaborate just a bit with this... I've created just a 
simple test movie for this just using code in the timeline.
I have a movieclip 'myBox', which is 50X100, and located at 0,0 on the 
stage. Then I put a circle movie clip 'myDot', which hopefully will be 
following that bottom center point I'm trying to get at. Taking your 
example, this is what it comes to:


var r=-45;
myBox._rotation = r;

var x = myBox._width / 2;
var y = myBox._height;

var c = Math.cos(r);
var s = Math.sin(r);

var rotX = c * x - s * y;
var rotY = s * x + c * y;

myDot._x = rotX - myBox._width;
myDot._y = rotY - myBox._height;


I'm getting the same crazy, I don't know what's going on results using 
this. Is there something I'm missing?


Thanks everyone for the replies, much appreciated!!!

- Original Message - 
From: Mark Winterhalder [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 04, 2006 7:19 PM
Subject: Re: [Flashcoders] Find point after rotation


Lets say I have a rectangle (height  width). I need to know the bottom 
middle point. That would be point(clipWidth / 2, clipHeight).


So we'll say:
var x = clipWidth / 2;
var y = clipHeight;


Closest I've gotten is using:
x=ClipWidth / 2 + Math.cos(angle)
y=ClipWidth / 2 - Math.sin(angle)


That's pretty close already -- it's what you would use to draw a
circle (by iterating the angle and connecting the resulting dots).

What you need is those two values:
var cos = Math.cos( angle );
var sin = Math.sin( angle );

Then do the following with x and y from above (your vector for the
rotation matrix):
var rotX = cos * x - sin * y;
var rotY = sin * x + cos * y;

rotX and rotY are your coordinates (relative to the rectangle clip's
position on its parent clip).

One more thing:
_rotation is stored as one byte, so it's rounded to 360 / 255. That's
something you will have to take in account for the angle if you want
to be exact, easiest would be to read the angle from the _rotation
property after you've changed that.

HTH,
Mark




On 10/4/06, Jason C Reynolds [EMAIL PROTECTED] wrote:

Hi, having some math problems... hoping someone can help

Lets say I have a rectangle (height  width). I need to know the bottom 
middle point. That would be point(clipWidth / 2, clipHeight).
But I am having a hard time keeping track of this point after I rotate 
that clip. If I rotate the clip 40 degrees (clip._rotation = -40), where 
on the stage is that bottom middle point now?


I have searched the forums, and came up with alot of finding the angles, 
but all seem to assume I know 2 points.

Closest I've gotten is using:
x=ClipWidth / 2 + Math.cos(angle)
y=ClipWidth / 2 - Math.sin(angle)

Sorry, I'm s rusty with math and hoping someone can push me in the 
right direction. Right now I'm trying to figure out the radius of the 
'circle' that is formed while rotating, but that isn't going anywhere 
(fast anway).


Thanks for any tips,
Jason
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Re: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Bart Wttewaall

You can control the quantity of the bounce to some extend by using the
last two optional arguments in Elastic. I played with them for a bit,
but couldn't tweak it to the point where it behaves as the animation
you described.

Hope it helps.. Godd luck!

-- code --

import mx.transitions.Tween;
import mx.transitions.easing.Elastic;

var obj = mc;
var time = 0;
var prop = _x;
var begin = obj[prop];
var end = begin + 400;
var change = end-begin;
var duration = 5;
var fps = 31;
var done = false;

var a = change * 2; // looks like some sort of multiplier on the swing
var p = (duration*fps) * 0.3; // magnetic force (lower = faster)

onEnterFrame = function() {
if (time  duration*fps) {
obj[prop] = Elastic.easeOut(time++, begin, change, 
duration*fps, a, p);
} else {
time = 0;
}
}

2006/10/5, Mendelsohn, Michael [EMAIL PROTECTED]:

You could probably tween something using the None easing method for a
long distance, giving it linear movement, then when the tween is done,
call onMotionFinished, and give it a new tween, but this time, over a
short distance, and with bounces.  I don't think you can control the
amount of bounces.

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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Aaron Roberson

Thanks for the sarcasm but I am not just trying to create a simple
preloader that plays until the movie has loaded. Rather, I want to
create a preloader that has two functions: 1) to preload the movie (of
coarse) and 2) to play the entire preloader's timeline even if the
movie has already been preloaded. It's the second part that I am
having trouble with.

