Re: [Flashcoders] Flash vs Flex - could you point me at an old thread please?
thanks nate - i'll check it out i also found a thread on the ultrashock forums here http://www.ultrashock.com/forums/flex/mxml-do-we-need-it-87269.html best allandt On Thu, Jul 16, 2009 at 7:07 PM, Nate Beck n...@tldstudio.com wrote: Hey Allandt, I posted a while ago on my blog about Flash vs Flex in regards to widget development. http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/ It's not a comprehensive list of pros and cons for each... but it might give you some ideas. Cheers, Nate On Thu, Jul 16, 2009 at 7:58 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: Hey guys I know it's been brought up time and again but i can't seem to find anything in the archives (they end at 2007) Could someone point me at a decent rundown (or give their personal preference) of why a flash developer would get into developing in Flex? We are looking at it in our studio and, while we can certainly see the benefit of some of the display components, we're having discussions as to whether you would use the mx:Application node to call a flash init and carry on exactly as we would do now or whether you should try and dig into the mxml and learn to use that properly. I'd really appreciate any input you might have or be able to point me to thanks a lot Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cheers, Nate http://blog.natebeck.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex - could you point me at an old thread please?
Hey Allandt, I posted a while ago on my blog about Flash vs Flex in regards to widget development. http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/ It's not a comprehensive list of pros and cons for each... but it might give you some ideas. Cheers, Nate On Thu, Jul 16, 2009 at 7:58 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: Hey guys I know it's been brought up time and again but i can't seem to find anything in the archives (they end at 2007) Could someone point me at a decent rundown (or give their personal preference) of why a flash developer would get into developing in Flex? We are looking at it in our studio and, while we can certainly see the benefit of some of the display components, we're having discussions as to whether you would use the mx:Application node to call a flash init and carry on exactly as we would do now or whether you should try and dig into the mxml and learn to use that properly. I'd really appreciate any input you might have or be able to point me to thanks a lot Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cheers, Nate http://blog.natebeck.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
*goes and tries it* Well, I'll be... Jason - just ignore everything I've said. Seems a lot has changed since I was originally playing with this - and CS4 has features I hadn't noticed. Thank you, Eric! Ian On Tue, Dec 23, 2008 at 11:50 PM, Eric E. Dolecki edole...@gmail.com wrote: are you SURE you can't use embed metadata in Flash CS4? ;) Eric On 12/23/2008, Ian Thomas i...@eirias.net wrote: Taka, That's really interesting - excellent to know! I _suspect_ (having had previous bad experiences) that doing things within the _complete_ Flex framework will be difficult/will cause errors. Flex has a lot of managers/singletons which seem to be very greedy, and assume a lot i.e. assume some Flex startup code is called up front and assume things are initialised in a particular order. Definitely worth trying, though! Cheers, Ian On Tue, Dec 23, 2008 at 11:24 PM, Taka Kojima t...@gigafied.com wrote: Jason, There is actually a way to use Flex classes in Flash CS3 -- I figured it out a couple weeks ago when building a jabber client in AS3 using the XIFF API (I wanted to use Flash, not Flex). It's quite simple actually... I just put up a blog post about it. http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html Hope that helps!! - Taka ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
Caveat: I believe there has been some progress recently on the use of Flex components created as .swcs for use within Flash CS4. You'll probably need to look on Adobe Labs for more info on that. Other than that, to the best of my knowledge the answers are: 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple as adding source files and/or SWCs to an FLA project's classpath? And, where are all these libraries (Windows XP or Vista)? No. This is partly because the compiler included with CS3/4 is different from the compiler used for Flex. The Flex SDK compiler (also used by Flex builder) supports [Embed] tags, supports [Bindable], supports compilation of CSS, resource bundles and MXML. The Flash IDE compiler doesn't. 2. If yes, any important caveats? See 1. :-) 3. Am I correct that all the Flash libraries (that is, all those included in Flash CS3) are available by default (at least in compiled form) within Flex Builder (the Flex SDK)? No. All the flash.x.xx libraries are available (they are player native libraries) but none of the fl.x.xx libraries are. [Embed]ding SWFs and SWF Symbols into ActionScript class files is one way to cause Flash's main display classes of MovieClip and Button to extend UIComponent. Are there other ways? Ideally we would get art from the artists and have the runtime accessible objects be managed as Class instances within the Flex hierarchy, to take advantage of things like the automation framework. How are others doing this, if they are? We use [Embed] within classes or MXML. We also use resource bundles (.properties files) and CSS, both of which can embed symbols from source .swf files (and from images, mp3s, fonts etc.). Our artists produce those .swfs, we embed the symbols appropriately. Is there some way to use [Bindable] on properties within Flash CS3? I have a component that pulls in a class that uses this metadata tag and it compiles in Flash CS3, but there doesn't appear to be any way to bind the Bindable property, since there's no MXML and BindingUtils is in a Flex library not included with Flash. Not as far as I am aware. Anyone know of simple docs on *creating* custom components, as opposed to skinning or modifying existing ones? I'm not afraid of coding around a potentially complex framework, but I'd like to understand how it's supposed to be done. There is a reference for creating custom Flex components here: http://livedocs.adobe.com/flex/3/html/Part3_as_components_1.html Hope that helps, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
