Re: [Flashcoders] Projector positioning (centering)

2014-04-17 Thread Eric E Dolecki
Use AIR and u can do that

Eric

> On Apr 17, 2014, at 5:21 PM, "John R. Sweeney Jr."  
> wrote:
> 
> Hi all,
> 
> I need to center a Flash projector on both MAC and PC. Not center the stage, 
> but literally, when you double click the app or exe, it opens in the center 
> of the monitor.
> 
> Any suggestions? They would be greatly appreciated. 
> 
> Thanks,
> John
> 
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
> 
> 
> 
> 
>> On Apr 10, 2014, at 10:56 AM, tom rhodes  wrote:
>> 
>> make some batch files that launch the files you want from the same dir.
>> 
>> or make a little command line prog that takes the name of the file you want
>> to launch as a command line argument...
> 
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[Flashcoders] AS3 Noise (Audio) Filter?

2013-05-24 Thread Eric E. Dolecki
I'm looking for something to attempt to remove noise (or hum/hiss) from a
playing audio file in real-time.

Thanks for any pointers.


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[Flashcoders] Projectors...

2013-05-23 Thread Eric E. Dolecki
Has anyone been able to generate a more current AS3 file as a projector?
I'm not talking about AIR or captive runtime, talking about the
old-fashioned projector for Mac? It's just gone from the IDE and the later
players have this greyed out.



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Re: [Flashcoders] Nested clip mouse over

2013-05-21 Thread Eric E Dolecki
clip.clip.addEventListener( ...

Eric

On May 21, 2013, at 5:17 PM, "[ p e r c e p t i c o n ]" 
 wrote:

> Anyone know how to get the mouse over of a nested clip
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[Flashcoders] sound.extract as visualizer?

2013-05-17 Thread Eric E. Dolecki
I've cracked Flash open again for some simulations and I am looking for
some code that will allow me to provide a visualizer per audio file as it
plays. computeSpectrum is out obviously.

Anyone have any code that can provide super-simple (say scaling a clip)
based on extracted values while the audio is played?

Thanks!
Eric
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Re: [Flashcoders] AS3 read serial data over USB on Mac

2012-08-29 Thread Eric E. Dolecki
Is there an AIR native extension that can somehow directly allow me to
socket connect to a device over USB? That would be fantastic... would one
be required to use Flex to generate the AIR, or can it be a standard AS3
app?

Eric


On Wed, Aug 29, 2012 at 4:53 AM, Henrik Andersson wrote:

> Eric E. Dolecki skriver:
> > I have some hardware that sends serial data over USB. Any good proxy app
> to
> > use with Sockets to read that data in an AS3 app?
> >
>
> Have you tried an AIR native extension?
>
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[Flashcoders] AS3 read serial data over USB on Mac

2012-08-28 Thread Eric E. Dolecki
I have some hardware that sends serial data over USB. Any good proxy app to
use with Sockets to read that data in an AS3 app?



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[Flashcoders] simple 3d scene - move camera?

2012-08-03 Thread Eric E. Dolecki
Hey all -
I am looking for some starter code. Imagine stacks of sprites vertically.
You select a number and the camera moves up to that stack. This is 3d.

Does anyone have any quick code to get me rolling? I haven't done much 3d
in Flash and I'm not sure where to start quickly.

Thanks!
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Re: [Flashcoders] I invite everyone to troll Apple's support forums

2012-01-12 Thread Eric E. Dolecki
Trolling is sad.
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Re: [Flashcoders] Stopping dashed lines in preview on dynamic text in CS5

2012-01-10 Thread Eric E Dolecki
Put into a mc. I think that's all. 

Sent from my iPhone

On Jan 10, 2012, at 12:31 PM, Tom Gooding  wrote:

> Hi,
> 
> A group of us are scratching our heads wondering if it's possible to NOT show 
> the dashed lines around dynamic text fields in the layout view in CS5.
> I am sure it was possible at some stage (something involving ALT-I or CTRL-I) 
> but we can't work it out... Any ideas?
> 
> Tom
> 
> 
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Re: [Flashcoders] AS3 Knob with detents

2011-12-07 Thread Eric E. Dolecki
He does have one, but it's more of a clicking thing. I'm after a rotate and
release and stick to closest "detent" kind of thing.



On Wed, Dec 7, 2011 at 9:27 AM, Glen Pike  wrote:

> Have a look at Keith Peter's MinimalComps, I think I remember seeing one
> in there.
>
> Glen
>
>
> On 07/12/2011 13:31, Eric E. Dolecki wrote:
>
>> Does anyone have an AS3 knob with detents (sticky positions)? I have a
>> knob
>> with rotational range but looking for one with detents (before coding up
>> myself).
>>
>> Thanks.
>>
>> Oh - and not a Flex one.
>>
>>
>>   Google Voice: (508) 656-0622
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>>
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[Flashcoders] AS3 Knob with detents

2011-12-07 Thread Eric E. Dolecki
Does anyone have an AS3 knob with detents (sticky positions)? I have a knob
with rotational range but looking for one with detents (before coding up
myself).

Thanks.

Oh - and not a Flex one.


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Re: [Flashcoders] Tween

2011-11-07 Thread Eric E. Dolecki
Nope. G+ :)



On Mon, Nov 7, 2011 at 1:17 PM, John R. Sweeney Jr.
wrote:

> Does that mean we are all bored, or NOT on FaceBook right now? :)
>
>
> On Nov 7, 2011, at 11:49 AM, Karl DeSaulniers wrote:
>
> > Thats funny.
> > Your post was up for at least 10min and we all answered within seconds
> of eachother.
> > lol
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
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Re: [Flashcoders] Tween

2011-11-07 Thread Eric E. Dolecki
http://www.greensock.com/as/docs/tween/com/greensock/TweenMax.html



On Mon, Nov 7, 2011 at 12:25 PM, Paul Andrews  wrote:

> I'm just thinking about the best way to do this (OK, the laziest way to do
> this).
>
> I have a MC at point A and want to tween it to point B. OK, no problem.
> But really, I don't want my MC to move in a straight line, I want it to
> oscillate - I guess as a damped (attenuated at both ends) sine curve along
> the path between A and B.
>
> Before I start hurting my brain, any ready made solutions out there?
>
> Paul
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[Flashcoders] Best AS3 face detection (recognition a plus)

2011-10-11 Thread Eric E. Dolecki
I am looking for the best AS3 face detection/recognition available source
currently around. Anyone have pointers? Googling shows a lot of older stuff.

Thanks!
Eric
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Re: [Flashcoders] Question about SWC elements for use in Flex

2011-09-21 Thread Eric E. Dolecki
Thanks for your response. I have to weigh whether or not I want to jump
through the extra hoop or not (I can create a non-MXML app where I can do
things straight away).

Thanks again,
Eric


On Wed, Sep 21, 2011 at 1:11 PM, wrote:

> (I hate webmail apps... resent)
>
> addElement() is meant for display objects that extend the
> SpriteVisualElement class, which are a part of the Flex libraries. What
> you need to do if you want to use Sphere as you have made it, is to
> create a wrapper display object that extends SpriteVisualElement and
> have the wrapper add your Sphere object via an addChild(). You would do
> an addElement() on your wrapper.
>
>
> jord
>  Original Message 
> Subject: Re: [Flashcoders] Question about SWC elements for use in Flex
> From: "Eric E. Dolecki" 
> Date: Wed, September 21, 2011 11:04 am
> To: Flash Coders List 
>
> If I make an ActionScript Project - things work fine. I link the SWC,
> import
> the asset's stub class & I can use it. However I can't figure how to do
> the
> same for a Flex Project or Flex Mobile Project yet.
>
>
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Re: [Flashcoders] Question about SWC elements for use in Flex

2011-09-21 Thread Eric E. Dolecki
If I make an ActionScript Project - things work fine. I link the SWC, import
the asset's stub class & I can use it. However I can't figure how to do the
same for a Flex Project or Flex Mobile Project yet.


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On Wed, Sep 21, 2011 at 10:51 AM, Eric E. Dolecki wrote:

>  *implicit coercion of a value of type mx.core.IVisualElement to unrelated
> type Sphere.*
> :/
>
>
> 2011/9/21 Cédric Muller 
>
>> what if you do 'var s:Sphere = new Sphere() as IVisualElement' ?`
>>
>>
>>  Apologies but I haven't done any Flex in a few years and I am getting
>>> back
>>> into it.
>>>
>>> I created a FLA and then created some visual assets in the Library, with
>>> Linkage names. I then published a SWC of these.
>>>
>>> In my Flex app project I linked the SWC with my project. Then I try to
>>> call
>>> the stuff up and place & I get an error:
>>>
>>> 
>>> 
>>> 
>>>
>>> TypeError: Error #1034: Type Coercion failed: cannot convert
>>> Sphere@46b0179to mx.core.IVisualElement.
>>>
>>> ?
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>
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Re: [Flashcoders] Question about SWC elements for use in Flex

2011-09-21 Thread Eric E. Dolecki
*implicit coercion of a value of type mx.core.IVisualElement to unrelated
type Sphere.*
:/

2011/9/21 Cédric Muller 

> what if you do 'var s:Sphere = new Sphere() as IVisualElement' ?`
>
>
>  Apologies but I haven't done any Flex in a few years and I am getting back
>> into it.
>>
>> I created a FLA and then created some visual assets in the Library, with
>> Linkage names. I then published a SWC of these.
>>
>> In my Flex app project I linked the SWC with my project. Then I try to
>> call
>> the stuff up and place & I get an error:
>>
>> 
>> 
>> 
>>
>> TypeError: Error #1034: Type Coercion failed: cannot convert
>> Sphere@46b0179to mx.core.IVisualElement.
>>
>> ?
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[Flashcoders] Question about SWC elements for use in Flex

2011-09-21 Thread Eric E. Dolecki
Apologies but I haven't done any Flex in a few years and I am getting back
into it.

I created a FLA and then created some visual assets in the Library, with
Linkage names. I then published a SWC of these.

In my Flex app project I linked the SWC with my project. Then I try to call
the stuff up and place & I get an error:





TypeError: Error #1034: Type Coercion failed: cannot convert
Sphere@46b0179to mx.core.IVisualElement.

?
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Re: [Flashcoders] Spotify AS3 lib?

2011-08-11 Thread Eric E. Dolecki
Sure that would be cool :) Thanks.


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On Thu, Aug 11, 2011 at 3:48 PM, Sidney de Koning | Funky Monkey Studio <
sid...@funky-monkey.nl> wrote:

>  Hi Eric,
>
> I've had contact with spotify about this; the wont release anything because
> it exposes their databases and it all comes down to copyright issues.
> I have also created a Spotify AS3 Wrapper API for the search and lookup,
> its
> not done, but usable for (commercial) projects.
>
> If you like i can put it up at Github?
> Let me know,
>
> Sidney de Koning
>
>
> --
> *Sidney de Koning* - *"If you're not prepared to be wrong, you'll never
> come
> up with something original"*
> *Who am I? http://about.me/sidneydekoning*
> *Just Funky Mobile Apps: http://www.justfunky.com/***
>
> Beyond just the search but playback as well. The search is only mildly
> > interesting.
> >
> >
> >   Google Voice: (508) 656-0622
> >   Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
> >   http://blog.ericd.net
> >
> >
> >
> > On Thu, Aug 11, 2011 at 10:34 AM, Nathan Mynarcik 
> wrote:
> >
> >
> > > Are you looking to read the Metadata? Or develop a full 3rd party
> program?>> I can across this
> http://developer.spotify.com/en/metadata-api/overview/>> Perhaps it could
> help? Unfortunately it only allows search and lookup...>
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> >
> >
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Re: [Flashcoders] Spotify AS3 lib?

2011-08-11 Thread Eric E. Dolecki
Beyond just the search but playback as well. The search is only mildly
interesting.


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On Thu, Aug 11, 2011 at 10:34 AM, Nathan Mynarcik wrote:

> Are you looking to read the Metadata? Or develop a full 3rd party program?
>
> I can across this http://developer.spotify.com/en/metadata-api/overview/
>
> Perhaps it could help? Unfortunately it only allows search and lookup...
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[Flashcoders] Spotify AS3 lib?

2011-08-11 Thread Eric E. Dolecki
Is there one out there or one under construction?



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[Flashcoders] Origami Photo viewer

2011-08-10 Thread Eric E. Dolecki
I am wondering if anyone has seen source or implementation of a photo viewer
like the one on Apple TV (origami)?



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Re: [Flashcoders] contract/FT position (Paris/Europe)

2011-07-22 Thread Eric E. Dolecki
I guess it depends if it's Paris or just Europe in general.

