Have you tried using Object.watch?
It certainly works for me with .enabled - might work with _x and _y, haven't
tried it.
Cheers,
Ian
On 2/8/06, Morten Barklund TBWAPlay <[EMAIL PROTECTED]> wrote:
>
> David Lochhead wrote:
> > Hi,
> >
> > I've got a movieclip that can have it's _y and _height
Um - Tyler - as I said in an earlier post, Object.watch _does_ work with
.enabled. Definitely. I use it all the time. MX2004.
So it might be worth trying with _x and _y, too...
Ian
On 2/8/06, Tyler Wright <[EMAIL PROTECTED]> wrote:
>
> No, there is no way to do this by extending the MovieClip cl
You could create a container movie that loads in the .SWF banners, and put
the click code in your container. You might have to worry about security
policy files and the like, tho', if you're loading them from other websites.
HTH,
Ian
On 2/10/06, Eduardo Barbosa <[EMAIL PROTECTED]> wrote:
>
> H
No, there isn't.
Is there a reason why you can't roll your own accessor functions?
e.g.
getValue()
setValue()
?
Cheers,
Ian
On 2/13/06, David Rorex <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> Is there NO way to use variables in an interface?
>
> Code:
>
> var obj:ICanvas = new ClassThatImplemen
Excellent news...
On 2/13/06, Johannes Nel <[EMAIL PROTECTED]> wrote:
>
> getters and setters are allowed in AS3!
>
> On 2/13/06, David Rorex <[EMAIL PROTECTED]> wrote:
> >
> > Hadn't thought of that, I guess that would work.
> >
> > Thanks
> >
>
>
___
F
Um...
Unless I'm totally misreading... the maths should be:
parentMC._width=parentMC._width*4; ?
(Except I'd probably use _xscale=400 instead)
Ian
On 2/15/06, Mendelsohn, Michael <[EMAIL PROTECTED]> wrote:
>
> Hi list...
>
> I have a MC of a rectangle with dimensions 1600 x 1200, registration
>
If it's a simple case of getting a shape of 400 pixels to be 1600 pixels,
you need to get it 4 times bigger.
It sounds like it's not that simple.
You probably need to worry about any current scalings applied at the time.
Does it help to do a getBounds(_root) on the inner shape - that should at
le
I was about to strongly suggest that book - but I see you already got there,
Charles. *grin*
Ian
On 2/20/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
>
> I would strongly suggest this book.
> <
>
> http://www.amazon.com/gp/product/1584503300/sr=8-1/qid=1140455849/ref=sr_1_1/104-7609160-1088727?
If you use getInstance(), a constructor gets called - which is often handy
if you need to run any kind of initialisation code for your singleton (that
you couldn't just do with initial property values).
If you just used statics, you might end up having to do something like:
public static function
Lars,
For a loaded clip, the stage size (from the settings dialog) is pretty
much ignored. The _width and _height returned to the loading clip is the
width and height of the objects in frame 1, as Eric says. As far as I know,
there's no way to return the stage size that you set up when you publis
Hi Rob,
The book deals with exactly that sort of stuff, from fairly much first
principles - then later goes on to talk about 3D. From what I understand, it
was pretty much written to deal with exactly your situation...
(Danny is on this list somewhere, so can no doubt speak for himself. :-) )
Paul,
Just my two penn'orth...
For my money, the best way to think about these things is more on a
conceptual level rather than specifically at a code level. What is your
child movieclip? What does it do?
Best example I can think of is off the top of my head is, say, a requester
dialog. Say a si
Hi Wouter,
Delegate.create() doesn't _call_ a function, it just creates a Function
variable for later use. Which is like a reference to a function.
By calling:
container_mc.onRelease = Delegate.create(this, startTimer);
You're saying, in effect "when onRelease is called, trigger the code in
star
Oops - would help if I read your code properly!
The first bit of my reply made sense - you're not _calling_ the function,
just creating a reference to it.
Calling this.startTimer() won't work because you're in an inner function.
startTimer() should do it.
