Aloha Everyone,
I'm having problems getting SitePal to work with AS 3.0 code. It works fine
in 2.0 code with loadmovie.
In 3.0 I used the standard urlRequest and loader and did the security domain
stuff like 2.0.
However I end up with nothing though I do see its contacting the server.
Just
Hi,
First of all, sorry for my english.
When you say the button are disabled you refer like this:
button.enabled = false;
Or you just talk about visibiliti:
button._visible = false;
Please confirm that.
Regards!
2007/1/25, Arindam Dhar [EMAIL PROTECTED]:
hi,
I have a movie loaded with
The Mac version of Sepy has been buggier for me than the PC
version.
Wow, and I thought the Windows version of Sepy was already really
buggy...
Jason Merrill
Bank of America
Learning Organizational Effectiveness
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I was wondering if any of you would be interested in a right-to-hire job
opportunity for a Flash Developer that I have based in Boonton, NJ.
My client is looking for a mid-level developer, someone who
its button.enabled = false;
Lois IN [EMAIL PROTECTED] wrote:
Hi,
First of all, sorry for my english.
When you say the button are disabled you refer like this:
button.enabled = false;
Or you just talk about visibiliti:
button._visible = false;
Please confirm that.
Regards!
2007/1/25,
Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.
Paste your code to see what's happend.
2007/1/25, Arindam Dhar [EMAIL PROTECTED]:
its button.enabled = false;
Lois IN [EMAIL PROTECTED] wrote:
Hi,
First of all, sorry for my english.
When you say
SEPY is *horrible* on OSX/Intel - at least it was last time I tried it.
Buggy to the point of unusable :(
Interesting that you get decent response in the Windows IDE in Parallels -
I'll have to give that a try. Though surely you're dealing with an emulation
layer either way, either Rosetta to
look guys thanks but it seems not to work , the problem is when it
loads the movie launch the movie clip which is not supposed to be
until I click on the
link in the text file.
the code in the swf object is
var so = new SWFObject(container.swf, sotester, 100%, 100%,
8, #FF6600);
When I was having problems getting Flash installed I also had to
manually delete the OCX file I referenced earlier. For some reason
even after using the uninstaller it wouldn't fully uninstall, and I
couldn't get the new version to install correctly until I removed the
OCX file. That might be
If you are not already locked into the SitePal characters you might
consider using the www.mediasemantics.com characters instead. With
MediaSemantics you purchase the character, serve it yourself and you
have total programming control of the character. The output can be
a .swf file that is
var video1= nbc6;
Did you mean to type:
var video1 = nbc6;
James O'Reilly — Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train
Gustavo Duenas wrote:
look guys thanks but it seems not to work , the problem is when it
loads the movie launch the movie
no onEnterframe() , just plain movieclip timeline animations, little heavy
though, and some buttons comtrolling them which are disabled when animations
are running.
Lois IN [EMAIL PROTECTED] wrote:
Maybe you have a lot of onEnterFrame, or somthing like this and your movie
was to heavy.
ok I fixed, but it still doesn't work.
var video1 = nbc6;
var video = URL;
if (video1 == video){
tellTarget(this.videoLoader){
gotoAndPlay(2);}
}
my link is fullpage.html?video=nbc6
my swfObject said:
var so = new SWFObject(container.swf, sotester, 100%, 100%,
Are you sure the slowdown is only when clicking on the buttons? Does
it slow down when you click other places?
At 06:51 AM 1/25/2007, you wrote:
no onEnterframe() , just plain movieclip timeline animations, little
heavy though, and some buttons comtrolling them which are disabled
when
Can you upload your swf to see what's going on? I don't know what can be
with your info; maybe you have photos in hight definition, a lot of sounds,
etc...
Your swf is bigger than 300kb??
2007/1/25, Arindam Dhar [EMAIL PROTECTED]:
no onEnterframe() , just plain movieclip timeline animations,
I am trying to use ASDoc, an AS3 documentation generator provided at Adobe
labs. It requires that Flex Builder be installed. It also comes with two
examples that *should* work when you run their respective batch files. By
work I mean it would genereate docs for the provided examples.
