Well actually there's some difference in learning AS2 with, say, flash mx
2004 and learning it with flash 8. Not that the language is any different,
but the API of flash 8 can be a bit more overwhelming (it's API is more OOP
orientated than that of 2004), so perhaps start going through the stuff
I think the major advantage to as3 is the fact that the virtual machine
running it is quite a bit faster.
The other part is the fact that your code will be more robust, more oop,
more clean in a way.
The disadvantage is obviously the fact that the whole as3/player 8.5 is
still in alpha. Plus as3
as soon as it's finished you mean ;)
On 11/20/05, fla coder [EMAIL PROTECTED] wrote:
that said, maybe it's worth looking at www.haxe.org, so as not to tie
in with only one AS flavour.
On 20/11/05, Meinte van't Kruis [EMAIL PROTECTED] wrote:
I think the major advantage to as3 is the fact
define its
Update method, add it to array, and in on enter frame loop through that
array and for each element call Update
^^
sounds like a job for
AsBroadCaster!
hooray
On 12/7/05, A.Cicak [EMAIL PROTECTED] wrote:
Believe me multithreding is lot harder to debug, read and maintain in most
as for onenterframe (as with other 'major' events), I usually bubble that
event, as to give me more control of which object(usually a movieclip)
listens and which one doesn't, without altering the object itself. Has
little to do with threading, but I'm not sure if simulating threading in
Hello,
I'm trying something that might be obvious, but somehow isn't. What I'm
trying to do is broadcasting a message on a setinterval basis.
I've set up my events broadcaster class and it worked quite well.
The problem i had with it was that it extended MovieClip.. The only reason
for this was
I don't see how UI lock can be effectively solved using actionscript. It
seems to me multithreading in AS would be very fancy, and anything fancy
that isn't native just slows things down even more in my opinion.
On 12/8/05, Mike Britton [EMAIL PROTECTED] wrote:
It scares me too, but so does UI
: Meinte van't Kruis [EMAIL PROTECTED]
To: Flashcoders@chattyfig.figleaf.com
Sent: Monday, December 12, 2005 10:56 PM
Subject: [Flashcoders] Asbroadcaster and setinterval
Hello,
I'm trying something that might be obvious, but somehow isn't. What I'm
trying to do is broadcasting a message
/12/05, Meinte van't Kruis [EMAIL PROTECTED] wrote:
I don't see how UI lock can be effectively solved using actionscript. It
seems to me multithreading in AS would be very fancy, and anything fancy
that isn't native just slows things down even more in my opinion.
On 12/8/05, Mike Britton
no longer referes to the original
class. Try to use
intervalId = setInterval(mx.utils.Delegate.create(this, fireInterval),
intervalSpeed);
that should work.
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] ] On Behalf Of Meinte
van't Kruis
Sent: 13
on a sidenote:
Why are YOU convinced that flash is the way to go for a B2B RIA?
perhaps if you answer that one, you can better convince the client.
(and convince me while you're at it ;) )
On 1/17/06, matt stuehler [EMAIL PROTECTED] wrote:
All,
I'm trying to convince a potential client that
the mx3d.com example seems a bit ill-chosen, since one can simply 'save as'
the php file and
end up with the SWF file just as easily on the desktop (in firefox anyway).
On 1/17/06, Nathan Derksen [EMAIL PROTECTED] wrote:
A DOM viewer, such as the one that comes with Firefox, can easily
allow
then maybe your question should be:
Why do I use V2 components?
-Meinte
(the first time I even tried using components was when I discovered the
things it put on the highest level(of _root in that case), plus i saw my
flash movie go from 5 to 60kb, I never looked at components again after
that.)
for the tip. I don't intend to use v2 components myself. I am
trying to make a component for distribution, and I would like to make
something that can play nicely with stuff that other people are
likely to use.