Ian
___
Did you miss the email pointing you at OpenOffice.org?
http://www.openoffice.org
It's not a toy.
Ian
On 3/23/06, Alfonso Florio <[EMAIL PROTECTED]> wrote:
>
> So PowerPoint has the monopoly into the windows world for
> presentation software?
>
> i don't see nothing else than ppt2swf converters
Scripting - http://framework.openoffice.org/scripting/
You can certainly export from Impress to .swf
I haven't tried either of these features yet, I'm afraid, so can't comment
on how good they are.
HTH,
Ian
On 2/22/06, Nick Weekes <[EMAIL PROTECTED]> wrote:
>
> Is this because its open source
There's no Flash native hack as far as I know. The only obvious
solution I can think of is to call a server script - for example in
PHP something like:
Then use LoadVars to call the script, passing in the parameter 'file'
- which is a filename relative to the PHP script. Once LoadVars
returns, i
Bart,
Firstly, I'm not sure why that's a reply to my posting - and
secondly, why would you want to do that..?
The original poster asked if there was a way of checking whether a
file exists sooner than waiting for the whole file to load. Your
solution loads the whole file via LoadVars - which w
Is this a scoping issue? Are you sure that mcClip is defined and
pointing at the right thing inside your function()?
Try
import mx.utils.Delegate;
function onLoadedClip(clip:MovieClip)
{
clip.stop(); // or clip.gotoAndStop(1);
}
var mcl:MovieClipLoader=new MovieClipLoader();
mcl.onLoadInit=D
On 3/19/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
> Something else to be specific about is your note of Full Screen. Do you mean
> that the projector should stretch to fill the current monitor resolution or
> do you mean that the app should resize the users screen resolution to the
> size of t
Hi Adrian,
I have no experience of doing this whatsoever - but - my immediate
feeling is that you should go for your first idea. Create the shapes
as vectors, then grab the BitmapData from. This is simply because the
routines to draw the shapes are all native to the Flash Player, and
they are the
Okay, a new text embed issue for me today...
Text embedding is working fine - that's not the problem.
I'm trying to do some getTextExtent() calculations.
The steps I take to do so are:
- Dynamically create a text field and give it some text and an
embedded font. This all works perfectly well.
-
Hi Eric,
Thanks for that - but it doesn't seem to solve my problem. :-)
I can get getTextExtent() _working_ perfectly happily - I just can't
get it to work using the actual metrics of the embedded font, only
(apparently) of the system version of that font. (Or possibly what's
happening is it's us
I think I did something like this immediately after the setFocus()
Selection.setSelection(field.text.length,field.text.length);
HTH,
Ian
On 3/20/06, Miles, Mathew <[EMAIL PROTECTED]> wrote:
> I can set the cursor location to a textfield when it loads:
>
> Selection.setFocus("id_txt");
>
> Howe
Chris...
Firstly - Flash doesn't have the concept of constants, so you couldn't
enforce a constant even if you wanted to (except by a hack like
defining a null set() function, but that's beside the point a bit)...
you can only suggest that specific things should be constant by
convention i.e. tell
Steve,
Fine. :-) My two-second thought works, then. Haven't tried that, but
may well start using it - it only just occurred to me as a method as I
was writing the post. :-)
I stand corrected. :-)
That doesn't gainsay the second part of the posting - there really
isn't enough detail in that orig
Michael,
I use Flash for CD authoring all the time. The only caveat, really,
is that I use Zinc as a wrapper for the main Flash application rather
than just using Flash projectors, as I want extended functionality
(Resolution changing, registry access, file access, that sort of
thing). But other
Hi folks,
Partly as something of an experiment, but mainly as a testbed and
proof-of-concept for something else entirely, I'm looking at throwing
together a (non-commercial) multi-user game with a Flash interface.
It should be fairly straightforward wise - a simple grid-based
interface not too
Thanks all.
I'll look a bit deeper into Electroserver, Red5 and Eric's version of
Oregano, then.