A traditional preloader plays until the movie has been loaded.
Instead, I want the preloader to play in entirely even if the movie
has already been loaded. This way, the preloader is not just a
progress bar but an element of the movie.

I hope that makes sense.

On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote:

Aaron Roberson schrieb:
 I want to create a preloader that plays through even if the rest of
 the timeline has been loaded. I saw a tutorial on this some time back
 but can't find it now.

 Forgive me if this is a common request or something but I have
 searched and searched but can't find it. The problem is probably that
 I'm not sure what keywords to use for a good search.


you cannot find *anything* about how a *preloader* is made in flash ?

is the list archive down ?
is flashkit down ?
is google down ?

micha
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Re: [Flashcoders] Find point after rotation

2006-10-05 Thread Mark Winterhalder

I'm getting the same crazy, I don't know what's going on results using this.
Is there something I'm missing?


Yeah -- and without that, none of your previous attempts had a chance
to succeed. :)

_rotation takes degrees, i.e., where a full circle is 360. Math.sin
and Math.cos take radians, where a full circle is 2 * Math.PI. You
have to convert:

var rad = r / 180 * Math.PI;

then:

var c = Math.cos( rad );
var s = Math.sin( rad );

That's all. Sorry, I should have mentioned it.

Mark


On 10/5/06, Jason C Reynolds [EMAIL PROTECTED] wrote:

Hoping you can elaborate just a bit with this... I've created just a simple
test movie for this just using code in the timeline.
I have a movieclip 'myBox', which is 50X100, and located at 0,0 on the
stage. Then I put a circle movie clip 'myDot', which hopefully will be
following that bottom center point I'm trying to get at. Taking your
example, this is what it comes to:

var r=-45;
myBox._rotation = r;

var x = myBox._width / 2;
var y = myBox._height;

var c = Math.cos(r);
var s = Math.sin(r);

var rotX = c * x - s * y;
var rotY = s * x + c * y;

myDot._x = rotX - myBox._width;
myDot._y = rotY - myBox._height;


I'm getting the same crazy, I don't know what's going on results using this.
Is there something I'm missing?

Thanks everyone for the replies, much appreciated!!!

- Original Message -
From: Mark Winterhalder [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 04, 2006 7:19 PM
Subject: Re: [Flashcoders] Find point after rotation


 Lets say I have a rectangle (height  width). I need to know the bottom
 middle point. That would be point(clipWidth / 2, clipHeight).

 So we'll say:
 var x = clipWidth / 2;
 var y = clipHeight;

 Closest I've gotten is using:
 x=ClipWidth / 2 + Math.cos(angle)
 y=ClipWidth / 2 - Math.sin(angle)

 That's pretty close already -- it's what you would use to draw a
 circle (by iterating the angle and connecting the resulting dots).

 What you need is those two values:
 var cos = Math.cos( angle );
 var sin = Math.sin( angle );

 Then do the following with x and y from above (your vector for the
 rotation matrix):
 var rotX = cos * x - sin * y;
 var rotY = sin * x + cos * y;

 rotX and rotY are your coordinates (relative to the rectangle clip's
 position on its parent clip).

 One more thing:
 _rotation is stored as one byte, so it's rounded to 360 / 255. That's
 something you will have to take in account for the angle if you want
 to be exact, easiest would be to read the angle from the _rotation
 property after you've changed that.

 HTH,
 Mark




 On 10/4/06, Jason C Reynolds [EMAIL PROTECTED] wrote:
 Hi, having some math problems... hoping someone can help

 Lets say I have a rectangle (height  width). I need to know the bottom
 middle point. That would be point(clipWidth / 2, clipHeight).
 But I am having a hard time keeping track of this point after I rotate
 that clip. If I rotate the clip 40 degrees (clip._rotation = -40), where
 on the stage is that bottom middle point now?

 I have searched the forums, and came up with alot of finding the angles,
 but all seem to assume I know 2 points.
 Closest I've gotten is using:
 x=ClipWidth / 2 + Math.cos(angle)
 y=ClipWidth / 2 - Math.sin(angle)

 Sorry, I'm s rusty with math and hoping someone can push me in the
 right direction. Right now I'm trying to figure out the radius of the
 'circle' that is formed while rotating, but that isn't going anywhere
 (fast anway).

 Thanks for any tips,
 Jason
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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Michael Stuhr

Aaron Roberson schrieb:


I hope that makes sense.


no. sorry.

micha
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RE: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Pete Miller
A preloader by definition is a short, small movie that loops endlessly
until the swf is completely loaded; the load-end stops the movie.

