Re: [Flashcoders] Flash to HTML

2014-08-08 Thread David Cohn

Hmmm... that's very strange re: the HTML file-- but it's definitely getting 
rebuilt during the build process.  Are you modifying the index.html file in the 
Export/html5/bin directory?  Anyway, as I said, this is the least important 
gripe...

I'll take a further look at greensock-- it look especially good for complex 
animation, whereas I often do complex interactions.  It doesn't seem as much 
directed towards mouse/touch detection/dragging for canvas elements (although 
it looks like tweaking Draggable may allow that)...

Thanks,
--Dave


On Aug 8, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild 
> my HTML file, so I am wondering how this happened.
> 
> Since I told you I would show my tests with HTML5 vs Flash, here they are:
> 
> FLASH
> 
> HTML
> 
> 
> The only remaining Flash advantage lies on the size of the overall 
> production. This was done using Haxe (for HTML5) and Haxe/Flash for Flash 
> part.


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Re: [Flashcoders] Flash to HTML

2014-08-08 Thread Cédric Muller
I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my 
HTML file, so I am wondering how this happened.

Since I told you I would show my tests with HTML5 vs Flash, here they are:

FLASH

HTML


The only remaining Flash advantage lies on the size of the overall production. 
This was done using Haxe (for HTML5) and Haxe/Flash for Flash part.

Le 8 août 2014 à 01:46, David Cohn  a écrit :

> Hey all,
> 
> I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question 
> was asked a while ago, and the list is rather slow, I thought I'd share some 
> further thoughts...
> 
> I've decided to go with CreateJS for now.  I was very excited about Haxe, 
> especially from the point of view of one source for multiple platforms, but 
> for heavily interactive Flash-style projects it just doesn't seem to be quite 
> there yet.  I'd love to be proven wrong(!), but here are the shortcomings 
> that I've found in my brief look:
> 
> 1. Sprite/Bitmap detection -- it looks like mouse detection is on the 
> bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.  
> (Well, you may be able to use hitTestPoint and some fancy gyrations, but... 
> eeech.)
> 
> 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available 
> for the HTML5 target.
> 
> 3. Ease of developing -- relatively minor, and single-source across targets 
> would easily outweigh this.  But with Haxe, firstly you have an extra step 
> (the build).  Then, Haxe seems somewhat monolithic:  it's good for handling 
> the core interactive  area, but the HTML has to live in a separate 
> file: Haxe rebuilds the HTML file each time and there doesn't seem to be a 
> good way to preserve custom HTML in the same file between builds.  Again, not 
> a show-stopper, but I find workflow quicker without the build, and editing 
> the HTML/JS directly.
> 
> CreateJS seems to work well across all browsers I've tested on so far (with, 
> of course, the exception of IE8)... as did Haxe.  
> 
> There may be retorts for all these criticisms, since I've only looked "so 
> far"... please feel free to contradict me!
> 
> Thanks,
> --Dave
> 
> 
> 
> On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:
> 
>> On 23/06/2014 17:29, David Cohn wrote:
>>> Cedric,
>>> I've been here since the get-go... in digest mode, so most questions are 
>>> answered by the time I get them ;-)
>>> Thanks-- time to delve into Haxe-- I'm excited!
>>> --Dave
>>> 
>> 
>> I don't know how good it is but FDT have been involved with Haxe for a long 
>> time...
>> http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&search=haxe&limit=500&offset=0
>> 
>> John
>> 
> 
> 
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RE: [Flashcoders] Flash to HTML

2014-08-07 Thread Cor van Dooren
I did not follow the entire treat, but maybe you want to look at GSAP from
www.greensock.com

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Cohn
Sent: vrijdag 8 augustus 2014 1:46
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash to HTML

Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question
was asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe,
especially from the point of view of one source for multiple platforms, but
for heavily interactive Flash-style projects it just doesn't seem to be
quite there yet.  I'd love to be proven wrong(!), but here are the
shortcomings that I've found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the
bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.
(Well, you may be able to use hitTestPoint and some fancy gyrations, but...
eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets
would easily outweigh this.  But with Haxe, firstly you have an extra step
(the build).  Then, Haxe seems somewhat monolithic:  it's good for handling
the core interactive  area, but the HTML has to live in a separate
file: Haxe rebuilds the HTML file each time and there doesn't seem to be a
good way to preserve custom HTML in the same file between builds.  Again,
not a show-stopper, but I find workflow quicker without the build, and
editing the HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with,
of course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked "so
far"... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
wrote:

> On 23/06/2014 17:29, David Cohn wrote:
>> Cedric,
>> I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
>> Thanks-- time to delve into Haxe-- I'm excited!
>> --Dave
>> 
> 
> I don't know how good it is but FDT have been involved with Haxe for a
long time...
>
http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&;
search=haxe&limit=500&offset=0
> 
> John
> 


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Re: [Flashcoders] Flash to HTML

2014-08-07 Thread David Cohn
Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was 
asked a while ago, and the list is rather slow, I thought I'd share some 
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe, 
especially from the point of view of one source for multiple platforms, but for 
heavily interactive Flash-style projects it just doesn't seem to be quite there 
yet.  I'd love to be proven wrong(!), but here are the shortcomings that I've 
found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the bounding 
box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.  (Well, you 
may be able to use hitTestPoint and some fancy gyrations, but... eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available 
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets 
would easily outweigh this.  But with Haxe, firstly you have an extra step (the 
build).  Then, Haxe seems somewhat monolithic:  it's good for handling the core 
interactive  area, but the HTML has to live in a separate file: Haxe 
rebuilds the HTML file each time and there doesn't seem to be a good way to 
preserve custom HTML in the same file between builds.  Again, not a 
show-stopper, but I find workflow quicker without the build, and editing the 
HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with, of 
course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked "so 
far"... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> On 23/06/2014 17:29, David Cohn wrote:
>> Cedric,
>> I've been here since the get-go... in digest mode, so most questions are 
>> answered by the time I get them ;-)
>> Thanks-- time to delve into Haxe-- I'm excited!
>> --Dave
>> 
> 
> I don't know how good it is but FDT have been involved with Haxe for a long 
> time...
> http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&search=haxe&limit=500&offset=0
> 
> John
> 


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Re: [Flashcoders] Flash to HTML

2014-07-31 Thread David Cohn
@Cedric,

Finally got a chance to play around a bit with Haxe-- really looks promising!

I'm wondering how you approach combining HTML with the more complex Flash-style 
content-- do you compile your Haxe files and then add the appropriate div's etc 
into a separate HTML file?  I.e. it looks like Haxe is best used to "embed" 
() content, rather than for full page display?

If this is so, have you played around with multiple canvases on a single page?

...and thanks for lead!  I'm looking forward to investigating further...
--Dave



On Jun 23, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> @David:
> 
> You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
> teh native targets, the html5 target is still not 100% there, but there's a
> new backend for it which has improved things massively. Bitmap animation is
> no problem, either using OpenFL or the createJS extensions if you just want
> to ttarget JS.
> 
> You can compile your Haxe code to AS3, not just to a swf if you want.
> Coming from AS3 their are tools to convert your AS3 to Haxe, in general
> these are good, but don't expect to port a massive codebase over withtou
> getting your hands dirty.
> 
> Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++,
> C#, Java and there's a Python target too now :)
> 
> This is my favourite thing abotu Haxe, writing for server and client in the
> same language. You can communicate via remoting, sockets, whatever, and you
> use the EXACT SAME classes at either end. Not 2 diff represetations, or a
> 3rd protocol just to communicate. You can also easily move logic from
> client to server and back depending on where it fits best etc. It's awesome
> :)
> 
> @Cedric:
> 
> Nice to see you on board the Haxe train! Not seen you in the mailing list?