On Fri, Jul 22, 2011 at 2:06 PM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi list...
>
> The second line returns an XMLList only if the first line (bug) isn't
> commented out.  If the first line is commented out, the second line returns
> null.
> How can it be possible that the second line's result depends on the first
> line running?
>
> Thanks,
> - Michael M.
>
> var bug:XMLList = topic..asset.(hasOwnProperty("@title"));
> var xmlList:XMLList = topic.descendants("*").(hasOwnProperty("@title") &&
> (@title == "Presentation"));
>
>
>
> 
> 
>  
>
>  
>
>
>  
>
>
> 
>  
> 
>
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Eric E. Dolecki
document.getElementById("divName").style.height = 


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On Thu, Jun 30, 2011 at 4:36 PM, Cor  wrote:
> Eric,
>
> Thank you!
> That's exactly the problem.
> I don't know how to do this in javascript, etc.
>
> Best regards,
> Cor van Dooren
> www.codobyte.com
> --
>  "There are only 10 types of people in the world:
>   Those who understand binary and those who don’t."
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. 
> Dolecki
> Sent: donderdag 30 juni 2011 22:32
> To: Flash Coders List
> Subject: Re: [Flashcoders] scrolling webpage with flash
>
> I think I know what you want. Have your app calculate how high it needs to 
> be, then call out using javascript to a method which changes the dimensions 
> of a div, where your SWF embed is made at 100%. It can keep calling that 
> method. Just make sure your SWF has noScale, etc.
> set within it. I've done this to generate charts that are a dynamic height 
> based on data to represent... the page will expand to accommodate the div so 
> your SWF never gets clipped.
>
>
>  Google Voice: (508) 656-0622
>  Twitter: eric_dolecki      XBoxLive: edolecki      PSN: eric_dolecki
>  http://blog.ericd.net
>
>
>
> On Thu, Jun 30, 2011 at 3:32 PM, Cor  wrote:
>> Thanks Matt,
>>
>> Swffit works fine... when resizing the browser, but my issue is that
>> the browser is never resized, but the content in the swf grows dynamically.
>> So I would like to get my swf-dimensions variable.
>>
>> Best regards,
>> Cor
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
>> Sent: donderdag 30 juni 2011 17:50
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] scrolling webpage with flash
>>
>> then you should definitely check out SWFFIT, that can do what you're
>> looking for.
>>
>> .m
>>
>> On Thu, Jun 30, 2011 at 11:38 AM, Cor  wrote:
>>> I need loaded content to be able to grow within my SWF to any height.
>>> If this overshoots the html-height then the scrollbar of the browser
>>> will show.
>>>
>>>
>>> Best regards,
>>> Cor
>>>
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com
>>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
>>> Sent: donderdag 30 juni 2011 17:33
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] scrolling webpage with flash
>>>
>>> Not sure what you need exactly, but SWFFit is a nice little utility
>>> for various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Eric E. Dolecki
I think I know what you want. Have your app calculate how high it
needs to be, then call out using javascript to a method which changes
the dimensions of a div, where your SWF embed is made at 100%. It can
keep calling that method. Just make sure your SWF has noScale, etc.
set within it. I've done this to generate charts that are a dynamic
height based on data to represent... the page will expand to
accommodate the div so your SWF never gets clipped.


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On Thu, Jun 30, 2011 at 3:32 PM, Cor  wrote:
> Thanks Matt,
>
> Swffit works fine... when resizing the browser, but my issue is that the
> browser is never resized, but the content in the swf grows dynamically.
> So I would like to get my swf-dimensions variable.
>
> Best regards,
> Cor
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
> Sent: donderdag 30 juni 2011 17:50
> To: Flash Coders List
> Subject: Re: [Flashcoders] scrolling webpage with flash
>
> then you should definitely check out SWFFIT, that can do what you're looking
> for.
>
> .m
>
> On Thu, Jun 30, 2011 at 11:38 AM, Cor  wrote:
>> I need loaded content to be able to grow within my SWF to any height.
>> If this overshoots the html-height then the scrollbar of the browser
>> will show.
>>
>>
>> Best regards,
>> Cor
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
>> Sent: donderdag 30 juni 2011 17:33
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] scrolling webpage with flash
>>
>> Not sure what you need exactly, but SWFFit is a nice little utility
>> for various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] E4X: reading CDATA

2011-06-20 Thread Eric E. Dolecki
If you're wanting to turn the CDATA into XML, I did a quick search for you
which resulted in this link which might be handy...

http://www.actionscript.org/forums/showthread.php3?t=196374

The top of the thread may be good for you too.



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On Mon, Jun 20, 2011 at 10:35 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi list...
>
> I've searched around looking for a way to elegantly extract CDATA out of an
> xml node, with no luck.  I'm left thinking the only way to do it is to read
> the whole node and use a RegExp to strip the "" .
>
> Does this sound right?
>
> Thanks,
> - Michael M.
>
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Re: [Flashcoders] Question regarding Bitmap distorting bottom half of Stage elements

2011-06-20 Thread Eric E. Dolecki
This is what I came up with (works in incubator build)

http://imagineric.ericd.net/swf/angled.html

http://imagineric.ericd.net/2011/06/17/as3-solved-distorting-the-bottom-half-of-the-stage/




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On Mon, Jun 20, 2011 at 5:20 AM, Karl DeSaulniers wrote:

> Hi Eric,
> You could try making a shell MC that is duplicated so you have two MCs with
> the same content right on top of each other.
> Then mask one so it shows on the top half and the other to show on the
> bottom.
>
> With the one on the bottom being a lesser z access, and covered by the top
> (non-distorted view)
> you then distort just the mc on the bottom.
>
> You could even copy the bottom MC into a bitmap image. (hiding the real
> bottom mc)
> Then you can put your transformations on that copy and just recreate the
> bitmap of the bottom mc as you need for updating.
>
> Then you only have to update one MCs content and both will populate.
> Giving you the effect you desire with a little control.
> Well, something along those lines anyway.
>
> HTH,
> Karl
>
>
>
> On Jun 20, 2011, at 4:01 AM, allandt bik-elliott (thefieldcomic.com)
> wrote:
>
>  sounds like you need to use 2 bitmaps drawn with copypixels and a clipping
>> rectangle to capture the correct half and scale the bottom half with
>> something like the flash and math BitmapTransformer
>> http://www.flashandmath.com/**intermediate/gummy/<http://www.flashandmath.com/intermediate/gummy/>
>>
>> hope this helps
>> a
>>
>>
>> On 16 June 2011 20:48, Eric E. Dolecki  wrote:
>>
>>  Greetings all,
>>>
>>> I made a quick post about something I'd like to solve and someone out
>>> there
>>> might be able to help me.
>>>
>>>
>>> http://imagineric.ericd.net/**2011/06/16/question-bitmap-**
>>> distorting-the-bottom-half-of-**the-stage/<http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/>
>>>
>>> Here is a near copy and paste of the post describing the crux of what I
>>> am
>>> after...
>>>
>>> What I would like to do is to have a Stage with a DisplayObject or
>>> perhaps
>>> several DisplayObjects – which can animate around.
>>>
>>> When these objects pass a boundary (1/2 of the Stage height), I would
>>> like
>>> to distort all those images by applying a Bitmap transformation… but only
>>> to
>>> the portion that crosses that boundary.
>>>
>>> The bottom half of the Stage would need to update itself constantly to
>>> properly display the effect in real time. I’ve done some Bitmap things in
>>> the past, but I am not quite sure what the correct approach for this
>>> might
>>> be.
>>>
>>> I’ve seen plenty of stuff where you can drag the corners of a photograph
>>> around (
>>>
>>> http://edvardtoth.com/flash/**flashfun/basic-bitmap-**
>>> distortion-using-triangles-**and-uvs-source/<http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/>
>>> ),
>>> but I’ve not seen where this could be applied to something like what I am
>>> after. Without digging too deeply I think I just need to update the
>>> BitmapData for the bottom Bitmap every frame – *but curious about the
>>> offset
>>> stuff…*
>>>
>>> I am looking for sage advice or even some code to get this rolling. If it
>>> takes a while it might be interesting to see how you landed where you did
>>> and how I approached the problem.
>>>
>>> Thanks for any and all consideration.
>>>
>>> - Eric
>>> __**_
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>>> Flashcoders@chattyfig.figleaf.**com 
>>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<http://chattyfig.figleaf.com/mailman/listinfo/flashcoders>
>>>
>>>  __**_
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>>
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
>
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[Flashcoders] Question regarding Bitmap distorting bottom half of Stage elements

2011-06-16 Thread Eric E. Dolecki
Greetings all,

I made a quick post about something I'd like to solve and someone out there
might be able to help me.

http://imagineric.ericd.net/2011/06/16/question-bitmap-distorting-the-bottom-half-of-the-stage/

Here is a near copy and paste of the post describing the crux of what I am
after...

What I would like to do is to have a Stage with a DisplayObject or perhaps
several DisplayObjects – which can animate around.

When these objects pass a boundary (1/2 of the Stage height), I would like
to distort all those images by applying a Bitmap transformation… but only to
the portion that crosses that boundary.

The bottom half of the Stage would need to update itself constantly to
properly display the effect in real time. I’ve done some Bitmap things in
the past, but I am not quite sure what the correct approach for this might
be.

I’ve seen plenty of stuff where you can drag the corners of a photograph
around (
http://edvardtoth.com/flash/flashfun/basic-bitmap-distortion-using-triangles-and-uvs-source/),
but I’ve not seen where this could be applied to something like what I am
after. Without digging too deeply I think I just need to update the
BitmapData for the bottom Bitmap every frame – *but curious about the offset
stuff…*

I am looking for sage advice or even some code to get this rolling. If it
takes a while it might be interesting to see how you landed where you did
and how I approached the problem.

Thanks for any and all consideration.

- Eric
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Re: [Flashcoders] AS3 exploding and reassemble bitmap

2011-06-16 Thread Eric E. Dolecki
set it to 2 pixels instead of 1 and see how it fares.


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On Thu, Jun 16, 2011 at 12:49 PM, Glen Pike wrote:

> Probably all that CGI hair ;)
>
>
> On 16/06/2011 17:40, Kevin Newman wrote:
>
>> I updated the post with a link to the source:
>> http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/
>> http://www.unfocus.com/PixelExploder/PixelExploder02.zip
>>
>> If anyone knows why that runs so sluggishly in the content debugger
>> (including the incubator build), I'd love to know why. :-)
>>
>> Kevin N.
>>
>>
>> On 6/14/11 5:22 PM, Eric E. Dolecki wrote:
>>
>>> that would be very nice of you - for me and those lurking too.
>>>
>>>
>>>   Google Voice: (508) 656-0622
>>>   Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
>>>   http://blog.ericd.net
>>>
>>>
>>>
>>> On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newman
>>>  wrote:
>>>
>>>  Hmm. I don't seem to have the source up for that (thought I did), you
>>>> can
>>>> use a slightly older set of files from here:
>>>>
>>>> (This one has source)
>>>> http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/
>>>>
>>>> If you are interested in the newer faster one (fast enough to work with
>>>> video - and a blur filter), I'd be happy to zip up the source and post
>>>> it
>>>> somewhere.
>>>>
>>>> Quick note on the video example - it's sloow in content debugger
>>>> builds. I don't know why.
>>>>
>>>> Kevin N.
>>>>
>>>>
>>>>
>>>>
>>>> On 6/14/11 4:25 PM, Eric E. Dolecki wrote:
>>>>
>>>>  Thanks a lot for showing that to me - I managed to get something
>>>>> working
>>>>> which is both quick and relatively cool. I don't ever do a pixel by
>>>>> pixel
>>>>> explosion to save speed, smallest I go is 2px segments, but it's very
>>>>> quick
>>>>> that way and looks nearly as cool. I am working on the explosion
>>>>> physics
>>>>> at
>>>>> the moment (instead of just coming out from the displayObject, working
>>>>> in
>>>>> spirals, etc. for each piece).
>>>>>
>>>>>
>>>>>
>>>>>   Google Voice: (508) 656-0622
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>>>>>   http://blog.ericd.net
>>>>>
>>>>>
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Re: [Flashcoders] AS3 exploding and reassemble bitmap

2011-06-14 Thread Eric E. Dolecki
that would be very nice of you - for me and those lurking too.


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On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newman  wrote:

> Hmm. I don't seem to have the source up for that (thought I did), you can
> use a slightly older set of files from here:
>
> (This one has source)
> http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/
>
> If you are interested in the newer faster one (fast enough to work with
> video - and a blur filter), I'd be happy to zip up the source and post it
> somewhere.
>
> Quick note on the video example - it's sloow in content debugger
> builds. I don't know why.
>
> Kevin N.
>
>
>
>
> On 6/14/11 4:25 PM, Eric E. Dolecki wrote:
>
>> Thanks a lot for showing that to me - I managed to get something working
>> which is both quick and relatively cool. I don't ever do a pixel by pixel
>> explosion to save speed, smallest I go is 2px segments, but it's very
>> quick
>> that way and looks nearly as cool. I am working on the explosion physics
>> at
>> the moment (instead of just coming out from the displayObject, working in
>> spirals, etc. for each piece).
>>
>>
>>
>>   Google Voice: (508) 656-0622
>>   Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
>>   http://blog.ericd.net
>>
>>
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Re: [Flashcoders] AS3 exploding and reassemble bitmap

2011-06-14 Thread Eric E. Dolecki
Thanks a lot for showing that to me - I managed to get something working
which is both quick and relatively cool. I don't ever do a pixel by pixel
explosion to save speed, smallest I go is 2px segments, but it's very quick
that way and looks nearly as cool. I am working on the explosion physics at
the moment (instead of just coming out from the displayObject, working in
spirals, etc. for each piece).



