Hello Flashcoders!
I've got a little problem on my hands.
You see, I'm making a very very long horizontal scrolling flash page
and I have run out of Work Area space to place my scrolling pictures
and text on.
Is there any way to expand the work area in flash 8 or to work around
this
You probably just need some content in your _root!
onPress, onRelease etc. do only work if the mouse is over some content
of the MovieClip, even of _root.
For better understanding: If you have a filled circle as movieClip,
onPress events work only within the circle, not in the corners of
its
Not much you can do if you need more than the 2880 max stage size.
Sounds like you need to move to actionscript based animation...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of André
Hedetoft
Sent: 09 November 2006 08:21
To:
.Fla - Publish settings - Flash - Local playback security is set to Access
network only right?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Chuan
Sent: donderdag 9 november 2006 5:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders]
does anyone know if there are plans to extend the paste board width in
Flash 9?
Nick Weekes wrote:
Not much you can do if you need more than the 2880 max stage size.
Sounds like you need to move to actionscript based animation...
___
My 0.2,
Basically it really depends on what are they doing. Say you have a
player or main movie. You're tipically going to load different movies
or sections on it. And you want all sections to have a common list of
public properties and methods. Define that list and make it an
interface.
Yes. Pretty much exactly as you describe it.
interface ITheInterface
{
blah
}
class ClassA extends MovieClip implements ITheInterface
{
blah
}
should work fine.
Ian
On 11/9/06, Haydn [EMAIL PROTECTED] wrote:
Is it possible to for a class to extend another class as well as
implement an
this has been great help to me in using ffmpeg to encode to on2 vp6;
http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-encoding.html
On 11/9/06, Reuben Stanton [EMAIL PROTECTED] wrote:
Thanks, that was very helpful.
Reuben
On 04/11/2006, at 5:31 AM, Clark, Craig wrote:
I have
Hi Glen - http://www.flashfilterlab.com/
best, - rajat
On 11/8/06, Glen Pike [EMAIL PROTECTED] wrote:
Hi,
Can anyone point me to the site that recently went up offering an
online modular image manipulation tool, where you can join up lots of
filters, generators and other stuff to mess
Can anyone point me to some solid information about FP8's Garbage Collection
process? I read the article here -
http://www.kaourantin.net/2005/09/garbage-collection-in-flash-player-8.html
but i'm looking for some more in-depth stuff. or perhaps there's a tool to
view the GC working?
I'm
On 11/9/06, Trevor Burton [EMAIL PROTECTED] wrote:
Can anyone point me to some solid information about FP8's Garbage Collection
process? I read the article here -
http://www.kaourantin.net/2005/09/garbage-collection-in-flash-player-8.html
but i'm looking for some more in-depth stuff. or perhaps
Thanks Ian,
What you've said is the principles we were working on here... the problem we
have is that if you're playing a game (which, in itself is fairly
processor-intensive) and you leave the game to return to the lobby - and
then play another game - when the second game is created the whole
Simple enough. In PHP:
http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2004-November/125057.html
While the above example seem to be focused on SendAndLoad, but the process
would be just the same for file/image loading.
Or in ASP:
On 11/9/06, Trevor Burton [EMAIL PROTECTED] wrote:
Thanks Ian,
What you've said is the principles we were working on here... the problem we
have is that if you're playing a game (which, in itself is fairly
processor-intensive) and you leave the game to return to the lobby - and
then play
Hi,
nesting clips and scaling them down on the workarea might help.
You need to scale them back on app start.
greetz
JC
On 11/9/06, James Marsden [EMAIL PROTECTED] wrote:
does anyone know if there are plans to extend the paste board width in
Flash 9?
Nick Weekes wrote:
Not much you can
I think HitTest only works with the bounding box of the MovieClip. So
it's not appropriate for what you're doing.
Try this Metanet Tutorial: Beyond HitTest()
http://www.harveycartel.org/metanet/tutorials.html Collision Detection
in Flash.
cheers,
JulianG
Millie Niss wrote:
It occurred to
Some quick questions off the top of my head:
Why go for a streaming server such as FMS or Red5? What are the concrete
reasons to do so, when simply buffering an flv file through
netstream.play() for the most part functions just as well?