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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread John McCormack

On 23/06/2014 17:29, David Cohn wrote:

Cedric,
I've been here since the get-go... in digest mode, so most questions are 
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave



I don't know how good it is but FDT have been involved with Haxe for a long 
time...
http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&search=haxe&limit=500&offset=0

John

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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread David Cohn
Cedric,
I've been here since the get-go... in digest mode, so most questions are 
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave

> Nice to see you on board the Haxe train! Not seen you in the mailing list?


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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread tom rhodes
@David:

You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target is still not 100% there, but there's a
new backend for it which has improved things massively. Bitmap animation is
no problem, either using OpenFL or the createJS extensions if you just want
to ttarget JS.

You can compile your Haxe code to AS3, not just to a swf if you want.
Coming from AS3 their are tools to convert your AS3 to Haxe, in general
these are good, but don't expect to port a massive codebase over withtou
getting your hands dirty.

Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++,
C#, Java and there's a Python target too now :)

This is my favourite thing abotu Haxe, writing for server and client in the
same language. You can communicate via remoting, sockets, whatever, and you
use the EXACT SAME classes at either end. Not 2 diff represetations, or a
3rd protocol just to communicate. You can also easily move logic from
client to server and back depending on where it fits best etc. It's awesome
:)

@Cedric:

Nice to see you on board the Haxe train! Not seen you in the mailing list?


On 22 June 2014 18:15, David Cohn  wrote:

>
> Thanks Cedric;  looks like it's well worth exploring.  Am I right in
> believing that you can compile to vanilla PHP code, without the need for
> any additional server installations?
>
> Would love to see your example...
> Thanks,
> --Dave
>
>
> On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
> wrote:
>
> > Hi David,
> >
> > I have been playing with a lot of HaXE, createjs, base html5 canvas and,
> of course, Flash these last months. Whatever you can do in AS3, you can do
> it with HaXE. And there are some additional benefits, but these are just
> developer bonuses. From what I can say, JS+HTML canvas execution performs
> really well under some circumstances: you need to accept the 10x assets
> file size you will be loading and that the overall performance can hit the
> CPU. And forget about the html5 canvas textfields ….. this feels like Flash
> 6.
> > I hope I can show you my latest work before the end of the week (both in
> AS3 and JS) so you can compare.
> >
> > hth,
> > Cedric
>
>
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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread tom rhodes
@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.


On 23 June 2014 10:53, tom rhodes  wrote:

> @David:
>
> You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
> teh native targets, the html5 target is still not 100% there, but there's a
> new backend for it which has improved things massively. Bitmap animation is
> no problem, either using OpenFL or the createJS extensions if you just want
> to ttarget JS.
>
> You can compile your Haxe code to AS3, not just to a swf if you want.
> Coming from AS3 their are tools to convert your AS3 to Haxe, in general
> these are good, but don't expect to port a massive codebase over withtou
> getting your hands dirty.
>
> Yes you can compile to PHP for your server side work, or nodeJS, Neko,
> C++, C#, Java and there's a Python target too now :)
>
> This is my favourite thing abotu Haxe, writing for server and client in
> the same language. You can communicate via remoting, sockets, whatever, and
> you use the EXACT SAME classes at either end. Not 2 diff represetations, or
> a 3rd protocol just to communicate. You can also easily move logic from
> client to server and back depending on where it fits best etc. It's awesome
> :)
>
> @Cedric:
>
> Nice to see you on board the Haxe train! Not seen you in the mailing list?
>
>
> On 22 June 2014 18:15, David Cohn  wrote:
>
>>
>> Thanks Cedric;  looks like it's well worth exploring.  Am I right in
>> believing that you can compile to vanilla PHP code, without the need for
>> any additional server installations?
>>
>> Would love to see your example...
>> Thanks,
>> --Dave
>>
>>
>> On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
>> wrote:
>>
>> > Hi David,
>> >
>> > I have been playing with a lot of HaXE, createjs, base html5 canvas
>> and, of course, Flash these last months. Whatever you can do in AS3, you
>> can do it with HaXE. And there are some additional benefits, but these are
>> just developer bonuses. From what I can say, JS+HTML canvas execution
>> performs really well under some circumstances: you need to accept the 10x
>> assets file size you will be loading and that the overall performance can
>> hit the CPU. And forget about the html5 canvas textfields ….. this feels
>> like Flash 6.
>> > I hope I can show you my latest work before the end of the week (both
>> in AS3 and JS) so you can compare.
>> >
>> > hth,
>> > Cedric
>>
>>
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Re: [Flashcoders] Flash to HTML