You're quite right that what I'm doing is experimental, Chris, so Red5
might well be suitable - besides, 'bleeding edge' always appeals. :-)
Cheers,
Ian
_
HI Dave,
It's my understanding that that _should_ work. However,
Const.portfolioPath isn't replaced at compile time - Flash has no
native understanding of constants. But at runtime, Const.portfolioPath
should certainly return your hardcoded path.
The only immediate things I can think of which m
What you want is System.capabilities.language:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=2061.html
Sorry for the long URL - that's livedocs for you!
HTH,
Ian
On 3/24/06, Robert Chyko <[EMAIL PROTECTED]> wrote:
> Regarding
I'd go for AS2.
Mostly because that OOP flavour is the direction that almost all the
commonly-used languages are heading in; the whole idea of objects and
methods now pretty much applies to:
- Javascript
- Java
- C++
- C#
- Coding using XML
- AS2
- Lingo
- .NET
- PHP
And will apply to the XML scri
On 3/27/06, John Hattan <[EMAIL PROTECTED]> wrote:
> Speaking as a registered user, Zinc is currently suffering from some serious
> quality problems. Version 2.5 was rushed out the door, and they haven't done
> a good job staying on top of things since then.
Yes - I've had exactly the same proble
Hi Robert,
The following FAQ entry should answer your question:
http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_movieclip_without_a_symbol_in_the_library
HTH,
Ian
On 3/27/06, Robert Clochard <[EMAIL PROTECTED]> wrote:
> Hello everyone,
>
> I've searched a while for t
Are you using an embedded font?
If so, have you remembered to add the + symbol to the list of embedded
characters?
HTH,
Ian
On 3/29/06, Alfredo Laguia <[EMAIL PROTECTED]> wrote:
> hi there
> what can i do to show "+" symbol in a dynamic textfield??
>
> i take the data from a
echa"+i]
> container["consolaNoticias"+i].titulo_txt.text = misVars["titulo"+i]
> container["consolaNoticias"+i].contenido = misVars["contenido"+i]
> container["consolaNoticias"+i].info_btn.onPress = function(){
> noticias._visi
Oh - just to point out - I'd imagine (again, untested - I never use
LoadVars in it's normal form) that Flash takes care of converting the
text back again so that you don't have to worry about it. All you
should need to change is your ASP file, no Flash code.
Ian
On 3/29/06, Ian
Hi Alfredo,
Having just done a quick Google - instead of transforming each "+"
symbol, just call this:
Server.URLEncode(myString)
where myString is the value you want to encode.
For example:
&titulo3=<%=Server.URLEncode("Here is my text with a + in it")%>
Or something similar.
Cheers,
Ian
Is this solely for text? In which case, is this something to do with
the new "Anti-alias for Animation" or "Anti-alias for Readability"
options in the properties dialog of the new IDE? Does switching that
solve your problem?
Cheers,
Ian
On 4/4/06, PR Durand <[EMAIL PROTECTED]> wrote:
> Hi List!
Roman,
Yes, I've had this - but it seems to only be an issue when working
with local files. I've never yet had an issue with online files, even
when cached.
The only workaround I've found is to queue the requests rather than
issue them together - but in most cases that does slow things down...
Thanks Roman - I'll try it next time I encounter another MCL situation
which crashes FP7.
Cheers,
Ian
On 4/4/06, Roman Blöth <[EMAIL PROTECTED]> wrote:
> O.k., we've some sort of cure for strange loadClip-behaviors:
>
> Between onLoadInit and the next call to loadClip we set a delay of about
>
The other major difference is easily shown:
Place a movieClip on stage.
Give it an onRelease handler:
clip.onRelease=function(){trace("Release!");}
Test your movie - click on it, and Release! is traced.
Set clip._alpha to 0
Test the movie - click on where the clip should be, and Release! is trac
On 4/12/06, Julian 'Julik' Tarkhanov <[EMAIL PROTECTED]> wrote:
> Funny though that imports do not do anything unless you use the
> classes directly. I'd say this is broken.
I disagree.
All 'import' does is to tell the parser which particular class you are
referring to.