Jason
On Jan 31, 2006, at 5:11 PM, [EMAIL PROTECTED]
wrote:
From: Meinte van't Kruis
Hi folks,
I've had this problem for a long time and it keeps on coming back once in a
while, and allthough
I've allways found ways to work around it, I never got to a real solution,
so perhaps some of you know the
answer.
The problem is, simply put:
make a textfield, called tfield
place it
thx for the answers,
how can i include the frame name, number, without going there physically in
the movie?
gr,
Meinte
On 2/17/06, Chris Velevitch [EMAIL PROTECTED] wrote:
If there are 2 instances with the name name in different frames, can't
you refer to a specific instance by including the
hello,
if you'd want to do it conceptually right OOP-wise, basically you have to
write a class for each nested clip (or one class for all nested clips if
their functionality overlaps).
-Meinte
On 2/21/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
This is my first experience use the mailing
More importantly, there can always be a debate about what is the 'cleanest'
or best 'OOP' way to do stuff (let's not go down that road again ;) ). But
it's good to remember to do things the way you feel most comfortable with,
without losing readability. (which is easy for me to say, considering
I found an answer in:
http://www.quasimondo.com/archives/000594.php
Who made a nice class for it :).
regards,
Meinte
On 2/21/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
Hi folks,
This question has been asked before by franto
(http://chattyfig.figleaf.com/pipermail/flashcoders/2005
Hi folks,
I have a problem correctly figuring out the actual x value of the top-left
corner of a movieclip when scaling it.
To demonstrate to this:
put movieclip t on stage(a black box). Edit it, so that it's left top corner
isn't on the movieclip centerpoint.
this code on stage:
;
clip.removeMovieClip();
Now, (x, y) should be the coordinates of your origin (i.e., top left
is at (-x, -y)).
Maybe. I haven't tested it.
Good luck...
Mark
On 4/24/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
Hi folks,
I have a problem correctly figuring out the actual x value of the
top-left
, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
When the registration point is not the top-left corner of your clip, you
might
want to check the MovieClip.getBounds() method, it's very handy.
Tim.
On Mon, 24 April 2006 18:45, Meinte van't Kruis wrote:
Hi folks,
I have a problem correctly
actually, I'm not sure if localToGlobal does anything with the scaling.
I have the feeling it simply adds coordinates of parent movieclips to the
local
ones..
On 4/24/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
getBounds doesn't really help, as I'm also tracing it, and it doesn't seem
allright, thanks, I'll check into it. On the long run perhaps
moving things out of the timeline saves quite alot of time
(sounds trivial typed down ;) ).
thanks,
Meinte
ps. it's good to know localToGlobal takes away alot of work, I
always found it quite the opposite, now I can honoustly say
I'm
Hi folks,
In common javascript it's possible to alert a function and 'see' the
function
as it is.
function test(){
alert(A);
}
Prints out in javascript excactly as it is, in actionscript you get '[Type
Function]'.
Is there any way to somehow to see the internals of a function in
, the function does not exist
the way, you coded it.
Don't know about AS3 ...
Janosch
Meinte van't Kruis schrieb:
Hi folks,
In common javascript it's possible to alert a function and 'see' the
function
as it is.
function test(){
alert(A);
}
Prints out in javascript excactly
I'm not sure if it's entirely impossible to assign one class to multiple
movieclips, but if that's true than the easiest way to overcome that problem
is make a baseclass 'Country' and have Brazil extends Country.
You still have the silly task of assigning all your countries to a
different class,
the point. But this silly task wasn´t needed on flash 8.
That´s the point.
Should it be on flash 9? I don´t think so.
Isn´t this the time to ask Adobe to include this feature? But I need
help from others developers to show that this feature is essential.
On 7/5/06, Meinte van't Kruis [EMAIL
no I meant kiss=keep it simple stupid
On 7/5/06, Johannes Nel [EMAIL PROTECTED] wrote:
KISS is not inheritance over composition. KISS is the reverse. rule of
thumb
always compose rather than extend so that it will be simple later on to
change things.
