Re: [Flashcoders] Game physics programming needed.

2012-10-29 Thread John R. Sweeney Jr.
Sorry. I sent that on Friday. 

My ISP had issues over the weekend. :)

John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote:

> Did you unsubscribe using the link at the bottom of the emails?
> 
> That works just fine.
> 
> Good luck,
> John

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Re: [Flashcoders] Game physics programming needed.

2012-10-29 Thread John R. Sweeney Jr.
Did you unsubscribe using the link at the bottom of the emails?

That works just fine.

Good luck,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Oct 28, 2012, at 8:42 PM, Oren B. wrote:

> ok,
> its getting really annoying. i have unsubscribed for 3 times from this
> mailing list.
> please remove me for good or ill have to trash your sessions with
> silverlight appraisals.
> :)
> 
> thanks,
> Oren

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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Ross Sclafani
Semi-warranted.

Ross P. Sclafani
Design | Technology | Creative
http://www.neuromantic.com
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
347.204.5714

On Oct 29, 2012, at 1:29 AM, "Bryan Thompson"  wrote:

> I need to apologize to the list and especially to Oren.  This post was
> uncalled for.  I was angry about other issues and his post just set me off.
> Please disregard my very rude indiscretion.
> 
> Bryan
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan
> Thompson
> Sent: Sunday, October 28, 2012 9:04 PM
> To: 'Flash Coders List'
> Subject: RE: [Flashcoders] Game physics programming needed.
> 
> Oren, it's so simple.  There is a link at the bottom of every message you
> get.
> Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> and use your common sense to figure out how to unsubscribe.  It's just not
> that difficult.
> 
> If you still can't figure it out, consider giving up computing and look into
> basket weaving.
> 
> Bryan
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
> Sent: Sunday, October 28, 2012 6:43 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Game physics programming needed.
> 
> ok,
> its getting really annoying. i have unsubscribed for 3 times from this
> mailing list.
> please remove me for good or ill have to trash your sessions with
> silverlight appraisals.
> :)
> 
> thanks,
> Oren
> 
> 
> 
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RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
I need to apologize to the list and especially to Oren.  This post was
uncalled for.  I was angry about other issues and his post just set me off.
Please disregard my very rude indiscretion.

Bryan

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan
Thompson
Sent: Sunday, October 28, 2012 9:04 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Game physics programming needed.

Oren, it's so simple.  There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's just not
that difficult.

If you still can't figure it out, consider giving up computing and look into
basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Karl DeSaulniers

:O


On Oct 28, 2012, at 11:03 PM, Bryan Thompson wrote:

Oren, it's so simple.  There is a link at the bottom of every  
message you

get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's  
just not

that difficult.

If you still can't figure it out, consider giving up computing and  
look into

basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren  
B.

Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
Oren, it's so simple.  There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's just not
that difficult.

If you still can't figure it out, consider giving up computing and look into
basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Oren B.
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren


On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson  wrote:

> Hi, just a quick comment.
> I like the graphics and general "feel" of the game. But since it looks
> like it's supposed to be a kids game, maybe there should be only two or
> three "steps" on the z-axis. And it runs very fast on my old machine
> (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
> signs or jump and stuff like that :)
>
> Best of luck with the remaining development!
> /roger
>
>
>
> On 2012-10-27 19:53, Kurt Dommermuth wrote:
>
>> Thank you Karim.
>>
>> We'll look into Nape.
>>
>> JC menioned Box2d, but I don't think that would work for us because the
>> character moves in the z axis a little.
>>
>> any other thoughts are very much welcomed!
>>
>> Kurt
>>
>> On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti 
>> wrote:
>>
>>  I would also have a look at NAPE: 
>> https://github.com/deltaluca/**nape.
>>> CDK can be quite slow in comparison to vector maths.
>>>
>>> Karim Beyrouti
>>>
>>> t: +44 (0) 7977 997 629
>>> e: ka...@kurst.co.uk
>>> w: http://kurst.co.uk
>>> skype: karimbeyrouti
>>>
>>> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>>>
>>> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>>>
>>>  Thank you JC.  My partner was excited about it, but then something

>>> happened
>>>
 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman >>> wrote:

  Hi Kurt,
>
> sorry don't have the time to help you out, would love to though:) but
> maybe it isn't necessary...
> have you thought about using box2d instead of CDK?
>
> regards,
> JC
>
> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>
>  Hello People,
>>
>> Someone is helping me program a game, but neither he nor I can handle
>>
> some
>>>
 aspects of it.  I won't speak for him, but the truth is my math skills
>> blow.
>>
>> Is anyone out there confident that could make this skateboard game
>>
> work?
>>>

