Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread elibol
In both IE and Firefox the convultion filter is much quicker.

I had a strange experience with this, in the Flash IDE test that I made, the
blurFilter was VERY slow, however, when I hold on to the window, the filter
begins processing quicker. When I right click on the window, the same
happens.

these are my results for Duguids code:

Windows XP SP2 2 gigs of ram @ 2Ghz

blurFilter blur v convolution blur

blur filter time : 8825

convolution 3x3 (not very blurry though) : 7519

convolution 5x5 (more blurry but still not very) : 32372

no filter : 5636


Could it maybe have to do with the OSX superior UI rendering capabilities?

M.

On 1/31/06, Weyert de Boer <[EMAIL PROTECTED]> wrote:
>
> Mike Mountain wrote:
> > In my tests convolution filter was much faster than a blurfilter.
> > But it's an easy one to swap oout and test for yourself...
> >
> Of course you could use the ConvolutionFilter on the pc, and BlurFilter
> on the mac by using: System.capabilities.os ;=)
> Anyway on my computer the BlurFilter looks better quality-wise then the
> ConvolutionFilter version. Anyway where can I find
> the flash movie with the timing?
>
>
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Weyert de Boer

Mike Mountain wrote:

In my tests convolution filter was much faster than a blurfilter.
But it's an easy one to swap oout and test for yourself... 
  
Of course you could use the ConvolutionFilter on the pc, and BlurFilter 
on the mac by using: System.capabilities.os ;=)
Anyway on my computer the BlurFilter looks better quality-wise then the 
ConvolutionFilter version. Anyway where can I find

the flash movie with the timing?


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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread David Rorex
win xp
amd sempron 3100+ 1.8ghz 960MB ram
crappy integrated gfx card

--
firefox FP8

blur : 9720
convolution 3x3 : 8836
convolution 5x5 : 38737
no filter : 5372
--
IE FP 8.5

blur : 5965
convolution 3x3 : 5704
convolution 5x5 : 39783
no filter : 5717

On 1/31/06, Kalle Thyselius, inlovewith <[EMAIL PROTECTED]> wrote:
>
> powerbook 15", 1.25 GHz, 1GB RAM:
>
> blur filter: 13 745
> convolution 3x3: 44 437
> convolution 5x5 : 119 497
> no filter : 7 216
>
>
> kalle
>
>
>
>
> On 1/31/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > Blur: 5944
> > convolution 3x3: 5641
> > convolution 5x5: 29932
> > no filter: 5646
> >
> > also Win XP, 3GHz (northwood), 512MB RAM - intel 915 GAV motherboard
> w/built in crap vga
> >
> > -Oorspronkelijk bericht-
> > Van: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] Namens Ian Thomas
> > Verzonden: dinsdag 31 januari 2006 14:48
> > Aan: Flashcoders mailing list
> > Onderwerp: Re: [Flashcoders] ConvolutionFilter performance
> >
> > Hrm. I get:
> >
> > blur filter time : 11032
> > convolution 3x3: 10144
> > convolution 5x5: 37781
> > no filter : 7510
> >
> > Win XP, 3GHz, 512MB RAM
> >
> > I wonder if it's a graphics card/hardware acceleration thing. (I have a
> > rubbish graphics card.)
> >
> > Ian
> >
> > On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >
> > > > so, please wrote the times, its really strange
> > >
> > > Blur: 5622
> > > Conv 3x3: 5625
> > > Conv 5x5: 14453
> > > None: 5640
> > > ___
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> > >
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> >
>
>
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> + 46 707 602 600
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Kalle Thyselius, inlovewith
powerbook 15", 1.25 GHz, 1GB RAM:

blur filter: 13 745
convolution 3x3: 44 437
convolution 5x5 : 119 497
no filter : 7 216


kalle




On 1/31/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Blur: 5944
> convolution 3x3: 5641
> convolution 5x5: 29932
> no filter: 5646
>
> also Win XP, 3GHz (northwood), 512MB RAM - intel 915 GAV motherboard w/built 
> in crap vga
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ian Thomas
> Verzonden: dinsdag 31 januari 2006 14:48
> Aan: Flashcoders mailing list
> Onderwerp: Re: [Flashcoders] ConvolutionFilter performance
>
> Hrm. I get:
>
> blur filter time : 11032
> convolution 3x3: 10144
> convolution 5x5: 37781
> no filter : 7510
>
> Win XP, 3GHz, 512MB RAM
>
> I wonder if it's a graphics card/hardware acceleration thing. (I have a
> rubbish graphics card.)
>
> Ian
>
> On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > > so, please wrote the times, its really strange
> >
> > Blur: 5622
> > Conv 3x3: 5625
> > Conv 5x5: 14453
> > None: 5640
> > ___
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread chris
Blur: 5944
convolution 3x3: 5641
convolution 5x5: 29932
no filter: 5646

also Win XP, 3GHz (northwood), 512MB RAM - intel 915 GAV motherboard w/built in 
crap vga

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ian Thomas
Verzonden: dinsdag 31 januari 2006 14:48
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] ConvolutionFilter performance

Hrm. I get:

blur filter time : 11032
convolution 3x3: 10144
convolution 5x5: 37781
no filter : 7510

Win XP, 3GHz, 512MB RAM

I wonder if it's a graphics card/hardware acceleration thing. (I have a
rubbish graphics card.)

Ian

On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
>
>
>
> > so, please wrote the times, its really strange
>
> Blur: 5622
> Conv 3x3: 5625
> Conv 5x5: 14453
> None: 5640
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Ian Thomas
Hrm. I get:

blur filter time : 11032
convolution 3x3: 10144
convolution 5x5: 37781
no filter : 7510

Win XP, 3GHz, 512MB RAM

I wonder if it's a graphics card/hardware acceleration thing. (I have a
rubbish graphics card.)

Ian

On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
>
>
>
> > so, please wrote the times, its really strange
>
> Blur: 5622
> Conv 3x3: 5625
> Conv 5x5: 14453
> None: 5640
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller

blur filter time : 7295
convolution 3x3 (not very blurry though) : 31391
convolution 5x5 (more blurry but still not very) : 56559
no filter : 7265

Mac OS 10.4.4
DualCore G5  2x2Ghz

:-))
so shitty I have now have to go for a sleep ... or book a room in a  
sanatorium


oh oh
you want a scoop ?