Thanks Ian! Helps clarify a lot! -Jason 2008/12/23 Ian Thomas i...@eirias.net: Caveat: I believe there has been some progress recently on the use of Flex components created as .swcs for use within Flash CS4. You'll probably need to look on Adobe Labs for more info on that. Other than that, to the best of my knowledge the answers are: 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple as adding source files and/or SWCs to an FLA project's classpath? And, where are all these libraries (Windows XP or Vista)? No. This is partly because the compiler included with CS3/4 is different from the compiler used for Flex. The Flex SDK compiler (also used by Flex builder) supports [Embed] tags, supports [Bindable], supports compilation of CSS, resource bundles and MXML. The Flash IDE compiler doesn't. 2. If yes, any important caveats? See 1. :-) 3. Am I correct that all the Flash libraries (that is, all those included in Flash CS3) are available by default (at least in compiled form) within Flex Builder (the Flex SDK)? No. All the flash.x.xx libraries are available (they are player native libraries) but none of the fl.x.xx libraries are. [Embed]ding SWFs and SWF Symbols into ActionScript class files is one way to cause Flash's main display classes of MovieClip and Button to extend UIComponent. Are there other ways? Ideally we would get art from the artists and have the runtime accessible objects be managed as Class instances within the Flex hierarchy, to take advantage of things like the automation framework. How are others doing this, if they are? We use [Embed] within classes or MXML. We also use resource bundles (.properties files) and CSS, both of which can embed symbols from source .swf files (and from images, mp3s, fonts etc.). Our artists produce those .swfs, we embed the symbols appropriately. Is there some way to use [Bindable] on properties within Flash CS3? I have a component that pulls in a class that uses this metadata tag and it compiles in Flash CS3, but there doesn't appear to be any way to bind the Bindable property, since there's no MXML and BindingUtils is in a Flex library not included with Flash. Not as far as I am aware. Anyone know of simple docs on *creating* custom components, as opposed to skinning or modifying existing ones? I'm not afraid of coding around a potentially complex framework, but I'd like to understand how it's supposed to be done. There is a reference for creating custom Flex components here: http://livedocs.adobe.com/flex/3/html/Part3_as_components_1.html Hope that helps, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
Jason, There is actually a way to use Flex classes in Flash CS3 -- I figured it out a couple weeks ago when building a jabber client in AS3 using the XIFF API (I wanted to use Flash, not Flex). It's quite simple actually... I just put up a blog post about it. http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html Hope that helps!! - Taka On Tue, Dec 23, 2008 at 2:59 PM, Jason Boyd jayb...@gmail.com wrote: Thanks Ian! Helps clarify a lot! -Jason 2008/12/23 Ian Thomas i...@eirias.net: Caveat: I believe there has been some progress recently on the use of Flex components created as .swcs for use within Flash CS4. You'll probably need to look on Adobe Labs for more info on that. Other than that, to the best of my knowledge the answers are: 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple as adding source files and/or SWCs to an FLA project's classpath? And, where are all these libraries (Windows XP or Vista)? No. This is partly because the compiler included with CS3/4 is different from the compiler used for Flex. The Flex SDK compiler (also used by Flex builder) supports [Embed] tags, supports [Bindable], supports compilation of CSS, resource bundles and MXML. The Flash IDE compiler doesn't. 2. If yes, any important caveats? See 1. :-) 3. Am I correct that all the Flash libraries (that is, all those included in Flash CS3) are available by default (at least in compiled form) within Flex Builder (the Flex SDK)? No. All the flash.x.xx libraries are available (they are player native libraries) but none of the fl.x.xx libraries are. [Embed]ding SWFs and SWF Symbols into ActionScript class files is one way to cause Flash's main display classes of MovieClip and Button to extend UIComponent. Are there other ways? Ideally we would get art from the artists and have the runtime accessible objects be managed as Class instances within the Flex hierarchy, to take advantage of things like the automation framework. How are others doing this, if they are? We use [Embed] within classes or MXML. We also use resource bundles (.properties files) and CSS, both of which can embed symbols from source .swf files (and from images, mp3s, fonts etc.). Our artists produce those .swfs, we embed the symbols appropriately. Is there some way to use [Bindable] on properties within Flash CS3? I have a component that pulls in a class that uses this metadata tag and it compiles in Flash CS3, but there doesn't appear to be any way to bind the Bindable property, since there's no MXML and BindingUtils is in a Flex library not included with Flash. Not as far as I am aware. Anyone know of simple docs on *creating* custom components, as opposed to skinning or modifying existing ones? I'm not afraid of coding around a potentially complex framework, but I'd like to understand how it's supposed to be done. There is a reference for creating custom Flex components here: http://livedocs.adobe.com/flex/3/html/Part3_as_components_1.html Hope that helps, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