On 7/5/06, Meinte van't Kruis [EMAIL
wonder what happens if you load a SWF published with as2.0
into a SWF publishes in as3.0, does it have to switch VMs?
On 7/7/06, Johannes Nel [EMAIL PROTECTED] wrote:
yes for as3 as well. no as2 in vm2.
On 7/7/06, Blumenthal, Peter [EMAIL PROTECTED] wrote:
but the faster part should be F9
Hellow,
I'm currently exploring as3 with the free compiler and keep running against
a seemingly strange problem.
Here's my class:
package nl.test{
public class Test{
public function Test(){
}
}
}
It's sitting in the directory c:\classes\nl\test. That directory is added in
On 7/15/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
Hellow,
I'm currently exploring as3 with the free compiler and keep running
against a seemingly strange problem.
Here's my class:
package nl.test{
public class Test{
public function Test(){
}
}
}
It's sitting
PROTECTED] wrote:
it's a stab in the dark, but have you tried renaming your class to
somehting
different than the folder/package it sits in?
package nl.test{
public class MyClassTest{
public function MyClassTest(){
}
}
}
On 7/15/06, Meinte van't Kruis [EMAIL PROTECTED] wrote
can anyone test my case and tell me if it actually works?
this thing is really weird, i've tried some other options, but
just naming a package anything keeps going wrong..
On 7/15/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
Thanks for your reply,
I just tried out what you suggested
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens
Meinte van't Kruis
Verzonden: zaterdag 15 juli 2006 15:11
Aan: Flashcoders mailing list
Onderwerp: Re: [Flashcoders] as3: weird package problem
Thanks for your reply,
I just tried out what you suggested, but didn't make any difference
-elementc:/classes//path-element
/source-path
But I can't see what's wrong with it
-Meinte
On 7/15/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
I tried it just yet, doesn't work either :(.
On 7/15/06, Bernard Visscher [EMAIL PROTECTED] wrote:
Try this:
source-path
path-elementc
haha, ok well at least I'm not the only one. Question is: What is the
solution?? I can't imagine beeing the only one wondering bout this..
On 7/17/06, John Giotta [EMAIL PROTECTED] wrote:
This same problem had me puzzled too.
___
must have
the s
ame package structure '', as the definition's package, 'nl.test'.
-
On 7/18/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
haha, ok well at least I'm not the only one. Question is: What is the
solution?? I can't imagine beeing the only one wondering bout this..
On 7/17
Thanks for replying, sounds like a pretty good hack to me, thanks!
-Meinte
On 7/19/06, John Giotta [EMAIL PROTECTED] wrote:
Hey Meinte,
What I've just done is set the file and path then just lowercased the
drive letter.
Windows C: drive -
SET ASFILE=%~dp0TestClass.as
SET
try these as well, helped me get started:
http://www.senocular.com/flash/tutorials/as3withmxmlc/
the same guy also posts as3 tip-of-the day on kirupa.com forum.
good luck,
-Meinte
On 7/21/06, Bbt Lists [EMAIL PROTECTED] wrote:
Tom Lee wrote:
If you are a licensed user of Flash 8, you can
Carl,
Everything in AS3 is classes, so you can't do anything without using
classes.
It's actually easier than attachmovie. Just make a
var newMC=new MovieClip();
this.addChild(newMC);
feels alot cleaner that
attachmovie(gf,gf+_root.getNextHighestDepth(),_root.getNextHighestDepth());
doesn't it
Interesting question, I don't think so because every class constructor
needs to be named like the class. So how would you define a constructor
in an interface in this case?:
public class Example implements IExample{
public funtion Example(){
}
}
public class Example2 implements
That is a nice workaround, allthough sending a bitmap over an ascii
line generates alot of overhead. If you are able to use flash 9 you could
use it's ability to send raw bytes back to the server, you would still
have to write a serverside solution(i think), but it would be nice.