Flash is no more ubiquitous ;)

of course, this has to do with hardware acceleration  AND decceleration


nice example :)) maybe let the result textfield editable, to be able
past results ;)

blur: 12740
convo3x3 : 9092
convo5x5: 36517   uff
no filter: 5634

it's very interesting topic, i will post in on my blog to have more  
results...

can I?



On 1/31/06, Mike Duguid <[EMAIL PROTECTED]> wrote:

I've stuck another example here: http://www.flashcool.com/blur.html
On the pc, as Mike said, convolution is faster, but if you need more
than a subtle blur may not be what's required.

On 1/30/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
Does anyone know which is faster; a blurring one-pass convolution  
filter
or a blurfilter? Or are they just 2 sides to the same story? I  
need a

high performance blur operation for depth of field..

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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller

ok, thanks

Conclusion:
convolution filters plainly DON'T WORK on macs ... (dualcore 2ghz!)



I've stuck another example here: http://www.flashcool.com/blur.html
On the pc, as Mike said, convolution is faster, but if you need more
than a subtle blur may not be what's required.

On 1/30/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
Does anyone know which is faster; a blurring one-pass convolution  
filter

or a blurfilter? Or are they just 2 sides to the same story? I need a
high performance blur operation for depth of field..

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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
Firefox:

blurFilter blur v convolution blur
blur filter time : 9382
convolution 3x3 (not very blurry though) : 8037
convolution 5x5 (more blurry but still not very) : 36431
no filter : 5637

IE:

blurFilter blur v convolution blur
blur filter time : 5771
convolution 3x3 (not very blurry though) : 5625
convolution 5x5 (more blurry but still not very) : 31900
no filter : 5648

Flash IDE (120 FPS):

blurFilter blur v convolution blur
blur filter time : 4849
convolution 3x3 (not very blurry though) : 3556
convolution 5x5 (more blurry but still not very) : 32154
no filter : 2909


Flash IDE (30 FPS):

blurFilter blur v convolution blur
blur filter time : 12129
convolution 3x3 (not very blurry though) : 12139
convolution 5x5 (more blurry but still not very) : 32906
no filter : 1216


On 1/31/06, franto <[EMAIL PROTECTED]> wrote:
> so, please wrote the times, its really strange
>
> On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> >  Yes - on my PC.
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of franto
> > > Sent: 31 January 2006 13:21
> > > To: Flashcoders mailing list
> > > Subject: Re: [Flashcoders] ConvolutionFilter performance
> > >
> > > but not on PC :))
> > >
> > > On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> > > > In that test the convolution filter came out marginally
> > > faster than no
> > > > filters at all!
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
> --
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>
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> http://www.flashcoders.sk
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
 

> so, please wrote the times, its really strange

Blur: 5622
Conv 3x3: 5625
Conv 5x5: 14453
None: 5640
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
so, please wrote the times, its really strange

On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
>  Yes - on my PC.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of franto
> > Sent: 31 January 2006 13:21
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] ConvolutionFilter performance
> >
> > but not on PC :))
> >
> > On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> > > In that test the convolution filter came out marginally
> > faster than no
> > > filters at all!
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Duguid
just applied directly to mc. whoops there was a bug in there too, I've
added the fla to the page if anybody wants to muck about with it

> Are these just the filters applied to a stright MC? It'd be interesting to 
> see the same thing done double buffered - with the filters being applied to 
> the bitmapdata before it is drawn back.
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
 Yes - on my PC.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of franto
> Sent: 31 January 2006 13:21
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> but not on PC :))
> 
> On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> > In that test the convolution filter came out marginally 
> faster than no 
> > filters at all!
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
and i got 2.8Ghx, 512MB Ram PC :)

On 1/31/06, franto <[EMAIL PROTECTED]> wrote:
> but not on PC :))
>
> On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> > In that test the convolution filter came out marginally faster than no
> > filters at all!
> >
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf
> > > Of Mike Duguid
> > > Sent: 31 January 2006 13:05
> > > To: Flashcoders mailing list
> > > Subject: Re: [Flashcoders] ConvolutionFilter performance
> > >
> > > I've stuck another example here: http://www.flashcool.com/blur.html
> > > On the pc, as Mike said, convolution is faster, but if you
> > > need more than a subtle blur may not be what's required.
> > ___
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>
>
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
but not on PC :))

On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> In that test the convolution filter came out marginally faster than no
> filters at all!
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Mike Duguid
> > Sent: 31 January 2006 13:05
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] ConvolutionFilter performance
> >
> > I've stuck another example here: http://www.flashcool.com/blur.html
> > On the pc, as Mike said, convolution is faster, but if you
> > need more than a subtle blur may not be what's required.
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
Are these just the filters applied to a stright MC? It'd be interesting to see 
the same thing done double buffered - with the filters being applied to the 
bitmapdata before it is drawn back.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Duguid
> Sent: 31 January 2006 13:05
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> I've stuck another example here: http://www.flashcool.com/blur.html
> On the pc, as Mike said, convolution is faster, but if you 
> need more than a subtle blur may not be what's required.
> 
> On 1/30/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
> > Does anyone know which is faster; a blurring one-pass convolution 
> > filter or a blurfilter? Or are they just 2 sides to the 
> same story? I 
> > need a high performance blur operation for depth of field..
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
In that test the convolution filter came out marginally faster than no
filters at all!


> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Duguid
> Sent: 31 January 2006 13:05
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> I've stuck another example here: http://www.flashcool.com/blur.html
> On the pc, as Mike said, convolution is faster, but if you 
> need more than a subtle blur may not be what's required.
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
nice example :)) maybe let the result textfield editable, to be able
past results ;)

blur: 12740
convo3x3 : 9092
convo5x5: 36517   uff
no filter: 5634

it's very interesting topic, i will post in on my blog to have more results...
can I?



On 1/31/06, Mike Duguid <[EMAIL PROTECTED]> wrote:
> I've stuck another example here: http://www.flashcool.com/blur.html
> On the pc, as Mike said, convolution is faster, but if you need more
> than a subtle blur may not be what's required.
>
> On 1/30/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
> > Does anyone know which is faster; a blurring one-pass convolution filter
> > or a blurfilter? Or are they just 2 sides to the same story? I need a
> > high performance blur operation for depth of field..
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Duguid
I've stuck another example here: http://www.flashcool.com/blur.html
On the pc, as Mike said, convolution is faster, but if you need more
than a subtle blur may not be what's required.

