[Flashcoders] Sitepal, Security Sandbox, and AS3.0

2007-01-25 Thread Kalani Bright
Aloha Everyone,
 
I'm having problems getting SitePal to work with AS 3.0 code.  It works fine
in 2.0 code with loadmovie.
 
In 3.0 I used the standard urlRequest and loader and did the security domain
stuff like 2.0.
 
However I end up with nothing though I do see its contacting the server.
Just and empty space no character.
So I figured what if I created a container swf in 2.0 code then loaded that
into 2.0.  Then I get errors about the security context although I set both
the 2.0 swf container and the 3.0 code to allow the remote domain.  It works
when I'm loading any simple 2.0 swf.  But I think the heavy scripting of the
sitepal is doesn't something funy.
 
What am I doing wrong?  Has anyone got this to work?
 
Below is what I get when I load a sitepal character from a 2.0 script
running inside a 3.0 script.  Again, I get no errors when loading it
directly from the 3.0 script but it doesn't work.
 
*** Security Sandbox Violation ***
SecurityDomain
'http://vhost.oddcast.com/vhsssecure.php?doc=http%3A%2F%2Fvhost.oddcast.com%
2Fgetshow.php%3Facc%3D33458%26ss%3D61d2%26sl%3D0%26embedid%3sdbb5705sdbd72f6
90caae922a28882cedit=0acc=33458loading=1bgcolor=0xFFFfirstslide=1'
tried to access incompatible context
'file:///C|/Documents%20and%20Settings/Administrator/My%20Documents/Flex%20B
uilder%202/ColorFun/ColorFun.swf'
 
I know there are issues with cross scripting from 2.0 to 3.0.  What I'm not
clear on is if this includes swfs which are 2.0 that are loading 2.0 but are
included in 3.0 are included in this category.  But by the results I'm
pretty certain thats the case and I can't use Sitepal in any way shape or
form with AS3.0. :(
 
Help?  Thanks,
 
Kalani
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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Lois IN

Hi,
First of all, sorry for my english.

When you say the button are disabled you refer like this:
button.enabled = false;
Or you just talk about visibiliti:
button._visible = false;

Please confirm that.

Regards!

2007/1/25, Arindam Dhar [EMAIL PROTECTED]:


hi,

  I have a movie loaded with many animations(not scripted). And there are
few buttons on stage to control them.Now,when the buttons are disabled,
continueously clicking on them makes the animations slower and sometimes
jerky.

  Why is that happening? When button is disabled no code execution happens
so, what consumes the CPU? its a fact that multiple processing makes flash
animations slower, but never thought clicking disabled buttons would consume
CPU and make animations slower..

  Any explanation is highly appreciated..

  thanks,

  Arindam


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RE: [Flashcoders] Re: flash on osx thru parallels/bootcamp

2007-01-25 Thread Merrill, Jason
The Mac version of Sepy has been buggier for me than the PC 
version.

Wow, and I thought the Windows version of Sepy was already really
buggy...

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
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[Flashcoders] Would you be interested?

2007-01-25 Thread Jayme DiSaverio
Hello all!

 

My name is Jayme DiSaverio and I work for Design Strategy Corporation.

 

I was wondering if any of you would be interested in a right-to-hire job
opportunity for a Flash Developer that I have based in Boonton, NJ.  

 

My client is looking for a mid-level developer, someone who has between
three (3) and five (5) years of experience working with Flash and Action
Script 1.0 and 2.0.

 

If you are, or you know of anyone who would be interested in learning
more about this position, kindly send me an e-mail to
[EMAIL PROTECTED] or feel free to give me a call at my toll free
office number which is 888-425-2404 x306 and just ask to speak with
Jayme DiSaverio.

 

I truly appreciate you all taking the time to read this and I hope that
I may be of service to any of you who might be currently seeking
employment.

 

Thanks a lot and have a great day!

 

Regards,

Jayme DiSaverio

 

DESIGN STRATEGY CORPORATION

Technical Recruiter

908-709-9800 X306 (office)

1-888-425-2404 (toll free)

 

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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
 
  its button.enabled = false;

Lois IN [EMAIL PROTECTED] wrote:
  Hi,
First of all, sorry for my english.

When you say the button are disabled you refer like this:
button.enabled = false;
Or you just talk about visibiliti:
button._visible = false;

Please confirm that.

Regards!

2007/1/25, Arindam Dhar :

 hi,

 I have a movie loaded with many animations(not scripted). And there are
 few buttons on stage to control them.Now,when the buttons are disabled,
 continueously clicking on them makes the animations slower and sometimes
 jerky.

 Why is that happening? When button is disabled no code execution happens
 so, what consumes the CPU? its a fact that multiple processing makes flash
 animations slower, but never thought clicking disabled buttons would consume
 CPU and make animations slower..

 Any explanation is highly appreciated..

 thanks,

 Arindam


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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Lois IN

Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.

Paste your code to see what's happend.


2007/1/25, Arindam Dhar [EMAIL PROTECTED]:



  its button.enabled = false;

Lois IN [EMAIL PROTECTED] wrote:
  Hi,
First of all, sorry for my english.

When you say the button are disabled you refer like this:
button.enabled = false;
Or you just talk about visibiliti:
button._visible = false;

Please confirm that.

Regards!

2007/1/25, Arindam Dhar :

 hi,

 I have a movie loaded with many animations(not scripted). And there are
 few buttons on stage to control them.Now,when the buttons are disabled,
 continueously clicking on them makes the animations slower and sometimes
 jerky.

 Why is that happening? When button is disabled no code execution happens
 so, what consumes the CPU? its a fact that multiple processing makes
flash
 animations slower, but never thought clicking disabled buttons would
consume
 CPU and make animations slower..

 Any explanation is highly appreciated..

 thanks,

 Arindam


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Re: [Flashcoders] Re: flash on osx thru parallels/bootcamp

2007-01-25 Thread Henry Cooke

SEPY is *horrible* on OSX/Intel - at least it was last time I tried it.
Buggy to the point of unusable :(

Interesting that you get decent response in the Windows IDE in Parallels -
I'll have to give that a try. Though surely you're dealing with an emulation
layer either way, either Rosetta to emulate PowerPC or Parallels to
virtualise Winows?

My Mac/Intel workflow at the moment is Eclipse/MTASC/test in browser (with
Intel native Flash Player installed) - no need even to go near the IDE.
That's on a good day though, a lot of the time I have to go into the IDE to
fiddle with graphics/MCs/library/whatever and it's just *horrid*

Roll on native OSX/Intel IDE!

h.

On 25/01/07, Merrill, Jason [EMAIL PROTECTED] wrote:


The Mac version of Sepy has been buggier for me than the PC
version.

Wow, and I thought the Windows version of Sepy was already really
buggy...

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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[Flashcoders] problem passing url variables to flash

2007-01-25 Thread Gustavo Duenas
look guys thanks but it seems not to work , the problem is when it  
loads the movie launch the movie clip which is not supposed to be  
until I click on the

link in the text file.


the code in the swf object is



var so = new SWFObject(container.swf, sotester, 100%, 100%,  
8, #FF6600);


so.addParam(scale, noscale);

so.addVariable(video, getQueryParamValue(video));
so.write(flashcontent);


in the action script is :


var video1= nbc6;
var video = _root.video;

if (video1 == video){
  this.videoLoader.gotoAndPlay(2);
   }


and the link is fullpage.html?video=nbc6

so far the event launch by itself without using the link.
and this is in the second movie ( I mean the script) it should've  
done in the main container?...I neep help guys




any ideas



Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Demystify the Flash player installation updating for me

2007-01-25 Thread Andy Herrman

When I was having problems getting Flash installed I also had to
manually delete the OCX file I referenced earlier.  For some reason
even after using the uninstaller it wouldn't fully uninstall, and I
couldn't get the new version to install correctly until I removed the
OCX file.  That might be worth trying too (though it's probably better
to move it somewhere as a backup at first instead of just deleting
it).

 -Andy

On 1/24/07, Merrill, Jason [EMAIL PROTECTED] wrote:

Thanks John, that makes sense.  Appreciate the info.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of John Dowdell
Sent: Wednesday, January 24, 2007 4:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Demystify the Flash player
installation  updating for me

Merrill, Jason wrote:
 How does the Flash autoupdate work?  Never quite understood
that.  I
 ran the uninstaller, went to a Web page with the adobe
player, and it
 seems to instantly have the Flash player installed back in
again - so
 I assumed it was the autoupdater  - unless the uninstaller I ran
 silently failed or something...

If you're in Internet Explorer, then you may need to restart
the system to actually complete the removal of an ActiveX
Control... that's the way the Microsoft architecture works,
and this might be the cause of this part of the description.

The update mechanism itself is a notification service -- just
lets you know that a new version is available -- doesn't
install without your express permission.
http://www.macromedia.com/support/documentation/en/flashplayer
/help/help10.html


 I cannot see my Flash player 9 object like my co-worker can
by going
 to Internet Explorer 6:Tools  Settings Internet Options  View
 Objects.

I'm not good on this part, sorry... I keep Internet Explorer
installed but I'm not sure what they expose where, or how
different installations might show things in different
interfaces. Maybe someone else has a hypothesis on this part...?

jd





--
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] Sitepal, Security Sandbox, and AS3.0

2007-01-25 Thread Odie Bracy
If you are not already locked into the SitePal characters you might  
consider using the www.mediasemantics.com characters instead. With  
MediaSemantics you purchase the character, serve it yourself and you  
have total programming control of the character. The output can be  
a .swf file that is easily incorporated into your own flash project.  
Take a look at our home page at www.challenging-our-minds.com


Odie
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Re: [Flashcoders] problem passing url variables to flash

2007-01-25 Thread JOR

 var video1= nbc6;

Did you mean to type:
var video1 = nbc6;


James O'Reilly  —  Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train



Gustavo Duenas wrote:
look guys thanks but it seems not to work , the problem is when it  
loads the movie launch the movie clip which is not supposed to be  until 
I click on the

link in the text file.


the code in the swf object is



var so = new SWFObject(container.swf, sotester, 100%, 100%,  
8, #FF6600);

so.addParam(scale, noscale);

so.addVariable(video, getQueryParamValue(video));

so.write(flashcontent);


in the action script is :


var video1= nbc6;
var video = _root.video;

if (video1 == video){
  this.videoLoader.gotoAndPlay(2);
   }


and the link is fullpage.html?video=nbc6

so far the event launch by itself without using the link.
and this is in the second movie ( I mean the script) it should've  done 
in the main container?...I neep help guys




any ideas



Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
no onEnterframe() , just plain movieclip timeline animations, little heavy 
though, and some buttons comtrolling them which are disabled when animations 
are running.
   