Taka, That's really interesting - excellent to know! I _suspect_ (having had previous bad experiences) that doing things within the _complete_ Flex framework will be difficult/will cause errors. Flex has a lot of managers/singletons which seem to be very greedy, and assume a lot i.e. assume some Flex startup code is called up front and assume things are initialised in a particular order. Definitely worth trying, though! Cheers, Ian On Tue, Dec 23, 2008 at 11:24 PM, Taka Kojima t...@gigafied.com wrote: Jason, There is actually a way to use Flex classes in Flash CS3 -- I figured it out a couple weeks ago when building a jabber client in AS3 using the XIFF API (I wanted to use Flash, not Flex). It's quite simple actually... I just put up a blog post about it. http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html Hope that helps!! - Taka ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
are you SURE you can't use embed metadata in Flash CS4? ;) Eric On 12/23/2008, Ian Thomas i...@eirias.net wrote: Taka, That's really interesting - excellent to know! I _suspect_ (having had previous bad experiences) that doing things within the _complete_ Flex framework will be difficult/will cause errors. Flex has a lot of managers/singletons which seem to be very greedy, and assume a lot i.e. assume some Flex startup code is called up front and assume things are initialised in a particular order. Definitely worth trying, though! Cheers, Ian On Tue, Dec 23, 2008 at 11:24 PM, Taka Kojima t...@gigafied.com wrote: Jason, There is actually a way to use Flex classes in Flash CS3 -- I figured it out a couple weeks ago when building a jabber client in AS3 using the XIFF API (I wanted to use Flash, not Flex). It's quite simple actually... I just put up a blog post about it. http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html Hope that helps!! - Taka ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs. Flex libraries
On Dec 23, 2008, at 5:10 PM, Jason Boyd wrote: 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple as adding source files and/or SWCs to an FLA project's classpath? And, where are all these libraries (Windows XP or Vista)? Yes. http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/ Theoretically, you can use every Flex library and component within Flash. It's all SWF bytecode in the end. There are some tricks to placement of SWC files from the Flex library at the root of your source FLA to get it to recognize and compile the code. It's just very awkward and very difficult to manage in any larger scale application. I actually requested something on flexcoders quite a while back and 'lo and behold the author of this blog responded and added some additional examples to his description of how to get the RPC classes in Flash. http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/ There are a couple other posts on that blog that may help you along as well. cheers, jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash vs Flex
Amen brother... Testify! !K -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: October 27, 2005 10:47 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Flash vs Flex Admittingly, something needs to be done. Hopefully either Blaze (Flash 9) can be made to have integration extensions with FlexBuilder2, made to be basically a glorified library asset manager, or somethihng. The current alternatives really suck. A Singleton classe that holds all linkageID's, an images folder that contains both production graphics and source graphics... while I love having all of this open and accessible instead of buried deep in a binary FLA, at least Flash was damn good at managing it. - Original Message - From: Mike Britton [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 27, 2005 12:42 PM Subject: Re: [Flashcoders] Flash vs Flex you can create an ActionScript 3 project in Flex Builder that never goes anywhere near the Flex Framework. That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto development environment and the Flash IDE evolving into a tool for design. Eclipse will eclipse the Flash IDE (rim shot). I have spent a good portion of the last 2 years writing plugins for Eclipse I wonder if one could be written to manage the Library. Then I'd never have to open the Flash IDE. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash vs Flex
Flex is for rapid app development using existing components. Flash will be needed to create the components/GUI etc... So I would say that flash is to Flex as Photoshop/fireworks is to Dreamweaver... (but a lot more complex) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of knly browne Sent: Thursday, October 27, 2005 9:15 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash vs Flex When would you use Flash as opposed to Flex2.0 when developing a web-site Regards. -- Kenlie Browne Software Developer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
That makes sense Robert. In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE turning into a sort of Photoshop for Flash where graphical assets are designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming environment. So FlexBuilder 2 will be for development, period, rapid or otherwise, and Flash or the Flash IDE will be a designer's tool. Both sit on top of the Flash Platform and are the foundation for implementing the technology. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash vs Flex