You're describing a movie that wants to end when it reaches its last
frame.  What does it have to do with the load process?  You cannot
guarantee which will end first, the movie or the load, so you need to
know what you want to happen in either case depending on which event
happens first.

P. 

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Aaron Roberson
 Sent: Thursday, October 05, 2006 12:40 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] How to create a preloader that plays in
full
 
 Thanks for the sarcasm but I am not just trying to create a simple
 preloader that plays until the movie has loaded. Rather, I want to
 create a preloader that has two functions: 1) to preload the movie
(of
 coarse) and 2) to play the entire preloader's timeline even if the
 movie has already been preloaded. It's the second part that I am
 having trouble with.
 
 A traditional preloader plays until the movie has been loaded.
 Instead, I want the preloader to play in entirely even if the movie
 has already been loaded. This way, the preloader is not just a
 progress bar but an element of the movie.
 
 I hope that makes sense.
 
 On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote:
  Aaron Roberson schrieb:
   I want to create a preloader that plays through even if the rest
of
   the timeline has been loaded. I saw a tutorial on this some time
back
   but can't find it now.
  
   Forgive me if this is a common request or something but I have
   searched and searched but can't find it. The problem is probably
that
   I'm not sure what keywords to use for a good search.
  
 
  you cannot find *anything* about how a *preloader* is made in flash
?
 
  is the list archive down ?
  is flashkit down ?
  is google down ?
 
  micha
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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Marc Hoffman

Hi Aaron,

By my definition, a preloader plays until the rest of the content is 
sufficiently loaded for the .swf to stream at the user's bandwidth. 
If you just want something to play in its entirety, you're talking 
about an introduction, which is created the same as any other Flash 
content. If you need something that will play all the way through but 
then do some sort of waiting if the rest of the content isn't 
sufficiently loaded, then you're back to the concept of inserting a 
preloader. So you see, it's either an intro (which plays through once 
and moves on to the main content), a preloader (which plays until 
content is sufficiently loaded) or a combination of both.


The tour started by showing a golf ball traveling in a loop. Each 
time the ball got close to the hole, the swf evaluated whether the 
main content had sufficiently loaded. If the enough content was 
loaded, the ball fell into the hole with a nice clunk sound, and 
the main content played. On the other hand, if the main content 
wasn't ready, the golf ball travelled back to its starting point and 
then looped to the hole again, where it would once again check 
loading status. So the ball would always travel at least to the hole, 
and the main content would never play without the user seeing the 
ball fall into the hole. The ball traveling to the hole is the intro 
part. The ball looping continuously until the content is ready is the 
preloader part.


Marc

At 09:40 AM 10/5/2006, you wrote:

Thanks for the sarcasm but I am not just trying to create a simple
preloader that plays until the movie has loaded. Rather, I want to
create a preloader that has two functions: 1) to preload the movie (of
coarse) and 2) to play the entire preloader's timeline even if the
movie has already been preloaded. It's the second part that I am
having trouble with.

A traditional preloader plays until the movie has been loaded.
Instead, I want the preloader to play in entirely even if the movie
has already been loaded. This way, the preloader is not just a
progress bar but an element of the movie.

I hope that makes sense.

On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote:

Aaron Roberson schrieb:
 I want to create a preloader that plays through even if the rest of
 the timeline has been loaded. I saw a tutorial on this some time back
 but can't find it now.

 Forgive me if this is a common request or something but I have
 searched and searched but can't find it. The problem is probably that
 I'm not sure what keywords to use for a good search.


you cannot find *anything* about how a *preloader* is made in flash ?

is the list archive down ?
is flashkit down ?
is google down ?

micha
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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Marcelo Wolfgang

Just from the top of my head here, so excuse if anything is wrong

but couldn't you put at the end of the preload animation something like

stop();
if (getBytesLoaded() == getBytesTotal()){
 play();
} else {
this.onEnterFrame = function() {
  if (getBytesLoaded() == getBytesTotal()){
delete this.onEnterFrame
play ();
  }
}

HTH

On 10/5/06, Pete Miller [EMAIL PROTECTED] wrote:

A preloader by definition is a short, small movie that loops endlessly
until the swf is completely loaded; the load-end stops the movie.