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On Tue, Jun 14, 2011 at 4:16 PM, Kevin Newman  wrote:

> You might be able to adopt my script to do that:
>
> http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/
>
> Probably is more manual than you are looking for though.
>
> That script draws everything into a bitmap. You could probably transition
> that to the new location during the explode/implode.
>
> Kevin N.
>
>
>
> On 6/13/11 9:26 AM, Eric E. Dolecki wrote:
>
>> Hey all - I am looking for a class that basically explodes a bitmap (each
>> pixel) and then reassembles it at another x,y location. I've been googling
>> but have come up empty so far. Any ideas?
>>
>> Thanks,
>> Eric
>>
>>
>>
>>
>>   Google Voice: (508) 656-0622
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>>   http://blog.ericd.net
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Re: [Flashcoders] AS3 exploding and reassemble bitmap

2011-06-13 Thread Eric E. Dolecki
I don't need an animation package, a class that cuts a displayObject up,
disassembles it on a pixel-level basis, explodes it out, and then
reassembles the pixels of the displayObject in a different location. If I do
this myself it's going to take a lot of time, looking for something out
there that can do this already.


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On Mon, Jun 13, 2011 at 9:31 AM, Cor  wrote:

> Not sure, but look at:
>
> www.greensock.com
>
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[Flashcoders] AS3 exploding and reassemble bitmap

2011-06-13 Thread Eric E. Dolecki
Hey all - I am looking for a class that basically explodes a bitmap (each
pixel) and then reassembles it at another x,y location. I've been googling
but have come up empty so far. Any ideas?

Thanks,
Eric




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[Flashcoders] Quick Q about matrix3D

2011-06-10 Thread Eric E. Dolecki
I saw this AS3 and found it pretty compelling.

I am wondering if it's possible to add one more handle on the left and right
and update the recalc code to allow for corners and also points on the
sides...

http://wonderfl.net/c/sxQJ

I think I could just hack 2 more handles and add the new code into the solve
method, but wondering if someone's done that already and I could just paste
it in :)



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Re: [Flashcoders] Getting Data into my SWF

2011-03-11 Thread Eric E. Dolecki
Perhaps you could send the string data in some coded way that your Flash
code can decode and use properly. Nothing is going to be fool proof however.
Come up with your own little scheme... a 1 = A, 2 = B, etc. (probably want
something tougher than that though :))

How are you going to handle time zone, etc? Or is this going to be on
computers whose location is known?


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On Fri, Mar 11, 2011 at 10:56 AM, John R. Sweeney Jr  wrote:

> I couldn't agree more.
>
> John
>
>
> on 3/11/11 9:02 AM, Merrill, Jason at jason.merrill@bankofamerica.comwrote:
>
> > And he's clearly new to this stuff as he said is his original post, so
> lay off
> > & play nice.  There's no reason to respond to people like that. The whole
> > reason for these forums is so people can ask questions about things they
> don't
> > know about, and they shouldn't have to feel intimidated.
>
>
> John R. Sweeney Jr.
> Interactive Multimedia Developer
>
>
> OnDemand Interactive Inc
> 945 Washington Blvd.
> Hoffman Estates, IL 60169
> Office/Fax: 847.310.5959
> Cellular: 847.651.4469
> www.ondemandinteractive.com
>
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[Flashcoders] Re: hitTestPoint & mc with transparent PNG

2011-03-11 Thread Eric E. Dolecki
Found this (it's awesome) - just make sure your host clip has it's origin
top left or it won't report correctly.

http://dougmccune.com/flex/hittest_example/srcview/index.html

- Eric



On Fri, Mar 11, 2011 at 10:00 AM, Eric E. Dolecki wrote:

> I've done this before but it's been ages.
>
> I have a MC on the stage and would like to perform hitTestPoint on it. The
> MC contains a PNG with transparency. I'd like for the transparent regions
> not to figure into the hit detection. Looking at bitmapData.
>
> Whats a good little bit of code to do that detection with in a
> MouseEvent.MOUSE_MOVE ?
>
> Thanks,
> Eric
>
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[Flashcoders] hitTestPoint & mc with transparent PNG

2011-03-11 Thread Eric E. Dolecki
I've done this before but it's been ages.

I have a MC on the stage and would like to perform hitTestPoint on it. The
MC contains a PNG with transparency. I'd like for the transparent regions
not to figure into the hit detection. Looking at bitmapData.

Whats a good little bit of code to do that detection with in a
MouseEvent.MOUSE_MOVE ?

Thanks,
Eric
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[Flashcoders] PS3 Move and AS3?

2011-02-24 Thread Eric E. Dolecki
The Kinect camera is quite cool and useful for certain things. After playing
with it for a while I am wondering if the PS3 Move system may be a more
accurate and useful system for certain things. I did a quick Googling for
PS3 and AS3 hacking, but I haven't found anything of substance yet. Has
anyone seen anything in the community in this regard?

Thanks.


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[Flashcoders] Quick greeting

2011-02-16 Thread Eric E. Dolecki
I am welcoming a certain Conor to the list.

Test message for his inbox :)

Eric
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Re: [Flashcoders] Re: Distribute some audio classes as SWC?

2011-02-01 Thread Eric E. Dolecki
I think only the classes you actually implement from a SWC get compiled into
your SWF - but all would be available for use. Just link the SWC up for the
projects you'd need it.


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On Tue, Feb 1, 2011 at 9:32 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Thanks Tom.  So, am I correct in assuming that bringing in that swc via the
> IDE preferences bakes the swc into every swf I compile?  And if I want to do
> it on a per project basis, just use publish settings, correct?
>
> Thanks again Tom and Eric!
> - MM
>
>
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Re: [Flashcoders] Re: Distribute some audio classes as SWC?

2011-02-01 Thread Eric E. Dolecki
You won't see it in your Library, but it will be linked so when you compile,
it's all available to you.


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On Tue, Feb 1, 2011 at 9:12 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Wait -- not so fast.  How do you import it?
> Is it advanced AS3 settings|Library Path, then bring it in there?  Clicking
> OK to that doesn't have the swc appear in the library.  Should it be merged
> into code?
>
> - MM
>
>
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Re: [Flashcoders] Re: Distribute some audio classes as SWC?

2011-02-01 Thread Eric E. Dolecki
Yup - just add the SWC to your FLA or project and the classes should be
immediately available for your use.


On Tue, Feb 1, 2011 at 8:42 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi Eric...
>
> I've been wanting to do that forever with some fonts and a movie clip that
> I use in everything, maybe even a package I wrote too.  What's the workflow?
>  I saw export to swc also.  But I'm wondering, what to do after that?  Just
> load it and it's available?  I've never made a swc before.
>
> - Michael M.
>
>
> My bad - I didn't see the Export SWC in Publish Settings :)
>
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[Flashcoders] Re: Distribute some audio classes as SWC?

2011-01-25 Thread Eric E. Dolecki
My bad - I didn't see the Export SWC in Publish Settings :)


On Tue, Jan 25, 2011 at 9:46 AM, Eric E. Dolecki  wrote:

> I have about 5 pieces of original music in the form of MP3s that I use a
> ton. Normally I would import them into my Library, give them a class name
> and call them up in my document class. However I'd rather be able to stuff
> them into a SWC and access them. I'm googling now, but how can I do this? I
> haven't made a swc in about 4 years.
>
>
>
>
>   Google Voice: (508) 656-0622
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>   http://blog.ericd.net
>
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[Flashcoders] Distribute some audio classes as SWC?

2011-01-25 Thread Eric E. Dolecki
I have about 5 pieces of original music in the form of MP3s that I use a
ton. Normally I would import them into my Library, give them a class name
and call them up in my document class. However I'd rather be able to stuff
them into a SWC and access them. I'm googling now, but how can I do this? I
haven't made a swc in about 4 years.




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Re: [Flashcoders] AS3 and business card reader/scanner

2011-01-20 Thread Eric E. Dolecki
Look into AIR?


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On Thu, Jan 20, 2011 at 5:32 PM, John R. Sweeney Jr
wrote:

> Hi all,
>
> My client wants to use a business card scanner/reader for a registration
> station. I'll be running a Flash app that uses a virtual keyboard for entry
> or their scanned card info to be sent to our database. I've search around
> and not had a lot of success in possible approaches. Has anyone done this
> before or has a suggestion of where to look for assistance/suggestions. We
> will be using Flash, either Access or a mySQL database and the database
> programmer does Visual Basic and ASP. So we are trying to find a usable
> solution betweens these two.
>
> Any help or direction is greatly appreciated.
>
>
> Thank you in advance,
> John
>
>
>
> John R. Sweeney Jr.
> Interactive Multimedia Developer
>
>
> OnDemand Interactive Inc
> 945 Washington Blvd.
> Hoffman Estates, IL 60169
> Office/Fax: 847.310.5959
> Cellular: 847.651.4469
> www.ondemandinteractive.com
>
>
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Re: [Flashcoders] test

2011-01-11 Thread Eric E. Dolecki
Indeed it is :-)

Hello.



Hello.







Hello.


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On Tue, Jan 11, 2011 at 11:11 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Test: is the list alive?
>
> - MM
>
>
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Re: [Flashcoders] CS5 where to put tween engines etc?

2010-09-30 Thread Eric E. Dolecki
Keep one spot someplace where you keep all your packages (yours and 3rd
party). Then link to them there. If you want to use SVN, use that same spot.
Keeps things uncluttered. For project work where you have lesser-importance
or lesser-reusable code, slap those in your project directory to keep your
main location solid.



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On Thu, Sep 30, 2010 at 2:09 PM, David Hunter wrote:

>
> Hi all, just upgraded from CS3 to CS5. Where do I put external classes and
> libraries like TweenLite? In CS3 they were in: Adobe Flash CS3 >
> Configuration > Actionscript 3.0 > Classes > ... but that path doesn't exist
> in CS5. Anyone upgraded and can help? Cheers.
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Re: [Flashcoders] access a mc in stage from a class

2010-09-10 Thread Eric E. Dolecki
Amazon.com is your friend. Reviews are helpful.


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On Fri, Sep 10, 2010 at 10:23 AM, Rodrigo Augusto Guerra <
rodr...@alumni.org.br> wrote:

> thanks jason. I'll do that.
> any good (easy to understand) oop book out there?
>
>
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Re: [Flashcoders] Apple changes their guidelines

2010-09-09 Thread Eric E. Dolecki
Some magic voodoo turns it all into an executable for the iPhone. No SWF.


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On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> how does cs5 generate files for iphone? Does it create a swf and then use a
> cocoa framework to make it work or does it transcode the file directly into
> objective c?
>
> suddenly looks very interesting again
>
> a
>
> On 9 September 2010 14:46, Henrik Andersson  wrote:
>
> > http://www.apple.com/pr/library/2010/09/09statement.html
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Re: [Flashcoders] Accessing .fla var

2010-08-30 Thread Eric E. Dolecki
Why wouldn't you increment countF when you instantiate your mc?


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On Mon, Aug 30, 2010 at 1:14 PM, Lehr, Theodore
wrote:

> In my .fla I have:
>
> var countF:int=0;
>
> then in the library I have a mc with linkage to an .as file
>
> In that .as file, I want to be able to:
>
> countF++;
>
> hope that makes sense.
>
> 
> From: flashcoders-boun...@chattyfig.figleaf.com [
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki [
> edole...@gmail.com]
> Sent: Monday, August 30, 2010 1:11 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Accessing .fla var
>
> I think you may need to reword your question with more detail. What exactly
> is your setup?
>
>
>  Google Voice: (508) 656-0622
>  Twitter: eric_dolecki  XBoxLive: edolecki  PSN: eric_dolecki
>  http://blog.ericd.net
>
>
>
> On Mon, Aug 30, 2010 at 12:58 PM, Lehr, Theodore
> wrote:
>
> > How would I access a variable in my .fla from a .as?
> >
> > I just want to do something like:
> >
> > var++;
> >
> > from the .as where the var lives in the .fla..
> >
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Re: [Flashcoders] Accessing .fla var

2010-08-30 Thread Eric E. Dolecki
I think you may need to reword your question with more detail. What exactly
is your setup?


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On Mon, Aug 30, 2010 at 12:58 PM, Lehr, Theodore
wrote:

> How would I access a variable in my .fla from a .as?
>
> I just want to do something like:
>
> var++;
>
> from the .as where the var lives in the .fla..
>
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Re: [Flashcoders] Help with addChild

2010-07-16 Thread Eric E. Dolecki
I don't think this is enough code... myPopout extends Sprite or MovieClip or
something?
What if in your other class you did this:

var myPopout:myPopout = new myPopout(e.target,this.btnNum,this.cityList);
addChild(myPopout);

?

I don't think we know enough about what you are doing...