  

Lois IN [EMAIL PROTECTED] wrote:
  Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.

Paste your code to see what's happend.


2007/1/25, Arindam Dhar :


 its button.enabled = false;

 Lois IN wrote:
 Hi,
 First of all, sorry for my english.

 When you say the button are disabled you refer like this:
 button.enabled = false;
 Or you just talk about visibiliti:
 button._visible = false;

 Please confirm that.

 Regards!

 2007/1/25, Arindam Dhar :
 
  hi,
 
  I have a movie loaded with many animations(not scripted). And there are
  few buttons on stage to control them.Now,when the buttons are disabled,
  continueously clicking on them makes the animations slower and sometimes
  jerky.
 
  Why is that happening? When button is disabled no code execution happens
  so, what consumes the CPU? its a fact that multiple processing makes
 flash
  animations slower, but never thought clicking disabled buttons would
 consume
  CPU and make animations slower..
 
  Any explanation is highly appreciated..
 
  thanks,
 
  Arindam
 
 
  -
 
  Real people. Real questions. Real answers. Share what you know.
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Re: [Flashcoders] Sitepal, Security Sandbox, and AS3.0

2007-01-25 Thread Gustavo Duenas

ok I fixed, but it still doesn't work.




var video1 = nbc6;
var video = URL;
if (video1 == video){
  tellTarget(this.videoLoader){
  gotoAndPlay(2);}
   }


my link is fullpage.html?video=nbc6

my swfObject said:


var so = new SWFObject(container.swf, sotester, 100%, 100%,  
8, #FF6600);


so.addParam(scale, noscale);
so.addParam(video, 
fullPage.html?%=Request.QueryString()%);

so.addVariable(video, getQueryParamValue(video));
so.write(flashcontent);


I need some help here.




On Jan 25, 2007, at 9:39 AM, Odie Bracy wrote:

If you are not already locked into the SitePal characters you might  
consider using the www.mediasemantics.com characters instead. With  
MediaSemantics you purchase the character, serve it yourself and  
you have total programming control of the character. The output can  
be a .swf file that is easily incorporated into your own flash  
project. Take a look at our home page at www.challenging-our-minds.com


Odie
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Gustavo Duenas
Creative Director
LEFT AND RIGHT SOLUTIONS LLC
1225 w. Beaver St. suite 119
Jacksonville, FL 32204
904 . 2650330
www.leftandrightsolutions.com


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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Marc Hoffman
Are you sure the slowdown is only when clicking on the buttons? Does 
it slow down when you click other places?


At 06:51 AM 1/25/2007, you wrote:
no onEnterframe() , just plain movieclip timeline animations, little 
heavy though, and some buttons comtrolling them which are disabled 
when animations are running.




Lois IN [EMAIL PROTECTED] wrote:
  Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.

Paste your code to see what's happend.


2007/1/25, Arindam Dhar :


 its button.enabled = false;

 Lois IN wrote:
 Hi,
 First of all, sorry for my english.

 When you say the button are disabled you refer like this:
 button.enabled = false;
 Or you just talk about visibiliti:
 button._visible = false;

 Please confirm that.

 Regards!

 2007/1/25, Arindam Dhar :
 
  hi,
 
  I have a movie loaded with many animations(not scripted). And there are
  few buttons on stage to control them.Now,when the buttons are disabled,
  continueously clicking on them makes the animations slower and sometimes
  jerky.
 
  Why is that happening? When button is disabled no code execution happens
  so, what consumes the CPU? its a fact that multiple processing makes
 flash
  animations slower, but never thought clicking disabled buttons would
 consume
  CPU and make animations slower..
 
  Any explanation is highly appreciated..
 
  thanks,
 
  Arindam
 
 
  -
 
  Real people. Real questions. Real answers. Share what you know.
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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Lois IN

Can you upload your swf to see what's going on?  I don't know  what can be
with your info; maybe you have photos in hight definition, a lot of sounds,
etc...
Your swf is bigger than 300kb??

2007/1/25, Arindam Dhar [EMAIL PROTECTED]:


no onEnterframe() , just plain movieclip timeline animations, little heavy
though, and some buttons comtrolling them which are disabled when animations
are running.



Lois IN [EMAIL PROTECTED] wrote:
  Maybe you have a lot of onEnterFrame, or somthing like this and your
movie
was to heavy.

Paste your code to see what's happend.


2007/1/25, Arindam Dhar :


 its button.enabled = false;

 Lois IN wrote:
 Hi,
 First of all, sorry for my english.

 When you say the button are disabled you refer like this:
 button.enabled = false;
 Or you just talk about visibiliti:
 button._visible = false;

 Please confirm that.

 Regards!

 2007/1/25, Arindam Dhar :
 
  hi,
 
  I have a movie loaded with many animations(not scripted). And there
are
  few buttons on stage to control them.Now,when the buttons are
disabled,
  continueously clicking on them makes the animations slower and
sometimes
  jerky.
 
  Why is that happening? When button is disabled no code execution
happens
  so, what consumes the CPU? its a fact that multiple processing makes
 flash
  animations slower, but never thought clicking disabled buttons would
 consume
  CPU and make animations slower..
 
  Any explanation is highly appreciated..
 
  thanks,
 
  Arindam
 
 
  -
 
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[Flashcoders] ASDoc issue

2007-01-25 Thread Jobe Makar
I am trying to use ASDoc, an AS3 documentation generator provided at Adobe 
labs. It requires that Flex Builder be installed. It also comes with two 
examples that *should* work when you run their respective batch files. By 
work I mean it would genereate docs for the provided examples.


The best that I can tell I have followed the instructions, but I cannot get 
the provided examples to generate. The output directories that should house 
the docs *is* created during the process, but it stays empty. There is an 
error that appears on the console. It is this:

-
Error: 
flex2.compiler.API.compileSwc(Lflex2/compiler/FileSpec;Ljava/util/Collect

ion;Lflex2/compiler/SourcePath;Lflex2/compiler/ResourceContainer;Lflex2/compiler
/ResourceBundlePath;Lflex2/compiler/CompilerSwcContext;Lflex2/compiler/common/Co
nfiguration;[Lflex2/compiler/Compiler;Lflex2/compiler/PreLink;Ljava/util/Map;)Lj
ava/util/List;
-

To tell you the truth, I don't know why 'compileSwc' would even be attempted 
in a documentation generation tool. If someone could lend some helpful 
advice I would appreciate that.


Thanks

Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-341-8104 



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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
I am not sure if slowdown happens when other areas are clicked, in fact this 
problem was reported by someone else and i just saw him clickng only the 
disabled buttons. Later,may be after a month of reporting, I could not 
reproduce the same problem and still trying. But whats for sure is, i have seen 
the problem happening.So i was just wondering how it could it happen earlier 
and not happening now. But i have observed that clicking a disabled button 
rapidly, does consume a little CPU...
   
   
   
   
  Marc Hoffman [EMAIL PROTECTED] wrote:
  Are you sure the slowdown is only when clicking on the buttons? Does 
it slow down when you click other places?

At 06:51 AM 1/25/2007, you wrote:
no onEnterframe() , just plain movieclip timeline animations, little 
heavy though, and some buttons comtrolling them which are disabled 
when animations are running.



Lois IN wrote:
 Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.

Paste your code to see what's happend.


2007/1/25, Arindam Dhar :
 
 
  its button.enabled = false;
 
  Lois IN wrote:
  Hi,
  First of all, sorry for my english.
 
  When you say the button are disabled you refer like this:
  button.enabled = false;
  Or you just talk about visibiliti:
  button._visible = false;
 
  Please confirm that.
 
  Regards!
 
  2007/1/25, Arindam Dhar :
  
   hi,
  
   I have a movie loaded with many animations(not scripted). And there are
   few buttons on stage to control them.Now,when the buttons are disabled,
   continueously clicking on them makes the animations slower and sometimes
   jerky.
  
   Why is that happening? When button is disabled no code execution happens
   so, what consumes the CPU? its a fact that multiple processing makes
  flash
   animations slower, but never thought clicking disabled buttons would
  consume
   CPU and make animations slower..
  
   Any explanation is highly appreciated..
  
   thanks,
  
   Arindam
  
  
   -
  
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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
uploading it beyond scope as of now, no high definition photos, just complex 
vector images animated, and I am not sure of exact filesize but definitely not 
more than 250 kb

Lois IN [EMAIL PROTECTED] wrote:  Can you upload your swf to see what's going 
on? I don't know what can be
with your info; maybe you have photos in hight definition, a lot of sounds,
etc...
Your swf is bigger than 300kb??

2007/1/25, Arindam Dhar :

 no onEnterframe() , just plain movieclip timeline animations, little heavy
 though, and some buttons comtrolling them which are disabled when animations
 are running.



 Lois IN wrote:
 Maybe you have a lot of onEnterFrame, or somthing like this and your
 movie
 was to heavy.

 Paste your code to see what's happend.


 2007/1/25, Arindam Dhar :
 
 
  its button.enabled = false;
 
  Lois IN wrote:
  Hi,
  First of all, sorry for my english.
 
  When you say the button are disabled you refer like this:
  button.enabled = false;
  Or you just talk about visibiliti:
  button._visible = false;
 
  Please confirm that.
 
  Regards!
 
  2007/1/25, Arindam Dhar :
  
   hi,
  
   I have a movie loaded with many animations(not scripted). And there
 are
   few buttons on stage to control them.Now,when the buttons are
 disabled,
   continueously clicking on them makes the animations slower and
 sometimes
   jerky.
  