You're describing a movie that wants to end when it reaches its last
frame.  What does it have to do with the load process?  You cannot
guarantee which will end first, the movie or the load, so you need to
know what you want to happen in either case depending on which event
happens first.

P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Aaron Roberson
 Sent: Thursday, October 05, 2006 12:40 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] How to create a preloader that plays in
full

 Thanks for the sarcasm but I am not just trying to create a simple
 preloader that plays until the movie has loaded. Rather, I want to
 create a preloader that has two functions: 1) to preload the movie
(of
 coarse) and 2) to play the entire preloader's timeline even if the
 movie has already been preloaded. It's the second part that I am
 having trouble with.

 A traditional preloader plays until the movie has been loaded.
 Instead, I want the preloader to play in entirely even if the movie
 has already been loaded. This way, the preloader is not just a
 progress bar but an element of the movie.

 I hope that makes sense.

 On 10/5/06, Michael Stuhr [EMAIL PROTECTED] wrote:
  Aaron Roberson schrieb:
   I want to create a preloader that plays through even if the rest
of
   the timeline has been loaded. I saw a tutorial on this some time
back
   but can't find it now.
  
   Forgive me if this is a common request or something but I have
   searched and searched but can't find it. The problem is probably
that
   I'm not sure what keywords to use for a good search.
  
 
  you cannot find *anything* about how a *preloader* is made in flash
?
 
  is the list archive down ?
  is flashkit down ?
  is google down ?
 
  micha
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[Flashcoders] centering printed content

2006-10-05 Thread Jim Gay
I'm trying to center my printJob content and I'm unable to do it on  
the printed page.
Is there some kind of limitation on centering the content on the  
actual printed page?


Thanks for any help.

Here's the code:

print_btn.onRelease = function() {
var pj:PrintJob = new PrintJob();
var success = pj.start();
var ratio;
if(success) {
if(pj.pageHeight  pj.pageWidth) {
ratio = pj.pageWidth/cert._width*100;
} else {
ratio = pj.pageHeight/cert._height*100;
}
cert._xscale = ratio;
cert._yscale = ratio;
cert._x = (pj.pageWidth - cert._width)/2;
cert._y = (pj.pageHeight - cert._height)/2;
pj.addPage(cert, {}, {printAsBitmap:true}, 1);
pj.send();
}
delete pj;
resetCert(); //sets it back to normal
}

-Jim
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RE: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Steven Sacks | BLITZ
You're going to need a preloader for your preloader...

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RE: [Flashcoders] Flash based desktop mate

2006-10-05 Thread Steven Sacks | BLITZ
 it would need to be a full screen projector file

Why would it need to be a full screen projector file?

mProjector's alpha performance on Windows is the best there is.  
http://www.thespringbox.com/  uses mProjector and has alpha
transparency.

If you want to be able to move something around the screen, you can move
it around the screen by setting the window's x and y position.  You
don't need to make it a full screen application.  If you want multiple
things to appear in different places anywhere on the screen, you open up
new mProjector windows and communicate to those using mProjector's API.
It's all supported and well documented.  You don't need to make it a
full screen application to achieve those things.  :)

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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Aaron Roberson

Marcelo, I think your concept will work for my project.

Thanks all,
Aaron

On 10/5/06, Marcelo Wolfgang [EMAIL PROTECTED] wrote:

Just from the top of my head here, so excuse if anything is wrong

but couldn't you put at the end of the preload animation something like

stop();
if (getBytesLoaded() == getBytesTotal()){
  play();
} else {
 this.onEnterFrame = function() {
   if (getBytesLoaded() == getBytesTotal()){
 delete this.onEnterFrame
 play ();
   }
}

HTH

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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Aaron Roberson

Yeah, I think that is essentially what Pete and Marc said.

Thanks

On 10/5/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:

You're going to need a preloader for your preloader...

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RE: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Pete Miller
And a preloader for the preloader's preloader...does Zeno's Paradox
apply here?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Aaron Roberson
 Sent: Thursday, October 05, 2006 1:57 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] How to create a preloader that plays in
full
 
 Yeah, I think that is essentially what Pete and Marc said.
 
 Thanks
 
 On 10/5/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
  You're going to need a preloader for your preloader...
 
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RE: [Flashcoders] Unsubscribe me please

2006-10-05 Thread Steven Sacks | BLITZ
 Unsubscribe me please

I've unsubscribed you.  You shouldn't receive this email.