On Fri, Jul 16, 2010 at 3:40 PM, J.C. Berry  wrote:

> >From separate class:
> var myPopout:myPopout = new myPopout(e.target,this.btnNum,this.cityList);
> //Calls below
>
> >From other class:
>
> public function myPopout(stageBtn,btnNum,cityList){//constructor
>this.btnNum = btnNum;
>this.cityList = cityList;
>this.stageBtn = stageBtn;
>initPopout(stageBtn,btnNum,cityList);
>}
>
> public function initPopout(stageBtn,btnNum,cityList){
>if(btnNum < 25){
>trace(this);
>var popInstance:Tba = new Tba();
>popInstance.x = 10;
>popInstance.y = 10;
>popInstance.name = 'cityPopout'+btnNum+'_mc';
>popInstance.alpha = 1;
>addChild(popInstance);//no error or result
>
> So here it only works if I use stageBtn.addChild(popInstance)
>
>
>
>
>
> On Fri, Jul 16, 2010 at 12:33 PM, Mattheis, Erik (MIN-WSW) <
> ematth...@webershandwick.com> wrote:
>
> > Yes, more code please.
> >
> > _ _ _
> > Erik Mattheis
> > Senior Web Developer
> > Minneapolis
> > T  952 346 6610
> > C 612 377 2272
> >
> > Weber Shandwick
> > Advocacy starts here.
> >
> > PRWeek Global Agency Report Card 2009 - Gold Medal Winner
> > The Holmes Report Global Agency of the Year
> > PR News Agency of the Year
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of J.C. Berry
> > Sent: Friday, July 16, 2010 2:08 PM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] Help with addChild
> >
> > You are right. But do you know what it could be, Henrik? Do you need to
> see
> > some more code?
> >
> > On Fri, Jul 16, 2010 at 1:34 AM, Henrik Andersson  > >wrote:
> >
> > > Deepanjan Das wrote:
> > >
> > >> Hi,
> > >> I think the stage has not yet been initiated, hence the addChild is
> not
> > >> working.
> > >> Try to get hold of the stage first and then so an addChild.
> > >>
> > >
> > > While that is indeed a common problem, it is not the current problem.
> He
> > is
> > > adding to the main timeline, not the stage.
> > >
> > > ___
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> > >
> >
> >
> >
> > --
> > J.C. Berry, M.A.
> > UI Developer
> > 619.306.1712(m)
> > jcharlesbe...@gmail.com
> > portfolio: http://Client:maz...@www.mindarc.com
> >
> >
> 
> >
> > This E-mail is covered by the Electronic Communications Privacy Act, 18
> > U.S.C. ?? 2510-2521 and is legally privileged. This information is
> > confidential information and is intended only for the use of the
> individual
> > or entity named above. If the reader of this message is not the intended
> > recipient, you are hereby notified that any dissemination, distribution
> or
> > copying of this communication is strictly prohibited.
> >
> >
> 
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> 
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> This E-mail is covered by the Electronic Communications Privacy Act, 18
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> copying of this communication is strictly prohibited.
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Re: [Flashcoders] Help with addChild

2010-07-16 Thread Eric E. Dolecki
I lost the thread to this, but he is adding it to the document class if I
remember correctly. I think we'd need to see a little code again J.C.

On Fri, Jul 16, 2010 at 3:07 PM, J.C. Berry  wrote:

> You are right. But do you know what it could be, Henrik? Do you need to see
> some more code?
>
> On Fri, Jul 16, 2010 at 1:34 AM, Henrik Andersson  >wrote:
>
> > Deepanjan Das wrote:
> >
> >> Hi,
> >> I think the stage has not yet been initiated, hence the addChild is not
> >> working.
> >> Try to get hold of the stage first and then so an addChild.
> >>
> >
> > While that is indeed a common problem, it is not the current problem. He
> is
> > adding to the main timeline, not the stage.
> >
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> J.C. Berry, M.A.
> UI Developer
> 619.306.1712(m)
> jcharlesbe...@gmail.com
> portfolio: http://Client:maz...@www.mindarc.com
>
> 
>
> This E-mail is covered by the Electronic Communications Privacy Act, 18
> U.S.C. ?? 2510-2521 and is legally privileged. This information is
> confidential information and is intended only for the use of the individual
> or entity named above. If the reader of this message is not the intended
> recipient, you are hereby notified that any dissemination, distribution or
> copying of this communication is strictly prohibited.
>
> 
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[Flashcoders] AIR - the About Box

2010-07-09 Thread Eric E. Dolecki
I am curious about the default About Box that comes up in OS X... can this
be customized in any way? Right now it's app icon, title, version &
copyright information. One could always make their own native window and use
that from a control within the application, but if someone uses the
Application Menu to do the about - you get that default About Box.

Can this be customized - or can the About "app" be hijacked to provide a
custom native window somehow?

Thanks for your time,
Eric
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Re: [Flashcoders] setChildIndex

2010-07-02 Thread Eric E. Dolecki
if you addChild to an item already on the list, it will pop it to the top of
the list if it's not already there.

On Fri, Jul 2, 2010 at 2:59 PM, Lehr, Theodore wrote:

> It is - I just thought addChild would be for mc created in script - I can
> add child with stuff already on the stage?
>
> 
> From: flashcoders-boun...@chattyfig.figleaf.com [
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason [
> jason.merr...@bankofamerica.com]
> Sent: Friday, July 02, 2010 1:52 PM
> To: Flash Coders List
> Subject: RE: [Flashcoders] setChildIndex
>
> Doesn't matter - you can still modify the layering with Actionscript.
> Isn't that what you asked about?
>
>
>
> Jason Merrill
>
> Instructional Technology Architect
> Bank of America   Global Learning
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (Note: these resources are only available for Bank of America
> associates)
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
> Theodore
> Sent: Friday, July 02, 2010 9:02 AM
> To: Flash Coders List
> Subject: RE: [Flashcoders] setChildIndex
>
> These mc are added in the IDE - not code Anyway I can change their
> layering...
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Re: [Flashcoders] setChildIndex

2010-06-30 Thread Eric E. Dolecki
They would be a child of the DisplayList, no? ie. stage (this) potentially.

On Wed, Jun 30, 2010 at 4:04 PM, Lehr, Theodore
wrote:

> How can I change depths of a movie - I found setChildIndex - but they are
> not children of anything...
>
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[Flashcoders] AIR tooltips (outside app container)

2010-06-28 Thread Eric E. Dolecki
Forgive the noobness of this request... I haven't seen anything in Google
and I thought I had seen this before.

I am authoring an AIR 2 app using the Flash CS5 IDE. How can I generate
OS-level tooltips from stuff in my AIR app (so they can appear at an
OS-level outside the AIR container). I could use regular tooltips or make my
app window larger than it would seem, but looking for OS-level hooks.


E
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[Flashcoders] Re: Question about AIR2 and wireless network detection

2010-06-23 Thread Eric E. Dolecki
Also some notion of network strength...

On Wed, Jun 23, 2010 at 1:36 PM, Eric E. Dolecki  wrote:

> I am running a little AIR2 application, and I am trying to get additional
> information about networks...
>
> Channel, PHY Mode (ie. 802.11n), or Security (ie. WPA2 Personal).
>
>
> I don't see these properties listed anywhere. Is there a way to get at
> these properties, or is this a feature request?
>
>
> Eric
>



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[Flashcoders] Question about AIR2 and wireless network detection

2010-06-23 Thread Eric E. Dolecki
I am running a little AIR2 application, and I am trying to get additional
information about networks...

Channel, PHY Mode (ie. 802.11n), or Security (ie. WPA2 Personal).


I don't see these properties listed anywhere. Is there a way to get at these
properties, or is this a feature request?


Eric
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Re: [Flashcoders] Realaxy ActionScript Editor public beta

2010-06-09 Thread Eric E. Dolecki
It took 10 minutes to set up my 1st project and then was super slow allowing
text entry. Not sure why.

On Wed, Jun 9, 2010 at 1:01 PM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> interesting - thanks
>
> On 9 June 2010 16:42, Piers Cowburn  wrote:
>
> > wow.
> >
> >
> > On 9 Jun 2010, at 16:16, Ivan Dembicki wrote:
> >
> > > Hello flashCoders,
> > >
> > > Realaxy ActionScript Editor public beta released.
> > > http://realaxy.com
> > >
> > > --
> > > iv
> > > http://www.bezier.ru
> > > http://bezier.googlecode.com
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Re: [Flashcoders] RE: Passing Var value to loaded swf

2010-06-07 Thread Eric E. Dolecki
yup

On Mon, Jun 7, 2010 at 10:47 AM, Henrik Andersson wrote:

> Eric E. Dolecki wrote:
>
>> One could have the parent fire an init method to a loaded SWF. Then the
>> loaded movie would know that the parent was present. I believe.
>>
>>  Or you could just wait for the ADDED event.
>
>
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Re: [Flashcoders] RE: Passing Var value to loaded swf

2010-06-07 Thread Eric E. Dolecki
One could have the parent fire an init method to a loaded SWF. Then the
loaded movie would know that the parent was present. I believe.

On Mon, Jun 7, 2010 at 10:28 AM, Henrik Andersson wrote:

> Eric E. Dolecki wrote:
>
>> When in doubt, look at timing. I think Gerry is on to something :)
>>
>>  Yeah, but he is looking in the wrong direction. It is the loaded movie
> that tries to use the parent when it doesn't have any yet.
>
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Re: [Flashcoders] RE: Passing Var value to loaded swf

2010-06-07 Thread Eric E. Dolecki
When in doubt, look at timing. I think Gerry is on to something :)

On Mon, Jun 7, 2010 at 10:03 AM, Gerry Beauregard <
gerry.beaureg...@sonoport.com> wrote:

> I don't have a whole lot of experience with the Loader class, but I suspect
> that rather than calling addChild() immediately after calling load(), you'd
> need to listen for a load complete event (Event.COMPLETE), and call
> addChild() in the handler for that event.
>
> -Gerry
>
>
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Re: [Flashcoders] flash game source code

2010-06-04 Thread Eric E. Dolecki
found this in 0.25 seconds, but didn't download to check it:

http://www.lemlinh.com/flash-source-as3-space-invaders/


On Fri, Jun 4, 2010 at 11:20 PM, Michael Stocke wrote:

>
> Good evening everyone.
>
>
>
> I would like to make a space invaders clone using AS3. I don't have alot of
> time, so developing from scratch isn't really an option. Does anyone have
> any suggestions for places to find source code? Flashkit is too old, and I
> haven't been able to find anything at kirupa.com. I've seen a number of
> emulators, but I want something that I can customize with my own assets and
> animations if possible. Any suggestions anyone can give would be
> appreciated. Thanks.
>
> Foundry Designs Inc.
> Professional Website Design and Online Marketing
>
> Mike Stocke
> msto...@foundrydesigns.com
> 248.787.1306
>
>
>
> _
> Hotmail is redefining busy with tools for the New Busy. Get more from your
> inbox.
>
> http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_2___
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-04 Thread Eric E. Dolecki
I was able to match a single "a" - although even with a straight "a" there
can be some subtle variation. So I  mapped variations that come close and I
don't need to match every value in the complete waveform over time... every
couple together or even the first value with buffer comes pretty close. this
is with a known, unchanging vocal waveform. So I doubt this would be very
useful outside of this current system, which is a bummer.

I think it's time for me to retire this code and move on. Oh well...