The best
I am not sure if slowdown happens when other areas are clicked, in fact this
problem was reported by someone else and i just saw him clickng only the
disabled buttons. Later,may be after a month of reporting, I could not
reproduce the same problem and still trying. But whats for sure is, i have
uploading it beyond scope as of now, no high definition photos, just complex
vector images animated, and I am not sure of exact filesize but definitely not
more than 250 kb
Lois IN [EMAIL PROTECTED] wrote: Can you upload your swf to see what's going
on? I don't know what can be
with your
Well, I don't know what can be, but if you don't paste your code or upload
the swf is difficult to know the problem.
I'm sorry but it can be a lot of thinks; maybe a flashplayer bug too??
2007/1/25, Arindam Dhar [EMAIL PROTECTED]:
uploading it beyond scope as of now, no high definition
I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j. I found this one, which looks exactly like what I
want:
http://code.audiofarm.de/Logger/
but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that
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i use a custom-built logging thing at work, at home i use ALCON - and have
just started looking at xRay
On 1/25/07, Andy Herrman [EMAIL PROTECTED] wrote:
I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j. I found this one, which looks exactly like what I
Hello :)
you can use my openSource framework VEGAS : http://vegas.riaforge.org/
the AS2 logging tool in the vegas.logging package is based on the
mx.loggingAS3 framework :)
You can try the examples in the AS2/trunk/bin/test/vegas/logging directory
of the Subversion.
My framework is MTASC and
It is typical that a movie that is highly taxing to the processor
will slow down when rapid mouse motion or clicks are occurring. I
would guess that the reason you can't replicate your user's
experience is that your computer is more powerful or you've upgraded
the Flash player. I doubt that it
So, the stuff I've written myself is fairly close to what ALCON does
(I was playing around with that earlier today). That's not really
what I'm looking for though. I'm looking for something more along the
lines of log4j, where you can have multiple loggers, formatters, and
handlers. My own
I looked at VEGAS actually, but wasn't sure whether I could use it.
I'm not really clear on how the Mozilla license handles linking.
Specifically, if I don't modify any of the VEGAS code and simply use
its classes and such in my own code, does my code have to fall under
the MPL? I couldn't
Hello :)
With my licence you can do commercial, free application etc.
You can use an other licence with my framework and your work keep this
licence ;) For me openSource if open ... the objective is to considerate
my work and the time passed to implement the libraries :)
No problem to use
Hi,
you might want to take a look at xflas2, at osflash.org/xflas2
It says alpha, but I've used it (and wrote it) for the last year and haven't
found any problems.
It comes with a bunch of examples.
What I like most about it, is the flexibililty and the filter options.
Basicly if you use:
You might also want to look at zeroi: http://osflash.org/zeroi
Works with mtasc and trace-replacements and has is compatible with Luminix,
Xray, SOS and could be extended easily.
Cheers,
Sönke
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Andy
ps with respect to the multiple logger thing, in xflas2 you dont create
different loggers for a class, you simply create one logger and control the
output for a class with filters etc. This allows you for example to:
- print only output from certain classes
- specify the detail for separate
i added to ALCON some bits and bobs to make it stamp the log with the
classname - it prepends a timestamp, too... but obviously not enough for you
needs...
On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
you might want to take a look at xflas2, at osflash.org/xflas2
It says alpha, but
Flash coders who use Fuse: A pretty significant 2.1 release is right
around the corner now, should be live within a few days to a week.
Question,
Does the agency you work for have five or more flash developers?
Is the Fuse Kit an integral part of your company's core libraries?
If yes, please
Marc,
computers are all same, but i am sure when the problem occured the player was
either 6 or 7 is user's machine, and i have upgraded to 9.
anyway, thanks for the hints, let me dig deeper ino it...
regards,
Arindam
Marc Hoffman [EMAIL PROTECTED] wrote:
It is
may be a flash player bug, and it was tasted on either flash player 6 or 7.
