Re: [Flashcoders] Flash vs Flex - could you point me at an old thread please?

2009-07-17 Thread allandt bik-elliott (thefieldcomic.com)
thanks nate - i'll check it out

i also found a thread on the ultrashock forums here
http://www.ultrashock.com/forums/flex/mxml-do-we-need-it-87269.html

best
allandt

On Thu, Jul 16, 2009 at 7:07 PM, Nate Beck n...@tldstudio.com wrote:

 Hey Allandt,
 I posted a while ago on my blog about Flash vs Flex in regards to widget
 development.

 http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/

 It's not a
 comprehensive list of pros and cons for each... but it might give you
 some ideas.

 Cheers,
 Nate

 On Thu, Jul 16, 2009 at 7:58 AM, allandt bik-elliott (thefieldcomic.com) 
 alla...@gmail.com wrote:

  Hey guys
 
  I know it's been brought up time and again but i can't seem to find
  anything
  in the archives (they end at 2007)
 
  Could someone point me at a decent rundown (or give their personal
  preference) of why a flash developer would get into developing in Flex?
 
  We are looking at it in our studio and, while we can certainly see the
  benefit of some of the display components, we're having discussions as to
  whether you would use the mx:Application node to call a flash init and
  carry on exactly as we would do now or whether you should try and dig
 into
  the mxml and learn to use that properly.
 
  I'd really appreciate any input you might have or be able to point me to
 
  thanks a lot
  Allandt
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 Cheers,
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Re: [Flashcoders] Flash vs Flex - could you point me at an old thread please?

2009-07-16 Thread Nate Beck
Hey Allandt,
I posted a while ago on my blog about Flash vs Flex in regards to widget
development.

http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/

It's not a
comprehensive list of pros and cons for each... but it might give you
some ideas.

Cheers,
Nate

On Thu, Jul 16, 2009 at 7:58 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 Hey guys

 I know it's been brought up time and again but i can't seem to find
 anything
 in the archives (they end at 2007)

 Could someone point me at a decent rundown (or give their personal
 preference) of why a flash developer would get into developing in Flex?

 We are looking at it in our studio and, while we can certainly see the
 benefit of some of the display components, we're having discussions as to
 whether you would use the mx:Application node to call a flash init and
 carry on exactly as we would do now or whether you should try and dig into
 the mxml and learn to use that properly.

 I'd really appreciate any input you might have or be able to point me to

 thanks a lot
 Allandt
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Nate

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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-24 Thread Ian Thomas
*goes and tries it*

Well, I'll be...

Jason - just ignore everything I've said. Seems a lot has changed
since I was originally playing with this - and CS4 has features I
hadn't noticed.

Thank you, Eric!

Ian

On Tue, Dec 23, 2008 at 11:50 PM, Eric E. Dolecki edole...@gmail.com wrote:
 are you SURE you can't use embed metadata in Flash CS4? ;)

 Eric


 On 12/23/2008, Ian Thomas i...@eirias.net wrote:

 Taka,
   That's really interesting - excellent to know!

   I _suspect_ (having had previous bad experiences) that doing things
 within the _complete_ Flex framework will be difficult/will cause
 errors. Flex has a lot of managers/singletons which seem to be very
 greedy, and assume a lot i.e. assume some Flex startup code is called
 up front and assume things are initialised in a particular order.
 Definitely worth trying, though!

 Cheers,
  Ian

 On Tue, Dec 23, 2008 at 11:24 PM, Taka Kojima t...@gigafied.com wrote:
  Jason,
 
  There is actually a way to use Flex classes in Flash CS3 -- I figured it
 out
  a couple weeks ago when building a jabber client in AS3 using the XIFF
 API
  (I wanted to use Flash, not Flex).
 
  It's quite simple actually... I just put up a blog post about it.
 
 
 http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html
 
  Hope that helps!!
 
  - Taka
 
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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Ian Thomas
Caveat: I believe there has been some progress recently on the use of
Flex components created as .swcs for use within Flash CS4. You'll
probably need to look on Adobe Labs for more info on that.

Other than that, to the best of my knowledge the answers are:

 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple
 as adding source files and/or SWCs to an FLA project's classpath? And,
 where are all these libraries (Windows XP or Vista)?

No. This is partly because the compiler included with CS3/4 is
different from the compiler used for Flex. The Flex SDK compiler (also
used by Flex builder) supports [Embed] tags, supports [Bindable],
supports compilation of CSS, resource bundles and MXML. The Flash IDE
compiler doesn't.

 2. If yes, any important caveats?

See 1. :-)

 3. Am I correct that all the Flash libraries (that is, all those
 included in Flash CS3) are available by default (at least in compiled
 form) within Flex Builder (the Flex SDK)?

No. All the flash.x.xx libraries are available (they are player native
libraries) but none of the fl.x.xx libraries are.

 [Embed]ding SWFs and SWF Symbols into ActionScript class files is one
 way to cause Flash's main display classes of MovieClip and Button to
 extend UIComponent. Are there other ways? Ideally we would get art
 from the artists and have the runtime accessible objects be managed as
 Class instances within the Flex hierarchy, to take advantage of things
 like the automation framework. How are others doing this, if they are?

We use [Embed] within classes or MXML. We also use resource bundles
(.properties files) and CSS, both of which can embed symbols from
source .swf files  (and from images, mp3s, fonts etc.). Our artists
produce those .swfs, we embed the symbols appropriately.