Just in case you did, check out this part of the footer of every single
message on Flashcoders.  :)

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[Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood
Anyone know why the 2880 pixel limit for either width or height of a  
BitmapData object?


If the intention is to limit the amount of memory required (2880 X  
2880 pixels would require about 24 Mb), then the limit should be on  
the total size of the image surely. Or is there some other reason for  
this that someone can explain?


I wanted to create an image object 3500 X 300 pixels which will take  
up about 4 Mb - but I can't.


Any thoughts?

David
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood

Ooops! sorry - my bad maths - that 24 Mb should have been 32 Mb

David

On 6/10/2006, at 7:28 AM, Dave Wood wrote:

Anyone know why the 2880 pixel limit for either width or height of  
a BitmapData object?


If the intention is to limit the amount of memory required (2880 X  
2880 pixels would require about 24 Mb), then the limit should be on  
the total size of the image surely. Or is there some other reason  
for this that someone can explain?


I wanted to create an image object 3500 X 300 pixels which will  
take up about 4 Mb - but I can't.


Any thoughts?

David
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RE: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Andreas Weber
 Is there anywhere I can find a greater range of Penner type easing
equations than are normally 
 around? Specifically I want a much weaker bounce than the usual
easeOutBounce.

Try Timothée Groleau's brilliant Easing Function Generator - by dragging
the control points you can easily shape the easing curve: 
http://timotheegroleau.com/Flash/experiments/easing_function_generator.htm

hth
--
Andreas Weber



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[Flashcoders] Drag and Drop: Need help creating 1 drag for Multiple drops. Willing to pay. Need help ASAP.

2006-10-05 Thread newbie133
Need help Creating 1 drag for Multiple drops. Example
of code below.

I want to drag fruit into multiple (targets)
containers that lock. Fruit can have multiple correct
targets. I can this to work 1-on-1 but not multiple.
Thanks!  

This is code on frame 1. 
Movies Clip: Fruit 
Target: apple(correct), orange(correct), chair(Wrong)
---
// Create 1 drag for Mutiple drop functionality

fruit_mc.onPress = function() {
this.startDrag();
};
fruit_mc.onRelease = function() {
this.stopDrag();
if (this.hitTest(_root.fruit_targ_mc)) {
this._x=555.6;
this._y=123.5;
_root.drag_txt.htmlText = bCorrect!;

} else if (this.hitTest(_root.start_targ_mc)) {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = bIncorrect/bbrPlease
Try again!;
} else {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = bIncorrect/bbrPlease
Try again!;
}
};

fruit_mc.onPress = function() {
this.startDrag();
};
fruit_mc.onRelease = function() {
this.stopDrag();
if (this.hitTest(_root.apple_targ_mc)) {
this._x=555.6;
this._y=123.5;
_root.drag_txt.htmlText = bCorrect!;

} else if (this.hitTest(_root.start_targ_mc)) {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = bIncorrect/bbrPlease
Try again!;
} else {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = bIncorrect/bbrPlease
Try again!;
}
};

fruit_mc.onPress = function() {
this.startDrag();
};
fruit_mc.onRelease = function() {
this.stopDrag();
if (this.hitTest(_root.chair_targ_mc)) {
this._x=555.6;
this._y=123.5;
_root.drag_txt.htmlText = bCorrect!;

} else if (this.hitTest(_root.start_targ_mc)) {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = bIncorrect/bbrPlease
Try again!;
} else {
this._x=556.6;
this._y=302.4;
_root.drag_txt.htmlText = bIncorrect/bbrPlease
Try again!;
}
};



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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Michael Stuhr

Dave Wood schrieb:
Anyone know why the 2880 pixel limit for either width or height of a  
BitmapData object?


If the intention is to limit the amount of memory required (2880 X  
2880 pixels would require about 24 Mb), then the limit should be on  
the total size of the image surely. Or is there some other reason for  
this that someone can explain?


  
this has to with other things. the 2880 px stuff is related  to one 
single object, you can have as much object of that size as you want, as 
long as you have enough ram.
I wanted to create an image object 3500 X 300 pixels which will take  
up about 4 Mb - but I can't
sure you can't. you gave your answer in the above quoted text. your  
limitation is 2880 px square. and 3500 beats that. just scale it down to 
2880 and you should be fine, than you can put it in a mc and scale that 
one up. that should do the trick.


micha
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Re: [Flashcoders] How to create a preloader that plays in full

2006-10-05 Thread Michael Stuhr

Pete Miller schrieb:

And a preloader for the preloader's preloader...does Zeno's Paradox
apply here

you read too much Pyramids  :-)

micha
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[Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread Ammon Lauritzen

Ok, simple issue really, and I seem to have found evidence of other
people experiencing it as well - just no answers posted to their pleas
for help :)

I have a flash video (the player swf is compiled for flash 8) that
should be visible at the bottom of http://walk-ez.com/fans.aspx.

