Re: [Flashcoders] Game physics programming needed.

2012-10-29 Thread John R. Sweeney Jr.
Did you unsubscribe using the link at the bottom of the emails?

That works just fine.

Good luck,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Oct 28, 2012, at 8:42 PM, Oren B. wrote:

 ok,
 its getting really annoying. i have unsubscribed for 3 times from this
 mailing list.
 please remove me for good or ill have to trash your sessions with
 silverlight appraisals.
 :)
 
 thanks,
 Oren

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Re: [Flashcoders] Game physics programming needed.

2012-10-29 Thread John R. Sweeney Jr.
Sorry. I sent that on Friday. 

My ISP had issues over the weekend. :)

John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote:

 Did you unsubscribe using the link at the bottom of the emails?
 
 That works just fine.
 
 Good luck,
 John

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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Kurt Dommermuth
Thanks Roger.

You are right.  We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.

Take care and good luck to everyone on the east coast of the US!

Kurt




On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote:

 Hi, just a quick comment.
 I like the graphics and general feel of the game. But since it looks
 like it's supposed to be a kids game, maybe there should be only two or
 three steps on the z-axis. And it runs very fast on my old machine
 (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
 signs or jump and stuff like that :)

 Best of luck with the remaining development!
 /roger



 On 2012-10-27 19:53, Kurt Dommermuth wrote:

 Thank you Karim.

 We'll look into Nape.

 JC menioned Box2d, but I don't think that would work for us because the
 character moves in the z axis a little.

 any other thoughts are very much welcomed!

 Kurt

 On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk
 wrote:

  I would also have a look at NAPE: 
 https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape.
 CDK can be quite slow in comparison to vector maths.

 Karim Beyrouti

 t: +44 (0) 7977 997 629
 e: ka...@kurst.co.uk
 w: http://kurst.co.uk
 skype: karimbeyrouti

 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

 On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

  Thank you JC.  My partner was excited about it, but then something

 happened

 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com
 wrote:

  Hi Kurt,

 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?

 regards,
 JC

 On 27/10/2012 16:49, Kurt Dommermuth wrote:

  Hello People,

 Someone is helping me program a game, but neither he nor I can handle

 some

 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.

 Is anyone out there confident that could make this skateboard game

 work?


 http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/
 

 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/
 


 We've got so much of it together, but the rails, ramps and platform

 just

 aren't coming together well.  We're using CDK to help with the

 collision

 detection.  In the version we have up there now we removed our

 attempts,

 but the character is supposed to be able to jump up on rails and

 'grind',

 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.

 I do have a budget for this, but time is tight.

 Email me directly or whatever suits you if you know you could help.

 Thanks all,
 Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Oren B.
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren


On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson ro...@radiergum.com wrote:

 Hi, just a quick comment.
 I like the graphics and general feel of the game. But since it looks
 like it's supposed to be a kids game, maybe there should be only two or
 three steps on the z-axis. And it runs very fast on my old machine
 (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
 signs or jump and stuff like that :)

 Best of luck with the remaining development!
 /roger



 On 2012-10-27 19:53, Kurt Dommermuth wrote:

 Thank you Karim.

 We'll look into Nape.

 JC menioned Box2d, but I don't think that would work for us because the
 character moves in the z axis a little.

 any other thoughts are very much welcomed!

 Kurt

 On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk
 wrote:

  I would also have a look at NAPE: 
 https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape.
 CDK can be quite slow in comparison to vector maths.

 Karim Beyrouti

 t: +44 (0) 7977 997 629
 e: ka...@kurst.co.uk
 w: http://kurst.co.uk
 skype: karimbeyrouti

 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

 On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

  Thank you JC.  My partner was excited about it, but then something

 happened

 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com
 wrote:

  Hi Kurt,

 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?

 regards,
 JC

 On 27/10/2012 16:49, Kurt Dommermuth wrote:

  Hello People,

 Someone is helping me program a game, but neither he nor I can handle

 some

 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.

 Is anyone out there confident that could make this skateboard game

 work?


 http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/
 

 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/
 


 We've got so much of it together, but the rails, ramps and platform

 just

 aren't coming together well.  We're using CDK to help with the

 collision

 detection.  In the version we have up there now we removed our

 attempts,

 but the character is supposed to be able to jump up on rails and

 'grind',

 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.

 I do have a budget for this, but time is tight.

 Email me directly or whatever suits you if you know you could help.

 Thanks all,
 Kurt
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RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
Oren, it's so simple.  There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's just not
that difficult.

If you still can't figure it out, consider giving up computing and look into
basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Karl DeSaulniers

:O


On Oct 28, 2012, at 11:03 PM, Bryan Thompson wrote:

Oren, it's so simple.  There is a link at the bottom of every  
message you

get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's  
just not

that difficult.