How do services like YouTube handle video uploads and
Ian,
We do load different swfs - the game itself consists of several 'modules'
(the game itself, a navigation bar, mini-games that run within the main game
etc.etc.) when you move to the lobby all the current objects are destroyed
and the clips removed and the lobby is created from scratch - then
List items of differing row height - is this possible in the list
component?
Cheers
M
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to
The first time that you return to a game..?
It sounds very much like you're not destroying the movieclips for each
mini-game, and that you're creating them under unique names/ids or on
unique depths; and when you return to the same game, it's recreated
over the old copy of itself, replacing the
Hello.
If I go to the Flash tab in Publish Settings, then add classpath, it exports
ok.
I looked at the XML and PackagePaths node has required path.
But if I import this profile to a new created fla file, it has empty
classpath list.
Any ideas?
Best regards
Siarhei Hupalovich.
umm, thought it was perfect - but after a couple of hours, I'm still
struggling to get it to work, I've put the fla online, if someone's
got a sec to look through, I'd really appreciate it!
sorted it!
was a combination of having a central registration point on the
affected clip, not using the
I think you can get the same effect using System.security.allowDomain.
On 11/9/06, Ben Smeets [EMAIL PROTECTED] wrote:
.Fla - Publish settings - Flash - Local playback security is set to Access
network only right?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Hi,
whether baseurl = baseurl.substr(0, baseurl.lastIndexOf(/)+1); works
depends on player version and whether you are running it in a browser or on
a disk.
To be sure, replace any \ by / upfront.
greetz
JC
On 11/9/06, Ray Chuan [EMAIL PROTECTED] wrote:
I think you can get the same effect
Hi list,
can anyone confirm whether number parsing depends on regional settings in
anyway?
For example, could parsing 10,3 result in 10,3 on some pc's and 10 on
others?
And even worse could parsing it using Number result in 10 on some pc's and
NaN on others?
I can't reproduce it, but client's
ive made sure there was content - movieclips and shapes - on the root when i
have tried this...nothing worksand _root.useHandCursor seems to be
ignored also.
On 11/9/06, Matthias Dittgen [EMAIL PROTECTED] wrote:
You probably just need some content in your _root!
onPress, onRelease etc. do
if you consider that the object they are atempting to circumvent is
static at the moment of path calculation it is the same has
calculating with always static objects.
From Gamedev.net:
http://www.gamedev.net/reference/list.asp?categoryid=18#194
Hello :)
in ActionScript (based on ECMAScript) you must use the point '.' to the
float numbers, example : 10.5
You can't use the , caractere, 10,5 is false and return NaN if you use the
number type.
if you want parse 10,5 you must transfor the ',' in '.' ...
EKA+ :)
2006/11/9, Hans Wichman
Thanks for the tip.
Any examples of how this behaviour changes? Eg in version this and that.
On 11/9/06, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
whether baseurl = baseurl.substr(0, baseurl.lastIndexOf(/)+1); works
depends on player version and whether you are running it in a browser or on
a
Hm. Having just tried it - with content on the stage - you're quite
right. How odd.
Ian
On 11/9/06, John VanHorn [EMAIL PROTECTED] wrote:
ive made sure there was content - movieclips and shapes - on the root when i
have tried this...nothing worksand _root.useHandCursor seems to be
ignored
Ian,
It's true what they say about great minds... just before I read your reply I
was working on something unrelated and noticed I had to use unloadMovie()
instead of removeMovieClip() and a little light came on... (very dim, but
it's there) - I'll have a look and see if it makes a difference.
I
Np - sorry there were no blinding flashes of inspiration.
Ian
P.S. I've been there with the bingo - albeit on set top box / Sky
digital, rather than Flash. it's soul-destroying...
On 11/9/06, Trevor Burton [EMAIL PROTECTED] wrote:
Ian,
It's true what they say about great minds... just before
Hi,
not very much, the only thing i noticed when moving from flash 8 to 9, is
that _url returns \ locally on flash 8 and / on flash 9.