On 1/30/06, Andreas Rønning <[EMAIL PROTECTED]> wrote:
> Does anyone know which is faster; a blurring one-pass convolution filter
> or a blurfilter? Or are they just 2 sides to the same story? I need a
> high performance blur operation for depth of field..
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller
I am still puzzled about that thing ... (unbalanced results on PC vs  
MAC)

...



I notice between lines 29 & 33 of your convolution version
you have pushed a blurFilter into the filterArray


It's blurring the individual item - the second time around blurs the
entire canvas.

This still means

Blur + blur = slow on Pc/ fast on mac
blur + convo slow on mac/fast on PC

- if you

remove this from both versions and rely on convolution purely
for blurring, as you can observe the effect isn't as
pronounced


But there's still a performance difference  - which is platform
dependant, which to me is an issue.

as directly applying a blurFilter - to get an

effective blur from a single iteration of a convolution
matrix I've found requires a 5x5 matrix or alternatively use
multiple iterations which may negate any cpu advantage that a
single 3x3 convolution matrix application has?


Go for it - obviously you'd use the best technique in order to achieve
the effect you desire.

Like I say this code is WIP but I thought it demonstrates the
differences quite effectively.

M
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain

> I notice between lines 29 & 33 of your convolution version 
> you have pushed a blurFilter into the filterArray 

It's blurring the individual item - the second time around blurs the
entire canvas. 

This still means 

Blur + blur = slow on Pc/ fast on mac
blur + convo slow on mac/fast on PC

- if you 
> remove this from both versions and rely on convolution purely 
> for blurring, as you can observe the effect isn't as 
> pronounced 

But there's still a performance difference  - which is platform
dependant, which to me is an issue.

as directly applying a blurFilter - to get an 
> effective blur from a single iteration of a convolution 
> matrix I've found requires a 5x5 matrix or alternatively use 
> multiple iterations which may negate any cpu advantage that a 
> single 3x3 convolution matrix application has?

Go for it - obviously you'd use the best technique in order to achieve
the effect you desire.

Like I say this code is WIP but I thought it demonstrates the
differences quite effectively.

M
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Duguid
I notice between lines 29 & 33 of your convolution version you have
pushed a blurFilter into the filterArray - if you remove this from
both versions and rely on convolution purely for blurring, as you can
observe the effect isn't as pronounced as directly applying a
blurFilter - to get an effective blur from a single iteration of a
convolution matrix I've found requires a 5x5 matrix or alternatively
use multiple iterations which may negate any cpu advantage that a
single 3x3 convolution matrix application has?


On 1/31/06, Mike Mountain <[EMAIL PROTECTED]> wrote:
> Looks like:
>
> Convolution = better on PC
> Blur = better on mac
>
> Oh joy
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Cédric Muller
> > Sent: 31 January 2006 09:44
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] ConvolutionFilter performance
> >
> > I am using Flash 8 on OS X 10.4
> >
> > ?? really strange ...
> >
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Ian Thomas
I definitely get better performance out of Convo rather than Blur in both
Firefox and IE on Win XP.

Cheers,
  Ian

On 1/31/06, franto <[EMAIL PROTECTED]> wrote:
>
> in your performance test in Firefox, all seems same for me, little bit
> blur has slower
>
> but CPU usage on blur: 38-40 %
> on convo: 34 - 38%
>
> my previous tests was in Flash IDE
>
>
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller

and blur shaky ??


in regards to Safari, I get the same results than with Flash IDE

my co-worker, who has Pentium M 1.86 1 Gig Ram, cannot see a  
difference between both :-)


I am lost...




in IE convo is still faster - not got firefox at work so can't test.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
franto

Sent: 31 January 2006 10:35
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ConvolutionFilter performance

in your performance test in Firefox, all seems same for me,
little bit blur has slower

but CPU usage on blur: 38-40 %
on convo: 34 - 38%

my previous tests was in Flash IDE


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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
in IE convo is still faster - not got firefox at work so can't test.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of franto
> Sent: 31 January 2006 10:35
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> in your performance test in Firefox, all seems same for me, 
> little bit blur has slower
> 
> but CPU usage on blur: 38-40 %
> on convo: 34 - 38%
> 
> my previous tests was in Flash IDE
> 
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
;>>> };
> >>>>> [/as]
> >>>>>
> >>>>>
> >>>>> With convolution filter:
> >>>>>
> >>>>> [as]
> >>>>> import flash.filters.*;
> >>>>> import flash.geom.*;
> >>>>> import flash.display.*;
> >>>>> //
> >>>>> //import flash.display.Bitmap;
> >>>>> var width:Number = 768;
> >>>>> var height:Number = 768;
> >>>>> var offScreen1:BitmapData = new BitmapData(width, height,
> >>>>> false, 0);
> >>>>> var onScreen:BitmapData = new BitmapData(width, height, false, 0);
> >>>>> var zeroPoint:Point = new Point(0, 0);
> >>>>> var clip:MovieClip = createEmptyMovieClip("clip", 1);
> >>>>> clip._x = 0;
> >>>>> clip._y = 0;
> >>>>> clip.attachBitmap(onScreen, 1);
> >>>>> // wire the bitmap to the screen
> >>>>> function RGBtoHEX(r, g, b) {
> >>>>> return (r << 16 | g << 8 | b);
> >>>>> }
> >>>>> function spectre(angle) {
> >>>>> r = (180-angle)/180*Math.PI;
> >>>>> var c_r = Math.sin(r++)*127+128 << 16;
> >>>>> var c_g = Math.sin(r)*127+128 << 8;
> >>>>> var c_b = Math.cos(r--)*127+128;
> >>>>> return (c_r | c_g | c_b);
> >>>>> }
> >>>>> var filterArray = new Array();
> >>>>> //var filter:GlowFilter = new GlowFilter(color, alpha, blurX,
> >>>>> blurY, strength, quality, inner, knockout);
> >>>>> //filterArray.push(filter);
> >>>>> var blurX = 20;
> >>>>> var blurY = 20;
> >>>>> var quality = 2;
> >>>>> var filter = new BlurFilter(blurX, blurY, quality);
> >>>>> filterArray.push(filter);
> >>>>> //
> >>>>> var plug = _root.createEmptyMovieClip('plug', 10);
> >>>>> plug._y = 200;
> >>>>> plug._x = 200;
> >>>>> createEmptyMovieClip('canvas', 200);
> >>>>> t = 0;
> >>>>> numsegs = 15;
> >>>>> segmentLength = 6;
> >>>>> drawCord = function () {
> >>>>> t += 2;
> >>>>> lw = Math.sin(t)*100;
> >>>>> //trace(lw);
> >>>>> a = 100;
> >>>>> //trace(a)
> >>>>> canvas.clear();
> >>>>> var col = spectre(t);
> >>>>> canvas.lineStyle(1, col, a);
> >>>>> canvas.moveTo(plug._x, plug._y);
> >>>>> points[0] = new Object();
> >>>>> points[0].x = plug._x;
> >>>>> points[0].y = plug._y;
> >>>>> var v1 = 1;
> >>>>> while (v1 >>>>> v4 = Math.atan2(points[v1].y-points[v1-1].y,
> >>>>> points
> >>>>> [v1].x-points[v1-1].x);
> >>>>> v3 = points[v1-1].x+(segmentLength)*Math.cos(v4)
> >>>>> *2;
> >>>>> v2 = points[v1-1].y+(segmentLength)*Math.sin(v4)
> >>>>> *2;
> >>>>> points[v1].x = v3;
> >>>>> points[v1].y = v2;
> >>>>> canvas.lineStyle((points.length-v1)/2, col);
> >>>>> canvas.lineTo(v3, v2);
> >>>>> ++v1;
> >>>>> }
> >>>>> //(points.length-v1)/2
> >>>>> };
> >>>>> var points = new Array();
> >>>>> var i = 0;
> >>>>> while (i >>>>> points[i] = new Object();
> >>>>> points[i].x=5*i, points[i].y=Math.sin(i/20);
> >>>>> ++i;
> >>>>> }
> >>>>> //drawCord();
> >>>>> plug.xVel = 10+Math.random()*10;
> >>>>> plug.yVel = 10+Math.random()*10;
> >>>>> plug.xmax = Stage.width;
> >>>>&g

Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller
100;
//trace(a)
canvas.clear();
var col = spectre(t);
canvas.lineStyle(1, col, a);
canvas.moveTo(plug._x, plug._y);
points[0] = new Object();
points[0].x = plug._x;
points[0].y = plug._y;
var v1 = 1;
while (v1v4 = Math.atan2(points[v1].y-points[v1-1].y,  
points

[v1].x-points[v1-1].x);
v3 = points[v1-1].x+(segmentLength)*Math.cos(v4) 
*2;
v2 = points[v1-1].y+(segmentLength)*Math.sin(v4) 
*2;

points[v1].x = v3;
points[v1].y = v2;
canvas.lineStyle((points.length-v1)/2, col);
canvas.lineTo(v3, v2);
++v1;
}
//(points.length-v1)/2
};
var points = new Array();
var i = 0;
while (i97) {
this.xVel = -10+Math.random()*20;
this.yVel = -10+Math.random()*20;
}
canvas.filters = filterArray;
drawCord();
copyStage();
var nextX = this.xVel+this._x;
var nextY = this.yVel+this._y;
if (nextX>this.xmax) {
this.xVel = (this.xVel+Math.random()*10)*-1;
nextX = this.xmax-(nextX-this.xmax);
} else if (nextXthis.ymax) {
this.yVel = (this.yVel+Math.random()*10)*-1;
nextY = this.ymax-(nextY-this.ymax);
} else if (nextY
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Duguid
Sent: 30 January 2006 22:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ConvolutionFilter performance

Mike, do you have an example of this? My current test shows
the opposite - that convolution is proving more cpu intensive
than blurfilter?



Mike Mountain  <[EMAIL PROTECTED]> wrote:
In my tests convolution filter was much faster than a  
blurfilter.

But it's an easy one to swap oout and test for yourself...




Andreas R�nning <[EMAIL PROTECTED]> wrote:
Does anyone know which is faster; a blurring one-pass  
convolution

filter or a blurfilter? Or are they just 2 sides to the

same story? I

need a high performance blur operation for depth of field..

Cheers,

- Andreas

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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller
 this.yVel = (this.yVel+Math.random()*10)*-1;
nextY = this.ymax-(nextY-this.ymax);
} else if (nextY
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Duguid
Sent: 30 January 2006 22:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ConvolutionFilter performance

Mike, do you have an example of this? My current test shows
the opposite - that convolution is proving more cpu intensive
than blurfilter?



Mike Mountain  <[EMAIL PROTECTED]> wrote:
In my tests convolution filter was much faster than a blurfilter.
But it's an easy one to swap oout and test for yourself...




Andreas R�nning <[EMAIL PROTECTED]> wrote:
Does anyone know which is faster; a blurring one-pass convolution
filter or a blurfilter? Or are they just 2 sides to the

same story? I

need a high performance blur operation for depth of field..

Cheers,

- Andreas

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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
Looks like: 

