thanks nate - i'll check it out
i also found a thread on the ultrashock forums here
http://www.ultrashock.com/forums/flex/mxml-do-we-need-it-87269.html
best
allandt
On Thu, Jul 16, 2009 at 7:07 PM, Nate Beck n...@tldstudio.com wrote:
Hey Allandt,
I posted a while ago on my blog about Flash
Hey Allandt,
I posted a while ago on my blog about Flash vs Flex in regards to widget
development.
http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/
It's not a
comprehensive list of pros and cons for each... but it might give you
some ideas.
Cheers,
Nate
On Thu, Jul
*goes and tries it*
Well, I'll be...
Jason - just ignore everything I've said. Seems a lot has changed
since I was originally playing with this - and CS4 has features I
hadn't noticed.
Thank you, Eric!
Ian
On Tue, Dec 23, 2008 at 11:50 PM, Eric E. Dolecki edole...@gmail.com wrote:
are you
Caveat: I believe there has been some progress recently on the use of
Flex components created as .swcs for use within Flash CS4. You'll
probably need to look on Adobe Labs for more info on that.
Other than that, to the best of my knowledge the answers are:
1. Can Flex libraries (mx.*) be used
Thanks Ian! Helps clarify a lot!
-Jason
2008/12/23 Ian Thomas i...@eirias.net:
Caveat: I believe there has been some progress recently on the use of
Flex components created as .swcs for use within Flash CS4. You'll
probably need to look on Adobe Labs for more info on that.
Other than that,
Jason,
There is actually a way to use Flex classes in Flash CS3 -- I figured it out
a couple weeks ago when building a jabber client in AS3 using the XIFF API
(I wanted to use Flash, not Flex).
It's quite simple actually... I just put up a blog post about it.
Taka,
That's really interesting - excellent to know!
I _suspect_ (having had previous bad experiences) that doing things
within the _complete_ Flex framework will be difficult/will cause
errors. Flex has a lot of managers/singletons which seem to be very
greedy, and assume a lot i.e. assume
are you SURE you can't use embed metadata in Flash CS4? ;)
Eric
On 12/23/2008, Ian Thomas i...@eirias.net wrote:
Taka,
That's really interesting - excellent to know!
I _suspect_ (having had previous bad experiences) that doing things
within the _complete_ Flex framework will be
On Dec 23, 2008, at 5:10 PM, Jason Boyd wrote:
1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple
as adding source files and/or SWCs to an FLA project's classpath? And,
where are all these libraries (Windows XP or Vista)?
Yes.
Amen brother... Testify!
!K
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: October 27, 2005 10:47 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash vs Flex
Admittingly, something needs to be done. Hopefully either Blaze
Flex is for rapid app development using existing components.
Flash will be needed to create the components/GUI etc...
So I would say that flash is to Flex as Photoshop/fireworks is to
Dreamweaver... (but a lot more complex)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
That makes sense Robert.
In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE
turning into a sort of Photoshop for Flash where graphical assets are
designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming
environment. So FlexBuilder 2 will be for
So I would say that flash is to Flex as Photoshop/fireworks is to
Dreamweaver... (but a lot more complex
I don't think that analogy really works. Having run through a Flex
project recently (though I still have a lot to learn in Flex), I
actually think Flash is more complex than Flexbuilder when
On Oct 27, 2005, at 10:14 AM, Mike Britton wrote:
That makes sense Robert.
In the same line of thinking, as the Flex stuff evolves, I see the
Flash IDE
turning into a sort of Photoshop for Flash where graphical assets are
designed/maintained, and FlexBuilder 2 (eclipse) becoming the
FWIW,
Quite a few people I know have studiously avoided Flash development for no
other reason than that they have found it a very frustrating experience.
That was mostly down to a combination of the development experience when
using the Flash authoring tool and the fact that ActionScript
Personally I have never been tempted to work in Eclipse - I like the
IDE and work well in it.. but I have to admit FlexBuilder2 is
tempting me a bit. In most of my projects these days there is no need
for an FLA, so I will definitely be learning Flex enough to at least
make an educated
It's probably worth pointing out that you can create an ActionScript 3
project in Flex Builder that never goes anywhere near the Flex Framework.
I have quite a few of those on my machine for a number of things that I
would previously done in the Flash authoring tool.