 Is there some way to use [Bindable] on properties within Flash CS3? I
 have a component that pulls in a class that uses this metadata tag and
 it compiles in Flash CS3, but there doesn't appear to be any way to
 bind the Bindable property, since there's no MXML and BindingUtils is
 in a Flex library not included with Flash.

Not as far as I am aware.

 Anyone know of simple docs on *creating* custom components, as opposed
 to skinning or modifying existing ones? I'm not afraid of coding
 around a potentially complex framework, but I'd like to understand how
 it's supposed to be done.

There is a reference for creating custom Flex components here:
http://livedocs.adobe.com/flex/3/html/Part3_as_components_1.html

Hope that helps,
   Ian
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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Jason Boyd
Thanks Ian! Helps clarify a lot!
-Jason

2008/12/23 Ian Thomas i...@eirias.net:
 Caveat: I believe there has been some progress recently on the use of
 Flex components created as .swcs for use within Flash CS4. You'll
 probably need to look on Adobe Labs for more info on that.

 Other than that, to the best of my knowledge the answers are:

 1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple
 as adding source files and/or SWCs to an FLA project's classpath? And,
 where are all these libraries (Windows XP or Vista)?

 No. This is partly because the compiler included with CS3/4 is
 different from the compiler used for Flex. The Flex SDK compiler (also
 used by Flex builder) supports [Embed] tags, supports [Bindable],
 supports compilation of CSS, resource bundles and MXML. The Flash IDE
 compiler doesn't.

 2. If yes, any important caveats?

 See 1. :-)

 3. Am I correct that all the Flash libraries (that is, all those
 included in Flash CS3) are available by default (at least in compiled
 form) within Flex Builder (the Flex SDK)?

 No. All the flash.x.xx libraries are available (they are player native
 libraries) but none of the fl.x.xx libraries are.

 [Embed]ding SWFs and SWF Symbols into ActionScript class files is one
 way to cause Flash's main display classes of MovieClip and Button to
 extend UIComponent. Are there other ways? Ideally we would get art
 from the artists and have the runtime accessible objects be managed as
 Class instances within the Flex hierarchy, to take advantage of things
 like the automation framework. How are others doing this, if they are?

 We use [Embed] within classes or MXML. We also use resource bundles
 (.properties files) and CSS, both of which can embed symbols from
 source .swf files  (and from images, mp3s, fonts etc.). Our artists
 produce those .swfs, we embed the symbols appropriately.

 Is there some way to use [Bindable] on properties within Flash CS3? I
 have a component that pulls in a class that uses this metadata tag and
 it compiles in Flash CS3, but there doesn't appear to be any way to
 bind the Bindable property, since there's no MXML and BindingUtils is
 in a Flex library not included with Flash.

 Not as far as I am aware.

 Anyone know of simple docs on *creating* custom components, as opposed
 to skinning or modifying existing ones? I'm not afraid of coding
 around a potentially complex framework, but I'd like to understand how
 it's supposed to be done.

 There is a reference for creating custom Flex components here:
 http://livedocs.adobe.com/flex/3/html/Part3_as_components_1.html

 Hope that helps,
   Ian
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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Taka Kojima
Jason,

There is actually a way to use Flex classes in Flash CS3 -- I figured it out
a couple weeks ago when building a jabber client in AS3 using the XIFF API
(I wanted to use Flash, not Flex).

It's quite simple actually... I just put up a blog post about it.

http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html

Hope that helps!!

- Taka

On Tue, Dec 23, 2008 at 2:59 PM, Jason Boyd jayb...@gmail.com wrote:

 Thanks Ian! Helps clarify a lot!
 -Jason

 2008/12/23 Ian Thomas i...@eirias.net:
  Caveat: I believe there has been some progress recently on the use of
  Flex components created as .swcs for use within Flash CS4. You'll
  probably need to look on Adobe Labs for more info on that.
 
  Other than that, to the best of my knowledge the answers are:
 
  1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple
  as adding source files and/or SWCs to an FLA project's classpath? And,
  where are all these libraries (Windows XP or Vista)?
 
  No. This is partly because the compiler included with CS3/4 is
  different from the compiler used for Flex. The Flex SDK compiler (also
  used by Flex builder) supports [Embed] tags, supports [Bindable],
  supports compilation of CSS, resource bundles and MXML. The Flash IDE
  compiler doesn't.
 
  2. If yes, any important caveats?
 
  See 1. :-)
 
  3. Am I correct that all the Flash libraries (that is, all those
  included in Flash CS3) are available by default (at least in compiled
  form) within Flex Builder (the Flex SDK)?
 
  No. All the flash.x.xx libraries are available (they are player native
  libraries) but none of the fl.x.xx libraries are.
 
  [Embed]ding SWFs and SWF Symbols into ActionScript class files is one
  way to cause Flash's main display classes of MovieClip and Button to
  extend UIComponent. Are there other ways? Ideally we would get art
  from the artists and have the runtime accessible objects be managed as
  Class instances within the Flex hierarchy, to take advantage of things
  like the automation framework. How are others doing this, if they are?
 
  We use [Embed] within classes or MXML. We also use resource bundles
  (.properties files) and CSS, both of which can embed symbols from
  source .swf files  (and from images, mp3s, fonts etc.). Our artists
  produce those .swfs, we embed the symbols appropriately.
 