If we assume that the fil
Sorry, that's what I meant when I said...
"such as the declaration of a variable or the creation of an
object"
I should have provided a concrete example. :-)
As Scott says, working with .swfs is more like working with .jars than
you might think - particularly when you are working with MTASC/Swfmi
Hi there (whoever you are!)
Your problem is that the [1,2,3] initialiser syntax is actually a
short cut for creating a new Array() object, not an ArrayExtension().
So you're replacing the object you just created with new().
What you need to do is to _modify_ your ArrayExtension() object, not repl
Take a look at the following FAQ entry:
http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_movieclip_without_a_symbol_in_the_library
HTH,
Ian
On 4/19/06, Rifled Cloaca <[EMAIL PROTECTED]> wrote:
> Thanks for your response..
>
> Actually, I want to assign a class to an emp
Hi Enrico,
If you override the LoadVars method onData you can actually parse the
raw text from the text file, without having everything split up by &
and =.
See the help file for LoadVars.onData()
That might well help you.
Cheers,
Ian
On 4/21/06, MetaArt <[EMAIL PROTECTED]> wrote:
> I must l
The only other reason that I don't use built-in getters and setters is
that, at present, they don't work with Interfaces, only with Classes.
And we use Interfaces a lot.
Ian
On 4/26/06, Kevin Newman <[EMAIL PROTECTED]> wrote:
> So in general, at this point I try to stay away from built in getter
Here's a direct lift from something I posted on the OSFlash list...
This is all to do with floating-point precision and that you can't
represent all numbers exactly (0.1 is one culprit) in the IEE
standard. There are plenty of sites about this - see here, for
example:
http://en.wikipedia.org/wiki
Would TextFormat.getTextExtent() be of help..?
(I know it says 'deprecated' in Flash 8 - that's a documentation error.)
Ian
On 5/2/06, Ash Warren <[EMAIL PROTECTED]> wrote:
I have always found that setting the textfield to autosize = "left" and
filling it one letter at a time checking the widt
Looks to me like your Object.registerClass is registering the wrong
symbol ID - "menu_mc" instead of "videoPlayerEmpty_mc".
Ian
On 5/2/06, August Gresens <[EMAIL PROTECTED]> wrote:
Hello
I've got a class that extends movieclip. This class is being associated with
a movieClip in the Libary usin
Or even:
var doStuff:Function=function (){
// code...
}
myButton_btn.onRelease = doStuff;
myButton_btn.onPress = doStuff;
myButton_btn.onRollOver = doStuff;
or
import mx.utils.Delegate;
function doStuff(){
// code...
}
var delDoStuff:Function=Delegate.create(this,doStuff);
myButton_btn.
Hi Andreas,
To turn it on its head...
What are you trying to achieve? In what circumstances do you need to
destroy a class?
Ian
On 5/3/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
has anyone got a good way for an as2 class to destroy itself? I know
it's not "possible", but my heart tells m
Um - I'm not sure it is beside the point. :-) Given that you are at
the mercy of the garbage collector, implementing a function like:
class MyClass
{
function cleanup()
{
delete _someProp;
delete _someOtherProp;
}
}
is pointless anyway, because if you delete an object of MyClass (or
rat
Good point.
I assumed - Andreas - that you were talking about deleting _instances_
of a class; not actual classes. :-)
Ian
On 5/4/06, elibol <[EMAIL PROTECTED]> wrote:
Wait though, isn't a class part of the swf compilation? Technically, you
really cannot delete it unless you load the class in
Yep - that works perfectly well. But it's always better to avoid
situations like this:
Some of the developers used the same classes and
slightly modified them for their needs.
by assigning different package names to different modules, if you know
they'll all
be running in the same 'container' ap
is onDragOut() useful to you?
Ian
On 5/8/06, Michael Stuhr <[EMAIL PROTECTED]> wrote:
is this true ? while holding down the mouse, there's no rollover anymore, even
the dragOver
doesn't respond ?