Convolution = better on PC
Blur = better on mac

Oh joy

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Cédric Muller
> Sent: 31 January 2006 09:44
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> I am using Flash 8 on OS X 10.4
> 
> ?? really strange ...
> 
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
lineTo(v3, v2);
> >> ++v1;
> >> }
> >> //(points.length-v1)/2
> >> };
> >> var points = new Array();
> >> var i = 0;
> >> while (i >> points[i] = new Object();
> >> points[i].x=5*i, points[i].y=Math.sin(i/20);
> >> ++i;
> >> }
> >> //drawCord();
> >> plug.xVel = 10+Math.random()*10;
> >> plug.yVel = 10+Math.random()*10;
> >> plug.xmax = Stage.width;
> >> plug.xmin = 0;
> >> plug.ymax = Stage.height;
> >> plug.ymin = 0;
> >>
> >> var matrixX:Number = 3;
> >> var matrixY:Number = 3;
> >> var matrix:Array = [1, 1, 1, 0, 0, 0, 0, 1, 0];
> >> var divisor:Number = 4;
> >> var sfilter:ConvolutionFilter = new ConvolutionFilter(matrixX,
> >> matrixY, matrix, divisor);
> >> /*
> >> var blurX = 10;
> >> var blurY = 10;
> >> var quality = 2;
> >> var sfilter = new BlurFilter(blurX, blurY, quality);
> >> */
> >> //
> >> myMatrix = new Matrix();
> >> translateMatrix = new Matrix();
> >> degrees = 180;
> >> radians = (degrees/180)*Math.PI;
> >> myMatrix.rotate(radians);
> >> translateMatrix.translate(768, 768);
> >> myMatrix.concat(translateMatrix);
> >> myColorTransform = new ColorTransform();
> >> blendMode = "normal";
> >> myRectangle = new Rectangle(0, 0, 768, 768);
> >> smooth = true;
> >> // sfilter = new BlurFilter(5, 5, 1);
> >> plug.onEnterFrame = function() {
> >> rolldie = Math.random()*100;
> >> if (rolldie>97) {
> >> this.xVel = -10+Math.random()*20;
> >> this.yVel = -10+Math.random()*20;
> >> }
> >> canvas.filters = filterArray;
> >> drawCord();
> >> copyStage();
> >> var nextX = this.xVel+this._x;
> >> var nextY = this.yVel+this._y;
> >> if (nextX>this.xmax) {
> >> this.xVel = (this.xVel+Math.random()*10)*-1;
> >> nextX = this.xmax-(nextX-this.xmax);
> >> } else if (nextX >> this.xVel = (this.xVel+Math.random()*10)*-1;
> >> nextX = this.xmin+(this.xmin-nextX);
> >> }
> >> if (nextY>this.ymax) {
> >> this.yVel = (this.yVel+Math.random()*10)*-1;
> >> nextY = this.ymax-(nextY-this.ymax);
> >> } else if (nextY >> this.yVel = (this.yVel+Math.random()*10)*-1;
> >> nextY = this.ymin+(this.ymin-nextY);
> >> }
> >> this._x = nextX;
> >> this._y = nextY;
> >> onScreen.copyPixels(offScreen1, offScreen1.rectangle,
> >> zeroPoint);
> >> onScreen.applyFilter(offScreen1, offScreen1.rectangle, new
> >> Point(0, 0), sfilter);
> >> offScreen1.draw(_root, myMatrix, myColorTransform,
> >> blendMode, myRectangle, smooth);
> >> };
> >> [/as]
> >>
> >> Although it may be something to do with the application of the
> >> filter
> >>
> >> Scuse the dodgy code - WIP.
> >>
> >> M
> >>
> >>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf
> >>> Of Mike Duguid
> >>> Sent: 30 January 2006 22:44
> >>> To: Flashcoders mailing list
> >>> Subject: Re: [Flashcoders] ConvolutionFilter performance
> >>>
> >>> Mike, do you have an example of this? My current test shows
> >>> the opposite - that convolution is proving more cpu intensive
> >>> than blurfilter?
> >>>
> >>>
> >>>> Mike Mountain  <[EMAIL PROTECTED]> wrote:
> >>>> In my tests convolution filter was much faster than a blurfilter.
> >>>> But it's an easy one to swap oout and test for yourself...
> >>>
> >>>
> >>>> Andreas R�nning <[EMAIL PROTECTED]> wrote:
> >>>> Does anyone know which is faster; a blurring one-pass convolution
> >>>> filter or a blurfilter? Or are they just 2 sides to the
> >>> same story? I
> >>>> need a high performance blur operation for depth of field..
> >>>>
> >>>> Cheers,
> >>>>
> >>>> - Andreas
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >> ___
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> >>
> >
> >
> > --
> > --
> > --
> > -
> > Franto
> >
> > http://blog.franto.com
> > http://www.flashcoders.sk
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
((points.length-v1)/2, col);
> >> canvas.lineTo(v3, v2);
> >> ++v1;
> >> }
> >> //(points.length-v1)/2
> >> };
> >> var points = new Array();
> >> var i = 0;
> >> while (i >> points[i] = new Object();
> >> points[i].x=5*i, points[i].y=Math.sin(i/20);
> >> ++i;
> >> }
> >> //drawCord();
> >> plug.xVel = 10+Math.random()*10;
> >> plug.yVel = 10+Math.random()*10;
> >> plug.xmax = Stage.width;
> >> plug.xmin = 0;
> >> plug.ymax = Stage.height;
> >> plug.ymin = 0;
> >>
> >> var matrixX:Number = 3;
> >> var matrixY:Number = 3;
> >> var matrix:Array = [1, 1, 1, 0, 0, 0, 0, 1, 0];
> >> var divisor:Number = 4;
> >> var sfilter:ConvolutionFilter = new ConvolutionFilter(matrixX,
> >> matrixY, matrix, divisor);
> >> /*
> >> var blurX = 10;
> >> var blurY = 10;
> >> var quality = 2;
> >> var sfilter = new BlurFilter(blurX, blurY, quality);
> >> */
> >> //
> >> myMatrix = new Matrix();
> >> translateMatrix = new Matrix();
> >> degrees = 180;
> >> radians = (degrees/180)*Math.PI;
> >> myMatrix.rotate(radians);
> >> translateMatrix.translate(768, 768);
> >> myMatrix.concat(translateMatrix);
> >> myColorTransform = new ColorTransform();
> >> blendMode = "normal";
> >> myRectangle = new Rectangle(0, 0, 768, 768);
> >> smooth = true;
> >> // sfilter = new BlurFilter(5, 5, 1);
> >> plug.onEnterFrame = function() {
> >> rolldie = Math.random()*100;
> >> if (rolldie>97) {
> >> this.xVel = -10+Math.random()*20;
> >> this.yVel = -10+Math.random()*20;
> >> }
> >> canvas.filters = filterArray;
> >> drawCord();
> >> copyStage();
> >> var nextX = this.xVel+this._x;
> >> var nextY = this.yVel+this._y;
> >> if (nextX>this.xmax) {
> >> this.xVel = (this.xVel+Math.random()*10)*-1;
> >> nextX = this.xmax-(nextX-this.xmax);
> >> } else if (nextX >> this.xVel = (this.xVel+Math.random()*10)*-1;
> >> nextX = this.xmin+(this.xmin-nextX);
> >> }
> >> if (nextY>this.ymax) {
> >> this.yVel = (this.yVel+Math.random()*10)*-1;
> >> nextY = this.ymax-(nextY-this.ymax);
> >> } else if (nextY >> this.yVel = (this.yVel+Math.random()*10)*-1;
> >> nextY = this.ymin+(this.ymin-nextY);
> >> }
> >> this._x = nextX;
> >> this._y = nextY;
> >> onScreen.copyPixels(offScreen1, offScreen1.rectangle,
> >> zeroPoint);
> >> onScreen.applyFilter(offScreen1, offScreen1.rectangle, new
> >> Point(0, 0), sfilter);
> >> offScreen1.draw(_root, myMatrix, myColorTransform,
> >> blendMode, myRectangle, smooth);
> >> };
> >> [/as]
> >>
> >> Although it may be something to do with the application of the
> >> filter
> >>
> >> Scuse the dodgy code - WIP.
> >>
> >> M
> >>
> >>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf
> >>> Of Mike Duguid
> >>> Sent: 30 January 2006 22:44
> >>> To: Flashcoders mailing list
> >>> Subject: Re: [Flashcoders] ConvolutionFilter performance
> >>>
> >>> Mike, do you have an example of this? My current test shows
> >>> the opposite - that convolution is proving more cpu intensive
> >>> than blurfilter?
> >>>
> >>>
> >>>> Mike Mountain  <[EMAIL PROTECTED]> wrote:
> >>>> In my tests convolution filter was much faster than a blurfilter.
> >>>> But it's an easy one to swap oout and test for yourself...
> >>>
> >>>
> >>>> Andreas R�nning <[EMAIL PROTECTED]> wrote:
> >>>> Does anyone know which is faster; a blurring one-pass convolution
> >>>> filter or a blurfilter? Or are they just 2 sides to the
> >>> same story? I
> >>>> need a high performance blur operation for depth of field..
> >>>>
> >>>> Cheers,
> >>>>
> >>>> - Andreas
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >> ___
> >> Flashcoders mailing list
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> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> >
> > --
> > --
> > --
> > -
> > Franto
> >
> > http://blog.franto.com
> > http://www.flashcoders.sk
> > ___
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
Interesting, it runs like a dog with blur filter on mine, fast and sweet as pie 
(a bit 'shaky' but not enough to be a problem) with convolution on my PC.