So I would say that flash is to Flex as Photoshop/fireworks is to Dreamweaver... (but a lot more complex I don't think that analogy really works. Having run through a Flex project recently (though I still have a lot to learn in Flex), I actually think Flash is more complex than Flexbuilder when you look at the overall product. That does NOT mean the Flash 8 IDE is necessarily more powerful - Flexbuilder 2 uses Actionscript 3 and can create Movie Clips from code etc. as well as build Web forms and reports - Flexbuilder 2 is extremely powerful, but in my opinion, somewhat easier to code in with mxml - kinda the whole point of mxml. Plus, Photoshop produces graphics. Dreamweaver assembles sites with graphics, code, text, web services, etc. Two different products. Both Flash and import Flex the same types of media and both produce .swf files in the end. Anyway... Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
On Oct 27, 2005, at 10:14 AM, Mike Britton wrote: That makes sense Robert. In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE turning into a sort of Photoshop for Flash where graphical assets are designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming environment. I don't think that's likely to happen at all. I suspect a vast majority of users will continue to use the IDE. This is just a prediction on my part: the number of people who use the IDE or a combination of the IDE and a text editor will probably outnumber the FlexBuilder/Eclipse platform users 3:1, or even much more (10:1?). So FlexBuilder 2 will be for development, period, rapid or otherwise, and Flash or the Flash IDE will be a designer's tool. Both sit on top of the Flash Platform and are the foundation for implementing the technology. Still doubt that a lot. FlexBuilder 2 will probably used for development of _enterprise_applications_. I don't think Macromedia will be able to push it's use too much further outside those limits. Don't get me wrong, I love the metaphor and what it could possibly do for my Flash development. But, the random project that comes along which could benefit from that environment doesn't nearly justify the resources and time I'd need to devote to really knowing the platform. In the Flash community, we've got designers, designer/developers (design with some programming) and serious developers (strictly programming). I'd say the former two in that list far outnumber the latter. Jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
FWIW, Quite a few people I know have studiously avoided Flash development for no other reason than that they have found it a very frustrating experience. That was mostly down to a combination of the development experience when using the Flash authoring tool and the fact that ActionScript programming can sometimes seem like a bit of a black art if you come to it from other languages. Using MTASC instead of Flash authoring improved this a bit, but with the increased power and expressiveness of ActionScript 3, they are now starting to see Flash as a real option for business app development. When compared to the size of the existing flash development community, I'm not sure how big that group is, from what I've seen it could be quite significant. Spike On 10/27/05, Jon Bradley [EMAIL PROTECTED] wrote: On Oct 27, 2005, at 10:14 AM, Mike Britton wrote: That makes sense Robert. In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE turning into a sort of Photoshop for Flash where graphical assets are designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming environment. I don't think that's likely to happen at all. I suspect a vast majority of users will continue to use the IDE. This is just a prediction on my part: the number of people who use the IDE or a combination of the IDE and a text editor will probably outnumber the FlexBuilder/Eclipse platform users 3:1, or even much more (10:1?). So FlexBuilder 2 will be for development, period, rapid or otherwise, and Flash or the Flash IDE will be a designer's tool. Both sit on top of the Flash Platform and are the foundation for implementing the technology. Still doubt that a lot. FlexBuilder 2 will probably used for development of _enterprise_applications_. I don't think Macromedia will be able to push it's use too much further outside those limits. Don't get me wrong, I love the metaphor and what it could possibly do for my Flash development. But, the random project that comes along which could benefit from that environment doesn't nearly justify the resources and time I'd need to devote to really knowing the platform. In the Flash community, we've got designers, designer/developers (design with some programming) and serious developers (strictly programming). I'd say the former two in that list far outnumber the latter. Jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Personally I have never been tempted to work in Eclipse - I like the IDE and work well in it.. but I have to admit FlexBuilder2 is tempting me a bit. In most of my projects these days there is no need for an FLA, so I will definitely be learning Flex enough to at least make an educated decision between the two environments... or to use both On Oct 27, 2005, at 11:55 AM, Jon Bradley wrote: On Oct 27, 2005, at 10:14 AM, Mike Britton wrote: That makes sense Robert. In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE turning into a sort of Photoshop for Flash where graphical assets are designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming environment. I don't think that's likely to happen at all. I suspect a vast majority of users will continue to use the IDE. This is just a prediction on my part: the number of people who use the IDE or a combination of the IDE and a text editor will probably outnumber the FlexBuilder/Eclipse platform users 3:1, or