Anyway, i will dig deeper into it...
thanks for ur response. :-)
Lois IN [EMAIL PROTECTED] wrote:
Well, I don't know what can be, but if you don't paste your code or upload
the swf is difficult to know
Keith Peters has posted the solution in his blog, and it works perfectly.
http://www.bit-101.com/blog/?p=946
Basically it involves using the [Frame] metatag to tell MXMLC to use your
preloader class as the factoryClass, moving your Main class (and it's
assets) to frame 2. Once everything is
oops, tested not tasted :-)
Arindam Dhar [EMAIL PROTECTED] wrote: may be a flash player bug, and it was
tasted on either flash player 6 or 7.
Anyway, i will dig deeper into it...
thanks for ur response. :-)
Lois IN wrote:
Well, I don't know what can be, but if you don't paste your code
Thanks for all the suggestions! I'll go play around with them a bit.
-Andy
On 1/25/07, Trevor Burton [EMAIL PROTECTED] wrote:
i added to ALCON some bits and bobs to make it stamp the log with the
classname - it prepends a timestamp, too... but obviously not enough for you
needs...
On
I've always wondered why there is no option to omit comments when publishing
a SWF. We all try comment our code as much as possible and at times it can
double (or more) the number of lines of code in an application.
This would especially make sense when using other people's classes or
extensions
Darn! I usually catch my stupidity before I send out the email.
Pretend I never said anything.
ben
Mick G wrote:
I've always wondered why there is no option to omit comments when
publishing
a SWF. We all try comment our code as much as possible and at times it
can
double (or more) the
Hi,
I don't think the comments are included in the swf.
greetz
JC
On 1/25/07, ben gomez farrell [EMAIL PROTECTED] wrote:
U.I could be wrong, but doesn't omit trace actions in the
publish settings do this?
ben
Mick G wrote:
I've always wondered why there is no option to omit
comments arent compiled. dont worry about it. :)
Mick G wrote:
Am I wrong in thinking that comments are included in a SWF when it's
published?
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When you decompile a SWF, you can see the comments right?
On 1/25/07, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
I don't think the comments are included in the swf.
greetz
JC
On 1/25/07, ben gomez farrell [EMAIL PROTECTED] wrote:
U.I could be wrong, but doesn't omit trace actions
OK - thanks for clarification, I must be going a little mad :)
On 1/25/07, Martin Wood-Mitrovski [EMAIL PROTECTED] wrote:
comments arent compiled. dont worry about it. :)
Mick G wrote:
Am I wrong in thinking that comments are included in a SWF when it's
published?
Am I wrong in thinking that comments are included in a SWF when it's
published?
Yes. Comments are not published in the SWF.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick G
Sent: Thursday, January 25, 2007 2:15 PM
To: Flashcoders mailing list
Comments are not compiled. If you decompile a swf with commented code,
you will not see the comments. If you have tons of comments in your
code, you may need to improve your coding practices and naming
conventions.
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Hello
If I generate a swf using the MXML compiler, I know that a main class for
that swf is created.
This main class contains the constructor, properties, and methods for the
specific swf class.
Is there a way I can add my own custom methods or properties to this class?
Thanks,
August
--
Mick G wrote:
I've always wondered why there is no option to omit comments when
publishing
a SWF. We all try comment our code as much as possible and at times it can
double (or more) the number of lines of code in an application.
This would especially make sense when using other people's
I like what I see so far for VEGAS, especially the XPanel target.
However, I'm getting a weird problem where if I build the SWF using
the Flash IDE everything works, but if I use MTASC the logs don't make
it to XPanel. XPanel does clear the last set of logs, so it's at
least initializing its
Yea, Delegate would probably work (assuming I'm understanding correctly):
import mx.utils.Delegate; // I think that's the right path
// STUFF
var myVariable:Number = 10;
myButton.onRelease = Delegate.create(this, function() { this.myAction(); });
// I think this line would work too, but I'm
Hello.