And it is visible. Under Firefox and Opera. Under IE, it does not work
on machines with flash 9, only those that have yet to be upgraded from
8.

I've tried with and without fla-i mean swfobject, with and without
various parameters being passed in to the swf, and off of a variety of
servers. None of this seems to make any sort of difference.

Thoughts? Is this a known issue?

Ammon
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Re: [Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread John Dowdell

Ammon Lauritzen wrote:

Ok, simple issue really, and I seem to have found evidence of other
people experiencing it as well - just no answers posted to their pleas
for help :)


When people say it dont work and others know it does, it's hard for 
others to help. Normal troubleshooting helps more (some-or-all-files, 
some-or-all-sessions, the usual stuff.)





I have a flash video (the player swf is compiled for flash 8) that
should be visible at the bottom of http://walk-ez.com/fans.aspx.


You're using a JavaScript routine to write the tags. When you do a test 
file with straight OBJECT/EMBED markup, then do you see that content in 
that browser? That's the quickest way to start finding where the 
difference is.


jd





--
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Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
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Re: [Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread Ammon Lauritzen

On 10/5/06, John Dowdell [EMAIL PROTECTED] wrote:

You're using a JavaScript routine to write the tags. When you do a test
file with straight OBJECT/EMBED markup, then do you see that content in
that browser? That's the quickest way to start finding where the
difference is.


I'm sorry, I thought I was clearer than that. By without swfobject I
meant that I had also tried manually as well:

object 
codebase=http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0;
width=360 height=320 id=VideoPreview align=middle
param name=allowScriptAccess value=sameDomain /
param name=movie value=swf/VideoPreview.swf /
param name=quality value=high /
param name=bgcolor value=#ff /
embed src=swf/VideoPreview.swf
quality=high
bgcolor=#ff
width=360 height=320
name=VideoPreview align=middle
allowScriptAccess=sameDomain
type=application/x-shockwave-flash
pluginspage=http://www.macromedia.com/go/getflashplayer; /
/object

(URL for this snippet on my dev server is at
http://enemyhideout.com/walkez/VideoPreview.html)

Again. This works fine in Firefox and in IE/Flash8. But in IE/Flash9,
flash loads, I'm just getting a contentless box.

My point was that I'm not finding _anything_ that makes a difference
other than flash player version.

Ammon
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Re: [Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread Ammon Lauritzen

On 10/5/06, Ammon Lauritzen [EMAIL PROTECTED] wrote:

I'm sorry, I thought I was clearer than that. By without swfobject I
meant that I had also tried manually as well:


And yes, now that I look back on it, I realise that my poor attempt at
humor might not have parsed very well visually... but shrug.

Ammon
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Re: [Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread Geoff Stearns

i thought it was funny.


On Oct 5, 2006, at 5:43 PM, Ammon Lauritzen wrote:


On 10/5/06, Ammon Lauritzen [EMAIL PROTECTED] wrote:
I'm sorry, I thought I was clearer than that. By without  
swfobject I

meant that I had also tried manually as well:


And yes, now that I look back on it, I realise that my poor attempt at
humor might not have parsed very well visually... but shrug.

Ammon
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood

Thanks for your response Micha

this has to with other things. the 2880 px stuff is related  to one  
single object, you can have as much object of that size as you  
want, as long as you have enough ram.
I wanted to create an image object 3500 X 300 pixels which will  
take  up about 4 Mb - but I can't
sure you can't. you gave your answer in the above quoted text.  
your  limitation is 2880 px square. and 3500 beats that.



No I didn't give the answer. I can understand why 2880 X 2880 might  
be considered excessively big, but to have 2880 pixels as a limit for  
a single dimension is silly - unless there is some other reson I  
don't yet understand. And if another reason exists, then I want to  
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would  
be only about 280 kb. Why can't I create such an object?


I don't want to scale my image up because I  know it will degrade.