even much more (10:1?). So FlexBuilder 2 will be for development, period, rapid or otherwise, and Flash or the Flash IDE will be a designer's tool. Both sit on top of the Flash Platform and are the foundation for implementing the technology. Still doubt that a lot. FlexBuilder 2 will probably used for development of _enterprise_applications_. I don't think Macromedia will be able to push it's use too much further outside those limits. Don't get me wrong, I love the metaphor and what it could possibly do for my Flash development. But, the random project that comes along which could benefit from that environment doesn't nearly justify the resources and time I'd need to devote to really knowing the platform. In the Flash community, we've got designers, designer/developers (design with some programming) and serious developers (strictly programming). I'd say the former two in that list far outnumber the latter. Jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
It's probably worth pointing out that you can create an ActionScript 3 project in Flex Builder that never goes anywhere near the Flex Framework. I have quite a few of those on my machine for a number of things that I would previously done in the Flash authoring tool. I have spent a good portion of the last 2 years writing plugins for Eclipse though, so it is a pretty natural way for me to work. Spike On 10/27/05, Michael Bedar [EMAIL PROTECTED] wrote: Personally I have never been tempted to work in Eclipse - I like the IDE and work well in it.. but I have to admit FlexBuilder2 is tempting me a bit. In most of my projects these days there is no need for an FLA, so I will definitely be learning Flex enough to at least make an educated decision between the two environments... or to use both On Oct 27, 2005, at 11:55 AM, Jon Bradley wrote: On Oct 27, 2005, at 10:14 AM, Mike Britton wrote: That makes sense Robert. In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE turning into a sort of Photoshop for Flash where graphical assets are designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming environment. I don't think that's likely to happen at all. I suspect a vast majority of users will continue to use the IDE. This is just a prediction on my part: the number of people who use the IDE or a combination of the IDE and a text editor will probably outnumber the FlexBuilder/Eclipse platform users 3:1, or even much more (10:1?). So FlexBuilder 2 will be for development, period, rapid or otherwise, and Flash or the Flash IDE will be a designer's tool. Both sit on top of the Flash Platform and are the foundation for implementing the technology. Still doubt that a lot. FlexBuilder 2 will probably used for development of _enterprise_applications_. I don't think Macromedia will be able to push it's use too much further outside those limits. Don't get me wrong, I love the metaphor and what it could possibly do for my Flash development. But, the random project that comes along which could benefit from that environment doesn't nearly justify the resources and time I'd need to devote to really knowing the platform. In the Flash community, we've got designers, designer/developers (design with some programming) and serious developers (strictly programming). I'd say the former two in that list far outnumber the latter. Jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
you can create an ActionScript 3 project in Flex Builder that never goes anywhere near the Flex Framework. That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto development environment and the Flash IDE evolving into a tool for design. Eclipse will eclipse the Flash IDE (rim shot). I have spent a good portion of the last 2 years writing plugins for Eclipse I wonder if one could be written to manage the Library. Then I'd never have to open the Flash IDE. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Admittingly, something needs to be done. Hopefully either Blaze (Flash 9) can be made to have integration extensions with FlexBuilder2, made to be basically a glorified library asset manager, or somethihng. The current alternatives really suck. A Singleton classe that holds all linkageID's, an images folder that contains both production graphics and source graphics... while I love having all of this open and accessible instead of buried deep in a binary FLA, at least Flash was damn good at managing it. - Original Message - From: Mike Britton [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 27, 2005 12:42 PM Subject: Re: [Flashcoders] Flash vs Flex you can create an ActionScript 3 project in Flex Builder that never goes anywhere near the Flex Framework. That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto development environment and the Flash IDE evolving into a tool for design. Eclipse will eclipse the Flash IDE (rim shot). I have spent a good portion of the last 2 years writing plugins for Eclipse I wonder if one could be written to manage the Library. Then I'd never have to open the Flash IDE. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Agreed. Quite selfishly, I'd like the following to happen: Blaze joins the Adobe graphics suite of tools and integrates with them in all the obvious ways (video, vector graphics, animation timeline like After Effects, etc). Its Library can export all these assets into FlexBuilder. FlexBuilder / Eclipse imports these assets into its own Library plugin to be used by programmers. In this scenario, Flex is to Flash what Photoshop is to Dreamweaver. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
As someone who has never really spent much time in the Flash authoring tool, could you explain the exact features that would be really useful in a Flex Builder library plugin? If it looks feasible I might attempt it. Spike On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote: Rather, In this scenario, Flex is to Flash what Dreamweaver is to Photoshop. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