  Is there some way to use [Bindable] on properties within Flash CS3? I
  have a component that pulls in a class that uses this metadata tag and
  it compiles in Flash CS3, but there doesn't appear to be any way to
  bind the Bindable property, since there's no MXML and BindingUtils is
  in a Flex library not included with Flash.
 
  Not as far as I am aware.
 
  Anyone know of simple docs on *creating* custom components, as opposed
  to skinning or modifying existing ones? I'm not afraid of coding
  around a potentially complex framework, but I'd like to understand how
  it's supposed to be done.
 
  There is a reference for creating custom Flex components here:
  http://livedocs.adobe.com/flex/3/html/Part3_as_components_1.html
 
  Hope that helps,
Ian
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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Ian Thomas
Taka,
   That's really interesting - excellent to know!

   I _suspect_ (having had previous bad experiences) that doing things
within the _complete_ Flex framework will be difficult/will cause
errors. Flex has a lot of managers/singletons which seem to be very
greedy, and assume a lot i.e. assume some Flex startup code is called
up front and assume things are initialised in a particular order.
Definitely worth trying, though!

  Cheers,
  Ian

On Tue, Dec 23, 2008 at 11:24 PM, Taka Kojima t...@gigafied.com wrote:
 Jason,

 There is actually a way to use Flex classes in Flash CS3 -- I figured it out
 a couple weeks ago when building a jabber client in AS3 using the XIFF API
 (I wanted to use Flash, not Flex).

 It's quite simple actually... I just put up a blog post about it.

 http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html

 Hope that helps!!

 - Taka

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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Eric E. Dolecki
are you SURE you can't use embed metadata in Flash CS4? ;)

Eric


On 12/23/2008, Ian Thomas i...@eirias.net wrote:

 Taka,
   That's really interesting - excellent to know!

   I _suspect_ (having had previous bad experiences) that doing things
 within the _complete_ Flex framework will be difficult/will cause
 errors. Flex has a lot of managers/singletons which seem to be very
 greedy, and assume a lot i.e. assume some Flex startup code is called
 up front and assume things are initialised in a particular order.
 Definitely worth trying, though!

 Cheers,
  Ian

 On Tue, Dec 23, 2008 at 11:24 PM, Taka Kojima t...@gigafied.com wrote:
  Jason,
 
  There is actually a way to use Flex classes in Flash CS3 -- I figured it
 out
  a couple weeks ago when building a jabber client in AS3 using the XIFF
 API
  (I wanted to use Flash, not Flex).
 
  It's quite simple actually... I just put up a blog post about it.
 
 
 http://gigafied.blogspot.com/2008/12/using-flex-classes-in-flash-cs3.html
 
  Hope that helps!!
 
  - Taka
 
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Re: [Flashcoders] Flash vs. Flex libraries

2008-12-23 Thread Jon Bradley


On Dec 23, 2008, at 5:10 PM, Jason Boyd wrote:


1. Can Flex libraries (mx.*) be used in Flash CS3/4? Is this as simple
as adding source files and/or SWCs to an FLA project's classpath? And,
where are all these libraries (Windows XP or Vista)?


Yes.

http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/

Theoretically, you can use every Flex library and component within  
Flash. It's all SWF bytecode in the end. There are some tricks to  
placement of SWC files from the Flex library at the root of your  
source FLA to get it to recognize and compile the code.


It's just very awkward and very difficult to manage in any larger  
scale application.


I actually requested something on flexcoders quite a while back and  
'lo and behold the author of this blog responded and added some  
additional examples to his description of how to get the RPC classes  
in Flash.


http://labs.wichers.nu/2007/12/25/using-flex-compiled-code-within-flash/

There are a couple other posts on that blog that may help you along as  
well.


cheers,

jon

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RE: [Flashcoders] Flash vs Flex

2005-10-31 Thread Kevin Aebig
Amen brother... Testify!

!K

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: October 27, 2005 10:47 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash vs Flex

Admittingly, something needs to be done.  Hopefully either Blaze (Flash 9) 
can be made to have integration extensions with FlexBuilder2, made to be 
basically a glorified library asset manager, or somethihng.

The current alternatives really suck.  A Singleton classe that holds all 
linkageID's, an images folder that contains both production graphics and 
source graphics... while I love having all of this open and accessible 
instead of buried deep in a binary FLA, at least Flash was damn good at 
managing it.

- Original Message - 
From: Mike Britton [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 27, 2005 12:42 PM
Subject: Re: [Flashcoders] Flash vs Flex


 you can create an ActionScript 3 project in Flex Builder that never goes
anywhere near the Flex Framework.

That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto
development environment and the Flash IDE evolving into a tool for design.
Eclipse will eclipse the Flash IDE (rim shot).

 I have spent a good portion of the last 2 years writing plugins for
Eclipse

I wonder if one could be written to manage the Library. Then I'd never have
to open the Flash IDE.


Mike
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RE: [Flashcoders] Flash vs Flex

2005-10-27 Thread Robert A. Colvin
Flex is for rapid app development using existing components.

Flash will be needed to create the components/GUI etc...

So I would say that flash is to Flex as Photoshop/fireworks is to
Dreamweaver... (but a lot more complex)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of knly
browne
Sent: Thursday, October 27, 2005 9:15 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash vs Flex

When would you use Flash as opposed to Flex2.0 when developing a
web-site

Regards.