2014-06-22 Thread David Cohn

Thanks Cedric;  looks like it's well worth exploring.  Am I right in believing 
that you can compile to vanilla PHP code, without the need for any additional 
server installations?

Would love to see your example...
Thanks,
--Dave


On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> Hi David,
> 
> I have been playing with a lot of HaXE, createjs, base html5 canvas and, of 
> course, Flash these last months. Whatever you can do in AS3, you can do it 
> with HaXE. And there are some additional benefits, but these are just 
> developer bonuses. From what I can say, JS+HTML canvas execution performs 
> really well under some circumstances: you need to accept the 10x assets file 
> size you will be loading and that the overall performance can hit the CPU. 
> And forget about the html5 canvas textfields ….. this feels like Flash 6.
> I hope I can show you my latest work before the end of the week (both in AS3 
> and JS) so you can compare.
> 
> hth,
> Cedric


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Re: [Flashcoders] Flash to HTML

2014-06-22 Thread erik mattheis
How is HAXE/OpenFL for compiling to native mobile devices? Any libraries
allow it to access device features or does it still compile a web app into
a native wrapper?


On Fri, Jun 20, 2014 at 3:42 AM, tom rhodes  wrote:

> Look at Haxe, www.haxe.org and in particular OpenFL lib (
> http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
> automated tools for this, but you'll probably still have to get your hands
> dirty) and from there you should be good with a few tweaks to compile with
> OpenFL to HTML5, iOS, Android and lots of other targets all from the same
> codebase.
>
> Seriously I've been using Haxe for years now, mostly to make programming
> server side and javascript much much easier coming from AS3. I've tapped
> prbably 5% of it's potential ;) It's awesome.
>
>
> On 20 June 2014 01:01, John R. Sweeney Jr.  wrote:
>
> > Howdy,
> >
> > I know that and I’m sure most developers do too, but I promised the
> client
> > I would do my best to look into it, before I give him the inevitable bad
> > news. The assets are the problem as much as the extensive coding. This
> is a
> > real-time simulation of living on your own for a year (52 weeks on a per
> > week bases). Just a ton of stuff going on and being tracked.
> >
> > Our clients TOO often hear create once and deploy everywhere. We are
> > already ahead of the game delivering about a dozen apps/games on the
> three
> > platforms. But I don’t see a way to do it on the fourth and then your
> > forced to maintain two codebases of each game. That also sucks. :(
> >
> > Thanks,
> >
> >
> > John R. Sweeney Jr.
> > Senior Interactive Multimedia Developer
> > OnDemand Interactive Inc
> > Hoffman Estates, IL 60169
> >
> >
> >
> >
> > On Jun 19, 2014, at 5:44 PM, Paul A.  wrote:
> >
> > > It's wishful thinking that there is a magic button anywhere that is
> > going to convert any flash app of any real complexity into a fully
> > functional HTML app.
> >
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612 377 2272
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Re: [Flashcoders] Flash to HTML

2014-06-21 Thread Cédric Muller
Hi David,

I have been playing with a lot of HaXE, createjs, base html5 canvas and, of 
course, Flash these last months. Whatever you can do in AS3, you can do it with 
HaXE. And there are some additional benefits, but these are just developer 
bonuses. From what I can say, JS+HTML canvas execution performs really well 
under some circumstances: you need to accept the 10x assets file size you will 
be loading and that the overall performance can hit the CPU. And forget about 
the html5 canvas textfields ….. this feels like Flash 6.
I hope I can show you my latest work before the end of the week (both in AS3 
and JS) so you can compare.