1. Map symbols to classes via some kind of package explorer wizard 2. Import existing Libraries from Flash and maintain symbols' package paths 3. Ability to export so you can import into another FlexBuilder installation There may be issues with components/EULA. Those are the biggies. I'm sure others will have more. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote: 1. Map symbols to classes via some kind of package explorer wizard Not totally sure what you mean by that... My understanding is that everything in AS 3/Flash 8.5 is a class and that symbols are no more. Like I said, I don't do much in the flash authoring tool, so I could be way off there. 2. Import existing Libraries from Flash and maintain symbols' package paths Existing libraries in what format? swc, fla, graphics in a directory? 3. Ability to export so you can import into another FlexBuilder installation I don't think this will be a problem. There may be issues with components/EULA. yep, will need to look into that Those are the biggies. I'm sure others will have more. Thanks Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
On 10/27/05, JesterXL [EMAIL PROTECTED] wrote: If you right click on an image in Flash' library, you can edit it in Fireworks. When done, the image asset in Flash's library is updated. This should be possible. If Flex could do this, this is the first step in keeping you in the IDE, but bringing in outside resources only when necessarey. Even better would be the ability to edit SWC's assets. Since they aren't always components, and could just be single classes, or even just asset holders, it'd be nice to have Flash launch so you could edit the graphics. I know Flash can do this via OLE from Word, so similiar scenario. Edit my SWC graphics, and update the SWC. A SWC is just a zip file with a different file extension, so I'd say this should also be possible. A little more tricky, but definitely possible Finally, give me a library panel in Eclipse; same thing as the Project Panel currently, only shows thumbnail previews of the images upon rollover. You mean images in a .swc? Going further, shows previews of states of different components and you can edit the graphics of those states. Hmmm, that might be a bit more tricky, but could definitely investigate it. I've told you all of this before, hahah! You have? When? - Original Message - From: Spike [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 27, 2005 1:15 PM Subject: Re: [Flashcoders] Flash vs Flex As someone who has never really spent much time in the Flash authoring tool, could you explain the exact features that would be really useful in a Flex Builder library plugin? If it looks feasible I might attempt it. Spike On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote: Rather, In this scenario, Flex is to Flash what Dreamweaver is to Photoshop. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash vs Flex
Hi, It depends on what you are building. A web site is a pretty broad category. For the Flash interactive we use on the home page of Macromedia.com, or for site like http://www.leoburnett.ca/ or for the streaming video on the home page of Oprah.com, I would expect a creative team to build it and use Flash. For something like the dashboard front ends to SAP analytics, I would expect their dev team(s) to use Flex. For something like the accessory customizer on Harley site (http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp) I might expect to have a team of people that includes developers using Flex and a designer using Flash and working closely together. To over simplify, that fact that you call it a web-site makes me think Flash. If you had said web application I might have been more biased to Flex. But the lines are blurry and for the richest experiences (rich in terms of both graphics/motion/media and in terms of data) I think teams will use Flash Professional and Flex together. -David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of knly browne Sent: Thursday, October 27, 2005 6:15 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash vs Flex When would you use Flash as opposed to Flex2.0 when developing a web-site Regards. -- Kenlie Browne Software Developer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Not totally sure what you mean by that... Map symbols to classes via some kind of package explorer wizard: if you create a movieclip in Flash, it goes into the Flash Library as a symbol. When you right-click this new symbol in the Library and choose 'properties' you'll see a wizard in which you can associate the symbol with an actionscript class. It would be nice to have the same capability in this hypothetical Library plugin for Eclipse, only you can surf to the class and choose it instead of having to write 'com.arp.blah.blah...'. 2. Import existing Libraries from Flash and maintain symbols' package paths Existing libraries in what format? A designer creates a new Flash file and creates the visual interface. He/she arranges his native Flash IDE Library, naming symbols and such. A developer then goes into Eclipse and from this hypothetical plugin can import that native Flash Library. There may be issues with components/EULA. yep, will need to look into that This is keeping people from sharing source and that is bad. Can't they just open source the components? Come on! (Bangs fist on keyboard.) Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