You PC or Mac?

M

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Cédric Muller
> Sent: 31 January 2006 09:43
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> ???
> blurFilter=very smooth
> convultionFilter=shaky and unstable
> 
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller
 = 20;
var blurY = 20;
var quality = 2;
var filter = new BlurFilter(blurX, blurY, quality);
filterArray.push(filter);
//
var plug = _root.createEmptyMovieClip('plug', 10);
plug._y = 200;
plug._x = 200;
createEmptyMovieClip('canvas', 200);
t = 0;
numsegs = 15;
segmentLength = 6;
drawCord = function () {
t += 2;
lw = Math.sin(t)*100;
//trace(lw);
a = 100;
//trace(a)
canvas.clear();
var col = spectre(t);
canvas.lineStyle(1, col, a);
canvas.moveTo(plug._x, plug._y);
points[0] = new Object();
points[0].x = plug._x;
points[0].y = plug._y;
var v1 = 1;
while (v1v4 = Math.atan2(points[v1].y-points[v1-1].y, points 
[v1].x-points[v1-1].x);

v3 = points[v1-1].x+(segmentLength)*Math.cos(v4)*2;
v2 = points[v1-1].y+(segmentLength)*Math.sin(v4)*2;
points[v1].x = v3;
points[v1].y = v2;
canvas.lineStyle((points.length-v1)/2, col);
canvas.lineTo(v3, v2);
++v1;
}
//(points.length-v1)/2
};
var points = new Array();
var i = 0;
while (ivar sfilter:ConvolutionFilter = new ConvolutionFilter(matrixX,  
matrixY, matrix, divisor);

/*
var blurX = 10;
var blurY = 10;
var quality = 2;
var sfilter = new BlurFilter(blurX, blurY, quality);
*/
//
myMatrix = new Matrix();
translateMatrix = new Matrix();
degrees = 180;
radians = (degrees/180)*Math.PI;
myMatrix.rotate(radians);
translateMatrix.translate(768, 768);
myMatrix.concat(translateMatrix);
myColorTransform = new ColorTransform();
blendMode = "normal";
myRectangle = new Rectangle(0, 0, 768, 768);
smooth = true;
// sfilter = new BlurFilter(5, 5, 1);
plug.onEnterFrame = function() {
rolldie = Math.random()*100;
if (rolldie>97) {
this.xVel = -10+Math.random()*20;
this.yVel = -10+Math.random()*20;
}
canvas.filters = filterArray;
drawCord();
copyStage();
var nextX = this.xVel+this._x;
var nextY = this.yVel+this._y;
if (nextX>this.xmax) {
this.xVel = (this.xVel+Math.random()*10)*-1;
nextX = this.xmax-(nextX-this.xmax);
} else if (nextXthis.ymax) {
this.yVel = (this.yVel+Math.random()*10)*-1;
nextY = this.ymax-(nextY-this.ymax);
} else if (nextYonScreen.copyPixels(offScreen1, offScreen1.rectangle,  
zeroPoint);
onScreen.applyFilter(offScreen1, offScreen1.rectangle, new  
Point(0, 0), sfilter);
offScreen1.draw(_root, myMatrix, myColorTransform,  
blendMode, myRectangle, smooth);

};
[/as]

Although it may be something to do with the application of the  
filter


Scuse the dodgy code - WIP.

M



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Duguid
Sent: 30 January 2006 22:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ConvolutionFilter performance

Mike, do you have an example of this? My current test shows
the opposite - that convolution is proving more cpu intensive
than blurfilter?



Mike Mountain  <[EMAIL PROTECTED]> wrote:
In my tests convolution filter was much faster than a blurfilter.
But it's an easy one to swap oout and test for yourself...




Andreas Rønning <[EMAIL PROTECTED]> wrote:
Does anyone know which is faster; a blurring one-pass convolution
filter or a blurfilter? Or are they just 2 sides to the

same story? I

need a high performance blur operation for depth of field..

Cheers,

- Andreas

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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Cédric Muller
ay.push(filter);
var blurX = 20;
var blurY = 20;
var quality = 2;
var filter = new BlurFilter(blurX, blurY, quality);
filterArray.push(filter);
//
var plug = _root.createEmptyMovieClip('plug', 10);
plug._y = 200;
plug._x = 200;
createEmptyMovieClip('canvas', 200);
t = 0;
numsegs = 15;
segmentLength = 6;
drawCord = function () {
t += 2;
lw = Math.sin(t)*100;
//trace(lw);
a = 100;
//trace(a)
canvas.clear();
var col = spectre(t);
canvas.lineStyle(1, col, a);
canvas.moveTo(plug._x, plug._y);
points[0] = new Object();
points[0].x = plug._x;
points[0].y = plug._y;
var v1 = 1;
while (v1v4 = Math.atan2(points[v1].y-points[v1-1].y, points 
[v1].x-points[v1-1].x);

v3 = points[v1-1].x+(segmentLength)*Math.cos(v4)*2;
v2 = points[v1-1].y+(segmentLength)*Math.sin(v4)*2;
points[v1].x = v3;
points[v1].y = v2;
canvas.lineStyle((points.length-v1)/2, col);
canvas.lineTo(v3, v2);
++v1;
}
//(points.length-v1)/2
};
var points = new Array();
var i = 0;
while (ivar sfilter:ConvolutionFilter = new ConvolutionFilter(matrixX,  
matrixY, matrix, divisor);