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Software Developer
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
That makes sense Robert.

In the same line of thinking, as the Flex stuff evolves, I see the Flash IDE
turning into a sort of Photoshop for Flash where graphical assets are
designed/maintained, and FlexBuilder 2 (eclipse) becoming the programming
environment. So FlexBuilder 2 will be for development, period, rapid or
otherwise, and Flash or the Flash IDE will be a designer's tool. Both
sit on top of the Flash Platform and are the foundation for implementing the
technology.

Mike
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RE: [Flashcoders] Flash vs Flex

2005-10-27 Thread Merrill, Jason
So I would say that flash is to Flex as Photoshop/fireworks is to
Dreamweaver... (but a lot more complex 

I don't think that analogy really works.  Having run through a Flex
project recently (though I still have a lot to learn in Flex), I
actually think Flash is more complex than Flexbuilder when you look at
the overall product.  That does NOT mean the Flash 8 IDE is necessarily
more powerful - Flexbuilder 2 uses Actionscript 3 and can create Movie
Clips from code etc. as well as build Web forms and reports -
Flexbuilder 2 is extremely powerful, but in my opinion, somewhat easier
to code in with mxml - kinda the whole point of mxml.  Plus, Photoshop
produces graphics.  Dreamweaver assembles sites with graphics, code,
text, web services, etc.  Two different products.  Both Flash and import
Flex the same types of media and both produce .swf files in the end.
Anyway...

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com








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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Jon Bradley

On Oct 27, 2005, at 10:14 AM, Mike Britton wrote:


That makes sense Robert.

In the same line of thinking, as the Flex stuff evolves, I see the 
Flash IDE

turning into a sort of Photoshop for Flash where graphical assets are
designed/maintained, and FlexBuilder 2 (eclipse) becoming the 
programming

environment.


I don't think that's likely to happen at all. I suspect a vast majority 
of users will continue to use the IDE.


This is just a prediction on my part: the number of people who use the 
IDE or a combination of the IDE and a text editor will probably 
outnumber the FlexBuilder/Eclipse platform users 3:1, or even much more 
(10:1?).



So FlexBuilder 2 will be for development, period, rapid or
otherwise, and Flash or the Flash IDE will be a designer's tool. 
Both
sit on top of the Flash Platform and are the foundation for 
implementing the

technology.


Still doubt that a lot. FlexBuilder 2 will probably used for 
development of _enterprise_applications_. I don't think Macromedia will 
be able to push it's use too much further outside those limits.


Don't get me wrong, I love the metaphor and what it could possibly do 
for my Flash development. But, the random project that comes along 
which could benefit from that environment doesn't nearly justify the 
resources and time I'd need to devote to really knowing the platform.


In the Flash community, we've got designers, designer/developers 
(design with some programming) and serious developers (strictly 
programming). I'd say the former two in that list far outnumber the 
latter.


Jon

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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
FWIW,

Quite a few people I know have studiously avoided Flash development for no
other reason than that they have found it a very frustrating experience.
That was mostly down to a combination of the development experience when
using the Flash authoring tool and the fact that ActionScript programming
can sometimes seem like a bit of a black art if you come to it from other
languages.

Using MTASC instead of Flash authoring improved this a bit, but with the
increased power and expressiveness of ActionScript 3, they are now starting
to see Flash as a real option for business app development.

When compared to the size of the existing flash development community, I'm
not sure how big that group is, from what I've seen it could be quite
significant.

Spike

On 10/27/05, Jon Bradley [EMAIL PROTECTED] wrote:

 On Oct 27, 2005, at 10:14 AM, Mike Britton wrote:

  That makes sense Robert.
 
  In the same line of thinking, as the Flex stuff evolves, I see the
  Flash IDE
  turning into a sort of Photoshop for Flash where graphical assets are
  designed/maintained, and FlexBuilder 2 (eclipse) becoming the
  programming
  environment.

 I don't think that's likely to happen at all. I suspect a vast majority
 of users will continue to use the IDE.

 This is just a prediction on my part: the number of people who use the
 IDE or a combination of the IDE and a text editor will probably
 outnumber the FlexBuilder/Eclipse platform users 3:1, or even much more
 (10:1?).

  So FlexBuilder 2 will be for development, period, rapid or
  otherwise, and Flash or the Flash IDE will be a designer's tool.
  Both
  sit on top of the Flash Platform and are the foundation for
  implementing the
  technology.

 Still doubt that a lot. FlexBuilder 2 will probably used for
 development of _enterprise_applications_. I don't think Macromedia will
 be able to push it's use too much further outside those limits.

 Don't get me wrong, I love the metaphor and what it could possibly do
 for my Flash development. But, the random project that comes along
 which could benefit from that environment doesn't nearly justify the
 resources and time I'd need to devote to really knowing the platform.

 In the Flash community, we've got designers, designer/developers
 (design with some programming) and serious developers (strictly
 programming). I'd say the former two in that list far outnumber the
 latter.

 Jon

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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Michael Bedar
Personally I have never been tempted to work in Eclipse - I like the  
IDE and work well in it.. but I have to admit FlexBuilder2 is  
tempting me a bit. In most of my projects these days there is no need  
for an FLA, so I will definitely be learning Flex enough to at least  
make an educated decision between the two environments... or to use both





On Oct 27, 2005, at 11:55 AM, Jon Bradley wrote:


On Oct 27, 2005, at 10:14 AM, Mike Britton wrote:



That makes sense Robert.