Not a big change, but enough to break things locally :).
greetz
JC
On 11/9/06, Ray Chuan [EMAIL PROTECTED] wrote:
Thanks for the tip.
Any examples of how
Hey, Flashcoders!
I'm working on a custom Flash player for a high traffic web site. One issue
we're having is that Safari users can trap the path to the mp3 file we're
pulling in with loadSound by using their activity monitor.
Has anyone figured out a way to obfuscate that path from activity
Unless you start using one-time key encryption or something, I'd
suggest the simplest thing to do is to rename the file so that it's
not obviously an mp3. Give it a new file extension. (You'd need to
change the mimetype on the server, too).
HTH,
Ian
On 11/9/06, Gadlin, Steve [EMAIL
Renaming isn't an option here...
Can you explain more about this one time key encryption?
Steve
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian
Thomas
Sent: Thursday, November 09, 2006 10:10 AM
To: Flashcoders mailing list
Subject: Re:
IT You'd need to change the mimetype on the server, too
AFAIK Flash doesn't care about mime-types, simply enough to rename
the file - if it is a valid mp3, Flash will handle it correctly.
Attila
___
Flashcoders@chattyfig.figleaf.com
To change your
Hi
I test myself with only lines in the two movieClips, hitTest works fine
without fills...
David Buff
- Original Message -
From: Millie Niss [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 09, 2006 4:01 AM
Subject:
It's just off the top of my head (and I probably gave it the wrong
name - there's no encryption involved) - You could perhaps do
something like a client/server exchange when the app starts up to
agree some sort of 'handshake' code; and when you request each mp3 use
that code. Have the code expire
Flash may not care, but (for example) the latest version of IIS does.
If you don't set a mime-type for a file extension, it defaults to a
404 instead of serving the file. Stupid system. :-)
Ian
On 11/9/06, Rákos Attila [EMAIL PROTECTED] wrote:
IT You'd need to change the mimetype on the
AFAIK Flash doesn't care about mime-types, simply enough to rename
the file - if it is a valid mp3, Flash will handle it correctly.
But Windows Server 2003 for example has have MIME types added in order
to serve files. So right, doesn't matter to Flash - MIME type settings
are server side. So
IT Flash may not care, but (for example) the latest version of IIS does.
IT If you don't set a mime-type for a file extension, it defaults to a
IT 404 instead of serving the file. Stupid system. :-)
I see, it escaped my attention - I have minimal experience with IIS :)
Attila
Hi,
I've got a template-based e-learning application which plays a dynamic
mp3 voiceover file (typically around 200k in size) once a screen has
loaded.
The problem I've got is that on a few screens, the audio more often than
not cuts off before it has finished - in a random place each time.
Hi Paul,
Does your screen length (time) affect the sound or is it the sound that
determines the length of a screen ? Firsthand, it sounds like a synch
problem to me. Is there any other places where you call stopAllSounds() or
playSound() ? This might as well affect the cut off.
HTH
A.
I want to create a test to see if a loaded SWF is compiled in ActionScript 1
or 2. I'm assuming I can use an old Flash detection trick and call a method
that's only supported in ActionScript 2, just not sure which one to call
exactly. Will that work? Anyone have any ideas or examples?
-Jeff
--
My limited understanding is all .swfs compile down to bytecode anyway,
and it's the Flash player that contains the runtime and inteprets the AS
1.0 or 2.0 bytecode as the case may be, not the .swf, so I don't think
that would work.
Jason Merrill
Bank of America
Learning Organizational
Furthermore, I think I read somewhere (can't remember where) that all
code made in AS2.0 is converted to AS1.0 at compile time (classes and
methods are converted to prototype-style functions), so even the flash
player has no clue wether the code was 1.0 or 2.0.
side-note: my first post on the
if they dont have flash player, then they won't have the required version
number anyway, so wouldn't the version detection scripts still work?
On 11/9/06, Merrill, Jason [EMAIL PROTECTED] wrote:
Might be a dumb and simple answer, but is there any way to simply detect
the presence of the
If you were using AS3.0 you could use the
flash.display.LoaderInfo.actionScriptversion property.