   Why is that happening? When button is disabled no code execution
 happens
   so, what consumes the CPU? its a fact that multiple processing makes
  flash
   animations slower, but never thought clicking disabled buttons would
  consume
   CPU and make animations slower..
  
   Any explanation is highly appreciated..
  
   thanks,
  
   Arindam
  
  
   -
  
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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Lois IN

Well, I don't know what can be, but if you don't paste your code or upload
the swf is difficult to know the problem.

I'm sorry but it can be a lot of thinks; maybe a flashplayer bug too??


2007/1/25, Arindam Dhar [EMAIL PROTECTED]:


uploading it beyond scope as of now, no high definition photos, just
complex vector images animated, and I am not sure of exact filesize but
definitely not more than 250 kb

Lois IN [EMAIL PROTECTED] wrote:  Can you upload your swf to see
what's going on? I don't know what can be
with your info; maybe you have photos in hight definition, a lot of
sounds,
etc...
Your swf is bigger than 300kb??

2007/1/25, Arindam Dhar :

 no onEnterframe() , just plain movieclip timeline animations, little
heavy
 though, and some buttons comtrolling them which are disabled when
animations
 are running.



 Lois IN wrote:
 Maybe you have a lot of onEnterFrame, or somthing like this and your
 movie
 was to heavy.

 Paste your code to see what's happend.


 2007/1/25, Arindam Dhar :
 
 
  its button.enabled = false;
 
  Lois IN wrote:
  Hi,
  First of all, sorry for my english.
 
  When you say the button are disabled you refer like this:
  button.enabled = false;
  Or you just talk about visibiliti:
  button._visible = false;
 
  Please confirm that.
 
  Regards!
 
  2007/1/25, Arindam Dhar :
  
   hi,
  
   I have a movie loaded with many animations(not scripted). And there
 are
   few buttons on stage to control them.Now,when the buttons are
 disabled,
   continueously clicking on them makes the animations slower and
 sometimes
   jerky.
  
   Why is that happening? When button is disabled no code execution
 happens
   so, what consumes the CPU? its a fact that multiple processing makes
  flash
   animations slower, but never thought clicking disabled buttons would
  consume
   CPU and make animations slower..
  
   Any explanation is highly appreciated..
  
   thanks,
  
   Arindam
  
  
   -
  
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[Flashcoders] AS 2 Logging Library

2007-01-25 Thread Andy Herrman

I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j.  I found this one, which looks exactly like what I
want:

http://code.audiofarm.de/Logger/

but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that works with MTASC, or
other similar libraries that do?  I saw log4f, which is an extension
of the one I found, but it looks like the extensions were all for
Flex, which I don't use.

What do you all use for logging?  Up till now I had my own simple
logging classes written, but I keep finding myself extending it, and
I've gotten to the point where it would be better to find a full
logging solution instead of continuing to work on mine (originally
mine was really simple, but keeps getting more and more complicated).

  -Andy
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[Flashcoders] Last Chance: FlexManiacs 2007 Call for Speakers

2007-01-25 Thread Steve Drucker
 
Just two days left to submit topics for the FlexManiacs 2007 Conference in
Washington, DC June 25-26!
 
We want to hear from the best  brightest in the Flex community!
 
Note that we are paying for hotel, coach airfare, and conference admission
for selected speakers.
 
Please submit a topic to
http://flex2conference.figleaf.com/sessions/callforpapers.cfm
 
We're received some great submissions so far and will announce selected
topics on Jan 29th.
 
We are currently projecting that there will be 5 tracks containing a total
of 24 lectures and 18 hands-on presentations falling into the following
broad categories:
 
-Intro to Flex
-Advanced Flex
-Designing for Flex
-Server-Side Flex
-Apollo
 
Regards,
Steve Drucker
CEO
Fig Leaf Software
www.figleaf.com

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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Trevor Burton

i use a custom-built logging thing at work, at home i use ALCON - and have
just started looking at xRay

On 1/25/07, Andy Herrman [EMAIL PROTECTED] wrote:


I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j.  I found this one, which looks exactly like what I
want:

http://code.audiofarm.de/Logger/

but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that works with MTASC, or
other similar libraries that do?  I saw log4f, which is an extension
of the one I found, but it looks like the extensions were all for
Flex, which I don't use.

What do you all use for logging?  Up till now I had my own simple
logging classes written, but I keep finding myself extending it, and
I've gotten to the point where it would be better to find a full
logging solution instead of continuing to work on mine (originally
mine was really simple, but keeps getting more and more complicated).

   -Andy
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread eka

Hello :)

you can use my openSource framework VEGAS : http://vegas.riaforge.org/

the AS2 logging tool in the vegas.logging package is based on the
mx.loggingAS3 framework :)

You can try the examples in the AS2/trunk/bin/test/vegas/logging directory
of the Subversion.

My framework is MTASC and FDT compatible.

EKA+ :)

2007/1/25, Andy Herrman [EMAIL PROTECTED]:


I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j.  I found this one, which looks exactly like what I
want:

http://code.audiofarm.de/Logger/

but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that works with MTASC, or
other similar libraries that do?  I saw log4f, which is an extension
of the one I found, but it looks like the extensions were all for
Flex, which I don't use.

What do you all use for logging?  Up till now I had my own simple
logging classes written, but I keep finding myself extending it, and
I've gotten to the point where it would be better to find a full
logging solution instead of continuing to work on mine (originally
mine was really simple, but keeps getting more and more complicated).

   -Andy
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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Marc Hoffman
It is typical that a movie that is highly taxing to the processor 
will slow down when rapid mouse motion or clicks are occurring. I 
would guess that the reason you can't replicate your user's 
experience is that your computer is more powerful or you've upgraded 
the Flash player. I doubt that it makes a difference whether you 
click over a disabled button or over another area of the Flash 
screen, but you would need to use a fps detector to achieve a 
reliable test, unless the difference was extreme.


Marc Hoffman

At 08:16 AM 1/25/2007, you wrote:
I am not sure if slowdown happens when other areas are clicked, in 
fact this problem was reported by someone else and i just saw him 
clickng only the disabled buttons. Later,may be after a month of 
reporting, I could not reproduce the same problem and still trying. 
But whats for sure is, i have seen the problem happening.So i was 
just wondering how it could it happen earlier and not happening now. 
But i have observed that clicking a disabled button rapidly, does 
consume a little CPU...





  Marc Hoffman [EMAIL PROTECTED] wrote:
  Are you sure the slowdown is only when clicking on the buttons? Does
it slow down when you click other places?

At 06:51 AM 1/25/2007, you wrote:
no onEnterframe() , just plain movieclip timeline animations, little
heavy though, and some buttons comtrolling them which are disabled
when animations are running.



Lois IN wrote:
 Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.

Paste your code to see what's happend.


2007/1/25, Arindam Dhar :
 
 
  its button.enabled = false;
 
  Lois IN wrote:
  Hi,
  First of all, sorry for my english.
 
  When you say the button are disabled you refer like this:
  button.enabled = false;
  Or you just talk about visibiliti:
  button._visible = false;
 
  Please confirm that.
 
  Regards!
 
  2007/1/25, Arindam Dhar :
  
   hi,
  
   I have a movie loaded with many animations(not scripted). And there are
   few buttons on stage to control them.Now,when the buttons are disabled,
   continueously clicking on them makes the animations slower 
and sometimes

   jerky.
  
   Why is that happening? When button is disabled no code 
execution happens

   so, what consumes the CPU? its a fact that multiple processing makes
  flash
   animations slower, but never thought clicking disabled buttons would
  consume
   CPU and make animations slower..
  
   Any explanation is highly appreciated..
  
   thanks,
  
   Arindam
  
  
   -
  
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Andy Herrman

So, the stuff I've written myself is fairly close to what ALCON does
(I was playing around with that earlier today).  That's not really
what I'm looking for though.  I'm looking for something more along the
lines of log4j, where you can have multiple loggers, formatters, and
handlers.  My own logging stuff has the beginnings of the multiple
formatters/handlers, but making the jump from that to the flexibility
of log4j would take a lot of time I don't really have.

  -Andy

On 1/25/07, Trevor Burton [EMAIL PROTECTED] wrote:

i use a custom-built logging thing at work, at home i use ALCON - and have
just started looking at xRay

On 1/25/07, Andy Herrman [EMAIL PROTECTED] wrote:

 I'm looking for a good logging library compatible with Flash 7 along
 the lines of log4j.  I found this one, which looks exactly like what I
 want:

 http://code.audiofarm.de/Logger/

 but it won't build with MTASC (works fine in the FlashIDE though).
 Does anyone know if there's a version of it that works with MTASC, or
 other similar libraries that do?  I saw log4f, which is an extension
 of the one I found, but it looks like the extensions were all for
 Flex, which I don't use.

 What do you all use for logging?  Up till now I had my own simple
 logging classes written, but I keep finding myself extending it, and
 I've gotten to the point where it would be better to find a full
 logging solution instead of continuing to work on mine (originally
 mine was really simple, but keeps getting more and more complicated).

-Andy
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Andy Herrman

I looked at VEGAS actually, but wasn't sure whether I could use it.
I'm not really clear on how the Mozilla license handles linking.
Specifically, if I don't modify any of the VEGAS code and simply use
its classes and such in my own code, does my code have to fall under
the MPL?  I couldn't really tell from reading the license.  If it will
require my code to be MPL (or any other open source license) I won't
be able to use it, as the company isn't going to allow that.

  -Andy

On 1/25/07, eka [EMAIL PROTECTED] wrote:

Hello :)

you can use my openSource framework VEGAS : http://vegas.riaforge.org/

the AS2 logging tool in the vegas.logging package is based on the
mx.loggingAS3 framework :)

You can try the examples in the AS2/trunk/bin/test/vegas/logging directory
of the Subversion.

My framework is MTASC and FDT compatible.