/*
var blurX = 10;
var blurY = 10;
var quality = 2;
var sfilter = new BlurFilter(blurX, blurY, quality);
*/
//
myMatrix = new Matrix();
translateMatrix = new Matrix();
degrees = 180;
radians = (degrees/180)*Math.PI;
myMatrix.rotate(radians);
translateMatrix.translate(768, 768);
myMatrix.concat(translateMatrix);
myColorTransform = new ColorTransform();
blendMode = "normal";
myRectangle = new Rectangle(0, 0, 768, 768);
smooth = true;
// sfilter = new BlurFilter(5, 5, 1);
plug.onEnterFrame = function() {
rolldie = Math.random()*100;
if (rolldie>97) {
this.xVel = -10+Math.random()*20;
this.yVel = -10+Math.random()*20;
}
canvas.filters = filterArray;
drawCord();
copyStage();
var nextX = this.xVel+this._x;
var nextY = this.yVel+this._y;
if (nextX>this.xmax) {
this.xVel = (this.xVel+Math.random()*10)*-1;
nextX = this.xmax-(nextX-this.xmax);
} else if (nextXthis.ymax) {
this.yVel = (this.yVel+Math.random()*10)*-1;
nextY = this.ymax-(nextY-this.ymax);
} else if (nextYonScreen.copyPixels(offScreen1, offScreen1.rectangle,  
zeroPoint);
onScreen.applyFilter(offScreen1, offScreen1.rectangle, new  
Point(0, 0), sfilter);
offScreen1.draw(_root, myMatrix, myColorTransform,  
blendMode, myRectangle, smooth);

};
[/as]

Although it may be something to do with the application of the  
filter


Scuse the dodgy code - WIP.

M



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Duguid
Sent: 30 January 2006 22:44
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ConvolutionFilter performance

Mike, do you have an example of this? My current test shows
the opposite - that convolution is proving more cpu intensive
than blurfilter?



Mike Mountain  <[EMAIL PROTECTED]> wrote:
In my tests convolution filter was much faster than a blurfilter.
But it's an easy one to swap oout and test for yourself...




Andreas Rønning <[EMAIL PROTECTED]> wrote:
Does anyone know which is faster; a blurring one-pass convolution
filter or a blurfilter? Or are they just 2 sides to the

same story? I

need a high performance blur operation for depth of field..

Cheers,

- Andreas

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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread franto
nextX;
> this._y = nextY;
> onScreen.copyPixels(offScreen1, offScreen1.rectangle, zeroPoint);
> onScreen.applyFilter(offScreen1, offScreen1.rectangle, new Point(0, 
> 0), sfilter);
> offScreen1.draw(_root, myMatrix, myColorTransform, blendMode, 
> myRectangle, smooth);
> };
> [/as]
>
>
> With convolution filter:
>
> [as]
> import flash.filters.*;
> import flash.geom.*;
> import flash.display.*;
> //
> //import flash.display.Bitmap;
> var width:Number = 768;
> var height:Number = 768;
> var offScreen1:BitmapData = new BitmapData(width, height, false, 0);
> var onScreen:BitmapData = new BitmapData(width, height, false, 0);
> var zeroPoint:Point = new Point(0, 0);
> var clip:MovieClip = createEmptyMovieClip("clip", 1);
> clip._x = 0;
> clip._y = 0;
> clip.attachBitmap(onScreen, 1);
> // wire the bitmap to the screen
> function RGBtoHEX(r, g, b) {
> return (r << 16 | g << 8 | b);
> }
> function spectre(angle) {
> r = (180-angle)/180*Math.PI;
> var c_r = Math.sin(r++)*127+128 << 16;
> var c_g = Math.sin(r)*127+128 << 8;
> var c_b = Math.cos(r--)*127+128;
> return (c_r | c_g | c_b);
> }
> var filterArray = new Array();
> //var filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, 
> strength, quality, inner, knockout);
> //filterArray.push(filter);
> var blurX = 20;
> var blurY = 20;
> var quality = 2;
> var filter = new BlurFilter(blurX, blurY, quality);
> filterArray.push(filter);
> //
> var plug = _root.createEmptyMovieClip('plug', 10);
> plug._y = 200;
> plug._x = 200;
> createEmptyMovieClip('canvas', 200);
> t = 0;
> numsegs = 15;
> segmentLength = 6;
> drawCord = function () {
> t += 2;
> lw = Math.sin(t)*100;
> //trace(lw);
> a = 100;
> //trace(a)
> canvas.clear();
> var col = spectre(t);
> canvas.lineStyle(1, col, a);
> canvas.moveTo(plug._x, plug._y);
> points[0] = new Object();
> points[0].x = plug._x;
> points[0].y = plug._y;
> var v1 = 1;
> while (v1 v4 = Math.atan2(points[v1].y-points[v1-1].y, 
> points[v1].x-points[v1-1].x);
> v3 = points[v1-1].x+(segmentLength)*Math.cos(v4)*2;
> v2 = points[v1-1].y+(segmentLength)*Math.sin(v4)*2;
> points[v1].x = v3;
> points[v1].y = v2;
> canvas.lineStyle((points.length-v1)/2, col);
> canvas.lineTo(v3, v2);
> ++v1;
> }
> //(points.length-v1)/2
> };
> var points = new Array();
> var i = 0;
> while (i points[i] = new Object();
> points[i].x=5*i, points[i].y=Math.sin(i/20);
> ++i;
> }
> //drawCord();
> plug.xVel = 10+Math.random()*10;
> plug.yVel = 10+Math.random()*10;
> plug.xmax = Stage.width;
> plug.xmin = 0;
> plug.ymax = Stage.height;
> plug.ymin = 0;
>
> var matrixX:Number = 3;
> var matrixY:Number = 3;
> var matrix:Array = [1, 1, 1, 0, 0, 0, 0, 1, 0];
> var divisor:Number = 4;
> var sfilter:ConvolutionFilter = new ConvolutionFilter(matrixX, matrixY, 
> matrix, divisor);
> /*
> var blurX = 10;
> var blurY = 10;
> var quality = 2;
> var sfilter = new BlurFilter(blurX, blurY, quality);
> */
> //
> myMatrix = new Matrix();
> translateMatrix = new Matrix();
> degrees = 180;
> radians = (degrees/180)*Math.PI;
> myMatrix.rotate(radians);
> translateMatrix.translate(768, 768);
> myMatrix.concat(translateMatrix);
> myColorTransform = new ColorTransform();
> blendMode = "normal";
> myRectangle = new Rectangle(0, 0, 768, 768);
> smooth = true;
> // sfilter = new BlurFilter(5, 5, 1);
> plug.onEnterFrame = function() {
> rolldie = Math.random()*100;
> if (rolldie>97) {
> this.xVel = -10+Math.random()*20;
> this.yVel = -10+Math.random()*20;
> }
> canvas.filters = filterArray;
> drawCord();
> copyStage();
> var nextX = this.xVel+this._x;
> var nextY = this.yVel+this._y;
> if (nextX>this.xmax) {
> this.xVel = (this.xVel+Math.random()*10)*-1;
> nextX = this.xmax-(nextX-this.xmax);
> } else if (nextX this.xVel = (this.xVel+Math.random()*10)*-1;
> nextX = this.xmin+(this.xmin-nextX);
> }
> if (nextY>this.ymax) {
> this.yVel = (this.yVel+Math.random()*10)*-1;
> nextY = this.ymax-(nextY-this.ymax);
>   