-Meinte
On
Just had a quick look here. This is the only place you set your flag:
(within closeButton)
trace(flag: + this.flag); // undefined
this.flag = true;
So the fact that you trace it BEFORE setting it kind of explains why
it traces undefined.
Something that would also be good form is
from the AS3 reference:
Locks an image so that any objects that reference the BitmapData object,
such as Bitmap objects, are not updated when this BitmapData object changes.
To improve performance, use this method along with the unlock() method
before and after numerous calls to the setPixel()
using CVS would seem the obvious choice. I don't think it's
easily done to import classes across a network, tho I'm not a
network guru, not at all :).
Directly sharing classes would probably
be done by sharing your network drive with the classes and have the
designer connect to that drive and
Hi,
actually the flash 9 player is the current version, allthough I doubt many
people
in the world have it, since version 8 just got released not too long ago.
Tho I do think
releasing something in version 8 isn't that big a deal, since alot of people
have it
allready (
my solution is scrolling the text and printing as you go, here's the
function.
(beware though, it's been ages since writing this, it works tho)
function buildPrinter() {
_root.print.onPress = function() {
var p_length = Math.round(Math.floor
_root.test is the textfield, _root.line_length is the lines fitting on one
page.
good luck!
-Meinte
On 8/18/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
my solution is scrolling the text and printing as you go, here's the
function.
(beware though, it's been ages since writing
Very cool idea Haikal! Certainly seems the best option for text printing,
I'm going to try it one day.
thanks,
-Meinte
On 8/21/06, Haikal Saadh [EMAIL PROTECTED] wrote:
My approach to printing oodles of multiline text is to let the browser
do it:
* When the print button is pressed, save
in the last case an eval might take some work out of your hands.
-Meinte
On 8/21/06, Miguel Serrano [EMAIL PROTECTED] wrote:
The problem is not passing the arguments, but how many arguments pass.
I can't use a text file, there I could only store basic types, but not
complex properties nor
going a bit offtopic here, but isnt polymorphism a non-issue in both flash
and java? People talk about like there can be such a thing in these
languages,
which isn't really true. It seems a bit silly to call something polymorphism
just because its implementing some interfaces.
oh well, that
well, I get Interfaces, but thanks for explaining :).
I just don't think actionscript, or java, has any polymorphism,
since the definition of that is, in my opinion, a class having more
than one parent class (ie, can extend 2 or more classes), which
isn't the case. So I don't understand why
aaah ok, so polymorphism isnt multiple inheritance, well ok, got
it wrong all this time, lol.
thanks for the enlightenment :)
On 8/25/06, James [EMAIL PROTECTED] wrote:
in polymorphism using the previous example you could have a cat object
with
a 'make noise' method that prints 'meow' and a
use the displayObjects' function AddEventListener, like this:
this.addEventListener(Event.ENTER_FRAME,enterFrame);
and then have function
function enterFrame(e:Event){
}
dont forgot the e:Event parameter in enterFrame, it will cause an error if
you don't
include that. Also, read the API ref,
you should read gskinners' reasearch on this, it's a 3 part story, pretty
interesting.
http://www.gskinner.com/blog/archives/2006/06/as3_resource_ma.html
part 3 describes a way to force the gc to actually execute, for testing
purposes.
-Meinte
On 9/6/06, Michael Trim [EMAIL PROTECTED] wrote:
it's more of a taste thing i guess, and this question kinda revolves around
'oop vs procedural' etc.
These discussions have been 'waged' alot of times, and often result in
language religion wars ;)
Personally, if code is readable and makes sense, it's allright by me.
Meinte
On 9/11/06, Adrian
Hi Folks,
I've read up on grant skinners' articles about the garbage collector and how
the new memory
management gets done in as3. I've build some test cases to see how the new
virtual machine
handles stuff, and came upon some weirdness.
I have two classes, GCTester and GCTarget.
GCTester
done some more testing. If I don't use a constructor and just do this;
var b:GCTarget=new GCTarget();
b.x=0;
b.y=0;
b=null;
it never gets deleted as well..