Thanks

David

just scale it down to 2880 and you should be fine, than you can put  
it in a mc and scale that one up. that should do the trick.


micha

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Re: [Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread John Dowdell

Ammon Lauritzen wrote:

On 10/5/06, John Dowdell [EMAIL PROTECTED] wrote:


You're using a JavaScript routine to write the tags. When you do a test
file with straight OBJECT/EMBED markup, then do you see that content in
that browser? That's the quickest way to start finding where the
difference is.



I'm sorry, I thought I was clearer than that. By without swfobject I
meant that I had also tried manually as well:

object 
codebase=http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0; 


width=360 height=320 id=VideoPreview align=middle
param name=allowScriptAccess value=sameDomain /
param name=movie value=swf/VideoPreview.swf /
param name=quality value=high /
param name=bgcolor value=#ff /
embed src=swf/VideoPreview.swf
quality=high
bgcolor=#ff
width=360 height=320
name=VideoPreview align=middle
allowScriptAccess=sameDomain
type=application/x-shockwave-flash
pluginspage=http://www.macromedia.com/go/getflashplayer; /
/object

(URL for this snippet on my dev server is at
http://enemyhideout.com/walkez/VideoPreview.html)

Again. This works fine in Firefox and in IE/Flash8. But in IE/Flash9,
flash loads, I'm just getting a contentless box.

My point was that I'm not finding _anything_ that makes a difference
other than flash player version.

Ammon
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If you can't see other SWF in that browser, then that's a clue.




--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] flv not playing in IE with Flash 9

2006-10-05 Thread Ammon Lauritzen

On 10/5/06, John Dowdell [EMAIL PROTECTED] wrote:

If you can't see other SWF in that browser, then that's a clue.


Sigh. And here I was wasting my time trying to be polite to you. YES I
could see other SWF's in that browser. Sheesh.

Anyways. Resolution to the problem has been achieved. In stead of hard
coding the flv into the swf, we're passing it in as an argument when
instantiating it from the html. And it works.

There seems to be an issue with directory locations. The flv was
trying to load relative to the swf, NOT the html file. So why this
happens in flash 9 for IE, I don't know, nor do I care any more at
this point. But the incident has been logged for future reference when
we encounter the bug again.

Ammon
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Bill Brown

Dave,

I'm not sure if this is appropriate for your application, but I ran into a
similar problem when creating a project using high-quality panoramic photos.
The way I worked around it was by slicing up my image into 2880 px tiles,
then re-assembling them with actionscript on the stage.

Cheers,
BB

On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote:


Thanks for your response Micha

 this has to with other things. the 2880 px stuff is related  to one
 single object, you can have as much object of that size as you
 want, as long as you have enough ram.
 I wanted to create an image object 3500 X 300 pixels which will
 take  up about 4 Mb - but I can't
 sure you can't. you gave your answer in the above quoted text.
 your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

 just scale it down to 2880 and you should be fine, than you can put
 it in a mc and scale that one up. that should do the trick.

 micha
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Charles Parcell

It is a hard limit of object within Flash. It is similar to the hard limit
of image sizes within Director as well. It has nothing to do with memory use
but rather they way the app and player were programmed.

Charles P.


On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote:


Thanks for your response Micha

 this has to with other things. the 2880 px stuff is related  to one
 single object, you can have as much object of that size as you
 want, as long as you have enough ram.
 I wanted to create an image object 3500 X 300 pixels which will
 take  up about 4 Mb - but I can't
 sure you can't. you gave your answer in the above quoted text.
 your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

 just scale it down to 2880 and you should be fine, than you can put
 it in a mc and scale that one up. that should do the trick.

 micha
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Dave Wood

Hi Charles / Bill
It is a hard limit of object within Flash. It is similar to the  
hard limit
of image sizes within Director as well. It has nothing to do with  
memory use

but rather they way the app and player were programmed.


I wasn't aware of the limit in Director - any idea what it is?

In Director..
newImage = image(6000,6000,16) -- bloody big
put ilk(newImage) -- image
put newImage.width -- 6000

In Flash
var newImage = new BitmapData(3500,300) // not so big
trace(typeof(newImage)) -- undefined
trace(newImage.width) -- undefined


Bill, what you described very similar to what I'm trying to do, in my  
case I have a set of 7 images each 500 X 300 and I thought I'd  
assemble them in a single panoramic imag, display it in a single  
movieClip and handle the scrolling with copyPixels and a mask


What I'm doing now is just putting them into individual clips spaced  
500 pixels apart and scrolling the parent clip behind a mask - not  
using BitmapData at all. Works OK I guess, just seems less tidy soehow:(


Cheers

David








Charles P.