>> http://staticportfolio.com/TEY/skatebeach/
>> <
>>
> http://staticportfolio.com/**TEY/skatebeach/
>>> >
>>>

>> We've got so much of it together, but the rails, ramps and platform
>>
> just
>>>
 aren't coming together well.  We're using CDK to help with the
>>
> collision
>>>
 detection.  In the version we have up there now we removed our
>>
> attempts,
>>>
 but the character is supposed to be able to jump up on rails and
>>
> 'grind',
>>>
 go up the rail on the platform and fly through the air and hit the ramp
>> and
>> fly through the air,  If doesn't jump onto the rail, he should sort of
>> bounce off it - same with the platform.  There are other nuances that
>> someone more skilled than me could address, but that's the basic idea.
>>
>> I do have a budget for this, but time is tight.
>>
>> Email me directly or whatever suits you if you know you could help.
>>
>> Thanks all,
>> Kurt
>> ___
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>>
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>>> >
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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Kurt Dommermuth
Thanks Roger.

You are right.  We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.

Take care and good luck to everyone on the east coast of the US!

Kurt




On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson  wrote:

> Hi, just a quick comment.
> I like the graphics and general "feel" of the game. But since it looks
> like it's supposed to be a kids game, maybe there should be only two or
> three "steps" on the z-axis. And it runs very fast on my old machine
> (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
> signs or jump and stuff like that :)
>
> Best of luck with the remaining development!
> /roger
>
>
>
> On 2012-10-27 19:53, Kurt Dommermuth wrote:
>
>> Thank you Karim.
>>
>> We'll look into Nape.
>>
>> JC menioned Box2d, but I don't think that would work for us because the
>> character moves in the z axis a little.
>>
>> any other thoughts are very much welcomed!
>>
>> Kurt
>>
>> On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti 
>> wrote:
>>
>>  I would also have a look at NAPE: 
>> https://github.com/deltaluca/**nape.
>>> CDK can be quite slow in comparison to vector maths.
>>>
>>> Karim Beyrouti
>>>
>>> t: +44 (0) 7977 997 629
>>> e: ka...@kurst.co.uk
>>> w: http://kurst.co.uk
>>> skype: karimbeyrouti
>>>
>>> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>>>
>>> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>>>
>>>  Thank you JC.  My partner was excited about it, but then something

>>> happened
>>>
 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman >>> wrote:

  Hi Kurt,
>
> sorry don't have the time to help you out, would love to though:) but
> maybe it isn't necessary...
> have you thought about using box2d instead of CDK?
>
> regards,
> JC
>
> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>
>  Hello People,
>>
>> Someone is helping me program a game, but neither he nor I can handle
>>
> some
>>>
 aspects of it.  I won't speak for him, but the truth is my math skills
>> blow.
>>
>> Is anyone out there confident that could make this skateboard game
>>
> work?
>>>

>> http://staticportfolio.com/TEY/skatebeach/
>> <
>>
> http://staticportfolio.com/**TEY/skatebeach/
>>> >
>>>

>> We've got so much of it together, but the rails, ramps and platform
>>
> just
>>>
 aren't coming together well.  We're using CDK to help with the
>>
> collision
>>>
 detection.  In the version we have up there now we removed our
>>
> attempts,
>>>
 but the character is supposed to be able to jump up on rails and
>>
> 'grind',
>>>
 go up the rail on the platform and fly through the air and hit the ramp
>> and
>> fly through the air,  If doesn't jump onto the rail, he should sort of
>> bounce off it - same with the platform.  There are other nuances that
>> someone more skilled than me could address, but that's the basic idea.
>>
>> I do have a budget for this, but time is tight.
>>
>> Email me directly or whatever suits you if you know you could help.
>>
>> Thanks all,
>> Kurt
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com > figleaf.com 
>>
>
  
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> <
>>
> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
>>> >
>>>

>>
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 http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
>>> >
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 Flashcoders mailing list
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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Roger Persson

Hi, just a quick comment.
I like the graphics and general "feel" of the game. But since it looks 
like it's supposed to be a kids game, maybe there should be only two or 
three "steps" on the z-axis. And it runs very fast on my old machine 
(Chrome / winxp / 2 GHz duo) so there's not very much time to read the 
signs or jump and stuff like that :)


Best of luck with the remaining development!
/roger



On 2012-10-27 19:53, Kurt Dommermuth wrote:

Thank you Karim.