Eric


On Fri, Jun 4, 2010 at 9:28 AM, Eric E. Dolecki  wrote:

> I can get waveforms... but say "a" takes 1 second to speak. I get different
> waveforms over that 1 second... so I'm not matching against a single
> waveform, but many waveforms in succession. This seems like a tricky thing
> to match against.
>
> What might be a good approach to matching values over a certain amount of
> time? Is AS3 fast enough to sync quick enough? I imagine it would need to
> check for all vowels every frame matching values in waveforms over a certain
> amount of time.
>
> Eric
>
>
> On Fri, Jun 4, 2010 at 8:56 AM, Eric E. Dolecki wrote:
>
>> I've started implementing some code this morning in the hopes to match the
>> vowel "a" this morning. Of course there are several intonations for this
>> depending on the word it's located in, but if I can get a match on a naked
>> "a" I may be on to something. Like you said, I have a higher chance of
>> success since the voice is software generated and not from random people's
>> speech patterns.
>>
>> If I don't get something today I'm going to bail on the engine in the
>> hopes of finding something useful some other time. This isn't a critical
>> feature for me as I have the jaw moving with precision and the effect comes
>> across. Mouth shapes would be the icing on the cake.
>>
>> Eric
>>
>>
>> On Fri, Jun 4, 2010 at 8:34 AM, Karim Beyrouti  wrote:
>>
>>> Yeh - not sure this will help
>>>
>>> however - a (very talented) colleague of mine worked on a simple speech
>>> recognition software for mobile - it was built to recognise about 20
>>> commands with 90% success rate.
>>>
>>> His approach (in my simplistic terms) was:
>>>
>>> 1) get recordings / audio samples of the commands (in your case vowels -
>>> it should be easier as it's generated so you wont have to compare against
>>> too many/different intonations ) -
>>> 2) create / store a graph of the audio commands ( this used FFT (s) - to
>>> abstract and simplify, the pattern of the commands - the result was a square
>>> voice print graph )
>>> 3) The stored patterns/voiceprints were then compared against the users
>>> voice recording.
>>>
>>> The trickiest part of this whole business were the Fast Fourier
>>> Transforms - these things get very complicated, and confuse the life out of
>>> me. Anyway, hopefully this
>>> will help you - seems like it might be the best approach. if you do crack
>>> it - you will end up with a simple voice recognition system. Which would be
>>> a brilliant and useful thing bit of code to
>>> have...
>>>
>>> hope this was of any use..
>>>
>>> - karim
>>>
>>> On 4 Jun 2010, at 01:23, Karl DeSaulniers wrote:
>>>
>>> > I would try using that to figure out a way of maping the sounds and
>>> then translate that to your project. You are able to see the wave forms in
>>> soundbooth? Haven't used it. If so, can you run your cursor over it at any
>>> point to get the readings? Might be a little trivial, but may yeild a
>>> pattern that you can utilize.
>>> >
>>> > JAT
>>> >
>>> > Karl
>>> >
>>> > Sent from losPhone
>>> >
>>> > On Jun 3, 2010, at 6:18 PM, "Eric E. Dolecki" 
>>> wrote:
>>> >
>>> >> SoundBooth
>>> >>
>>> >> On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers <
>>> k...@designdrumm.com>wrote:
>>> >>
>>> >>> Do you have SoundEdit? Or the like?
>>> >>>
>>> >>>
>>> >>> Karl
>>> >>>
>>> >>>
>>> >>>
>>> >>> On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote:
>>> >>>
>>> >>> I think I might make waveform bitmaps and then try and compare
>>> against the

Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-04 Thread Eric E. Dolecki
I can get waveforms... but say "a" takes 1 second to speak. I get different
waveforms over that 1 second... so I'm not matching against a single
waveform, but many waveforms in succession. This seems like a tricky thing
to match against.

What might be a good approach to matching values over a certain amount of
time? Is AS3 fast enough to sync quick enough? I imagine it would need to
check for all vowels every frame matching values in waveforms over a certain
amount of time.

Eric

On Fri, Jun 4, 2010 at 8:56 AM, Eric E. Dolecki  wrote:

> I've started implementing some code this morning in the hopes to match the
> vowel "a" this morning. Of course there are several intonations for this
> depending on the word it's located in, but if I can get a match on a naked
> "a" I may be on to something. Like you said, I have a higher chance of
> success since the voice is software generated and not from random people's
> speech patterns.
>
> If I don't get something today I'm going to bail on the engine in the hopes
> of finding something useful some other time. This isn't a critical feature
> for me as I have the jaw moving with precision and the effect comes across.
> Mouth shapes would be the icing on the cake.
>
> Eric
>
>
> On Fri, Jun 4, 2010 at 8:34 AM, Karim Beyrouti  wrote:
>
>> Yeh - not sure this will help
>>
>> however - a (very talented) colleague of mine worked on a simple speech
>> recognition software for mobile - it was built to recognise about 20
>> commands with 90% success rate.
>>
>> His approach (in my simplistic terms) was:
>>
>> 1) get recordings / audio samples of the commands (in your case vowels -
>> it should be easier as it's generated so you wont have to compare against
>> too many/different intonations ) -
>> 2) create / store a graph of the audio commands ( this used FFT (s) - to
>> abstract and simplify, the pattern of the commands - the result was a square
>> voice print graph )
>> 3) The stored patterns/voiceprints were then compared against the users
>> voice recording.
>>
>> The trickiest part of this whole business were the Fast Fourier Transforms
>> - these things get very complicated, and confuse the life out of me. Anyway,
>> hopefully this
>> will help you - seems like it might be the best approach. if you do crack
>> it - you will end up with a simple voice recognition system. Which would be
>> a brilliant and useful thing bit of code to
>> have...
>>
>> hope this was of any use..
>>
>> - karim
>>
>> On 4 Jun 2010, at 01:23, Karl DeSaulniers wrote:
>>
>> > I would try using that to figure out a way of maping the sounds and then
>> translate that to your project. You are able to see the wave forms in
>> soundbooth? Haven't used it. If so, can you run your cursor over it at any
>> point to get the readings? Might be a little trivial, but may yeild a
>> pattern that you can utilize.
>> >
>> > JAT
>> >
>> > Karl
>> >
>> > Sent from losPhone
>> >
>> > On Jun 3, 2010, at 6:18 PM, "Eric E. Dolecki" 
>> wrote:
>> >
>> >> SoundBooth
>> >>
>> >> On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers > >wrote:
>> >>
>> >>> Do you have SoundEdit? Or the like?
>> >>>
>> >>>
>> >>> Karl
>> >>>
>> >>>
>> >>>
>> >>> On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote:
>> >>>
>> >>> I think I might make waveform bitmaps and then try and compare against
>> the
>> >>>> current waveform (block EQ) - and if it's a close match, then fire
>> off
>> >>>> specific vowel events. If that works, I could do consonants too. If
>> this
>> >>>> works, I'll do jumping jacks and shots of Jack.
>> >>>>
>> >>>> So how would I compare two bitmaps to see if a waveform (
>> >>>> On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers <
>> k...@designdrumm.com
>> >>>>> wrote:
>> >>>>
>> >>>> If you need any of these files or can't find them, lmk and I can send
>> off
>> >>>>> list.
>> >>>>>
>> >>>>> Best,
>> >>>>>
>> >>>>> Karl
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> On Jun 3, 2010, at 3:37 PM, Karl DeS

Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-04 Thread Eric E. Dolecki
I've started implementing some code this morning in the hopes to match the
vowel "a" this morning. Of course there are several intonations for this
depending on the word it's located in, but if I can get a match on a naked
"a" I may be on to something. Like you said, I have a higher chance of
success since the voice is software generated and not from random people's
speech patterns.

If I don't get something today I'm going to bail on the engine in the hopes
of finding something useful some other time. This isn't a critical feature
for me as I have the jaw moving with precision and the effect comes across.
Mouth shapes would be the icing on the cake.

Eric

On Fri, Jun 4, 2010 at 8:34 AM, Karim Beyrouti  wrote:

> Yeh - not sure this will help
>
> however - a (very talented) colleague of mine worked on a simple speech
> recognition software for mobile - it was built to recognise about 20
> commands with 90% success rate.
>
> His approach (in my simplistic terms) was:
>
> 1) get recordings / audio samples of the commands (in your case vowels - it
> should be easier as it's generated so you wont have to compare against too
> many/different intonations ) -
> 2) create / store a graph of the audio commands ( this used FFT (s) - to
> abstract and simplify, the pattern of the commands - the result was a square
> voice print graph )
> 3) The stored patterns/voiceprints were then compared against the users
> voice recording.
>
> The trickiest part of this whole business were the Fast Fourier Transforms
> - these things get very complicated, and confuse the life out of me. Anyway,
> hopefully this
> will help you - seems like it might be the best approach. if you do crack
> it - you will end up with a simple voice recognition system. Which would be
> a brilliant and useful thing bit of code to
> have...
>
> hope this was of any use..
>
> - karim
>
> On 4 Jun 2010, at 01:23, Karl DeSaulniers wrote:
>
> > I would try using that to figure out a way of maping the sounds and then
> translate that to your project. You are able to see the wave forms in
> soundbooth? Haven't used it. If so, can you run your cursor over it at any
> point to get the readings? Might be a little trivial, but may yeild a
> pattern that you can utilize.
> >
> > JAT
> >
> > Karl
> >
> > Sent from losPhone
> >
> > On Jun 3, 2010, at 6:18 PM, "Eric E. Dolecki" 
> wrote:
> >
> >> SoundBooth
> >>
> >> On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers  >wrote:
> >>
> >>> Do you have SoundEdit? Or the like?
> >>>
> >>>
> >>> Karl
> >>>
> >>>
> >>>
> >>> On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote:
> >>>
> >>> I think I might make waveform bitmaps and then try and compare against
> the
> >>>> current waveform (block EQ) - and if it's a close match, then fire off
> >>>> specific vowel events. If that works, I could do consonants too. If
> this
> >>>> works, I'll do jumping jacks and shots of Jack.
> >>>>
> >>>> So how would I compare two bitmaps to see if a waveform (
> >>>> On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers <
> k...@designdrumm.com
> >>>>> wrote:
> >>>>
> >>>> If you need any of these files or can't find them, lmk and I can send
> off
> >>>>> list.
> >>>>>
> >>>>> Best,
> >>>>>
> >>>>> Karl
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Jun 3, 2010, at 3:37 PM, Karl DeSaulniers wrote:
> >>>>>
> >>>>> Don't know if this will help, but have you looked into
> WaveAnalyzer.as
> >>>>> or
> >>>>>
> >>>>>> Flash MX - Audio: Sound completion event (The source files for this
> can
> >>>>>> be
> >>>>>> found in the Flash MX/Samples folder.)
> >>>>>> They both let you control the sound. I am thinking this will point
> you
> >>>>>> in
> >>>>>> a good direction. Its AS2 though.
> >>>>>>
> >>>>>> HTH,
> >>>>>>
> >>>>>> Karl
> >>>>>>
> >>>>>>
> >>>>>> On Jun 3, 2010, at 2:42 PM, Eric E. Dolecki wrote:
> >>>>>>
> >>>>>> Ya - I have the data for both thi

Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
Dude, whether you know it or not, you come off being pretty arrogant with
your comments. Don't worry, I won't be ending up on the dailywtf anytime
soon.

On Thu, Jun 3, 2010 at 6:36 PM, Henrik Andersson wrote:

> Before you start reinvesting the squarewheel, at least do some research on
> how people are doing it.
>
> I did not learn enough from it personally, but I can tell that it is a good
> book:
> http://www.dspguide.com/pdfbook.htm
>
> Read it and then do the matching algorithm. This way you will avoid making
> a solution that deserves to end up on thedailwtf.com
>
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
SoundBooth

On Thu, Jun 3, 2010 at 6:39 PM, Karl DeSaulniers wrote:

> Do you have SoundEdit? Or the like?
>
>
> Karl
>
>
>
> On Jun 3, 2010, at 5:09 PM, Eric E. Dolecki wrote:
>
>  I think I might make waveform bitmaps and then try and compare against the
>> current waveform (block EQ) - and if it's a close match, then fire off
>> specific vowel events. If that works, I could do consonants too. If this
>> works, I'll do jumping jacks and shots of Jack.
>>
>> So how would I compare two bitmaps to see if a waveform (
>> On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers > >wrote:
>>
>>  If you need any of these files or can't find them, lmk and I can send off
>>> list.
>>>
>>> Best,
>>>
>>> Karl
>>>
>>>
>>>
>>> On Jun 3, 2010, at 3:37 PM, Karl DeSaulniers wrote:
>>>
>>>  Don't know if this will help, but have you looked into WaveAnalyzer.as
>>> or
>>>
>>>> Flash MX - Audio: Sound completion event (The source files for this can
>>>> be
>>>> found in the Flash MX/Samples folder.)
>>>> They both let you control the sound. I am thinking this will point you
>>>> in
>>>> a good direction. Its AS2 though.
>>>>
>>>> HTH,
>>>>
>>>> Karl
>>>>
>>>>
>>>> On Jun 3, 2010, at 2:42 PM, Eric E. Dolecki wrote:
>>>>
>>>>  Ya - I have the data for both things, but they extend over time and are
>>>>
>>>>> difficult to compare. It's the boiling down the signatures into
>>>>> something
>>>>> simple and being able to read the playing audio looking for the match
>>>>> (or
>>>>> near match). I thought about using bitmap data and trying to match up
>>>>> waveforms, etc. but I don't know enough about it to pull that off. It
>>>>> seems
>>>>> like a hack in a way, but if it worked, who cares I suppose.
>>>>>
>>>>> On Thu, Jun 3, 2010 at 3:31 PM, Juan Pablo Califano <
>>>>> califa010.flashcod...@gmail.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>>>>  I'm not Henrik, but I've done some lip-synch stuff for Disney. We
>>>>>> did
>>>>>> it pretty much the way Eric described--we just used amplitude. It's
>>>>>> not as accurate as Disney would demand on a film, but it's ok in the
>>>>>> kids' game market.
>>>>>>
>>>>>>
>>>>>>
>>>>>>>>>  I see, amplitudes could be just good enough for some stuff.
>>>>>>
>>>>>> Although the "speed" and the intensitiy of the speech could give
>>>>>> misleading
>>>>>> results, I think. I'm under the impression that you should somehow try
>>>>>> to
>>>>>> compare the shape of the waves (somehow simplifiy your input to some
>>>>>> value
>>>>>> of sets of values that are easier to compare, possibly in a "time
>>>>>> window")
>>>>>> and compare it in some meaningful way to precalculated samples to find
>>>>>> a
>>>>>> matching pattern. That's the part I have no clue about!
>>>>>>
>>>>>> Cheers
>>>>>> Juan Pablo Califano
>>>>>>
>>>>>> 2010/6/3 Kerry Thompson 
>>>>>>
>>>>>>  Juan Pablo Califano wrote:
>>>>>>
>>>>>>>
>>>>>>>  Wow. That was really uncalled for.
>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> That was my reaction, too. I didn't see Eric as complaining--just
>>>>>>> asking. Maybe Henrik was just having a bad day.
>>>>>>>
>>>>>>>  For me, the hard part, which you seem to imply is rather simple
>>>>>>> here,
>>>>>>>
>>>>>>>>
>>>>>>>>  is
>>>>>>>
>>>>>>
>>>>>>  *matching+ the input audio against said profiles. Admitedly, I don't
>>>>>>>
>>>>>>>>
>>>>>>>>  know
>>>>>>>
>>>&g

Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
I think I might make waveform bitmaps and then try and compare against the
current waveform (block EQ) - and if it's a close match, then fire off
specific vowel events. If that works, I could do consonants too. If this
works, I'll do jumping jacks and shots of Jack.