Wait--no, that only distinguishes 1.0 and 2.0 from 3.0. You could use
the swfVersion property, though. Why exactly do you need to detect this?
―
Mike Keesey
-Original Message-
From: [EMAIL
Yes, but I don't want my scripts to HAVE version detection for the users
who do have the Flash player, because we always know what to build for
and what version the user will have. Since the detection script gets
copied all over the place, I don't want to update those scripts to
account for newer
uhh, SWFObject requires you specify a version, but it's a *minimum*
version...
so if you publised your movie as flash 7 content, you say 'this
requires flash player 7', and swfobject takes that as '7 or higher'.
so you don't have to update anything.
On Nov 9, 2006, at 1:52 PM, Merrill,
Maybe you could use swfobject (pretty much industry standard detection
script), and then pass in the RequiredVersion var of 0?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 09 November 2006 18:53
To: Flashcoders mailing list
MJ Yes, but I don't want my scripts to HAVE version detection for the users
MJ who do have the Flash player, because we always know what to build for
MJ and what version the user will have. Since the detection script gets
MJ copied all over the place, I don't want to update those scripts to
MJ
Have embedded a SWF into powerpoint using standard flash embed methods.
Have remoting logic built into SWF that I need to occur with our database on
the web and a netstream call for a video via RTMP/FMS.
Is there a powerpoint plugin that will enable access to the web?
Thank you!
-
I was playing around with the idea of passing data from an HTML page
directly into a Flash movie via Javascript/SWFObject. One thing I wanted
to try was sending the text that SWFObject replaces into the Flash
movie.
In Firefox this was pretty simple. E.g., if SWFObject was replacing the
contents
Not sure how complicated your html page is, but I have been playing with
the same idea but going at it a different way. I just loaded the entire
page in as xml. As long as the page is valid xhtml it works great. I
realize it doesn't exactly answer your sgml question, but it should get you
the
I did some research into this a while back:
http://blog.deconcept.com/2006/02/27/using-alternate-content-flash/
end result: too much hassle to get the code you really want... you
never know when browsers will update and break it in the future, or
when some new obscure browser will come up
hitTest has a version that tests a point against the actual shape of a
MovieClip. The other varaiation tests two MovieClips, but only compares
their bounding boxes, not the actual shapes.
I found a useful segment intersection algorithm in the book
_Computational Geometry: Algorithms and
ryan's solution would be the easiest thing to dojust load the page in as
xml. if you're using flash8, you can use the idMap to grab the node that the
swfObject overwrites.
On 11/9/06, Ryan Potter [EMAIL PROTECTED] wrote:
Not sure how complicated your html page is, but I have been playing
That sounds *much* nicer--how do you grab the whole XHTML page in
Javascript?
―
Mike Keesey
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Ryan Potter
Sent: Thursday, November 09, 2006 11:39 AM
To: Flashcoders mailing list
Subject: RE:
Millie Niss wrote:
I found a useful segment intersection algorithm in the book
_Computational Geometry: Algorithms and Applications_, by Mark de Berg
http://www.amazon.com/Computational-Geometry-Algorithms-Applications-Second/dp/3540656200/ref=pd_ys_qtk_rvi_img/102-1020427-4119337
The
Use the code below. I did it for my implementation of a flash replacer,
and works like a charm.
input: an html node (node = document.getElementById(nodename))
output: a perfectly valid XML reconstruction of the tree below the node.
Works on all browsers.
parseTree = function ($node) {
no javascript, just do a new XML object in flash, and load the page.
so you really just need to pass the page url into flash:
so.addVariable(currentPage, document.location.href);
then use that to do an xml.load()
On Nov 9, 2006, at 3:03 PM, Mike Keesey wrote:
That sounds *much* nicer--how
i think you misunderstood the suggestion. you can load the page in as xml in
flash, just like loading in any other xml. i would change your swfObject
javascript to pass in the location of the page:
//javascript
swfObj.addVariable(loc, location.href);
and then load that as xml in flash:
Ah, that works. The only thing is that it requires a double load of the
page and the data isn't instantly available (although, with
browser-caching, it should load in very quickly). Not huge concerns, but
the double load could skew metrics.