We'll look into Nape.

JC menioned Box2d, but I don't think that would work for us because the
character moves in the z axis a little.

any other thoughts are very much welcomed!

Kurt

On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti  wrote:


I would also have a look at NAPE: https://github.com/deltaluca/nape .
CDK can be quite slow in comparison to vector maths.

Karim Beyrouti

t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti

109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:


Thank you JC.  My partner was excited about it, but then something

happened

that dissuaded him from using it.

I'll run it by him again and find out why.

Thanks for the note!

Kurt

On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman 
Hi Kurt,

sorry don't have the time to help you out, would love to though:) but
maybe it isn't necessary...
have you thought about using box2d instead of CDK?

regards,
JC

On 27/10/2012 16:49, Kurt Dommermuth wrote:


Hello People,

Someone is helping me program a game, but neither he nor I can handle

some

aspects of it.  I won't speak for him, but the truth is my math skills
blow.

Is anyone out there confident that could make this skateboard game

work?


http://staticportfolio.com/**TEY/skatebeach/<

http://staticportfolio.com/TEY/skatebeach/>


We've got so much of it together, but the rails, ramps and platform

just

aren't coming together well.  We're using CDK to help with the

collision

detection.  In the version we have up there now we removed our

attempts,

but the character is supposed to be able to jump up on rails and

'grind',

go up the rail on the platform and fly through the air and hit the ramp
and
fly through the air,  If doesn't jump onto the rail, he should sort of
bounce off it - same with the platform.  There are other nuances that
someone more skilled than me could address, but that's the basic idea.

I do have a budget for this, but time is tight.

Email me directly or whatever suits you if you know you could help.

Thanks all,
Kurt
__**_
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Kurt Dommermuth
Thank you Karim.

We'll look into Nape.

JC menioned Box2d, but I don't think that would work for us because the
character moves in the z axis a little.

any other thoughts are very much welcomed!

Kurt

On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti  wrote:

> I would also have a look at NAPE: https://github.com/deltaluca/nape .
> CDK can be quite slow in comparison to vector maths.
>
> Karim Beyrouti
>
> t: +44 (0) 7977 997 629
> e: ka...@kurst.co.uk
> w: http://kurst.co.uk
> skype: karimbeyrouti
>
> 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND
>
> On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:
>
> > Thank you JC.  My partner was excited about it, but then something
> happened
> > that dissuaded him from using it.
> >
> > I'll run it by him again and find out why.
> >
> > Thanks for the note!
> >
> > Kurt
> >
> > On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman  >wrote:
> >
> >> Hi Kurt,
> >>
> >> sorry don't have the time to help you out, would love to though:) but
> >> maybe it isn't necessary...
> >> have you thought about using box2d instead of CDK?
> >>
> >> regards,
> >> JC
> >>
> >> On 27/10/2012 16:49, Kurt Dommermuth wrote:
> >>
> >>> Hello People,
> >>>
> >>> Someone is helping me program a game, but neither he nor I can handle
> some
> >>> aspects of it.  I won't speak for him, but the truth is my math skills
> >>> blow.
> >>>
> >>> Is anyone out there confident that could make this skateboard game
> work?
> >>>
> >>> http://staticportfolio.com/**TEY/skatebeach/<
> http://staticportfolio.com/TEY/skatebeach/>
> >>>
> >>> We've got so much of it together, but the rails, ramps and platform
> just
> >>> aren't coming together well.  We're using CDK to help with the
> collision
> >>> detection.  In the version we have up there now we removed our
> attempts,
> >>> but the character is supposed to be able to jump up on rails and
> 'grind',
> >>> go up the rail on the platform and fly through the air and hit the ramp
> >>> and
> >>> fly through the air,  If doesn't jump onto the rail, he should sort of
> >>> bounce off it - same with the platform.  There are other nuances that
> >>> someone more skilled than me could address, but that's the basic idea.
> >>>
> >>> I do have a budget for this, but time is tight.
> >>>
> >>> Email me directly or whatever suits you if you know you could help.
> >>>
> >>> Thanks all,
> >>> Kurt
> >>> __**_
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.**com  >
> >>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders>
> >>>
> >>
> >> __**_
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> >> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders<
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders>
> >>
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Karim Beyrouti
I would also have a look at NAPE: https://github.com/deltaluca/nape . 
CDK can be quite slow in comparison to vector maths. 