EKA+ :)

2007/1/25, Andy Herrman [EMAIL PROTECTED]:

 I'm looking for a good logging library compatible with Flash 7 along
 the lines of log4j.  I found this one, which looks exactly like what I
 want:

 http://code.audiofarm.de/Logger/

 but it won't build with MTASC (works fine in the FlashIDE though).
 Does anyone know if there's a version of it that works with MTASC, or
 other similar libraries that do?  I saw log4f, which is an extension
 of the one I found, but it looks like the extensions were all for
 Flex, which I don't use.

 What do you all use for logging?  Up till now I had my own simple
 logging classes written, but I keep finding myself extending it, and
 I've gotten to the point where it would be better to find a full
 logging solution instead of continuing to work on mine (originally
 mine was really simple, but keeps getting more and more complicated).

-Andy
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread eka

Hello :)

With my licence you can do commercial, free application etc.

You can use an other licence with my framework and your work keep this
licence ;) For me openSource if open ... the objective is to considerate
my work and the time passed to implement the libraries :)

No problem to use VEGAS in your applications ;)

EKA+ :)


2007/1/25, Andy Herrman [EMAIL PROTECTED]:


I looked at VEGAS actually, but wasn't sure whether I could use it.
I'm not really clear on how the Mozilla license handles linking.
Specifically, if I don't modify any of the VEGAS code and simply use
its classes and such in my own code, does my code have to fall under
the MPL?  I couldn't really tell from reading the license.  If it will
require my code to be MPL (or any other open source license) I won't
be able to use it, as the company isn't going to allow that.

   -Andy

On 1/25/07, eka [EMAIL PROTECTED] wrote:
 Hello :)

 you can use my openSource framework VEGAS : http://vegas.riaforge.org/

 the AS2 logging tool in the vegas.logging package is based on the
 mx.loggingAS3 framework :)

 You can try the examples in the AS2/trunk/bin/test/vegas/logging
directory
 of the Subversion.

 My framework is MTASC and FDT compatible.

 EKA+ :)

 2007/1/25, Andy Herrman [EMAIL PROTECTED]:
 
  I'm looking for a good logging library compatible with Flash 7 along
  the lines of log4j.  I found this one, which looks exactly like what I
  want:
 
  http://code.audiofarm.de/Logger/
 
  but it won't build with MTASC (works fine in the FlashIDE though).
  Does anyone know if there's a version of it that works with MTASC, or
  other similar libraries that do?  I saw log4f, which is an extension
  of the one I found, but it looks like the extensions were all for
  Flex, which I don't use.
 
  What do you all use for logging?  Up till now I had my own simple
  logging classes written, but I keep finding myself extending it, and
  I've gotten to the point where it would be better to find a full
  logging solution instead of continuing to work on mine (originally
  mine was really simple, but keeps getting more and more complicated).
 
 -Andy
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Hans Wichman

Hi,
you might want to take a look at xflas2, at osflash.org/xflas2
It says alpha, but I've used it (and wrote it) for the last year and haven't
found any problems.
It comes with a bunch of examples.

What I like most about it, is the flexibililty and the filter options.

Basicly if you use:
Logger.log (foo);

it will print:
Classname-methodname says:foo

Take a look if you like. Flash IDE and Mtasc compatible, no differences in
usage or functionality.

greetz
JC



On 1/25/07, eka [EMAIL PROTECTED] wrote:


Hello :)

With my licence you can do commercial, free application etc.

You can use an other licence with my framework and your work keep this
licence ;) For me openSource if open ... the objective is to considerate
my work and the time passed to implement the libraries :)

No problem to use VEGAS in your applications ;)

EKA+ :)


2007/1/25, Andy Herrman [EMAIL PROTECTED]:

 I looked at VEGAS actually, but wasn't sure whether I could use it.
 I'm not really clear on how the Mozilla license handles linking.
 Specifically, if I don't modify any of the VEGAS code and simply use
 its classes and such in my own code, does my code have to fall under
 the MPL?  I couldn't really tell from reading the license.  If it will
 require my code to be MPL (or any other open source license) I won't
 be able to use it, as the company isn't going to allow that.

-Andy

 On 1/25/07, eka [EMAIL PROTECTED] wrote:
  Hello :)
 
  you can use my openSource framework VEGAS : http://vegas.riaforge.org/
 
  the AS2 logging tool in the vegas.logging package is based on the
  mx.loggingAS3 framework :)
 
  You can try the examples in the AS2/trunk/bin/test/vegas/logging
 directory
  of the Subversion.
 
  My framework is MTASC and FDT compatible.
 
  EKA+ :)
 
  2007/1/25, Andy Herrman [EMAIL PROTECTED]:
  
   I'm looking for a good logging library compatible with Flash 7 along
   the lines of log4j.  I found this one, which looks exactly like what
I
   want:
  
   http://code.audiofarm.de/Logger/
  
   but it won't build with MTASC (works fine in the FlashIDE though).
   Does anyone know if there's a version of it that works with MTASC,
or
   other similar libraries that do?  I saw log4f, which is an extension
   of the one I found, but it looks like the extensions were all for
   Flex, which I don't use.
  
   What do you all use for logging?  Up till now I had my own simple
   logging classes written, but I keep finding myself extending it, and
   I've gotten to the point where it would be better to find a full
   logging solution instead of continuing to work on mine (originally
   mine was really simple, but keeps getting more and more
complicated).
  
  -Andy
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RE: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Sönke Rohde
You might also want to look at zeroi: http://osflash.org/zeroi
Works with mtasc and trace-replacements and has is compatible with Luminix,
Xray, SOS and could be extended easily.

Cheers,
Sönke 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Andy Herrman
 Sent: Thursday, January 25, 2007 5:43 PM
 To: Flashcoders
 Subject: [Flashcoders] AS 2 Logging Library
 
 I'm looking for a good logging library compatible with Flash 7 along
 the lines of log4j.  I found this one, which looks exactly like what I
 want:
 
 http://code.audiofarm.de/Logger/
 
 but it won't build with MTASC (works fine in the FlashIDE though).
 Does anyone know if there's a version of it that works with MTASC, or
 other similar libraries that do?  I saw log4f, which is an extension
 of the one I found, but it looks like the extensions were all for
 Flex, which I don't use.
 
 What do you all use for logging?  Up till now I had my own simple
 logging classes written, but I keep finding myself extending it, and
 I've gotten to the point where it would be better to find a full
 logging solution instead of continuing to work on mine (originally
 mine was really simple, but keeps getting more and more complicated).
 
-Andy
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Hans Wichman

ps with respect to the multiple logger thing, in xflas2 you dont create
different loggers for a class, you simply create one logger and control the
output for a class with filters etc. This allows you for example to:
- print only output from certain classes
- specify the detail for separate classes
- print only info from certain methods in certain classes, ignoring others
- print info from a method a maximum amount per time unit, eg onEnterFrame
in a 120 fps movie, only output a log msg once every second

All settings can be controlled through an XML file although that part hasnt
fully been fleshed out. Serialisation and deserialisation of the loggers
configuration to xml is operational, however the loading of the xml is not
yet part of the logging framework.



On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
you might want to take a look at xflas2, at osflash.org/xflas2
It says alpha, but I've used it (and wrote it) for the last year and
haven't found any problems.
It comes with a bunch of examples.

What I like most about it, is the flexibililty and the filter options.

Basicly if you use:
Logger.log (foo);

it will print:
Classname-methodname says:foo

Take a look if you like. Flash IDE and Mtasc compatible, no differences in
usage or functionality.

greetz
JC



On 1/25/07, eka [EMAIL PROTECTED] wrote:

 Hello :)

 With my licence you can do commercial, free application etc.

 You can use an other licence with my framework and your work keep this
 licence ;) For me openSource if open ... the objective is to
 considerate
 my work and the time passed to implement the libraries :)

 No problem to use VEGAS in your applications ;)

 EKA+ :)


 2007/1/25, Andy Herrman [EMAIL PROTECTED]:
 
  I looked at VEGAS actually, but wasn't sure whether I could use it.
  I'm not really clear on how the Mozilla license handles linking.
  Specifically, if I don't modify any of the VEGAS code and simply use
  its classes and such in my own code, does my code have to fall under
  the MPL?  I couldn't really tell from reading the license.  If it will

  require my code to be MPL (or any other open source license) I won't
  be able to use it, as the company isn't going to allow that.
 
 -Andy
 
  On 1/25/07, eka  [EMAIL PROTECTED] wrote:
   Hello :)
  
   you can use my openSource framework VEGAS :
 http://vegas.riaforge.org/
  
   the AS2 logging tool in the vegas.logging package is based on the
   mx.loggingAS3 framework :)
  
   You can try the examples in the AS2/trunk/bin/test/vegas/logging
  directory
   of the Subversion.
  
   My framework is MTASC and FDT compatible.
  
   EKA+ :)
  
   2007/1/25, Andy Herrman [EMAIL PROTECTED]:
   
I'm looking for a good logging library compatible with Flash 7
 along
the lines of log4j.  I found this one, which looks exactly like
 what I
want:
   
http://code.audiofarm.de/Logger/
   
but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that works with MTASC,
 or
other similar libraries that do?  I saw log4f, which is an
 extension
of the one I found, but it looks like the extensions were all for
Flex, which I don't use.
   
What do you all use for logging?  Up till now I had my own simple
logging classes written, but I keep finding myself extending it,
 and
I've gotten to the point where it would be better to find a full
logging solution instead of continuing to work on mine (originally
mine was really simple, but keeps getting more and more
 complicated).
   
   -Andy
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Trevor Burton

i added to ALCON some bits and bobs to make it stamp the log with the
classname - it prepends a timestamp, too... but obviously not enough for you
needs...

On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
you might want to take a look at xflas2, at osflash.org/xflas2
It says alpha, but I've used it (and wrote it) for the last year and
haven't
found any problems.
It comes with a bunch of examples.

What I like most about it, is the flexibililty and the filter options.

Basicly if you use:
Logger.log (foo);

it will print:
Classname-methodname says:foo

Take a look if you like. Flash IDE and Mtasc compatible, no differences in
usage or functionality.

greetz
JC



On 1/25/07, eka [EMAIL PROTECTED] wrote:

 Hello :)

 With my licence you can do commercial, free application etc.