___
Flashcoders@chattyfig.figleaf.com
To change your
I personally would avoid Zinc. Although we've used it successfully,
I've had two or three of their updates introduce bugs which break our
products, and I've had to revert until a fix comes along. The quality
control is just too shoddy.
Ian
On 5/9/06, eric dolecki <[EMAIL PROTECTED]> wrote:
I'm
Hi Marcelo,
The obvious optimisation would be to cache the scaled images on the
server - save them under a name dependent on the dimensions of the
generated image.
E.g.
trees.jpg
becomes
cache/trees_400x300.jpg
Then when you serve the image, just check to see if the file is in the
cache - if it
problem with my current architecture, but I guess I
will just store many different versions of the image **on the disk** instead
of using gd each time the users requests the image.
See the topic at as.org:
http://www.actionscript.org/forums/showthread.php3?t=106049
Thanks again!
Marcelo.
On 5/1
Well, you learn something new every day... *throws away existing code*.
Thanks, Steve!
Ian
On 5/25/06, Steve Webster <[EMAIL PROTECTED]> wrote:
The built-in getimagesize() function supports SWF files:
http://uk.php.net/getimagesize
Enjoy!
___
Flas
Errm - actually that's not such a good reason.
The 'import' statement doesn't actually embed a class into the .swf.
All it does is tell the compiler that when you type (for example)
MyClass, you are actually referring to com.fred.MyClass.
You could just type com.fred.MyClass throughout the body
Yep - just to reiterate (and hopefully make it more clear):
The line:
import com.fred.MyClass;
Is _not enough_ to get Flash to compile MyClass into your .swf file.
You need to actually _reference_ MyClass for it to be included.
e.g. var a:MyClass=new MyClass();
In fact, import is _nothing to d
Hi Derek,
That's really interesting - and goes against everything I'd expect.
Particularly when your other results have kind of proved the opposite
(and I've certainly proved the opposite before with ClassFinder
situations). A couple of other tests might prove illuminating...
- Is the same true
Having googled to find your code - that's a really nice way of doing
it. Well done!
(Does anyone know if AS3 has a better reflection system than AS2..?)
Ian
On 5/25/06, eka <[EMAIL PROTECTED]> wrote:
Hello :)
i think it's more easy to use my class :)
_
That won't work - for example:
var foo:String = "ABC";
var moo:String = "ABC";
myFunct(foo);
myFunct(moo);
// Output
foo: ABC
foo: ABC
On 5/30/06, Kenneth Kawamoto <[EMAIL PROTECTED]> wrote:
>Is it possible to retrieve the name of the variable passed into a
function?
function myFunct(str:Str
Lee,
Terribly sorry about that. I'll tell my email delivery system to be
a bit faster next time, shall I..?
If everyone were to wait to see whether someone else had already
replied, nothing would ever get posted. Apologies if, for some reason,
it's caused you a problem.
Ian
On 5/30/06, Lee Mc
Hi,
As Mike says, casting is used to tell the compiler that you're sure
about the type of an object - where the compiler would otherwise
report an error, because it's unsure.
This is commonly needed in situations such as when you're using an
object designed for handling generic types to manage
Whoops - instead of this:
var animal2:Animal=z.removeAnimal("fido");
if (animal2 instanceof Dog)
{
var myDog:Dog=Dog(animal2);
animal2.fetchNewspaper();
}
I meant:
var animal2:Animal=z.removeAnimal("fido");
if (animal2 instanceof Dog)
{
var myDog:Dog=Dog(animal2);
myDog.fetchNewspaper(
Hi Danny,
mx.utils.ClassFinder.findClass("SomeClass") returns the constructor
function for a class.
e.g.
var className:String = 'String';
var cls:Function = mx.utils.ClassFinder.findClass(className);
var object:Object = new cls();
Hope that helps,
Ian
On 6/1/06, Danny Kodicek <[EMAIL PROTECTED
Hi Drew,
That's just type casting. See my email of a few days ago.