hth,
Cedric

> John,
> 
> Flash HTML5 Canvas publishing uses createJS.  If, like me, you're using CS6 
> instead of doing the CC subscription route, there's a Toolkit for that as 
> well (http://www.adobe.com/devnet/createjs.html).  I'm just beginning to look 
> at this, and additionally I have the luxury of starting with some simple 
> content.  I fear that if your content is very complex, especially time-based, 
> that it will be at best a publish-and-tweak scenario, with the tweaking being 
> arduous.  I also wonder about performance.  Check out 
> http://www.createjs.com/#!/CreateJS for more understanding of what's going on 
> under the hood.
> 
> That having been said, tom 's mention of haxe looks interesting.  Have you 
> done any serious graphics with it, and does it perform well?  Does it use 
> OpenGL for vector rendering?  How about bitmap animation?  Is there a robust 
> actionScript exporter, or is it more of a re-implementation?
> 
> Thanks,
> --Dave
> 
> 
> On Jun 20, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:
> 
> 
>> The group has been quite for awhile. Anyone still here?
>> 
>> I know things are constantly evolving, I‚m curious if anyone has found a 
>> good tool that will convert a rather complex game from Flash to HTML? I know 
>> Adobe has tools to convert timeline animations and graphics and minimal code 
>> and Google Swiffy came around when CS4 was out. I‚m looking around to see if 
>> there is any newer developments in bringing existing Flash AS3 apps to HTML. 
>> Even if it‚s not one to one, but at least gets me a good start, please 
>> through out your thoughts and/or suggestions.
>> 
>> Much appreciated∑
>> 
>> Thanks,
>> John
> 
> 
>> New version of Flash just came out that claims to export to HTML5 Canvas and 
>> do Actionscript to Javascript translations. Worth checking out?
>> 
>> https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html
>> 
>> 
>> Jason Merrill
> 
>> Look at Haxe, www.haxe.org and in particular OpenFL lib (
>> http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
>> automated tools for this, but you'll probably still have to get your hands
>> dirty) and from there you should be good with a few tweaks to compile with
>> OpenFL to HTML5, iOS, Android and lots of other targets all from the same
>> codebase.
>> 
>> Seriously I've been using Haxe for years now, mostly to make programming
>> server side and javascript much much easier coming from AS3. I've tapped
>> prbably 5% of it's potential ;) It's awesome.
> 
> 
> 
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Re: [Flashcoders] Flash to HTML

2014-06-20 Thread David Cohn
John,

Flash HTML5 Canvas publishing uses createJS.  If, like me, you're using CS6 
instead of doing the CC subscription route, there's a Toolkit for that as well 
(http://www.adobe.com/devnet/createjs.html).  I'm just beginning to look at 
this, and additionally I have the luxury of starting with some simple content.  
I fear that if your content is very complex, especially time-based, that it 
will be at best a publish-and-tweak scenario, with the tweaking being arduous.  
I also wonder about performance.  Check out http://www.createjs.com/#!/CreateJS 
for more understanding of what's going on under the hood.

That having been said, tom 's mention of haxe looks interesting.  Have you done 
any serious graphics with it, and does it perform well?  Does it use OpenGL for 
vector rendering?  How about bitmap animation?  Is there a robust actionScript 
exporter, or is it more of a re-implementation?

Thanks,
--Dave


On Jun 20, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:


> The group has been quite for awhile. Anyone still here?
> 
> I know things are constantly evolving, I‚m curious if anyone has found a good 
> tool that will convert a rather complex game from Flash to HTML? I know Adobe 
> has tools to convert timeline animations and graphics and minimal code and 
> Google Swiffy came around when CS4 was out. I‚m looking around to see if 
> there is any newer developments in bringing existing Flash AS3 apps to HTML. 
> Even if it‚s not one to one, but at least gets me a good start, please 
> through out your thoughts and/or suggestions.
> 
> Much appreciated∑
> 
> Thanks,
> John