 You can use an other licence with my framework and your work keep this
 licence ;) For me openSource if open ... the objective is to
considerate
 my work and the time passed to implement the libraries :)

 No problem to use VEGAS in your applications ;)

 EKA+ :)


 2007/1/25, Andy Herrman [EMAIL PROTECTED]:
 
  I looked at VEGAS actually, but wasn't sure whether I could use it.
  I'm not really clear on how the Mozilla license handles linking.
  Specifically, if I don't modify any of the VEGAS code and simply use
  its classes and such in my own code, does my code have to fall under
  the MPL?  I couldn't really tell from reading the license.  If it will
  require my code to be MPL (or any other open source license) I won't
  be able to use it, as the company isn't going to allow that.
 
 -Andy
 
  On 1/25/07, eka [EMAIL PROTECTED] wrote:
   Hello :)
  
   you can use my openSource framework VEGAS :
http://vegas.riaforge.org/
  
   the AS2 logging tool in the vegas.logging package is based on the
   mx.loggingAS3 framework :)
  
   You can try the examples in the AS2/trunk/bin/test/vegas/logging
  directory
   of the Subversion.
  
   My framework is MTASC and FDT compatible.
  
   EKA+ :)
  
   2007/1/25, Andy Herrman [EMAIL PROTECTED]:
   
I'm looking for a good logging library compatible with Flash 7
along
the lines of log4j.  I found this one, which looks exactly like
what
 I
want:
   
http://code.audiofarm.de/Logger/
   
but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that works with MTASC,
 or
other similar libraries that do?  I saw log4f, which is an
extension
of the one I found, but it looks like the extensions were all for
Flex, which I don't use.
   
What do you all use for logging?  Up till now I had my own simple
logging classes written, but I keep finding myself extending it,
and
I've gotten to the point where it would be better to find a full
logging solution instead of continuing to work on mine (originally
mine was really simple, but keeps getting more and more
 complicated).
   
   -Andy
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[Flashcoders] Does your agency rely on Fuse?

2007-01-25 Thread Moses Gunesch
Flash coders who use Fuse: A pretty significant 2.1 release is right  
around the corner now, should be live within a few days to a week.


Question,

Does the agency you work for have five or more flash developers?
Is the Fuse Kit an integral part of your company's core libraries?
If yes, please write to me * off list, * I have a question for you.
[fuse at mosessupposes.com]

Thanks Fusers!

Moses


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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
Marc,
   
  computers are all same, but i am sure when the problem occured the player was 
either 6 or 7 is user's machine, and i have upgraded to 9. 
   
  anyway, thanks for the hints, let me dig deeper ino it...
   
  regards,
   
  Arindam
   
  
Marc Hoffman [EMAIL PROTECTED] wrote:
  It is typical that a movie that is highly taxing to the processor 
will slow down when rapid mouse motion or clicks are occurring. I 
would guess that the reason you can't replicate your user's 
experience is that your computer is more powerful or you've upgraded 
the Flash player. I doubt that it makes a difference whether you 
click over a disabled button or over another area of the Flash 
screen, but you would need to use a fps detector to achieve a 
reliable test, unless the difference was extreme.

Marc Hoffman

At 08:16 AM 1/25/2007, you wrote:
I am not sure if slowdown happens when other areas are clicked, in 
fact this problem was reported by someone else and i just saw him 
clickng only the disabled buttons. Later,may be after a month of 
reporting, I could not reproduce the same problem and still trying. 
But whats for sure is, i have seen the problem happening.So i was 
just wondering how it could it happen earlier and not happening now. 
But i have observed that clicking a disabled button rapidly, does 
consume a little CPU...




 Marc Hoffman 
wrote:
 Are you sure the slowdown is only when clicking on the buttons? Does
it slow down when you click other places?

At 06:51 AM 1/25/2007, you wrote:
 no onEnterframe() , just plain movieclip timeline animations, little
 heavy though, and some buttons comtrolling them which are disabled
 when animations are running.
 
 
 
 Lois IN wrote:
  Maybe you have a lot of onEnterFrame, or somthing like this and your movie
 was to heavy.
 
 Paste your code to see what's happend.
 
 
 2007/1/25, Arindam Dhar :
  
  
   its button.enabled = false;
  
   Lois IN wrote:
   Hi,
   First of all, sorry for my english.
  
   When you say the button are disabled you refer like this:
   button.enabled = false;
   Or you just talk about visibiliti:
   button._visible = false;
  
   Please confirm that.
  
   Regards!
  
   2007/1/25, Arindam Dhar :
   
hi,
   
I have a movie loaded with many animations(not scripted). And there are
few buttons on stage to control them.Now,when the buttons are disabled,
continueously clicking on them makes the animations slower 
 and sometimes
jerky.
   
Why is that happening? When button is disabled no code 
 execution happens
so, what consumes the CPU? its a fact that multiple processing makes
   flash
animations slower, but never thought clicking disabled buttons would
   consume
CPU and make animations slower..
   
Any explanation is highly appreciated..
   
thanks,
   
Arindam
   
   
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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
may be a flash player bug, and  it was tasted on either flash player 6 or 7.
   
  Anyway, i will dig deeper into it...
   
  thanks for ur response. :-)

Lois IN [EMAIL PROTECTED] wrote:
  Well, I don't know what can be, but if you don't paste your code or upload
the swf is difficult to know the problem.

I'm sorry but it can be a lot of thinks; maybe a flashplayer bug too??


2007/1/25, Arindam Dhar :

 uploading it beyond scope as of now, no high definition photos, just
 complex vector images animated, and I am not sure of exact filesize but
 definitely not more than 250 kb

 Lois IN wrote: Can you upload your swf to see
 what's going on? I don't know what can be
 with your info; maybe you have photos in hight definition, a lot of
 sounds,
 etc...
 Your swf is bigger than 300kb??

 2007/1/25, Arindam Dhar :
 
  no onEnterframe() , just plain movieclip timeline animations, little
 heavy
  though, and some buttons comtrolling them which are disabled when
 animations
  are running.
 
 
 
  Lois IN wrote:
  Maybe you have a lot of onEnterFrame, or somthing like this and your
  movie
  was to heavy.
 
  Paste your code to see what's happend.
 
 
  2007/1/25, Arindam Dhar :
  
  
   its button.enabled = false;
  
   Lois IN wrote:
   Hi,
   First of all, sorry for my english.
  
   When you say the button are disabled you refer like this:
   button.enabled = false;
   Or you just talk about visibiliti:
   button._visible = false;
  
   Please confirm that.
  
   Regards!
  
   2007/1/25, Arindam Dhar :
   
hi,
   
I have a movie loaded with many animations(not scripted). And there
  are
few buttons on stage to control them.Now,when the buttons are
  disabled,
continueously clicking on them makes the animations slower and
  sometimes
jerky.
   
Why is that happening? When button is disabled no code execution
  happens
so, what consumes the CPU? its a fact that multiple processing makes
   flash
animations slower, but never thought clicking disabled buttons would
   consume
CPU and make animations slower..
   
Any explanation is highly appreciated..
   
thanks,
   
Arindam
   
   
-
   
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Re: [Flashcoders] AS3 embedded assets and preloading?

2007-01-25 Thread Andy Makely

Keith Peters has posted the solution in his blog, and it works perfectly.
http://www.bit-101.com/blog/?p=946

Basically it involves using the [Frame] metatag to tell MXMLC to use your
preloader class as the factoryClass, moving your Main class (and it's
assets) to frame 2.  Once everything is  loaded, have the preloader init
your main class via an indirect reference (getDefinitionByName).  The
indirect reference prevents the Main class (and all its assets) from being
required by the preloader, otherwise everything would get dumped onto the
preloader's frame and break the whole process.

--
andy makely


On 1/18/07, Sascha [EMAIL PROTECTED] wrote:


Can somebody enlighten me?
How do you use AS3 embedded assets with a preloader (without the Flash
IDE)?
In AS2/Flash8 and below we could put a preloader on frame1 of the main
timeline and put all the heavy assets from the library on frame2 or
beyond.

In AS3 I wrote a custom Preloader class that extends MovieClip so if it's
done loading it can proceed to frame2 but how do I get the embedded assets
into frame2? I guess it doesn't work like that in AS3 anymore?!

But in Flex the preloader works and it seems it does it without using
frames
(the Preloader class extends Sprite).

Are there any tricks to get this done in an AS3 project and without using
Flash IDE?

Thanks in advance,
Sascha


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Re: [Flashcoders] Mouseclick on disabled button....

2007-01-25 Thread Arindam Dhar
oops, tested not tasted :-)

Arindam Dhar [EMAIL PROTECTED] wrote:  may be a flash player bug, and it was 
tasted on either flash player 6 or 7.

Anyway, i will dig deeper into it...

thanks for ur response. :-)

Lois IN wrote:
Well, I don't know what can be, but if you don't paste your code or upload
the swf is difficult to know the problem.

I'm sorry but it can be a lot of thinks; maybe a flashplayer bug too??


2007/1/25, Arindam Dhar :

 uploading it beyond scope as of now, no high definition photos, just
 complex vector images animated, and I am not sure of exact filesize but
 definitely not more than 250 kb

 Lois IN wrote: Can you upload your swf to see
 what's going on? I don't know what can be
 with your info; maybe you have photos in hight definition, a lot of
 sounds,
 etc...
 Your swf is bigger than 300kb??

 2007/1/25, Arindam Dhar :
 
  no onEnterframe() , just plain movieclip timeline animations, little
 heavy
  though, and some buttons comtrolling them which are disabled when
 animations
  are running.
 
 
 
  Lois IN wrote:
  Maybe you have a lot of onEnterFrame, or somthing like this and your
  movie
  was to heavy.
 
  Paste your code to see what's happend.
 
 
  2007/1/25, Arindam Dhar :
  
  
   its button.enabled = false;
  
   Lois IN wrote:
   Hi,
   First of all, sorry for my english.
  
   When you say the button are disabled you refer like this:
   button.enabled = false;
   Or you just talk about visibiliti:
   button._visible = false;
  
   Please confirm that.
  
   Regards!
  