So how would I compare two bitmaps to see if a waveform (
On Thu, Jun 3, 2010 at 5:18 PM, Karl DeSaulniers wrote:

> If you need any of these files or can't find them, lmk and I can send off
> list.
>
> Best,
>
> Karl
>
>
>
> On Jun 3, 2010, at 3:37 PM, Karl DeSaulniers wrote:
>
>  Don't know if this will help, but have you looked into WaveAnalyzer.as or
>> Flash MX - Audio: Sound completion event (The source files for this can be
>> found in the Flash MX/Samples folder.)
>> They both let you control the sound. I am thinking this will point you in
>> a good direction. Its AS2 though.
>>
>> HTH,
>>
>> Karl
>>
>>
>> On Jun 3, 2010, at 2:42 PM, Eric E. Dolecki wrote:
>>
>>  Ya - I have the data for both things, but they extend over time and are
>>> difficult to compare. It's the boiling down the signatures into something
>>> simple and being able to read the playing audio looking for the match (or
>>> near match). I thought about using bitmap data and trying to match up
>>> waveforms, etc. but I don't know enough about it to pull that off. It
>>> seems
>>> like a hack in a way, but if it worked, who cares I suppose.
>>>
>>> On Thu, Jun 3, 2010 at 3:31 PM, Juan Pablo Califano <
>>> califa010.flashcod...@gmail.com> wrote:
>>>
>>>
>>>>>>>
>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney. We did
>>>> it pretty much the way Eric described--we just used amplitude. It's
>>>> not as accurate as Disney would demand on a film, but it's ok in the
>>>> kids' game market.
>>>>
>>>>
>>>>>>>
>>>> I see, amplitudes could be just good enough for some stuff.
>>>>
>>>> Although the "speed" and the intensitiy of the speech could give
>>>> misleading
>>>> results, I think. I'm under the impression that you should somehow try
>>>> to
>>>> compare the shape of the waves (somehow simplifiy your input to some
>>>> value
>>>> of sets of values that are easier to compare, possibly in a "time
>>>> window")
>>>> and compare it in some meaningful way to precalculated samples to find a
>>>> matching pattern. That's the part I have no clue about!
>>>>
>>>> Cheers
>>>> Juan Pablo Califano
>>>>
>>>> 2010/6/3 Kerry Thompson 
>>>>
>>>>  Juan Pablo Califano wrote:
>>>>>
>>>>>  Wow. That was really uncalled for.
>>>>>>
>>>>>
>>>>> That was my reaction, too. I didn't see Eric as complaining--just
>>>>> asking. Maybe Henrik was just having a bad day.
>>>>>
>>>>>  For me, the hard part, which you seem to imply is rather simple here,
>>>>>>
>>>>> is
>>>>
>>>>> *matching+ the input audio against said profiles. Admitedly, I don't
>>>>>>
>>>>> know
>>>>
>>>>> anything about digital signal processing and audio programming in
>>>>>>
>>>>> general,
>>>>>
>>>>>> but "matching" sounds a bit vague. Perhaps you could enlighten us, I
>>>>>>
>>>>> you
>>>>
>>>>> feel like.
>>>>>>
>>>>>
>>>>> I'm not Henrik, but I've done some lip-synch stuff for Disney. We did
>>>>> it pretty much the way Eric described--we just used amplitude. It's
>>>>> not as accurate as Disney would demand on a film, but it's ok in the
>>>>> kids' game market.
>>>>>
>>>>> Doing something more accurate would probably involve at least 6 mouth
>>>>> positions, and if you're doing it in real time, you'd have to do a
>>>>> reverse FFT. It can be done--there was a really good commercial
>>>>> lip-synch program that generated Action Script to control mouth
>>>>> positions. I don't know if it's still around--that was 5 years ago,
>>>>> and it was pr

Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
Ya - I have the data for both things, but they extend over time and are
difficult to compare. It's the boiling down the signatures into something
simple and being able to read the playing audio looking for the match (or
near match). I thought about using bitmap data and trying to match up
waveforms, etc. but I don't know enough about it to pull that off. It seems
like a hack in a way, but if it worked, who cares I suppose.

On Thu, Jun 3, 2010 at 3:31 PM, Juan Pablo Califano <
califa010.flashcod...@gmail.com> wrote:

> >>>
>
> I'm not Henrik, but I've done some lip-synch stuff for Disney. We did
> it pretty much the way Eric described--we just used amplitude. It's
> not as accurate as Disney would demand on a film, but it's ok in the
> kids' game market.
>
> >>>
>
> I see, amplitudes could be just good enough for some stuff.
>
> Although the "speed" and the intensitiy of the speech could give misleading
> results, I think. I'm under the impression that you should somehow try to
> compare the shape of the waves (somehow simplifiy your input to some value
> of sets of values that are easier to compare, possibly in a "time window")
> and compare it in some meaningful way to precalculated samples to find a
> matching pattern. That's the part I have no clue about!
>
> Cheers
> Juan Pablo Califano
>
> 2010/6/3 Kerry Thompson 
>
> > Juan Pablo Califano wrote:
> >
> > > Wow. That was really uncalled for.
> >
> > That was my reaction, too. I didn't see Eric as complaining--just
> > asking. Maybe Henrik was just having a bad day.
> >
> > > For me, the hard part, which you seem to imply is rather simple here,
> is
> > > *matching+ the input audio against said profiles. Admitedly, I don't
> know
> > > anything about digital signal processing and audio programming in
> > general,
> > > but "matching" sounds a bit vague. Perhaps you could enlighten us, I
> you
> > > feel like.
> >
> > I'm not Henrik, but I've done some lip-synch stuff for Disney. We did
> > it pretty much the way Eric described--we just used amplitude. It's
> > not as accurate as Disney would demand on a film, but it's ok in the
> > kids' game market.
> >
> > Doing something more accurate would probably involve at least 6 mouth
> > positions, and if you're doing it in real time, you'd have to do a
> > reverse FFT. It can be done--there was a really good commercial
> > lip-synch program that generated Action Script to control mouth
> > positions. I don't know if it's still around--that was 5 years ago,
> > and it was pretty expensive (about $2,500 for one seat, I think). It
> > may even have been a Director Xtra that worked with a Flash Sprite,
> > but let's not talk about Director :-P
> >
> > Cordially,
> >
> > Kerry Thompson
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
I'm abandoning the whole vowel recognition unless I can find something
someone else has done to base my implementation on. I've burnt too much time
on it for something that won't give a whole lot of bang for the buck. It's a
very complex problem (for me anyway).

Eric

On Thu, Jun 3, 2010 at 2:37 PM, Juan Pablo Califano <
califa010.flashcod...@gmail.com> wrote:

> Wow. That was really uncalled for.
>
> Anyway, if you can pre-generate samples for all vowels for all samples, I
> can't see why comparing them to the speech generated by the same system
> would  be any harder than comparing it to a number of collected profiles.
>
> >>>
> You really just need to collect profiles to match against. Record people
> saying stuff and match the recordings with the live data. When they match,
> you know what the vocal is saying.
> >>>
>
> For me, the hard part, which you seem to imply is rather simple here, is
> *matching+ the input audio against said profiles. Admitedly, I don't know
> anything about digital signal processing and audio programming in general,
> but "matching" sounds a bit vague. Perhaps you could enlighten us, I you
> feel like.
>
> Cheers
> Juan Pablo Califano
>
> 2010/6/3 Henrik Andersson 
>
> > Eric E. Dolecki wrote:
> >
> >> It's using dynamic text to speech, so I wouldn't be able to use cue
> points
> >> reliably.
> >>
> >>
> > Use dynamic cuepoints and stop complaining. If it can generate voice, it
> > can tell you what kinds of voice it put where. It is far more exact than
> > trying to reverse the incredibly lossy transformation that the synthesis
> is.
> >
> >
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
My most humble apologies go out to Henrik and anyone else who felt that I
was complaining about something. Which I wasn't.

On Thu, Jun 3, 2010 at 10:02 AM, Henrik Andersson wrote:

> Eric E. Dolecki wrote:
>
>> It's using dynamic text to speech, so I wouldn't be able to use cue points
>> reliably.
>>
>>
> Use dynamic cuepoints and stop complaining. If it can generate voice, it
> can tell you what kinds of voice it put where. It is far more exact than
> trying to reverse the incredibly lossy transformation that the synthesis is.
>
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
I've tried running software voice vowels through the system and I am able to
create "signatures" for the vowels that's somewhat accurate (depending on
how it's influenced in a word or if it's standalone). I've run them several
times and my values always seem to match (which is good). I end up with a
very long stream of numbers for a signature because of the enter frame. I am
wondering what the best way to compare the currents to over a period of time
to match known values might be. What's a fast/best lookup means to check
against?

For instance, a spoken "A" for me looks like this:

speech loaded
0.16304096207022667
0.16304096207022667
0.16304096207022667
0.16304096207022667
0.4167095571756363
1.840158924460411
1.840158924460411
2.3130274564027786
2.7141911536455154
2.7141911536455154
5.49285389482975
8.781380131840706
9.142853170633316
9.142853170633316
... TONS more data...




On Thu, Jun 3, 2010 at 8:23 AM, Eric E. Dolecki  wrote:

> I don't think that's enough. Has anyone seen pitch detection in AS3 yet (no
> microphone source)? That might be enough but I'm not sure.
>
>
> On Thu, Jun 3, 2010 at 5:55 AM, Karl DeSaulniers wrote:
>
>> You could try matching say a lowered jaw with low octaves and a cheeky jaw
>> with high octaves.
>> JAT
>>
>>
>> Karl
>>
>>
>> On Jun 2, 2010, at 3:20 PM, Eric E. Dolecki wrote:
>>
>>  This is a software voice, so nailing down vowels should be easier.
>>> However
>>> you mention matching recordings with the live data. What is being
>>> matched?
>>> Some kind of pattern I suppose. What form would the pattern take? How
>>> long
>>> of a sample should be checked continuously, etc.?
>>>
>>> It's a big topic. I understand your concept of how to do it, but I don't
>>> have the technical expertise or foundation to implement the idea yet.
>>>
>>> Eric
>>>
>>>
>>> On Wed, Jun 2, 2010 at 4:13 PM, Henrik Andersson >> >wrote:
>>>
>>>  Eric E. Dolecki wrote:
>>>>
>>>>  I have a face that uses computeSpectrum in order to sync a mouth with
>>>>> dynamic vocal-only MP3s... it works, but works much like a robot mouth.
>>>>> The
>>>>> jaw animates by certain amounts based on volume.
>>>>>
>>>>> I am trying to somehow get vowel approximations so that I can fire off
>>>>> some
>>>>> events to update the mouth UI. Does anyone have any kind of algo that
>>>>> can
>>>>> somehow get close enough readings from audio to detect vowels? Anything
>>>>> I
>>>>> can do besides random to adjust the mouth shape will go miles in making
>>>>> my
>>>>> face look more realistic.
>>>>>
>>>>>
>>>>>  You really just need to collect profiles to match against. Record
>>>> people
>>>> saying stuff and match the recordings with the live data. When they
>>>> match,
>>>> you know what the vocal is saying.
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>>>>
>>>
>>>
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>>
>> Karl DeSaulniers
>> Design Drumm
>> http://designdrumm.com
>>
>>
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>>
>
>
>
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
I don't think that's enough. Has anyone seen pitch detection in AS3 yet (no
microphone source)? That might be enough but I'm not sure.