―
Mike Keesey
-Original Message-
From: [EMAIL
Mike Keesey wrote:
Ah, that works. The only thing is that it requires a double load of the
page and the data isn't instantly available (although, with
browser-caching, it should load in very quickly). Not huge concerns, but
the double load could skew metrics.
http://guipaganini.com.br/
- view
Hey all,
I'm thinking about purchasing some items from Flashloaded and I'd like to
hear what everyone has to say about their work and their support.
Any comments welcome.
Cheers,
!k
___
Flashcoders@chattyfig.figleaf.com
To change your
I have purchased a few items from them and I have had nothing but great
experiences.
-Original Message-
From: [EMAIL PROTECTED] on behalf of Kevin Aebig
Sent: Thu 11/9/2006 1:54 PM
To: 'Flashcoders mailing list'
Cc:
Subject:[Flashcoders] Flashloaded.com Service
Hey
Hi,
If the movie clips are circular, you may be faster using your own
maths...
Hit test will see if a point is in a clip, but you only want to see
if 2 circles are touching.
Jobe Makar's book Macromedia Flash MX Game Design Demystified gives
this solution - called Circle to
Thanks re:swfobject, but I was hoping to keep this pretty light - there
really is no simple Javascript way to do this?
Jason Merrill
Bank of America
Learning Organizational Effectiveness
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On
Same here. I had a question about the usage of a component once, and they
got right back to me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Geurts
Sent: Thursday, November 09, 2006 2:02 PM
To: Flashcoders mailing list
Subject: RE:
swfobject is only 6.7kb... it doesn't get much lighter than that.
if you *really* need something smaller (which sounds like a
ridiculous need to me) you could take the plugin detection code from
swfobject out and just use that. that would chop the size down to
about 1/4 of the full size,
Hi, downloaded Flash, 1st post! w00t! need to work out a small project. I
have experience in programming, not specifically OOP, and actionscript seems
to be very OOP. I few questions:
I am loading up some XML per an example:
//ignore whitespace
XML.prototype.ignoreWhite = true;
//create
swfobject is only 6.7kb... it doesn't get much lighter than that.
if you *really* need something smaller (which sounds like a
ridiculous need to me)
Before you actually think I have a ridiculous need - I'm not talking
about filesize necessarily, I'm also talking about controlling large
amounts
My application starts with a user login/authentication. I want to
implement an idle user process that logs the user out after X amount of
time of no activity.
The most obvious way I can think to do this is to start an interval
timer, and keep reseting it any time a widget is used. That means
Hi,
You will need to move external_xml.load call below the onLoad
function because your file will probably be loaded before the handler is
defined (locally).
with trace(myXML) you have defined myXML inside the function -
this means it is not in scope outside the function. Try:
var
FYI - I looked in more detail at swfobject as was suggested and the only
think I needed to pull out of it and plug into our other detection and
embedding scripts was in the catch/try statements:
axo = new ActiveXObject(ShockwaveFlash.ShockwaveFlash);
Not specifying a version number. Thanks to
Hi,
You will need to move external_xml.load call below the onLoad
function because your file will probably be loaded before the handler is
defined (locally).
with trace(myXML) you have defined myXML inside the function -
this means it is not in scope outside the function. Try:
You have to use a function because the loading is asynchronous. It
doesn't stop program flow while it's loading; it continues with the
program and calls a handler (onLoad) once the load is complete.
I'm not sure this is the proper forum for n00b questions
―
Mike Keesey
Additionally, the reason you must create a function is because, as you
put it, it is something that one will use again and again. Not in the
way you understand it however.
The XML class definition knows that there is (should be) a function
called onLoad() that it must call when it successfully
Hello,
I am curious if anyone here is living in Japan, and could assist me with
getting some images of content that are offered by NTT DoCoMo via i-Mode.
This would be greatly appreciated, you will get credits...
Yours,
Weyert
___
There are a number of ways to do this. I would start by looking at the xml
help files in the flash help. If you get looking at the object and it's
methods you will get an idea of how it works.