   2007/1/25, Arindam Dhar :
   
hi,
   
I have a movie loaded with many animations(not scripted). And there
  are
few buttons on stage to control them.Now,when the buttons are
  disabled,
continueously clicking on them makes the animations slower and
  sometimes
jerky.
   
Why is that happening? When button is disabled no code execution
  happens
so, what consumes the CPU? its a fact that multiple processing makes
   flash
animations slower, but never thought clicking disabled buttons would
   consume
CPU and make animations slower..
   
Any explanation is highly appreciated..
   
thanks,
   
Arindam
   
   
-
   
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Andy Herrman

Thanks for all the suggestions!  I'll go play around with them a bit.

  -Andy

On 1/25/07, Trevor Burton [EMAIL PROTECTED] wrote:

i added to ALCON some bits and bobs to make it stamp the log with the
classname - it prepends a timestamp, too... but obviously not enough for you
needs...

On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:

 Hi,
 you might want to take a look at xflas2, at osflash.org/xflas2
 It says alpha, but I've used it (and wrote it) for the last year and
 haven't
 found any problems.
 It comes with a bunch of examples.

 What I like most about it, is the flexibililty and the filter options.

 Basicly if you use:
 Logger.log (foo);

 it will print:
 Classname-methodname says:foo

 Take a look if you like. Flash IDE and Mtasc compatible, no differences in
 usage or functionality.

 greetz
 JC



 On 1/25/07, eka [EMAIL PROTECTED] wrote:
 
  Hello :)
 
  With my licence you can do commercial, free application etc.
 
  You can use an other licence with my framework and your work keep this
  licence ;) For me openSource if open ... the objective is to
 considerate
  my work and the time passed to implement the libraries :)
 
  No problem to use VEGAS in your applications ;)
 
  EKA+ :)
 
 
  2007/1/25, Andy Herrman [EMAIL PROTECTED]:
  
   I looked at VEGAS actually, but wasn't sure whether I could use it.
   I'm not really clear on how the Mozilla license handles linking.
   Specifically, if I don't modify any of the VEGAS code and simply use
   its classes and such in my own code, does my code have to fall under
   the MPL?  I couldn't really tell from reading the license.  If it will
   require my code to be MPL (or any other open source license) I won't
   be able to use it, as the company isn't going to allow that.
  
  -Andy
  
   On 1/25/07, eka [EMAIL PROTECTED] wrote:
Hello :)
   
you can use my openSource framework VEGAS :
 http://vegas.riaforge.org/
   
the AS2 logging tool in the vegas.logging package is based on the
mx.loggingAS3 framework :)
   
You can try the examples in the AS2/trunk/bin/test/vegas/logging
   directory
of the Subversion.
   
My framework is MTASC and FDT compatible.
   
EKA+ :)
   
2007/1/25, Andy Herrman [EMAIL PROTECTED]:

 I'm looking for a good logging library compatible with Flash 7
 along
 the lines of log4j.  I found this one, which looks exactly like
 what
  I
 want:

 http://code.audiofarm.de/Logger/

 but it won't build with MTASC (works fine in the FlashIDE though).
 Does anyone know if there's a version of it that works with MTASC,
  or
 other similar libraries that do?  I saw log4f, which is an
 extension
 of the one I found, but it looks like the extensions were all for
 Flex, which I don't use.

 What do you all use for logging?  Up till now I had my own simple
 logging classes written, but I keep finding myself extending it,
 and
 I've gotten to the point where it would be better to find a full
 logging solution instead of continuing to work on mine (originally
 mine was really simple, but keeps getting more and more
  complicated).

-Andy
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[Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Mick G

I've always wondered why there is no option to omit comments when publishing
a SWF. We all try comment our code as much as possible and at times it can
double (or more) the number of lines of code in an application.

This would especially make sense when using other people's classes or
extensions (which are normally highly commented for everyone to understand).

Am I wrong in thinking that comments are included in a SWF when it's
published?
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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread ben gomez farrell
Darn!  I usually catch my stupidity before I send out the email.  
Pretend I never said anything.

ben

Mick G wrote:
I've always wondered why there is no option to omit comments when 
publishing
a SWF. We all try comment our code as much as possible and at times it 
can

double (or more) the number of lines of code in an application.

This would especially make sense when using other people's classes or
extensions (which are normally highly commented for everyone to 
understand).


Am I wrong in thinking that comments are included in a SWF when it's
published?
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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Hans Wichman

Hi,
I don't think the comments are included in the swf.

greetz
JC


On 1/25/07, ben gomez farrell [EMAIL PROTECTED] wrote:


U.I could be wrong, but doesn't omit trace actions in the
publish settings do this?
ben

Mick G wrote:
 I've always wondered why there is no option to omit comments when
 publishing
 a SWF. We all try comment our code as much as possible and at times it
 can
 double (or more) the number of lines of code in an application.

 This would especially make sense when using other people's classes or
 extensions (which are normally highly commented for everyone to
 understand).

 Am I wrong in thinking that comments are included in a SWF when it's
 published?
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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Martin Wood-Mitrovski

comments arent compiled. dont worry about it. :)

Mick G wrote:

Am I wrong in thinking that comments are included in a SWF when it's
published?

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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Mick G

When you decompile a SWF, you can see the comments right?


On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
I don't think the comments are included in the swf.

greetz
JC


On 1/25/07, ben gomez farrell [EMAIL PROTECTED] wrote:

 U.I could be wrong, but doesn't omit trace actions in the
 publish settings do this?
 ben

 Mick G wrote:
  I've always wondered why there is no option to omit comments when
  publishing
  a SWF. We all try comment our code as much as possible and at times it
  can
  double (or more) the number of lines of code in an application.
 
  This would especially make sense when using other people's classes or
  extensions (which are normally highly commented for everyone to
  understand).
 
  Am I wrong in thinking that comments are included in a SWF when it's
  published?
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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Mick G

OK - thanks for clarification, I must be going a little mad :)



On 1/25/07, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:


comments arent compiled. dont worry about it. :)

Mick G wrote:
 Am I wrong in thinking that comments are included in a SWF when it's
 published?
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RE: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Geoffrey Williams
 Am I wrong in thinking that comments are included in a SWF when it's
published?

Yes. Comments are not published in the SWF.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Thursday, January 25, 2007 2:15 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash wish: Omit comments on publish

I've always wondered why there is no option to omit comments when publishing
a SWF. We all try comment our code as much as possible and at times it can
double (or more) the number of lines of code in an application.

This would especially make sense when using other people's classes or
extensions (which are normally highly commented for everyone to understand).

Am I wrong in thinking that comments are included in a SWF when it's
published?




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RE: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Steven Sacks | BLITZ
Comments are not compiled.  If you decompile a swf with commented code,
you will not see the comments.  If you have tons of comments in your
code, you may need to improve your coding practices and naming
conventions.
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[Flashcoders] custom methods for MXML Generated Swfs

2007-01-25 Thread August Gresens

Hello

If I generate a swf using the MXML compiler, I know that a main class for
that swf is created.

This main class contains the constructor, properties, and methods for the
specific swf class.

Is there a way I can add my own custom methods or properties to this class?

Thanks,

August

--
-


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Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

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Re: [Flashcoders] Flash wish: Omit comments on publish

2007-01-25 Thread Jim Cheng

Mick G wrote:
I've always wondered why there is no option to omit comments when 
publishing

a SWF. We all try comment our code as much as possible and at times it can
double (or more) the number of lines of code in an application.

This would especially make sense when using other people's classes or
extensions (which are normally highly commented for everyone to 
understand).


Am I wrong in thinking that comments are included in a SWF when it's
published?


Comments are not included in the output SWF bytecode.  You easily verify 
that this is indeed the case for yourself with a SWF decompiler or by 
examining the SWF file format specification (available free from Adobe 
with registration and agreement to the license terms).


Trace statements, on the other hand, are included by default, but can be 
omitted in your publish preferences.


Jim
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Andy Herrman

I like what I see so far for VEGAS, especially the XPanel target.
However, I'm getting a weird problem where if I build the SWF using
the Flash IDE everything works, but if I use MTASC the logs don't make
it to XPanel.  XPanel does clear the last set of logs, so it's at
least initializing its connection, but the logs themselves don't seem
to be making it.  And it's all the same code.

Here's my test code:

--
import vegas.logging.Log;
import vegas.logging.LogEventLevel;
import vegas.logging.ILogger;
import vegas.logging.targets.XPanelTarget;
import vegas.logging.targets.TraceTarget;

class TestMain {
 private static var LOG:ILogger;
 private var i:Number = 0;

 public static function main(rootMC:MovieClip):Void {
   Stage.align = LT;
   Stage.scaleMode = noScale;
   rootMC.stop();

   var target:XPanelTarget = new XPanelTarget(Test);
   target.includeLines = true;
   target.includeLevel = true;
   target.includeTime = true;
   target.includeCategory = true;
   target.filters = [*];
   target.level = LogEventLevel.ALL;

   Log.addTarget(target);

   var traceTarget:TraceTarget = new TraceTarget();
   traceTarget.includeLines = true;
   traceTarget.includeLevel = true;
   traceTarget.includeTime = true;
   traceTarget.includeCategory = true;
   traceTarget.filters = [*];
   traceTarget.level = LogEventLevel.ALL;

   Log.addTarget(traceTarget);

   LOG = Log.getLogger(TestMain);

   var t:TestMain = new TestMain(rootMC);
 }

 function TestMain(rootMC:MovieClip) {
   initMovie();
 }

 function initMovie():Void {
   LOG.info(initMovie);

   setInterval(this, 'log', 2000);
 }

 private function log():Void {
   LOG.debug(Debug + i);
   LOG.error(Error + i);
   LOG.fatal(Fatal + i);
   LOG.info(Info + i);
   LOG.warn(Warn + i);
   LOG.info(Test {0} formatting {1} of {2} doom, true, i, testy);
   i++;
 }
}
--

The FLA has the following on the first frame:
--
TestMain.main(this);
--

The trace target always works, but the XPanel target only works when
built from the Flash IDE.

To build I'm using FlashDevelop, with code injection turned on,
UseMain turned off, and UseMX turned on.