On 9/12/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
Hi Folks,
I've read up on grant
that's it, else it wouldn't really matter if I pass
arguments or set variables
or not , because if I don't it does get deleted properly.
-Meinte
On 9/12/06, Ian Thomas [EMAIL PROTECTED] wrote:
On 9/11/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
GCTarget only listens to an enterframe event
it DOES however get deleted when setting the useCapture flag to true;
this.addEventListener(Event.ENTER_FRAME,onFrame,true,0,true);
Isn't this weird?
Why would this be?
-Meinte
On 9/12/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
thanks for replying,
I am using weak references
nevermind bout the onCapture bit, probably bubbles the event
instead of firing the local onFrame function..
On 9/12/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
it DOES however get deleted when setting the useCapture flag to true;
this.addEventListener(Event.ENTER_FRAME,onFrame,true,0,true
with the parameter set to true.
Flash 9 ActionScript 3.0 Preview:
Does useWeakReference parameter of addEventListener() method work?
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72catid=612threadid=1186643enterthread=y
_
Meinte van't Kruis wrote:
I am using weak
, callback, false, 0, true);
// addEventListener(Event.ENTER_FRAME, callback, false, 0, false);
-
On 9/12/06, Meinte van't Kruis [EMAIL PROTECTED] wrote:
ok, thats nice to know :)
any known solutions to this?
-Meinte
On 9/12/06, Fumio Nonaka [EMAIL PROTECTED] wrote:
The useWeakReference parameter
you cant suppress the context menu in flash, you can add items to it
tho.Might
be what you're looking for.
-Meinte
On 9/22/06, Michael Bedar [EMAIL PROTECTED] wrote:
Is there a reliable way to detect a r-mouse click, and at the same
time suppress the context menu? I could swear that there was
lol..
well, still nice of you tho :)
On 11/1/06, eric dolecki [EMAIL PROTECTED] wrote:
Oh man... i wish i had seen that... thanks for the link!
On 11/1/06, Michael Stuhr [EMAIL PROTECTED] wrote:
eric dolecki schrieb:
I never wanna do this again, and you probably don't either, so here
since there's no root in as3, i wouldnt know what lockroot is supposed to
do, what are you trying to accomplish?
Meinte
On 11/1/06, Dave Geurts [EMAIL PROTECTED] wrote:
Does anybody know anything about implementing something similar as
lockroot for as3. The only thing I have found in my
i'm using flvtool to auto-cut movies for me, its beta, but it works.
Meinte
On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote:
Hey all,
I am trying to extract a small section of a larger flv file and was
wondering the best way to do it. I thought that importing to a movie,
expanding the
FLV but it only has sound, no video.
Any ideas?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Meinte
van't Kruis
Sent: 06 November 2006 13:34
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Chopping an FLV
i'm using flvtool to auto-cut movies
this has been great help to me in using ffmpeg to encode to on2 vp6;
http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-encoding.html
On 11/9/06, Reuben Stanton [EMAIL PROTECTED] wrote:
Thanks, that was very helpful.
Reuben
On 04/11/2006, at 5:31 AM, Clark, Craig wrote:
I have
I find the following:
When following the methods described by Daryl Theo (at
http://darylteo.com/blog/2007/11/16/abstracting-assets-from-actionscript-in-as30-asset-libraries/
)
to duplicate DisplayObjects works fine in flash player 9.0.115 (latest). In
version 9.0.47 it repeatedly crashes the
=
appDomain.getDefinition(getQualifiedClassName(
e.target.content.getChildAt(0)))
as Class;
trace(skinClass: + skinClass);
}
Output:
skinClass: [class Circle]
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Meinte van't Kruis wrote:
I find the following:
When
was not working on Mac at all though, but that's another matter...)