In the same line of thinking, as the Flex stuff evolves, I see the  
Flash IDE
turning into a sort of Photoshop for Flash where graphical  
assets are
designed/maintained, and FlexBuilder 2 (eclipse) becoming the  
programming

environment.



I don't think that's likely to happen at all. I suspect a vast  
majority of users will continue to use the IDE.


This is just a prediction on my part: the number of people who use  
the IDE or a combination of the IDE and a text editor will probably  
outnumber the FlexBuilder/Eclipse platform users 3:1, or even much  
more (10:1?).




So FlexBuilder 2 will be for development, period, rapid or
otherwise, and Flash or the Flash IDE will be a designer's  
tool. Both
sit on top of the Flash Platform and are the foundation for  
implementing the

technology.



Still doubt that a lot. FlexBuilder 2 will probably used for  
development of _enterprise_applications_. I don't think Macromedia  
will be able to push it's use too much further outside those limits.


Don't get me wrong, I love the metaphor and what it could possibly  
do for my Flash development. But, the random project that comes  
along which could benefit from that environment doesn't nearly  
justify the resources and time I'd need to devote to really knowing  
the platform.


In the Flash community, we've got designers, designer/developers  
(design with some programming) and serious developers (strictly  
programming). I'd say the former two in that list far outnumber the  
latter.


Jon

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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
It's probably worth pointing out that you can create an ActionScript 3
project in Flex Builder that never goes anywhere near the Flex Framework.

I have quite a few of those on my machine for a number of things that I
would previously done in the Flash authoring tool.

I have spent a good portion of the last 2 years writing plugins for Eclipse
though, so it is a pretty natural way for me to work.

Spike

On 10/27/05, Michael Bedar [EMAIL PROTECTED] wrote:

 Personally I have never been tempted to work in Eclipse - I like the
 IDE and work well in it.. but I have to admit FlexBuilder2 is
 tempting me a bit. In most of my projects these days there is no need
 for an FLA, so I will definitely be learning Flex enough to at least
 make an educated decision between the two environments... or to use both




 On Oct 27, 2005, at 11:55 AM, Jon Bradley wrote:

  On Oct 27, 2005, at 10:14 AM, Mike Britton wrote:
 
 
  That makes sense Robert.
 
  In the same line of thinking, as the Flex stuff evolves, I see the
  Flash IDE
  turning into a sort of Photoshop for Flash where graphical
  assets are
  designed/maintained, and FlexBuilder 2 (eclipse) becoming the
  programming
  environment.
 
 
  I don't think that's likely to happen at all. I suspect a vast
  majority of users will continue to use the IDE.
 
  This is just a prediction on my part: the number of people who use
  the IDE or a combination of the IDE and a text editor will probably
  outnumber the FlexBuilder/Eclipse platform users 3:1, or even much
  more (10:1?).
 
 
  So FlexBuilder 2 will be for development, period, rapid or
  otherwise, and Flash or the Flash IDE will be a designer's
  tool. Both
  sit on top of the Flash Platform and are the foundation for
  implementing the
  technology.
 
 
  Still doubt that a lot. FlexBuilder 2 will probably used for
  development of _enterprise_applications_. I don't think Macromedia
  will be able to push it's use too much further outside those limits.
 
  Don't get me wrong, I love the metaphor and what it could possibly
  do for my Flash development. But, the random project that comes
  along which could benefit from that environment doesn't nearly
  justify the resources and time I'd need to devote to really knowing
  the platform.
 
  In the Flash community, we've got designers, designer/developers
  (design with some programming) and serious developers (strictly
  programming). I'd say the former two in that list far outnumber the
  latter.
 
  Jon
 
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
 you can create an ActionScript 3 project in Flex Builder that never goes
anywhere near the Flex Framework.

That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto
development environment and the Flash IDE evolving into a tool for design.
Eclipse will eclipse the Flash IDE (rim shot).

 I have spent a good portion of the last 2 years writing plugins for
Eclipse

I wonder if one could be written to manage the Library. Then I'd never have
to open the Flash IDE.


Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread JesterXL
Admittingly, something needs to be done.  Hopefully either Blaze (Flash 9) 
can be made to have integration extensions with FlexBuilder2, made to be 
basically a glorified library asset manager, or somethihng.

The current alternatives really suck.  A Singleton classe that holds all 
linkageID's, an images folder that contains both production graphics and 
source graphics... while I love having all of this open and accessible 
instead of buried deep in a binary FLA, at least Flash was damn good at 
managing it.

- Original Message - 
From: Mike Britton [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, October 27, 2005 12:42 PM
Subject: Re: [Flashcoders] Flash vs Flex


 you can create an ActionScript 3 project in Flex Builder that never goes
anywhere near the Flex Framework.

That's the reason I was soothsaying about FlexBuilder 2 becoming the defacto
development environment and the Flash IDE evolving into a tool for design.
Eclipse will eclipse the Flash IDE (rim shot).

 I have spent a good portion of the last 2 years writing plugins for
Eclipse

I wonder if one could be written to manage the Library. Then I'd never have
to open the Flash IDE.


Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
Agreed. Quite selfishly, I'd like the following to happen: Blaze joins the
Adobe graphics suite of tools and integrates with them in all the obvious
ways (video, vector graphics, animation timeline like After Effects, etc).
Its Library can export all these assets into FlexBuilder. FlexBuilder /
Eclipse imports these assets into its own Library plugin to be used by
programmers.

In this scenario, Flex is to Flash what Photoshop is to Dreamweaver.

Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
As someone who has never really spent much time in the Flash authoring tool,
could you explain the exact features that would be really useful in a Flex
Builder library plugin?

If it looks feasible I might attempt it.

Spike

On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:

 Rather, In this scenario, Flex is to Flash what Dreamweaver is to
 Photoshop.

 Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
1. Map symbols to classes via some kind of package explorer wizard
2. Import existing Libraries from Flash and maintain symbols' package paths
3. Ability to export so you can import into another FlexBuilder installation

There may be issues with components/EULA.

Those are the biggies. I'm sure others will have more.

Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:

 1. Map symbols to classes via some kind of package explorer wizard


Not totally sure what you mean by that...

My understanding is that everything in AS 3/Flash 8.5 is a class and that
symbols are no more.

Like I said, I don't do much in the flash authoring tool, so I could be way
off there.

2. Import existing Libraries from Flash and maintain symbols' package paths


Existing libraries in what format?

swc, fla, graphics in a directory?

3. Ability to export so you can import into another FlexBuilder installation


I don't think this will be a problem.

There may be issues with components/EULA.


yep, will need to look into that

Those are the biggies. I'm sure others will have more.


Thanks

Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
On 10/27/05, JesterXL [EMAIL PROTECTED] wrote:

 If you right click on an image in Flash' library, you can edit it in
 Fireworks. When done, the image asset in Flash's library is updated.


This should be possible.

If Flex could do this, this is the first step in keeping you in the IDE,
 but bringing in outside resources only when necessarey.

 Even better would be the ability to edit SWC's assets. Since they aren't
 always components, and could just be single classes, or even just asset
 holders, it'd be nice to have Flash launch so you could edit the graphics.
 I know Flash can do this via OLE from Word, so similiar scenario. Edit my
 SWC graphics, and update the SWC.


A SWC is just a zip file with a different file extension, so I'd say this
should also be possible. A little more tricky, but definitely possible

Finally, give me a library panel in Eclipse; same thing as the Project Panel
 currently, only shows thumbnail previews of the images upon rollover.


You mean images in a .swc?

Going further, shows previews of states of different components and you can
 edit the graphics of those states.


Hmmm, that might be a bit more tricky, but could definitely investigate it.

I've told you all of this before, hahah!


You have?

When?

- Original Message -
 From: Spike [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, October 27, 2005 1:15 PM
 Subject: Re: [Flashcoders] Flash vs Flex


 As someone who has never really spent much time in the Flash authoring
 tool,
 could you explain the exact features that would be really useful in a Flex
 Builder library plugin?

 If it looks feasible I might attempt it.

 Spike

 On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:
 
  Rather, In this scenario, Flex is to Flash what Dreamweaver is to
  Photoshop.
 
  Mike
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RE: [Flashcoders] Flash vs Flex

2005-10-27 Thread David Mendels
Hi,

It depends on what you are building.  A web site is a pretty broad
category.

For the Flash interactive we use on the home page of Macromedia.com, or
for site like http://www.leoburnett.ca/ or for the streaming video on
the home page of Oprah.com, I would expect a creative team to build it
and use Flash.

For something like the dashboard front ends to SAP analytics, I would
expect their dev team(s) to use Flex.

For something like the accessory customizer on Harley site
(http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp) I
might expect to have a team of people that includes developers using
Flex and a designer using Flash and working closely together.

To over simplify, that fact that you call it a web-site makes me think
Flash.  If you had said web application I might have been more biased
to Flex.  But the lines are blurry and for the richest experiences (rich
in terms of both graphics/motion/media and in terms of data) I think
teams will use Flash Professional and Flex together.

-David



 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of knly browne
 Sent: Thursday, October 27, 2005 6:15 AM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Flash vs Flex
 
 When would you use Flash as opposed to Flex2.0 when 
 developing a web-site
 
 Regards.
 
 --
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 Software Developer
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
Not totally sure what you mean by that...

Map symbols to classes via some kind of package explorer wizard: if you
create a movieclip in Flash, it goes into the Flash Library as a symbol.
When you right-click this new symbol in the Library and choose 'properties'
you'll see a wizard in which you can associate the symbol with an
actionscript class. It would be nice to have the same capability in this
hypothetical Library plugin for Eclipse, only you can surf to the class and
choose it instead of having to write 'com.arp.blah.blah...'.

 2. Import existing Libraries from Flash and maintain symbols' package
paths
 Existing libraries in what format?

A designer creates a new Flash file and creates the visual interface. He/she
arranges his native Flash IDE Library, naming symbols and such. A developer
then goes into Eclipse and from this hypothetical plugin can import that
native Flash Library.

There may be issues with components/EULA.
yep, will need to look into that

This is keeping people from sharing source and that is bad. Can't they just
open source the components? Come on! (Bangs fist on keyboard.)


Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
 ok, in what format is the library saved from the Flash IDE?

Right now from what I know it isn't possible to save a Library from the IDE,
but if I were to venture a guess I'd say this would be possible using JSFL.
If so, a resulting XML and SWC would make sense.

Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
Hmm

So a library is imported, and lives only in the Flash authoring tool?