Any idea why this might be happening?

  -Andy

On 1/25/07, eka [EMAIL PROTECTED] wrote:

Hello :)

With my licence you can do commercial, free application etc.

You can use an other licence with my framework and your work keep this
licence ;) For me openSource if open ... the objective is to considerate
my work and the time passed to implement the libraries :)

No problem to use VEGAS in your applications ;)

EKA+ :)


2007/1/25, Andy Herrman [EMAIL PROTECTED]:

 I looked at VEGAS actually, but wasn't sure whether I could use it.
 I'm not really clear on how the Mozilla license handles linking.
 Specifically, if I don't modify any of the VEGAS code and simply use
 its classes and such in my own code, does my code have to fall under
 the MPL?  I couldn't really tell from reading the license.  If it will
 require my code to be MPL (or any other open source license) I won't
 be able to use it, as the company isn't going to allow that.

-Andy

 On 1/25/07, eka [EMAIL PROTECTED] wrote:
  Hello :)
 
  you can use my openSource framework VEGAS : http://vegas.riaforge.org/
 
  the AS2 logging tool in the vegas.logging package is based on the
  mx.loggingAS3 framework :)
 
  You can try the examples in the AS2/trunk/bin/test/vegas/logging
 directory
  of the Subversion.
 
  My framework is MTASC and FDT compatible.
 
  EKA+ :)
 
  2007/1/25, Andy Herrman [EMAIL PROTECTED]:
  
   I'm looking for a good logging library compatible with Flash 7 along
   the lines of log4j.  I found this one, which looks exactly like what I
   want:
  
   http://code.audiofarm.de/Logger/
  
   but it won't build with MTASC (works fine in the FlashIDE though).
   Does anyone know if there's a version of it that works with MTASC, or
   other similar libraries that do?  I saw log4f, which is an extension
   of the one I found, but it looks like the extensions were all for
   Flex, which I don't use.
  
   What do you all use for logging?  Up till now I had my own simple
   logging classes written, but I keep finding myself extending it, and
   I've gotten to the point where it would be better to find a full
   logging solution instead of continuing to work on mine (originally
   mine was really simple, but keeps getting more and more complicated).
  
  -Andy
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Re: [Flashcoders] moving functions one scope up

2007-01-25 Thread Andy Herrman

Yea, Delegate would probably work (assuming I'm understanding correctly):

import mx.utils.Delegate; // I think that's the right path
// STUFF
var myVariable:Number = 10;

myButton.onRelease = Delegate.create(this, function() { this.myAction(); });

// I think this line would work too, but I'm not certain:
//myButton.onRelease = Delegate.create(this, myAction);

private function myAction()
{
  trace(myVariable)
}

 -Andy

On 1/25/07, Helmut Granda [EMAIL PROTECTED] wrote:

Hello all, I was looking for some recomendations into moving functions one
level up. Let me show you a piece of code to explain what I am trying to
accomplish:

//This code is within a Class

var myVariable:Number = 10;

myButton.onRelease = myAction;

private function myAction()
{
trace(_parent.myVariable)
}


---

Now, I would love to be able to move my code one level up so I could do
the following:

var myVariable:Number = 10;

myButton.onRelease = myAction;

private function myAction()
{
//Notice the change from _root.myVariable to:
trace(myVariable)
}

Delegeate?

TIA
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[Flashcoders] Invisible re-draw

2007-01-25 Thread Micky Hulse

Hello.

True or false: A Flash banner will not re-draw on the screen, via 
browser for example, if there is no animation happening?


If above is true, is it possible to make flash re-draw even without 
animation happening?


Sorry if silly question... just trying to trouble-shoot some web probs. :)

TIA,
Cheers,
Micky

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[Flashcoders] Q:Preloader when TOTAL size of assets not known

2007-01-25 Thread moveup
Hi
Using a XML config file to load in a number of image assets.
i was wondering what approach is best taken when you want to create some type 
of a 'percent loaded' display, not knowing the combined total size of all 
assets...

Is there an easy solution to this without 'faking' it or hardcoding the total 
size?

Perhaps using PHP on the back end?

Thanks

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread eka

Hello :)

yes the unit tests of the XPanelTarget (and the vegas.logging package) are
in progress... for the moment the XPanel bug in MTASC ! :( Sorry for this
problem :)

I want clear this bug in the class this next week-end

PS : i have add a new target little time ago with the FireBugTarget and you
can test now this target with the FireBug extension (
https://addons.mozilla.org/firefox/1843/)

For the moment in my projects i use in windows the SOS console and in other
system the FlashInspector... The Xpanel is a good panel but i must search
the problem of my target in MTASC !

My objective is to do my personal console with Apollo when apollo will be in
this beta or final version !

2007/1/25, Andy Herrman [EMAIL PROTECTED]:


I like what I see so far for VEGAS, especially the XPanel target.
However, I'm getting a weird problem where if I build the SWF using
the Flash IDE everything works, but if I use MTASC the logs don't make
it to XPanel.  XPanel does clear the last set of logs, so it's at
least initializing its connection, but the logs themselves don't seem
to be making it.  And it's all the same code.

Here's my test code:

--
import vegas.logging.Log;
import vegas.logging.LogEventLevel;
import vegas.logging.ILogger;
import vegas.logging.targets.XPanelTarget;
import vegas.logging.targets.TraceTarget;

class TestMain {
  private static var LOG:ILogger;
  private var i:Number = 0;

  public static function main(rootMC:MovieClip):Void {
Stage.align = LT;
Stage.scaleMode = noScale;
rootMC.stop();

var target:XPanelTarget = new XPanelTarget(Test);
target.includeLines = true;
target.includeLevel = true;
target.includeTime = true;
target.includeCategory = true;
target.filters = [*];
target.level = LogEventLevel.ALL;

Log.addTarget(target);

var traceTarget:TraceTarget = new TraceTarget();
traceTarget.includeLines = true;
traceTarget.includeLevel = true;
traceTarget.includeTime = true;
traceTarget.includeCategory = true;
traceTarget.filters = [*];
traceTarget.level = LogEventLevel.ALL;

Log.addTarget(traceTarget);

LOG = Log.getLogger(TestMain);

var t:TestMain = new TestMain(rootMC);
  }

  function TestMain(rootMC:MovieClip) {
initMovie();
  }

  function initMovie():Void {
LOG.info(initMovie);

setInterval(this, 'log', 2000);
  }

  private function log():Void {
LOG.debug(Debug + i);
LOG.error(Error + i);
LOG.fatal(Fatal + i);
LOG.info(Info + i);
LOG.warn(Warn + i);
LOG.info(Test {0} formatting {1} of {2} doom, true, i, testy);
i++;
  }
}
--

The FLA has the following on the first frame:
--
TestMain.main(this);
--

The trace target always works, but the XPanel target only works when
built from the Flash IDE.

To build I'm using FlashDevelop, with code injection turned on,
UseMain turned off, and UseMX turned on.

Any idea why this might be happening?

   -Andy

On 1/25/07, eka [EMAIL PROTECTED] wrote:
 Hello :)

 With my licence you can do commercial, free application etc.

 You can use an other licence with my framework and your work keep this
 licence ;) For me openSource if open ... the objective is to
considerate
 my work and the time passed to implement the libraries :)

 No problem to use VEGAS in your applications ;)

 EKA+ :)


 2007/1/25, Andy Herrman [EMAIL PROTECTED]:
 
  I looked at VEGAS actually, but wasn't sure whether I could use it.
  I'm not really clear on how the Mozilla license handles linking.
  Specifically, if I don't modify any of the VEGAS code and simply use
  its classes and such in my own code, does my code have to fall under
  the MPL?  I couldn't really tell from reading the license.  If it will
  require my code to be MPL (or any other open source license) I won't
  be able to use it, as the company isn't going to allow that.
 
 -Andy
 
  On 1/25/07, eka [EMAIL PROTECTED] wrote:
   Hello :)
  
   you can use my openSource framework VEGAS :
http://vegas.riaforge.org/
  
   the AS2 logging tool in the vegas.logging package is based on the
   mx.loggingAS3 framework :)
  
   You can try the examples in the AS2/trunk/bin/test/vegas/logging
  directory
   of the Subversion.
  
   My framework is MTASC and FDT compatible.
  
   EKA+ :)
  
   2007/1/25, Andy Herrman [EMAIL PROTECTED]:
   
I'm looking for a good logging library compatible with Flash 7
along
the lines of log4j.  I found this one, which looks exactly like
what I
want:
   
http://code.audiofarm.de/Logger/
   
but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that works with MTASC,
or
other similar libraries that do?  I saw log4f, which is an
extension
of the one I found, but it looks like the extensions were all for
Flex, which I don't use.
   
What do you all use for logging?  Up till now I had my own simple
logging classes written, but I 

Re: [Flashcoders] AS 2 Logging Library

2007-01-25 Thread Andy Herrman

I found it to be pretty trivial to add a target for Alcon:

http://fgpwiki.corewatch.net/wiki/Alcon

and that's what I'm using right now.  Though XPanel is a lot lighter
weight (if you ignore the .NET requirement), so it would be nicer to
use that if possible.  I tried to look briefly through the code to
figure out what the problem was, but couldn't narrow it down.

One thing that I did run into with MTASC doing something different
than the FlashIDE is if you have a function in your class called
'trace'.  I had put a trace() statement in my class, and the FlashIDE
resolved this as the trace that displays to the output window, but
MTASC resolved it as `this.trace()`.  That's probably not the problem
you're having, but I figured I'd mention it just in case. :)

  -Andy

On 1/25/07, eka [EMAIL PROTECTED] wrote:

Hello :)

yes the unit tests of the XPanelTarget (and the vegas.logging package) are
in progress... for the moment the XPanel bug in MTASC ! :( Sorry for this
problem :)

I want clear this bug in the class this next week-end

PS : i have add a new target little time ago with the FireBugTarget and you
can test now this target with the FireBug extension (
https://addons.mozilla.org/firefox/1843/)

For the moment in my projects i use in windows the SOS console and in other
system the FlashInspector... The Xpanel is a good panel but i must search
the problem of my target in MTASC !