On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote:


Thanks for your response Micha

 this has to with other things. the 2880 px stuff is related  to one
 single object, you can have as much object of that size as you
 want, as long as you have enough ram.
 I wanted to create an image object 3500 X 300 pixels which will
 take  up about 4 Mb - but I can't
 sure you can't. you gave your answer in the above quoted text.
 your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

 just scale it down to 2880 and you should be fine, than you can put
 it in a mc and scale that one up. that should do the trick.

 micha
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Victor Gaudioso
Hey all, I have what will surely be a simple question for you.  I 
instantiated a filled up an Array in my Main Class.  How can I read that 
Array in another Class?


Thanks

- Original Message - 
From: Dave Wood [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 5:19 PM
Subject: Re: [Flashcoders] BitmapData size limit



Hi Charles / Bill
It is a hard limit of object within Flash. It is similar to the  hard 
limit
of image sizes within Director as well. It has nothing to do with  memory 
use

but rather they way the app and player were programmed.


I wasn't aware of the limit in Director - any idea what it is?

In Director..
newImage = image(6000,6000,16) -- bloody big
put ilk(newImage) -- image
put newImage.width -- 6000

In Flash
var newImage = new BitmapData(3500,300) // not so big
trace(typeof(newImage)) -- undefined
trace(newImage.width) -- undefined


Bill, what you described very similar to what I'm trying to do, in my 
case I have a set of 7 images each 500 X 300 and I thought I'd  assemble 
them in a single panoramic imag, display it in a single  movieClip and 
handle the scrolling with copyPixels and a mask


What I'm doing now is just putting them into individual clips spaced  500 
pixels apart and scrolling the parent clip behind a mask - not  using 
BitmapData at all. Works OK I guess, just seems less tidy soehow:(


Cheers

David








Charles P.


On 10/5/06, Dave Wood [EMAIL PROTECTED] wrote:


Thanks for your response Micha

 this has to with other things. the 2880 px stuff is related  to one
 single object, you can have as much object of that size as you
 want, as long as you have enough ram.
 I wanted to create an image object 3500 X 300 pixels which will
 take  up about 4 Mb - but I can't
 sure you can't. you gave your answer in the above quoted text.
 your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

 just scale it down to 2880 and you should be fine, than you can put
 it in a mc and scale that one up. that should do the trick.

 micha
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[Flashcoders] Class Problem

2006-10-05 Thread Victor Gaudioso
Sorry about that last post; it was full of stupid typos and had the wrong 
subject line.  Okay, my question is:


In my Main Class I instantiated and filled up an Array.

Can I read that Array from another Class?  If so, how?

Thanks 


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[Flashcoders] Class Problem

2006-10-05 Thread Bjorn Schultheiss
Create a reference to this class instance and set the array to a public
member.

AS2 101.
Try 
http://www.amazon.com/Essential-ActionScript-2-0-Colin-Moock/dp/0596006527/s
r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8s=books 


Regards,
 
Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Victor
Gaudioso
Sent: Friday, 6 October 2006 1:38 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Class Problem

Sorry about that last post; it was full of stupid typos and had the wrong
subject line.  Okay, my question is:

In my Main Class I instantiated and filled up an Array.

Can I read that Array from another Class?  If so, how?

Thanks 

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Re: [Flashcoders] Class Problem

2006-10-05 Thread Victor Gaudioso
Thanks, I did that but I also had to set the array to static and it works. 
Thanks...I am reading that book, thanks, V
- Original Message - 
From: Bjorn Schultheiss [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 05, 2006 8:46 PM
Subject: [Flashcoders] Class Problem



Create a reference to this class instance and set the array to a public
member.

AS2 101.
Try
http://www.amazon.com/Essential-ActionScript-2-0-Colin-Moock/dp/0596006527/s
r=8-1/qid=1160106358/ref=sr_1_1/104-8535662-7712736?ie=UTF8s=books


Regards,

Bjorn Schultheiss
Senior Flash Developer
QDC Technologies

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Victor
Gaudioso
Sent: Friday, 6 October 2006 1:38 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Class Problem

Sorry about that last post; it was full of stupid typos and had the wrong
subject line.  Okay, my question is:

In my Main Class I instantiated and filled up an Array.

Can I read that Array from another Class?  If so, how?

Thanks

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