The only way to export library items is to add them to a .fla and export
that as a .swf?

The items must be stored somewhere, so maybe I can dig around and figure
that out.

Spike

On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:

  ok, in what format is the library saved from the Flash IDE?

 Right now from what I know it isn't possible to save a Library from the
 IDE,
 but if I were to venture a guess I'd say this would be possible using
 JSFL.
 If so, a resulting XML and SWC would make sense.

 Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Judah Frangipane
I'm all for making plugins and updates to FB but if this is a huge 
upgrade you might want to submit your feature requests to 
labs.macromedia.com first. They released FB2 as alpha so that the Flash 
community could talk about what needs to be added. I'm not sure how open 
MM will be about this but you can ask them if they have this feature in 
the plan IMHO.


Judah

Spike wrote:


On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:
 


Not totally sure what you mean by that...
 


Map symbols to classes via some kind of package explorer wizard: if you
create a movieclip in Flash, it goes into the Flash Library as a symbol.
When you right-click this new symbol in the Library and choose
'properties'
you'll see a wizard in which you can associate the symbol with an
actionscript class. It would be nice to have the same capability in this
hypothetical Library plugin for Eclipse, only you can surf to the class
and
choose it instead of having to write 'com.arp.blah.blah...'.
   





ok, I think I see what you mean now.

I'll wait and see what happens when Flash authoring gets update for AS 3 and
Flash 8.5. My understanding is that everything will be a class and that
symbols won't really exist any more.

I can look at picking apart .swc files and seeing how much of that I can
display. I did that already for the Flex 1.5 framework, so I know quite a
bit about what's going on in there, it's just a question of how much it's
changed since then.

 


2. Import existing Libraries from Flash and maintain symbols' package
paths
   


Existing libraries in what format?
 


A designer creates a new Flash file and creates the visual interface.
He/she
arranges his native Flash IDE Library, naming symbols and such. A
developer
then goes into Eclipse and from this hypothetical plugin can import that
native Flash Library.
   




ok, in what format is the library saved from the Flash IDE?

.fla, .swf or .swc

.swc is by far the easiest to deal with, but that doesn't help if there are
.swf files inside.

It will be possible to run an instance of the flash player inside the
library plugin, so that would allow display of .swf assets.

.fla files would be the trickiest of the lot and I'm inclined to say that
it's probably better not to bother since they need to be turned into either
a .swf or .swc to use them in a project anyhow.

 


There may be issues with components/EULA.
   


yep, will need to look into that
 


This is keeping people from sharing source and that is bad. Can't they
just
open source the components? Come on! (Bangs fist on keyboard.)
   




heheheh

Yeah, dammit!

and while they're at it, I'll have a copy of the flash paper source so I can
sort out this text table problem I'm struggling with.

Mike
 


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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Spike
I do usually chat to Macromedia about this sort of stuff before I implement
it.

Often they can't give me a definitive answer on whether it will be
implemented or not because it hasn't been decided yet. In that case I
usually hold off until I'm fairly sure they won't.

No point in me doing work they're already on top of, but it does help if I
understand what people might want before asking them if it's likely to
happen.

Spike

On 10/27/05, Judah Frangipane [EMAIL PROTECTED] wrote:

 I'm all for making plugins and updates to FB but if this is a huge
 upgrade you might want to submit your feature requests to
 labs.macromedia.com http://labs.macromedia.com first. They released FB2
 as alpha so that the Flash
 community could talk about what needs to be added. I'm not sure how open
 MM will be about this but you can ask them if they have this feature in
 the plan IMHO.

 Judah

 Spike wrote:

 On 10/27/05, Mike Britton [EMAIL PROTECTED] wrote:
 
 
 Not totally sure what you mean by that...
 
 
 Map symbols to classes via some kind of package explorer wizard: if you
 create a movieclip in Flash, it goes into the Flash Library as a symbol.
 When you right-click this new symbol in the Library and choose
 'properties'
 you'll see a wizard in which you can associate the symbol with an
 actionscript class. It would be nice to have the same capability in this
 hypothetical Library plugin for Eclipse, only you can surf to the class
 and
 choose it instead of having to write 'com.arp.blah.blah...'.
 
 
 
 
 
 ok, I think I see what you mean now.
 
 I'll wait and see what happens when Flash authoring gets update for AS 3
 and
 Flash 8.5. My understanding is that everything will be a class and that
 symbols won't really exist any more.
 
 I can look at picking apart .swc files and seeing how much of that I can
 display. I did that already for the Flex 1.5 framework, so I know quite a
 bit about what's going on in there, it's just a question of how much it's
 changed since then.
 
 
 
 2. Import existing Libraries from Flash and maintain symbols' package
 paths
 
 
 Existing libraries in what format?
 
 
 A designer creates a new Flash file and creates the visual interface.
 He/she
 arranges his native Flash IDE Library, naming symbols and such. A
 developer
 then goes into Eclipse and from this hypothetical plugin can import that
 native Flash Library.
 
 
 
 
 ok, in what format is the library saved from the Flash IDE?
 
 .fla, .swf or .swc
 
 .swc is by far the easiest to deal with, but that doesn't help if there
 are
 .swf files inside.
 
 It will be possible to run an instance of the flash player inside the
 library plugin, so that would allow display of .swf assets.
 
 .fla files would be the trickiest of the lot and I'm inclined to say that
 it's probably better not to bother since they need to be turned into
 either
 a .swf or .swc to use them in a project anyhow.
 