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Meinte van't Kruis wrote:
Actually, the trace doesn't really matter. The point is, flash player
of
that version keeps crashing whenever I try to get a class definition
if
Moviestar is not present? (The last time I checked, the ExpressInstall
was not working on Mac at all though, but that's another matter...)
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Meinte van't Kruis wrote:
Actually, the trace doesn't really matter. The point is, flash
player
I've never had that problem. To avoid conflicts between classes of loaded
swf's, I usually set the loader context to the current domain of the loading
SWF, maybe it helps in your case too.
On Fri, Feb 15, 2008 at 2:22 AM, Patrick Matte | BLITZ
[EMAIL PROTECTED] wrote:
The only way I have been
Hi Folks,
At the moment we have a project which loads in Mp3 from 2 different sources;
one is progressive - We use the Sound class to Load this one
the other is streaming - We use the NetStream class to load this one
We have a visual effect which listens to the volume and then reacts to it,
scale9 can only be applied to shapes not to movieclips or sprites etc.. So
thats probably why it wont work with masks and why children of a scale9ed
movieclip will still distort..
On Thu, Mar 13, 2008 at 4:01 PM, Matt S. [EMAIL PROTECTED] wrote:
Speaking of Scale 9, can the Scaled MC, eg the
actually, let me rephrase that, scale9 is offcourse applied to a movieclip,
but it only works on shapes within this movieclip.
On Fri, Mar 14, 2008 at 12:58 PM, Meinte van't Kruis [EMAIL PROTECTED]
wrote:
scale9 can only be applied to shapes not to movieclips or sprites etc.. So
thats probably
it also depends if you want a structural framework (which would be
cairngorn)
or an application framework(this of would be something like papervision) the
difference beeing
that structural frameworks help you structurise and patternize your own
code,
whereas application frameworks actually do
you can use flash cs3 as well, if you dont want to be bothered with fcsh or
mxmlc
just make a document class, let's say you want to compile test.test just do
this
import test.test
import flash.display.Sprite;
public class SWC_export extends Sprite{
public function SWC_export(){
with 100 classes and
say
99 of them are ready for production and I am only editing one, I can put
all
my other 99 into a swc and use it with my movie without having to compile
them all together?
On 3/19/08, Meinte van't Kruis [EMAIL PROTECTED] wrote:
you can use flash cs3 as well, if you dont
it's better to code and accidentally discover you've used a design pattern,
than beginning to code thinking you have to use a specifick pattern, but
that's just my humble opinion.
On Thu, Mar 20, 2008 at 6:08 PM, Jiri Heitlager
[EMAIL PROTECTED] wrote:
I could use another design pattern, but I
besides, the compiler only warns you that you're about the overwrite the
variable, by
re-assigning it. In case of 2 loops(where the variable is only used within
the loop),
it doesn't have any real consequences.
On Mon, Mar 24, 2008 at 4:56 PM, Cory Petosky [EMAIL PROTECTED]
wrote:
Jonathon:
Tweenlite has one lil thingy against it though; tweens aren't synchronised.
It doesn't happen much that this becomes a problem, though I can imagine
projects where people want lots of tweens ending at the same time, which
simply won't happen with lots of objects in TweenLite, other than
that it's
true, but knowing so saves a lot of wtf's when you do have lots of stuff
tweening and want it in sync ;)
On Mon, Mar 24, 2008 at 7:58 PM, Zeh Fernando [EMAIL PROTECTED]
wrote:
While I agree with the speed thing, let's just keep this in context -
it's so when you have a lot of tweenings going
the problem with most explanations about event bubbling is that it
concentrates on the displaylist (understandable), i'd like to see an example
of custom events being bubbled. Though Steven's probably right, playing with
it helps alot.