It's actually redundant in the example you provided, because the
compiler already knows that it's a MyTestClass object. You could
replace it with:
var myInst:MyTestClass = new MyTestClass();
myInst.runTest();
If, however, for
You don't need any special hash class for this; since you're using
string keys, you can simply use the Object class, like so:
class ChannelInput {
private handlerMap:Object = null;
function ChannelInput() {
handlerMap = new Object();
}
public function addKey(key:String, handler:KeyHandler):Vo
Delegate, sadly, is a necessity.
I very rarely use components.
I use Delegate all the time. (Or rather, my own hand-rolled version,
which deals properly with arguments - there are a bunch of such
replacement versions knocking around.)
See here for more info on Delegate and its usage:
http://www
On 6/15/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Alot of people complain that you can't pass parameters with delegate. Well
you can, a multiple of ways, and if you structure your code with some
forethought, you can have it pass params if you are delegating a function
structured do so.
And if you're going to be working on a collection of different
external .as files, it's always a good idea to look at using a
versioning system such as Subversion/SVN -
http://subversion.tigris.org
Versioning systems aren't a great deal of help with binary files such
as .flas, but are a great hel
It's really all about the design. It very much depends on what you're
trying to use the interfaces to achieve.
If you're finding that you constantly need to downcast the interfaces
to concrete objects then either your design isn't one that's suited to
interfaces, or you're using them in the wrong
On 6/15/06, Mark Lapasa <[EMAIL PROTECTED]> wrote:
Thx Ian, the only thing I can think of as an argument is Marker Interfaces.
Then again, I think I might just be using using interfaces the wrong way as
I am trying to establish some form of polymorphism in trying to access both
foo() and bar() me
Hi Adrian,
I'd do it like this:
private function myMethod(i:Object):Void
{
if (i instanceof String) {
// do this
}
else if (i instanceof Number) {
// do this
}
else
{
// report an error
}
}
And, as you see, stick in an error condition - because by changing the
input type to Obje
Hi Adrian,
Your i:Object declaration is a _compile-time_ declaration. All it's
there for is to make the compiler happy. instanceof, which is what I'm
using (typeof is an older construct which is more limited and less
safe) is an operator which does a comparison at runtime on the
underlying object
Yes - but - why bother omitting it?
It's only a few characters you're saving - the word :Object. If later
down the line you decide to change compilers and go with MTASC (or
perhaps port your code to AS3) you'll have to trawl back through all
the code putting those missing type definitions back in
Martin,
I'd suggest thinking about rolling back to an earlier Zinc version.
It may fix the problem. It seems to work okay in version 14, if that
helps.
We have terrible trouble with Zinc's new releases. Each new release
seems to introduce a new bug, breaking old features which have been
working
Michael,
When are you tracing this? Have you given everything enough time for
the variables to be properly set up? Try leaving a frame at the
beginning before doing so.
HTH,
Ian
On 6/19/06, Mendelsohn, Michael <[EMAIL PROTECTED]> wrote:
Hi Danny...
Thanks for responding.
The value is just a
Dollars? Pounds? Lira? Deutschmarks? Yen?
And in which country? And which part of that country?
I'm pretty sure I can guess which currency and country - but there is
more world out there than just the USA, you know.
Ian
On 6/20/06, Tristan <[EMAIL PROTECTED]> wrote:
Does 30-55K a year sound r
Hi folks,
Does anyone know if there's an Actionscript (preferably AS2) physics
engine out there other than Flade?
Thanks,
Ian
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com
Thanks Franto - my mistake for skipping that discussion. The other one
mentioned is:
http://www.harveycartel.org/metanet/tutorials.html
However, the last discussion was about free physics engine, whereas
I'll happily take a look at anything commercial out there as well - if
anyone's got any comme
Hi Franto,
That's the fourth time I've had your email...
Gmail doesn't automatically tag your outgoing mail, and ignores it
when it arrives back at your mailbox - so you won't necessarily see it
against a Flashcoders tag. It _has_ been sent, tho' - just look at
your Sent mailbox.
HTH,
Ian
On
Hi Franto,
I think it's just someone on the list whose email is now invalid -
I'm getting the same error when I post.
I'm afraid I can't help with the original problem!
Ian
On 6/26/06, franto <[EMAIL PROTECTED]> wrote:
Hi Ian,
thanks, i know, that i will not see my message, but after each
Another approach is to switch to a single bitmap for the whole MC,
scale and tween, then switch back to your vector version once the
tween has finished.
Ian
On 6/26/06, Mick G <[EMAIL PROTECTED]> wrote:
I've seen this mostly when the MC being tweened either has a lot of vector
information or la
Hi Christophe,
We've done similar using SoundForge simply by exporting the
regions/markers file as a text file and loading it in alongside the
SWF - parsing it, and triggering events based on the contents.
HTH,
Ian
On 6/27/06, Christophe Herreman <[EMAIL PROTECTED]> wrote:
Hey Tom,
we don't
Sorry, I meant loading it in alongside an external .mp3. Having a bad
morning here...
Ian
On 6/27/06, Ian Thomas <[EMAIL PROTECTED]> wrote:
Hi Christophe,
We've done similar using SoundForge simply by exporting the
regions/markers file as a text file and loading it in alongs
Yes, Tom, they are - it's someone else registered on this list who's
account is broken, not yours. I had the same thing yesterday.
Ian
On 6/27/06, Tom Jackson <[EMAIL PROTECTED]> wrote:
are my messages getting through? every time I send a message I'm getting a
email account not registered , mes
Nice trick, Christophe - thanks for sharing that. You never know what
might come in useful some day...
Cheers,
Ian
On 6/27/06, Christophe Herreman <[EMAIL PROTECTED]> wrote:
Hey guys,
I found a little workaround using the scripting possibilities in
SoundForge. You can find a little explanatio
I use Object.registerClass all the time.
It is very handy when programmatically controlling which class is
associated with a symbol without having to specify a class in the
Linkage dialog in the library, for example (which means you can
associate different classes with the same symbol if you want
Hi Janis,
If you're just looking for the file size, you shouldn't need to go
anywhere near the file header! Won't the following work?
HTH,
Ian
On 6/28/06, Janis Radins <[EMAIL PROTECTED]> wrote:
Hello people!
I'm trying ot get size of FLV file server-side using php, searched list
archive a
Hi Erix - your answers do reach Flashcoders - this is the second time
I've seen your post this URL on this thread. :-)
HTH,
Ian
On 6/27/06, erixtekila <[EMAIL PROTECTED]> wrote:
Hep,
http://forum.v-i-a.net
You're welcome to register.
Don't know why my answer never reach flashcorder ?
To the best of my knowledge, no, unfortunately.
That's one of the reasons that I'm looking forward to AS3. :-)
Ian
On 6/29/06, Jason Lutes <[EMAIL PROTECTED]> wrote:
Since this relates to some things that were brought up recently...
Is it possible to have a class that extends MovieClip, but d
One possibility might be that you're using an embedded font, but
haven't embedded all the characters in that font.
HTH,
Ian
On 7/5/06, Rick Lecoat <[EMAIL PROTECTED]> wrote:
Hi,
I'm trying to pass a sting variable (var teamName:String) to a dynamic
text field nested inside a couple of layers
That would affect all the text currently in the field.
Ian
On 7/5/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
But couldn´t I just set a new TextFormat using the setTextFormat() method?
On 7/5/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
>
> Because it allows you to use several dif
I use 'watch' for exactly this purpose - drawing differences between
an enabled and disabled MovieClip by watching the 'enabled' property.
Cheers,
Ian
On 7/6/06, eka <[EMAIL PROTECTED]> wrote:
Hello :)
You can use watch with a MovieClip if you want create components with an
event when you use
Hi Julian,
You were nearly there with:
Object.registerClass("mFooA", FooA);
var aObject:FooA_Class = _root.attachMovie("FooA", "FooA", 1);
Just change it to:
Object.registerClass("mFooA", FooA);
var aObject:FooA_Class = FooA_Class(_root.attachMovie("FooA", "FooA", 1));
(as Class(x) is the equiv
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