 
 
 There may be issues with components/EULA.
 
 
 yep, will need to look into that
 
 
 This is keeping people from sharing source and that is bad. Can't they
 just
 open source the components? Come on! (Bangs fist on keyboard.)
 
 
 
 
 heheheh
 
 Yeah, dammit!
 
 and while they're at it, I'll have a copy of the flash paper source so I
 can
 sort out this text table problem I'm struggling with.
 
 Mike
 
 
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 Do you cfeclipse? http://www.cfeclipse.org
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Mike Britton
I think a Library plugin is a logical requirement if MM really wants to
improve workflow. Hopefully it will be considered for FB2/8.5 update.

Mike
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Jaye Morris
Let me start with, I applaud labs.macromedia.comhttp://labs.macromedia.com.
On the other hand as a matter of practicality Studio 8 has just been
released and it's like the universe has completely lost all perspective of
what an amazing powerhouse Flash 8 is. The 8.5 Flash Player is an Alpha.
That means that while it's ultra-cool and very deep, it's an Alpha as well
and is in the initial stages of development. I think the prepping is okay
but the *real* in production live tool is Flash 8. Macromedia is working to
get people to install FP 8 not 8.5.

In closing I am pro-Flex 2 Builder and have played with it, but if you take
some time and explore Flash 8, you will find that it's an amazing deep well
of power.

On 10/27/05, knly browne [EMAIL PROTECTED] wrote:

 When would you use Flash as opposed to Flex2.0 when developing a web-site

 Regards.

 --
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 Software Developer
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Jaye Morris
True enough, but there is much coolness to be derived from CFMX 7 (if you're
on that platform) and working through the Flash Forms. There are some
astounding things which can be accomplished. ;-)

On 10/27/05, JesterXL [EMAIL PROTECTED] wrote:

 flash.filters.GlowFilter has a different market than flash.display.Sprite,
 hence Flash Player 8 being targeted at designers and Flash Player 8.5
 targetted at developers.

 - Original Message -
 From: Jaye Morris [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, October 27, 2005 3:44 PM
 Subject: Re: [Flashcoders] Flash vs Flex


 Let me start with, I applaud
 labs.macromedia.com http://labs.macromedia.com
 http://labs.macromedia.com.
 On the other hand as a matter of practicality Studio 8 has just been
 released and it's like the universe has completely lost all perspective of
 what an amazing powerhouse Flash 8 is. The 8.5 Flash Player is an Alpha.
 That means that while it's ultra-cool and very deep, it's an Alpha as well
 and is in the initial stages of development. I think the prepping is okay
 but the *real* in production live tool is Flash 8. Macromedia is working
 to
 get people to install FP 8 not 8.5.

 In closing I am pro-Flex 2 Builder and have played with it, but if you
 take
 some time and explore Flash 8, you will find that it's an amazing deep
 well
 of power.

 On 10/27/05, knly browne [EMAIL PROTECTED] wrote:
 
  When would you use Flash as opposed to Flex2.0 when developing a
 web-site
 
  Regards.
 
  --
  Kenlie Browne
  Software Developer
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 // Jaye Morris | Designer
 // www.jayezero.com http://www.jayezero.com http://www.jayezero.com
 // [EMAIL PROTECTED]
 // [EMAIL PROTECTED]
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// Jaye Morris | Designer
// www.jayezero.com http://www.jayezero.com
// [EMAIL PROTECTED]
// [EMAIL PROTECTED]
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Re: [Flashcoders] Flash vs Flex

2005-10-27 Thread Julian Suggate
Hi Bjorn.
 Best thing to do would be to download the Flex 2 Alpha and work through the
tutes.
 Jules

 On 10/28/05, Bjorn Schultheiss [EMAIL PROTECTED] wrote:

 Flash mixed with Flex

 Sounds like the cocktail of the hour.

 Where can i find more info learning on best techniques of combining the 2?


 On 10/28/05, David Mendels [EMAIL PROTECTED] wrote:
 
  Hi,
 
  It depends on what you are building. A web site is a pretty broad
  category.
 
  For the Flash interactive we use on the home page of 
  Macromedia.comhttp://Macromedia.com
 http://Macromedia.com,
  or
  for site like http://www.leoburnett.ca/ or for the streaming video on
  the home page of Oprah.com http://Oprah.com http://Oprah.com, I
 would expect a creative
  team to build it
  and use Flash.
 
  For something like the dashboard front ends to SAP analytics, I would
  expect their dev team(s) to use Flex.
 
  For something like the accessory customizer on Harley site
  (http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp) I
  might expect to have a team of people that includes developers using
  Flex and a designer using Flash and working closely together.
 
  To over simplify, that fact that you call it a web-site makes me think
  Flash. If you had said web application I might have been more biased
  to Flex. But the lines are blurry and for the richest experiences (rich
  in terms of both graphics/motion/media and in terms of data) I think
  teams will use Flash Professional and Flex together.
 
  -David
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf
   Of knly browne
   Sent: Thursday, October 27, 2005 6:15 AM
   To: flashcoders@chattyfig.figleaf.com
   Subject: [Flashcoders] Flash vs Flex
  
   When would you use Flash as opposed to Flex2.0 when
   developing a web-site
  
   Regards.
  
   --
   Kenlie Browne
   Software Developer
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