> New version of Flash just came out that claims to export to HTML5 Canvas and 
> do Actionscript to Javascript translations. Worth checking out?
> 
> https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html
> 
> 
> Jason Merrill

> Look at Haxe, www.haxe.org and in particular OpenFL lib (
> http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
> automated tools for this, but you'll probably still have to get your hands
> dirty) and from there you should be good with a few tweaks to compile with
> OpenFL to HTML5, iOS, Android and lots of other targets all from the same
> codebase.
> 
> Seriously I've been using Haxe for years now, mostly to make programming
> server side and javascript much much easier coming from AS3. I've tapped
> prbably 5% of it's potential ;) It's awesome.



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Re: [Flashcoders] Flash to HTML

2014-06-20 Thread tom rhodes
Look at Haxe, www.haxe.org and in particular OpenFL lib (
http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
automated tools for this, but you'll probably still have to get your hands
dirty) and from there you should be good with a few tweaks to compile with
OpenFL to HTML5, iOS, Android and lots of other targets all from the same
codebase.

Seriously I've been using Haxe for years now, mostly to make programming
server side and javascript much much easier coming from AS3. I've tapped
prbably 5% of it's potential ;) It's awesome.


On 20 June 2014 01:01, John R. Sweeney Jr.  wrote:

> Howdy,
>
> I know that and I’m sure most developers do too, but I promised the client
> I would do my best to look into it, before I give him the inevitable bad
> news. The assets are the problem as much as the extensive coding. This is a
> real-time simulation of living on your own for a year (52 weeks on a per
> week bases). Just a ton of stuff going on and being tracked.
>
> Our clients TOO often hear create once and deploy everywhere. We are
> already ahead of the game delivering about a dozen apps/games on the three
> platforms. But I don’t see a way to do it on the fourth and then your
> forced to maintain two codebases of each game. That also sucks. :(
>
> Thanks,
>
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
> On Jun 19, 2014, at 5:44 PM, Paul A.  wrote:
>
> > It's wishful thinking that there is a magic button anywhere that is
> going to convert any flash app of any real complexity into a fully
> functional HTML app.
>
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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Howdy,

I know that and I’m sure most developers do too, but I promised the client I 
would do my best to look into it, before I give him the inevitable bad news. 
The assets are the problem as much as the extensive coding. This is a real-time 
simulation of living on your own for a year (52 weeks on a per week bases). 
Just a ton of stuff going on and being tracked. 

Our clients TOO often hear create once and deploy everywhere. We are already 
ahead of the game delivering about a dozen apps/games on the three platforms. 
But I don’t see a way to do it on the fourth and then your forced to maintain 
two codebases of each game. That also sucks. :(

Thanks,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 5:44 PM, Paul A.  wrote:

> It's wishful thinking that there is a magic button anywhere that is going to 
> convert any flash app of any real complexity into a fully functional HTML app.

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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Paul A.
It's wishful thinking that there is a magic button anywhere that is 
going to convert any flash app of any real complexity into a fully 
functional HTML app.


I think Adobe are making strides in this area, but it's nowhere near 
what you need. If it was, Adobe would be blasting it from the rooftops.


I have seen a simple game built in Flash CC and generating 
HTML/Javascript but not a conversion from an existing codebase.


You may find this informative:

http://alesys.net/site/2013/12/15/postmortem-making-an-html5-game-with-flash-cc-html5-canvas-document-for-a-game-jam/

Paul

On 19/06/2014 21:31, John R. Sweeney Jr. wrote:

Has anyone played with this? Everything I’ve read, timeline animations can get 
converted and simple code. I have a 5 frame app that has 50 layers, 1000+ 
library elements and thousands of lines of code that the client now wants to go 
online for all platforms. What a surprise. ;)

I’ll look into the latest update more closely, but was just wondering of things 
like Google Swiffy had gotten better or something else had come along. I’ll 
glad do the research, just wonder if anyone could point me in a direction.