There are also some good tutorials out there:
Hi,
Apologies, I missed your other question:
You can extend the XML object to include a reference to its parent -
which would contain a function that allowed you to parse it and do
things with your movie, like so:
var external_xml:XML = new XML();
external_xml.parent = this;
Hi,
You will need to move external_xml.load call below the onLoad
function because your file will probably be loaded before the handler is
defined (locally).
with trace(myXML) you have defined myXML inside the function -
this means it is not in scope outside the function. Try:
Hi list...
How can you access embedded cue points WITHOUT using the FLV playback
component? I'm just using the plain video object on the stage.
When the FLV is loaded, I am trying to get cue point info like so:
ns.onMetaData = function(infoObject:Object):Void {
for (var i in
You have to use a function because the loading is asynchronous. It
doesn't stop program flow while it's loading; it continues with the
program and calls a handler (onLoad) once the load is complete.
Thanks, I understand that part now.
I'm not sure this is the proper forum for n00b
I use to trip over this one, calling xml.load() then immediately trying
to use data from the load, forgetting that I needed to wait for the
onLoad() to tell me that it was done.
Thanks you as well, at least I am not the first to trip up on this, its a
bit wonky coming from other languages,
Is it possible for you to decide wether a user is idle or not, by judging
his mouse movements? Or is it required to actually measure the usage of
particular elements? If you can suffice with the movement, it might be
enough to create a seperate 'idle checking' class which either listens to
Here is another good article to help you understand XML and Flash:
http://www.actionscript.org/resources/articles/9/1/XML-101/Page1.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Haneda
Sent: Thursday, November 09, 2006 2:59 PM
To:
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Scott Haneda
Sent: Thursday, November 09, 2006 1:59 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Noob, basic questions on actionscript,
withmethodology suggestions
Thanks,
I want to see if a circle hits a network of line segments. Alternatively, I
need to test for self-intersections in the nework of line segments. The
problem is to allow the user to drag nodes of the network but not let them
make the lines cross or drag nodes on top of each other. The circle
sure, i think that you are making a mistake though not testing for a
flash version number.
if you have flash 8 content, and you user has flash player 7 (or
lower) - your method would still embed the swf into the page, and the
user's flash player would attempt to play that swf... often
You tripped, exactly the way I described earlier, by accessing
external_xml right after calling Load(). Wait until onLoad() is called
before doing anything with external_xml. You should trace the XML
object inside the onLoad function:
external_xml.onLoad = function(success:Boolean) {
if
Here's a working class I whipped up. It uses onMouseMove to monitor
their activity.
// BEGIN CLASS
// ActivityMonitor
// Created by Chester McLaughlin on 2006-11-09.
import mx.utils.Delegate;
import mx.events.EventDispatcher;
class ActivityMonitor {
var nLatestActivity:Number;
Think of it this way:
When you call XML.load(), the XML object doesn't say, Right away, sir,
there you go! It says, Okay, let me pencil that in for later and I'll
get to it when I can. Once you call XML.load(), you shouldn't use the
XML object again until XML.onLoad() is called (which is the XML
No offense Scott, but you are asking some really basic questions about how
AS works and how the XML object in Flash works and this may not be the list
to be asking. I guarantee you are going to get some harsh replies on this
list for basic questions. Spend some time in the help files (f1) you
If you plan to do a lot of Flash XML stuff, the book XML for Flash by Sas
Jacobs (2006, friendsofed) is pretty good. It is overkill however if you
only downloaded the 30 day trial version of Flash or don't need to know
about XML handling in detail. I had a lot of trouble figuring out how to
you might want a general purpose system where you could specify what is to
be considered in determining idleness. For example, do you check:
-- only clicking (on the grounds that someone could be moving the mouse
around, for example to check tooltips or just aimlessly, but that they are
idle
Learn PHP is still on my to-do list, and now I'm fumbling my way
through a few simple PHP scripts. I simply want to send an XML object
to a PHP script that will write it to the server. What PHP function
will catch the end result of a XML.send() function? No need for too
many details, I'll read
Here is another good article to help you understand XML and Flash:
http://www.actionscript.org/resources/articles/9/1/XML-101/Page1.html
Ahh thanks, page 3 of this one is immensely informative.
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Scott Haneda
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