On Thu, Jun 3, 2010 at 5:55 AM, Karl DeSaulniers wrote:

> You could try matching say a lowered jaw with low octaves and a cheeky jaw
> with high octaves.
> JAT
>
>
> Karl
>
>
> On Jun 2, 2010, at 3:20 PM, Eric E. Dolecki wrote:
>
>  This is a software voice, so nailing down vowels should be easier. However
>> you mention matching recordings with the live data. What is being matched?
>> Some kind of pattern I suppose. What form would the pattern take? How long
>> of a sample should be checked continuously, etc.?
>>
>> It's a big topic. I understand your concept of how to do it, but I don't
>> have the technical expertise or foundation to implement the idea yet.
>>
>> Eric
>>
>>
>> On Wed, Jun 2, 2010 at 4:13 PM, Henrik Andersson > >wrote:
>>
>>  Eric E. Dolecki wrote:
>>>
>>>  I have a face that uses computeSpectrum in order to sync a mouth with
>>>> dynamic vocal-only MP3s... it works, but works much like a robot mouth.
>>>> The
>>>> jaw animates by certain amounts based on volume.
>>>>
>>>> I am trying to somehow get vowel approximations so that I can fire off
>>>> some
>>>> events to update the mouth UI. Does anyone have any kind of algo that
>>>> can
>>>> somehow get close enough readings from audio to detect vowels? Anything
>>>> I
>>>> can do besides random to adjust the mouth shape will go miles in making
>>>> my
>>>> face look more realistic.
>>>>
>>>>
>>>>  You really just need to collect profiles to match against. Record
>>> people
>>> saying stuff and match the recordings with the live data. When they
>>> match,
>>> you know what the vocal is saying.
>>> ___
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>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>
>>
>> --
>> http://ericd.net
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>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-03 Thread Eric E. Dolecki
It's using dynamic text to speech, so I wouldn't be able to use cue points
reliably.

On Thu, Jun 3, 2010 at 4:09 AM, Glen Pike  wrote:

> If your mp3's are pre-recorded rather than people recording them
> dynamically, could you use cue points?
>
>
> On 02/06/2010 20:57, Eric E. Dolecki wrote:
>
>> I have a face that uses computeSpectrum in order to sync a mouth with
>> dynamic vocal-only MP3s... it works, but works much like a robot mouth.
>> The
>> jaw animates by certain amounts based on volume.
>>
>> I am trying to somehow get vowel approximations so that I can fire off
>> some
>> events to update the mouth UI. Does anyone have any kind of algo that can
>> somehow get close enough readings from audio to detect vowels? Anything I
>> can do besides random to adjust the mouth shape will go miles in making my
>> face look more realistic.
>>
>> Thanks for any insights.
>>
>> Eric
>> ___
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>>
>>
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Re: [Flashcoders] Question about approximate vowel detection in AS3

2010-06-02 Thread Eric E. Dolecki
This is a software voice, so nailing down vowels should be easier. However
you mention matching recordings with the live data. What is being matched?
Some kind of pattern I suppose. What form would the pattern take? How long
of a sample should be checked continuously, etc.?

It's a big topic. I understand your concept of how to do it, but I don't
have the technical expertise or foundation to implement the idea yet.

Eric


On Wed, Jun 2, 2010 at 4:13 PM, Henrik Andersson wrote:

> Eric E. Dolecki wrote:
>
>> I have a face that uses computeSpectrum in order to sync a mouth with
>> dynamic vocal-only MP3s... it works, but works much like a robot mouth.
>> The
>> jaw animates by certain amounts based on volume.
>>
>> I am trying to somehow get vowel approximations so that I can fire off
>> some
>> events to update the mouth UI. Does anyone have any kind of algo that can
>> somehow get close enough readings from audio to detect vowels? Anything I
>> can do besides random to adjust the mouth shape will go miles in making my
>> face look more realistic.
>>
>>
> You really just need to collect profiles to match against. Record people
> saying stuff and match the recordings with the live data. When they match,
> you know what the vocal is saying.
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[Flashcoders] Question about approximate vowel detection in AS3

2010-06-02 Thread Eric E. Dolecki
I have a face that uses computeSpectrum in order to sync a mouth with
dynamic vocal-only MP3s... it works, but works much like a robot mouth. The
jaw animates by certain amounts based on volume.

I am trying to somehow get vowel approximations so that I can fire off some
events to update the mouth UI. Does anyone have any kind of algo that can
somehow get close enough readings from audio to detect vowels? Anything I
can do besides random to adjust the mouth shape will go miles in making my
face look more realistic.

Thanks for any insights.

Eric
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Re: [Flashcoders] problem with import mx.controls.Alert

2010-06-02 Thread Eric E. Dolecki
I used Google and found this that seems decent enough:

http://developer.yahoo.com/flash/astra-flash/alertmanager/

I am assuming that you like the fact that the Flex background is
blurred while the alert is being displayed. Is this true? If you
rolled your own, the stage is a MovieClip, so you could apply a blur
filter to it, or take a bitmap snap of it and blur that & place your
own alert sprite on top, or whatever.

Eric


On Wed, Jun 2, 2010 at 10:46 AM, Dave Watts  wrote:
>> Thanks, Eric. So I guess none of the mx.controls are for Flash but, rather,
>> are all for Flex?
>
> Yes, they are part of the Flex class libraries. You may be able to use
> them in Flash directly, but that's not their design intent.
>
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
> http://training.figleaf.com/
>
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
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Re: [Flashcoders] problem with import mx.controls.Alert

2010-06-01 Thread Eric E. Dolecki
Make a Flex app - Alert is for Flex. Or make your own Alert class. I'm
not sure if linking the Flex SWCs would work for an Alert or not.

On Tue, Jun 1, 2010 at 10:34 PM, Jim Andrews  wrote:
> Am I on the right list for a question like this?
>
> I get an error, in Flash Builder 4, with the following line, which is part
> of an ActionScript project.
>
> import mx.controls.Alert;
>
> The error is "1172: Definition mx.controls:Alert could not be found."
>
> How do I fix this?
>
> ja?
> http://vispo.com
>
>
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Re: [Flashcoders] Time To Notify Adobe Of a Bug? Please Comment...

2010-05-29 Thread Eric E. Dolecki
Like Paul said, I'm not going to read all that code - but do you have
different file permissions on the files? Are your PNGs encoded in an odd
way? Are they corrupt? Etc.

On Sat, May 29, 2010 at 9:41 AM, Paul Andrews  wrote:

> On 29/05/2010 14:30, John Singleton wrote:
>
>> Hi;
>> I sent the following email to this list a couple days ago and nobody
>> commented, which makes me think that nobody saw a problem/solution, which
>> makes me think that Adobe's latest Flash CS5 has a bug. So, please consider
>> reviewing the below and, if necessary, informing me how to inform Adobe of
>> their failure.
>> TIA,
>> John
>>
>> Ok, I've nailed down where the problem is as to why my silly little *.as
>> file that worked so well before won't work with minor changes in my
>> latest *.as file. The problem appears to be that Flash freaks out over
>> different image files! Here's the code, simplified:
>>
>>
>
> If you are going to provide a "simplified" example, you can simplify it a
> LOT more than you have done.
>
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Re: [Flashcoders] FDT4 or Flash Builder 4

2010-05-19 Thread Eric E. Dolecki
It pairs nicely with Flash CS5... do your UI stuff in the IDE and have the
project live in FB4. It's a workflow with document class that I've been
banging on for a while and I personally like it a lot. The Flex stuff is a
bonus.

Eric


On Wed, May 19, 2010 at 11:05 AM, Tom Gooding wrote:

> Thanks - not sure I can justify buying both though - is the only unique
> feature to Flash Builder the ability to do Wysiwyg layouts on Flex forms?
>
> On 19 May 2010, at 14:22, John McCormack wrote:
>
> Hi Tom,
>
> < Has anyone used both in conjunction?
>
> This setup of FDT with FB looks promising - I will be trying it next week:
>
> http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/
>
> John
>
> On 19/05/2010 10:52, Tom Gooding wrote:
> > I am about to invest in a few desks worth of AS3 IDEs (we have both
> straight Flash projects and future requirements for Flex applications).
> >
> > I currently use FDT and am pretty happy with it (though not used it for
> MXML) - my main gripe being the absence of the Flash Builder profiling
> features - I see FDT is introducing this and has a Beta available which
> looks good (possibly better than FlashBuilder).
> >
> > Has anyone been through any kind of evaluation/comparison? Has anyone
> used both in conjunction? Any steer would be appreciated... What say the
> masses?
> >
> > Cheers,
> >
> > Tom
> >
> >
> >
> >
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Re: [Flashcoders] flash cs5 any good for coding? if not is it any good at all?

2010-05-19 Thread Eric E. Dolecki
It's better than CS4 for sure. Depends on how you like to work on whether or
not it's for you.

On Wed, May 19, 2010 at 1:44 AM, Henrik Andersson wrote:

> Better than cs 4. The improved code assist is one of those features you
> never knew that you where missing.
>
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Re: [Flashcoders] Flash Player integrated with Chrome

2010-05-17 Thread Eric E. Dolecki
Here you go, Keith Peters addressed this not too long ago:

http://www.bit-101.com/blog/?p=2615


On Mon, May 17, 2010 at 9:10 PM, Leandro Ferreira  wrote:

> type about:plugins and disable Shockwave Flash
>
>
>  Leandro Ferreira
>
>
> On Mon, May 17, 2010 at 21:26, Steve Mathews  wrote:
>
> > It makes me feel like there isn't a way to have the debug player
> installed
> > on Chrome.
> >
> > I'm sure I am wrong, but I haven't found how to change it yet.
> >
> > On Mon, May 17, 2010 at 2:05 PM, Ktu  > >wrote:
> >
> > > How did I miss this?
> > > I searched the list and saw no posts about it. Is that true?
> > >
> > > Bringing improved support for Adobe Flash Player to Google
> > > Chrome<
> > >
> >
> http://blog.chromium.org/2010/03/bringing-improved-support-for-adobe.html>
> > >
> > > How does this make you feel? - It makes me feel a bit funny inside.
> > >
> > > Ktu
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Re: [Flashcoders] Two computers talking using AS3 Socket on same network

2010-05-13 Thread Eric E. Dolecki
ServerSocket is sweet - I just whipped up a nice AIR 2 socket server app and
then have a regular socket app talking back and forth with it. Rockin'!

Eric


On Wed, May 12, 2010 at 11:07 PM, Eric E. Dolecki wrote:

> Has anyone tried this ServerSocket yet?
>
>
> On Wed, May 12, 2010 at 8:28 PM, eric dolecki GMail wrote:
>
>> Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy
>> enough to deploy as AIR, I'll have a look at that link and re-write some
>> code. Not having to use a socket server will be super nice.
>>
>> Sent from my iPad
>>
>> On May 12, 2010, at 7:46 PM, Juan Pablo Califano <
>> califa010.flashcod...@gmail.com> wrote:
>>
>> > With non-Air players, you can use a Socket to connect to a server. But
>> you
>> > can't create a server itself; i.e. you can't write code to bind to a
>> given
>> > port and listen for connections. So, in that scenario you cannot connect
>> > both swfs directly (you have to use a socket server).
>> >
>> > Appartently with Air you can have your app bind to a port and listen for
>> > connections, so you can have 2 swfs talk to each other without the need
>> of
>> > an extra party. (I say apparently because I've just found out about the
>> > ServerSocket class following the link that Henrik posted).
>> >
>> > Cheers
>> > Juan Pablo Califano
>> >
>> >
>> > 2010/5/12 Eric E. Dolecki 
>> >
>> >> Huh?
>> >>
>> >>
>> >>
>> http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html
>> >>
>> >> all I need is readUTFBytes and writeUTFBytes...
>> >>
>> >>
>> >> On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson <
>> he...@henke37.cjb.net
>> >>> wrote:
>> >>
>> >>> Eric E. Dolecki wrote:
>> >>>
>> >>>> AIR because of the application security sandbox? Would standalone
>> >>>> projectors
>> >>>> work as well?
>> >>>>
>> >>>
>> >>> They would not, as they lack the needed API. Have a look at the recent
>> >>> additions in the flash.net package, all the useful socket features
>> are
>> >> AIR
>> >>> exclusive.
>> >>>
>> >>> ___
>> >>> Flashcoders mailing list
>> >>> Flashcoders@chattyfig.figleaf.com
>> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> http://ericd.net
>> >> Interactive design and development
>> >> ___
>> >> Flashcoders mailing list
>> >> Flashcoders@chattyfig.figleaf.com
>> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >>
>> > ___
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>> > Flashcoders@chattyfig.figleaf.com
>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
>
> --
> http://ericd.net
> Interactive design and development
>



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Re: [Flashcoders] Two computers talking using AS3 Socket on same network

2010-05-12 Thread Eric E. Dolecki
Has anyone tried this ServerSocket yet?