True or false: A Flash banner will not re-draw on the screen, via
browser for example, if there is no animation happening?
If above is true, is it possible to make flash re-draw even without
animation happening?
Sorry if silly question... just trying to trouble-shoot some web probs.
Hi
Using a XML config file to load in a number of image assets.
i was wondering what approach is best taken when you want to create some type
of a 'percent loaded' display, not knowing the combined total size of all
assets...
Is there an easy solution to this without 'faking' it or hardcoding
Hello :)
yes the unit tests of the XPanelTarget (and the vegas.logging package) are
in progress... for the moment the XPanel bug in MTASC ! :( Sorry for this
problem :)
I want clear this bug in the class this next week-end
PS : i have add a new target little time ago with the FireBugTarget and
I found it to be pretty trivial to add a target for Alcon:
http://fgpwiki.corewatch.net/wiki/Alcon
and that's what I'm using right now. Though XPanel is a lot lighter
weight (if you ignore the .NET requirement), so it would be nicer to
use that if possible. I tried to look briefly through the
You might also use a double percentage: e.g. one view showing loading
for each file as a % (if you wanted) and the other simply showing a % of
the number of files.
Depending on you setup it also shouldn't be too difficult to write
something server side to do something like scan the XML and
What I'd probably do with this is not worry about
total amount loaded over total amount.
Instead, I might worry about percentage loaded for
each image, then average all the percentages.
--- [EMAIL PROTECTED] wrote:
Hi
Using a XML config file to load in a number of image
assets.
i was
Hello,
I am looking for a way to preserve the sort order when a datagrid
repopulates.
Any help would be great.
Shannon
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Will updateafterevent() help?
http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html
On 1/25/07, Micky Hulse [EMAIL PROTECTED] wrote:
Hello.
True or false: A Flash banner will not re-draw on the screen, via
browser for example, if there is no
You can use my PreloadAssetManager class for this sort of thing:
http://www.greensock.com/actionscript/preloadassetmanager/
Basically, it reads in just enough of each asset to figure out the total
size then dumps it and moves onto the next one until it has the total size
of all of the assets
Mick G wrote:
Will updateafterevent() help?
http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html
Oooh, this looks interesting. :)
Thanks Mick! ;)
Cheers,
Micky
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So, I copied them to the system library and even enable them in font book but
the font will now show up in my font drop down... It works fine in photoshop.
I tried restarting the flash IDE over and over and even rebooting my Mac like 6
times!
it's an open type font (.otf). Has anyone ever
But I feel the Flash redraw itself all the time. your FPS decides how
many times it redraw regardless of any changes.
On 1/26/07, Micky Hulse [EMAIL PROTECTED] wrote:
Mick G wrote:
Will updateafterevent() help?
Hi,
I heard that ns.bytesLoaded and ns.bytesTotal only work if the flv is
progressively downloaded and not streamed. I would like to confirm if this is
really the case.
I've tried using ns.bytesLoaded and ns.bytesTotal in my streaming flv player
but both values are always 0. So I believe
Shang wrote:
But I feel the Flash redraw itself all the time. your FPS decides how
many times it redraw regardless of any changes.
Ah, really? Even if timeline has hit a stop action and/or no animation
is happening?
Interesting... hmm, re-thinking my thinking here.
Thanks for reply Shang,
Is there a way for a SWF to know if it's running in the test movie
environment vs the browser or standalone players? I often have a need
to compile in different settings in test-movie than I do for
deployment, and have to manually remember to take them out before
shipping a build. Or is
check the help docs. for as2, look for System.capabilities.playerType. for
as3 check flash.system.Capabilities.playerType.
On 1/25/07, Josh Santangelo [EMAIL PROTECTED] wrote:
Is there a way for a SWF to know if it's running in the test movie
environment vs the browser or standalone players?
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