I have spent a good portion
you can create an ActionScript 3 project in Flex Builder that never goes
anywhere near the Flex Framework.
That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto
development environment and the Flash IDE evolving into a tool for design.
Eclipse will eclipse the Flash IDE
]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 27, 2005 12:42 PM
Subject: Re: [Flashcoders] Flash vs Flex
you can create an ActionScript 3 project in Flex Builder that never goes
anywhere near the Flex Framework.
That's the reason I was soothsaying about FlexBuilder 2
Agreed. Quite selfishly, I'd like the following to happen: Blaze joins the
Adobe graphics suite of tools and integrates with them in all the obvious
ways (video, vector graphics, animation timeline like After Effects, etc).
Its Library can export all these assets into FlexBuilder. FlexBuilder /
As someone who has never really spent much time in the Flash authoring tool,
could you explain the exact features that would be really useful in a Flex
Builder library plugin?
If it looks feasible I might attempt it.
Spike
On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:
Rather, In this
1. Map symbols to classes via some kind of package explorer wizard
2. Import existing Libraries from Flash and maintain symbols' package paths
3. Ability to export so you can import into another FlexBuilder installation
There may be issues with components/EULA.
Those are the biggies. I'm sure
On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:
1. Map symbols to classes via some kind of package explorer wizard
Not totally sure what you mean by that...
My understanding is that everything in AS 3/Flash 8.5 is a class and that
symbols are no more.
Like I said, I don't do much in the
it.
I've told you all of this before, hahah!
You have?
When?
- Original Message -
From: Spike [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 27, 2005 1:15 PM
Subject: Re: [Flashcoders] Flash vs Flex
As someone who has never
Hi,
It depends on what you are building. A web site is a pretty broad
category.
For the Flash interactive we use on the home page of Macromedia.com, or
for site like http://www.leoburnett.ca/ or for the streaming video on
the home page of Oprah.com, I would expect a creative team to build it
Not totally sure what you mean by that...
Map symbols to classes via some kind of package explorer wizard: if you
create a movieclip in Flash, it goes into the Flash Library as a symbol.
When you right-click this new symbol in the Library and choose 'properties'
you'll see a wizard in which you
ok, in what format is the library saved from the Flash IDE?
Right now from what I know it isn't possible to save a Library from the IDE,
but if I were to venture a guess I'd say this would be possible using JSFL.
If so, a resulting XML and SWC would make sense.
Mike
Hmm
So a library is imported, and lives only in the Flash authoring tool?
The only way to export library items is to add them to a .fla and export
that as a .swf?
The items must be stored somewhere, so maybe I can dig around and figure
that out.
Spike
On 10/27/05, Mike Britton [EMAIL
I'm all for making plugins and updates to FB but if this is a huge
upgrade you might want to submit your feature requests to
labs.macromedia.com first. They released FB2 as alpha so that the Flash
community could talk about what needs to be added. I'm not sure how open
MM will be about this
I do usually chat to Macromedia about this sort of stuff before I implement
it.
Often they can't give me a definitive answer on whether it will be
implemented or not because it hasn't been decided yet. In that case I
usually hold off until I'm fairly sure they won't.
No point in me doing work
I think a Library plugin is a logical requirement if MM really wants to
improve workflow. Hopefully it will be considered for FB2/8.5 update.
Mike
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Let me start with, I applaud labs.macromedia.comhttp://labs.macromedia.com.
On the other hand as a matter of practicality Studio 8 has just been
released and it's like the universe has completely lost all perspective of
what an amazing powerhouse Flash 8 is. The 8.5 Flash Player is an Alpha.
That
Subject: Re: [Flashcoders] Flash vs Flex
Let me start with, I applaud
labs.macromedia.com http://labs.macromedia.com
http://labs.macromedia.com.
On the other hand as a matter of practicality Studio 8 has just been
released and it's like the universe has completely lost all perspective of
what
Hi Bjorn.
Best thing to do would be to download the Flex 2 Alpha and work through the
tutes.
Jules
On 10/28/05, Bjorn Schultheiss [EMAIL PROTECTED] wrote:
Flash mixed with Flex
Sounds like the cocktail of the hour.
Where can i find more info learning on best techniques of combining the
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