On Wed, May 12, 2010 at 8:28 PM, eric dolecki GMail wrote:

> Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy
> enough to deploy as AIR, I'll have a look at that link and re-write some
> code. Not having to use a socket server will be super nice.
>
> Sent from my iPad
>
> On May 12, 2010, at 7:46 PM, Juan Pablo Califano <
> califa010.flashcod...@gmail.com> wrote:
>
> > With non-Air players, you can use a Socket to connect to a server. But
> you
> > can't create a server itself; i.e. you can't write code to bind to a
> given
> > port and listen for connections. So, in that scenario you cannot connect
> > both swfs directly (you have to use a socket server).
> >
> > Appartently with Air you can have your app bind to a port and listen for
> > connections, so you can have 2 swfs talk to each other without the need
> of
> > an extra party. (I say apparently because I've just found out about the
> > ServerSocket class following the link that Henrik posted).
> >
> > Cheers
> > Juan Pablo Califano
> >
> >
> > 2010/5/12 Eric E. Dolecki 
> >
> >> Huh?
> >>
> >>
> >>
> http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html
> >>
> >> all I need is readUTFBytes and writeUTFBytes...
> >>
> >>
> >> On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson <
> he...@henke37.cjb.net
> >>> wrote:
> >>
> >>> Eric E. Dolecki wrote:
> >>>
> >>>> AIR because of the application security sandbox? Would standalone
> >>>> projectors
> >>>> work as well?
> >>>>
> >>>
> >>> They would not, as they lack the needed API. Have a look at the recent
> >>> additions in the flash.net package, all the useful socket features are
> >> AIR
> >>> exclusive.
> >>>
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>
> >>
> >>
> >> --
> >> http://ericd.net
> >> Interactive design and development
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] Two computers talking using AS3 Socket on same network

2010-05-12 Thread Eric E. Dolecki
Huh?

http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html

all I need is readUTFBytes and writeUTFBytes...


On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson wrote:

> Eric E. Dolecki wrote:
>
>> AIR because of the application security sandbox? Would standalone
>> projectors
>> work as well?
>>
>
> They would not, as they lack the needed API. Have a look at the recent
> additions in the flash.net package, all the useful socket features are AIR
> exclusive.
>
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Re: [Flashcoders] Two computers talking using AS3 Socket on same network

2010-05-12 Thread Eric E. Dolecki
I have my socket class written which dispatches custom events & two main
SWFs with their own document class implemented.

Is it possible to spoof another machine on a single Mac to get around
setting up another box and using a flash drive to push files around for
testing?

Eric


On Wed, May 12, 2010 at 4:11 PM, Eric E. Dolecki  wrote:

> AIR because of the application security sandbox? Would standalone
> projectors work as well?
>
>
> On Wed, May 12, 2010 at 3:25 PM, Henrik Andersson 
> wrote:
>
>> Eric E. Dolecki wrote:
>>
>>> I would like to have two computers running two different SWFs talk to one
>>> another over a LAN (say both plugged into the same router). Is it as
>>> simple
>>> as this?
>>>
>>>
>> For connectionless protocols, yes.
>>
>> Btw, you need AIR for this.
>>
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>>
>
>
>
> --
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> Interactive design and development
>



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Re: [Flashcoders] Two computers talking using AS3 Socket on same network

2010-05-12 Thread Eric E. Dolecki
AIR because of the application security sandbox? Would standalone projectors
work as well?

On Wed, May 12, 2010 at 3:25 PM, Henrik Andersson wrote:

> Eric E. Dolecki wrote:
>
>> I would like to have two computers running two different SWFs talk to one
>> another over a LAN (say both plugged into the same router). Is it as
>> simple
>> as this?
>>
>>
> For connectionless protocols, yes.
>
> Btw, you need AIR for this.
>
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[Flashcoders] Two computers talking using AS3 Socket on same network

2010-05-12 Thread Eric E. Dolecki
I would like to have two computers running two different SWFs talk to one
another over a LAN (say both plugged into the same router). Is it as simple
as this?

Computer A
---
SWF makes a socket, uses B's IP address and an open port - reads and writes
from this socket


Computer B
---
SWF makes a socket, uses A's IP address and an open port - reads and writes
from this socket



Eric
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Re: [Flashcoders] Stop flashdevelop "exploding" xml in AS3

2010-05-12 Thread Eric E. Dolecki
Why not post a question to the FlashDevelop forum? I've even fetched the
link for you.

http://www.flashdevelop.org/community/index.php

- Eric


On Wed, May 12, 2010 at 9:30 AM, Glen Pike wrote:

> Hi,
>
>I am having problems with my "hardcoded" XML when typing in FlashDevelop
> in AS3 code.
>
>Does anyone know how I stop FD "exploding" my XML when I press return.
>
>If I type this:
>
>var tmp:XML =
> hex{event.time}{event.output}{event.value} >
>
>FD then changes the formatting to this:
>
>var tmp:XML = < event > < format > hex {event.time} > < output > {event.output} {event.value}
>
>e.g. adds extraneous whitespace to the XML which breaks it as far as the
> compiler is concerned...
>
>Glen
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Re: [Flashcoders] OT: PDFs, HTML5 and iPads

2010-05-11 Thread Eric E. Dolecki
You said, "Aside from the breadth of the App Store, there really isn't any
advantage that iPhone has over the Android 2.1 phones."

My point was that iTunes is a pretty compelling conduit for the iPhone. Do
Android phones have such a thing?

On Tue, May 11, 2010 at 11:33 AM, Dave Watts  wrote:

> > Wouldn't the mere fact that iTunes as a sync conduit is a pretty
> decent...
> > conduit? Makes things pretty simple and even flexible to a certain
> degree.
>
> I'm not sure I understand your question.
>
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
> http://training.figleaf.com/
>
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
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Re: [Flashcoders] OT: PDFs, HTML5 and iPads

2010-05-11 Thread Eric E. Dolecki
Wouldn't the mere fact that iTunes as a sync conduit is a pretty decent...
conduit? Makes things pretty simple and even flexible to a certain degree.

On Tue, May 11, 2010 at 11:10 AM, Dave Watts  wrote:

> > The real problem is not market share but "mind share". That is, even
> > if the proportion of users viewing your site via an iPad is small, the
> > reaction from clients when they realize their content isnt viewable on
> > the magical device will be disproportionally large. It becomes
> > stickier still when you consider that a big percentage of the people
> > who will use iPads are in the ad/creative/communications world, eg the
> > same people making decisions and recommendations for whether or not to
> > use Flash. If you're sitting in a conference room in which 90% of the
> > people have iPhones and there are a few iPads sitting on the table,
> > arguing that the percentage of non-Flash users is negligible becomes
> > tougher.
>
> That's definitely how Apple views this, anyway. That's the bet they're
> making. As a Flash developer, though, you are obviously going to bet
> the other way, right?
>
> Fortunately for us, I don't think that's going to happen. While 90% of
> the people in the conference room may have iPhones, I haven't seen any
> indicator that leads me to expect that sort of buy-in for iPads. I was
> just chatting with a creative director I know - a real Apple zealot -
> and he told me he didn't see any value in the iPad. The people in the
> conference room will already have MacBooks, etc, and Flash will work
> fine on those (once they release a version of Flash Player that uses
> the new hardware APIs that Apple just released - and that have been
> around in Windows for ages).
>
> And, you know, once people see that Flash can work well on other
> devices, maybe the iPhone won't be as popular as it is. I'm seeing a
> few people switch from iPhone to Android (mostly from frustration with
> ATT, actually). Aside from the breadth of the App Store, there really
> isn't any advantage that iPhone has over the Android 2.1 phones.
>
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
> http://training.figleaf.com/
>
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
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Re: [Flashcoders] RE: PDFs, HTML5 and iPads

2010-05-11 Thread Eric E. Dolecki
I have seen developers push a PDF document into a UIWebView (super easy and
it does work), but a better way of getting PDFs to display on an
iPhone/Touch/iPad is pretty simple too in your own application (if you're up
to it).

http://www.random-ideas.net/posts/42

I thought I read something long ago where the actual display technology for
OS X (and perhaps iPhone)  is PDF - but I cannot find any links to that at
the moment.

Just some random tidbits,
Eric


On Tue, May 11, 2010 at 11:03 AM, Mattheis, Erik (MIN - WSW) <
ematth...@webershandwick.com> wrote:

> I hear this new technology, "CSS-P" is going to make using tables for
> layout obsolete. Ha ha.
>
> And Mac's "Preview" app is the default PDF reader.
>
>
>
> _ _ _
> Erik Mattheis
> Senior Web Developer
> Minneapolis
> T  952 346 6610
> C 612 377 2272
>
> Weber Shandwick
> Advocacy starts here.
>
> PRWeek Global Agency Report Card 2009 - Gold Medal Winner
> The Holmes Report Global Agency of the Year
> PR News Agency of the Year
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
> Michael
> Sent: Tuesday, May 11, 2010 7:49 AM
> To: Flash Coders List
> Subject: [Flashcoders] OT: PDFs, HTML5 and iPads
>
> Hi list...
>
> It seems to me that Flash might not be the tool most "threatened" by HTML5,
> but rather the PDF format.  HTML5 obviously can't replace all of Flash's
> capabilities.  But, it has all of these new tags that enhance the accuracy
> of describing documents.  So, should the Adobe Reader plugin feel more
> afraid?
>
> On a side note, is the iPad supporting the Reader plugin?
>
> Just wondering,
> - Michael M.
>
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[Flashcoders] Re: AS3 URL existence validation

2010-05-07 Thread Eric E. Dolecki
Oops - I used Loader instead of URLLoader - sorry for the noise ;)


On Fri, May 7, 2010 at 1:59 PM, Eric E. Dolecki  wrote:

> Hey all,
>
> I am trying to validate whether or not a file exists on a server. Normally
> this is easy peasy.
>
> urlLoader = new Loader();
> urlLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, urlLoaded );
> urlLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
> onUrlLoadError );
> urlLoader.load( new URLRequest( xml.projects.project[nwhichprojec...@url
> ));
>
> However, I have URLs that appear like so: http://www.somelocation.com/foo/
>
> The index exists but of course* I can't test for that* since one isn't
> actually supplied in the URL. Is there any way to test for this, or do I
> need to push on the XML supplier to specify the actual index file in that
> attribute?
>
> Eric
>
>


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[Flashcoders] AS3 URL existence validation

2010-05-07 Thread Eric E. Dolecki
Hey all,

I am trying to validate whether or not a file exists on a server. Normally
this is easy peasy.

urlLoader = new Loader();
urlLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, urlLoaded );
urlLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
onUrlLoadError );
urlLoader.load( new URLRequest( xml.projects.project[nwhichprojec...@url ));

However, I have URLs that appear like so: http://www.somelocation.com/foo/

The index exists but of course* I can't test for that* since one isn't
actually supplied in the URL. Is there any way to test for this, or do I
need to push on the XML supplier to specify the actual index file in that
attribute?

Eric
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Re: [Flashcoders] Writing to text file

2010-05-06 Thread Eric E. Dolecki
Use PHP or something like that as middleware. However can more than one app
instance run at the same time?

On Thu, May 6, 2010 at 8:24 AM, Lehr, Theodore wrote:

> Perhaps my methodology is wrong - here is what I want to do:
>
> Say I have 100 links... I want to track which ones get clicked the most and
> have something like "Top 10 links" and have those be the ones that get
> clicked the most. My thought was to have a text file on the server that I
> can add to whenever a link gets clicked - so I would need to open and edit
> the text file when something is linked...
>
> This would all be easier with a database but that is not an option so I am
> trying to mimick on with a text file. any thoughts on how I could do
> this?
>
> 
> From: flashcoders-boun...@chattyfig.figleaf.com [
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ekameleon [
> ekamel...@gmail.com]
> Sent: Thursday, May 06, 2010 8:13 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Writing to text file
>
> Hello :)
>
> in the FP10 see the FileReference.save() method
>
>
> http://blog.everythingflex.com/2008/10/01/filereferencesave-in-flash-player-10/
>
> EKA+ :)
>
> 2010/5/6 Lehr, Theodore 
>
> > Is it possible to use flash to write to a text file (maybe an xml
> > file)?
> >
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Re: [Flashcoders] Writing to text file

2010-05-06 Thread Eric E. Dolecki
import flash.net.FileReference;
var s:XML = Hello;
var file:FileReference = new FileReference();
file.save( s, "testing.xml" );

On Thu, May 6, 2010 at 8:13 AM, ekameleon  wrote:

> Hello :)
>
> in the FP10 see the FileReference.save() method
>
>
> http://blog.everythingflex.com/2008/10/01/filereferencesave-in-flash-player-10/
>
> EKA+ :)
>
> 2010/5/6 Lehr, Theodore 
>
> > Is it possible to use flash to write to a text file (maybe an xml
> > file)?
> >
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Re: [Flashcoders] Question about Flash Builder 4

2010-05-05 Thread Eric E. Dolecki
Found it Under "Build" - sorry for the noise :)

On Wed, May 5, 2010 at 3:35 PM, Eric E. Dolecki  wrote:

> Ok, I'll bite - where is that setting? Poking around in prefs right now.
>
>
> On Wed, May 5, 2010 at 3:16 PM, Henrik Andersson wrote:
>
>> Eric E. Dolecki wrote:
>>
>>> Quick question... my document class is in FB4 and it's linked with my FLA
>>> in
>>> Flash CS5. Every time I save the document class, it publishes the FLA in
>>> the
>>> IDE. Is there a way to turn that off (even temporarily)?
>>>
>>> Eric
>>>
>>
>> Turn off automatic building.
>>
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>
>
>
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