My objective is to do my personal console with Apollo when apollo will be in
this beta or final version !

2007/1/25, Andy Herrman [EMAIL PROTECTED]:

 I like what I see so far for VEGAS, especially the XPanel target.
 However, I'm getting a weird problem where if I build the SWF using
 the Flash IDE everything works, but if I use MTASC the logs don't make
 it to XPanel.  XPanel does clear the last set of logs, so it's at
 least initializing its connection, but the logs themselves don't seem
 to be making it.  And it's all the same code.

 Here's my test code:

 --
 import vegas.logging.Log;
 import vegas.logging.LogEventLevel;
 import vegas.logging.ILogger;
 import vegas.logging.targets.XPanelTarget;
 import vegas.logging.targets.TraceTarget;

 class TestMain {
   private static var LOG:ILogger;
   private var i:Number = 0;

   public static function main(rootMC:MovieClip):Void {
 Stage.align = LT;
 Stage.scaleMode = noScale;
 rootMC.stop();

 var target:XPanelTarget = new XPanelTarget(Test);
 target.includeLines = true;
 target.includeLevel = true;
 target.includeTime = true;
 target.includeCategory = true;
 target.filters = [*];
 target.level = LogEventLevel.ALL;

 Log.addTarget(target);

 var traceTarget:TraceTarget = new TraceTarget();
 traceTarget.includeLines = true;
 traceTarget.includeLevel = true;
 traceTarget.includeTime = true;
 traceTarget.includeCategory = true;
 traceTarget.filters = [*];
 traceTarget.level = LogEventLevel.ALL;

 Log.addTarget(traceTarget);

 LOG = Log.getLogger(TestMain);

 var t:TestMain = new TestMain(rootMC);
   }

   function TestMain(rootMC:MovieClip) {
 initMovie();
   }

   function initMovie():Void {
 LOG.info(initMovie);

 setInterval(this, 'log', 2000);
   }

   private function log():Void {
 LOG.debug(Debug + i);
 LOG.error(Error + i);
 LOG.fatal(Fatal + i);
 LOG.info(Info + i);
 LOG.warn(Warn + i);
 LOG.info(Test {0} formatting {1} of {2} doom, true, i, testy);
 i++;
   }
 }
 --

 The FLA has the following on the first frame:
 --
 TestMain.main(this);
 --

 The trace target always works, but the XPanel target only works when
 built from the Flash IDE.

 To build I'm using FlashDevelop, with code injection turned on,
 UseMain turned off, and UseMX turned on.

 Any idea why this might be happening?

-Andy

 On 1/25/07, eka [EMAIL PROTECTED] wrote:
  Hello :)
 
  With my licence you can do commercial, free application etc.
 
  You can use an other licence with my framework and your work keep this
  licence ;) For me openSource if open ... the objective is to
 considerate
  my work and the time passed to implement the libraries :)
 
  No problem to use VEGAS in your applications ;)
 
  EKA+ :)
 
 
  2007/1/25, Andy Herrman [EMAIL PROTECTED]:
  
   I looked at VEGAS actually, but wasn't sure whether I could use it.
   I'm not really clear on how the Mozilla license handles linking.
   Specifically, if I don't modify any of the VEGAS code and simply use
   its classes and such in my own code, does my code have to fall under
   the MPL?  I couldn't really tell from reading the license.  If it will
   require my code to be MPL (or any other open source license) I won't
   be able to use it, as the company isn't going to allow that.
  
  -Andy
  
   On 1/25/07, eka [EMAIL PROTECTED] wrote:
Hello :)
   
you can use my openSource framework VEGAS :
 http://vegas.riaforge.org/
   
the AS2 logging tool in 

Re: [Flashcoders] Q:Preloader when TOTAL size of assets not known

2007-01-25 Thread Robert r. Sanders
You might also use a double percentage: e.g. one view showing loading 
for each file as a % (if you wanted) and the other simply showing a % of 
the number of files.


Depending on you setup it also shouldn't be too difficult to write 
something server side to do something like scan the XML and insert file 
sizes into it (or report them via a second channel).



[EMAIL PROTECTED] wrote:

Hi
Using a XML config file to load in a number of image assets.
i was wondering what approach is best taken when you want to create some type 
of a 'percent loaded' display, not knowing the combined total size of all 
assets...

Is there an easy solution to this without 'faking' it or hardcoding the total 
size?

Perhaps using PHP on the back end?

Thanks

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Q:Preloader when TOTAL size of assets not known

2007-01-25 Thread Joshua Sera
What I'd probably do with this is not worry about
total amount loaded over total amount.

Instead, I might worry about percentage loaded for
each image, then average all the percentages.


--- [EMAIL PROTECTED] wrote:

 Hi
 Using a XML config file to load in a number of image
 assets.
 i was wondering what approach is best taken when you
 want to create some type of a 'percent loaded'
 display, not knowing the combined total size of all
 assets...
 
 Is there an easy solution to this without 'faking'
 it or hardcoding the total size?
 
 Perhaps using PHP on the back end?
 
 Thanks
 
 [e] jbach at bitstream.ca
 [c] 416.668.0034
 [w] www.bitstream.ca
 
 ...all improvisation is life in search of a style.
  - Bruce Mau,'LifeStyle'
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[Flashcoders] Preserve sort order in Flash Datagrid when repopulating

2007-01-25 Thread Sorensen, Shannon M - MWL

Hello,
I am looking for a way to preserve the sort order when a datagrid
repopulates.

Any help would be great.


Shannon


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Re: [Flashcoders] Invisible re-draw

2007-01-25 Thread Mick G

Will updateafterevent() help?

http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html



On 1/25/07, Micky Hulse [EMAIL PROTECTED] wrote:


Hello.

True or false: A Flash banner will not re-draw on the screen, via
browser for example, if there is no animation happening?

If above is true, is it possible to make flash re-draw even without
animation happening?

Sorry if silly question... just trying to trouble-shoot some web probs. :)

TIA,
Cheers,
Micky

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RE: [Flashcoders] Q:Preloader when TOTAL size of assets not known

2007-01-25 Thread Jack Doyle
You can use my PreloadAssetManager class for this sort of thing:
http://www.greensock.com/actionscript/preloadassetmanager/

Basically, it reads in just enough of each asset to figure out the total
size then dumps it and moves onto the next one until it has the total size
of all of the assets (could be images, SWFs, or FLVs), then loads each of
them completely. All you've gotta do is create an instance, tell it the URLs
of the assets to preload, and then you can poll its percentLoaded_num
property to update your progress bar on screen. There's some brief
documentation at the url above. Hope it helps.

Jack Doyle

-Original Message-
Date: Thu, 25 Jan 2007 13:15:48 -0800
From: [EMAIL PROTECTED]
Subject: [Flashcoders] Q:Preloader when TOTAL size of assets not known
To: flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

Hi
Using a XML config file to load in a number of image assets.
i was wondering what approach is best taken when you want to create some
type of a 'percent loaded' display, not knowing the combined total size of
all assets...

Is there an easy solution to this without 'faking' it or hardcoding the
total size?

Perhaps using PHP on the back end?

Thanks

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'



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Re: [Flashcoders] Invisible re-draw

2007-01-25 Thread Micky Hulse

Mick G wrote:

Will updateafterevent() help?

http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html 


Oooh, this looks interesting. :)

Thanks Mick! ;)

Cheers,
Micky

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[Flashcoders] Fonts on a Mac not working in Flash

2007-01-25 Thread Chris W. Paterson
So, I copied them to the system library and even enable them in font book but 
the font will now show up in my font drop down...  It works fine in photoshop.  
I tried restarting the flash IDE over and over and even rebooting my Mac like 6 
times!  

it's an open type font (.otf).  Has anyone ever had this problem?

Thanks in advance!
Chris
 
 






 

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Re: [Flashcoders] Invisible re-draw

2007-01-25 Thread Shang

But I feel the Flash redraw itself all the time. your FPS decides how
many times it redraw regardless of any changes.

On 1/26/07, Micky Hulse [EMAIL PROTECTED] wrote:

Mick G wrote:
 Will updateafterevent() help?

 
http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html

Oooh, this looks interesting. :)

Thanks Mick! ;)

Cheers,
Micky

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[Flashcoders] Cannot use ns.bytesLoaded and ns.bytesTotal when streaming?

2007-01-25 Thread Sam Bou
Hi,

I heard that ns.bytesLoaded and ns.bytesTotal only work if the flv is 
progressively downloaded and not streamed.  I would like to confirm if this is 
really the case.  
 
I've tried using ns.bytesLoaded and ns.bytesTotal in my streaming flv player 
but both values are always 0.  So I believe what I heard is true but I just 
want to confirm this from some of the experts here.
 
Thx in advance.

Sam


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Re: [Flashcoders] Invisible re-draw

2007-01-25 Thread Micky Hulse

Shang wrote:

But I feel the Flash redraw itself all the time. your FPS decides how
many times it redraw regardless of any changes.


Ah, really? Even if timeline has hit a stop action and/or no animation 
is happening?


Interesting... hmm, re-thinking my thinking here.

Thanks for reply Shang, much appreciated. :)

Cheers,
Micky

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[Flashcoders] how to tell if you're running in the ide

2007-01-25 Thread Josh Santangelo
Is there a way for a SWF to know if it's running in the test movie  
environment vs the browser or standalone players? I often have a need  
to compile in different settings in test-movie than I do for  
deployment, and have to manually remember to take them out before  
shipping a build. Or is there a more elegant way to handle that sort  
of thing?


-josh
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Re: [Flashcoders] how to tell if you're running in the ide

2007-01-25 Thread John VanHorn

check the help docs. for as2, look for System.capabilities.playerType. for
as3 check flash.system.Capabilities.playerType.


On 1/25/07, Josh Santangelo [EMAIL PROTECTED] wrote:


Is there a way for a SWF to know if it's running in the test movie
environment vs the browser or standalone players? I often have a need
to compile in different settings in test-movie than I do for
deployment, and have to manually remember to take them out before
shipping a build. Or is there a more elegant way to handle that sort
of thing?

-josh
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