On Tue, Apr 1, 2008 at 12:49 PM, Allandt Bik-Elliott
so how does it work internally for displayObjects? Can a developer emulate
this behaviours somehow?(cant imagine it since target and currentTarget are
readonly)
On Tue, Apr 1, 2008 at 10:01 PM, Merrill, Jason
[EMAIL PROTECTED] wrote:
Well, you still haven't convinced me it isn't kludy, but no
granted that the eventListener was added with a weak reference
On Wed, Apr 2, 2008 at 3:35 PM, EECOLOR [EMAIL PROTECTED] wrote:
*if (this.basicNews != null) {
this.basicNews.removeEventListener(RepeaterEvent.CLICK,
this.onNewsClicked);
this.removeChild(this.basicNews);
create a reference from
the object to the listener, not the other way around. This means that you
can remove the object without removing the listener, the object will then
still be garbage collected.
Greetz Erik
On 4/2/08, Meinte van't Kruis [EMAIL PROTECTED] wrote:
granted
this is what I came across today;
http://blog.je2050.de/2006/02/15/flirc-next-version-with-flex2-beta-1/
On Thu, Apr 3, 2008 at 1:46 AM, Elia Morling [EMAIL PROTECTED] wrote:
Are there any Flash IRC clients that can connect to a real IRC server
network? Preferably skinnable?
Thanks
Elia
as for font strangeness, this page is very helpful;
http://www.connectedpixel.com/blog/fonts/embedding
On Thu, Apr 3, 2008 at 7:13 PM, Kenneth Kawamoto [EMAIL PROTECTED]
wrote:
For embedded fonts you can either use the actual font name (as you have
discovered it already), or
available at
www.TweenMax.com. Of course everything is available in AS2 and AS3.
Cheers!
Jack
-Original Message-
From: Meinte van't Kruis [mailto:[EMAIL PROTECTED]
Sent: Monday, March 24, 2008 1:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweening Engines for AS3
Tweenlite
Hi Folks,
I'm not sure if this is the right list for these kinds of questions, but
I'll give it a shot anyway.
What I want to do is push data from PHP to Flash Media Server. I haven't
seen it elsewhere,
and can't really find any people who did such a thing, but maybe I'm
overlooking the obvious.
van't Kruis wrote:
Hi Folks,
I'm not sure if this is the right list for these kinds of questions, but
I'll give it a shot anyway.
What I want to do is push data from PHP to Flash Media Server. I haven't
seen it elsewhere,
and can't really find any people who did such a thing, but maybe
maybe the whole trick to this is to fake a netconnection in php, building
the right packets in amf, sending it and then doing a call like you would
from a swf... Seems a bit messy, but can't really think of something else.
On Tue, Apr 22, 2008 at 11:41 AM, Meinte van't Kruis [EMAIL PROTECTED
pretty cool, would be nice to work out the concept and add some features
here and there
On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl
[EMAIL PROTECTED] wrote:
This weekend I participated in ludum dare 48h, A bi-annual 48 hour solo
game development competition.
In the contest you are
possibilities, so little time.
Meinte van't Kruis skrev:
pretty cool, would be nice to work out the concept and add some features
here and there
On Wed, Apr 23, 2008 at 11:04 AM, Christoffer Enedahl
[EMAIL PROTECTED] wrote:
This weekend I participated in ludum dare 48h, A bi-annual 48
If you want to have the flexibility of not having to define it, you can
always make the class dynamic
On Sun, May 11, 2008 at 12:42 AM, Chris [EMAIL PROTECTED] wrote:
Ok, so I've done a bit of googling and found nothing. And the mailing
lists
search features are less than ideal (sorry).
The last time I had a flash version crashing problem, I simply installed the
version it crashed on and
simply commented/uncommented untill I had the problem. It sounds like a lot
of work, but actually,
it's not so bad. Maybe you can solve it this way.
On Tue, May 20, 2008 at 7:06 PM, Andrei
im on 9.0.115, works like a charm.
one thing I forgot to mention; WIth my problem the problem was indeed the
flash player,
I doubt if it's the browser doing the messup.
On Tue, May 20, 2008 at 8:08 PM, Meinte van't Kruis [EMAIL PROTECTED]
wrote:
The last time I had a flash version crashing
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