If you still can't figure it out, consider giving up computing and  
look into

basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren  
B.

Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
I need to apologize to the list and especially to Oren.  This post was
uncalled for.  I was angry about other issues and his post just set me off.
Please disregard my very rude indiscretion.

Bryan

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan
Thompson
Sent: Sunday, October 28, 2012 9:04 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Game physics programming needed.

Oren, it's so simple.  There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's just not
that difficult.

If you still can't figure it out, consider giving up computing and look into
basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Ross Sclafani
Semi-warranted.

Ross P. Sclafani
Design | Technology | Creative
http://www.neuromantic.com
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
347.204.5714

On Oct 29, 2012, at 1:29 AM, Bryan Thompson br...@swfmagic.com wrote:

 I need to apologize to the list and especially to Oren.  This post was
 uncalled for.  I was angry about other issues and his post just set me off.
 Please disregard my very rude indiscretion.
 
 Bryan
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan
 Thompson
 Sent: Sunday, October 28, 2012 9:04 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] Game physics programming needed.
 
 Oren, it's so simple.  There is a link at the bottom of every message you
 get.
 Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 and use your common sense to figure out how to unsubscribe.  It's just not
 that difficult.
 
 If you still can't figure it out, consider giving up computing and look into
 basket weaving.
 
 Bryan
 
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
 Sent: Sunday, October 28, 2012 6:43 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Game physics programming needed.
 
 ok,
 its getting really annoying. i have unsubscribed for 3 times from this
 mailing list.
 please remove me for good or ill have to trash your sessions with
 silverlight appraisals.
 :)
 
 thanks,
 Oren
 
 
 
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Hans Wichman

Hi Kurt,

sorry don't have the time to help you out, would love to though:) but 
maybe it isn't necessary...

have you thought about using box2d instead of CDK?

regards,
JC

On 27/10/2012 16:49, Kurt Dommermuth wrote:

Hello People,

Someone is helping me program a game, but neither he nor I can handle some
aspects of it.  I won't speak for him, but the truth is my math skills blow.

Is anyone out there confident that could make this skateboard game work?

http://staticportfolio.com/TEY/skatebeach/

We've got so much of it together, but the rails, ramps and platform just
aren't coming together well.  We're using CDK to help with the collision
detection.  In the version we have up there now we removed our attempts,
but the character is supposed to be able to jump up on rails and 'grind',
go up the rail on the platform and fly through the air and hit the ramp and
fly through the air,  If doesn't jump onto the rail, he should sort of
bounce off it - same with the platform.  There are other nuances that
someone more skilled than me could address, but that's the basic idea.

I do have a budget for this, but time is tight.

Email me directly or whatever suits you if you know you could help.

Thanks all,
Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Kurt Dommermuth
Thank you JC.  My partner was excited about it, but then something happened
that dissuaded him from using it.

I'll run it by him again and find out why.

Thanks for the note!

Kurt

On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote:

 Hi Kurt,

 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?

 regards,
 JC

 On 27/10/2012 16:49, Kurt Dommermuth wrote:

 Hello People,

 Someone is helping me program a game, but neither he nor I can handle some
 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.

 Is anyone out there confident that could make this skateboard game work?

 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/

 We've got so much of it together, but the rails, ramps and platform just
 aren't coming together well.  We're using CDK to help with the collision
 detection.  In the version we have up there now we removed our attempts,
 but the character is supposed to be able to jump up on rails and 'grind',
 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.

 I do have a budget for this, but time is tight.

 Email me directly or whatever suits you if you know you could help.

 Thanks all,
 Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-27 Thread Karim Beyrouti
I would also have a look at NAPE: https://github.com/deltaluca/nape . 
CDK can be quite slow in comparison to vector maths. 

Karim Beyrouti

t: +44 (0) 7977 997 629
e: ka...@kurst.co.uk
w: http://kurst.co.uk
skype: karimbeyrouti

109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

 Thank you JC.  My partner was excited about it, but then something happened
 that dissuaded him from using it.
 
 I'll run it by him again and find out why.
 
 Thanks for the note!
 
 Kurt
 
 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote:
 
 Hi Kurt,
 
 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?
 
 regards,
 JC
 
 On 27/10/2012 16:49, Kurt Dommermuth wrote:
 
 Hello People,
 
 Someone is helping me program a game, but neither he nor I can handle some
 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.
 
 Is anyone out there confident that could make this skateboard game work?
 
 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/
 
 We've got so much of it together, but the rails, ramps and platform just
 aren't coming together well.  We're using CDK to help with the collision
 detection.  In the version we have up there now we removed our attempts,
 but the character is supposed to be able to jump up on rails and 'grind',
 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.
 
 I do have a budget for this, but time is tight.
 
 Email me directly or whatever suits you if you know you could help.
 
 Thanks all,
 Kurt
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