ok, in what format is the library saved from the Flash IDE? Right now from what I know it isn't possible to save a Library from the IDE, but if I were to venture a guess I'd say this would be possible using JSFL. If so, a resulting XML and SWC would make sense. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Hmm So a library is imported, and lives only in the Flash authoring tool? The only way to export library items is to add them to a .fla and export that as a .swf? The items must be stored somewhere, so maybe I can dig around and figure that out. Spike On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote: ok, in what format is the library saved from the Flash IDE? Right now from what I know it isn't possible to save a Library from the IDE, but if I were to venture a guess I'd say this would be possible using JSFL. If so, a resulting XML and SWC would make sense. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
I'm all for making plugins and updates to FB but if this is a huge upgrade you might want to submit your feature requests to labs.macromedia.com first. They released FB2 as alpha so that the Flash community could talk about what needs to be added. I'm not sure how open MM will be about this but you can ask them if they have this feature in the plan IMHO. Judah Spike wrote: On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote: Not totally sure what you mean by that... Map symbols to classes via some kind of package explorer wizard: if you create a movieclip in Flash, it goes into the Flash Library as a symbol. When you right-click this new symbol in the Library and choose 'properties' you'll see a wizard in which you can associate the symbol with an actionscript class. It would be nice to have the same capability in this hypothetical Library plugin for Eclipse, only you can surf to the class and choose it instead of having to write 'com.arp.blah.blah...'. ok, I think I see what you mean now. I'll wait and see what happens when Flash authoring gets update for AS 3 and Flash 8.5. My understanding is that everything will be a class and that symbols won't really exist any more. I can look at picking apart .swc files and seeing how much of that I can display. I did that already for the Flex 1.5 framework, so I know quite a bit about what's going on in there, it's just a question of how much it's changed since then. 2. Import existing Libraries from Flash and maintain symbols' package paths Existing libraries in what format? A designer creates a new Flash file and creates the visual interface. He/she arranges his native Flash IDE Library, naming symbols and such. A developer then goes into Eclipse and from this hypothetical plugin can import that native Flash Library. ok, in what format is the library saved from the Flash IDE? .fla, .swf or .swc .swc is by far the easiest to deal with, but that doesn't help if there are .swf files inside. It will be possible to run an instance of the flash player inside the library plugin, so that would allow display of .swf assets. .fla files would be the trickiest of the lot and I'm inclined to say that it's probably better not to bother since they need to be turned into either a .swf or .swc to use them in a project anyhow. There may be issues with components/EULA. yep, will need to look into that This is keeping people from sharing source and that is bad. Can't they just open source the components? Come on! (Bangs fist on keyboard.) heheheh Yeah, dammit! and while they're at it, I'll have a copy of the flash paper source so I can sort out this text table problem I'm struggling with. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
I do usually chat to Macromedia about this sort of stuff before I implement it. Often they can't give me a definitive answer on whether it will be implemented or not because it hasn't been decided yet. In that case I usually hold off until I'm fairly sure they won't. No point in me doing work they're already on top of, but it does help if I understand what people might want before asking them if it's likely to happen. Spike On 10/27/05, Judah Frangipane [EMAIL PROTECTED] wrote: I'm all for making plugins and updates to FB but if this is a huge upgrade you might want to submit your feature requests to labs.macromedia.com http://labs.macromedia.com first. They released FB2 as alpha so that the Flash community could talk about what needs to be added. I'm not sure how open MM will be about this but you can ask them if they have this feature in the plan IMHO. Judah Spike wrote: On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote: Not totally sure what you mean by that... Map symbols to classes via some kind of package explorer wizard: if you create a movieclip in Flash, it goes into the Flash Library as a symbol. When you right-click this new symbol in the Library and choose 'properties' you'll see a wizard in which you can associate the symbol with an actionscript class. It would be nice to have the same capability in this hypothetical Library plugin for Eclipse, only you can surf to the class and choose it instead of having to write 'com.arp.blah.blah...'. ok, I think I see what you mean now. I'll wait and see what happens when Flash authoring gets update for AS 3 and Flash 8.5. My understanding is that everything will be a class and that symbols won't really exist any more. I can look at picking apart .swc files and seeing how much of that I can display. I did that already for the Flex 1.5 framework, so I know quite a bit about what's going on in there, it's just a question of how much it's changed since then. 2. Import existing Libraries from Flash and maintain symbols' package paths Existing libraries in what format? A designer creates a new Flash file and creates the visual interface. He/she arranges his native Flash IDE Library, naming symbols and such. A developer then goes into Eclipse and from this hypothetical plugin can import that native Flash Library. ok, in what format is the library saved from the Flash IDE? .fla, .swf or .swc .swc is by far the easiest to deal with, but that doesn't help if there are .swf files inside. It will be possible to run an instance of the flash player inside the library plugin, so that would allow display of .swf assets. .fla files would be the trickiest of the lot and I'm inclined to say that it's probably better not to bother since they need to be turned into either a .swf or .swc to use them in a project anyhow. There may be issues with components/EULA. yep, will need to look into that This is keeping people from sharing source and that is bad. Can't they just open source the components? Come on! (Bangs fist on keyboard.) heheheh Yeah, dammit! and while they're at it, I'll have a copy of the flash paper source so I can sort out this text table problem I'm struggling with. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Stephen Milligan Do you do the Badger? http://www.yellowbadger.com Do you cfeclipse? http://www.cfeclipse.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
I think a Library plugin is a logical requirement if MM really wants to improve workflow. Hopefully it will be considered for FB2/8.5 update. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Let me start with, I applaud labs.macromedia.comhttp://labs.macromedia.com. On the other hand as a matter of practicality Studio 8 has just been released and it's like the universe has completely lost all perspective of what an amazing powerhouse Flash 8 is. The 8.5 Flash Player is an Alpha. That means that while it's ultra-cool and very deep, it's an Alpha as well and is in the initial stages of development. I think the prepping is okay but the *real* in production live tool is Flash 8. Macromedia is working to get people to install FP 8 not 8.5. In closing I am pro-Flex 2 Builder and have played with it, but if you take some time and explore Flash 8, you will find that it's an amazing deep well of power. On 10/27/05, knly browne [EMAIL PROTECTED] wrote: When would you use Flash as opposed to Flex2.0 when developing a web-site Regards. -- Kenlie Browne Software Developer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- // Jaye Morris | Designer // www.jayezero.com http://www.jayezero.com // [EMAIL PROTECTED] // [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
True enough, but there is much coolness to be derived from CFMX 7 (if you're on that platform) and working through the Flash Forms. There are some astounding things which can be accomplished. ;-) On 10/27/05, JesterXL [EMAIL PROTECTED] wrote: flash.filters.GlowFilter has a different market than flash.display.Sprite, hence Flash Player 8 being targeted at designers and Flash Player 8.5 targetted at developers. - Original Message - From: Jaye Morris [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, October 27, 2005 3:44 PM Subject: Re: [Flashcoders] Flash vs Flex Let me start with, I applaud labs.macromedia.com http://labs.macromedia.com http://labs.macromedia.com. On the other hand as a matter of practicality Studio 8 has just been released and it's like the universe has completely lost all perspective of what an amazing powerhouse Flash 8 is. The 8.5 Flash Player is an Alpha. That means that while it's ultra-cool and very deep, it's an Alpha as well and is in the initial stages of development. I think the prepping is okay but the *real* in production live tool is Flash 8. Macromedia is working to get people to install FP 8 not 8.5. In closing I am pro-Flex 2 Builder and have played with it, but if you take some time and explore Flash 8, you will find that it's an amazing deep well of power. On 10/27/05, knly browne [EMAIL PROTECTED] wrote: When would you use Flash as opposed to Flex2.0 when developing a web-site Regards. -- Kenlie Browne Software Developer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- // Jaye Morris | Designer // www.jayezero.com http://www.jayezero.com http://www.jayezero.com // [EMAIL PROTECTED] // [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- // Jaye Morris | Designer // www.jayezero.com http://www.jayezero.com // [EMAIL PROTECTED] // [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash vs Flex
Hi Bjorn. Best thing to do would be to download the Flex 2 Alpha and work through the tutes. Jules On 10/28/05, Bjorn Schultheiss [EMAIL PROTECTED] wrote: Flash mixed with Flex Sounds like the cocktail of the hour. Where can i find more info learning on best techniques of combining the 2? On 10/28/05, David Mendels [EMAIL PROTECTED] wrote: Hi, It depends on what you are building. A web site is a pretty broad category. For the Flash interactive we use on the home page of Macromedia.comhttp://Macromedia.com http://Macromedia.com, or for site like http://www.leoburnett.ca/ or for the streaming video on the home page of Oprah.com http://Oprah.com http://Oprah.com, I would expect a creative team to build it and use Flash. For something like the dashboard front ends to SAP analytics, I would expect their dev team(s) to use Flex. For something like the accessory customizer on Harley site (http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp) I might expect to have a team of people that includes developers using Flex and a designer using Flash and working closely together. To over simplify, that fact that you call it a web-site makes me think Flash. If you had said web application I might have been more biased to Flex. But the lines are blurry and for the richest experiences (rich in terms of both graphics/motion/media and in terms of data) I think teams will use Flash Professional and Flex together. -David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of knly browne Sent: Thursday, October 27, 2005 6:15 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash vs Flex When would you use Flash as opposed to Flex2.0 when developing a web-site Regards. -- Kenlie Browne Software Developer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders