I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my
HTML file, so I am wondering how this happened.
Since I told you I would show my tests with HTML5 vs Flash, here they are:
FLASH
http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html
HTML
Hmmm... that's very strange re: the HTML file-- but it's definitely getting
rebuilt during the build process. Are you modifying the index.html file in the
Export/html5/bin directory? Anyway, as I said, this is the least important
gripe...
I'll take a further look at greensock-- it look
Hey all,
I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was
asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...
I've decided to go with CreateJS for now. I was very excited about Haxe,
especially from the point of view of
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash to HTML
Hey all,
I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question
was asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...
I've decided to go with CreateJS for now. I
@Cedric,
Finally got a chance to play around a bit with Haxe-- really looks promising!
I'm wondering how you approach combining HTML with the more complex Flash-style
content-- do you compile your Haxe files and then add the appropriate div's etc
into a separate HTML file? I.e. it looks like
@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.
On 23 June 2014 10:53, tom rhodes tom.rho...@gmail.com wrote:
@David:
You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target
@David:
You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target is still not 100% there, but there's a
new backend for it which has improved things massively. Bitmap animation is
no problem, either using OpenFL or the createJS extensions if
Cedric,
I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave
Nice to see you on board the Haxe train! Not seen you in the mailing list?
On 23/06/2014 17:29, David Cohn wrote:
Cedric,
I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave
I don't know how good it is but FDT have been involved with Haxe for a long
How is HAXE/OpenFL for compiling to native mobile devices? Any libraries
allow it to access device features or does it still compile a web app into
a native wrapper?
On Fri, Jun 20, 2014 at 3:42 AM, tom rhodes tom.rho...@gmail.com wrote:
Look at Haxe, www.haxe.org and in particular OpenFL lib
Thanks Cedric; looks like it's well worth exploring. Am I right in believing
that you can compile to vanilla PHP code, without the need for any additional
server installations?
Would love to see your example...
Thanks,
--Dave
On Jun 21, 2014, at 9:00 AM,
Hi David,
I have been playing with a lot of HaXE, createjs, base html5 canvas and, of
course, Flash these last months. Whatever you can do in AS3, you can do it with
HaXE. And there are some additional benefits, but these are just developer
bonuses. From what I can say, JS+HTML canvas
Look at Haxe, www.haxe.org and in particular OpenFL lib (
http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
automated tools for this, but you'll probably still have to get your hands
dirty) and from there you should be good with a few tweaks to compile with
OpenFL to HTML5,
John,
Flash HTML5 Canvas publishing uses createJS. If, like me, you're using CS6
instead of doing the CC subscription route, there's a Toolkit for that as well
(http://www.adobe.com/devnet/createjs.html). I'm just beginning to look at
this, and additionally I have the luxury of starting with
The group has been quite for awhile. Anyone still here?
I know things are constantly evolving, I’m curious if anyone has found a good
tool that will convert a rather complex game from Flash to HTML? I know Adobe
has tools to convert timeline animations and graphics and minimal code and
Google
John,
Have yough considered writing up some simple pseudocode for us to build
upon?
On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr. jr.swee...@comcast.net
wrote:
The group has been quite for awhile. Anyone still here?
I know things are constantly evolving, I’m curious if anyone has
Global Learning
703.302.9265
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney
Jr.
Sent: Thursday, June 19, 2014 4:03 PM
To: Flash Coders List
Subject: [Flashcoders] Flash to HTML
Hi Mike,
Not sure what you mean? I have a game that is written in AS3 and deployed via
AIR to PC and MAC desktop, iPad’s and Android. Now my client wants to take it
online, but I can’t use it as a Flash site, but then IOS and Android tablets
won’t be able to access the app. So it will have to
Has anyone played with this? Everything I’ve read, timeline animations can get
converted and simple code. I have a 5 frame app that has 50 layers, 1000+
library elements and thousands of lines of code that the client now wants to go
online for all platforms. What a surprise. ;)
I’ll look into
I would really consider saying no to that request, and suggesting a rebuild
that uses modern web standards. There are a lot of web optimizations that I
would almost guarantee an export wouldn't consider... You'd definitely want
to be lazy loading a lot of those assets so the preloading is
It doesn't sound that tough a choice to me. Adobe will support Flash for
years, for sure--it still supports Director, with regular Shlockwave
updates. Whether there will be a market for us coders is another question.
I have a job, with a real salary (I had to put the retirement thing on hold
when
The toughest choice for them is cost. This game was expensive and took about a
year to build and then don’t want to shell out the same amount for a complete
rebuild.
So I’m at least doing the research.
Thanks,
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive
It's wishful thinking that there is a magic button anywhere that is
going to convert any flash app of any real complexity into a fully
functional HTML app.
I think Adobe are making strides in this area, but it's nowhere near
what you need. If it was, Adobe would be blasting it from the
Howdy,
I know that and I’m sure most developers do too, but I promised the client I
would do my best to look into it, before I give him the inevitable bad news.
The assets are the problem as much as the extensive coding. This is a real-time
simulation of living on your own for a year (52 weeks
http://www.pcworld.com/businesscenter/article/221578/adobe_launches_flashtohtml5_conversion_tool.html
For Webkit currently.
--
J.C. Berry, M.A.
UI Developer
619.306.1712(m)
jcharlesbe...@gmail.com
portfolio: http://Client:maz...@www.mindarc.com
When is flash going to upgrade their HTML capabilities is what I want
to know. Is it because of flash security that they only allow HTML 1.0
tags?? The most basic of tags?
Karl
Sent from losPhone
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Flashcoders mailing list
try wmode = opaque
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Karim
Beyrouti
Sent: Tuesday, March 27, 2007 7:37 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Over HTML
Hi All,
I am a bit stuck with this one - I am trying
Am not very sure about CSS, but, z-index = 1 is below z-index =2, isnt it?
So, from your CSS, I understand that flashcontentis definitely gonna be
below the html in 'izizu_div_content'. Shouldn't 'flashcontent' have a
higher depth than the other layers?
On 3/27/07, Karim Beyrouti [EMAIL
HTML
try wmode = opaque
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Karim
Beyrouti
Sent: Tuesday, March 27, 2007 7:37 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Over HTML
Hi All,
I am a bit stuck with this one - I am
Hi All,
I am a bit stuck with this one - I am trying to get a flash menu to show
over HTML. I am using swfObject, and have set
so.addParam(wmode, transparent);
I tried playing with the z-index: property in the CSS, to sort the layers
accordingly - but have had no luck so far.
It's a flash movie that replaces the broken icon, not an image.
There's nothing else on the HTML page other than one flash movie.
Thanks if anyone can help.
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To change your subscription options or search the
It would be helpfull to see the actual html page...
:-)
A+
Stephen Ford wrote:
Can anyone tell my why the following icon/image appears momentarilyin the top
left of my browser screen when visiting my website: (click link to see
Well, from my understanding, that image comes up as a place holder while
the movie gets found and loaded. Without seeing what your movie is, or
how the html page is set up, it isn't easy to know what might be wrong
other than that.
You might want to put a loading page up to fill the space
Can anyone tell my why the following icon/image appears momentarilyin the top
left of my browser screen when visiting my website: (click link to see
image)http://i56.photobucket.com/albums/g194/CarlosBrems/image.gif Is this
something to do with the OBJECT tag or EMBED tag that Ihave
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