RE: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Mike Mountain
OK you'll need a movie 768x768 - copy this code on to frame 1 etc.

with blur filter:

[/as]
import flash.filters.*;
import flash.geom.*;
import flash.display.*;
//
//import flash.display.Bitmap;
var width:Number = 768;
var height:Number = 768;
var offScreen1:BitmapData = new BitmapData(width, height, false, 0);
var onScreen:BitmapData = new BitmapData(width, height, false, 0);
var zeroPoint:Point = new Point(0, 0);
var clip:MovieClip = createEmptyMovieClip("clip", 1);
clip._x = 0;
clip._y = 0;
clip.attachBitmap(onScreen, 1);
// wire the bitmap to the screen
function RGBtoHEX(r, g, b) {
return (r << 16 | g << 8 | b);
}
function spectre(angle) {
r = (180-angle)/180*Math.PI;
var c_r = Math.sin(r++)*127+128 << 16;
var c_g = Math.sin(r)*127+128 << 8;
var c_b = Math.cos(r--)*127+128;
return (c_r | c_g | c_b);
}
var filterArray = new Array();
//var filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, 
quality, inner, knockout);
//filterArray.push(filter);
var blurX = 20;
var blurY = 20;
var quality = 2;
var filter = new BlurFilter(blurX, blurY, quality);
filterArray.push(filter);
//
var plug = _root.createEmptyMovieClip('plug', 10);
plug._y = 200;
plug._x = 200;
createEmptyMovieClip('canvas', 200);
t = 0;
numsegs = 15;
segmentLength = 6;
drawCord = function () {
t += 2;
lw = Math.sin(t)*100;
//trace(lw);
a = 100;
//trace(a)
canvas.clear();
var col = spectre(t);
canvas.lineStyle(1, col, a);
canvas.moveTo(plug._x, plug._y);
points[0] = new Object();
points[0].x = plug._x;
points[0].y = plug._y;
var v1 = 1;
while (v197) {
this.xVel = -10+Math.random()*20;
this.yVel = -10+Math.random()*20;
}
canvas.filters = filterArray;
drawCord();
copyStage();
var nextX = this.xVel+this._x;
var nextY = this.yVel+this._y;
if (nextX>this.xmax) {
this.xVel = (this.xVel+Math.random()*10)*-1;
nextX = this.xmax-(nextX-this.xmax);
} else if (nextXthis.ymax) {
this.yVel = (this.yVel+Math.random()*10)*-1;
nextY = this.ymax-(nextY-this.ymax);
} else if (nextY97) {
this.xVel = -10+Math.random()*20;
this.yVel = -10+Math.random()*20;
}
canvas.filters = filterArray;
drawCord();
copyStage();
var nextX = this.xVel+this._x;
var nextY = this.yVel+this._y;
if (nextX>this.xmax) {
this.xVel = (this.xVel+Math.random()*10)*-1;
nextX = this.xmax-(nextX-this.xmax);
} else if (nextXthis.ymax) {
this.yVel = (this.yVel+Math.random()*10)*-1;
nextY = this.ymax-(nextY-this.ymax);
} else if (nextY -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Mike Duguid
> Sent: 30 January 2006 22:44
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] ConvolutionFilter performance
> 
> Mike, do you have an example of this? My current test shows 
> the opposite - that convolution is proving more cpu intensive 
> than blurfilter?
> 
> 
> > Mike Mountain  <[EMAIL PROTECTED]> wrote:
> > In my tests convolution filter was much faster than a blurfilter.
> > But it's an easy one to swap oout and test for yourself...
> 
> 
> > Andreas Rønning <[EMAIL PROTECTED]> wrote:
> > Does anyone know which is faster; a blurring one-pass convolution 
> > filter or a blurfilter? Or are they just 2 sides to the 
> same story? I 
> > need a high performance blur operation for depth of field..
> >
> > Cheers,
> >
> > - Andreas
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Re: [Flashcoders] ConvolutionFilter performance

2006-01-30 Thread Mike Duguid
Mike, do you have an example of this? My current test shows the
opposite - that convolution is proving more cpu intensive than
blurfilter?


> Mike Mountain  <[EMAIL PROTECTED]> wrote:
> In my tests convolution filter was much faster than a blurfilter.
> But it's an easy one to swap oout and test for yourself...


> Andreas Rønning <[EMAIL PROTECTED]> wrote:
> Does anyone know which is faster; a blurring one-pass convolution filter
> or a blurfilter? Or are they just 2 sides to the same story? I need a
> high performance blur operation for depth of field..
>
> Cheers,
>
> - Andreas
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RE: [Flashcoders] ConvolutionFilter performance

2006-01-30 Thread Mike Mountain
In my tests convolution filter was much faster than a blurfilter.

But it's an easy one to swap oout and test for yourself... 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Andreas Rønning
> Sent: 30 January 2006 10:03
> To: Flashcoders mailing list
> Subject: [Flashcoders] ConvolutionFilter performance
> 
> Does anyone know which is faster; a blurring one-pass 
> convolution filter or a blurfilter? Or are they just 2 sides 
> to the same story? I need a high performance blur operation 
> for depth of field..
> 
> Cheers,
> 
> - Andreas
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