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 3:19 PM, Merrill, Jason  
wrote:


New version of Flash just came out that claims to export to HTML5 Canvas and do 
Actionscript to Javascript translations. Worth checking out?


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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
The toughest choice for them is cost. This game was expensive and took about a 
year to build and then don’t want to shell out the same amount for a complete 
rebuild. 

So I’m at least doing the research. 

Thanks,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 3:47 PM, James Merrill  wrote:

> It's a tough choice :/

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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Kerry Thompson
It doesn't sound that tough a choice to me. Adobe will support Flash for
years, for sure--it still supports Director, with regular Shlockwave
updates. Whether there will be a market for us coders is another question.
I have a job, with a real salary (I had to put the retirement thing on hold
when I found out how much I would have to pay in taxes for IRA withdrawals
and my wife still working), and there seem to be plenty of opportunities
around for the time being, but more and more companies are discontinuing
Flash development.

I agree that the code probably wouldn't be production quality, but I've
found taking somebody's code and optimizing it to be a great way to learn a
new language. And, of course, JavaScript isn't that tough--it's ECMA 5,
while AS3 is ECMA 3. There aren't a lot of surprises in JavaScript for a
seasoned AS programmer.

Cordially,

Kerry Thompson


On Thu, Jun 19, 2014 at 4:47 PM, James Merrill  wrote:

> I would really consider saying no to that request, and suggesting a rebuild
> that uses modern web standards. There are a lot of web optimizations that I
> would almost guarantee an export wouldn't consider... You'd definitely want
> to be lazy loading a lot of those assets so the preloading is reasonable.
> Ultimately, do you want to be refactoring and fixing AS3 code that Adobe
> will hopefully support in the future, or dealing with loads of Javascript.
> It's a tough choice :/
>
>
> On Thu, Jun 19, 2014 at 4:31 PM, John R. Sweeney Jr. <
> jr.swee...@comcast.net
> > wrote:
>
> > Has anyone played with this? Everything I’ve read, timeline animations
> can
> > get converted and simple code. I have a 5 frame app that has 50 layers,
> > 1000+ library elements and thousands of lines of code that the client now
> > wants to go online for all platforms. What a surprise. ;)
> >
> > I’ll look into the latest update more closely, but was just wondering of
> > things like Google Swiffy had gotten better or something else had come
> > along. I’ll glad do the research, just wonder if anyone could point me
> in a
> > direction.
> >
> > Thanks,
> > John
> >
> > John R. Sweeney Jr.
> > Senior Interactive Multimedia Developer
> > OnDemand Interactive Inc
> > Hoffman Estates, IL 60169
> >
> >
> >
> >
> > On Jun 19, 2014, at 3:19 PM, Merrill, Jason <
> > jason.merr...@bankofamerica.com> wrote:
> >
> > > New version of Flash just came out that claims to export to HTML5
> Canvas
> > and do Actionscript to Javascript translations. Worth checking out?
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> James Merrill
> toThePixel.com 
> ___
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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread James Merrill
I would really consider saying no to that request, and suggesting a rebuild
that uses modern web standards. There are a lot of web optimizations that I
would almost guarantee an export wouldn't consider... You'd definitely want
to be lazy loading a lot of those assets so the preloading is reasonable.
Ultimately, do you want to be refactoring and fixing AS3 code that Adobe
will hopefully support in the future, or dealing with loads of Javascript.
It's a tough choice :/


On Thu, Jun 19, 2014 at 4:31 PM, John R. Sweeney Jr.  wrote:

> Has anyone played with this? Everything I’ve read, timeline animations can
> get converted and simple code. I have a 5 frame app that has 50 layers,
> 1000+ library elements and thousands of lines of code that the client now
> wants to go online for all platforms. What a surprise. ;)
>
> I’ll look into the latest update more closely, but was just wondering of
> things like Google Swiffy had gotten better or something else had come
> along. I’ll glad do the research, just wonder if anyone could point me in a
> direction.
>
> Thanks,
> John
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
> On Jun 19, 2014, at 3:19 PM, Merrill, Jason <
> jason.merr...@bankofamerica.com> wrote:
>
> > New version of Flash just came out that claims to export to HTML5 Canvas
> and do Actionscript to Javascript translations. Worth checking out?
>
>
> ___
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>