Karim Beyrouti

t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti

109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

> Thank you JC.  My partner was excited about it, but then something happened
> that dissuaded him from using it.
> 
> I'll run it by him again and find out why.
> 
> Thanks for the note!
> 
> Kurt
> 
> On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman wrote:
> 
>> Hi Kurt,
>> 
>> sorry don't have the time to help you out, would love to though:) but
>> maybe it isn't necessary...
>> have you thought about using box2d instead of CDK?
>> 
>> regards,
>> JC
>> 
>> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>> 
>>> Hello People,
>>> 
>>> Someone is helping me program a game, but neither he nor I can handle some
>>> aspects of it.  I won't speak for him, but the truth is my math skills
>>> blow.
>>> 
>>> Is anyone out there confident that could make this skateboard game work?
>>> 
>>> http://staticportfolio.com/**TEY/skatebeach/
>>> 
>>> We've got so much of it together, but the rails, ramps and platform just
>>> aren't coming together well.  We're using CDK to help with the collision
>>> detection.  In the version we have up there now we removed our attempts,
>>> but the character is supposed to be able to jump up on rails and 'grind',
>>> go up the rail on the platform and fly through the air and hit the ramp
>>> and
>>> fly through the air,  If doesn't jump onto the rail, he should sort of
>>> bounce off it - same with the platform.  There are other nuances that
>>> someone more skilled than me could address, but that's the basic idea.
>>> 
>>> I do have a budget for this, but time is tight.
>>> 
>>> Email me directly or whatever suits you if you know you could help.
>>> 
>>> Thanks all,
>>> Kurt
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>>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
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>> 
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Kurt Dommermuth
Thank you JC.  My partner was excited about it, but then something happened
that dissuaded him from using it.

I'll run it by him again and find out why.

Thanks for the note!

Kurt

On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman wrote:

> Hi Kurt,
>
> sorry don't have the time to help you out, would love to though:) but
> maybe it isn't necessary...
> have you thought about using box2d instead of CDK?
>
> regards,
> JC
>
> On 27/10/2012 16:49, Kurt Dommermuth wrote:
>
>> Hello People,
>>
>> Someone is helping me program a game, but neither he nor I can handle some
>> aspects of it.  I won't speak for him, but the truth is my math skills
>> blow.
>>
>> Is anyone out there confident that could make this skateboard game work?
>>
>> http://staticportfolio.com/**TEY/skatebeach/
>>
>> We've got so much of it together, but the rails, ramps and platform just
>> aren't coming together well.  We're using CDK to help with the collision
>> detection.  In the version we have up there now we removed our attempts,
>> but the character is supposed to be able to jump up on rails and 'grind',
>> go up the rail on the platform and fly through the air and hit the ramp
>> and
>> fly through the air,  If doesn't jump onto the rail, he should sort of
>> bounce off it - same with the platform.  There are other nuances that
>> someone more skilled than me could address, but that's the basic idea.
>>
>> I do have a budget for this, but time is tight.
>>
>> Email me directly or whatever suits you if you know you could help.
>>
>> Thanks all,
>> Kurt
>> __**_
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.**com 
>> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
>>
>
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> Flashcoders@chattyfig.figleaf.**com 
> http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Hans Wichman

Hi Kurt,

sorry don't have the time to help you out, would love to though:) but 
maybe it isn't necessary...

have you thought about using box2d instead of CDK?

regards,
JC

On 27/10/2012 16:49, Kurt Dommermuth wrote:

Hello People,

Someone is helping me program a game, but neither he nor I can handle some
aspects of it.  I won't speak for him, but the truth is my math skills blow.

Is anyone out there confident that could make this skateboard game work?

http://staticportfolio.com/TEY/skatebeach/

We've got so much of it together, but the rails, ramps and platform just
aren't coming together well.  We're using CDK to help with the collision
detection.  In the version we have up there now we removed our attempts,
but the character is supposed to be able to jump up on rails and 'grind',
go up the rail on the platform and fly through the air and hit the ramp and
fly through the air,  If doesn't jump onto the rail, he should sort of
bounce off it - same with the platform.  There are other nuances that
someone more skilled than me could address, but that's the basic idea.

I do have a budget for this, but time is tight.

Email me directly or whatever suits you if you know you could help.

Thanks all,
Kurt
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