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toThePixel.com 
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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Has anyone played with this? Everything I’ve read, timeline animations can get 
converted and simple code. I have a 5 frame app that has 50 layers, 1000+ 
library elements and thousands of lines of code that the client now wants to go 
online for all platforms. What a surprise. ;)

I’ll look into the latest update more closely, but was just wondering of things 
like Google Swiffy had gotten better or something else had come along. I’ll 
glad do the research, just wonder if anyone could point me in a direction. 

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 3:19 PM, Merrill, Jason  
wrote:

> New version of Flash just came out that claims to export to HTML5 Canvas and 
> do Actionscript to Javascript translations. Worth checking out?


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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Hi Mike,

Not sure what you mean? I have a game that is written in AS3 and deployed via 
AIR to PC and MAC desktop, iPad’s and Android. Now my client wants to take it 
online, but I can’t use it as a Flash site, but then IOS and Android tablets 
won’t be able to access the app. So it will have to go to HTML5/CSS/jQuery. I’m 
just curious if there are any conversion tools to either automate that process 
or at least convert most of it and I’ll code the rest. 

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 3:10 PM, Mike Starr  wrote:

> John,
> 
> Have yough considered writing up some simple pseudocode for us to build
> upon?


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RE: [Flashcoders] Flash to HTML

2014-06-19 Thread Merrill, Jason
New version of Flash just came out that claims to export to HTML5 Canvas and do 
Actionscript to Javascript translations. Worth checking out?

https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html


Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney 
Jr.
Sent: Thursday, June 19, 2014 4:03 PM
To: Flash Coders List
Subject: [Flashcoders] Flash to HTML

The group has been quite for awhile. Anyone still here?

I know things are constantly evolving, I'm curious if anyone has found a good 
tool that will convert a rather complex game from Flash to HTML? I know Adobe 
has tools to convert timeline animations and graphics and minimal code and 
Google Swiffy came around when CS4 was out. I'm looking around to see if there 
is any newer developments in bringing existing Flash AS3 apps to HTML. Even if 
it's not one to one, but at least gets me a good start, please through out your 
thoughts and/or suggestions.

Much appreciated.

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Mike Starr
John,

Have yough considered writing up some simple pseudocode for us to build
upon?


On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr.  wrote:

> The group has been quite for awhile. Anyone still here?
>
> I know things are constantly evolving, I’m curious if anyone has found a
> good tool that will convert a rather complex game from Flash to HTML? I
> know Adobe has tools to convert timeline animations and graphics and
> minimal code and Google Swiffy came around when CS4 was out. I’m looking
> around to see if there is any newer developments in bringing existing Flash
> AS3 apps to HTML. Even if it’s not one to one, but at least gets me a good
> start, please through out your thoughts and/or suggestions.
>
> Much appreciated…
>
> Thanks,
> John
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
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[Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
The group has been quite for awhile. Anyone still here?

I know things are constantly evolving, I’m curious if anyone has found a good 
tool that will convert a rather complex game from Flash to HTML? I know Adobe 
has tools to convert timeline animations and graphics and minimal code and 
Google Swiffy came around when CS4 was out. I’m looking around to see if there 
is any newer developments in bringing existing Flash AS3 apps to HTML. Even if 
it’s not one to one, but at least gets me a good start, please through out your 
thoughts and/or suggestions.

Much appreciated…

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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[Flashcoders] Flash-to-HTML 5 conversion tool released

2011-03-08 Thread J.C. Berry
http://www.pcworld.com/businesscenter/article/221578/adobe_launches_flashtohtml5_conversion_tool.html
For Webkit currently.

-- 
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portfolio: http://Client:maz...@www.mindarc.com


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